Last updated on September 12, 2026

Reconstruct History - Illustration by Campbell White

Reconstruct History | Illustration by Campbell White

Artifacts are a pretty straight-forward permanent type in Magic. Like creatures and enchantments, they hang around on the field after being cast, can have static, triggered, or activated abilities, and tend to die to removal.

But the graveyard need not spell the end for your artifacts! Many decks make a habitโ€“nay, an entire strategy out of returning their artifacts from the graveyard, baiting out those removal spells just to return that Mycosynth Lattice to the field or cheat a Portal to Phyrexia into play with a Trash for Treasure.

There are so many options for returning your artifacts from the graveyard across every color. Letโ€™s take a look at some of the best!

What Is Artifact Recursion?

Campus Renovation - Illustration by Robin Olausson

Campus Renovation | Illustration by Robin Olausson

โ€œRecursionโ€ refers to effects that return cards from the graveyard to a playerโ€™s hand. Recursion is often used interchangeably with โ€œreanimationโ€, but they arenโ€™t the same. Reanimation returns the card to the battlefield, but recursion technically means returning it to your hand (or having the option to cast it again from the graveyard). Refurbish is artifact reanimation, while Reconstruction is artifact recursion.

That said, weโ€™ll be listing both recursive and reanimating spells for our artifacts. Theyโ€™re usually used in the same decks, so it makes sense to list them together!

#41. Glissa, the Traitor

Glissa, the Traitor

Glissa, the Traitor trades your opponentโ€™s dead creatures for artifacts in your graveyard. So long as you can keep destroying creatures (or your opponents keep sacrificing them for their aristocrats effects), youโ€™ll keep returning artifacts to your hand. Luckily, this zombie elf makes that super easy for you as a first strike + deathtouch creature.

#40. Roar of Reclamation

Roar of Reclamation

Roar of Reclamation is a swingy effect depending on the shape of your Commander pod. If youโ€™re the only Oswald Fiddlebender player, this is a great include! But if youโ€™re frequently facing down a Keskit, the Flesh Sculptor/Armix, Filigree Thrasher deck, this pricey sorcery can be more detrimental than not.

#39. Abueloโ€™s Awakening

Abuelo's Awakening

Abuelo's Awakening takes the 4-mana Refurbish effect whiteโ€™s known for an appends an X-cost to it to turn the returned card into a 1/1 flying spirit with +1/+1 counters. While this white sorcery can definitely turn a board state on its head, I donโ€™t like that it suddenly leaves your reanimated Vedalken Orrery vulnerable to creature-based removal.

#38. Junk Diver + Myr Retriever

Junk Diver and Myr Retriever are two halves of the same combo coin. Alongside any free sacrifice outlet like Ashnod's Altar or Krark-Clan Ironworks, these two can loop each other (or another artifact) into and out of the battlefield infinitely. Perfect for the combo kill with Disciple of the Vault or turning all that colorless mana into an uber-Fireball.

#37. Scrap Trawler

Scrap Trawler

Scrap Trawler is one of the most obnoxious artifact recursion pieces out there. It's nearly guaranteed to get you at least one cheap artifact back from the graveyard. Perfect in my Keskit, the Flesh Sculptor deck where Iโ€™m sacrificing multiple artifacts as part of a single activation, then returning them to my hand, ready to be re-cast and sacrificed for value on the following turn.

#36. Scholar of the Lost Trove

Scholar of the Lost Trove

Scholar of the Lost Trove is a whopping 7 mana, but it lets you cast an artifact from your graveyard for free when it ETBs. Best used on an artifact that costs at least 8 mana and comes with an ETB effect of its own; Portal to Phyrexia and Filigree Angel are great reanimation targets to consider. It's fairly easy to repeat the Scholarโ€™s effect, too. Just add Essence Fluxs and weโ€™re off to the races.

#35. Mishra, Tamer of Mak Fawa

Mishra, Tamer of Mak Fawa

Mishra, Tamer of Mak Fawa can recur any artifact in your graveyard for , but just once! Unearth exiles that card at the end of the turn/when it leaves the battlefield, making Mishra best for reanimating artifact creatures you plan to hurl at your opponents with wild abandon or mana rocks you donโ€™t mind sacrificing for some value. Consider cards like Mycosynth Wellspring or a cheeky Tormod's Crypt to surprise that Muldrotha, the Gravetide player.

#34. Open the Vaults

Open the Vaults

Open the Vaults is 1 mana less than Roar of Reclamation, but it also hits everyone's enchantments as well as their artifacts. This sorcery is the cheapest way in white to return your entire โ€˜yardโ€™s worth of artifacts to the field, but it runs the risk of giving your opponents the same if not more advantage than you generated off your 6-mana investment. It's strong, but be mindful of your opponentsโ€™ graveyards before casting it!

#33. Reconstruction

Reconstruction

Reconstruction is from Antiquities, but you wouldnโ€™t know it since every Antiquities printing of this card is missing the MTG set symbol. Reconstruction is a 1-mana Disentomb for your artifacts. Itโ€™s about as basic as it gets, but it's still a fair price for some cheap artifact recursion.

#32. Brilliant Restoration

Brilliant Restoration

Brilliant Restoration is technically harder to cast than Roar of Reclamation, but it hits only your graveyard and returns all enchantments to the battlefield in addition to your artifacts. Definitely better in most instances, removing the chance of helping your opponents.

#31. Campus Renovation

Campus Renovation

Campus Renovation functions as a Refurbish with a bonus Reckless Impulse stapled on. This Boros sorcery is useful in situations when you need to recover from some removal but also donโ€™t want to waste your entire turn replaying an artifact youโ€™ve cast once already. The extra two cards off the top give you that much more advantage your following turn, hopefully keeping you from 2-for-1ing yourself and wasting several turns trying to stick an artifact.

#30. Beacon of Unrest

Beacon of Unrest

Beacon of Unrest from the cycle of Fifth Dawn Beacons pulls a creature or artifact from any graveyard into play under your control, then shuffles itself back into your library. While 5 mana for a very loosely restricted reanimation spell is a little steep, this still sees play in many Commander decks. Itโ€™s hard to repeat this black sorcery's effect due to the shuffle-away clause, but the value from a single casting is still on par with what a reanimation spell should be.

#29. Arcbound Reclaimer

Arcbound Reclaimer

The modular creatures from the original Mirrodin block work together by moving their +1/+1 counters around as they die. Arcbound Reclaimer can remove a +1/+1 from itself to put an artifact from your graveyard on top of your library.

Really, Reclaimerโ€™s value has a fairly low ceiling. Moving the cards to the top of your library locks you out of playing them that turn (unless you can draw into them, of course), and there isnโ€™t much reason to return more than one per turn. Still, an instant speed ability to pull a card from your graveyard canโ€™t be understated, especially if youโ€™re relying on key cards in your graveyard to execute a combo.

#28. Hanna, Shipโ€™s Navigator

Hanna, Ship's Navigator

Hanna, Ship's Navigator has a repeatable activated ability to return an artifact or enchantment from your graveyard to your hand. Hanna is one of the more consistent stax commanders in Magic since it can be very hard to permanently remove those Norn's Annex and Crawlspace effects. Three mana is certainly less than ideal for what amounts to an Argivian Find, but Hannaโ€™s repeatability and presence in the command zone are what makes this human artificer a powerful artifact recursion engine.

#27. Buried Ruin

Buried Ruin

Buried Ruin mostly sees play in decks without ready access to artifact recursion since it has no color identity. Sacrificing a land to return an artifact to your hand isnโ€™t amazing, but in a pinch youโ€™ll be thankful you could grab those Lightning Greaves back. The best part is that it enters untapped, so you can activate it immediately rather than broadcasting to the table that youโ€™ll be recurring the next important artifact they destroy.

#26. Ishgard, the Holy See

Ishgard, the Holy See

The rare town cycle from the Final Fantasy set provides an interesting twist on adventures. You can play the land if needed or save it for later to play the adventure. Ishgard, the Holy See is a 5-mana recursion sorcery that grabs two artifacts and/or enchantments. This card plays best when returning aggressively-slanted white artifact cards like Steel Seraph.

#25. Trading Post

Trading Post

Trading Post is one of those perfectly designed boring cards. It doesnโ€™t do anything too flashy, but its utility is undeniable. Its four abilities each cost 1 generic mana and a tap, but their versatility is endless. It's one of the best artifact token generators, works for lifegain strategies, and it's a solid sacrifice outlet.

#24. Redress Fate

Redress Fate

Mass reanimation for 4 mana sure does seem like a miracle. The 8-mana cost on Redress Fate isnโ€™t insurmountable if you can prolong a game, but you may just be living for the miracle draw. Some top deck fixing cards like Insidious Dreams can help you to cast Redress Fate for cheap to return all your artifacts (and enchantments) to the battlefield.

#23. Call Damage Control

Call Damage Control

Call Damage Control excels with its flexibility. You can return most permanent types to your hand and snag two of them, so itโ€™s always card advantage when you get two modes. Iโ€™d hesitate to call this a 2-mana Divination, but the comparison is there. This works best in decks built around mechanics like self-mill and discard to keep the graveyard stocked with options.

#22. The Eighth Doctor

The Eighth Doctor

The Eighth Doctor lets you cast one historic permanent (read: artifact) from your graveyard once during each of your turns. If it leaves the battlefield after that, it's exiled instead of being put in the graveyard. Regardless of how you feel about Paul McGann, The Eighth is a pretty good Azorius commander for an artifacts deck. Despite its steep 6-mana casting cost, The Eighth Doctor functions as a stronger Emry, Lurker of the Loch that can still participate in combat with its 4/4 body.

#21. Bilbo, Thief in the Night

Bilbo, Thief in the Night

Bilbo, Thief in the Night has proven to be a powerful multifaceted card, largely because of its artifact synergies. In Modern, youโ€™ll find its attack trigger used to recur cheap artifacts like Mishra's Bauble and Aether Spellbomb as a source of card advantage. In Commander, you might see it as part of a Mystic Forge/Sensei's Divining Top combo, though recurring cards like Lion's Eye Diamond is still on the table.

#20. Harnessed Snubhorn

Harnessed Snubhorn

As a Gatecrash apologist, I like to think of Harnessed Snubhorn as a sort-of โ€œfixedโ€ Treasury Thrull. They're both big-ish creatures that can recur artifacts during your combat phase. The poor 6-mana thrull is too slow to really make a difference, but it does recur an artifact on its attack trigger, instead of the damage trigger required for this dinosaur.

However, Harnessed Snubhorn has the advantage of being a 2/5 with vigilance, making it a better attacker and blocker than the thrull, and it returns that artifact to the field instead of your hand. In almost every case, this white creature beats out the Treasury Thrull in terms of artifact-recursion-on-a-body-in-the-combat-phase.

#19. Dr. Madison Li

Dr. Madison Li

The combination of energy and artifacts just seems to go together. Dr. Madison Li has a built-in way to get energy counters and an ability to turn those counters into refurbishing an artifact card. This is a wonderful repeatable recursion ability that you can effectively build around when you pair Dr. Li with cards like Aetherworks Marvel and Electrosiphon.

#18. Ironsoul Enforcer

Ironsoul Enforcer

Ironsoul Enforcer slots really well with those equipment-loving Voltron commander decks, returning artifacts from your graveyard whenever it or a commander you control attacks. Here you have the opportunity to recur two artifacts per turn and capitalize on ETB effects from weapons like Maul of the Skyclaves.

#17. Wake the Past

Wake the Past

If youโ€™re running both red and white in your artifacts deck, Wake the Past is the mass reanimation you want. Besides only hitting your own graveyard, this Boros sorcery will grant haste to all those recently returned artifact creatures youโ€™re running, for just 1 more mana than Open the Vaults. It's a no-brainer effect for these colors and deserves a staple spot in all artifact decks that can spare it.

#16. Fix Whatโ€™s Broken

Fix What's Broken

Mass artifact reanimation can power extremely unfair strategies. Fix What's Broken is most at home with artifact sacrifice outlets like Krark-Clan Ironworks and Grinding Station that can repurpose trinkets and baubles into lethal finishers.

#15. Lorehold Charm

Lorehold Charm

Part of Lorehold Charmโ€™s potential comes from its colors, as two visits to Strixhaven have imbued red-white with gravebreak synergies that love to see artifacts leave the graveyard. The flexibility is also great. You can recur a cheap creature instead of an artifact, or use this charm as a removal spell that scales well in Commander. The anthem is the least useful of its abilities, but you never know when trample takes out a planeswalker or the power boost ends a player.

#14. Scrap Mastery

Scrap Mastery

Did you know they made a red Living Death? Not only does Scrap Mastery recur multiple artifacts better than any other red spell, it also acts as a one-sided board wipe for your opponentโ€™s artifacts. Chances are they wonโ€™t have invested as heavily into artifacts as you have; while youโ€™ll be returning your Mycosynth Lattice and Darksteel Forge to the field, theyโ€™ll be left without their Sol Rings and Arcane Signets.

#13. Sharuum the Hegemon

Sharuum the Hegemon

The older Elder Dragon Highlander players among you may remember a time pre-Commander precons when Sharuum the Hegemon was the best artifact commander in Magic. Sharuum was the enabler to hundreds of artifact-based combos, most notably the Thopter Foundry/Time Sieve/Sword of the Meek combo. It goes infinite with a Phyrexian Metamorph, a Sculpting Steel, a Thopter Assemblyโ€ฆ basically, if you sneeze too close to this sphinx, Sharuum combos out before someone can say โ€œbless youโ€.

#12. Salvation Engine

Salvation Engine

Salvation Engine is a solid piece to add to your white artifact decks. Itโ€™s an anthem for your artifact creatures, and it can refurbish when itโ€™s crewed and attacks. This card fits in well with some artifact commanders like Mendicant Core, Guidelight and Kotori, Pilot Prodigy. If you can fill the board with artifact creatures, the crew cost should be easy and the aggro attacks should be sweet.

#11. Daretti, Rocketeer Engineer

Daretti, Rocketeer Engineer

The newest version of Daretti packs just as much artifact support as the others. Daretti, Rocketeer Engineer fits well into an affinity deck. The high mana values of artifact affinity cards like Chiss-Goria, Forge Tyrant should boost this cardโ€™s power, and you should have plenty of sacrificial pieces from a card like Sai, Master Thopterist. Sacrifice some of these small artifacts to bring back some of your bomb artifacts instead.

#10. Dance of the Manse

Dance of the Manse

The only thing better than reanimating a bunch of artifacts is reanimating them, and reanimating a bunch enchantments, and then animating them into 4/4 creatures. Dance of the Manse does just that. Turning your field of artifacts into a board of actual combat threats has been a tried-and-true strategy for artifact decks ever since Karn, Silver Golem, and this spell's take on this classic effect can feel like you just pulled a Rise of the Dark Realms out for 8 mana.

#9. Daretti, Scrap Savant

Daretti, Scrap Savant

Daretti, Scrap Savant has two artifact recursion abilities. Its second ability is a Trash for Treasure, already useful if you used its first loyalty ability to rummage a few artifacts into your graveyard. This artifact-loving planeswalkerโ€˜s -10 ability is the ultimate artifact recursion. If you can somehow manage to execute Darettiโ€™s last loyalty ability, the emblem it creates basically ensures youโ€™ll never lose an artifact ever again. Absent a Bojuka Bog or exile effects, those artifacts are re-entering at the end of the turn.

While Darettiโ€™s final ability wonโ€™t necessarily end the game for you, it effectively freezes your board state as far as artifacts are concerned; even if you donโ€™t have your winning combo on the board yet, youโ€™ll have all the time you need to assemble it.

#8. Anrakyr the Traveller

Anrakyr the Traveller

Not only is Anrakyr the Traveller one of the best ways to recur artifacts from your graveyard, this black creatureโ€˜s also one of the best ways to cast artifacts, period. Most Magic players are familiar with the insane amount of value you generate when you can start paying life instead of mana for spells (hello, Bolas's Citadel), and in a 40-life format like Commander, those costs hardly make a dent in your life total. Entomb your favorite artifact, drop Anrakyr on turn 4, and laugh as you blow past your opponents.

#7. Dakkon, Shadow Slayer

Dakkon, Shadow Slayer

The beautiful Dakkon, Shadow Slayer is a 3-mana planeswalker that hits the field with loyalty counters equal to the number of lands you have in play. This means thereโ€™s a reasonable chance youโ€™ll activate Dakkonโ€™s final ability the turn it comes down, getting you an artifact from your hand or graveyard for free! Three mana to pull this out in the late game is more than enough value to make Dakkon an auto-include in your Esper artifacts decks, and its built-in surveil ability and creature removal make it a great early play as well.

#6. Salvaging Station

Salvaging Station

Salvaging Station easily goes infinite with any cheap artifact and sacrifice outlet; something as simple as an Ornithopter and a Goblin Bombardment basically ends the game. Of course, it plays well with its buddies Blasting Station, Grinding Station, and Summoning Station, too.

#5. Academy Ruins

Academy Ruins

This legendary land is premium repeatable artifact recursion by virtue of its cheap activation cost and hard-to-kill permanent type. Short of a Field of Ruin or Wasteland, your Academy Ruins should be safe from harm and ready to recur any artifact in your graveyard at instant speed.

#4. Trash for Treasure

Trash for Treasure

Redโ€™s access to artifact recursion usually takes the shape of various Trash for Treasure effects. The namesake card is best used to trade a cheap artifact on your field (like an Ichor Wellspring) for something huge and valuable in your graveyard. At 3 mana, this is a better reanimation rate than Refurbish. It also provides a great sacrifice outlet for cards like Mycosynth Wellspring and Junk Diver.

#3. Silas Renn, Seeker Adept

While Commander 2016โ€™s Silas Renn, Seeker Adept doesnโ€™t get you an artifact back for free, its damage trigger doesnโ€™t require mana so youโ€™ll probably have some open to cast the artifact. If youโ€™re looking for a consistent source of artifact recursion in your command zone, Silas Renn is your card. It gets even better when partnered with Armix, Filigree Thrasher or Glacian, Powerstone Engineer.

#2. Emry, Luker of the Loch

Emry, Lurker of the Loch

Emry, Lurker of the Loch can tap to let you cast an artifact from your graveyard. It also loads up your graveyard with some juicy artifacts to cast when it enters. While still a solid blue commander, this merfolk wizard is best suited to combo decks or recuring small eggs and baubles, rather than bringing back your chunky artifacts like Wurmcoil Engine or Darksteel Angel.

#1. Goblin Welder

Goblin Welder

Goblin Welder is one of the best ways to return your artifacts to the battlefield. A 1-mana red creature that only needs to tap to activate, this Vintage-playable goblin is the quickest way to turn that 0-mana Phyrexian Walker into a Wondrous Crucible in a flash.

Best Artifact Recursion Payoffs

If your game plan revolves around casting and returning artifacts from your graveyard, there are a few powerful bombs you should consider for your deck.

Firstly, which artifacts are the best to throw into your graveyard? The large mana disparity between powerful bombs like Portal to Phyrexia and the cost of Trash for Treasure is what these recursion cards are all about. Some other bomb artifacts to recur are Myr Battlesphere, Darksteel Forge, and Cityscape Leveler.

You can of course use these artifact recursion cards as insurance against opposing artifact destruction. However, you may want to be more proactive and enable your recursion effects by filling your graveyard. Self-mill cards like Millikin and discard cards like Faithless Looting are prime tools for filling your graveyard with viable artifacts.

Many of the artifact recursion cards require โ€œscrapโ€ for a sacrifice. You can always sacrifice artifact tokens like Map or Blood tokens, and a card like Academy Manufactor can be a huge help. Or you can sacrifice cheap artifacts with dying effects like Ichor Wellspring or Myr Retriever.

Kappa Cannoneer

A truly great payoff for this strategy is Kappa Cannoneer. Improvise means you wonโ€™t have any trouble casting this 6-mana monster, ward means itโ€™ll be a pain to remove, and itโ€™ll just become a larger and larger unblockable wall of damage each turn as you return artifacts from your graveyard to the field.

Blasting Station, Grinding Station, and Summoning Station all synergize well with either sacrificing artifacts or returning them to the battlefield. Depending on your favorite flavor of infinite combo, you can use these artifacts in conjunction with Salvaging Station or just about any other artifact recursion to deal hundreds of damage, mill out your opponents, or create an unstoppable force of 2/2 pincher tokens. Repurposing Bay is a sacrifice outlet to help you fetch the artifacts you need.

Ugin, Eye of the Storms

Iโ€™d also be remiss not to mention the planeswalker that should be on every colorless buildโ€™s mind: Ugin, Eye of the Storms. This planeswalker has everything an artifact deck, or really any deck needs: repeatable removal, card draw, mana production, and a killer final loyalty ability.

Wrap Up

Lorehold Charm - Illustration by Ksenia Kim

Lorehold Charm | Illustration by Ksenia Kim

Artifacts have been an essential part of Magic since its inception. They occupy an important design space between creatures and enchantments that gives them their own unique flavor and mechanics. The way spells and permanents interact with artifacts has rarely changed, and Iโ€™d bet my bottom dollar theyโ€™ll stay roughly the same for the next 30 years of Magic.

What are your favorite artifacts to return from the grave? Which recursion spells are worth it in your deck, and which do you skip? Let me know in the comments, or over in the Draftsim Discord. Also check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.

Thanks for reading! Never stop scrappinโ€™!

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