Last updated on January 19, 2023

Stinkweed Imp - Illustration by Nils Hamm

Stinkweed Imp | Illustration by Nils Hamm

I was recently searching for cards for a Pauper deck, Golgari () Tortured Existence, and I was amazed at how many ways there are to put cards into the graveyard.

For the unfamiliar, Tortured Existence is a card that encourages you to put creatures in the graveyard and swap them back and forth with the ones from your hand. Dredge strategies have good synergy with this card because they naturally ensure you don’t miss drawing creatures while fueling the graveyard.

After all that sifting I had to investigate a bit further into the rabbit hole that is self-mill. I couldn’t keep that all for myself, so I’ve ranked the best cards in each color for your reading (and discussing!) pleasure.

Table of Contents

What Are Self-Mill Cards in MTG?

Sigil of  Myrkul - Illustration by David Astruga

Sigil of Myrkul | Illustration by avid Astruga

As the name implies, self-mill cards are those that let you put the top X cards from your library into the graveyard, and only the graveyard. Sorry Magmatic Channeler fans, we aren’t talking exile today.

I’m looking specifically at cards that target only yourself, so cards that affect the whole table like Dread Summons are out. I’m also excluding cards like Hedron Crab that can choose any player. Otherwise this list would be endless. Besides, the point is self-milling, not having options!

Honorable Mentions

Strategic Planning

Some cards “look” like self-mill cards because they’re often used to send cards to the graveyard, but by definition they’re not. Strategic Planning, for example, is a card that puts cards into the graveyard for you, but it technically isn’t “from the top of your library.”

Interestingly, green is the color with the most ways to put cards into the graveyard. But it usually does it by looking at or revealing cards from the library and then putting some of them into the graveyard.

Here are some other pseudo-self-mill cards that look like self-mill:

Relevant: these cards aren’t affected by graveyard hate like Rest In Peace, while the self-mill ones are.

Best Blue Self-Mill Cards

#12. Grizzled Angler / Grisly Anglerfish

It’s all about perspective with Grizzled Angler. If your deck is built around it then it can flip very quickly.

Chances are you won’t be willing to run any colorless creature if you want to have a constant way to access the self-mill.

#11. Aberrant Researcher / Perfected Form

Aberrant Researcher is another creature that can be used as a constant self-mill engine if you don’t run many instants or sorceries in your deck and don’t care much about flipping it.

#10. Cephalid Aristocrat

Cephalid Aristocrat

I’m still trying to figure out what the deal with octopus and self-mill is, but Cephalid Aristocrat is a strictly worse Cephalid Illusionist.

#9. Cephalid Vandal

Cephalid Vandal

Cephalid Vandal is a slow self-mill card, but it’s one of the few that has a static ability that increases in value over time. Its only drawback is that it doesn’t have an enter the battlefield or other ability attached to it.

#8. Covetous Castaway / Ghostly Castigator

While Covetous Castaway’s ability only triggers when it dies (strictly worse than an ETB), it made this list because its second half Ghostly Castigator has an ability that can return three cards from your graveyard to your library.

#7. Deranged Assistant

Deranged Assistant

Deranged Assistant has two things I like. The first is that it’s a creature that can mill you multiple times throughout a game. The second is that it generates mana while doing so.

#6. Ertai’s Familiar

Ertai's Familiar

The particularity of Ertai’s Familiar is that it’s not your usual self-mill enabler. Rather, it’s an old card whose ruling has changed to “when Ertai’s Familiar phases out or leaves the battlefield, mill three cards,” making it way better than its original printing.

#5. False Memories

False Memories

Unlike other cards that just put cards from your deck into the graveyard, False Memories does it in big chunks and cheaply. It’s ideal for Underworld Breach decks.

#4. Founding the Third Path

Founding the Third Path

Founding the Third Path is a new card introduced with Dominaria United, and it’s perfect for decks that run cheap spells that can abuse its value like Consider. It’s often paired with See the Truth in formats where it’s legal, like Pioneer.

#3. Emry, Lurker of the Loch

Emry, Lurker of the Loch

Emry, Lurker of the Loch isn’t your regular self-mill card. Its primary role isn’t to mill cards from your deck but to use cheap mana artifacts like Mox Amber from the graveyard along with Paradox Engine to generate infinite mana in the right deck.

#2. Mental Note

Mental Note

Mental Note is one of the best self-mill cards because it replaces itself for cheap. You can quickly fill out your graveyard if you play multiples in any deck.

This is one of the most used cards to cast Tolarian Terror more cheaply in some formats like Pauper.

#1. Cephalid Illusionist

Cephalid Illusionist

This card is the core of a deck called “Cephalid Breakfast” in Legacy. Cephalid Illusionist is where half the name comes from, and the idea is to pair it along with Nomads en-Kor or Shuko to mill yourself out.

The purpose is to follow that by casting or reanimating Thassa’s Oracle to win on the spot.

Best Black Self-Mill Cards

#33. Out of the Tombs

Out of the Tombs

Out of the Tombs is a newly introduced card with lots of potential. It provides a new way of playing even if you run out of cards from your library.

#32. Renegade Reaper

Renegade Reaper

Renegade Reaper almost didn’t make it onto the list, but it gains some life when the conditions are met. It might see some play in angel tribal decks.

#31. Liliana’s Indignation

Liliana's Indignation

Liliana’s Indignation reminds me a lot of Song of Blood because they both rely on creatures to trigger an ability. What’s curious about this one is that you can pay as much mana as you like when you cast this spell.

If you have infinite mana, you can mill yourself out with ease to cast a Thassa’s Oracle.

#30. Necroplasm


Necroplasm is an exciting card because it’s a pseudo-board wipe that’s somewhat slow to use. Still, it can be used as a regular board wipe or a one-sided removal depending on the circumstances if you manage to put counters onto it.

#29. Nightmare Void

Nightmare Void

This is the bad kind of discard effect, but Nightmare Void has dredge on it. It’s easier to use it whenever you feel the need to fire your combo and want to take potential hate cards or counterspells from your opponent’s hand.

#28. Sigil of Myrkul

Sigil of Myrkul

Sigil of Myrkul is a very peculiar card that would be much better if it didn’t need you to have four or more creature cards in your graveyard, or if it handed out counters “whenever you mill a creature card.” It’s original wording is better in long games where you have tons of creatures already dead.

#27. Bloodcurdler


Bloodcurdler is a cheap self-mill creature that grows when you have threshold in the ‘yard. The only downside is that it eventually starts eating your graveyard and exiling cards.

#26. Corpse Churn

Corpse Churn

Corpse Churn is a cheap spell that lets you put a creature card back from the graveyard to your hand at instant speed. You can’t go wrong with this one if you’re looking for similar effects.

#25. Grave Strength

Grave Strength

You can’t do much better than Grave Strength for pumping spells and graveyard strategies. It helps with the self-mill plan and also puts counters on a creature based on the total number of creatures in your graveyard.

#24. Cemetery Tampering

Cemetery Tampering

Cemetery Tampering lets you cast the exiled card quickly and can still help you with the self-mill even after the card has been played.

#23. Summon Undead

Summon Undead

I like reanimation spells to some extent, and though I prefer them cheaper, Summon Undead can get you extra creatures to choose from.

#22. Dreadhound


I’m certain that Dreadhound is an underdog with the potential to be an excellent finisher in the right deck. It was a horse in Limited and is close to being one in Commander too.

#21. Dig Up the Body

Dig Up the Body

Dig Up the Body was one of my favorite cards in Limited because I often got value out of it when my opponents wanted to kill my creature. The mill part was mostly incidental but sometimes relevant.

#20. Eerie Soultender

Eerie Soultender

There are lots of cards like Eerie Soultender, but it sets itself apart because you can activate its ability to get a creature back to your hand once it hits the graveyard.

#19. Funeral Rites

Funeral Rites

Funeral Rites is Night’s Whisper’s over-costed cousin. The value you get from it depends on whether you care about self-mills.

#18. Gray Slaad

Gray Slaad

I like the concept of Gray Slaad because it’s not your typical self-mill card. With that in mind, one may have to think if a 3-mana 4/1 with deathtouch and menace is worth running in most formats.

#17. Angel of Suffering

Angel of Suffering

Angel of Suffering is a weird way to mill yourself. This angel is a perfect addition to a self-mill deck If you’re determined to go the extra mile.

#16. Cauldron’s Gift

Cauldron's Gift

I like cards that let you choose whether you want to use the self-mill side of them or not. Cauldron’s Gift is no exception as a reanimator spell that can also be used to fuel your graveyard.

#15. Incarnation Technique

Incarnation Technique

Incarnation Technique reads: mill 10 cards, return up to two creatures to your hand from your graveyard. I like that if someone decides to counter it they’ll also have to counter the copy.

#14. Undead Butler

Undead Butler

I have yet to see Undead Butler shine, but I bet there’s some budget zombies deck out there that may want it.

#13. Mire Triton

Mire Triton

Unlike awful cards like Heirloom Mirror, Mire Triton is an excellent self-mill card because it does three big things for you: it mills you, gains you life, and can trade itself for an opponent’s attacking creature with its deathtouch.

#12. Liliana, the Last Hope

Liliana, the Last Hope

Planeswalkers are always good to run when they match the theme of your deck, and Liliana, the Last Hope is very good at what it does. Versatility is the key.

#11. Tymaret Calls the Dead

Tymaret Calls the Dead

Tymaret Calls the Dead was a staple of Standard for black decks when Theros: Beyond Death was legal. Nowadays it only sees plays in cubes.

The power level was there and it’s certainly a good option for decks that care about putting things into the graveyard.

#10. Carrion Grub

Carrion Grub

Aside from the mandatory self-mill, Carrion Grub is a somewhat cheap creature that can be very large in the right deck.

#9. Monstrous War-Leech

Monstrous War-Leech

Monstrous War-Leech is Carrion Grub’s cousin that requires off-color mana to get the self-mill part going, so you can decide whether to activate it.

#8. Sivriss, Nightmare Speaker

Sivriss, Nightmare Speaker

In terms of commanders that encourage self-mill, Sivriss, Nightmare Speaker is the perfect example of one that you could run.

#7. Szarekh, the Silent King

Szarekh, the Silent King

If Szarekh, the Silent King didn’t have evasion it probably wouldn’t be appealing to run as a commander. It has flying, which is huge on its own when engaging in combat.

I can see this being used in reanimator shells.

#6. Liliana, Death’s Majesty

Liliana, Death's Majesty

The potential to create an army while fueling your graveyard every turn makes Liliana, Death’s Majesty a must-have for graveyard decks. Its middle ability is terrifying, and the last one is almost a one-sided board wipe.

#5. Tasigur, the Golden Fang

Tasigur, the Golden Fang

Tasigur, the Golden Fang is an outstanding commander that lets you add more colors to a deck despite its casting cost requiring only single black.

#4. Technomancer


Seven mana may seem like a lot, but can you imagine cheating Technomancer into play with something like Exhume and then returning two or three other creatures to the battlefield?

#3. Darkblast


Darkblast is one of my favorite cards that saw play in Modern for a while. Sadly, power creep hit it harshly.

But it’s still there, biding its time for a chance to shine again.

#2. Golgari Thug

Golgari Thug

Golgari Thug is one of the best graveyard enablers and has been part of graveyard strategies since its introduction. If my memory serves me well it’s seen play in almost every format where it’s legal.

#1. Stinkweed Imp

Stinkweed Imp

Like Golgari Thug, Stinkweed Imp has also seen its fair share of play in graveyard decks and is a staple of Tortured Existence decks in Pauper.

Best Red Self-Mill Cards

#2. Song of Blood

Song of Blood

Red doesn’t have many self-mill cards, which is how Song of Blood made its way onto this list.

I can see it perform decently in a deck that runs red, wants a high density of creatures, and has some graveyard shenanigans. That’s not a very common combo.

#1. Shenanigans


Dredge is an ability that isn’t very common in colors outside green or black, but Shenanigans is one of the exceptions. It’s also the best red self-mill card around because it can be hard to deal with other decks that use an artifact as their primary win condition.

Best Green Self-Mill Cards

#21. Crop Sigil

Crop Sigil

Crop Sigil doesn’t have the mill keyword on it, and one of its particularities is that you can always choose when to get rid of it if you don’t need it anymore.

#20. Deathbonnet Sprout / Deathbonnet Hulk

This little mushroom starts as an early threat that can gradually grow if flipped. Deathbonnet Sprout is slow, though, and it’s very easy to flip over if your deck has lots of creature density.

#19. Circle of the Land Druid

Circle of the Land Druid

I mentioned how I like things that give you the option to mill or not, and Circle of the Land Druid falls into that category. Its second ability only comes when it dies, but this will exceed expectations if you’re only looking for cheap ways to self-mill.

#18. Grapple with the Past

Grapple with the Past

Unlike other green cards, Grapple with the Past behaves like a mill card. It’s not “look at” or “reveal” wording, but the “mill” keyword itself.

#17. Roots of Wisdom

Roots of Wisdom

I like this card for various reasons. It goes along with the self-mill idea, but Roots of Wisdom can be used as a pseudo-tutor if your deck has a high density of elves.

At worst it draws you one card.

#16. Skola Grovedancer

Skola Grovedancer

Skola Grovedancer is somewhat pricey regarding mana efficiency. Still, it’s nice to gain life from putting lands into the graveyard, and this card offers self-mill as an activated ability.

#15. Druidic Ritual

Druidic Ritual

Green has lots of these mill-return combo cards. In this case, Druidic Ritual lets you return two cards for the price of three mana.

#14. Autumnal Gloom

Autumnal Gloom

I’ve never played Autumnal Gloom in any self-mill deck, but I can imagine it being a pseudo-win condition if you generate infinite black mana and mill yourself. Again, Thassa’s Oracle.

#13. Crawling Infestation

Crawling Infestation

Crawling Infestation would have been an excellent card if its ability triggered more than once per turn. That doesn’t mean it’s bad. It just means that you also need to mill on your opponent’s turns to get the most out of it.

#12. Crawling Sensation

Crawling Sensation

Crawling Infestation’s limitations also apply to Crawling Sensation, except it’s worded differently.

#11. Eccentric Farmer

Eccentric Farmer

I’m in love with Eccentric Farmer. A lot of Pauper players compare it to Tilling Treefolk.

To me this is strictly better because the other one does nothing if your graveyard is empty, while Eccentric Farmer doesn’t need anything but itself and a bit of luck to operate fully.

#10. Splinterfright


Splinterfright is one of the many Urborg Lhurgoyfs green has. This one triggers differently to put cards into the graveyard. It also has trample.

Did I mention it has trample?

#9. Monster Manual

Monster Manual

Monster Manual would be way better if you could return any creature from your graveyard to the battlefield. It’s still a solid way to look further into your library and cheat big creatures into play. Well, sort of. Its total price is between six and nine mana, all costs combined.

#8. Sudden Reclamation

Sudden Reclamation

Following the Druidic Ritual trend, Sudden Reclamation is the uncommon version of it that can be used at instant speed.

#7. World Shaper

World Shaper

This is an effect we haven’t seen yet. World Shaper has an ETB mill effect and an ability to return lands from your graveyard to the battlefield when it dies.

It’s like Circle of the Land Druid but better.

#6. The Mending of Dominaria

The Mending of Dominaria

The Mending of Dominaria is a bomb in Limited, but it’s a risky one because self-mill strategies can only go so far in a format with smaller deck sizes. In Commander, it does the job quite well.

#5. Teachings of the Kirin

Teachings of the Kirin

It’s not rare to find enchantments or sagas that mill cards in green. Teachings of the Kirin is a fine replacement for other self-mill cards that aren’t present in Explorer but are available in Historic.

I’m mentioning this because you may be looking up different ways to put your vehicles into the graveyard in your Greasefang decks.

#4. Urborg Lhurgoyf

Urborg Lhurgoyf

I think I’ve already mentioned similar cards in black. Urborg Lhurgoyf fits perfectly in a deck that wants more of these kinds of effects.

#3. Golgari Brownscale

Golgari Brownscale

Golgari Brownscale is another Pauper staple for Tortured Existence decks. With enough mana, one in the graveyard and another in your hand, you can start looping them and gaining insane amounts of life every turn.

#2. Golgari Grave-Troll

Golgari Grave-Troll

I’m too young to understand why Golgari Grave-Troll is banned in Modern and restricted in Vintage, but that alone speaks to its power level.

#1. Life from the Loam

Life from the Loam

Did anyone doubt that Life from the Loam was the number one self-mill card? If you haven’t heard of this one yet, it’s the best by far.

Best Multicolored Self-Mill Cards

#18. Grave-Shell Scarab

Grave-Shell Scarab

I’m not sure if I’m missing something, but Grave-Shell Scarab reads as “pay six mana to draw a card.” This is weird when paired with dredge because you also have to pay six mana to remove the card you’d already be drawing if you use it like this.

From another perspective it’s a creature with a bulky body and self-protection.

#17. Glowspore Shaman

Glowspore Shaman

Glowspore Shaman is a hard sell for me because it doesn’t provide an actual card advantage. I can see how this might work for you if there’s a land you’re willing to put onto the top of your graveyard like Wasteland.

#16. Shambling Shell

Shambling Shell

Shambling Shell is a card I still want to try in some Pauper decks, but I still need to find the right shell for it. There are tons of other cards with dredge that fill its role better.

#15. Deadbridge Chant

Deadbridge Chant

Deadbridge Chant is one of best cards at sending big chunks of cards into the graveyard. I remember it saw some minimal play in Jund () decks while in Standard, but I only have a little experience with it.

#14. Tayam, Luminous Enigma

Tayam, Luminous Enigma

Tayam, Luminous Enigma has lots of text and puts some of it into other creatures that enter the battlefield. If you “remove” that text from them then you can enable self-mill shenanigans to bring creatures back from the graveyard to the battlefield.

#13. Rot Farm Skeleton

Rot Farm Skeleton

This is a lovely creature to have in some graveyard decks. Rot Farm Skeleton may seem very fragile to run, but it might be worth considering if you find ways to put it into play multiple times.

#12. Kagha, Shadow Archdruid

Kagha, Shadow Archdruid

Self-mill on ETB and attacks are things other cards can do. What makes Kagha, Shadow Archdruid different is that it gives you some card advantage, and you get to see more cards.

It has incredible toughness, and few creatures are willing to block a deathtoucher.

#11. Death’s Oasis

Death's Oasis

Death’s Oasis seems like the card you can build around to make some insane combos. The ones I found involved Teshar, Ancestor’s Apostle and Stonecoil Serpent.

#10. Witherbloom Command

Witherbloom Command

Witherbloom Command was the weakest of the Strixhaven Command cycle for a while. A few sets later it’s now a premier card in Greasefang, Okiba Boss decks.

Its versatility is key and is one of the main ways to get rid of the widespread graveyard hate in Pioneer.

#9. Vilespawn Spider

Vilespawn Spider

Things could go terribly for your opponents if they let you untap with a Vilespawn Spider. An army of insects isn’t something players are usually prepared to deal with on the first turns. It should be an easy feat to accomplish in a deck running multiple ways to send creatures to the graveyard.

On a funny note, I lost a lot of games with this card because I thought the insects had reach for some reason.

#8. The Three Seasons

The Three Seasons

The Three Seasons has a lot of potential if you build around it. Snow permanents are rare, though, and you’ll have a hard time finding one with this if your deck has the right density.

#7. Skull Prophet

Skull Prophet

I’m not sure how to feel about Skull Prophet, and I’m having a hard time figuring out if it’s good or bad. Mana dorks are usually okay in most decks, but the most successful ones are the ones that cost one mana.

On the upside, it also has a self-mill ability.

#6. Ludevic, Necrogenius / Olag, Ludevic’s Hubris

Ludevic, Necrogenius is the card that impressed me most in the past world championship. It was one of those cards that were under the radar for most decks.

It makes sense in Raffine, Scheming Seer decks that run it since you get to reuse dead creatures. At least, in a way.

#5. Drown in Filth

Drown in Filth

Drown in Filth is a type of card we haven’t seen yet: a removal that cares about how many lands you have in your graveyard. Self-mill is included, of course.

#4. Devourer of Memory

Devourer of Memory

I have bad experiences playing against Devourer of Memory in Limited because it could hit for quite a bit with just a couple of mill triggers. A dedicated deck needs a card that can self-mill one card at a time cheaply.

You wouldn’t know any, would you?

#3. Devoted Grafkeeper

Devoted Grafkeeper

White doesn’t have a lot of other self-mill cards in its palette, so Devoted Grafkeeper had to be here no matter what. Don’t get me wrong, though: it’s a good one that lets you start tapping out your opponent’s creatures with the right amount of effort.

#2. Aven Heartstabber

Aven Heartstabber

Aven Heartstabber is usually a 3/3 deathtouch flier that draws you a card and fuels your graveyard when it dies.

#1. Sidisi, Brood Tyrant

Sidisi, Brood Tyrant

Sidisi, Brood Tyrant can create a zombie horde on its own with the stars (and cards) aligned. It also helps that its color palette is in the Sultai () realm, a combination of the best cards to send anything to the graveyard from anywhere.

Best Colorless Self-Mill Cards

#12. Excavated Wall

Excavated Wall

Excavated Wall is a simple but effective way to put cards into your graveyard. It’s an early blocker that most decks will have a hard time getting through at the start of the match.

#11. Wand of Vertebrae

Wand of Vertebrae

For versatility, Wand of Vertebrae stands tall among other cards because it’s not required for you to mill cards to use its second ability.

#10. Millikin


Millikin is the colorless counterpart of Deranged Assistant.

#9. Perpetual Timepiece

Perpetual Timepiece

Perpetual Timepiece is the upgraded version of Wand of Vertebrae. Normally I’d mention the best of the two, but the colorless self-mill cards list is short.

#8. Convergence of Dominion

Convergence of Dominion

Convergence of Dominion is another new card from Warhammer 40k with a lot of potential. I can see players rarely using the self-mill ability while abusing its static one.

#7. Wondrous Crucible

Wondrous Crucible

Wondrous Crucible has lots of text on it, but it’s a way to play cards from your graveyard that you’ve already cast, milled, or discarded. It seems like this shines in decks with a high density of instants or cards with flash.

#6. Argoth, Sanctum of Nature

Argoth, Sanctum of Nature

There are just a handful of lands that can be used as self-milled engines. Argoth, Sanctum of Nature is a good one because it lets you start creating an army of green bears.

#5. Port of Karfell

Port of Karfell

Port of Karfell is a land that can return a creature from your graveyard to your hand. The only downside is that it enters the battlefield tapped.

#4. Sequestered Stash

Sequestered Stash

Sequestered Stash can be used to return one of your best instant or sorceries from your graveyard to your hand. You can always rely on hitting at least one with the self-mill ability if you don’t have it.

#3. Takenuma, Abandoned Mire

Takenuma, Abandoned Mire

Takenuma, Abandoned Mire has been a staple of black decks since its introduction. It pulls double-duty as a land that can tap for black, or as a card you can use to channel something back to the battlefield.

#2. Tomb Fortress

Tomb Fortress

Lands that reanimate creatures aren’t common, and Tomb Fortress accomplishes the feat while filling your graveyard.

#1. Dakmor Salvage

Dakmor Salvage

Dakmor Salvage is a card that can start giving your opponents nightmares as they wait for you to lock them out of mana when paired with Dust Bowl.

Best Self-Mill Payoffs

Tasigur, the Golden Fang

Tasigur, the Golden Fang

There are multiple cards that like having cards in your graveyard one way or another. Tasigur, the Golden Fang is one of them and is also a self-mill enabler, but other cards care about the graveyard without putting anything there themselves.

The Mimeoplasm

The Mimeoplasm

The Mimeoplasm is famous for its reanimator shenanigans. It can take multiple forms and take over games when paired with certain other cards. Some decks run it along with Phyrexian DevourerTriskelion, and Necrotic Ooze.

Slogurk, the Overslime

Slogurk, the Overslime

Slogurk, the Overslime is an interesting commander that’s relatively cheap and grows based on the number of lands sent to the graveyard. What I like about it is that isn’t limited by current wording standards that some cards are tied to.

If you send 10 lands at once to the graveyard, 10 counters are added to your slimy friend.

Sedris, the Traitor King

Sedris, the Traitor King

Sedris, the Traitor King is a famous commander, so it only needs a brief mention. The plan is simple: put giant creatures with ETB effects into the graveyard and reanimate them for cheap.

Vohar, Vodalian Desecrator

Vohar, Vodalian Desecrator

Sending things to the ‘yard may be worth doing when you have other cards to put back into your hand. Vohar, Vodalian Desecrator is one of them, letting you can reuse one of the spells you milled, discarded, or cast.

Tolarian Terror + Gurmag Angler

Tolarian TerrorGurmag Angler

Pauper has gone through a facelift thanks to the introduction of Tolarian Terror along with Gurmag Angler. Multiple cheap cantrips send things onto the graveyard, so you can end up with a couple 5/5s on your side of the field in a manner of seconds.

Shigeki, Jukai Visionary

Shigeki, Jukai Visionary

Shigeki, Jukai Visionary doesn’t imply you need a self-mill theme to get the most out of it, but it certainly overperforms in decks that can send multiple cards to the graveyard at once. With little effort you can end up returning some of them to your hand with this snake.

Wrap Up

Excavated Wall - Illustration by Zezhou Chen

Excavated Wall | Illustration by Zezhou Chen

Which was your favorite self-mill card? Were there are you expected to see higher on the list, or that were left out of the ranking? Let me know in the comments below or over on the Draftsim Discord.

It’s been a pleasure, as always. Thanks for reading, and have a great one!

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