Last updated on February 19, 2026

Apex Devastator - Illustration by Svetlin Velinov

Apex Devastator | Illustration by Svetlin Velinov

There are thousands of creature cards in Magic, but would it surprise you that fewer than 50 have a power greater than 10? White doesn’t even have any! Despite the game’s plethora of big creatures, very few ever reach the pinnacle point of being the biggest.

Which creatures are the biggest of all, though, and are they useful in gameplay? Which creature types go big the most, and how can you use them effectively?

Let's find out!

What Are the Biggest Creatures in MTG?

Earthquake Dragon - Illustration by Johan Grenier

Earthquake Dragon | Illustration by Johan Grenier

We're defining “big creatures” as creature cards with a printed power of 10 or greater. That means we're excluding cards with * or X power, as well as non-creature cards that can create large tokens (don't worry, Dark Depths will get a mention).

Magic has always had a fair share of 1-mana 1/1s and 2-mana 2/2s, but power and toughness don’t always scale 1:1 with mana value. You start to see a ballooning of power and toughness as you get into the higher-cost creatures. It isn’t exactly uncommon for massive double-digit power battlecruisers to appear.

The biggest creatures are typically one of a few different creature types, most commonly Eldrazi, krakens, dragons, dinosaurs, and avatars.

The number of creatures with power 10 or greater is slowly creeping towards 100. They’re the biggest in terms of physical size (more on that later), and that’s a big part of why their stats are so big. It wouldn’t make any sense for a little elf ranger to be nearly as strong as a kraken the size of mountains. And just because a creature is huge doesn’t always mean it's good (or anything close). We're going to focus on big creatures that are actually playable.

Honorable Mentions

Jumbo Cactuar

Before I mention the un-set cards, Jumbo Cactuar has the humble printed power of 1, but it's attack trigger sends it soaring over the other cards on this list as it reaches 10,000! You might be a falter effect away from winning with straight combat damage.

Un-Set cards get to cheat at card design a bit, so it's not really fair to compare them directly to normal black-bordered cards, but for completionist's sake the two biggest creatures in Magic are technically Infinity Elemental with literal infinite power, and B. F. M. (Big Furry Monster with a paltry 99 power by comparison.

#33. Quakestrider Ceratops

Quakestrider Ceratops

Listen, vanilla is a flavor and a great one too. Six mana for 12 is good, heck, for eight toughness is good too. Quakestrider Ceratops needs trample to really munching, and twice the power of a Colossal Dreadmaw is nothing to scoff at. If your deck is able to make use of Gigantosaurus, consider this uncommon followup.

#32. Yargle and Multani

Yargle and Multani

Well, if you're trying to make a vanilla creature exciting, this is one way to do it. Yargle and Multani combines the raw power of Multani, Yavimaya's Avatar with the meme energy of Yargle, Glutton of Urborg. The result? The largest power printed on a Magic creature card, and it's still not very good.

#31. Bearer of the Heavens

Bearer of the Heavens

Red has a few fun and interesting big creatures including Bearer of the Heavens. It’s a 10/10 for 8 mana that destroys all permanents on the end step following its death.

It’s a massive toll for killing it, which makes sense for a creature that’s literally holding up the sky. Still wish it had trample.

#30. Nessian Boar

Nessian Boar

Nessian Boar sports 10 power and 6 toughness for just 5 mana. It forces all possible creatures to block it, then gives those blocking creatures’ owners a card for each one. It’s honestly pretty bad but is huge for the mana value.

#29. Primeval Protector

Primeval Protector

Primeval Protector is a 10/10 avatar for 11 mana that costs less for each creature your opponents control, so it’s a very effective choice in multiplayer Commander games. It even distributes +1/+1 counters to each creature you control. It’s a massive body for relatively little mana, and that’s pretty decent for a big creature.

#28. Titanoth Rex

Titanoth Rex

This big dino beast from Ikoria is primed for reanimation, since cycling lets you dump it in the graveyard fairly easily. Even in the Limited format that let you combo with Back for More and Unbreakable Bond. It's not exactly lackluster to straight-up cast a Titanoth Rex either, but it's looking a little small next to some of these other creatures.

#27. Progenitus

Progenitus

Progenitus is a great creature, maybe one of the best on its own, but it's just too hard to cast. I don’t think anyone outside of 5-color good-stuff Commander deck pilots are actually casting this thing. It’s more of an easy Natural Order bomb target.

#26. Phyrexian Dreadnought

Phyrexian Dreadnought

Phyrexian Dreadnought, the infamous old classic, is a 1-mana 12/12 with trample. Of course, you need to pay for that 12 power somewhere, which has inspired Legacy decks that play Phyrexian Dreadnought to cheat it in on turn 2 with a Stifle.

#25. Hierophant Bio-Titan

Hierophant Bio-Titan

Look, that's just a lot of words on Hierophant Bio-Titan. Being able to drop the cost of this creature by removing +1/+1 counters from your board is nice, and the inability to be chump-blocked makes it worth the investment. Vigilance and reach means this dominates on offense and defense, while ward 2 gives it just the right amount of protection to let it stick around for a bit.

#24. Earthquake Dragon

Earthquake Dragon

Earthquake Dragon is a Commander card, and it has an ability like Ghalta, Primal Hunger that makes it cost less based on the total power of your creatures.

It’s got a higher total mana value of 15 but also has flying, trample, and the ability to return to your hand from the graveyard. That’s pretty consistent!

#23. Apex Altisaur

Apex Altisaur

Apex Altisaur is a 10/10 for 9 that fights a creature you don’t control when it enters the battlefield. It’s also got the enrage mechanic, so it gets to fight again whenever it’s dealt damage.

Luckily it says “up to one,” so you don’t have to make it fight, but it can if you need it to! Odds are it's probably the last thing standing.

#22. The Mindskinner

The Mindskinner

Ten power on a 3-drop has to have a catch, right? Well, yes, depending on what you want to be doing. The Mindskinner is all in on mill, converting all combat damage you deal into mill instead. Where this gets real cheeky is if you can remove the abilities on Ol' Skinny here after declaring attacks, which lets it deal 10 damage after no blocks have been declared.

#21. Death’s Shadow

Death's Shadow

Like white, black doesn’t exactly go tall with its creatures. Death's Shadow is the closest thing to a mega 10/10 or bigger, and only if you have 3 life. That puts you in Lightning Bolt range anyway.

#20. Impervious Greatwurm

Impervious Greatwurm

Impervious Greatwurm is a massive 16/16 wurm with convoke, so it’s an easy cast at an otherwise large 10-mana. It’s also got indestructible, but unfortunately no trample.

#19. Worldspine Wurm

Worldspine Wurm

Worldspine Wurm is a whopping 15/15 for 11 mana with trample that splits into three 5/5 tramplers when it dies. It also goes back into your library when it goes to the graveyard from anywhere, so you won’t miss out on casting it thanks to some random mill player.

#18. Baloth Prime

Baloth Prime

Baloth Prime is one of the trickiest and coolest cards from Edge of Eternities Commander. More and more cards use counters as a resource and this beast eats them up. The triggered ability is quite powerful even if it happens far less often than landfall. Put Prime alongside Rampaging Baloths, and you'll never look at Evolving Wilds or Sylvan Safekeeper the same again.

#17. Metalwork Colossus

Metalwork Colossus

Players have been trying to find unique ways to cheat Metalwork Colossus into play since it was printed in Kaladesh. Whether that's jamming vehicles or mulliganing into a hand full of Leyline Axe, the card inspires players, that's for sure. It's also just an excellent artifact sac outlet if you can get it into the graveyard.

#16. Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle is a 12/12 kraken that lies dormant until you remove all five slumber counters, and you can take one off whenever you cast a spell. It’s a neat trick, especially because you’re getting a 12/12 for 4 mana, but it’s a little annoying and inefficient to get going.

#15. Primeval Spawn

Primeval Spawn

Primeval Spawn is a huge creature with a huge payoff. It lets you play cards from the top 10 on your library for free, as long as their total mana value doesn’t exceed 10. That’s sweet.

#14. Ghalta and Mavren

Ghalta and Mavren

If the other Ghalta cards are already 12/12s, does that mean Mavren's not pitching in here? C'mon Mavren Fein, Dusk Apostle, pull your weight! This is such a bizarre mash-up card from March of the Machine, combining dinosaur and vampire typal synergies, of all things. It's also a colossal 12/12 for 7 that spits out tokens one way or another, so it's hard to go too wrong. Expect this to lean more towards the dino end of things than vamps.

#13. Ureni, the Song Unending

Ureni, the Song Unending

Ureni, the Song Unending costs a lot, but is fully worth ramping into and jamming when the time is right. It picks off threats as it enters and has protection from two of the best targeted removal colors in the game. Green has little chance to contend outside of flying hate since its removal generally needs to get to 10 power or greater. Don't be surprised if this spirit dragon rules the skies and wins against blue either.

#12. It That Betrays

It That Betrays

11/11, make a wish! It That Betrays is one of the more popular non-titan Eldrazi, sporting the usual beloved/hated annihilator ability and an effect that steals anything your opponents sacrifice. It's also big. Very big.

#11. Ulamog, the Infinite Gyre

Ulamog, the Infinite Gyre

Ulamog, the Infinite Gyre is one of the worse Eldrazi, but it’s still one of the best creatures out there. It lets you destroy a permanent when it’s cast, which is nowhere near as good as Ulamog, the Ceaseless Hunger, but still strong. It’s also got annihilator 4, which makes for a nice game-ending attack.

#10. Kozilek, Butcher of Truth

Kozilek, Butcher of Truth

Kozilek, Butcher of Truth is one of the O.G. Eldrazi. It’s a 12/12 with annihilator 4 for 12 and draws you four cards on cast. Like the second iteration of Kozilek, this one focuses on card advantage, but I’m not too sure you’ll be needing that if you can hardcast Eldrazi!

#9. The Ur-Dragon

The Ur-Dragon

The Ur-Dragon is a pretty safe pick for number one big multicolored boi. It’s far and away better than the rest and is maybe one of the best dragon creatures, period.

It makes your other dragons cheaper, is super big, and generates card advantage. What more could you possibly want?

#8. Kozilek, the Great Distortion

Kozilek, the Great Distortion

Kozilek, the Great Distortion has recently become one of my new favorite commanders for a nice mono-brown experience, but it’s still a decent card on its own. It focuses heavily on card advantage and offers an excellent layer of defense with its activated ability that allows you to counter certain spells.

#7. Blightsteel Colossus

Blightsteel Colossus

One of the few non-Eldrazi colorless haymakers is Blightsteel Colossus, but it’s still quite a menacing card. It’s an 11/11 with trample, indestructible, and infect. Yes, infect.

This is a one-shot kill, and it’s an instant triple kill in Commander if paired with Chandra's Ignition!

#6. Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger

Ulamog, the Ceaseless Hunger is one of the most-played Eldrazi cards thanks to Tron, for good reason. It gets rid of any two permanents when it’s cast, not when it enters, has indestructible, and it mills your opponent for up to a third of their deck when it attacks.

This is a great beefy creature with guaranteed value.

#5. Emrakul, the World Anew

Emrakul, the World Anew

Modern Horizons 3 ushered in a wave of Eldrazi support, which in turn meant a fresh cycle of Eldrazi Titans. Well, a different take on the old cycle, rather. Emrakul, the World Anew brought back the spaghetti creature's mind control prowess with an effect that steals all your opponent's creatures, and a hefty madness cost for inspired deckbuilders out there.

#4. Apex Devastator

Apex Devastator

Apex Devastator does good on the “apex” title. If you’ve seen this monstrosity then you probably saw this one coming.

The Devastator is big, and it pulls out four other permanents or spells alongside it to further adds to its effect on the game. I always love casting this card, and it's quickly become one of my favorite casual EDH cards! I can’t recommend it enough if your deck can cast it consistently, especially ahead of curve.

#3. Ghalta, Stampede Tyrant

Ghalta, Stampede Tyrant

Ghalta, Stampede Tyrant packs an absurd amount of power into its one triggered ability, letting you dump your entire hand of creatures on the battlefield when it enters. It's not subtle, and a 12/12 for 8 with trample isn't changing that narrative.

#2. Emrakul, the Promised End

Emrakul, the Promised End

This version of Emrakul, Emrakul, the Promised End, is actually legal in most formats, and is a solid Eldrazi commander if you're looking for one. It’s a prominent sideboard piece for control decks going into the mirror. It becomes cheaper to cast as the game progresses and the graveyard fills up, and it even lets you take control of your opponent so you can make them enact their own demise. It's also worth considering graveyard protection, just so you can do the thing.

#1. Emrakul, the Aeons Torn

Emrakul, the Aeons Torn

Emrakul, the Aeons Torn is one of the most powerful creatures ever: the best Eldrazi and among the best annihilator cards. With one of the highest powers in the game, it almost always results in a concession from your opponent should it be cast. You get an extra turn, it has protection from colored spells, it’s got annihilator… what’s not to love?

Best Big Creature Payoffs and Enablers

One of the best ways to take advantage of expensive, massive creatures is to get them into play fast. The earlier you deploy a threat, the less prepared your opponent is to defend themselves or eliminate the threat.

Generic fast mana like Ancient Tomb, Sol Ring, Mana Vault, and Grim Monolith alone represent so much value. Circle of Elders and Raucous Audience also count if you have a few in between creatures. These deploy massive creatures up to two, four, or even five turns ahead of schedule. Doing that is better than anything else.

Take advantage of your power on the board with Rocky Rebuke as my example of a bite spell. Chandra's Ignition, Terror of the Peaks, and Warstorm Surge can end the game on the spot, and if those don't, Return of the Wildspeaker should give you enough cards to more than refill your hand.

One big payoff comes from fling effects. Nothing is worse than having a huge 12/12 creature without trample attack into some 1/1 Squirrel token and do nothing more. When in doubt, effects like Fling, Kazuul's Fury, and the sacrifice-less Soul's Fire help you to get the job done and deal the face damage you so desperately desire.

What’s the Biggest Creature in MTG?

Genju of the Realm

In terms of actual physical size, the biggest creature is one that has yet to receive its own creature card: Genju of the Realm. It’s a massive spirit nearly the size of the entire plane of Kamigawa, and that’s about as big as it gets.

If you’re looking for one that has actually received its own creature card, that award goes to Emrakul. Literally so big that she had to be imprisoned inside a moon, she’s of a massive scale that puts her in striking range of Genju. That’s big.

What Creature Has the Highest Power in MTG?

Marit Lage

The creature in Magic with the highest power, disregarding the Un-sets, is none other than Marit Lage. It’s a 20/20 token spawned by Dark Depths after all the counters have been removed (or a copy without counters has been made by Thespian's Stage). Unlike most of the creatures on this list, this one is actually played!

Lands has been a Legacy deck since the day it was printed. It’s a cheap and effective threat that’s all but unkillable and requires very specific removal methods like Sudden Edict to properly deal with. If it isn’t in the meta, it’s even stronger because of that.

How Big Is Emrakul?

Emrakul, at least in the form represented in Emrakul, the Promised End, is at least 150 feet tall as described by Gideon. That’s sort of small when you consider it, but remember that this form is a projection of Emrakul onto the plane, not Emrakul herself. It seems that she's much bigger, potentially larger than a plane, but is scaled down based on where she is.

That leads to the 150 feet version Gideon saw, versus what was imprisoned in a literal moon.

How Tall Is Ulamog?

Just like Emrakul is a projection rather than a standalone unique object, Ulamog doesn’t have an official height. Regardless, Ulamog is likely about 150 feet tall, similar to how Gideon described the other Eldrazi.

Wrap Up

Impervious Greatwurm - Illustration by Simon Dominic

Impervious Greatwurm | Illustration by Simon Dominic

Big creatures feel powerful to bring into your Magic game. Ever since I started I’ve always loved resolving a massive creature for my opponents to attempt to kill, only to fold when I get to attack!

What do you think of some of these creatures? Are they usually all duds, except for standouts like the Eldrazi? Do some of them have a place in specific strategies? Let me know your thoughts in the comments or over in the official Draftsim Discord.

Until next time, stay safe and stay healthy!

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1 Comment

  • Micah September 12, 2023 8:19 am

    Me and my brother have made a 1/1 elf into an infinite/infinite and have made infinite mana and elves and got infinite health.

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