Last updated on October 3, 2024

Speaker of the Heavens | Illustration by Randy Vargas
Today I cover one of Magic's first mechanics: vigilance. The mechanic's flavor evokes a sense that the creature is pays attention, stays on guard, or is a sentinel/protector.
Let’s talk about vigilance, a little history, and the key concepts. I even suggest a deck built with vigilance in mind to have fun at the table and mess with the opponent’s combat step.
Ready? Let's jump right in!
How Does Vigilance Work?

Intangible Virtue | Illustration by Clint Cearley
Vigilance is a static ability that allows a creature to attack without being tapped in the declare attackers step of the combat phase. It's so simple that every set has creatures with vigilance at the common level.
The History of Vigilance in MTG
Since Alpha, Magic has had creatures with the text “Attacking does not cause card to tap” or text to the effect of “Does not tap when attacking.” The most iconic of these is Serra Angel.
Vigilance became an evergreen keyword in 2004's Champions of Kamigawa. Cards like Konda, Lord of Eiganjo have vigilance while Vigilance the aura, gives it to an enchanted creature.
Vigilance is one of Magic's evergreen mechanics, and in the color wheel, it's mainly in white and secondary in green/blue. Cards with higher rarity sometimes have vigilance added to improve their playability in Constructed formats.
Can You Tap a Creature with Vigilance?
Yes, you can still tap vigilance creatures. Cards that tap other creatures, like Chill of the Grave, or abilities on tappers like Master Decoy work normally on creatures with vigilance.
What Happens if a Creature with Vigilance is Tapped Before it Attacks?
A tapped creature cannot attack. Vigilance does not break this rule, though a player with priority declares attackers at the beginning of combat so if you the defending player have an activated ability or instant aimed at tapping down an attacker, it must be played before you go to combat.
Does a Creature with Vigilance Tap When Blocking?
No, creatures do not tap to block, and vigilance does nothing to change this.
How Does Summoning Sickness Affect Vigilance?
Summoning sickness works separately from vigilance. Summoning sickness stops a creature from attacking, while vigilance keeps your creature available to block and can do so if your creature was granted haste and could attack.
Does Vigilance Work for Tap Abilities?
Vigilance is good on creatures with tap activated abilities since that creature could attack, then use the tap ability. However, the creature will be tapped if it uses a ability.
Can You Tap a Creature Anytime?
No, you can't just tap a creature anytime. Attacking is the most common way to tap a creature, and saddle, crew, and convoke are common ways to tap a creature outside of an attack.
Can a Creature with Vigilance be Used for a Convoke Cost After it Attacks?
Yes, a vigilant creature can attack and later help cast Lethal Scheme or another convoke card later in the postcombat main phase.
Can My Vigilance Creature Crew a Vehicle?
Yes, your vigilant creature could attack, then later crew a vehicle since it was untapped.
Can You Block Twice with a Creature that Has Vigilance?
No, a vigilance creature can only block once. The mechanic only prevents the creature from being tapped when attacking, but blocking happens as usual.
Hundred-Handed One is one of the special creatures that can block additional creatures, and 100 of them at that. A handful of other cards allow creatures to block more than one creature, Brave the Sands and Kemba's Legion so happen to have vigilance as well, which is great for your side of combat.
What if a Creature Has Vigilance Twice?
If a creature has a second instance of vigilance, nothing changes. It's possible for a creature with vigilance to get other instances of vigilance via spells, abilities, and enchantments that grant it. But the effect doesn’t stack, so there's no point for you to spend extra resources to give a vigilance creature another instance of vigilance.
What Is a Vigilance Counter?
A vigilance counter is a marker to show a creature has the static ability of vigilance. Vigilance counters were introduced in Ikoria: Lair of Behemoths, and outside of that set, a handful of cards deal out vigilance counters, one of which is Gilraen, Dúnedain Protector. If a creature has a vigilance counter on it, it has the vigilance ability as long as it still has the counter. It's considered a creature with vigilance for all purposes until it loses that counter.
What if a Creature Has Both Exert and Vigilance?
Exert and vigilance is a case where two different mechanics work together nicely.
Exerting a permanent provides some sort of bonus effect when it attacks, but it doesn't untap during its controller's next untap step. When a creature with vigilance and exert attacks, it doesn't tap in the declare attackers step because of vigilance. In the following untap step, exert and it doesn't untap. Except the creature wasn’t tapped in the first place, so no penalty is applied and you get away with nothing but advantage!
Keep in mind that the creature with vigilance can be tapped by other effects, in which case the exert downside would be relevant. So in the case of Angel of Condemnation you could attack, then activate either of it's abilities in the same combat phase. However, if you use the second activated ability, the exertion will keep the angel tapped for an additional turn.
Why Is Vigilance Good?
Vigilance is good because it allows a creature to play offense and defense. You usually can’t afford to attack when your life total is low because you need to keep your defenses up. But if a creature can attack and then block the following turn, that's no longer a concern.
In multiplayer formats like EDH, you're vulnerable to all of your opponents' attacks if you attack someone with a creature. But a creature with vigilance allows free attacks. This is especially relevant if your deck has incentives to attack every turn or deal combat damage.
Notable Vigilance Cards
Loxodon Stalwart of Fifth Dawn was the last card to be printed with the “Attacking doesn't cause this card to tap” clause. Alert Heedbonder is one of the coolest cards that cares about how many vigilant creatures you have and fluffs up your life total like a good pillow fort card. Then there's Speaker of the Heavens which sees lots of play because it's so cheap and has the potential to generate powerful fliers with a simple .
Serra Angel is a beater. It attacks for four and protects you. It may not seem great because it's been power-crept by almost every other angel, but it was one of the most efficient creatures in its format and the win condition of choice for Azorius () Control decks. The plan then was to protect it with counterspells so that you could remove bigger flyers like Shivan Dragon and Mahamoti Djinn.
Decklist: Marisi, Breaker of the Coil in Commander

Marisi, Breaker of the Coil | Illustration by Rudy Siswanto
Commander (1)
Planeswalkers (3)
Ajani, the Greathearted
Ajani Steadfast
Garruk, Primal Hunter
Creatures (34)
Adeline, Resplendent Cathar
Agitator Ant
Ajani Fells the Godsire
Akroma, Vision of Ixidor
Alert Heedbonder
Angel of Condemnation
Angelic Field Marshal
Ao, the Dawn Sky
Archangel Avacyn
Archangel of Tithes
Baird, Steward of Argive
Birds of Paradise
Brimaz, King of Oreskos
Elder Gargaroth
Elesh Norn, Grand Cenobite
Frondland Felidar
Glory-Bound Initiate
Glorybringer
Goblin Spymaster
Grenzo, Havoc Raiser
Heliod, God of the Sun
Jared Carthalion, True Heir
Jaspera Sentinel
Kaheera, the Orphanguard
Kazuul, Tyrant of the Cliffs
Knight of the Reliquary
Palace Jailer
Pride Sovereign
Pristine Angel
Questing Beast
Regal Caracal
Sakura-Tribe Elder
Sun Titan
Vengeful Ancestor
Instants (5)
Swords to Plowshares
Teferi's Protection
Boros Charm
Path to Exile
Akroma's Will
Sorceries (10)
Devout Invocation
Emeria's Call
Fiery Confluence
Banishing Light
Cultivate
Rampant Growth
Council's Judgment
Disrupt Decorum
Bala Ged Recovery
Farewell
Enchantments (6)
Always Watching
Smothering Tithe
Guardian Project
Ghostly Prison
Court of Bounty
Court of Grace
Artifacts (9)
Lightning Greaves
Gruul Signet
Selesnya Signet
Arcane Signet
Commander's Sphere
Fellwar Stone
Sol Ring
Strixhaven Stadium
Blade of Selves
Lands (32)
Forest x2
Plains x4
Mountain x2
Karoo
Fabled Passage
Bountiful Promenade
Boros Garrison
Gruul Turf
Selesnya Sanctuary
Clifftop Retreat
Overgrown Farmland
Canopy Vista
Sunpetal Grove
Sundown Pass
Sacred Foundry
Jungle Shrine
Sheltering Landscape
Command Tower
Kessig Wolf Run
Slayers' Stronghold
Raging Ravine
Game Trail
Fortified Village
Cinder Glade
Stomping Ground
Temple Garden
Boseiju, Who Endures
Here are my thoughts for a vigilance-themed deck: I want my creatures to benefit from vigilance, and I want my opponents to attack anyone but me. I'm very fond of the idea of forced combat.
Marisi, Breaker of the Coil is a cat commander that leads a deck all about chaos and fun during the combat step. The idea is to use vigilance beaters to deal damage to a player and then goad that player's creatures. This deck ideally wants to deal damage to one or two players in each combat step.
Naya () commanders offer vigilance, flyers, and spot removal in white, ramp and big trample beaters in green, and goad effects in red. If the other non-goaded players want to attack you, you still have your beaters on the defense. The monarch mechanic is interesting because this deck wants to have the monarch and you also have ways to recover it if monarch is lost.
When this deck works you should force opponents to attack themselves and lower their guard so you can keep attacking them by doing so. I don’t care what my opponents decide to do as long as they keep killing each other.
This deck has a few packages:
- “It’s bad to attack you” package
- “Force opponents to attack” package
- Vigilance package
- Monarch package
Feel free to tinker with the list and raise the power level if you like, or make changes to the mana base. This is by no means a competitive EDH deck, just a fun, casual, on-theme deck.
Wrap Up

Brimaz, King of Oreskos | Illustration by Peter Mohrbacher
Vigilance is an evergreen mechanic that has virtually no downsides unless you need your creature to be tapped like with survival or the inspired mechanic from Born of the Gods. But there isn’t a big upside to the mechanic (that is until Wizards prints an insane vigilance lord), and cards with vigilance normally benefit from also having other abilities.
I hope you had a good read. Let me know what you think in the comments or on our Twitter. Until then, stay vigilant and untapped!
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