Last updated on July 24, 2025

Sami, Wildcat Captain - Illustration by Kieran Yanner

Sami, Wildcat Captain | Illustration by Kieran Yanner

With Commanderโ€™s dominance as Magicโ€™s most popular format, the legendary creatures of any given set always gain attention. But Edge of Eternities (EOE) takes that further than everโ€”now we need to keep an eye on legendary vehicles and spacecraft for their potential in the command zone.

With this rule change in mind, we have to ask: How strong are the spacecraft? And how do the humdrum legendary creatures stack up to them? EOE has introduced a spat of new, interesting commanders; letโ€™s meet them.

How Many Commanders Are There in Edge of Eternities?

Alpharael, Stonechosen - Illustration by Kieran Yanner

Alpharael, Stonechosen | Illustration by Kieran Yanner

Edge of Eternities and associated sets (EOE Commander decks, Stellar Sights, Special Guests) has a total of 40 commanders, including reprints; without reprints, it introduces 23 new commanders to Magic. These include six legendary spacecraft commanders!

These are modest numbers compared to the staggering 168 new commanders Final Fantasy introduced to the format. But itโ€™s comparable to the most recent in-universe set; while Tarkir: Dragonstorm had 61 total commanders, a little over half were reprints. It had 26 new commanders, which is pretty close to EOE. Itโ€™s a nice change of pace.

This list ranks new commanders alongside the reprints to give you a sense of where EOE falls in relation to the existing format. While I primarily rank these based on expected strength, new commanders must also compete against their peers: Commanders that exist within well-explored archetypes without adding anything new or are obviously worse than existing commanders within their niche naturally fall lower than something innovative that offers a truly unique build-around. This is the format of fun, after all.

#39. Syr Vondam, the Lucent

Syr Vondam, the Lucent is a Draft uncommon, and itโ€™ll never be more than a Draft uncommon. Nobody will think of it once FNM switches to the next set.

#38. Dawnsire, Sunstar Dreadnought

Dawnsire, Sunstar Dreadnought is, at best, a meme. It has some spice in the 99 of decks that utilize cards like Toralf, God of Fury or Brash Taunter, but it should stay well away from the coveted command zone.

#37. Uurg, Spawn of Turg

Uurg, Spawn of Turg is thoroughly a support piece that doesnโ€™t belong in your command zone. Arguably, it doesnโ€™t belong in the 99 either, but some decks really like to sacrifice lands.

#36. Alpharael, Dreaming Acolyte

Alpharael, Dreaming Acolyte suffers from being a signpost uncommon. While itโ€™s by no means a bad card, it lacks the power or intrigue to build around. If you want a deathtouching artifact-themed legend, youโ€™re better off with Silas Renn, Seeker Adept.

#35. Sami, Shipโ€™s Engineer

Sami, Ship's Engineer just misses greatness because it caps the token production to just your end step. Itโ€™s an understandable restriction to keep this from overwhelming people in Draft, but it keeps the power level low enough that thereโ€™s no real reason to build around this artificer.

#34. Multani, Yavimayaโ€™s Avatar

Multani, Yavimaya's Avatar provides a resilient threat that only needs you to cast it from the command zone once thanks to its recursion ability, which has further value in green as a way to enable landfall. But it lacks the oomph a good commander needs.

#33. Xu-Ifit, Osteoharmonist

I just donโ€™t see what Xu-Ifit, Osteoharmonist does for you in the command zone. Stripping away the abilities of creatures it reanimates feels like a necessary safeguard that severely limits its utility. Were this in Esper () colors, you could just flicker the reanimated permanent and get the textbox. But in mono-black? There are beaters, but we donโ€™t live in an era of Commander when cheating a vanilla Death's Shadow into play does much but burn a Swords to Plowshares, maybe a board wipe.

#32. Haliya, Ascendant Cadet

Haliya, Ascendant Cadet suffers from the relatively low power level necessary to keep it balanced in the Limited format at uncommon. Itโ€™s a fine payoff/enabler for +1/+1 counter decks, but it costs about 2 mana too much to be exciting as a commander and ultimately just feels like an overcosted Kutzil, Malamet Exemplar.

#31. Moraug, Fury of Akoum

Moraug, Fury of Akoum isโ€ฆ basically the tenth best extra combats commander you could ask for. But if Wizards continues to add red cards like Zell Dincht and Cleansing Wildfire that help red play multiple lands in a turn, it could go somewhere.

#30. The Seriema

The Seriemaโ€™s primary job is to fetch Phelia, Exuberant Shepherd then get flickered over and over. But that isnโ€™t bad; this looks like a fine commander to lead a legendary toolbox deck, and I like the protection it grants once it becomes a creature. It allows you to get aggressive without worrying that a board wipe takes everything from you. It mostly suffers from a mono-colored identity and the fact that Captain Sisay is an almost strictly better version of this effect.

#29. God-Eternal Bontu

God-Eternal Bontu offers mass sacrifice on a scale you rarely find in the command zone, especially considering it sacrifices everything at once. And you can sacrifice everything, from tokens to excess lands to random enchantments you have laying around. All thatโ€™s pretty great, but it rewards you with a surge of card draw that your opponents canโ€™t keep up with.

#28. Tannuk, Memorial Ensign

There might be something to Tannuk, Memorial Ensign. It isnโ€™t terrible for an uncommon, and I bet you could work up some kind of engine using cards like Gruul Turf and Walking Atlas to draw cards on other playersโ€™ turns. But there are many, many other powerful landfall commanders, so this one will likely fall by the wayside.

#27. Soul of Windgrace

Soul of Windgrace offers a lot of value as an effective toolbox in a single card with all its activated abilities. It even provides decent ramp; the enters trigger is notable because itโ€™s hard to interact with a commander that pays half the command tax just for entering. That said, itโ€™s generally overshadowed by better lands commanders like The Gitrog Monster and Lord Windgrace proper.

#26. Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest is a pretty slow commander, but it generates a ton of value if you take the time to cultivate it. It really wants you to go wide with creatures, then create abundant Treasure and stuff. Notably, it triggers whenever any player sacrifices something, so cards like Plaguecrafter are essential tools to buff your board.

#25. Haliya, Guided by Light

A legendary Soul Sister with a card draw ability is a fine payoff for a lifegain deck, so Haliya, Guided by Light is far from unplayable, even if it might be uninspiring.

The warp ability is basically non-existent text in the command zone since warp specifies casting from your hand.

#24. Mmโ€™menon, Uthros Exile

Mm'menon, Uthros Exile could be pretty cute. It makes a decent lord for decks that churn out Thopters via cards like Sai, Master Thopterist, and the lack of a โ€œonce per turnโ€ restriction lets you do some wild stuff with mass Treasure production. I donโ€™t know that it ever exceeds Bracket 2 or so, but it has potential around that power level.

#23. Omnath, Locus of Rage

Omnath, Locus of Rage is one of the stronger iterations of everybodyโ€™s favorite elemental, despite having fewer colors than, say, Omnath, Locus of All.

The power rests in the ease with which you can exploit it. It takes little effort to trigger landfall multiple times in a single turn, which becomes an easy win condition once you add a sacrifice outlet like Goblin Bombardment. Or you can just overwhelm your opponents with a horde of 5/5s. You canโ€™t go wrong, really.

#22. Tekuthal, Inquiry Dominus

Tekuthal, Inquiry Dominus offers a simple, straightforward payoff to playing mono-blue proliferate thatโ€™s hard to answer thanks to its activated ability. And we have plenty of payoffs; cards like Twenty-Toed Toad, Blighted Agent, and The Millennium Calendar offer fun win conditions while cards like Malcolm, Alluring Scoundrel and Pollywog Prodigy provide immense value to get there. And of course, we canโ€™t forget that Magistrate's Scepter sitting in the bulk binโ€ฆ how hard can it be to proliferate infinite times?

#21. Juri, Master of the Revue

If youโ€™ve ever wished your Treasure deck resulted in a big beater, look no further than Juri, Master of the Revue. Since Juri only cares about sacrificed permanents, it pairs naturally with Treasure, fetch lands, and anything else that sacrifices stuff for value. It strikes hard, and you can sacrifice Juri for a bombastic finale.

#20. Titania, Protector of Argoth

Titania, Protector of Argoth provides a fierce army in case you wanted to reenact Last March of the Ents at your local pod with some help from Zuran Orb and stuff. You even get a Food Chain infinite combo, if you feel spiky.

#19. Dyadrine, Synthesis Amalgam

Iโ€™m normally pretty meh on new +1/+1 counter commanders, especially Selesnya () ones, because the design space is oversaturated. But I like Dyadrine, Synthesis Amalgam. Itโ€™s been a while since weโ€™ve seen a commander that rewards you for increasing the command tax, and I like that Dyadrine turns +1/+1 counters into a consumable resource rather than being one of a dozen commanders that makes the number of counters you control go up.

#18. Syr Vondam, Sunstar Exemplar

Syr Vondam, Sunstar Exemplar looks interesting. This would typically go into the aristocrats bin, but it has value as a flicker commander given that Ephemerate and Deadly Dispute trigger the first ability.

That also gives you something to do with the second ability, because flickering this over and over with 4 or more power makes it a removal powerhouse. Notably, Vondam doesnโ€™t need +1/+1 counters for the second ability; if you pair it with, say, Flowering of the White Tree, you could flicker it each turn via Teleportation Circle to destroy something on your end step.

#17. Sliver Overlord

If you want to take one of Magicโ€™s fiercest antagonists to the LGS, Sliver Overlord is an excellent option. A repeatable sliver tutor ensures you always have the perfect answer to anything your opponents throw at you. You can even make it a theft engine with a little help from Conspiracy. Itโ€™s hard to compete with a sliver commander like The First Sliver, but I find it perfectly respectable.

#16. Emry, Lurker of the Loch

Emry, Lurker of the Loch has a well-earned reputation as a combo artifact commander that focuses on establishing infinite loops aided by cards like Mirran Spy to untap the commander. The powerful recursion element makes it hard to keep this commander down, especially with affinity for artifacts constantly reducing the command tax. Youโ€™ll rarely spend more than on Emry.

#15. Alibou, Ancient Witness

I greatly appreciate Alibou, Ancient Witness as a card that enables artifact aggro in Commander, especially as it pertains to token artifact creatures. You can hit astoundingly hard, especially once you start to churn out hasty Constructs by the dozen.

#14. Szarel, Genesis Shepherd

Szarel, Genesis Shepherd offers some pretty intense value. I really appreciate that Wizards added the nontoken clause so that Treasure doesnโ€™t break this Jund commander (), but spreading counters around for cracking fetch lands and sacrificing random dorks still looks pretty strong. Itโ€™s also pretty cool to see a commander that cares about counters outside of Bant (), and we even have the right colors of insect typal effects! I doubt itโ€™s a break-out all-star or anything, but this is a solid commander.

#13. Braids, Arisen Nightmare

Braids, Arisen Nightmare excels as a sacrifice commander due to the high ceiling on its ability. If you sacrifice a permanent and make each of your opponents sacrifice a permanent, thatโ€™s three Blood Artist triggers. And if they choose to take a bunch of damage and let you draw three cards, thatโ€™s a fantastic advantage in its own right. Any combination therein is worth your time, too, so you end up with a cheap commander that has no bad options and plenty of upside.

#12. Tannuk, Steadfast Second

Tannuk, Steadfast Second takes a stab at being Sneak Attack in the command zone, and it does pretty well! I appreciate that they specified red creatures so it isnโ€™t just an Eldrazi commander, and red has plenty of decent creatures to smack your opponent with like Ancient Copper Dragon and Drakuseth, Maw of Flames. It has some utility because it lets you warp any artifact, like Portal to Phyrexia.

#11. Alpharael, Stonechosen

Alpharael, Stonechosen has an easy exploit in cards like Bloodletter of Aclazotz and Warlock Class that double life loss to one-tap your opponents, and itโ€™s relatively easy to enableโ€”you only need to crack a Treasure to enable void. Itโ€™s also an unfortunately telegraphed win, so you better have plenty of protection to keep Alpharael safe.

#10. Inspirit, Flagship Vessel

Inspirit, Flagship Vessel can do a lot of interesting things. If you want to jump straight to the powerful stuff, you can take infinite turns with Magistrate's Scepter and a proliferate trigger.

But you can also heap +1/+1 counters on cards like Hopeful Initiate and Anim Pakal, Thousandth Moon, or rely on it to power up flashy artifacts like Darksteel Reactor and Lux Artillery for something less conventional. You have access to many of the best proliferate effects in these colors, so you have plenty to work with.

#9. Mmโ€™menon, the Right Hand

Was Sensei's Divining Top anybody elseโ€™s first thought upon seeing Mm'menon, the Right Hand?

I think thatโ€™s really going to be a big application here, as this commander is just Mystic Forge on a rather creepy stick. This commander begs for topdeck manipulation like the Top and Scroll Rack, and it feels designed to be a combo machine. Though I suppose a fair deck that uses it as a form of card advantage and mana would be pretty good, too.

#8. Infinite Guideline Station

I donโ€™t like Infinite Guideline Station, though I admit it has potential as a commander. It offers a major advantage between the robot tokens and card draw, and it at least counts itself. Outside of the two spacecraft from the precons, it feels like the one most pushed to be a commander, and itโ€™s a fine choice. My main issue is that itโ€™s just such a generic, uninteresting value pile, and its typing is the only thing that meaningfully distinguishes it from other 5-color value piles like Jared Carthalion and Omnath, Locus of All that want you to play multicolored permanents.

#7. Hearthhull, the Worldseed

Hearthhull, the Worldseed offers an exceptionally powerful card draw ability considering that you can sacrifice the land you use to pay the cost and play an additional land to make up for the one you lost. Toss in a Crucible of Worlds effect so you donโ€™t run out of land drops, and you have a lands commander! Especially once we factor in turning sacrificed lands into damage. Thatโ€™s a great source of consistent damage to pressure your opponents that you could spin into a proper finisher with something like Squandered Resources.

#6. Kilo, Apogee Mind

Did somebody say Freed from the Real?

Kilo, Apogee Mind seems rather busted. Itโ€™s a fantastic source of proliferation, and it costs next to nothing once you get it in play. Sure, you could just attack, but you can trigger it with cards like Springleaf Drum and Relic of Legends to avoid risking it in combat. The real question is, what will you proliferate with it?

#5. The Gitrog Monster

The Gitrog Monster is among the strongest land commanders in the game thanks to the absurd card advantage it generates. Golgari () is all about self-mill, so it takes no effort to churn through your deck. There are even some wild combos you can perform with cards like Dakmor Salvage.

#4. Sami, Wildcat Captain

Though Sami, Wildcat Captain costs a lot of mana upfront, it recoups the cost in no time thanks to its absurdly broken text box. This commander looks primed to catch a reputation as a combo machine, and even if you use it โ€œfairlyโ€ to power out cards like Ancient Copper Dragon and Aurelia, the Warleader for explosive turnsโ€ฆ no you didnโ€™t.

#3. Jhoira, Weatherlight Captain

One of Izzetโ€™s () strongest artifact commanders, Jhoira, Weatherlight Captain is often built as a storm deck. Itโ€™s a natural fit; making cards like Mox Diamond, Mishra's Bauble, and Memnite cantrip while adding to your storm count provides the deck with a ton of momentum, which only gets stronger once you factor in cost reducers that make 1- or 2-mana artifacts cost nothing themselves. This is one of those commanders thatโ€™s so good itโ€™s hard to make it casual.

#2. Korvold, Fae-Cursed King

The best commanders tend to generate huge advantages, and card advantage or mana advantage are some of the valuable resources they can generate. Korvold, Fae-Cursed King goes hard on the card advantageโ€”harder than most, actually.

This is a busted commander because it generates card advantage just when you sneeze. Sure, Treasure is the really broken thing because you draw cards just for spending mana on other spells, but it works off fetch lands, Eldrazi Spawn, and just plain attacking. It turns basic game actions into card draw, which is just busted.

#1. Ragost, Deft Gastronaut

I wonโ€™t pretend that Ragost, Deft Gastronaut is a more powerful card than Korvold or Jhoira, but it gets all the vibe points. This is just such an interesting take on Food, burn, and artifact-matters, and itโ€™s a lobster. In the command zone! The charm of a commander doesnโ€™t always lie in its power level, and Ragost is a perfect example of this (though itโ€™s quite powerful, especially once you add a damage doubler like Solphim, Mayhem Dominus into the mix).

Commanding Conclusion

Infinite Guideline Station - Illustration by Piotr Dura

Infinite Guideline Station | Illustration by Piotr Dura

Edge of Eternities has a bigger impact on Commander compared to the average set due to the rule changes that allows us to use legendary spacecraft and vehicles as our commanders, but even the legendary creatures look pretty good. Whether you want to build around artifacts, lands, or something new, the set has something for everybody!

Which EOE commanders are you looking forward to building? Are you excited to play with/against spacecraft? Let me know in the comments below or on the Draftsim Discord!

Stay safe, and thanks for reading!

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6 Comments

  • Sylas July 22, 2025 10:56 pm

    Enternity Elevator cannot be your commander as only cards with a power/toughness box can be your commander acording to the new rules

    • Timothy Zaccagnino
      Timothy Zaccagnino July 23, 2025 10:14 am

      Oh you’re absolutely right, total oversight. Not just legendary spacecrafts, but specifically ones w/ power+toughness.
      Thanks for the catch Sylas!

  • Othros July 24, 2025 12:15 am

    You can’t warp from the command zone re: Haliyah. Warp specifies from hand.

    • Timothy Zaccagnino
      Timothy Zaccagnino July 24, 2025 10:45 am

      Good catch Othros, I’ve fixed that.

  • Nathan July 25, 2025 5:40 am

    100% disagree on Xu-Ifit. With cards like Conjurers Closet and the multitude of Instants like Feign Death or even Undying Counters, I think he’s extremely viable.

    • Timothy Zaccagnino
      Timothy Zaccagnino July 25, 2025 10:27 am

      Could definitely be some sweet ways to build around it.

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