Last updated on November 4, 2025

Great Furnace | Illustration by Rob Alexander
Magic released Mirrodin in 2003, the first artifacts-themed set since Antiquities. But unlike the artifacts of Antiquities with their archaeological dig style brown borders, Mirrodinโs artifacts used the new โmetallic silverโ color. The redesign gave artifacts a shiny new look that fit the Mirrodin block with a shiny plane full of artifacts.
And nowhere was the feel of that new plane more visceral than in a new cycle made for the set: artifact lands. These lands became the prime engine behind the affinity mechanic, which dominated Standard to such an extent that eight cards were banned in March 2005, the most ever at one time, and six of those cards were the artifact lands.
2021โs Modern Horizons 2 gave us a new cycle of artifact tap lands, and theyโve all always been legal in Commander. So are these lands worth picking up for your deck?
Letโs get into it!
What Are Artifact Lands in Magic?

Vault of Whispers | Illustration by Rob Alexander
Artifact lands are cards that have both the artifact and land card types. Because theyโre not basic lands theyโre subject to the 4-card playset limit in 60-cards formats.
Some artifact lands are only one half of a transforming double-faced card, which will be included on this list.
Whatโs the Point of Artifact Lands? Are They Good?
Artifact lands are cards that support aggressive affinity-based strategies. Their chief drawback (that theyโre more susceptible to destruction because land and artifact destruction can target them) isnโt as much of a risk in a lightning-fast game.
That speed comes from the affinity mechanic, where the casting cost of a card is reduced by the number of permanents of the designated type you control on the battlefield. Although there were cards that had affinity for other things, like islands, affinity for artifacts was the thing that made artifact lands pop.
Take Frogmite for example. In the Standard of late 2003, you could play it on turn 1 if you played an artifact land and then two copies of Welding Jar. A card like Thoughtcast could easily be cast for only 1 mana whenever you dropped enough cards on the table to need to draw more.
The utility of artifact lands outside of affinity is much more limited, but theyโre still really useful cards. Metalcraft checks to see if you have three or more artifacts on the battlefield and the best of those effects, Dispatch, can make up for the tempo loss of a tap land or two.
And there are plenty of commanders that care about the number of artifacts you have or can do things like sacrificing artifacts.
#23. Scene of the Crime
As neat as a land that's also a clue may be, the upside on this card is outweighed by the liability of having a land vulnerable to artifact removal that also comes in tapped and also requires you to tap another creature to make colored mana with it. Being able to cash in your land later isn't worth these compounding downsides, though you might find room in a deck that specifically cares about clues.
#22. Slagwoods Bridge
The MH2 tap lands have some use with affinity decks in Modern, but green and red have never been central affinity colors and this hasnโt changed. The tap lands served good purpose as color fixers in MH2 Draft, but Slagwoods Bridge doesnโt see huge play outside of that.
You can find it as a color fixer in EDH decks and in the few commanders that care about artifacts in these colors, usually Akiri, Line-Slinger with a partner in some form of green, especially Ich-Tekik, Salvage Splicer. It has a triggered ability when an artifact hits the graveyard, which this card can help with.
#21. Thornglint Bridge
Thornglint Bridge goes in those same decks at around the same rate. But you can also find it in artifacts builds of Amareth, the Lustrous, which most of us probably run as an enchantress deck, though artifact lands like this would smooth that out a bit.
#20. Goldmire Bridge
Another land for that soup of artifacts partners decks, Goldmire Bridge shows up in Esper () decks as a fixer and is a nice contributor to Naomi, Pillar of Order decks, which need artifacts. This card is used heavily in Breya, Etherium Shaper decks as sac fodder, but sacking your lands has diminishing returns.
#19. Darkmoss Bridge
Not typically played in Modern, Darkmoss Bridge finds play in Golgari () decks that want tap land fixing, usually with Ich-Tekik, Salvage Splicer and a black artifacts-matter partner like Armix, Filigree Thrasher. Itโs also used in Sultai () decks, for which this card counts toward two types for delirium.
The Battle for Baldurโs Gate card Baba Lysaga, Night Witch would really like Darkmoss since it gets two permanent types with one card.
#18. Tanglepool Bridge
Tanglepool Bridge also joins the Amareth decks, the artifacts partners (especially with Silas Renn, Seeker Adept), and in decks that want cheap Simic () fixing. This is a pretty useful land if youโre mashing up an affinity plus Neoform combo deck in Modern. Tanglepool is your huckleberry if youโre looking for that kind of wild ride.
#17. Drossforge Bridge
One of the more popular MH2 artifact lands on EDHREC, Drossforge Bridge sees play across a lot of different decks. It feels like itโs mostly used for budget fixing outside of the artifacts-matter partners, someone in red like Akiri, Line-Slinger and someone in black like Armix, Filigree Thrasher.
This is probably the most played MH2 artifact lands in Pauper affinity, which usually wants to play cheap Rakdos cards like Blood Fountain and Galvanic Blast.
#16. Mistvault Bridge
Pauper affinity? Check. Budget Dimir () fixing? Check. Silas Renn, Seeker Adept and friends? Check all for Mistvault Bridge!
#15. Rustvale Bridge
An artifact tap land perfect for Lorehold colors and play styles, Rustvale Bridge is probably a must-include in Alibou, Ancient Witness and Osgir, the Reconstructor decks as well as Akiri, Line-Slinger.
#14. Silverbluff Bridge
A key part of that Pauper affinity deck, Silverbluff Bridge is perfect for the Izzet commanders that care about artifacts. Especially Saheeli, the Gifted, Galazeth Prismari, and Bjorna, Nightfall Alchemist.
There are Izzet affinity decks in Modern where Galvanic Blast is a key card, and this land helps support a deck with both that and Moonsnare Prototype.
#13. Razortide Bridge
The most useful of the MH2 artifact tap lands, Razortide Bridgeโs Azorius () colors are what matter, and Azorius is the most coherent affinity archetype in Modern. Thought Monitor, the keystone to Modern affinity, wants the blue. The white depends on the build, but Esper Sentinel and Stoneforge Mystic are options, as well as just Ethersworn Canonist in the sideboard.
The most popular artifact tap land on EDHREC, Razortide works in the artifacts-matter partners decks as general blue/white fixing. It also finds a dual use spot in Tameshi, Reality Architect decks.
#12. Power Depot
Power Depot doesnโt see a lot of play in Modern. There are only so many slots for lands that tap for colorless, even in colorless affinity decks, and those tend to be taken up by utility lands like Mishra's Factory or Mech Hangar depending on the build. Although there is some color fixing here, it doesnโt help with some of the signature non-artifact blue spells in this area, like Reality Heist.
This is less played than you might expect in the artifacts-matters partners decks in Commander, but it finds a solid home in modular commander decks built around Zabaz, the Glimmerwasp. Iโm a bit surprised it doesnโt show up in Oswald Fiddlebender decks where every artifact land can restart the pod chain given its modular ability to drop a counter.
#11. Rising Chicane
I don't always rate Arena-only cards, but when I do, a cool one like Rising Chicane has every right to be physically printed. There is little downside to this self-animating land, and is good for aggro decks beyond ones that care about speed.
This is the sort of cheap proxy and rule 0 card that is easy to get behind.
#10. Treasure Vault
Although Treasure Vault saw occasional play in former Ingenious Smith and Oni-Cult Anvil brews, there doesnโt seem to be much room for it in Pioneer. It does show up in low-color-intensive Modern affinity decks, but arenโt super popular.
But where this land really shines is in Commander. There are quite a number of Treasure-matters commanders that want this, from Jolene, the Plunder Queen to Magda, Brazen Outlaw to Prosper, Tome-Bound.
Treasure Vault is also a great land for control decks that like to pass the turn with mana up since sacโing this right before your turn if you didnโt cast a spell sets you up for a nice big turn.
#9. Balamb Garden, SeeD Academy / Balamb Garden, Airborne
Balamb Garden, SeeD Academy is a big payoff for playing towns. The low crew cost really helps this Simic land hum once it is Balamb Garden, Airborne. Outside of towns is a tough one to justify.
#8. Barracks of the Thousand
The Lost Caverns of Ixalan featured permanents that could transform into lands once you achieved some sort of condition, though Barracks of the Thousand is one of only two that turn into artifact lands. The flip condition is simply tapping a bunch of stuff with Thousand Moons Smithy, though seeing how that half already spotted you the supercharged Gnome Soldier, you're probably happy enough if this never even transforms. If it does, you're looking at a gnome factory that spits out another large artifact creature every turn you're able to tap this land for mana.
#7. The Myriad Pools
The Myriad Pools is the back half of The Everflowing Well, a metallic Divination that transforms on upkeep if you've descended far enough. While the front is lackluster, this is just clean blue ramp once it transforms, and The Myriad Pools is actually quite powerful. It's a little cumbersome to track what's happening, but it lets you double up on permanent spells you cast by turning something you already controlled into a copy of a permanent spell for the turn. It's excellent with saboteur creatures, though not so great with ETBs.
#6. Tree of Tales
Starting off the list of artifact lands that come into play untapped and tap for a color is Tree of Tales. This was the wrong color for affinity builds back in Mirrodin days, and that holds true today. Manuel Bevand top 8โed at Worlds with a deck using this and the card to follow centered around Krark-Clan Ironworks, which needed every color of artifact land as sac fuel. But nothing in the deck used green or white, so they were just there for the type lines.
The Tree likes Baba Lysaga, Night Witch in Commander, as youโd expect, and the various partner commanders with green. Itโs also a nice piece of Glissa, the Traitor which does quite a few artifact shenanigans with the graveyard.
#5. Ancient Den
Weโd definitely see Ancient Den in Modern affinity if it hadnโt been banned all this time. Like Tree of Tales, this artifact land was the wrong color for Mirrodin-era affinity. Itโs on the list in Commander if thereโs a leader who likes artifacts even a little bit in white.
#4. Seat of the Synod
Grixis (), the key archetype in Pauper affinity where these original artifact lands arenโt banned, wants Seat of the Synod mostly for Thoughtcast. So if one of the Grixis-aligned lands doesnโt hit the full four playset, it will be this one. This was also generally true for this land back in the Mirrodin block where the finishers were in Rakdos () colors.
The Seat is heavily played with the many artifacts-matter commanders in blue, including Emry, Lurker of the Loch and Saheeli, the Gifted in Izzet.
#3. Great Furnace
Grixis affinity in Pauper needs to run Galvanic Blast and Makeshift Munitions. Atog was the finisher that needed this land before it was banned in the format and probably ate it on the way out, the way it did back in Mirrodin block.
There are so many artifacts-matter commanders in red, including previously mentioned Lorehold commanders, Osgir, the Reconstructor and Alibou, Ancient Witness, as well as Daretti, Scrap Savant and a bunch of others in Izzet or red.
#2. Vault of Whispers
Two of the most powerful threats in original affinity decks were Cranial Plating and finisher Disciple of the Vault. Both of these are banned in Pauper, but Vault of Whispers is vital for key enablers Deadly Dispute, Reckoner's Bargain, and Blood Fountain.
By now you can likely guess the usual suspects in EDH. Any card or build mentioned thus far with black.
#1. Darksteel Citadel
Being indestructible is always useful, whether that was in Mirrodin Standard with Oxidize floating around or in any format where affinity gets too big and Gorilla Shaman shows up to destroy all your lands for 1 mana each. Darksteel Citadel gets played to death in most affinity decks in Modern and Pioneer. With hate cards like Wear / Tear and Shenanigans rolling around in sideboards in addition to the Gorilla Shaman, this card is key to these builds.
And of course this shows up in artifacts-matter Commander decks. Noyan Dar, Roil Shaper has the most fun with it, turning it into a beater.
Best Artifact Land Payoffs
Constructed Affinity
Affinity is played in most 60-card formats to some extent. Itโs played in Historic and Pioneer where very few artifact lands are even available. To the extent that these lands are legal in your format of choice, they have to form the backbone of any affinity deck. They can power out big creatures and effects really quickly and can easily snowball.
Although affinity isnโt really a tier-1 deck in most formats, itโs always there, lurking, waiting for more artifacts to play with.
As an aside, affinity was my sonโs first Magic deck. It was powerful and fast, and he loved to be able to wield a cheap army of Frogmites backed up by a Myr Enforcer or two to beat back whatever scary and complicated deck I was running once he figured out the fairly simple math. Magic can be pretty thematically scary for kids learning how to play, and the shiny Mirrodin cards, although terrifying if you look closely enough, felt friendly enough to him as long as we played enough myr.
Artifacts-Matter Commanders
Artifacts commanders get better and better as Treasure-based strategies expand with each new Standard set. Whether thatโs artifact sacrificing in red, recursion in blue, or both in black, decks that might not have been competitive enough last year have gotten a lot more interesting with a few new added tools.
All of those decks are sped along with the inclusion of artifact lands. Although full scale affinity is a stretch in Commander, affinity cards can fit into various other shells to generate speed. There is a cost since these lands arenโt fetchable except with some artifact tutors, but itโs worth it in most artifact EDH decks.
Are Artifact Lands Colorless?
Artifact lands are colorless.
Do Artifact Lands Have a Color Identity for EDH?
Yes, the artifact landsโ color identities for Commander purposes are defined by the pips of mana they can produce. Artifact lands that only produce colorless mana, like Darksteel Citadel, can go in any EDH deck.
Are Artifact Lands Spells?
Artifact lands are not spells, theyโre lands. But as lands they are subject to limits on how many lands you can play a turn (usually only one).
The Lost Caverns of Ixalan transforming artifact lands are spells on the front side, but once they've transformed they just exist as lands on the battlefield that are not considered spells.
Can You Counter Artifact Lands?
As lands, artifact lands canโt be countered. Playing a land is a special action that doesnโt use the stack.
Do Artifact Lands Trigger Cast Triggers Like Alela and Jhoira?
Artifact lands, like all lands, are played, not cast. You canโt Counterspell a Forest. Both Jhoira, Weatherlight Captain and Alela, Artful Provocateur trigger on a historic permanent being cast, so artifact lands entering the battlefield donโt trigger these static abilities.
Are Artifact Lands Basic Lands? Can You Have More than 4?
No, artifact lands are nonbasic lands and do not have a basic land type, so they canโt be fetched the way lands like Xander's Lounge can be. But even nonbasic lands with a basic type canโt appear in a deck more than four times. Artifact lands are subject to the rule of four.
Do Artifact Lands Count for Affinity?
Absolutely! Affinity is the primary reason artifact lands matter, and they power the affinity engine in any format where any of them are legal.
Why Are Artifact Lands Banned in Modern?
The five original Mirrodin lands, which enter untapped for a colored pip and were banned since the inception of the format, are the only artifact lands banned in Modern: Ancient Den, Seat of the Synod, Vault of Whispers, Great Furnace, and Tree of Tales.
The issue with these five artifact lands in particular is that they provide the exact same advantage as a corresponding basic land, but also synergize with artifact-matters cards, namely affinity cards. These artifact lands essentially count as 2 mana for affinity spells, since they reduce their costs and still tap for mana to pay for what's left.
Are Artifact Lands Legal in Commander?
Yes, they're all legal in Commander. Affinity is a muted strategy when four copies of each relevant artifact land arenโt allowed to stoke the affinity count. So thereโs no reason for them to be banned in a singleton format like Commander.
Wrap Up

Slagwoods Bridge | Illustration by Lucas Graciano
Thereโs no way affinity as a mechanic breaks Standard wide open in 2003 and 2004 without artifact lands to fuel the fire. Affinity proper only works if there are artifact lands to fuel it. Sure, most any artifacts-heavy strategy in 60-card formats is called affinity these days and there are versions of those decks that can do just fine without the lands. Especially in formats that lack them.
Artifact lands are similarly important for a variety of Commander strategies. Theyโre relatively inexpensive and are highly unlikely to ever be banned in EDH. So grabbing a few artifact lands to synergize with your support and utility creatures and spells is a good idea if you donโt have some and are thinking about trying out a vehicles deck or want a spacecraft as a commander.
What are your thoughts on artifact lands? Are you excited to maybe get some more in the future with some more artifact-oriented sets, or would you prefer affinity proper stay in the past? Let me know in the comments or over on Twitter.
Happy brewing!
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