The 42 Best Red Lands in Magic Ranked
Today we’re diving deep into the magmatic world of red’s best utility lands, where we’ll truly watch the world burn. Grab your sunscreen, it’s about to get hot!
Read moreToday we’re diving deep into the magmatic world of red’s best utility lands, where we’ll truly watch the world burn. Grab your sunscreen, it’s about to get hot!
Read moreThere’s a lot of buzz surrounding Reality Fracture, and a couple card images have surfaced showing what the set might look like. But are they even real to begin with, and what does it mean for the set if they are?
Read moreRed is the color of chaos, so it makes sense that anything it does is inspired by that. Red card draw is more often impulse draw than anything else, and red mana acceleration comes in large bursts rather than through land fetching or your typical...
Read moreOne of the most important rules to keep in mind when brewing a Commander deck is the fact that every single card in your deck has to be within your commander’s color identity. This still applies if you’re playing colorless cards as your...
Read moreGreen is certainly the “ramp color,” but it doesn’t have a monopoly on extra mana. Today I count down the best black rituals in Magic.
Read moreSecrets of Strixhaven looks like the type of set design that lends itself to combos quite easily. There’s a lot of blink, mana generation, and spell-cheating, among other hallmarks signs of a combo-heavy set.
Read moreRogues are a sneaky bunch in Magic, usually associated with mill and saboteur effects and sporting underhanded tactics to slip past your opponents’ defenses. As it turns out, they’re fairly popular in Commander. Let’s don the cloak and dagger and...
Read moreMagic was founded on the premise that you and your opponent are powerful dueling planeswalkers, engaged in glorious magical combat, slinging spells and summoning creatures to aid in your struggle. The continuity got a little muddled when...
Read moreSecrets of Strixhaven looks like a pretty juiced up set. There are a ton of headliners here, so today I’ll narrow down the newcomers to just the best in class. The Valedictorian-level graduates, if you will.
Read moreCombos are divisive among Commander players. Whether it’s a classic 2-card Kiki-Jiki, Mirror Breaker combo or a Rube Goldberg contraption featuring four or five moving parts, it’s easy to feel like a combo that ends the game on the spot...
Read moreDimir’s a sneaky color pair. Combining blue’s cunning and black’s underhanded tactics results in a guild all about trickery, cleverness, and outsmarting one’s foes. That manifests in several ways on Magic cards, but the duo also pulls the two...
Read moreA ranking of a fundamental part of Magic? What kind of sorcery is this? Sorceries have been in the game since Alpha and are foundational to Magic. The entire game revolves around sorcery- versus instant-speed interactions, which all stems from...
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