Last updated on July 24, 2025

Sami, Wildcat Captain | Illustration by Kieran Yanner
With Commanderโs dominance as Magicโs most popular format, the legendary creatures of any given set always gain attention. But Edge of Eternities (EOE) takes that further than everโnow we need to keep an eye on legendary vehicles and spacecraft for their potential in the command zone.
With this rule change in mind, we have to ask: How strong are the spacecraft? And how do the humdrum legendary creatures stack up to them? EOE has introduced a spat of new, interesting commanders; letโs meet them.
How Many Commanders Are There in Edge of Eternities?

Alpharael, Stonechosen | Illustration by Kieran Yanner
Edge of Eternities and associated sets (EOE Commander decks, Stellar Sights, Special Guests) has a total of 40 commanders, including reprints; without reprints, it introduces 23 new commanders to Magic. These include six legendary spacecraft commanders!
These are modest numbers compared to the staggering 168 new commanders Final Fantasy introduced to the format. But itโs comparable to the most recent in-universe set; while Tarkir: Dragonstorm had 61 total commanders, a little over half were reprints. It had 26 new commanders, which is pretty close to EOE. Itโs a nice change of pace.
This list ranks new commanders alongside the reprints to give you a sense of where EOE falls in relation to the existing format. While I primarily rank these based on expected strength, new commanders must also compete against their peers: Commanders that exist within well-explored archetypes without adding anything new or are obviously worse than existing commanders within their niche naturally fall lower than something innovative that offers a truly unique build-around. This is the format of fun, after all.
#39. Syr Vondam, the Lucent
Syr Vondam, the Lucent is a Draft uncommon, and itโll never be more than a Draft uncommon. Nobody will think of it once FNM switches to the next set.
#38. Dawnsire, Sunstar Dreadnought
Dawnsire, Sunstar Dreadnought is, at best, a meme. It has some spice in the 99 of decks that utilize cards like Toralf, God of Fury or Brash Taunter, but it should stay well away from the coveted command zone.
#37. Uurg, Spawn of Turg
Uurg, Spawn of Turg is thoroughly a support piece that doesnโt belong in your command zone. Arguably, it doesnโt belong in the 99 either, but some decks really like to sacrifice lands.
#36. Alpharael, Dreaming Acolyte
Alpharael, Dreaming Acolyte suffers from being a signpost uncommon. While itโs by no means a bad card, it lacks the power or intrigue to build around. If you want a deathtouching artifact-themed legend, youโre better off with Silas Renn, Seeker Adept.
#35. Sami, Shipโs Engineer
Sami, Ship's Engineer just misses greatness because it caps the token production to just your end step. Itโs an understandable restriction to keep this from overwhelming people in Draft, but it keeps the power level low enough that thereโs no real reason to build around this artificer.
#34. Multani, Yavimayaโs Avatar
Multani, Yavimaya's Avatar provides a resilient threat that only needs you to cast it from the command zone once thanks to its recursion ability, which has further value in green as a way to enable landfall. But it lacks the oomph a good commander needs.
#33. Xu-Ifit, Osteoharmonist
I just donโt see what Xu-Ifit, Osteoharmonist does for you in the command zone. Stripping away the abilities of creatures it reanimates feels like a necessary safeguard that severely limits its utility. Were this in Esper () colors, you could just flicker the reanimated permanent and get the textbox. But in mono-black? There are beaters, but we donโt live in an era of Commander when cheating a vanilla Death's Shadow into play does much but burn a Swords to Plowshares, maybe a board wipe.
#32. Haliya, Ascendant Cadet
Haliya, Ascendant Cadet suffers from the relatively low power level necessary to keep it balanced in the Limited format at uncommon. Itโs a fine payoff/enabler for +1/+1 counter decks, but it costs about 2 mana too much to be exciting as a commander and ultimately just feels like an overcosted Kutzil, Malamet Exemplar.
#31. Moraug, Fury of Akoum
Moraug, Fury of Akoum isโฆ basically the tenth best extra combats commander you could ask for. But if Wizards continues to add red cards like Zell Dincht and Cleansing Wildfire that help red play multiple lands in a turn, it could go somewhere.
#30. The Seriema
The Seriemaโs primary job is to fetch Phelia, Exuberant Shepherd then get flickered over and over. But that isnโt bad; this looks like a fine commander to lead a legendary toolbox deck, and I like the protection it grants once it becomes a creature. It allows you to get aggressive without worrying that a board wipe takes everything from you. It mostly suffers from a mono-colored identity and the fact that Captain Sisay is an almost strictly better version of this effect.
#29. God-Eternal Bontu
God-Eternal Bontu offers mass sacrifice on a scale you rarely find in the command zone, especially considering it sacrifices everything at once. And you can sacrifice everything, from tokens to excess lands to random enchantments you have laying around. All thatโs pretty great, but it rewards you with a surge of card draw that your opponents canโt keep up with.
#28. Tannuk, Memorial Ensign
There might be something to Tannuk, Memorial Ensign. It isnโt terrible for an uncommon, and I bet you could work up some kind of engine using cards like Gruul Turf and Walking Atlas to draw cards on other playersโ turns. But there are many, many other powerful landfall commanders, so this one will likely fall by the wayside.
#27. Soul of Windgrace
Soul of Windgrace offers a lot of value as an effective toolbox in a single card with all its activated abilities. It even provides decent ramp; the enters trigger is notable because itโs hard to interact with a commander that pays half the command tax just for entering. That said, itโs generally overshadowed by better lands commanders like The Gitrog Monster and Lord Windgrace proper.
#26. Mazirek, Kraul Death Priest
Mazirek, Kraul Death Priest is a pretty slow commander, but it generates a ton of value if you take the time to cultivate it. It really wants you to go wide with creatures, then create abundant Treasure and stuff. Notably, it triggers whenever any player sacrifices something, so cards like Plaguecrafter are essential tools to buff your board.
#25. Haliya, Guided by Light
A legendary Soul Sister with a card draw ability is a fine payoff for a lifegain deck, so Haliya, Guided by Light is far from unplayable, even if it might be uninspiring.
The warp ability is basically non-existent text in the command zone since warp specifies casting from your hand.
#24. Mmโmenon, Uthros Exile
Mm'menon, Uthros Exile could be pretty cute. It makes a decent lord for decks that churn out Thopters via cards like Sai, Master Thopterist, and the lack of a โonce per turnโ restriction lets you do some wild stuff with mass Treasure production. I donโt know that it ever exceeds Bracket 2 or so, but it has potential around that power level.
#23. Omnath, Locus of Rage
Omnath, Locus of Rage is one of the stronger iterations of everybodyโs favorite elemental, despite having fewer colors than, say, Omnath, Locus of All.
The power rests in the ease with which you can exploit it. It takes little effort to trigger landfall multiple times in a single turn, which becomes an easy win condition once you add a sacrifice outlet like Goblin Bombardment. Or you can just overwhelm your opponents with a horde of 5/5s. You canโt go wrong, really.
#22. Tekuthal, Inquiry Dominus
Tekuthal, Inquiry Dominus offers a simple, straightforward payoff to playing mono-blue proliferate thatโs hard to answer thanks to its activated ability. And we have plenty of payoffs; cards like Twenty-Toed Toad, Blighted Agent, and The Millennium Calendar offer fun win conditions while cards like Malcolm, Alluring Scoundrel and Pollywog Prodigy provide immense value to get there. And of course, we canโt forget that Magistrate's Scepter sitting in the bulk binโฆ how hard can it be to proliferate infinite times?
#21. Juri, Master of the Revue
If youโve ever wished your Treasure deck resulted in a big beater, look no further than Juri, Master of the Revue. Since Juri only cares about sacrificed permanents, it pairs naturally with Treasure, fetch lands, and anything else that sacrifices stuff for value. It strikes hard, and you can sacrifice Juri for a bombastic finale.
#20. Titania, Protector of Argoth
Titania, Protector of Argoth provides a fierce army in case you wanted to reenact Last March of the Ents at your local pod with some help from Zuran Orb and stuff. You even get a Food Chain infinite combo, if you feel spiky.
#19. Dyadrine, Synthesis Amalgam
Iโm normally pretty meh on new +1/+1 counter commanders, especially Selesnya () ones, because the design space is oversaturated. But I like Dyadrine, Synthesis Amalgam. Itโs been a while since weโve seen a commander that rewards you for increasing the command tax, and I like that Dyadrine turns +1/+1 counters into a consumable resource rather than being one of a dozen commanders that makes the number of counters you control go up.
#18. Syr Vondam, Sunstar Exemplar
Syr Vondam, Sunstar Exemplar looks interesting. This would typically go into the aristocrats bin, but it has value as a flicker commander given that Ephemerate and Deadly Dispute trigger the first ability.
That also gives you something to do with the second ability, because flickering this over and over with 4 or more power makes it a removal powerhouse. Notably, Vondam doesnโt need +1/+1 counters for the second ability; if you pair it with, say, Flowering of the White Tree, you could flicker it each turn via Teleportation Circle to destroy something on your end step.
#17. Sliver Overlord

If you want to take one of Magicโs fiercest antagonists to the LGS, Sliver Overlord is an excellent option. A repeatable sliver tutor ensures you always have the perfect answer to anything your opponents throw at you. You can even make it a theft engine with a little help from Conspiracy. Itโs hard to compete with a sliver commander like The First Sliver, but I find it perfectly respectable.
#16. Emry, Lurker of the Loch
Emry, Lurker of the Loch has a well-earned reputation as a combo artifact commander that focuses on establishing infinite loops aided by cards like Mirran Spy to untap the commander. The powerful recursion element makes it hard to keep this commander down, especially with affinity for artifacts constantly reducing the command tax. Youโll rarely spend more than on Emry.
#15. Alibou, Ancient Witness
I greatly appreciate Alibou, Ancient Witness as a card that enables artifact aggro in Commander, especially as it pertains to token artifact creatures. You can hit astoundingly hard, especially once you start to churn out hasty Constructs by the dozen.
#14. Szarel, Genesis Shepherd
Szarel, Genesis Shepherd offers some pretty intense value. I really appreciate that Wizards added the nontoken clause so that Treasure doesnโt break this Jund commander (), but spreading counters around for cracking fetch lands and sacrificing random dorks still looks pretty strong. Itโs also pretty cool to see a commander that cares about counters outside of Bant (), and we even have the right colors of insect typal effects! I doubt itโs a break-out all-star or anything, but this is a solid commander.
#13. Braids, Arisen Nightmare
Braids, Arisen Nightmare excels as a sacrifice commander due to the high ceiling on its ability. If you sacrifice a permanent and make each of your opponents sacrifice a permanent, thatโs three Blood Artist triggers. And if they choose to take a bunch of damage and let you draw three cards, thatโs a fantastic advantage in its own right. Any combination therein is worth your time, too, so you end up with a cheap commander that has no bad options and plenty of upside.
#12. Tannuk, Steadfast Second
Tannuk, Steadfast Second takes a stab at being Sneak Attack in the command zone, and it does pretty well! I appreciate that they specified red creatures so it isnโt just an Eldrazi commander, and red has plenty of decent creatures to smack your opponent with like Ancient Copper Dragon and Drakuseth, Maw of Flames. It has some utility because it lets you warp any artifact, like Portal to Phyrexia.
#11. Alpharael, Stonechosen
Alpharael, Stonechosen has an easy exploit in cards like Bloodletter of Aclazotz and Warlock Class that double life loss to one-tap your opponents, and itโs relatively easy to enableโyou only need to crack a Treasure to enable void. Itโs also an unfortunately telegraphed win, so you better have plenty of protection to keep Alpharael safe.
#10. Inspirit, Flagship Vessel
Inspirit, Flagship Vessel can do a lot of interesting things. If you want to jump straight to the powerful stuff, you can take infinite turns with Magistrate's Scepter and a proliferate trigger.
But you can also heap +1/+1 counters on cards like Hopeful Initiate and Anim Pakal, Thousandth Moon, or rely on it to power up flashy artifacts like Darksteel Reactor and Lux Artillery for something less conventional. You have access to many of the best proliferate effects in these colors, so you have plenty to work with.
#9. Mmโmenon, the Right Hand
Was Sensei's Divining Top anybody elseโs first thought upon seeing Mm'menon, the Right Hand?
I think thatโs really going to be a big application here, as this commander is just Mystic Forge on a rather creepy stick. This commander begs for topdeck manipulation like the Top and Scroll Rack, and it feels designed to be a combo machine. Though I suppose a fair deck that uses it as a form of card advantage and mana would be pretty good, too.
#8. Infinite Guideline Station
I donโt like Infinite Guideline Station, though I admit it has potential as a commander. It offers a major advantage between the robot tokens and card draw, and it at least counts itself. Outside of the two spacecraft from the precons, it feels like the one most pushed to be a commander, and itโs a fine choice. My main issue is that itโs just such a generic, uninteresting value pile, and its typing is the only thing that meaningfully distinguishes it from other 5-color value piles like Jared Carthalion and Omnath, Locus of All that want you to play multicolored permanents.
#7. Hearthhull, the Worldseed
Hearthhull, the Worldseed offers an exceptionally powerful card draw ability considering that you can sacrifice the land you use to pay the cost and play an additional land to make up for the one you lost. Toss in a Crucible of Worlds effect so you donโt run out of land drops, and you have a lands commander! Especially once we factor in turning sacrificed lands into damage. Thatโs a great source of consistent damage to pressure your opponents that you could spin into a proper finisher with something like Squandered Resources.
#6. Kilo, Apogee Mind
Did somebody say Freed from the Real?
Kilo, Apogee Mind seems rather busted. Itโs a fantastic source of proliferation, and it costs next to nothing once you get it in play. Sure, you could just attack, but you can trigger it with cards like Springleaf Drum and Relic of Legends to avoid risking it in combat. The real question is, what will you proliferate with it?
#5. The Gitrog Monster
The Gitrog Monster is among the strongest land commanders in the game thanks to the absurd card advantage it generates. Golgari () is all about self-mill, so it takes no effort to churn through your deck. There are even some wild combos you can perform with cards like Dakmor Salvage.
#4. Sami, Wildcat Captain
Though Sami, Wildcat Captain costs a lot of mana upfront, it recoups the cost in no time thanks to its absurdly broken text box. This commander looks primed to catch a reputation as a combo machine, and even if you use it โfairlyโ to power out cards like Ancient Copper Dragon and Aurelia, the Warleader for explosive turnsโฆ no you didnโt.
#3. Jhoira, Weatherlight Captain
One of Izzetโs () strongest artifact commanders, Jhoira, Weatherlight Captain is often built as a storm deck. Itโs a natural fit; making cards like Mox Diamond, Mishra's Bauble, and Memnite cantrip while adding to your storm count provides the deck with a ton of momentum, which only gets stronger once you factor in cost reducers that make 1- or 2-mana artifacts cost nothing themselves. This is one of those commanders thatโs so good itโs hard to make it casual.
#2. Korvold, Fae-Cursed King
The best commanders tend to generate huge advantages, and card advantage or mana advantage are some of the valuable resources they can generate. Korvold, Fae-Cursed King goes hard on the card advantageโharder than most, actually.
This is a busted commander because it generates card advantage just when you sneeze. Sure, Treasure is the really broken thing because you draw cards just for spending mana on other spells, but it works off fetch lands, Eldrazi Spawn, and just plain attacking. It turns basic game actions into card draw, which is just busted.
#1. Ragost, Deft Gastronaut
I wonโt pretend that Ragost, Deft Gastronaut is a more powerful card than Korvold or Jhoira, but it gets all the vibe points. This is just such an interesting take on Food, burn, and artifact-matters, and itโs a lobster. In the command zone! The charm of a commander doesnโt always lie in its power level, and Ragost is a perfect example of this (though itโs quite powerful, especially once you add a damage doubler like Solphim, Mayhem Dominus into the mix).
Commanding Conclusion

Infinite Guideline Station | Illustration by Piotr Dura
Edge of Eternities has a bigger impact on Commander compared to the average set due to the rule changes that allows us to use legendary spacecraft and vehicles as our commanders, but even the legendary creatures look pretty good. Whether you want to build around artifacts, lands, or something new, the set has something for everybody!
Which EOE commanders are you looking forward to building? Are you excited to play with/against spacecraft? Let me know in the comments below or on the Draftsim Discord!
Stay safe, and thanks for reading!
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6 Comments
Enternity Elevator cannot be your commander as only cards with a power/toughness box can be your commander acording to the new rules
Oh you’re absolutely right, total oversight. Not just legendary spacecrafts, but specifically ones w/ power+toughness.
Thanks for the catch Sylas!
You can’t warp from the command zone re: Haliyah. Warp specifies from hand.
Good catch Othros, I’ve fixed that.
100% disagree on Xu-Ifit. With cards like Conjurers Closet and the multitude of Instants like Feign Death or even Undying Counters, I think he’s extremely viable.
Could definitely be some sweet ways to build around it.
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