Last updated on August 29, 2025

Cosmogrand Zenith - Illustration by Anna Steinbauer

Cosmogrand Zenith | Illustration by Anna Steinbauer

Magic: The Gathering finally managed to visit outer space and stuffed the entire galaxy into one Standard-sized set. If thereโ€™s ever been a set that makes me miss the old block structure, itโ€™s this one. But condensing an entire nebulaโ€™s worth of lore and card design into one set means the individual cards we got are absolutely packed with power.

From spacecraft to crab people and even a few nods to fan-favorites like slivers and Eldrazi, Edge of Eternities has something for every player and every format. Letโ€™s go on a trip in our favorite rocket ship and zoom through the stars scattered throughout this set.

Table of Contents show

Unranked: Stellar Sights and Special Guests

Strip Mine - Illustration by Matteo Bassini

Strip Mine | Illustration by Matteo Bassini

I really try not to emphasize reprints when I rank a new setโ€™s best cards, especially when the bonus sheet and Special Guest cards are kind of arbitrarily chosen to be strong cards. Rather than list 20-30 Stellar Sights cards and Special Guests, Iโ€™ll just tag them all upfront since there are plenty of great cards within those supplementary add-ons.

#58. Thrumming Hivepool

Nuts in sliver or changeling decks and a 6-mana brick anywhere else, youโ€™ll know if your deck wants Thrumming Hivepool.

#57. Hymn of the Faller

Iโ€™m interested in a Night's Whisper upgrade, though thatโ€™s assuming your deck is very good at turning void online. Itโ€™s pretty weak to cast Hymn of the Faller for a single card.

#56. Honor

My heart tells me that Honor is secretly just a very good card, but Iโ€™m trying to temper expectations here. Defiant Strike occasionally sees play in decks that just need targeting spells, and while Honor is a sorcery, a +1/+1 counter is a pretty good output on a 1-mana cantrip.

#55. Space-Time Anomaly

I guess Hope Estheim wasnโ€™t just a flash in the pan. Space-Time Anomaly is another Azorius card () that combines lifegain and mill, though this just ends the game if your life totalโ€™s high enough.

#54. Astelli Reclaimer

Astelli Reclaimer looks just fine to me. Itโ€™s got Sun Titan vibes, but the limitations on the permanents it can return to play make it more of a synergy card for something like an artifact/enchantment deck than a universal playable.

#53. Alpharael, Stonechosen

Iโ€™m not really seeing it with this stat line at this cost, but people have pointed out how easy it is to take a player out with Alpharael, Stonechosen and a life loss doubler like Wound Reflection. Seems too one-note and predictable to me, but people seem excited about it.

#52. Cosmogoyf

Tarmogoyf for exiled cards is an interesting concept, though the reward is still just a dumb vanilla creature. Cosmogoyf is almost more of a combo card than some midrange threat, and it looks suspiciously like the Gren Maju Da Eiza Yu-Gi-Oh! card.

#51. Cryogen Relic

A significant upgrade to Ichor Wellspring for blue decks, Cryogen Relic looks awesome. It has natural artifact synergies, but decks that can blink artifacts can get a lot of mileage from the enters and leaves ability. PSA that this doesnโ€™t actually tap anything down, but rather stuns something already tapped.

#50. Pinnacle Starcage

Shoutout to the Standard control players who were weeping over Temporary Lockdown rotating from the format. Pinnacle Starcage is your replacement, this time as a much more vulnerable artifact, but with some pretty interesting, expensive upside.

#49. Seam Rip

Just to get another Standard player out of the way here, Seam Rip is Portable Hole codified as an enchantment instead of an artifact. This wouldโ€™ve been immensely helpful before the most recent wave of bans, and it should still have plenty of cheap targets worth removing.

#48. Frenzied Baloth

This is what you get when you lop one of the heads off a Questing Beast. It turns into a Frenzied Baloth. This has a lot of nothing text depending on the matchup, but itโ€™s aggressively statted enough that youโ€™ll take whichever silver bullet upsides you get.

#47. Hardlight Containment

Hardlight Containment is similar to Chained to the Rocks or On Thin Ice, which have both seen play in the past. The ward bonus is nice, but this enchants a somewhat susceptible card type, so Iโ€™d be a little weary. Save it for Constructed, where itโ€™ll probably show up in some numbers.

#46. Memorial Vault

Hereโ€™s another one that doesnโ€™t excite me personally, but Iโ€™m not going to pretend like Memorial Vault doesnโ€™t represent some crazy card advantage. Think about this in affinity shells where you can sac high-cost affinity creatures for tons of cards, many of which also have affinity.

#45. Sami, Wildcat Captain

Notoriously broken โ€œaffinity for artifactsโ€ on anything you cast? Sami, Wildcat Captain could have no other text and itโ€™d be worth a look. Seems like you could just go completely off in a deck full of colorless cards. Being a 6-mana card holds it backโ€ฆ until you get to 6 mana.

#44. Unravel

Unravel is an interesting take on a 3-mana counterspell. Itโ€™s Cancel some percentage of the time, but drawing a card is a massive upside. Thereโ€™s enough cost reduction and free spell-casting in Eternal formats that this might make the cut somewhere, but I wouldnโ€™t get too excited about my 3-mana counterspells lining up against Force of Will and friends in Legacy and beyond.

#43. Umbral Collar Zealot

Umbral Collar Zealot is what Viscera Seer looks like in 2025. Some decks will still prefer the 1-drop, but this has combat stats, sacs artifacts, and surveils instead of scrying, which is all major upsides on a free sac outlet.

#42. Devastating Onslaught

Iโ€™m usually skeptical of these red copy effects, but Devastating Onslaught starts off as Heat Shimmer and scales up from there, while also copying artifacts if needed. Thereโ€™s combo potential here, and raw power in decks that can cast massive X-spells.

#41. Archenemyโ€™s Charm

Threeโ€™s the charm. Or this is the third charm? Something like that.

Archenemy's Charm looks good for decks that can handle a casting cost. Itโ€™s more aimed at a Constructed power level, but the split between removal, recursion, and a potent pump spell gives this instant some charming coverage.

#40. Beyond the Quiet

Sunfall, this is not. Hell, itโ€™s not even as good as Ultima in most situations. But the stocks on exile-based sweepers are at an all-time high, so Beyond the Quiet is another one for the arsenal.

#39. The Endstone

Do anything, draw a card. Sure, I guess. The Endstone isnโ€™t breaking new ground, but you canโ€™t deny the card advantage on big artifact spells like this. Itโ€™s funny that youโ€™ll actually sometimes lose life on the second trigger, though I think the intent is to keep your life total healthy.

#38. Infinite Guideline Station

Anyone trying to jam every new spacecraft into one deck will probably want Infinite Guideline Station at the helm. Itโ€™s pretty 5-color soupy, but that hasnโ€™t stopped players before.

#37. Exalted Sunborn

Weโ€™ve really been pushing the token doublers lately, havenโ€™t we? People would already have jammed Exalted Sunborn at the 5-mana cost, but tacking on a cheap warp lets you set up some strong token lines even earlier. Relevant creature types and combat keywords to boot? Yup, this one deserves its mythic status.

#36. Entropic Battlecruiser

Entropic Battlecruiser

One charge counter is all thatโ€™s preventing Entropic Battlecruiser from being a strictly better Megrim/Liliana's Caress. Even better if you can get this fully charged up and attacking.

#35. Scout for Survivors

Patch Up never really mattered all that much, but what if you could get 1-3 +1/+1 counters out of the deal? The maximized version of Scout for Survivors that brings back three 1-drops is ridiculous, but it should be sufficient to fire this off on a single 2-drop or 3-drop, too.

#34. Adagia, Windswept Bastion

Stationing Adagia, Windswept Bastion might be harder to do than some of the other planets, but the rewardโ€™s there. Copying artifacts and enchantments can get out of hand, though this is all fiddly enough that I wouldnโ€™t expect it to be too problematic.

#33. Xu-Ifit, Osteoharmonist

Xu-Ifit, Osteoharmonist reanimates creatures for free, but it strips them of their abilities. It puts stats and bodies on board for very little cost and there are no finality counters involved, so you can even loop the same creatures again and again. Seems tedious to try and fight through.

#32. Pinnacle Emissary

I donโ€™t know too much about Legacy or Vintage, but I know cards that can put this many artifacts into play at once usually have a home. Pinnacle Emissary looks fun for any artifact deck thatโ€™s trying to win through either combat damage or sheer material.

#31. Mmโ€™menon, the Right Hand

Fair Urza, Lord High Artificer is how Iโ€™m reading Mm'menon, the Right Hand. Thatโ€™s still pretty good for artifact decks, and extra mana generation plays quite well with Future Sight effects.

#30. Quantum Riddler

Batmanโ€™s often-forgotten archnemesis, the Quantum Riddler looks like a great use of the warp mechanic. Itโ€™s a 5-drop with some real card advantage potential in the late game, but you can also just use it to cantrip early on, kind of like a cycling card that reserves the creature for later use.

#29. Ragost, Deft Gastronaut

Easy frontrunner for the most unique commander of the set, Ragost, Deft Gastronaut is a Boros () food commander (what?) with a ridiculous type line and some real damage output. People are excited for this one, either because itโ€™s super odd and unique, because it can actually push a bunch of damage, or because they just get to spam the โ€œyou mean a shrimp fried this rice?โ€ meme over and over.

#28. Loading Zone

Think of Loading Zone as a juiced-up Hardened Scales that only lasts for a turn. โ€œTwice that manyโ€ instead of โ€œone additionalโ€ is a huge upgrade, so make the most of this when you warp it into play. Of course, you can always cast this for full price and get the effect permanently.

#27. Extinguisher Battleship

Extinguisher Battleship is a solid colorless board wipe, which are still in short enough supply that Iโ€™m okay with it being a bit clunky. Sniping a non-creature permanent is a nice addition here, reminding me a bit of Star of Extinction with more flexibility. Oh, and it becomes a 10/10 flier sometimes, too.

#26. Depthshaker Titan

Depthshaker Titan puts a pile of noncreature artifacts to good use. All those artifact lands and tokens suddenly become 3/3 tramplers, and they grow upwards to 6/6 with melee. Thatโ€™s a red finisher if ever Iโ€™ve seen one, and youโ€™ll want to close out the game because youโ€™ll lose any animated artifacts that make it to your end step.

#25. Requiem Monolith

This is a very strange design with a lot of play to it. The default is to ping your own creatures for card draw, like a DIY Phyrexian Arena. Beyond that, you can dissuade blocks, burn your own creatures for extra card draw, or even ping opposing blockers and swing in with massive creatures to punish their blocks.

#24. Tannuk, Memorial Ensign

Drawing a card when you play a fetch land sounds good to me, and Tannuk, Memorial Ensign spits out damage Sabotender-style. Rock solid for Gruul+ (+) landfall decks.

#23. Patrolling Peacemaker

What an incredibly fun design! You donโ€™t really track how often opponents commit crimes until you have a reason to do it, and youโ€™ll be surprised just how often youโ€™re proliferating with Patrolling Peacemaker in play. Itโ€™s reliant on your opponentsโ€™ game actions, but itโ€™s also probably a net positive to deter them from committing crimes.

#22. Icetill Explorer

Icetill Explorer combines a bunch of useful lands-matter effects on one card while fueling its own abilities with landfall. This looks like the next big lands staple for Commander.

#21. The Dominion Bracelet

Itโ€™s an incredibly weird card, but The Dominion Bracelet is basically just Mindslaver with more steps. Less mana, ideally, and you lose the ability to loop the artifact, but in decks with high-power creatures, youโ€™re talking controlling a player for as little as 3 mana. And thereโ€™s no tap involved, so this can come down, equip, and activate all at once.

I also find it really funny that itโ€™s also just a random Short Sword while itโ€™s not doing its thing. Like, the braceletโ€™s powerful enough to control other entities but gives you the power boost of a little dagger.

#20. Elegy Acolyte

Assuming void is fairly easy to manage, Elegy Acolyte should be a strong midrange tool. 2/2s every turn, lifelink on the larger body, and a similar saboteur ability to Gix, Yawgmoth Praetor all point towards this being a strong addition to grindy creature decks.

#19. Scour for Scrap

Another uncommon banger for Commander, Scour for Scrap overcharges for Fabricate but lets you tutor an artifact at instant speed. Thatโ€™d be a clunky playable as is, but Scour also pulls an artifact out of your graveyard, so itโ€™s a tutor that also nets you another card.

#18. Starfield Vocalist

A more open-ended Panharmonicon in creature form, I expect ETB/flicker decks will be interested in Starfield Vocalist even before they consider the cheap warp cost. Those decks are also primed to cheat the Vocalist into play permanently by flickering it while itโ€™s warped into play.

#17. Ouroboroid

Think Master Biomancer, but in a single color and capable of pumping itself plus creatures that hit the board before this entered. Over two turns, you get three +1/+1 counters on everything you control, or more if you can pump the Ouroboroid before combat. It perfectly embodies Magicโ€™s philosophy on present-day green card design: Just dump tons of power and toughness into play.

#16. Consult the Star Charts

Blue card draw has gotten kind of nutty in 2025. Between Stock Up, Memories Returning, and now Consult the Star Charts, blue decks are rife with great card advantage tools. A late-game Star Charts also digs very deep, giving you tons of selection over what you โ€œdrawโ€.

#15. Tannuk, Steadfast Second

Hereโ€™s one of the standout commanders of the set. Tannuk, Steadfast Second has a familiar Sneak Attack-like ability, not unlike Purphoros, Bronze-Blooded, and it should get people brewing around massive artifacts and red creatures.

#14. Terrasymbiosis

Excuse me? Draw โ€œthat manyโ€ cards? So if I land, say, a Stonecoil Serpent for X=5, I get to draw five cards right away? Terrasymbiosis seems incredible in +1/+1 counter Commander decks, especially if you can find ways to add +1/+1 counters during opponentsโ€™ turns. Forgotten Ancient and Taurean Mauler come to mind.

#13. Sothera, the Supervoid

Iโ€™ve seen people bemoaning Sothera, the Supervoid as another Grave Pact/Dictate of Erebos-style effect, but I think thereโ€™s some nuance here. Obviously exiling instead of sacrificing is a big deal, but Sothera requires everyone to have creatures in play for it to stick around. The problem with Grave Pact & co. is that it just sits there forever and makes it impossible for certain decks to maintain a board. Sothera eventually turns into a reanimation spell, but it goes away if you just donโ€™t commit creatures to the board. Itโ€™s ultimately fairer than the alternatives, while pushing some extra knobs to still make it a punishing play.

#12. Horizon Explorer

โ€œLands you control enter untappedโ€ has proven to be a powerful line of text, so it makes sense that weโ€™re seeing it more and more lately. Thatโ€™s already valuable, but Horizon Explorer can also pump out multiple Lander tokens each turn if youโ€™re able to attack multiple opponents. A bunch of extra Rampant Growths and artifact tokens on top of a creature that improves your taplands all adds up to a powerful package.

#11. Exploration Broodship

You have to work to turn Exploration Broodship into actual Exploration, but you can put in more work to turn it into an evasive beater with a powerful recursion ability. Itโ€™s not as explosive as Exploration, but it plays into the late game much better.

#10. Tezzeret, Cruel Captain

Cheap colorless planeswalker that cares about artifacts? Yeah, Tezzeret, Cruel Captain looks poised for Eternal play. It all culminates in a pretty fair emblem, but thatโ€™s also easy to achieve given the static ability. Itโ€™s also just a colorless Trinket Mage that leaves behind a planeswalker at worst, so itโ€™s all upside from there.

#9. Long-Range Sensor

Donโ€™t be fooled by the charge counter text on Long-Range Sensor; this is just a great addition to decks that like to attack. For every two players youโ€™re able to attack, you get a cheap discover 4, which converts your efforts in combat into good card advantage. And sure, if youโ€™re playing around with charge counters, you can get even more out of the card.

#8. Mightform Harmonizer

Whelp, hereโ€™s another landfall card that can just end games. Doubling a creatureโ€™s power is no joke, and the ability to do it multiple times off multiple landfall triggers is heinous. Add to that the ability to warp this thing for cheap and youโ€™ve got a finisher on your hands. I gushed over Tifa Lockhart from Final Fantasy, and this turns any of your creatures into Tifa.

#7. Hearthhull, the Worldseed

Hearthhull, the Worldseed looks incredible to me. Jund () lands decks have been around forever, basically since the release of Lord Windgrace, and this is a card advantage engine and finisher rolled up into one card for those decks. Iโ€™m still skeptical of spacecraft and station in general, but lands decks can put a lot of power in play, so turning Hearthhull online should be easy. From there, youโ€™re a Sylvan Safekeeper or comparable land sac outlet away from just winning the game.

#6. Cosmogrand Zenith

Itโ€™s no Cori-Steel Cutter, but Cosmogrand Zenith is still pushed. Itโ€™s a token enabler and payoff all in one, and it harkens back to one of my all-time favorite cards: Clarion Spirit. I love army-in-a-can creatures, and this oneโ€™s especially potent as a way to pump up the army that it makes.

#5. Biotech Specialist

Biotech Specialistt looks kind of broken to me. Itโ€™s not too outlandish to compare this to Marionette Master, and itโ€™s a 2-drop that provides some ramp instead of a hefty 6-drop. Drop this while you have a pile of Treasure on board, and your opponents will start sweating.

#4. Weftstalker Ardent

Look, I know I'm being aggressive putting this so high up.

Weftstalker Ardent reminds me of Mirkwood Bats: a non-rare thatโ€™s so clearly powerful in Commander but surrounded by way flashier cards in the same set (think Orcish Bowmasters or The One Ring in Lord of the Rings). This combines Impact Tremors and Reckless Fireweaver into one card, and those are both individually heavily played Commander cards. I expect this to show up everywhere in red decks, and thatโ€™s before we even consider what warp adds to the card.

#3. Kilo, Apogee Mind

Kilo, Apogee Mind looks like a premium commander to me, one Iโ€™d expect to crack some top commander lists in due time. Open-ended proliferation is useful for so many different strategies, from charge counters to Jeskai () poison, of all things. Kilo just checks off so many boxes: novel for its color trio, endlessly customizable, and powerful when built around.

#2. Shock Lands

I didnโ€™t want to dwell on reprints much, but the shock lands are a big draw for this set. These are all-timer dual lands, and weโ€™ve got five of them in Edge of Eternities. Assuming we donโ€™t get shocks in Universes Beyond sets, Iโ€™d guess the other five are coming in Lorwyn Eclipsed early next year.

#1. Evendo, Waking Haven + Uthros, Titanic Godcore

The station lands vary wildly in power level, but itโ€™s pretty clear what they were going for with Evendo, Waking Haven and Uthros, Titanic Godcore. Get some power on board and unlock upgraded versions of Gaea's Cradle and Tolarian Academy. These colors should be able to fully station the planets with ease between greenโ€™s giant creatures and blue artifact decksโ€™ ability to make Construct tokens.

Wrap Up

Honor - Illustration by Eli Minaya

Honor | Illustration by Eli Minaya

I honestly didnโ€™t come into Edge of Eternities thinking there would be this many notable cards, but the set looks pretty pushed after reading through everything. Every format from Pauper to cEDH and maybe even Vintage is getting something here, and there are new prospects with legendary spacecraft as viable commanders.

I myself am pretty jazzed for some of the powered-up uncommons and artifact support, though wordโ€™s still out on station and whether the planets will be broken or just fine.

Howโ€™s Edge of Eternities looking for you? Are you excited for what comes next with back-to-back Universes Beyond sets? Let me know in the comments below or over in the Draftsim Discord.

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