Last updated on March 12, 2026

Verdant Catacombs - Illustration by Alayna Danner

Verdant Catacombs | Illustration by Alayna Danner

To this day, I’ve never met an MTG player who’s never gotten screwed by a bad land draw. Sometimes you get too few (mana screw) and sometimes you get too many (mana flood). Finding a good balance of lands is crucial to any deck.

One of the most powerful ways to do this is with fetch lands. We’ve talked about shock lands before, and now it’s time to talk about another useful way to smooth out your mana.

What Is a Fetch Land?

A fetch land is a nonbasic land that you can pay one life and sacrifice to search your library for a particular basic land type and put it into play. You can also search for a nonbasic land, but more on that later.

Fetch lands were originally printed in Onslaught and the original Zendikar.

Full List of Fetch Lands

Here's the list of what are known as “the fetch lands”:

Onslaught Allied Fetches

The Onslaught set was released in 2002 and brought the first five fetch lands with it: Windswept Heath (), Flooded Strand (), Polluted Delta (), Bloodstained Mire (), and Wooded Foothills ().

Unlike Mirage‘s “slow fetch” lands, these come into play untapped and you need to pay one life to sacrifice them and search for your land. They also align with one of the allied color pairs and can only fetch you a land from its pair. Oh, and the land you fetch comes into play untapped, too. Bonus!

The allied fetches were reprinted in Modern Horizons 3 in June 2024.

Zendikar Enemy Fetches

It took a long time, but Zendikar was released in 2009, and introduced five additional fetch lands: Marsh Flats (), Scalding Tarn (), Verdant Catacombs (), Arid Mesa (), and Misty Rainforest ().

These fetch lands encompassed the enemy color pairs to complete the set. The 2002 fetch lands plus Zendikar’s five quickly became popular among MTG players and they haven’t lost their popularity since.

These enemy fetches were also reprinted with the release of Modern Horizons 2 in June 2021.

Table could not be displayed.

What’s the Big Deal? Why Are Fetch Lands So Good?

Fetch lands are incredibly good because they fix your mana, can get basic or dual lands, provide a shuffle effect, and generate two landfall triggers.

What Can You Fetch?

Take a look at these lands, specifically their type line between the illustration and text box:

You’ll notice that Flooded Strand says “Land,” Hallowed Fountain reads “Lands – Plains Island,” and the Island says “Basic Land – Island.”

The matching basic land type "Island" on Hallowed Fountain and Island

Because Flooded Strand allows you to search your library for a Plains or an Island and doesn’t specify basic or nonbasic, you could grab an Island or you could grab the Hallowed Fountain shock land, since it has Plains and Island as its subtypes.

You could also grab Watery Grave, Temple Garden, Godless Shrine, Steam Vents, Sacred Foundry, or Breeding Pool, as each has either Plains or Island as a basic land type.

Quick note: You’d still have to pay the two life to have shock lands enter untapped, as their ETB condition still applies. The fetch lands don’t specify, so by default, the land they fetch enters untapped, unless the fetched card has a condition.

Shuffle Away

There’s also the “shuffle” effect, which can come in handy. Let’s say you’re using Brainstorm, which allows you to draw three cards and put two on top of your library. If you have cards in your hand that won’t be useful in the next couple of turns, you can cast Brainstorm, put the cards you don’t want on the top of your library, and then fetch a land. Many cards allow you to see the top of your library and play that card, and a shuffle becomes a bit of card selection.

You can shuffle and get rid of the useless cards. Combine this with a couple of scrying cards and you get great control over your draws.

Landfall Triggers

You can also trigger landfall effects multiple times when you use fetch lands the turn you play them since you put a second land onto the battlefield. You quickly pile up a massive advantage with cards like Tireless Provisioner, Omnath, Locus of Rage, and Felidar Retreat. Even mono color commanders can make this excuse to enjoy fetch lands in their deck

Fetch Lands in Modern, Legacy, Commander, Cube, and More

There are multiple uses of fetch lands in theory, but how useful are they in practice? Naturally, it depends on your game style. They can simply be used for better mana in some decks while other decks rely on them to work.

Modern, Legacy, Vintage, Commander, and Cube are non-Standard formats that find fetch lands particularly useful because you have access to more cards. Every deck needs to take multiple win conditions into account in these formats because of their variation.

Players tend to use multiple colors while building decks in these formats (more so than in Standard). Fetch lands help your deck become more versatile with access to more cards across colors.

Some players argue that deck-thinning isn’t a solid strategy and is generally useless, but there’s still a good amount of people who use fetch lands to get the mana base they want quickly and reduce their chances of drawing additional lands. The benefit is marginal, but Magic is a game of small decisions. Sometimes you'll need to consider the cost of paying one additional life vs. the chance of drawing an extra land you don't need.

If you want a pro's opinion on how to build a deck with a solid mana base in a format like Modern, Reid Duke has a course that touches on this.

Money Talks: Why Are Fetch Lands So Expensive?

Wooded Foothills | Illustration by Chris Ostrowski

Wooded Foothills | Illustration by Chris Ostrowski

Fetch lands are expensive because of their wide use across formats and their relatively low number of printings.

You can buy them from other players, but prices vary greatly, from $10 to $15 USD for rare older prints to a whopping $200+ USD for mythic reprints in releases like the Onslaught fetches as Magic judge promos.

Special Sets and Releases

Magic: The Gathering Modern Horizons 2 Draft Booster Box | 36 Packs (540 Magic Cards)
Magic: The Gathering Modern Horizons 3 Play Booster Box - 36 Packs (504 Magic Cards)
Magic: The Gathering Modern Horizons 2 Draft Booster Box | 36 Packs (540 Magic Cards)
Magic: The Gathering Modern Horizons 3 Play Booster Box - 36 Packs (504 Magic Cards)
Price not available
$279.99
-
Amazon Prime
Magic: The Gathering Modern Horizons 2 Draft Booster Box | 36 Packs (540 Magic Cards)
Magic: The Gathering Modern Horizons 2 Draft Booster Box | 36 Packs (540 Magic Cards)
Price not available
-
Magic: The Gathering Modern Horizons 3 Play Booster Box - 36 Packs (504 Magic Cards)
Magic: The Gathering Modern Horizons 3 Play Booster Box - 36 Packs (504 Magic Cards)
$279.99
Amazon Prime

Supply is a main reason for the price of fetch lands. There were only a limited number of reprints for the 10 fetch lands. The Onslaught lands were reprinted in Khans of Tarkir in 2014, and Modern Horizons 3 in 2024, while Zendikar’s were reprinted in Modern Masters in 2017 and then again in Modern Horizons 2 in 2021.

Although Zendikar Expeditions came with 10 fetch lands back in 2016, they are quite rare, so the demand is still greater than the supply.

You can also get fetch lands from a booster box of Khans of Tarkir, which can net you somewhere between none or up to six fetch lands, but it’s a risky deal. There are more rares in Modern Horizons 3 play boosters but the box is more expensive.

Finally, you can get the enemy fetch lands from Zendikar in Secret Lair: Ultimate Edition.

Windswept Heath | Illustration by Anthony S. Waters

Windswept Heath | Illustration by Anthony S. Waters

In short, you can either go price hunting on an MTG card trading site like TCGplayer, get some MM3, MH2, MH3 packs, or wait for future reprints.

How to Get Fetch Lands for Cheap

So we've established that the fetch lands are powerful lands, expensive and valuable, but if you play certain formats, you gotta have 'em. So what do you do?

Fetch Land Sellers

Be smart about buying these. I recommend you buy them on an open marketplace instead of from one seller. One seller may have a significantly higher markup than others, so when you buy from somewhere that has multiple sellers competing, you're bound to get a better price.

A great example here is eBay:

You can score some seriously good deals by combing through the listings, particularly if a seller has underpriced something inadvertently.

A similarly good option are singles from Amazon like Bloodstained Mire. Although there's no “low listing and bidding,” prices are typically pretty comparable (with multiple sellers competing), including with shipping.

Affordable, at least for an older MTG card.

Table could not be displayed.

Condition

Totally understandable if you can't afford the fancy blinged-out judge promo or Zendikar expedition versions. In fact, I personally don't mind if the card is in moderately played condition. The card does the same thing!

This is where TCGplayer can help out. The website has a marketplace of different sellers that list their best prices and the condition of the card for sale. So if you search for a Bloodstained Mire, maybe you can find a cheaper one with the condition selector:

TCGplayer condition and price points for Bloodstained Mire (MH3)

On Magic Online

The economy in Magic Online is utterly different than that of “real life.” Cheap cards IRL can cost a fortune on MTGO and vice versa. But the market there is pretty liquid, so you should be able to get a reasonable price. You can check the online pricing very easily on Cardhoarder or use their loan program to gain flexibility in what cards you can play.

Honorable Mentions and Cheaper Alternatives

Modern Horizons 3 Landscapes

Much like panorama's that came before them, the landscapes in MH3 provide colorless mana, can search for one of three basic land types, and have a cycling mode that is generally better than deck thinning.

The “Originals:” Mirage Slow Fetch Lands

The first type of “fetch land” was released in 1996 with Mirage. These were Flood Plain, Bad River, Rocky Tar Pit, Mountain Valley, and Grasslands.

The issue is that the lands these fetches come into play tapped, so you have to wait a turn before you can use them. This means trading tempo for better mana development, which kind of sucks. These fetch lands are known as “slow-fetches,” and although they were very popular way back when, nowadays you’ll usually only spot them in budget decks.

OK, let's take a look at some other iterations:

Panorama Fetches

These can tap for a single colorless mana and can be useful for decks that use artifacts alongside multiple colors. However, they cost mana to sacrifice, can only fetch basic lands, and the lands they fetch come to play tapped, so they’re not ideal.

Blighted Woodland

Blighted Woodland

This can also be tapped for a colorless mana and allows you to fetch two basic lands, but at the cost of four mana, which essentially means skipping a turn.

Fabled Passage

Fabled Passage

Fabled Passage is still outside some budgets at around $5, but does a good job of getting you a potentially untapped basic land that you need.

Thawing Glaciers

Thawing Glaciers

An old fetch land that allows you to play multiple lands in a single turn and returns to your hand at the end of the turn, but you’ll need to spend a couple of turns to fully utilize it.

More Alternatives to Fetch Lands

There are a couple more slow-fetch lands that essentially have the same mechanics as these ones and they’re cheaper than their more useful counterparts, so scoop these up on a budget and try cards like:

Can Fetch Lands Tap for Mana?

No, fetch lands do not tap for mana on their own.

Do Fetch Lands Have Color Identity?

Fetch lands do not have a color identity because they have no mana symbols.

Which is Better a Shock Land or a Fetch Land?

Arid MesaSacred Foundry

Quick answer: both. A fetch land is generally better than a shock land, though there are pros and cons to each.

For instance, you'd rather lose less life and have the option to search for the exact land you need with Arid Mesa. Sacred Foundry on the other hand is one card that can provide different mana on different turns, plus, shock lands are a bit easier to come across, and thus shock lands have more availability. But if you can afford them, they work beautifully together.

Final Fetch

Marsh Flats | Illustration by Alayna Danner

Marsh Flats | Illustration by Alayna Danner

Although their name might be cheesy, fetch lands have significant impact on any deck you add them to. They offer great control over a deck’s mana flow for a measly sacrifice of 1 life. Newer players might shy away from paying that cost, but veterans have long seen the benefit of these pricey go-getters.

They might not be in Standard's rotation—at least for now—but they’re sought after in almost any format they’re legal in. Be it Modern, Legacy, Commander, or Cube, there are lots of players who are willing to pay a lot of money to have them in their decks. What do you think? Are they nuts or are these cards just too powerful? Discuss them on Draftsim's Discord or drop your comment below.

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3 Comments

  • Real Estate Developer October 11, 2023 10:06 am

    Great article! Any thoughts on the New Capenna fetches where they sacrifice on ETB with the life gain in comparison to the Alara fetches? I’m considering slotting some in for my mono-white deck. Thanks!

    • Jake Henderson
      Jake Henderson October 16, 2023 6:55 am

      Hey, thanks for reading!

      I don’t typically include them as I try to stray away from tapped lands in general (my playgroup is fast). However, I think they’re a great addition if your deck already has a lot of lifegain payoffs to begin with!

  • soundoftext March 2, 2024 11:18 pm

    Great article! I’ve been wondering about Fetch Lands and how they work in Magic. It’s really helpful to have a clear explanation of what they are and how to get them for cheap. Thanks for sharing!

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