Last updated on September 12, 2026

Reconstruct History | Illustration by Campbell White
Artifacts are a pretty straight-forward permanent type in Magic. Like creatures and enchantments, they hang around on the field after being cast, can have static, triggered, or activated abilities, and tend to die to removal.
But the graveyard need not spell the end for your artifacts! Many decks make a habitโnay, an entire strategy out of returning their artifacts from the graveyard, baiting out those removal spells just to return that Mycosynth Lattice to the field or cheat a Portal to Phyrexia into play with a Trash for Treasure.
There are so many options for returning your artifacts from the graveyard across every color. Letโs take a look at some of the best!
What Is Artifact Recursion?

Campus Renovation | Illustration by Robin Olausson
โRecursionโ refers to effects that return cards from the graveyard to a playerโs hand. Recursion is often used interchangeably with โreanimationโ, but they arenโt the same. Reanimation returns the card to the battlefield, but recursion technically means returning it to your hand (or having the option to cast it again from the graveyard). Refurbish is artifact reanimation, while Reconstruction is artifact recursion.
That said, weโll be listing both recursive and reanimating spells for our artifacts. Theyโre usually used in the same decks, so it makes sense to list them together!
#41. Glissa, the Traitor
Glissa, the Traitor trades your opponentโs dead creatures for artifacts in your graveyard. So long as you can keep destroying creatures (or your opponents keep sacrificing them for their aristocrats effects), youโll keep returning artifacts to your hand. Luckily, this zombie elf makes that super easy for you as a first strike + deathtouch creature.
#40. Roar of Reclamation
Roar of Reclamation is a swingy effect depending on the shape of your Commander pod. If youโre the only Oswald Fiddlebender player, this is a great include! But if youโre frequently facing down a Keskit, the Flesh Sculptor/Armix, Filigree Thrasher deck, this pricey sorcery can be more detrimental than not.
#39. Abueloโs Awakening
Abuelo's Awakening takes the 4-mana Refurbish effect whiteโs known for an appends an X-cost to it to turn the returned card into a 1/1 flying spirit with +1/+1 counters. While this white sorcery can definitely turn a board state on its head, I donโt like that it suddenly leaves your reanimated Vedalken Orrery vulnerable to creature-based removal.
#38. Junk Diver + Myr Retriever
Junk Diver and Myr Retriever are two halves of the same combo coin. Alongside any free sacrifice outlet like Ashnod's Altar or Krark-Clan Ironworks, these two can loop each other (or another artifact) into and out of the battlefield infinitely. Perfect for the combo kill with Disciple of the Vault or turning all that colorless mana into an uber-Fireball.
#37. Scrap Trawler
Scrap Trawler is one of the most obnoxious artifact recursion pieces out there. It's nearly guaranteed to get you at least one cheap artifact back from the graveyard. Perfect in my Keskit, the Flesh Sculptor deck where Iโm sacrificing multiple artifacts as part of a single activation, then returning them to my hand, ready to be re-cast and sacrificed for value on the following turn.
#36. Scholar of the Lost Trove
Scholar of the Lost Trove is a whopping 7 mana, but it lets you cast an artifact from your graveyard for free when it ETBs. Best used on an artifact that costs at least 8 mana and comes with an ETB effect of its own; Portal to Phyrexia and Filigree Angel are great reanimation targets to consider. It's fairly easy to repeat the Scholarโs effect, too. Just add Essence Fluxs and weโre off to the races.
#35. Mishra, Tamer of Mak Fawa
Mishra, Tamer of Mak Fawa can recur any artifact in your graveyard for , but just once! Unearth exiles that card at the end of the turn/when it leaves the battlefield, making Mishra best for reanimating artifact creatures you plan to hurl at your opponents with wild abandon or mana rocks you donโt mind sacrificing for some value. Consider cards like Mycosynth Wellspring or a cheeky Tormod's Crypt to surprise that Muldrotha, the Gravetide player.
#34. Open the Vaults
Open the Vaults is 1 mana less than Roar of Reclamation, but it also hits everyone's enchantments as well as their artifacts. This sorcery is the cheapest way in white to return your entire โyardโs worth of artifacts to the field, but it runs the risk of giving your opponents the same if not more advantage than you generated off your 6-mana investment. It's strong, but be mindful of your opponentsโ graveyards before casting it!
#33. Reconstruction
Reconstruction is from Antiquities, but you wouldnโt know it since every Antiquities printing of this card is missing the MTG set symbol. Reconstruction is a 1-mana Disentomb for your artifacts. Itโs about as basic as it gets, but it's still a fair price for some cheap artifact recursion.
#32. Brilliant Restoration
Brilliant Restoration is technically harder to cast than Roar of Reclamation, but it hits only your graveyard and returns all enchantments to the battlefield in addition to your artifacts. Definitely better in most instances, removing the chance of helping your opponents.
#31. Campus Renovation
Campus Renovation functions as a Refurbish with a bonus Reckless Impulse stapled on. This Boros sorcery is useful in situations when you need to recover from some removal but also donโt want to waste your entire turn replaying an artifact youโve cast once already. The extra two cards off the top give you that much more advantage your following turn, hopefully keeping you from 2-for-1ing yourself and wasting several turns trying to stick an artifact.
#30. Beacon of Unrest
Beacon of Unrest from the cycle of Fifth Dawn Beacons pulls a creature or artifact from any graveyard into play under your control, then shuffles itself back into your library. While 5 mana for a very loosely restricted reanimation spell is a little steep, this still sees play in many Commander decks. Itโs hard to repeat this black sorcery's effect due to the shuffle-away clause, but the value from a single casting is still on par with what a reanimation spell should be.
#29. Arcbound Reclaimer
The modular creatures from the original Mirrodin block work together by moving their +1/+1 counters around as they die. Arcbound Reclaimer can remove a +1/+1 from itself to put an artifact from your graveyard on top of your library.
Really, Reclaimerโs value has a fairly low ceiling. Moving the cards to the top of your library locks you out of playing them that turn (unless you can draw into them, of course), and there isnโt much reason to return more than one per turn. Still, an instant speed ability to pull a card from your graveyard canโt be understated, especially if youโre relying on key cards in your graveyard to execute a combo.
Hanna, Ship's Navigator has a repeatable activated ability to return an artifact or enchantment from your graveyard to your hand. Hanna is one of the more consistent stax commanders in Magic since it can be very hard to permanently remove those Norn's Annex and Crawlspace effects. Three mana is certainly less than ideal for what amounts to an Argivian Find, but Hannaโs repeatability and presence in the command zone are what makes this human artificer a powerful artifact recursion engine.
#27. Buried Ruin
Buried Ruin mostly sees play in decks without ready access to artifact recursion since it has no color identity. Sacrificing a land to return an artifact to your hand isnโt amazing, but in a pinch youโll be thankful you could grab those Lightning Greaves back. The best part is that it enters untapped, so you can activate it immediately rather than broadcasting to the table that youโll be recurring the next important artifact they destroy.
#26. Ishgard, the Holy See
The rare town cycle from the Final Fantasy set provides an interesting twist on adventures. You can play the land if needed or save it for later to play the adventure. Ishgard, the Holy See is a 5-mana recursion sorcery that grabs two artifacts and/or enchantments. This card plays best when returning aggressively-slanted white artifact cards like Steel Seraph.
#25. Trading Post
Trading Post is one of those perfectly designed boring cards. It doesnโt do anything too flashy, but its utility is undeniable. Its four abilities each cost 1 generic mana and a tap, but their versatility is endless. It's one of the best artifact token generators, works for lifegain strategies, and it's a solid sacrifice outlet.
#24. Redress Fate
Mass reanimation for 4 mana sure does seem like a miracle. The 8-mana cost on Redress Fate isnโt insurmountable if you can prolong a game, but you may just be living for the miracle draw. Some top deck fixing cards like Insidious Dreams can help you to cast Redress Fate for cheap to return all your artifacts (and enchantments) to the battlefield.
#23. Call Damage Control
Call Damage Control excels with its flexibility. You can return most permanent types to your hand and snag two of them, so itโs always card advantage when you get two modes. Iโd hesitate to call this a 2-mana Divination, but the comparison is there. This works best in decks built around mechanics like self-mill and discard to keep the graveyard stocked with options.
#22. The Eighth Doctor
The Eighth Doctor lets you cast one historic permanent (read: artifact) from your graveyard once during each of your turns. If it leaves the battlefield after that, it's exiled instead of being put in the graveyard. Regardless of how you feel about Paul McGann, The Eighth is a pretty good Azorius commander for an artifacts deck. Despite its steep 6-mana casting cost, The Eighth Doctor functions as a stronger Emry, Lurker of the Loch that can still participate in combat with its 4/4 body.
#21. Bilbo, Thief in the Night
Bilbo, Thief in the Night has proven to be a powerful multifaceted card, largely because of its artifact synergies. In Modern, youโll find its attack trigger used to recur cheap artifacts like Mishra's Bauble and Aether Spellbomb as a source of card advantage. In Commander, you might see it as part of a Mystic Forge/Sensei's Divining Top combo, though recurring cards like Lion's Eye Diamond is still on the table.
#20. Harnessed Snubhorn
As a Gatecrash apologist, I like to think of Harnessed Snubhorn as a sort-of โfixedโ Treasury Thrull. They're both big-ish creatures that can recur artifacts during your combat phase. The poor 6-mana thrull is too slow to really make a difference, but it does recur an artifact on its attack trigger, instead of the damage trigger required for this dinosaur.
However, Harnessed Snubhorn has the advantage of being a 2/5 with vigilance, making it a better attacker and blocker than the thrull, and it returns that artifact to the field instead of your hand. In almost every case, this white creature beats out the Treasury Thrull in terms of artifact-recursion-on-a-body-in-the-combat-phase.
#19. Dr. Madison Li
The combination of energy and artifacts just seems to go together. Dr. Madison Li has a built-in way to get energy counters and an ability to turn those counters into refurbishing an artifact card. This is a wonderful repeatable recursion ability that you can effectively build around when you pair Dr. Li with cards like Aetherworks Marvel and Electrosiphon.
#18. Ironsoul Enforcer
Ironsoul Enforcer slots really well with those equipment-loving Voltron commander decks, returning artifacts from your graveyard whenever it or a commander you control attacks. Here you have the opportunity to recur two artifacts per turn and capitalize on ETB effects from weapons like Maul of the Skyclaves.
#17. Wake the Past
If youโre running both red and white in your artifacts deck, Wake the Past is the mass reanimation you want. Besides only hitting your own graveyard, this Boros sorcery will grant haste to all those recently returned artifact creatures youโre running, for just 1 more mana than Open the Vaults. It's a no-brainer effect for these colors and deserves a staple spot in all artifact decks that can spare it.
#16. Fix Whatโs Broken
Mass artifact reanimation can power extremely unfair strategies. Fix What's Broken is most at home with artifact sacrifice outlets like Krark-Clan Ironworks and Grinding Station that can repurpose trinkets and baubles into lethal finishers.
#15. Lorehold Charm
Part of Lorehold Charmโs potential comes from its colors, as two visits to Strixhaven have imbued red-white with gravebreak synergies that love to see artifacts leave the graveyard. The flexibility is also great. You can recur a cheap creature instead of an artifact, or use this charm as a removal spell that scales well in Commander. The anthem is the least useful of its abilities, but you never know when trample takes out a planeswalker or the power boost ends a player.
#14. Scrap Mastery
Did you know they made a red Living Death? Not only does Scrap Mastery recur multiple artifacts better than any other red spell, it also acts as a one-sided board wipe for your opponentโs artifacts. Chances are they wonโt have invested as heavily into artifacts as you have; while youโll be returning your Mycosynth Lattice and Darksteel Forge to the field, theyโll be left without their Sol Rings and Arcane Signets.
#13. Sharuum the Hegemon
The older Elder Dragon Highlander players among you may remember a time pre-Commander precons when Sharuum the Hegemon was the best artifact commander in Magic. Sharuum was the enabler to hundreds of artifact-based combos, most notably the Thopter Foundry/Time Sieve/Sword of the Meek combo. It goes infinite with a Phyrexian Metamorph, a Sculpting Steel, a Thopter Assemblyโฆ basically, if you sneeze too close to this sphinx, Sharuum combos out before someone can say โbless youโ.
#12. Salvation Engine
Salvation Engine is a solid piece to add to your white artifact decks. Itโs an anthem for your artifact creatures, and it can refurbish when itโs crewed and attacks. This card fits in well with some artifact commanders like Mendicant Core, Guidelight and Kotori, Pilot Prodigy. If you can fill the board with artifact creatures, the crew cost should be easy and the aggro attacks should be sweet.
#11. Daretti, Rocketeer Engineer
The newest version of Daretti packs just as much artifact support as the others. Daretti, Rocketeer Engineer fits well into an affinity deck. The high mana values of artifact affinity cards like Chiss-Goria, Forge Tyrant should boost this cardโs power, and you should have plenty of sacrificial pieces from a card like Sai, Master Thopterist. Sacrifice some of these small artifacts to bring back some of your bomb artifacts instead.
#10. Dance of the Manse
The only thing better than reanimating a bunch of artifacts is reanimating them, and reanimating a bunch enchantments, and then animating them into 4/4 creatures. Dance of the Manse does just that. Turning your field of artifacts into a board of actual combat threats has been a tried-and-true strategy for artifact decks ever since Karn, Silver Golem, and this spell's take on this classic effect can feel like you just pulled a Rise of the Dark Realms out for 8 mana.
#9. Daretti, Scrap Savant
Daretti, Scrap Savant has two artifact recursion abilities. Its second ability is a Trash for Treasure, already useful if you used its first loyalty ability to rummage a few artifacts into your graveyard. This artifact-loving planeswalkerโs -10 ability is the ultimate artifact recursion. If you can somehow manage to execute Darettiโs last loyalty ability, the emblem it creates basically ensures youโll never lose an artifact ever again. Absent a Bojuka Bog or exile effects, those artifacts are re-entering at the end of the turn.
While Darettiโs final ability wonโt necessarily end the game for you, it effectively freezes your board state as far as artifacts are concerned; even if you donโt have your winning combo on the board yet, youโll have all the time you need to assemble it.
#8. Anrakyr the Traveller
Not only is Anrakyr the Traveller one of the best ways to recur artifacts from your graveyard, this black creatureโs also one of the best ways to cast artifacts, period. Most Magic players are familiar with the insane amount of value you generate when you can start paying life instead of mana for spells (hello, Bolas's Citadel), and in a 40-life format like Commander, those costs hardly make a dent in your life total. Entomb your favorite artifact, drop Anrakyr on turn 4, and laugh as you blow past your opponents.
#7. Dakkon, Shadow Slayer
The beautiful Dakkon, Shadow Slayer is a 3-mana planeswalker that hits the field with loyalty counters equal to the number of lands you have in play. This means thereโs a reasonable chance youโll activate Dakkonโs final ability the turn it comes down, getting you an artifact from your hand or graveyard for free! Three mana to pull this out in the late game is more than enough value to make Dakkon an auto-include in your Esper artifacts decks, and its built-in surveil ability and creature removal make it a great early play as well.
#6. Salvaging Station
Salvaging Station easily goes infinite with any cheap artifact and sacrifice outlet; something as simple as an Ornithopter and a Goblin Bombardment basically ends the game. Of course, it plays well with its buddies Blasting Station, Grinding Station, and Summoning Station, too.
#5. Academy Ruins
This legendary land is premium repeatable artifact recursion by virtue of its cheap activation cost and hard-to-kill permanent type. Short of a Field of Ruin or Wasteland, your Academy Ruins should be safe from harm and ready to recur any artifact in your graveyard at instant speed.
#4. Trash for Treasure
Redโs access to artifact recursion usually takes the shape of various Trash for Treasure effects. The namesake card is best used to trade a cheap artifact on your field (like an Ichor Wellspring) for something huge and valuable in your graveyard. At 3 mana, this is a better reanimation rate than Refurbish. It also provides a great sacrifice outlet for cards like Mycosynth Wellspring and Junk Diver.
#3. Silas Renn, Seeker Adept
While Commander 2016โs Silas Renn, Seeker Adept doesnโt get you an artifact back for free, its damage trigger doesnโt require mana so youโll probably have some open to cast the artifact. If youโre looking for a consistent source of artifact recursion in your command zone, Silas Renn is your card. It gets even better when partnered with Armix, Filigree Thrasher or Glacian, Powerstone Engineer.
#2. Emry, Luker of the Loch
Emry, Lurker of the Loch can tap to let you cast an artifact from your graveyard. It also loads up your graveyard with some juicy artifacts to cast when it enters. While still a solid blue commander, this merfolk wizard is best suited to combo decks or recuring small eggs and baubles, rather than bringing back your chunky artifacts like Wurmcoil Engine or Darksteel Angel.
#1. Goblin Welder
Goblin Welder is one of the best ways to return your artifacts to the battlefield. A 1-mana red creature that only needs to tap to activate, this Vintage-playable goblin is the quickest way to turn that 0-mana Phyrexian Walker into a Wondrous Crucible in a flash.
Best Artifact Recursion Payoffs
If your game plan revolves around casting and returning artifacts from your graveyard, there are a few powerful bombs you should consider for your deck.
Firstly, which artifacts are the best to throw into your graveyard? The large mana disparity between powerful bombs like Portal to Phyrexia and the cost of Trash for Treasure is what these recursion cards are all about. Some other bomb artifacts to recur are Myr Battlesphere, Darksteel Forge, and Cityscape Leveler.
You can of course use these artifact recursion cards as insurance against opposing artifact destruction. However, you may want to be more proactive and enable your recursion effects by filling your graveyard. Self-mill cards like Millikin and discard cards like Faithless Looting are prime tools for filling your graveyard with viable artifacts.
Many of the artifact recursion cards require โscrapโ for a sacrifice. You can always sacrifice artifact tokens like Map or Blood tokens, and a card like Academy Manufactor can be a huge help. Or you can sacrifice cheap artifacts with dying effects like Ichor Wellspring or Myr Retriever.
A truly great payoff for this strategy is Kappa Cannoneer. Improvise means you wonโt have any trouble casting this 6-mana monster, ward means itโll be a pain to remove, and itโll just become a larger and larger unblockable wall of damage each turn as you return artifacts from your graveyard to the field.
Blasting Station, Grinding Station, and Summoning Station all synergize well with either sacrificing artifacts or returning them to the battlefield. Depending on your favorite flavor of infinite combo, you can use these artifacts in conjunction with Salvaging Station or just about any other artifact recursion to deal hundreds of damage, mill out your opponents, or create an unstoppable force of 2/2 pincher tokens. Repurposing Bay is a sacrifice outlet to help you fetch the artifacts you need.
Iโd also be remiss not to mention the planeswalker that should be on every colorless buildโs mind: Ugin, Eye of the Storms. This planeswalker has everything an artifact deck, or really any deck needs: repeatable removal, card draw, mana production, and a killer final loyalty ability.
Wrap Up

Lorehold Charm | Illustration by Ksenia Kim
Artifacts have been an essential part of Magic since its inception. They occupy an important design space between creatures and enchantments that gives them their own unique flavor and mechanics. The way spells and permanents interact with artifacts has rarely changed, and Iโd bet my bottom dollar theyโll stay roughly the same for the next 30 years of Magic.
What are your favorite artifacts to return from the grave? Which recursion spells are worth it in your deck, and which do you skip? Let me know in the comments, or over in the Draftsim Discord. Also check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.
Thanks for reading! Never stop scrappinโ!
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