Last updated on April 21, 2024

Mistbind Clique - Illustration by Ben Thompson

Mistbind Clique | Illustration by Ben Thompson

Typal and tribal stuff are very popular within MTG players. Just ask anyone for their Commander deck themes! And if you like linear themes, there’s a huge chance you’ll like Lorwyn or already play with its cards. Faeries, goblins, merfolk, you name it. There’s a little something for everyone here.

This MTG set brought so much new stuff to the game. Lords, champions, commands, planeswalkers, and all of that wrapped into a nice, friendly package inspired in European and Celt mythologies. Today we’re taking a deeper look at what made Lorwyn shine, and of course, we’ll have to mention some of the minor problems involving the set.

But rest assured, it’s almost all upside, so let’s go. 

Lorwyn Basic Information

Glen Elendra Pranksters - Illustration by Omar Rayyan

Glen Elendra Pranksters | Illustration by Omar Rayyan

Set Details

Set SymbolLorwyn set symbol
Set CodeLRW
Number of Cards301
Rarities121 commons, 80 uncommons, 80 rares, 20 basic lands.
MechanicsChampion, Changeling, Clash, Evoke, Hideaway, Tribal, Planeswalker

Important Dates

Previews startAugust, 2007
Full gallery availableSeptember 2007
Prerelease weekSeptember 29-30, 2007
Paper release dateOctober 12, 2007
Release on Magic OnlineOctober, 2007

About the Set: The Story

Lorwyn is what we call a typal set, a set where the mechanics are related to the creature types. The tribal mechanic (now called kindred) was created to emphasize this typal relation. When Lorwyn was released, the closest WotC has gotten to a type-matters set was the Onslaught block in 2002. The main types of creatures in Lorwyn are elves (green and black), goblins (black and red), merfolk (blue and white), giants (red and white), faeries (blue and black), kithkin (white and green), and treefolk (green, white, and black). Elementals and shapeshifters are in every color and have a different feel to them. Each one of these creature types has a distinct gameplay, and tying these altogether is the changeling mechanic that states the creature is every creature type.

Lorwyn introduced a new block structure. At that time, typical block structures were Large set – Small set – Small set – Core set – Large set, and so on. Lorwyn follows this structure: large set (Lorwyn) – Small set (Morningtide) – Large set (Shadowmoor) – Small set (Eventide). The four sets are in the plane of Lorwyn, and they depict a fundamental change in the plane tied to the lore and the story.

According to WotC’s website, “Lorwyn is the land where the sun never sets. Covered with dense forests, meandering rivers, and gently rolling meadows, it knows no nights or winters. One of the few planes without humans, it's populated by the short-statured kithkin, hot-tempered flamekin, petty-thief boggarts, territorial treefolk, diplomatic merfolk, iconoclastic giants, and mischievous faeries, all living together in harmony”. It’s interesting to note that this is a plane with hardly any evil beings. Thanks to Oona, Queen of the Fae and The Great Aurora, every 300 years or so, Lorwyn turns into Shadowmoor – which is the evil mirrored reality.

Lorwyn Mechanics

Champion

A creature with champion is very strong but needs to champion a creature of the indicated type in order to stay in play. Mistbind Clique is the classic example, and when it comes into play you must exile another faerie you control or sacrifice the Clique. This means that the champion mechanic works very well with tokens or with ETB/LTB creatures.

Changeling

A creature with changeling is every creature type at the same time. These creatures are usually of the shapeshifter type. Changelings are very good to benefit from typal bonuses and to dodge certain removal spells like Power Word Kill. Commanders that offer typal bonuses often enjoy changelings in their ranks.

Avian Changeling is an example of a creature with changeling, but the keyword can also go onto instants like Crib Swap.

Clash

Clash is a mechanic that can go on every type of card. To clash, each player reveals the top card of their library, and the card with the higher mana value wins the clash. After the clash, each player decides if the card remains on the top or if it’s put on the bottom of their libraries. You can only benefit from winning the clash if you control the source of the clash mechanic. It’s luck dependent of course, unless you have a way to manipulate the top card of your library like Brainstorm. If your deck has a higher average MV, the clash mechanic is more efficient.

Lash Out is a typical clash card, as it sees play as a Lightning Strike variant that sometimes deals 3 damage to the player as well as the creature.

Evoke

Creatures with evoke have an ETB spell effect attached to them. You can have the creature and the ETB spell effect by paying the total cost of the card, or just the spell effect by evoking the creature. In this case, if a creature is evoked, you’ll sacrifice it as it enters the battlefield.

The classic example is the card Mulldrifter, where you can opt to pay and draw two cards or pay and have the 2/2 flier on top of the extra two-cards. You’ll only need to sacrifice the creature if you pay the evoke cost and cast it, but not if you blink the creature in response to the sacrifice effect.

Hideaway

Hideaway is a land mechanic present in five cards from the set. To hideaway, you’ll look at the top 4 cards of your library and exile one of them with the hideaway card. You’ll then be able to cast the “hidden” spell without paying its mana cost later in the game when a certain threshold is met. For example, Shelldock Isle requires that a library has twenty or fewer cards, benefitting mill strategies.

Tribal

Many cards in Lorwyn have the tribal card type. That is an indicator that you can have instants, sorceries, enchantments, and the like with creature types. Consuming Bonfire is an elemental sorcery card, Crush Underfoot is a giant instant card, and Lignify is a treefolk enchantment card. The tribal card type was renamed kindred when Khans of Tarkir was added to Magic: The Gathering Arena.

Planeswalker

Last but not least, the planeswalker card type debuted in Lorwyn. Note that these planeswalkers are all rare because Lorwyn didn’t have mythic rarity yet. While not a mechanic per se, the Lorwyn planeswalkers are probably the greatest hit in modern Magic.

Lorwyn Card Gallery

White

Blue

Black

Red

Green

Multicolor

Colorless

Lands

Notable Cards and Cycles

The Cycle of Original Planeswalkers

These were the first five planeswalkers ever designed, one for each color. Most of these saw plenty of Constructed play, especially Jace Beleren as a card draw engine in blue decks and Garruk Wildspeaker as a ramp/finisher in green midrange decks.

The Cycle of Commands

Another huge hit for Constructed play that started in Lorwyn are the commands. Commands are instants or sorceries that let you choose two among four modes – but you can’t choose the same mode twice. Cryptic Command was a blue staple in Modern for a long time, while cards like Austere Command and Profane Command see play in EDH. 

The Cycle of Tribal Reveal Lands

These dual lands are very good in decks that share the same creature type. Secluded Glen is a perfect dual land in decks with a lot of faeries since it’s easy to reveal a card and ignore the drawback.

The Cycle of Hideaway Lands

The only Lorwyn cards with the hideaway mechanic are these five. When you play these lands, you can get future card advantage locked into the land. Shelldock Isle sees a lot of Cube play because it’s easier to tuck a strong card under it and make your opponent’s library go from 40 to 20 (or your own).

The Cycle of Typal Legendary Creatures

These eight legendary creatures each represent an important creature type from Lorwyn. As such, they’re easy propositions to build a typal deck or Commander deck around them, and conveniently, they’re gold cards to allow you to play more colors. Horde of Notions was a strong 5C general for a long time, and cards like Brion Stoutarm and Doran, the Siege Tower still see plenty of Commander play.

Money Cards and Notable Cards

Now that we’ve covered the main cycles, let’s talk about individual cards, and there’s a lot to cover. It’s interesting that most of these cards weren’t reprinted a lot, so they maintain a high price.

Available Products

Lorwyn Booster Pack

Lorwyn Booster Pack

Lorwyn’s booster packs contain 16 cards, being one rare, three uncommons and 10 commons plus a land. You’ll also get a 16th card that can be a token or an advertisement card. As with most MTG sets, you can get them individually or in a 36-booster booster box.

Lorwyn Fat Pack

Lorwyn Fat Pack

Lorwyn Fat Pack comes with 6 boosters, basic lands with nice Lorwyn art, and extras that almost all fat packs have. You’ll get a player’s guide with lore and card arts, a spindown life counter, and six plastic card dividers.

Lorwyn Tournament Deck

In the Lorwyn prerelease, players get a Lorwyn tournament pack and two Lorwyn boosters, which supply you with cards to build a Sealed deck and play. These tournament decks have 45 cards – 3 rares, 10 uncommons, and 22 common cards – and 30 lands inside.  

Lorwyn Theme Decks

Lorwyn has 5 preconstructed Theme Decks, each one highlighting a particular tribe.

Wrap Up

Spellstutter Sprite - Illustration by Rebecca Guay

Spellstutter Sprite | Illustration by Rebecca Guay

Lorwyn’s pastoral world is considered one of MTG’s high points throughout its 30+ year story. It has so many influential cards, beautiful art and the power level was good to high. So why didn’t we return to Lorwyn at all, in opposition to sets like Ravnica or Innistrad? Sales were bad. Like, real bad. It turns out that MTG players want violence and badass cards, after all.

Another issue WotC realized is that gameplay was becoming too complex with typal interactions and activated abilities. When we Return to Lorwyn, we must keep in mind that Kamigawa: Neon Dynasty was a huge success, and there’s no reason to think that this return won’t be a success as well?

What are your favorite cards from Lorwyn? Were you playing back then? Or are you more of a Shadowmoor person? Let me know in the comments section below or over at the Draftsim Discord. Thanks for reading guys, and stay safe out there.

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