Last updated on August 16, 2022

The Reality Chip - Illustration by Campbell White

The Reality Chip | Illustration by Campbell White

Artifact creatures have been a topic of discussion since the beginning of Magic. The fact that they benefit from being both creature and artifact types and went in every deck since they’re flexible cards brought lots of balancing problems in some Constructed formats.

These creatures became colored when it made sense from the Shards of Alara block on, and colored artifacts are a mainstay nowadays. Today it’s time to dive headfirst into everything about artifact creatures.

Ready? Let’s get started!

What are Artifact Creatures in MTG?

Stonecoil Serpent - Illustration by Mark Poole

Stonecoil Serpent | Illustration by Mark Poole

Simply put, artifact creatures are creatures that have both the “artifact” and “creature” types. And that’s really all there is to it.

Staple Artifact Creatures

Spellskite

Spellskite

An old (sideboard) staple in Modern, Spellskite can redirect any spell in the stack to it for the low cost of two life or . It blocks well on the ground and, considering the prevalence of Lightning Bolt in the format, it’s the true lightning rod.

If you’re interested in going deep on sideboarding in Modern, it’s covered in this course by Reid Duke.

Oh, what’s that aura you have on the stack enchanting your guy? Mine! Combat tricks? Those are mine too.

Spellskite players

Baleful Strix

Baleful Strix

The death cantrip bird is a staple of Cube and Legacy control decks that was deemed too powerful to be printed in Modern. Baleful Strix cantrips for two mana and defends the air and the ground alike. You can also blink or unearth this guy for extra value.

You want to play Baleful in any Dimir () defensive/controlling deck, especially if artifact synergies are present.

Ethersworn Canonist

Ethersworn Canonist

Storm coming? Not with this hatebear around. Ethersworn Canonist shuts down a lot of strategies with its Rule of Law, mainly decks interested in playing a lot of cantrips with scarce removal.

Shardless Agent

Shardless Agent MH2

Shardless Agent saw a lot of play in Legacy’s Shardless BUG deck since it was printed in Planechase. The Modern doors opened with its reprint in Modern Horizons 2.

A 2/2 that cascades into a 0-to-2-drop for three has a lot of value. Shardless almost always hits a 0-mana spell if you build your deck with a curve that starts on three.

This card is friends with the likes of Ancestral Vision, Living End, Crashing Footfalls, etc. A good place to start building with this artifact creature is creatures with adventure, the modal double-faced cards from Zendikar Rising, and expensive cycling creatures.

Solemn Simulacrum

Solemn Simulacrum

This sad robot was printed in the Mirrodin block. It ramps, it fixes mana, and it draws you a card when it dies or chump blocks. All for the low cost of four mana.

Recent power creep in creature design makes Solemn Simulacrum an ‘’almost useless body’’ so it’s not the powerhouse it used to be. Still, a land and a card are almost never bad.

Phyrexian Metamorph

Phyrexian Metamorph

For four mana (or three and a little life), Phyrexian Metamorph can Clone any artifact or creature on the battlefield. Pretty much any deck can use this in 60-card formats thanks to how Phyrexian Mana works. Use this card in conjunction with other ‘’change into artifact’’ cards like Liquimetal Coating and suddenly Phyrexian Metamorph can be anything it (and you) ever wanted!

Karn, Silver Golem

Karn, Silver Golem

The Mox killer, Karn, Silver Golem used to shine in formats like Legacy Vintage that are full of cheap artifacts since its ability kills them outright. From Lotus Petal and the Moxen to problematic permanents like Chalice of the Void, the original Karn kills them all.

Nice indestructible artifact land you got there. It’s now a 0/0.

Karn, Silver Golem players

It’s also possible to convert your opponent’s artifacts to creatures before a sweeper, too. Or beat down with a 2/2 Izzet Signet.

Duplicant

Duplicant

Duplicant permanently exiles a creature and becomes a Clone of the exiled creature. Blink it in Azorius () for more removal and clone selection. This card was very solid in midrange and control decks.

Steel Hellkite

Steel Hellkite

Like Karn, Silver Golem, Steel Hellkite saw lots of play in Vintage. It can be cast for cheap in Mishra’s Workshop decks, and you get to destroy a lot of cheap artifacts after it hits.

Platinum Angel

Platinum Angel

The first creature with the text “you can’t lose the game”. You hear that, opponent? You can’t win anymore!

Platinum Angel was played in Urzatron decks. It’s also fetchable with Tooth and Nail. A 4/4 flyer that doesn’t need to block ever, because you can’t lose. Play “protect the queen’’ for the win.

Memnarch

Memnarch

From control decks’ win condition to EDH consideration as a blue commander or in the 99, Memnarch has been stealing permanents since original Mirrodin. 4-mana steal-artifact and 7-mana steal-anything is a powerful mana sink. Phyrexian Metamorph can suddenly clone any permanent for three mana, and artifact destruction like Shatter hits more targets than usual.

The Best Artifact Creatures for Reanimate and Tinker Strategies

Sharuum the Hegemon

Sharuum the Hegemon

A popular commander in Esper. You get to put another artifact from your graveyard into play when Sharuum the Hegemon hits the battlefield. Bonus points for self-milling and reanimating Sharuum, because you can then reanimate another target. Blink it and go to reanimator value town.

Since you’re reanimating, can I interest you in the next two cards on the list?

Sphinx of the Steel Wind

Sphinx of the Steel Wind

Big beefy creature for eight mana with lots of keywords. Sphinx of the Steel Wind is awesome if it enters the battlefield way earlier than it should.

Inkwell Leviathan

Inkwell Leviathan

For nine mana you get a 7/11 flying, trample, shroud artifact creature. Not bad, but nine mana is a lot, even for ramp decks.

Inkwell Leviathan was a reanimator staple and is still played in Vintage Cube and reanimator strategies to this day because it’s very hard to remove once it hits the table. It was also played in Tinker and control strategies as a finisher.

The Best Artifact Creatures for Artifact-Heavy Decks

Ornithopter

Ornithopter

There has always been a 0/2 for zero mana that flies. It’s easy to overrate Ornithopter because it’s free and flies but it’s not worth half a card by itself.

That said, it’s best used in strategies that require a critical mass of cheap and good equipment for it to attack freely in the air. Turn 1 Ornithopter paired with turn 2 Ensoul Artifact produces a hasty 5/5 flyer. Tezzeret, Agent of Bolas can make it a 5/5. Cranial Plating triggers a beating out of nowhere.

The fact that this little guy is ever present in Constructed combo strategies earns it a place on the list.

Memnite

Memnite

A 1/1 for free. No synergies needed.

Memnite acts as an enabler for go-wide and affinity strategies because you want as many cheap artifacts as possible. This tiny vanilla 1/1 sees play in a lot of Constructed formats.

Vault Skirge

Vault Skirge

Vault Skirge costs Phyrexian Mana, which can be paid with two life instead of . Any color could play the 1/1 flying lifelink imp on turn 1, and you have yourself a very good evasive beater if it’s paired with Cranial Plating and some artifacts.

Steel Overseer

Steel Overseer

You’re going wide with cheap artifacts and artifact creatures and lots of 1/1 and 0/2 flyers in play. Now what?

I’ve got the answer for you: Steel Overseer puts a +1/+1 counter on each of them. Every turn. Lots of games have been won by Overseer against a removal-light opponent.

Etherium Sculptor

Etherium Sculptor

Although Etherium Sculptor is a weak creature, each artifact you cast after it lands costs less. Paired with some card draw from blue, it’s easy to swarm the board with the Sculptor in play.

Metalworker

Metalworker

Don’t be fooled by Metalworker’s weak body. This card can generate absurd amounts of mana (if it survives). It can tap for four to six mana in artifact-heavy decks.

Frogmite, Myr Enforcer, and Sojourner’s Companion

Frogmite, Myr Enforcer, and Sojourner’s Companion all have the affinity mechanic, which makes them cost less for each artifact you have in play. Frogmite and Myr Enforcer were key players in affinity decks. Effectively paying zero and one mana for a 2/2 and a 4/4 (respectively) is very strong. Creatures have more abilities and ETB effects nowadays, but a vanilla beater was awesome back then.

I’m including Sojourner’s Companion because it’s a strictly better Myr Enforcer and it was recently banned in Pauper, a format where affinity sees heavy play. See, WotC, cost reduction skills are dangerous and usually ban worthy.

Hollow One

Hollow One

Hollow One spawned its own deck that explores cycling synergies, and a card that lends its name to a competitive deck is powerful if you ask me. How much should a 4/4 cost to be competitive? Cycle some cards, draw some cards, and play a 4/4 for free. Not to mention that it has cycling itself if needed.

Thought Monitor

Thought Monitor MH2

Mulldrifter is always a good value creature and, despite the high mana value, Thought Monitor enters the battlefield for cheap thanks to affinity. It also reloads your hand to keep playing those artifacts.

Not to mention that each artifact land generates the equivalent of two mana thanks to affinity, which helps a lot.

The Most Powerful Artifact Creatures

Stonecoil Serpent

Stonecoil Serpent

A mana value of X means Stonecoil Serpent is flexible, goes in any deck, and can be always cast on curve. One of the first ever X-cost creatures with an upside, this Serpent has reach and protection from monocolor. In a format that’s dominated by multicolor creatures like Commander, Stonecoil Serpent is very strong.

It’s also always been a player in Constructed formats. Thanks to synergies in Standard with mutate, sacrifice, and +1/+1 counters, this artifact creature was well-positioned in its Standard format.

Hangarback Walker

Hangarback Walker

Hangarback Walker piles +1/+1 counters (mostly from another source) which become 1/1 Thopter tokens when Walker dies. It grows alone if left on defense, benefits from Steel Overseer, and it can produce a flying army in a pinch with a sacrifice outlet (or when it dies of “natural” causes). It’s very hard to trade favorably outside of exile effects.

Walking Ballista

Walking Ballista

Walking Ballista does it all. It slices, dices, cooks, and carries +1/+1 counters and deathtouch equipment like a boss. Ballista dies when it needs to. Need to tutor a win condition with infinite mana production? Walking Ballista is your artifact creature. Need to kill a mana dork on turn 2? Ballista’s got it covered.

This creature is ‘almost too strong and ban worthy in a lot of formats, from Modern to Pioneer, thanks to its synergy with Heliod, Sun-Crowned. Just give it lifelink for a turn and hit something for infinite damage. Ballista covers everything, from what to do with excess green mana to the early game. It also gladly stores its +1/+1 counters for later use if Arcbound Ravager is on the board.

Esper Sentinel

Esper Sentinel MH2

Esper Sentinel has been a staple for white decks since it was printed in Modern Horizons 2. It shines in white weenie aggro decks, providing card draw (which is scarce in white) or slowing your opponent down.

You usually draw one or two cards a round in EDH with this is play, and it only costs one mana. But you’re playing white, right? If you can boost its power with anthems, auras, or equipment, suddenly your opponents are much more reluctant to play any noncreature spell. Open the card draw gates!

There’s already a top-tier Humans deck in Modern, and this Sentinel slots in there perfectly. Bonus style points for drawing cards when your opponent is tapped out thanks to Aether Vial.

Arcbound Ravager

Arcbound Ravager

The Ravager in “Ravager Affinity”, Arcbound Ravager was a powerhouse. It enables artifact sacrifices for free, grows, and then transfers its accumulated counters to other artifact buddies in a pinch since it has modular. Being attacked by two Ravagers? Better have two removal spells. Or three, if all those counters are transferred to another artifact creature.

The beating never stops with this one. Alongside the artifact lands like Seat of the Synod and Disciple of the Vault, this Ravager was a much needed ban. Even against a lot of main deck artifact removal like Smelt, Ravager Affinity was nearly unbeatable.

Golos, Tireless Pilgrim

Golos, Tireless Pilgrim

Golos, Tireless Pilgrim‘s nice-sized body grants it resistance to some forms of removal, plus it ramps and fixes you. You have unlimited potential if you can get to five colors and seven mana since you can play three spells a turn. Golos was almost banned in Standard because of its synergies with Field of the Dead.

Torrential Gearhulk

Torrential Gearhulk

A staple in its Standard format that now sees light play in Historic, Pioneer, and Modern, Torrential Gearhulk’s 5/6 flash body is ready to ambush creatures on the field. Not to mention that the instants in your graveyard are your playground when you cast it.

Go to town with counterspells, expensive card draw spells like Dig Through Time, and value spells like Mystic Confluence. Modern players use to pair Gearhulk with Cryptic Command to great effect.

Wurmcoil Engine

Wurmcoil Engine

A 6/6 for six with deathtouch and lifelink is great. Wurmcoil Engine blocks well and give you some life for the trouble. But it also leaves behind a 3/3 deathtouch and a 3/3 lifelink when it’s destroyed.

From an absolute bomb in Limited to a Constructed staple, it’s really hard for midrange and control decks that rely on destroy-creature or sweeper effects to deal with Wurmcoil Engine. Still, Modern has Path to Exile to keep it in check, and cheap aggro/burn decks will never give you the opportunity to cast a 6-mana value spell.

Myr Battlesphere

Myr Battlesphere

Myr Battlesphere is a powerhouse in ramp decks that can play it ahead of the curve. It creates Myr tokens to help stabilize the battlefield, and it feeds itself. Play it alongside Myrs and Myr-producing artifacts to get the full value. This card is good on its own merits, it’s a Cube staple for green ramp, and it’s been reprinted in almost every Commander precon.

Breya, Etherium Shaper

Breya, Etherium Shaper

One of the 4-color commanders of Commander 2016, Breya, Etherium Shaper does a lot on its own. It produces two 1/1 Thopters when it enters the battlefield and it’s removal on a stick if you sacrifice two artifacts.

Breya can be built as a Myr tokens commander with incentives to go wide in white and artifact sacrifices in red and black. It can also be blinked to generate more value. Pair it with Mycosynth Lattice to sacrifice anything and activate its abilities.

Ancient Stone Idol

Ancient Stone Idol

Ancient Stone Idol is weird, but cool. A 12/12 with flash that creates a 6/12 with trample when it dies. Attack your opponent often with tokens to put it into play faster. After that, can I interest you in Tend the Pests?

The Best Kamigawa: Neon Dynasty Artifact Creatures

Blade of the Oni

Blade of the Oni

Blade of the Oni is nice as a 3/1 with menace that can reconfigure onto something for four mana later in the game. I like it, and the demon subtype seems relevant. It doesn’t die to Power Word Kill, and Streets of New Capenna seems like it’s going to be demon themed.

Lion Sash

Lion Sash

Lion Sash is similar to Scavenging Ooze. It exiles your graveyard while growing and will likely see tons of play in the new format.

Cloudsteel Kirin

Cloudsteel Kirin

Platinum Angel, is that you? A 3/2 flyer for three is okay, and reconfiguring onto a creature seems like a strong play. I’m worried that Cloudsteel Kirin is good but doesn’t do anything well enough to see much play.

The Reality Chip

The Reality Chip

The Reality Chip can supply a deck with lots of card advantage thanks to the reconfigure ability. Casting spells from the top of your library is no joke, and you can cast multiple spells a turn as long as the equipped creature dies.

Ogre-Head Helm

Ogre-Head Helm

Ogre-Head Helm could play a role in red aggro decks, especially thanks to the reconfigure mode. Reconfiguring and equipping Fireblade Charger, upgrading an already-good threat, is no joke.

Do Artifact Creatures Count as Artifacts?

Yes, artifact creatures count as both creature and artifact types. Every card that affects either type of card, like “destroy target creature” or “destroy target artifact,” affects these cards. Cards that grant a certain benefit to all artifacts or creatures also hits artifact creatures.

Do Artifact Creatures Have Summoning Sickness?

Yes, artifact creatures suffer from summoning sickness since they’re also creatures.

What Color Are Artifact Creatures?

All artifact cards were originally colorless. A colorless card doesn’t have a color and can be cast with mana of any type. There have been lots of artifact creatures (and artifacts in general) printed with colored mana in recent years, like the creatures from the Shards of Alara block.

For example, Chief of the Foundry is colorless while Parasitic Strix is blue.

Is an Artifact Creature a Creature Type?

No, “artifact creature” isn’t a creature type. Both “artifact” and “creature” are separate card types. Parasitic Strix is considered an artifact and a creature, and it only has the “bird” creature type.

Are Changelings Artifact Creatures?

Changelings are every creature type, but “artifact” isn’t a creature type.

A similar misunderstanding happened with the new shrines from Kamigawa: Neon Dynasty. These cards have the type line, “Enchantment Creature – Shrine.” The “shrine” part is an enchantment type, not a creature type.

Wrap Up

Platinum Angel - Illustration by Brom

Platinum Angel | Illustration by Brom

Well, that’s it for today. I hope you enjoyed our time together.

Artifacts being colorless always meant inclusion in almost any deck and a flagship from WotC’s balancing teams. After all, lots of cards from this list are a part of Magic’s design and competitive history, having earned their place in the Hall of Fame (of Pro Tour Appearances and broken decks).

What’s your favorite artifact creature? Are there any that I missed in this list? Let me know in the comments down below or over on Draftsim’s official Discord.

That’s all from for today. Stay safe, stay healthy, and I’ll see you in the next one!

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2 Comments

  • Avatar
    Jonathan March 1, 2022 3:55 pm

    Speaking as someone who started playing when Urza’s Block was in Standard (er…Type 2?), it is insane that Masticore doesn’t even get a mention in this article. Not that that’s wrong…it just seemed so absurdly powerful at the time that it’s hard to believe this many creatures have surpassed it.

    • Avatar
      Dan Troha March 1, 2022 4:16 pm

      Yeah that used to be like a top 10 creature ever!

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