Last updated on February 16, 2026

Frostfist Strider | Illustration by Francisco Miyara
One aspect of Magic that always seems to cause confusion are the so-called freeze effects. Suddenly players don’t remember that you can’t untap the creature.
WotC elegantly fixed that with the evergreen stun counters. Today I pause and a look at how this mechanic came to be and what it's trying to fix.
Ready? Let's dive in!
How Do Stun Counters Work?

Stall for Time (Dominaria United) | Illustration by Ryan Alexander Lee
Stun counters are evergreen counters that can be put on permanents. Each time you’d untap a permanent that has one or more stun counters, you instead remove a stun counter from that permanent. This is a replacement effect and doesn't use the stack. If there are no more stun counters to remove, then you untap the permanent.
Putting a stun counter on a permanent doesn't necessarily tap it, but almost every effect that does so will also tap its target. So putting a stun counter on a permanent is very similar to “tap a permanent and it doesn’t untap during the next untap step.” They're not exactly the same, but they're trying to achieve the same goal.
The History of Stun Counters in MTG
Stun counters appeared for the first time in Dominaria United, in 2022. The first card that previewed stun counters was Impede Momentum, which puts three stun counters on a creature.
There are only three cards in Dominaria United with the stun counters mechanic. Stun counters have since been used on a few cards from nearly every set since then, and are usually associated with blue cards.
Can an Untapped Creature Have a Stun Counter on It?
Yes, untapped creatures can have stun counters, and those counters will stick around until the next time the creature attempts to untap. If another effect would untap the creature (think cards like Act of Heroism or Refocus), a stun counter is removed instead.
Can You Put Stun Counters on Something That’s Already Tapped?
You sure can put stun counters on something that's already tapped. The thing is, nearly all the effects that put stun counters on creatures require you to tap the creature first.
Can Something Be Stunned for More Than One Turn?
Yes cards can be stunned for more than one turn, though it all depends on the number of stun counters that are put on a given permanent. Impede Momentum puts three stun counters on a creature, but Frostfist Strider only puts one stun counter.
When a permanent receives more than one stun counter, it takes that many +1 untaps to be able to use the permanent again.
Can Noncreatures Have Stun Counters?
Yes, there sometimes there are effects that put stun counters on noncreatures. The rules state that any permanent can receive stun counters, so yes, if a card is designed to do so. Twisted Riddlekeeper can put stun counters on lands, for example.
How Do Stun Counters Work with the Untap Ability?
Using an activated ability that includes the untap symbol will essentially allow to you remove a stun counter for each activation of the card. Take Pili-Pala, for example. You could activate the untap ability, which will fail to untap Pili-Pala and remove a stun counter instead. However, you can just continue to activate the ability (mana permitting) and remove a counter with each attempt.
How Do I Remove a Stun Counter?
Stun counters will naturally remove themselves whenever the permanent they're on attempts to untap. If you're impatient, you can also counter-removal cards like Aether Snap to remove them completely, or counter-moving cards like Tidus, Yuna's Guardian or Nesting Grounds to manipulate them to make it your opponent's problem.
What Happens When a Stun Counter is Removed?
When a stun counter is removed, nothing else about the state of the card changes. Tapped creatures stay tapped until another instance would untap them like the beginning phase of a turn.
Can an Untapped Creature With a Stun Counter Block?
Yes, an untapped creature with a stun counter on it can block. The counter only prohibits the untapping of a creature, and does nothing to affect its blocking ability.
Can You Proliferate Stun Counters?
Sure! Proliferate works for every kind of counter that's on a player or permanent, and you could definitely proliferate stun counters on enemy creatures so they’re “extra-locked.”
Stun vs. Freeze in Magic
There are creatures in Magic’s history, typically in blue and flavored as frost creatures, which “freeze” a creature. Creatures like Frost Lynx and Frost Titan have this ability. Freeze is lingo created by players for “tap target creature and it doesn’t untap during the next untap step.”
This effect is very similar to stun counters, but it’s a little different. For example, let’s compare two cards that are similar: Frost Lynx which “freezes,” and Frostfist Strider, which puts a stun counter on a creature.
If a creature is frozen by Frost Lynx‘s effect, it can still be untapped with untap effects coming from creatures or instants and sorceries. If it’s stunned by Frostfist Strider, any attempt to untap the permanent takes off a stun counter instead. The main difference is that Frost Lynx only restricts the untap effect from the untap step, while the stun counter negates any untap effect at least once.
Stun vs. Exert
Exert is like freeze in the sense that an exerted permanent won't untap during its next untap step if the creature is exerted, while stun impedes the next untap effect. If the creature exerted has vigilance, it can attack and exert without being tapped.
You can also use an untap effect on an exerted creature with no issues, whereas this would cause a stun counter to be removed instead.
Are Stun Counters Good?
Stun counters as a form of disruption are decent, but not fantastic. They don't permanently remove a threat, but instead buy you time. They're better in aggro or tempo decks that can capitalize on the time a creature's stunned by applying pressure, whereas the delay isn't something a control deck is usually interested in.
Notable there are plenty of instances of stun counters being used as a downside, usually to balance a strong creature. Look at Sleep-Cursed Faerie, Unstoppable Slasher, and Pugnacious Hammerskull as examples.
Best Stun Counter Cards
#7. Sensational Spider-Man
The Sensational Spider-Man puts stun counters to use like no other card, and is a repeatable source to tie up your opponent's best attacker.
#6. Baloth Prime
Baloth Prime is an incredible source of counters if you don't care what kind they are and plan to remove them for fun with cards like O'aka, Traveling Merchant or Sanctuary Warden. Then this untap triggered ability is one of the coolest things to pull off when you crack a fetch land.
#5. Fear of Sleep Paralysis
This eerie fella from Duskmourn Commander was one of the first cards that actually interacted with stun counters beyond just placing them on creatures. It still distributes stun counters as you play enchantments (or unlock rooms), but the stun counters stick around as long as this nightmare stays in play.
#4. Dreamdew Entrancer
This Bloomburrow frog wizard has some interesting play patterns to it. Either stun your own creature for three turns and draw two cards, or keep an opponent's creature locked down for a bit. Dreamdew Entrancer plays exceptionally well with blink spells, since you can either blink the frog to trigger its ability again, or blink your own creature to free them of the stun counters you place on them.
#3. Unstoppable Slasher
Unstoppable Slasher demonstrates stun counters being used as a balancing mechanic. This zombie assassin does its best Jason Voorhees impression, but stays down just long enough after dying for opponents to plan their next move. In a 20-life format, one hit from this takes you from 20 to 9, so it usually demands a block, while having deathtouch to punish any profitable blocks.
#2. Sleep-Cursed Faerie
Sleep-Cursed Faerie seemed over-valued before it was released in Wilds of Eldraine, but it's still a solid creature in slower formats. A 1-mana 3/3 flier with ward is great, and having to pay some mana to get it online still isn't a deal breaker. If you manage to play this on turn 1, then spend your next 2-3 turns countering your opponent's plays, it comes out swinging strong.
#1. The Watcher in the Water
The Watcher in the Water is a total bomb from Lord of the Rings: Tales of Middle-earth. A 9/9 is awesome, and you get a bunch of smaller creatures in the time leading up to it actually untapping. This card really gets strong, however, once you get a way to remove the counters/move them elsewhere.
Wrap Up

Impede Momentum (Dominaria United) | Illustration by Igor Kieryluk
So there you have it, everything there is to know about stun counters! Wizards tested the waters with these in Dominaria United and they've proven to be a nice upgrade to the old “frost” effects, if for no other reason than the templating is just better.
Now that they're here to stay, let's see what Wizards can do with them! Floodpits Drowner and Fear of Sleep Paralysis showed us that they're interested in tinkering with these counters more, so maybe there's more stun counter interaction coming in the future. What are some sweet ways to use stun counters that you’ve thought of? Let me know in the comment section or on the Draftsim Twitter.
Stay safe folks, and keep stunning your opponent’s creatures!
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