Last updated on August 27, 2025

Adriana, Captain of the Guard | Illustration by Chris Rallis
Wise, patient strategists tend to avoid opening too many fronts, making sure they deal with one threat before entangling with another.
But let's face it: What works for the wise isnโt always fun in Magic, right?
Melee is the kind of Magic mechanic that rewards going wide and having as many enemies as possible, to kill them as fast as possible. After all, nothing wrecks wise plans like a punch in the face!
How Does Melee Work?

Skyhunter Strike Force | Illustration by Slawomir Maniak
Melee is a triggered ability that buffs an attacking creature based on the number of opponents you attack during a combat phase.
When you declare a creature with melee as an attacker, it gets a buff until end of turn. This bonus is calculated at the moment the melee trigger resolves, and it's +1/+1 per opponent you declared an attack against in that combat phase.
While very simple at first glance, there are some subtleties about when and how you calculate this buff, so let's see things in detail.
For calculating melee's buff, you count each opponent that you attacked with one or more creatures. โIt doesn't matter how many creatures attack any particular player,โ explained Wizards of the Coast's Matt Tabak when melee was introduced. โSo, if you're in a five-player game and you attack one opponent with three creatures and another opponent with one creature with melee, the last creature will get +2/+2 until end of turn.โ
It also doesn't matter what happens to the attacking creatures after declaring an attack. Even if your opponent removes (destroys, exiles, or bounces) your attacking creature(s), they still count as โattacked a playerโ as far as the melee bonus is concerned.
What's more: What happened to your opponent doesn't matter, either! If your opponent loses the game after you declare attackers but before the melee trigger itself resolves (say, they were already at 3 life and someone Lightning Bolts them), the melee buff will still count that opponent as someone youโve attacked โthis combat.โ
What does matter is that you have to declare the attack for it to count towards the melee buff. Creatures that enter attacking (like tokens from mobilize, myriad, or an attack trigger like Adeline, Resplendent Cathar) do not contribute to melee's buff.
The History of Melee in MTG
Melee was introduced in 2016 through seven cards from Conspiracy: Take the Crown. CN2 was an MTG set specifically designed with multiplayer in mindโas such, melee encouraged aggressive strategies in multiplayer formats by rewarding players for attacking multiple opponents.
A few cards scattered across later sets revisited the mechanic, usually as part of Commander precon decks.
Is Melee a Triggered Ability?
Yes, melee is a triggered ability.
As a keyword, melee means: โWhenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.โโ The โwheneverโ word is a key giveaway that you're dealing with a triggered ability.
In particular, melee is what's called an โattack triggerโ: Attack triggers fire off whenever that creature is declared as an attacker.
Does Melee Work in 1v1 Magic?
It does! Melee works both in 1v1 formats and when youโre head-to-head against your last opponent in a multiplayer format.
Meleeโs usefulness in 1v1 may be limited, though. Since thereโs only one opponent, the maximum bonus a creature with melee can receive from its own ability is +1/+1, provided you attack that opponent with at least one creature during the combat phase.
What If You Attack Someone with Multiple Creatures?
The number of creatures you use to attack a single opponent doesnโt affect the melee bonus. Melee counts the number of opponents you have attacked with at least one creature during the combat phase, not the number of attacking creatures per opponent. Therefore, attacking one opponent with multiple creatures still counts as attacking a single opponent for the purposes of melee.
Do Multiple Instances of Melee Stack?
Yes. Multiple instances of melee on a single creature each trigger separately, and each melee instance provides its own +1/+1 bonus based on the number of opponents you attacked with a creature during that combat.
For example, say you have Grenzo's Ruffians and Adriana, Captain of the Guard in play. In this scenario, Grenzo's Ruffians has melee twice, once from its own text box and once from the ability that Adriana grants. If you attack one player with Adriana, Captain of the Guard and another player with Grenzo's Ruffians, Adriana gets a +2/+2 buff, while the Ruffians get +4/+4 until end of turn.
Do Extra Combats Trigger Melee Again?
Indeed they do! Melee triggers in every combat phase during which the creature with melee attacks.
The bonus is recalculated every time, though. If you attack three opponents in your first combat phase, the melee creature gets a +3/+3 buff. If you attack just one opponent during an extra combat phase, the melee buff from that second trigger is +1/+1.
These bonuses are cumulative, though, since they last until the end of the turn! In my example, your creature gets +3/+3 in its first attack, and it adds an extra +1/+1 in the second attack for a total of +4/+4.
If you get yet another extra combat phase that same turn, and you attack two different players this time, your melee creature gets an additional +2/+2 bonus, for a total +6/+6 buff in that third combat.
Do Creatures that Come in โTapped and Attackingโ Trigger Their Melee Ability?
Nope, they don't! You need to declare attackers to trigger melee, but creatures that enter tapped and attacking are never actually declared as attackers.
Say youโre facing three opponents, you have Adriana, Captain of the Guard and Adeline, Resplendent Cathar in play, and you launch an attack with both.
In this scenario, Adeline spawns three 1/1 tokens. All five of your creatures (Adriana, Adeline, and the three tokens) have melee here, because Adriana gives it to them. But the tokensโ melee abilities donโt trigger because they were never declared as attackers. In this case, only Adriana and Adeline get a melee buff.
But if Adeline's tokens survive until your next combat phase, their melee abilities will trigger if you declare them as attackers.
Do Creatures that Come in โTapped and Attackingโ Count Towards a Melee Bonus?
No, they don't!
Only creatures that are declared as attackers matter here. If you send Adeline and Adriana to punch one opponent's face, then they just get a +1/+1 bonus from their melee ability even though Adeline's tokens are attacking all three opponents. Only Adeline and Adriana count towards the melee buff because you declared them as attackers. Adeline's freshly-baked tokens were never declared as attackers, so they don't contribute to the melee buff.
Does Melee Trigger If You Attack a Planeswalker or Battle?
Yes, it does. Melee triggers as long as the creature with melee is declared as an attacker โ it doesn't matter what itโs attacking.
The big caveat is that attacking a planeswalker or battle won't count towards the melee bonus, because melee cares about attacking players.
If Adriana, Captain of the Guard is your only creature and you attack a planeswalker, then its melee ability triggers. The problem is that the number of opponents you attack equals zero, so Adriana gets a +0/+0 buff. The trigger still fires off and resolves in this scenario, even if in practice it does nothing.
That same is true if you have 5 creatures and all of them attack a planeswalker: Melee abilities trigger, but they give a +0/+0 buff.
If you want an actual buff, you need to spread the love and have at least one of those creatures attack a player; in that case the melee abilities give a +1/+1 buff.
Are There Ways to Give Melee to Other Creatures?
Yes, there are! Several creatures, like Adriana, Captain of the Guard, Drogskol Reinforcements, or Skyhunter Strike Force have abilities that give melee to other creatures you control.
There's also a green sorcery, Vivien's Stampede, that grants melee (plus trample and vigilance) to all your creatures until end of turn.
Gallery and List of Melee Cards
- Adriana, Captain of the Guard
- Custodi Soulcaller
- Deputized Protester
- Drogskol Reinforcements
- Fang of the Pack
- Grenzo's Ruffians
- Menagerie Liberator
- Skyhunter Strike Force
- Tifa, Martial Artist
- Vivien's Stampede
- Wings of the Guard
- Wulfgar of Icewind Dale
Best Melee Cards
Tifa, Martial Artist
Tifa, Martial Artist is a powerhouse of a Naya commander () who uses melee in more ways than one.
For starters, this card is inspired by Final Fantasy VII โ and if you attack three different players while Tifa is part of the aggression, it becomes a 7/7.
Game references aside, if Tifa actually hits a player as a 7/7, it untaps all your creatures and gives you an extra combat phase. And if this creature attacks again the same turn, it'll trigger melee a second time, potentially growing to a 10/10 if you attack all three opponents.
Since this has caused a lot of confusion among players:
- Tifa can only give you extra attacks during your first combat phase, but it gives you an extra attack for each opponent you smack with a 7/7 during said first combat phase. If you hit all three opponents with 7+ power creatures, you get three extra combats.
- Tifa's melee triggers each time you hurl it into a fight (and those bonuses last until end of turn, so theyโre additive).
- You don't need to attack with Tifa to get extra attacks โ that ability triggers just with Tifa on the board, so it can sit back if you want. In that case, Tifa gets no melee bonuses, though.
Adriana, Captain of the Guard
A passable commanders () and very solid in your 99, Adriana, Captain of the Guard is the most effective way to give melee to all your creatures. As long as it's around, everybody gets melee, no need to jump through extra hoops.
Wulfgar of Icewind Dale
You probably don't want this human barbarian in your command zone, but Wulfgar of Icewind Dale is pretty solid as a trigger doubler for aggressive Gruul decks (). The doubling works on Wulfgar itself, so in practice it has โdouble melee.โ
Skyhunter Strike Force
Skyhunter Strike Force is another easy way to invite everybody to your melee party. You need your commander on the board for this, but that's usually a small ask.
Remember that if melee is triggered, it doesn't matter what happens afterward: If an opponent nukes your commander, you still get the appropriate melee bonus.
Wrap Up

Wulfgar of Icewind Dale | Illustration by Aleksi Briclot
Melee is a fairly niche MTG mechanic that's found on only a handful of cards, and it's surprisingly confusing for how simple it seems at first glance given the difference that Magic makes between โdeclared as an attackerโ and โenters attacking.โ
But subtleties aside, I think it is the kind of mechanic that helps move games along, rewarding players for taking the initiative and jumping into the fray.
I hope you've enjoyed this mechanical deep dive, and if you have comments or questions please drop a comment below or stop by the Draftsim Discord for a chat.
Good luck out there!
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