Last updated on March 12, 2025

Fury - Illustration by Raoul Vitale

Fury | Illustration by Raoul Vitale

Red is easily one of my favorite colors in Magic. Some of Magicโ€™s most impactful creatures have been red, and thatโ€™s todayโ€™s focus.

Iโ€™m going to take you through the best red creatures that the game has to offer, focusing on only mono-red creatures and ignoring digital cards created for MTG Arenaโ€™s Alchemy format. This leaves more than 2,000 creatures at time of writing, so only a few to go through and whittle down. Let's get to it!

What Are Red Creatures in MTG?

Ragavan, Nimble Pilferer - Illustration by Simon Dominic

Ragavan, Nimble Pilferer | Illustration by Simon Dominic

A red creature has the type โ€œcreatureโ€ in its typeline and a mono-red color identity. There are lots of different kinds of good red creatures, from cheap creatures that kill your opponent quickly to big and expensive dragons that win the game in just a couple hits.

Youโ€™ll see cards from all over this spectrum on this list. A lot of these creatures are cards that have performed well in competitive formats, though Iโ€™ve also inserted some Commander staples for good measure.

#53. Flametongue Kavu

Flametongue Kavu

Flametongue Kavu is one of the best non-rare cards in the history of Limited. It was so powerful that it was the best card in the Invasion block, including the rares.

Even now, when cards like Basalt Ravager or Urabrask's Anointer are printed, the comparison to FTK is undeniable.

#52. Sparksmith

Sparksmith

There are a considerable number of โ€œpingersโ€ in Magic, and theyโ€™ve always been very powerful Limited cards. But none more so than Sparksmith. A pinger that scales up the amount of damage it deals is absurd, especially one that does it so easily.

#51. Bogardan Hellkite

Bogardan Hellkite

Iโ€™d guess that very few Bogardan Hellkites have actually been cast. The main use of it has typically been alongside Dragonstorm, where four copies entering make for an instant win, creating a combo deck that was powerful in Standard and Extended back in the mid-late 2000s.

#50. Balefire Dragon

Balefire Dragon

Balefire Dragon was certainly a powerful Limited card, but Commander is the main reason this is here. Kaalia of the Vast is especially good with it. Clearing out an entire board is no joke, and it's hard for anyone to avoid if it comes in swinging straight away.

#49. Guttersnipe

Guttersnipe

Guttersnipe is fragile, but itโ€™s a damage-dishing machine. In EDH, dealing 2 damage to everybody each time you play an instant or sorcery is huge, and players wonโ€™t be too keen on spending removal on your guy.

#48. Stormbreath Dragon

Stormbreath Dragon

Stormbreath Dragon was one card that stood out from an otherwise underwhelming Theros. The raw stats were good enough that you never even cared about the monstrosity ability. Five-mana dragons with haste are pretty good in Standard, and this paved the way for some other entries on this list.

#47. Hellrider

Hellrider

It may not look like much, but Hellrider was completely dominant in Standard back in its day. Red decks were tier 1 thanks entirely to this card. Whether it bolstered go-wide aggressive decks or slotted into good stuff decks as a big haste threat, it did a lot of work.

#46. Torbran, Thane of Red Fell

Torbran, Thane of Red Fell

Throne of Eldraine is one of the most broken sets in history, resulting in several bans in multiple formats. Red aggro decks were dominant thanks to the existence of Embercleave; Torbran, Thane of Red Fell was very commonly the top of their curves, and it's been one of Magic's best burn commanders ever since.

#45. Hazoret the Fervent

Hazoret the Fervent

Red decks were the strongest theyโ€™ve ever been when Amonkhet was legal in Standard. Hazoret the Fervent was a very common finisher in those decks since few strategies could deal with a 5/4 haste, indestructible creature.

It was also responsible for one of the most famous misplays in Pro Tour history, so definitely a card for the history books.

#44. Glorybringer

Glorybringer

Glorybringer is one of the most powerful Limited cards ever printed. It was also a pretty big player in Standard, where the infamous Temur () energy deck topped its curve with them.

Many believed it would find a home in Pioneer, but sadly not. Still, that doesnโ€™t quite dull the impact the card had in the past.

#43. Runaway Steam-Kin

Runaway Steam-Kin

One of the best red ramp effects, Runaway Steam-Kin is likely a 4/4 for just 2 mana in mono-red decks. From there it can net you mana that lets you cast all the cards in your hand. The best decks tend to have cards that let them explode, and this is exactly what red decks were able to do with this card.

#42. Goblin Chainwhirler

Goblin Chainwhirler

Red decks were very strong in 2018/2019, and Goblin Chainwhirler was an easy four-of in all of them. This priced out nearly every 1-toughness creature from the format, including Llanowar Elves.

Applying instant pressure, finishing off creatures that survived combatโ€ฆ it really did everything.

#41. Krark-Clan Shaman

Krark-Clan Shaman

Krark-Clan Shaman is one of the most influential cards in Pauper. One of Pauperโ€™s weaknesses is the lack of mass removal because most of those cards tend to be printed at higher rarities.

This is one of Pauperโ€™s best ways to deal with go-wide strategies, making it integral to the format.

#40. Zealous Conscripts

Zealous Conscripts

Zealous Conscripts goes one step beyond your typical threaten effect, allowing you to steal absolutely anything. Most often this is a creature, but stealing planeswalkers, problematic artifacts, or anything else is really handy.

Conscripts primarily sees play as a staple in Cube Drafts where itโ€™s a great card on its own, but also a combo card with Splinter Twin.

#39. Kiln Fiend

Kiln Fiend

Izzet () Blitz is a Pauper deck that uses Kiln Fiend along with a pile of cheap spells to get an instant kill. Turn 2 Kiln Fiend into two spells and an Assault Strobe is 20 damage out of nowhere.

Itโ€™s a really fun card that got some fresh tools recently to bring it back into form.

#38. Inferno Titan

Inferno Titan

Inferno Titan topped the curves of a lot of Standard decks, including my personal favorite, Valakut ramp. It may not be as good as Primeval Titan, but itโ€™s still one of the best 6-drops the game has ever seen.

#37. Grim Lavamancer

Grim Lavamancer

Grim Lavamancer was once one of the best 1-drops in Magic. It saw a lot of play when it was reprinted in M12 since red decks often donโ€™t have other ways to use their graveyard. But it's fallen out of favor in recent years thanks to more graveyard-centric cards being printed.

#36. Goblin Rabblemaster

Goblin Rabblemaster

Goblin Rabblemaster was everywhere in Standard and was so annoying to play against. Without a way to immediately kill it, you just died. By itself it hits for 1 damage, then 6, and then 8 over three turns, not to mention how stupid a second copy makes it.

Itโ€™s even good in Legacy prison decks.

#35. Bedlam Reveler

Bedlam Reveler

Bedlam Reveler has found its way into quite a few decks over the years. It's often a 2-mana threat that draws you some cards in the right deck, a very desirable effect indeed.

It hasnโ€™t seen play recently thanks to certain delve cards contradicting that plan, but it might come back in the future.

#34. Goldspan Dragon

Goldspan Dragon

Goldspan Dragon is the king of hasty dragons. It was one of Standardโ€™s best cards throughout its run in the format, got nerfed for Alchemy, and even inspired a combo deck based around repeatedly targeting it with spells.

It still has a relevant home alongside Magic's best Treasure commanders.

#33. Imperial Recruiter

Imperial Recruiter

Imperial Recruiter was once one of the most expensive cards in Magic. Itโ€™s relatively cheap now, and is most commonly used in combo decks where it can find you a lot of specific creatures that you might need.

#32. Bonecrusher Giant

Bonecrusher Giant

For the second time I need to remind you just how broken Throne of Eldraine was as a set. Bonecrusher Giant managed to remain dominant in a Standard format overwhelmed by powerful cards.

To this day itโ€™s still a powerhouse in Pioneer and thanks to tutor cards like Traverse the Ulvenwald, it has even seen a little play in Modern.

#31. Urabrask / The Great Work

UrabraskThe Great Work

Urabrask is very interesting in a burn/storm deck, as youโ€™ll be dishing out damage and adding red mana while casting spells, and this praetor has a 4/4 first strike body. Itโ€™s not even needed, but once you flip this into The Great Work, it becomes a powerhouse, allowing you to play spells from everybodyโ€™s graveyard on a big turn before you get Urabrask back.

#30. Krenko, Mob Boss

Krenko, Mob Boss

Krenko, Mob Boss has been one of the Commanderโ€™s most popular build-arounds. Goblins have been popular since the beginning of the game, and Krenko is usually the best choice for them.

Making an exponentially large number of tokens is one thing, but itโ€™s very easy to give them haste and get opponents dead very quickly.

#29. Goblin Warchief

Goblin Warchief

One of Magic's best goblin lords, Goblin Warchief doesnโ€™t give +1/+1, but it does give haste and make things cost less, which are much more valuable abilities for goblins. It got a recent reprint, making it legal in Modern and Historic, where it has helped goblin decks to exist where they would have otherwise struggled.

#28. Twinflame Tyrant

Twinflame Tyrant

Twinflame Tyrant combines a huge flying body with the ability to double the damage dealt. Itโ€™s also nonsymmetrical, so you donโ€™t need to be afraid of dying to your opponentโ€™s damage sources. In addition, this card attacks as a 6/5 dragon for 5 mana without the need of any support.

#27. Ancient Copper Dragon

Ancient Copper Dragon

Admittedly Iโ€™ve never actually seen Ancient Copper Dragon in play. Iโ€™ve only heard the stories. It currently has a $50+ price tag thanks to powering out several big plays each turn or auto-winning with Revel in Riches.

Itโ€™s just too powerful to ignore.

#26. Goblin Matron

Goblin Matron

Efficient tutors are always in high demand. Goblin Matron is a goblin that tutors up other goblins, so whatโ€™s not to like?

This has been a staple in Legacy for a very long time and is now also legal in Modern and Historic, where itโ€™s a key role player in the goblin decks there.

#25. Conspicuous Snoop

Conspicuous Snoop

Conspicuous Snoop breathed new life into classic goblin decks. Itโ€™s mainly just a 2-drop that gives a lot of card advantage, but it can also be a key combo piece thanks to Boggart Harbinger setting it up.

#24. Screaming Nemesis

Screaming Nemesis

A 3/3 haste for 3 mana used to be very playable, but these days you need something else on that creature. Screaming Nemesis simply doesnโ€™t want to be blocked, and you donโ€™t want to fire burn spells at it. If you have a 5/5 and an opponent attacks you, would you rather take 3, or take 5 and lose the ability to gain life?

#23. Soul-Scar Mage

Soul-Scar Mage

It may not have haste like a certain other 1-drop on this list, but Soul-Scar Mage is still more than efficient enough to be a relevant threat. Modern prowess decks still play it, and it was a staple in aggro decks throughout its time in Standard.

#22. Young Pyromancer

Young Pyromancer

Young Pyromancer was once considered to be redโ€™s Dark Confidant or Snapcaster Mage. For a long time it was the best red creature for spell-heavy decks.

It may have fallen out of favor lately since itโ€™s quite slow, but itโ€™s still one of the best creatures in the game.

#21. Bonehoard Dracosaur

Bonehoard Dracosaur

The more you read this cardโ€™s text, the more you see that itโ€™s all upside. Bonehoard Dracosaur is big and has first strike, and it gives you two cards to play each turn, not to mention Treasures or extra 3/1 tokens. Even if you exile two โ€œuseless lands,โ€ you gain two 3/1 Dinosaurs. Thatโ€™s what you get for 5 mana these days.

#20. Laelia, the Blade Reforged

Laelia, the Blade Reforged

Laelia, the Blade Reforged went completely under most player's radars for a while. It was a random printing in a Commander deck that found its way into the Legacy and Vintage Cubes on Magic Online where players realized Laelia had a lot of potential as an aggressive creature with a great exile payoff.

Itโ€™s been a mainstay there ever since, and even found its way into competitive Legacy decks.

#19. Etali, Primal Storm

Etali, Primal Storm

I donโ€™t think that any card in the game is more suitable for Commander than Etali, Primal Storm. Itโ€™s budget friendly, has a big and explosive effect, and is chaotic. All that combined makes it a very fun card to play.

Itโ€™s no surprise that Etali has been reprinted nearly a dozen times in the last few years and is one of the most impactful red commanders.

#18. Goblin Lackey

Goblin Lackey

When I first started playing Legacy I learned one very simple rule: Bolt the Lackey. If you allow it to hit you even once, that can often be game over. Imagine it dropping in something big like Muxus, Goblin Grandee for free on turn 2.

Goblin Lackey is the most dangerous goblin in the game, and the reason that goblins are still decent in Legacy.

#17. Terror of the Peaks

Terror of the Peaks

Terror of the Peaks is one of the most brutal dragons ever printed. Itโ€™s a very popular Commander card, was a beast in Standard, and even subbed in as a viable replacement to Bogardan Hellkite when Dragonstorm was added to Historic.

Itโ€™s also disgusting in multiples. Nothing else really needs to be said.

#16. Goblin Guide

Goblin Guide

It didnโ€™t take players long to realize that, when youโ€™re talking about a 2/2 with haste for 1 mana, Goblin Guideโ€™s downside isnโ€™t a factor. As long as you kill your opponent fast enough, it wonโ€™t matter if they get a couple of extra lands. It used to be a defining card of burn decks, though it's mostly fallen out of favor for cards with more snowball potential.

#15. Fear of Missing Out

Fear of Missing Out

Fear of Missing Out is a hard card to ignore on the battlefield. If you don't have delirium, this card actively works toward achieving it. Once there, just two of these on the battlefield deal infinite damage. Red decks these days have many tools to enable delirium, too. This creature has been the lynchpin of Standard aggro delirium decks since it was printed in Duskmourn.ย 

#14. Inti, Seneschal of the Sun

Inti, Seneschal of the Sun

Inti, Seneschal of the Sun is a jack-of-all-trades. You can discard and draw to trigger its synergies. You can put +1/+1 counters on a creature to make combat a nightmare. Inti also gives trample, in case you have big creatures without evasion. By itself, itโ€™s a 2/2 that attacks as a 3/3 trampler or bigger.

#13. Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker is a fan favorite. It does a lot of dumb things, most notably the infinite combo it can create with cards like Deceiver Exarch and Zealous Conscripts.

Unlike its counterpart, Splinter Twin, Kiki-Jiki can be tutored with cards like Eldritch Evolution and Chord of Calling, which sometimes gives it an edge.

#12. Monastery Swiftspear

Monastery Swiftspear

Monastery Swiftspear has pretty much always been relevant since being printed nearly 10 years ago. Between burn and straight-up prowess decks, there are plenty of uses for a hasty 1-drop with the potential to be hitting for 3 or 4 damage.

#11. Dockside Extortionist

Dockside Extortionist

Dockside Extortionistโ€™s reprint in Double Masters 2022 is one of the most requested that Iโ€™ve ever seen. It was allowed to ravage Commander games for far too long, eventually earning itself a spot on the banlist due to the sheer amount of Treasure this could pump out in 4-player games.

#10. Goblin Recruiter

Goblin Recruiter

Goblin Recruiter is banned in Legacy, which says enough. A 2-mana creature that stacks your deck is a uniquely powerful effect with a number of applications. You could stack your deck so that you never draw another land or in such a way that Goblin Charbelcher gives an instant win.

If it were legal, players would find ways to break it.

#9. Arclight Phoenix

Arclight Phoenix

Arclight Phoenix is one of the sweetest Constructed cards weโ€™ve seen, and one of the best win conditions for red decks. Itโ€™s seen play in nearly every competitive format, was good in Standard and Pioneer, has seen some potential in Legacy alongside Buried Alive, and was a dominant force in Modern. Phoenix decks have been the strongest strategy in various Constructed formats at different times.

#8. Magus of the Moon

Magus of the Moon

Blood Moon is one of the most frustrating cards in the entire game, so naturally the creature version of it is going to be the same. In some ways, Magus of the Moon is better.

After all, it canโ€™t be targeted by Boseiju, Who Endures, which many decks play specifically to remove a pesky Blood Moon.

#7. Seasoned Pyromancer

Seasoned Pyromancer

Seasoned Pyromancer is my kind of 3-drop. Itโ€™s awesome that if you play this and have nothing to discard, you still get to draw the two cards. You get a lot of good value out of a single card even if you discard cards that are useless at the time, and the elemental tokens go a long way towards making sure you get full value.

#6. Eidolon of the Great Revel

Eidolon of the Great Revel

I remember getting so annoyed by Pyrostatic Pillar out of Legacy burnโ€™s sideboard, so I wasnโ€™t too impressed by the printing of Eidolon of the Great Revel. This is one of the most integral cards to burn decks in older formats since those formats are centered around cheap spells.

#5. Dreadhorde Arcanist

Dreadhorde Arcanist

Dreadhorde Arcanist might not look like much to the average player, but when you consider that older formats are full of incredibly cheap spells, suddenly it comes into focus. This quickly turns into a really broken card if youโ€™re flashing back cards like Thoughtseize, Lightning Bolt, Brainstorm, or Ancestral Recall.

It didnโ€™t last too long in Legacy before getting slapped with a ban.

#4. Simian Spirit Guide

Simian Spirit Guide

Simian Spirit Guide barely counts as a creature, but itโ€™s technically good enough for me. Mana monkey never did anything fair; it was only ever a card meant to power out the most unfair turns in the game. Its ban in Modern was a long time coming.

Itโ€™s still a very powerful card in Legacy, deservedly so.

#3. Dragon's Rage Channeler

Dragon's Rage Channeler

Itโ€™s probably not surprising that the last three cards on this list all came from Modern Horizons 2. Such is going to be the case when you print one of the most powerful sets in history.

Dragon's Rage Channeler quickly set about becoming the new Delver of Secrets, completely usurping the once powerful 1-drop from its own deck. A delirium card that surveils every time you cast a spell, followed by becoming a 3/3 flier is more than Delver ever was, and this is now a staple across all Eternal formats, especially alongside the number one.

#2. Fury

Fury

Modern Horizonsโ€™ pitch elementals have all been incredibly powerful. Fury is one of the better ones. It's been a major player in a variety of decks, getting banned in Modern due to just how oppressive it was in Rakdos Scam decks.

Taking an already strong card in Pyrokinesis and attaching it to a 3/3 with double strike is a surefire way to make one of Magicโ€™s best ever creatures.

#1. Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

One name came into my head when I set out to write this: Ragavan. Ever since Modern Horizons 2 dropped, Ragavan, Nimble Pilferer has taken Magic by storm. Within weeks it was the best creature of any color in multiple formats, and arguably Magic's best 1-mana commander. Modern and Legacy were both dominated by it, so much that it ended up banned in the latter.

Magic's best pirate, Ragavan was arguably Modern's best creature until the release of Modern Horizons 3. Extra mana and potentially extra cards add up very quickly, enough that decks try to pack in extra answers to it. Itโ€™s also very potent in Commander if you feel like investing in a copy.

Best Red Creature Payoffs and Synergies

Most payoffs for playing red creatures deal bursts of damage. Youโ€™ll usually do this through a combination of burn spells, prowess creatures, and combat tricks. Cards like Monastery Swiftspear, Monstrous Rage, and Boltwave go very well together. Spellslinging also goes very well with Arclight Phoenix or Young Pyromancer.

Many red cards allow you to impulse draw. That goes very well with cards like Laelia, the Blade Reforged, or Prosper, Tome-Bound if youโ€™re branching into other colors.

Top red creatures include the delirium mechanic, so cards like Dragon's Rage Channeler or Fear of Missing Out go very well with rummage/loot effects and cards that have many types, like enchantment creatures or artifact lands.

Wrap Up

Dragon's Rage Channeler - Illustration by Martina Fackova

Dragon's Rage Channeler | Illustration by Martina Fackova

Goblins, dragons, and giants. Oh my!

What are your thoughts on red creatures? Have you enjoyed this look at redโ€™s best creatures? Is your favorite not on this list? Let me know in the comments below, or join the discussion in the official Draftsim Discord.

Until next time, take care of yourselves!

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