Last updated on April 26, 2025

Breya, Etherium Shaper | Illustration by Clint Cearley
Clink! Clang! Beep Boop?
Thatโs the sound of artifacts whirring and buzzing as they make their way to your graveyard. Scrapyard, rather. Why exactly would they be on their way to the artifact afterlife? Vandalblast, sure. But perhaps theyโre just being fed to some sacrifice outlet, scrapped for the greater good.
Today weโre wading through heaps of metal and machinery to hand-select the best artifact sacrifice outlets in Magic, the ones youโll want for all your artifact-recycling needs.
Mind the loose rusty screws, will you?
What Are Artifact Sacrifice Outlets in MTG?

Oswald Fiddlebender | Illustration by Steven Belledin
In general, an โartifact sacrifice outletโ is any card that sacrifices an artifact, hopefully for a beneficial effect. As usual though, Iโm going to be a bit more pedantic with my definition. I donโt just want sacrifice effects, I want sacrifice outlets, which in my opinion are effects that can sacrifice multiple permanents, either all at once or over time. One-shot spells like Deadly Dispute are great, but they wonโt make this list for that reason.
I also want to highlight cards that have the express purpose of sacrificing artifacts, so Iโm ignoring cards that just sacrifice any type of permanent without specifying what type. In other words, I want to see the words โsacrificeโ and โartifactโ somewhere in the card text.
My pickiness doesnโt end there. Iโm looking for ways to sacrifice any artifact I control. I could have included cards like Retrofitter Foundry and Scarecrone, but didnโt since they arenโt really what people are looking for when they seek out artifact sac outlets.
Repeatable, specific, and universal. Those are my keywords for this list. Oh, and weโre focusing on Commander folks. Itโs my area of expertise, and to be fair, the best artifact sac outlets in Constructed are also mostly well-represented in 100-card formats, too.
#50. Bjorna, Nightfall Alchemist / Lucas, the Sharpshooter

Goad is a great tool for Commander, but having that be the payoff for a sacrifice effect on a card that doesnโt actually create any artifacts itself is a bit of a head-scratcher. Some of the other โfriends foreverโ legends create artifact tokens, so I guess thatโs the reason behind the design on Bjorna, Nightfall Alchemist / Lucas, the Sharpshooter.
#49. Bosh, Iron Golem
Bosh, Iron Golem has a pretty attractive textbox, but that mana cost is hard to stomach in the 2020s. Itโs a great target to cheat into play, but otherwise itโs a bit too cumbersome to consider.
#48. Clan Crafter
Quick mention for Clan Crafter. Backgrounds are customizable enough that theyโre mostly all useful when paired with the right commander, though this one probably wants a partner that explicitly cares about or creates artifacts.
#47. Megatron, Tyrant / Megatron, Destructive Force
I hate the Transformers cards with a passion hot enough to just put Megatron, Tyrant on the list out of due diligence and move on with my life. Actually, I suppose Megatron, Destructive Force is the sac outlet, but letโs not linger.
#46. Flamewar, Brash Veteran / Flamewar, Streetwise Operative
Flamewar, Brash Veteran is much better than this position suggests, but itโs also a Transformers card so itโs exhausting to read and therefore gets a nod of recognition from me and nothing else. Flamewar, Streetwise Operativeโs kind of a cool bike, I guess. Anyway, moving along.
#45. Molder Slug
I like Molder Slug in theory, but itโs much less effective in a meta filled with seemingly infinite Treasure generation. Itโs also symmetrical, so it hinders your ability to develop with artifacts. Still, land this early enough and youโll likely see it at least gobble up a few mana rocks.
#44. Grinding Station
Grinding Stationโs usually a sign of something unfair happening, often in tandem with Emry, Lurker of the Loch. You can certainly use it fairly to just sacrifice artifacts and fill up your graveyard, though itโs a bit lacking as a once-per-turn effect in that regard.
#43. Kuldotha Forgemaster
Slower than a bike with no wheels, Kuldotha Forgemasterโs a former powerhouse that took a huge hit before the turn of the decade, when Magic really started speeding up. You basically need Lightning Greaves equipped or another haste effect to make use of Forgemaster, though it can obviously do some powerful things if it does get to activate its ability.
#42. Mondrak, Glory Dominus
Mondrak, Glory Dominus is actually a very powerful card, Iโm just slotting it in low because itโs kind of obtuse to consider it an artifact sac outlet. I mean, it fits the description, but it's just that Mondrak sees extensive play because of how good it is as a token doubler. If youโve got a deck that uses Mondrak expressly as a means to sacrifice artifacts, Iโd love to see it!
#41. Senator Peacock
Mrs. Peacock from Clue, eh? Just roll with it I suppose. Senator Peacock doesnโt actually sacrifice artifacts; it turn your artifacts into clues that can then sacrifice themselves and draw cards. Thatโs a roundabout way of saying โsac an artifact to draw a card,โ but Iโm giving it points for ingenuity.
#40. Street Urchin + Makeshift Munitions
I waffled a bit on whether to include Street Urchin, Makeshift Munitions, or both. Theyโre functionally the same in many situations, so letโs just lump them together. Munitions is always active while itโs on board, but Street Urchin can be placed in the command zone. Pushes and pulls, advantages and disadvantages.
#39. Trading Post
I used to go to bat for Trading Post, but itโs showing its age. Cycling through a bunch of different modes makes it just as flexible as ever, but the upfront cost really hurts it. Itโs still in business for the time being, but I wouldnโt be surprised if I close up shop sometime in the future.
#39. Arcbound Ravager
Former scrouge-of-Standard Arcbound Ravager is a free sac outlet for artifacts that operates at instant-speed, though the payoff is pretty tame in Commander. Itโs a lot like Carrion Feeder for artifacts; you use it as a sac outlet, but youโre not that interested in its onboard implications.
#38. Throne of Geth
Proliferating needs to be something useful before Throne of Geth becomes desirable. Thatโs not something that overlaps with sacrificing artifacts that well, but itโs a great way to bump up charge counters. You can always sac the Throne to itself if you donโt mind making Geth stand for a bit.
#37. Filigree Vector
All the same stipulations as Throne of Geth but with the set-up built in. Filigree Vector was custom-made to work with Incubator tokens, but there are plenty of other homes for it.
#36. Audacious Reshapers
Audacious Reshapers is basically Madcap Experiment repurposed as a tap ability. That means itโs repeatable, but itโs also affected by summoning sickness. Itโs a bit of a juggling act too, since you might get lucky and flip something right away or dig deep and chop your life total in half. Best to save this one for the heavy artifact decks.
#35. Hedron Detonator
Hedron Detonatorโs mostly used as a redundant copy of Reckless Fireweaver or Ingenious Artillerist, though worse than those cards since it only hits one opponent at a time. Still, the ability to cash in artifacts for impulse draws is nice added value to this type of card.
#34. Tawnos, Solemn Suvivor
Iโm not reading all that again, so just trust me that Tawnos, Solemn Survivor is decent. โIโm happy for you though, or sorry that happened.โ
#33. Dire Blunderbuss
Dire Blunderbuss is the crafted version of Dire Flail, which itself is just Bonesplitter with a color restriction. Transforming Blunderbuss isnโt free, but doing so rewards you with a pretty strong equipment, one that slings around other artifacts to start taking out opposing threats.
#32. Dockside Chef
Unimpressive, but inoffensive. Dockside Chef is cheap to cast and can sac itself if necessary. Otherwise, itโs just a completely average sac outlet for artifacts and creatures.
#31. Threefold Thunderhulk
Threefold Thunderhulk is more of a +1/+1 counter card than a sac outlet, but I wanted to touch on it. Cool take on Myr Battlesphere that creates its own fodder and spits out even more over time. Also, Gnomes.
#30. Thopter Foundry
Thereโs nothing wrong with Thopter Foundry as a way to sacrifice artifacts for value, but this Esper cardโs main appeal is its combo potential with Sword of the Meek. Thatโs not an infinite combo, but it does create a Thopter and gain a life for every mana youโre able to pay.
#29. Fain, the Broker
Fain, the Broker has the same cyclical design as Trading Post where each mode fuels the next one in line. Itโs squarely in the middle in terms of power, but turning spare Treasure and Blood tokens into 2/1 fliers isnโt half bad.
#28. Nyssa of Traken
I imagine Nyssa of Traken is pretty good, though Iโm still testing the waters with the fairly fresh Doctor Who cards. Doctorโs companion gives it some added flexibility, and itโs a way to cash in Clues and Treasure without spending mana.
#27. Chronomancer
Chronomancer is kind of the quintessential artifact sac outlet. Not the strongest, but basically exactly what youโd expect from a card in this category. Sac an artifact, draw a card. Unearth is just bonus text, and not particularly useful here.
#26. Herald of Anguish
Much like Mondrak, Glory Dominus, Herald of Anguish is a much stronger card than others ranked above it, but the actual sacrifice effect is just middling. Itโs the improvise plus discard effect stapled to a 5/5 flier that really makes it appealing for artifact decks.
#25. Bartolomรฉ del Presidio
Bartolomรฉ del Presidio from The Lost Caverns of Ixalan is hopefully a promising sign of things to come. Free to use, sacrifices artifacts and creatures, and all at instant speed? Itโs basically everything you can ask for on a sac outlet.
#24. Braids, Arisen Nightmare
Powerful card, though not one that necessarily specializes in artifacts. You can certainly use Braids, Arisen Nightmare as an artifact sac outlet, and to good effect, but itโs just a bit limited when you get to do that.
#23. Time Sieve
Youโre usually either going infinite with Time Sieve or probably not playing it at all. Itโs often seen with the usual suspects like Tivit, Seller of Secrets and Thopter Assembly, which make enough artifacts each turn to take infinite extra turns with Time Sieve.
#22. Laurine, the Diversion
Iโm assuming youโre partnering Laurine, the Diversion with Kamber, the Plunderer, but Laurineโs pretty impressive as a solo act. A 3/3 first striker plays well on offense and defense, and sacrificing artifacts to goad creatures can get ugly. Plus, Laurine becomes a cantrip if youโre running Kamber in your 99 (and vice versa).
#21. Breyaโs Apprentice
Donโt worry, weโre getting to Breya, but their apprentice is doing a stand-up job. Breya's Apprentice is a bread-and-butter card. Never the most powerful play in your deck, but never too disappointing to have around either.
#20. Ayara, Widow of the Realm / Ayara, Furnace Queen
Ayara, Widow of the Realm rewards you for sacrificing high mana value artifacts, and punish your opponents or, in niche cases, also works as battle removal. That calls to mind cards like Spine of Ish Sah, though you can use this as a value engine with cheaper artifacts, too. You might not even want to transform into Ayara, Furnace Queen since that cuts you off of the sacrifice ability on the front.
#19. Arcum Dagsson
If sacrificing a Servo token to put Portal to Phyrexia into play sounds appealing, Arcum Dagsson can do that for you. You can also roll the dice and force an opponent to sacrifice an artifact creature; fingers crossed they donโt have something scary to search up.
#18. Lich-Knightsโ Conquest
You might actually be able to tell me just how well Lich-Knights' Conquest has been performing. My guess is the sheer number of Food and Treasure decks out there make this card awesome, but I havenโt encountered it much thus far.
#17. Daretii, Scrap Savant
I used to think Daretti, Scrap Savant would top a list like this, but Iโm pushing it down a bit. Still effective as a Goblin Welder in planeswalker form, but planeswalkers are harder to keep on board than theyโve ever been, so you have to get immediately value out of Daretti or risk losing it before itโs impacted the game.
#16. Goblin Welder
While weโre on the subject, Goblin Welder is one of the most straightforward ways to cheat a big artifact into play, assuming you can get the desired target to reanimate in the graveyard first. Thereโs some set-up involved, but the payoff is usually there, and Goblin Welder can even fiddle around with opponentsโ artifacts depending on their setup.
#15. Broadside Bombardiers
The design on Broadside Bombardiers is intriguing. Itโs an interesting use of the boast mechanic, and it can sacrifice artifacts or creatures. At the very least you can toss away an artifact token to deal 2 damage, and sometimes youโll scrap something like a Meteor Golem to absolutely bludgeon something instead.
#14. Daretti, Ingenious Iconoclast
Now that Iโm thinking about it, the similarities between Daretti, Ingenious Iconoclast and Grist, the Hunger Tide are kind of uncanny, except the whole static ability on Grist thing. At any rate, this Daretti can sac an artifact a turn to pop an important permanent while the +1 spits out more sac fodder. Itโs a planeswalker with an immediate impact on the board, even if itโs attacked down the very next turn.
#13, Jan Jansen, Chaos Crafter
Is this a Yu-Gi-Oh! card? Because Jan Jansen, Chaos Crafter has a pendulum effect with its sacrifice abilities. One sacrifices creatures to make non-creatures while the other flips that script, with each one netting resources over time. You could also just focus on one ability and either ramp ahead or go wide, or just go infinite with a number of convoluted combo pieces.
#12. Bag of Devouring
I enjoy playing with Bag of Devouring, aside from the fact that it forces me to carry around a d10. Minor annoyance aside, itโs a sac outlet that eventually returns the sacrificed permanents to your hand, provided youโre sacrificing non-tokens and you roll high enough.
#11. Tarrianโs Journal / The Tomb of Aclazotz
Tarrian's Journal canโt be activated at instant speed, but itโs free to use on your turn. Itโs debatable how often youโll actually want to transform it into The Tomb of Aclazotz, especially if the sac outlet is important to keep around. Discarding your hand can be rough too, but ramp and a reanimation ability might be worth the cost.
#10. Keskit, the Flesh Sculptor
Generic partner is always going to bump a card high up on a ranked list. Keskit, the Flesh Sculptor can be played as a creature or artifact sac outlet (or some hybrid of the two), but give it enough fodder and Keskit ensures your hand stays stocked with cards.
#9. Oni-Cult Anvil
Oni-Cult Anvil isnโt as effective in Commander as some Constructed formats, but the incremental edges it provides add up over time. Lifegain and damage, token generation, and a sac outlet is a decent package of abilities for a 2-mana card.
#8. Oswald Fiddlebender
Itโs my understanding that Oswald Fiddlebender is a cEDH-viable commander, but not being too familiar with the highly competitive side of Commander, Iโm going to ignore that aspect of the card. Oswald Fiddlebenderโs plenty good in casual settings, turning value artifacts into a chain of progressively more powerful permanents, Birthing Pod style.
#7. Sai, Master Thopterist
Sai, Master Thopterist can engineer an entire army of 1/1 flying Thopters on its own, and thatโs without even taking the sacrifice ability into account. Iโd say thereโs about a 25/75 split on how useful the sacrifice effect is versus the token generation, but it all comes together for a highly synergistic engine.
#6. Ruthless Technomancer
Throw that disco ball up and I too become something of a Ruthless Technomancer. Ahem. Anyway.
Technomancer can turn a creature into a massive pile of Treasure, which can either be used to ramp or filtered into the reanimation ability. And yes, it combos with any sac outlet and a Dockside Extortionist, but Iโm really not looking to get on my Dockside soapbox today.
#5. Metalwork Colossus
If an artifact sac outlet is an essential part of your deck and not just a value include, I urge you to try out Metalwork Colossus. Itโs a bit unique how it works since it activates from the graveyard, but that makes it a very difficult sac outlet to interact with. You can respond to its own sac effect by activating it again before it returns to your hand, which lets you sac any number of artifacts in multiples of two all at once. Also, sometimes itโs just a 0-mana 10/10.
#4. Gut, True Soul Zealot
Gut, True Soul Zealotโs another once-per-turn sacrifice outlet, but converting artifacts you donโt need into 4/1s with haste and menace is truly degenerate. The damage adds up incredibly fast, and youโre often sacrificing artifacts like Ichor Wellspring for value. And if Gutโs your commander, you get to pair it with a background of your choice, likely one that generates tokens for Gut.
#3. Breya, Etherium Shaper
Breya, Etherium Shaper is just as good as itโs ever been. You can pair Breya with one of several infinite combo engines, usually ones involving Nim Deathmantle, or you can play it the fair way by just slamming three bodies on board and using the activated abilities to threaten creatures and life totals.
#2. Osgir, the Reconstructor
Part artifact sac outlet, part artifact โreanimatorโ, Osgir, the Reconstructor takes a multi-faceted approach to Boros () artifact decks. It plays exceptionally well with cheerios like Lotus Petal, which get you to the amount of mana needed to start doubling up on some of your more powerful artifacts. Sacrificing a Wurmcoil Engine and then creating two additional copies sounds kinda nice, right?
#1. Krark-Clan Ironworks
Well, itโs Ashnod's Altar for artifacts. Not sure what else we expected at #1. Krark-Clan Ironworks is just as broken as its creature-sacrificing sister, and it features in just as many artifact-centered combos. The output might not seem as impressive if youโre using it without anything intentional in mind, but whoโs running KCI as a fair card anyway?
Best Artifact Sacrifice Outlet Payoffs
Level one of sac outlet payoffs is finding cards that trigger when you sacrifice something or when a permanent dies/goes to the graveyard. Think Mayhem Devil, Marionette Master, or Ravenous Squirrel.
The next step up usually involves sacrificing artifacts for value, often tied with artifact recursion effects to keep your engine rolling. Cards like Mephitic Draught and Mycosynth Wellspring provide value on the way in, then sit around waiting to be sacrificed for a bonus trigger. Sacrificing cards like this gives you the benefits of your sac outlet while providing card advantage.
Tons of artifact combos revolve around cards in your graveyard, with sac outlets like Krark-Clan Ironworks and Grinding Station facilitating loops with cheap artifacts like Myr Retriever and Lotus Petal.
Some Disassembly Required

Krark-Clan Ironworks | Illustration by Tim Hildebrandt
Well, I hope you enjoyed digging through this rusty scrapyard of artifacts with me. Might want to go get your tetanus shots updated sometime soon.
Artifact sac outlets arenโt hard to find, and they come in different styles and flavors, with different payoffs depending on the type and quantity of artifacts youโre looking to toss away. This is a pretty extensive list of cards, but there are plenty more out there. If I missed a sac outlet that caught your attention, let me know in the comments below or over in the Draftsim Discord.
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4 Comments
there’s Sage of Lat-nam as sacrifice outlet as well. tap & sac artifact to draw. costs only 1U.
Perfectly reasonable card, though maybe a bit outclassed these days.
I’d like to suggest Umbral Collar Zealot as a candidate for this list. Free, instant speed artifact sac outlet plus surveil. Whaddaya think?
100%
Once this comes around for editing I guarantee it’ll make the list. Good suggestion.
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