Last updated on December 5, 2025

Jhoira, Weatherlight Captain - Illustration by Brad Rigney

Jhoira, Weatherlight Captain | Illustration by Brad Rigney

There are 10 different 2-color combinations in Magic, each one totally unique. No two play the same and choosing the one that best fits your playstyle and accomplishes your goals is the most important step to fun in Commander.

I’d like to introduce you to Izzet (). Izzet is all about drawing cards, playing big spells, and having the right interaction at the right time. I think it’s one of the most powerful combos in Magic, and that’s why I discuss why you should play Izzet, who you should pick as your commander, and offer a sample decklist to inspire your deckbuilding.

Let’s get into it!

Why Go with an Izzet Commander?

Veyran, Voice of Duality - Illustration by Mathias Kollros

Veyran, Voice of Duality | Illustration by Mathias Kollros

Izzet is all about spells. Instants, sorceries, and casting as many of them as possible every turn. The color combo is full of noncreature spells, wheels, fliers, things that draw you cards, things that do things when you draw cards, and everyone’s favorite: counterspells.

Izzet is for you if you enjoy passing the turn with all of your mana untapped, desperately waiting for an opponent to try and play the game only to be shut down by whatever interaction you have in your hand. If you’re one to get a dopamine rush whenever you draw a card, then look no further. Nothing draws cards like Izzet!

Honorable Mention

The young Atreus, Impulsive Son from the Secret Lair PlayStation God of War: Norse won't get ranked here because of the essential partner – Father & son text which means look for Kratos, Stoic Father to join each other on our Jeskai commander or partners with commander ranking.

#38. Kraum, Violent Cacophony

Kraum, Violent Cacophony

Kraum, Violent Cacophony, from Outlaws of Thunder Junction, resembles but falls short of Kraum, Ludevic's Opus, and not just because it lacks the partner mechanic. It only triggers when you cast your second spell, significantly dropping the card advantage ceiling. I don’t think Kraum is unplayable. You get some card advantage, and it can become a fierce threat if left unchecked. I could see using this in Pauper EDH or a homebrew format with a similarly restrained power level, such as only uncommon commanders or budget decks, but I don’t see this zombie horror holding open to an open playing field.

#37. Keranos, God of Storms

Keranos, God of Storms

Keranos, God of Storms is one of my all-time favorite gods in Magic and I’m honored to be able to rank it at… the bottom of the list today. Keranos is a straightforward and resilient commander that gives you card advantage while also throwing Lightning Bolts around.

The biggest hindrance to God of Storms is that the trigger can only happen on the first card you draw on your own turn. This means you only get a handful of triggers in a given game and need to be more reliant on the actual cards in the deck. You can use your commander as cheap removal and occasional card draw.

#36. River Song

River Song
River Song puts maximum value on any scry effects you have. You get protection from opponents milling your best options away by taking advantage of not-so-popular cards like Junktroller, Reito Sentinel, and Epitaph Golem.

Amp up the fun when you punish opponents for using tutors with damage to the face. This is a fun card that you can surprise people with.

#35. Aegar, the Freezing Flame

Aegar, the Freezing Flame

Early on our list is Aegar, the Freezing Flame. Aegar is a giant typal commander. While it isn’t exactly the most “Izzet” theme there is, Izzet has the most giants so it makes sense.

When it comes to the more niche creature types in typal Commander decks, shapeshifters come in to fill the gaps. But there are actually some great giants to play, like Calamity Bearer, Cyclone Summoner, and Hammerfist Giant. And there are more than enough playable ones to fill out the list.

As with any typal deck in Commander, you want to run the utility artifacts that have synergy with your creature type specifically. Vanquisher's Banner and Sword of the Animist are great ways to bring your deck’s power level to, well, the next level.

#34. Jori En, Ruin Diver

Jori En, Ruin Diver

Next up is Jori En, Ruin Diver, a simple 2/3 merfolk wizard that cantrips off of your second spell each turn. Since this is specifically the second spell, Jori decks need to be spellslingers that can consistently cast something before they start getting that value.

This makes cheap cantrips like Brainstorm, Ponder, and Opt especially important to include in your deck. You also don’t want to skip out on Young Pyromancer or Wavebreak Hippocamp ether since you’re casting at least two spells per turn anyway.

#33. Melek, Izzet Paragon

Melek, Izzet Paragon

Melek, Izzet Paragon lets you play from the top of your library, and copy the instants and sorceries when you do. Melek is another spellslinger commander like the previously mentioned Jori En, Ruin Diver. You want to include cheap cantrips that accelerate you early followed by some bigger more powerful spells that bring destructive effects when copied.

Filling in the cantrip and early-game portion of your deck is easy. Just throw in Brainstorm, Ponder, Opt, and some other card draw and you’re fine.

As for the bigger game-ending spells you have some more customizability. High Tide can be pretty potent but it demands a more blue deck with as many islands as possible. Turnabout is even better when doubled and can fuel some pretty disastrous X spells.

At the end of the day the bigger the spell the more powerful copying it is. There are some massive sorceries that are already often game-ending and will be that much better by being copied, like Time Warp and similar extra turn effects.

#32. Balmor, Battlemage Captain

Balmor, Battlemage Captain

Balmor, Battlemage Captain lends itself to a fast-attacking token deck that will remind you of the old mono-blue chestnut Talrand, Sky Summoner, which is a card you want to play in the 99 along with other token-makers like Third Path Iconoclast and Young Pyromancer. Lots of cheap cantrips, a few of the other commanders on this list, and key cards like Haze of Rage for a huge turn and you’re off to the bird wizard races.

It's best to drop Balmor when you’ve already got a decent board and just accelerate over the top, but the card is also cheap enough to withstand a few trips to the command zone if needed.

#31. Jhoira, Ageless Innovator

Jhoira, Ageless Innovator

Perhaps the worst of the three Jhoiras on today’s list, Jhoira, Ageless Innovator is a strange card. It looks more powerful than it is if you’re imagining it cheating out huge artifacts. The best use is as an Izzet stax commander, which is a really weird phrase to type. Because Jhoira can drop artifacts without casting them, it can break parity by dodging some of the stax restrictions on cards like Winter Orb and Static Orb.

Sure, stax is one of the more salt-inducing decks you can sleeve up, but perhaps the innovation of this being in Izzet will buy you a teeny bit of goodwill?

#30. Bria, Riptide Rogue

Bria, Riptide Rogue

The playful art of Bria, Riptide Rogue hints at the trickery you can get up to with this otter rogue in the command zone. Bria gives a loving home to token producers such as Third Path Iconoclast and Saheeli, Sublime Artificer, providing both the means to make a bunch of tokens and making them into relevant threats.

Of course, don’t forget saboteur effects, especially with this Izzet commander's second ability. The easiest effect to get is card draw, either through creatures that natively draw cards when they deal combat damage, like Thieving Otter, or cards that give that effect to the team, like Bident of Thassa or Enduring Curiosity.

#29. Malcolm, Keen-Eyed Navigator + Breeches, Brazen Plunderer

Malcolm, Keen-Eyed Navigator and Breeches, Brazen Plunderer look like they want to play pirate typal. And that’s totally a fun thing to do.

But there’s a higher power version of this deck for cEDH which plays either very few or no other creatures besides Glint-Horn Buccaneer, which you find with Polymorph or by wheeling through your deck. Malcolm gives you Treasures, Breeches gives you chaos, and the Glint-Horn wins you the game with more wheel effects that plow through your library.

#28. Okaun, Eye of Chaos + Zndrsplt, Eye of Wisdom

Perhaps the two Dungeons & Dragons sets have made players more amenable to random effects like dice rolling and coin flipping? These two Battlebond commanders are making a bit of a comeback in popularity. Add the Modern Horizons 2 coin-flip legend Yusri, Fortune's Flame to the 99, along with Mutalith Vortex Beast from Warhammer 40,000, and you’ve got, well, you’ve got a deck that does things.

How good are those things? Well, it’s kind of up in the air. Literally. One thing to note is that a lot of the drawbacks on older coin flip cards like Mogg Assassin are not such clear drawbacks in Commander. There are deals to be made before the coin flies.

#27. Baral and Kari Zev

Baral and Kari Zev
Free spells never get old and Baral and Kari Zev give you a chance at one on your turn and your opponents' turns. Then throw in the occasional hasty monkey when you don't, and you'll be surprised at the value you're getting when you remember this commander cost you 3 mana.

I love attacking and defending with the combination of first strike, menace, and 4 toughness. Then you get tricky with a commander that brings out a renewable legendary creature or creates a ton of value when you start cascading spells from your hand.

#26. Zaffai, Thunder Conductor

Zaffai, Thunder Conductor

Next in line is Zaffai, Thunder Conductor. This is a fairly popular commander, but I think it’s very underrated. Casting spells with mana value 10 or greater is pretty easy in Commander as long as you set up your deck to do it consistently. Getting to scry, make a 4/4, and do 10 damage to a random opponent is just icing on the cake here.

And there are more 10-mana spells than you think. Apex of Power, Volcanic Salvo, Time Stretch, and any X spell all work. Even if you’re not slinging around 10 mana value spells like it’s your job, anything with a mana value of five or more still makes a 4/4. Pair these bonuses with some copy effects and you’re golden.

#25. Eris, Roar of the Storm

Eris, Roar of the Storm

Eris, Roar of the Storm might as well have come from Tarkir for all the dragons that come from its thunderclouds. Don’t be frightened by the aggressively high mana cost—it’s  paired with an equally aggressive mana reduction ability.

Card advantage that rummages and wheels like Unexpected Windfall and Imposing Grandeur are your best friends, both to fill the graveyard for cost reduction and to make sure you have enough cards to reliably trigger Eris.

I recommend reaching for free spells. Cards that only cost Phyrexian mana like Gitaxian Probe or with alternate costs like Thunderclap and Foil don’t just make it easier to trigger Eris; they can produce a surprise win in a flurry of prowess triggers to snatch victory from your opponents.

#24. Neera, Wild Mage

Neera, Wild Mage

This wild magic sorcerer from Commander Legends: Battle for Baldur’s Gate will give that hit of RNG excitement if you’re finding yourself too jaded on Commander nights. Neera, Wild Mage decks are full of cheap cantrips like Ponder because, unlike proper cascade cards, Neera can free-cast anything from the top of the deck regardless of mana value. So your Otherworldly Gaze can net you a One with the Multiverse or Hullbreaker Horror. Neera can also find you an Opt. So good luck!

Cards that can copy the trigger like Mizzix, Replica Rider are also very nice.

You want your cantrips to manipulate the top of your deck as much as possible. Brainstorm is perfect, or even just cards that scry so that you can try to ensure you hit something big off the top.

#23. Ovika, Enigma Goliath

Ovika, Enigma Goliath

Like Balmor, Battlemage Captain, Ovika, Enigma Goliath leads a token-based deck. The difference is that Ovika is a token generator on its own but it takes a lot longer to get out onto the battlefield. You can play really similar decks if you like.

Ovika has some additional build options though. First, you can omit most of the other token-makers and spend that portion of the deck on control and protection for your commander, similar to the way some folks play Talrand, Sky Summoner decks. Second, because Ovika makes goblins, you can play the payoffs and accelerants for your monored goblins decks in here, like Skirk Prospector, Moria Marauder, and Brightstone Ritual.

#22. Spider-Man 2099

Spider-Man 2099

The first line of text basically ensures Spider-Man 2099 belongs in brackets 3 and less. Beyond that restriction, this Spider-Man has a great trigger to ping off creatures or chip away at an opponent. Of course any pump spells that take advantage of double strike count toward that end of turn power and work great together.

#21. The Emperor of Palamecia / The Lord Master of Hell

The Emperor of PalameciaThe Lord Master of Hell

The Emperor of Palamecia cares about how many 4+ mana spells you can cast and sits at a great point in the curve if you follow it up with a land the next turn. The Lord Master of Hell has a powerful attack trigger considering how easy it is to discard, cycle, and self-mill noncreature spells into your graveyard.

#20. Alania, Divergent Storm

Alania, Divergent Storm

Expensive commanders need to give you some serious value to make up for their mana cost and Alania, Divergent Storm does so, at least for me. The otter text manages to be more than flavor thanks to spellslinger enablers like Stormsplitter and Harnesser of Storms. The ability to copy the first instant and the first sorcery you cast in a turn is the real draw to Alania in Commander.

What are you copying? Perhaps Frantic Search or High Tide to provide a burst of mana for busted cards like Expropriate or Blatant Thievery. Or you could double dip on Mystic Confluence or Fact or Fiction for card advantage. And don’t worry about giving your opponent an extra card. The savvy Alania pilot uses that “downside” to make political friends for a time, before they realize you’ve positioned yourself to take the pod.

#19. Niv-Mizzet, Visionary

Niv-Mizzet, Visionary

Niv-Mizzet, Visionary supports its fellow Niv-Mizzets with the no maximum hand size text. The big Izzet dragon loves Guttersnipe, Prodigal Sorcerer, and Spikeshot Goblin for extra card draw thanks to your direct damage.

#18. Jhoira of the Ghitu

Jhoira of the Ghitu

Jhoira of the Ghitu is a 2/2 human wizard that gives your cards suspend 4. Jhoira loves to suspend, and you want to make sure they’re powerful and expensive ones since the time counter starts at four for cards you tuck away with its ability.

Since bigger is always better and you’re not limited to instants and sorceries, the best way to play this commander is with big creatures. Eldrazi are the way to go. Kozilek, the Great Distortion, It That Betrays, and Void Winnower are all super sweet.

But don’t forget about big sorceries when adding the eldrazi to your cart. Beacon of Tomorrows is a game-winning bomb when you have a board full of 8/8 eldrazi.

#17. Mizzix of the Izmagnus

Mizzix of the Izmagnus

We’re into the best of this ranking now and Mizzix of the Izmagnus is here to start us off. Mizzix gains an experience counter every time you cast an instant or sorcery with mana value greater than the number of experience counters, and it gives you a discount on your instants and sorceries per experience counter it has. This means a smooth-curved spellslinger deck is the way to go.

Since you get a bigger discount each time you play a spell, you’ll quickly start to ramp out and dump your hand after two or three turns. This means card draw is especially important.

In addition to the classic cantrips I’d strongly recommend including more powerful and expensive card draw like Dig Through Time, Pull from Tomorrow, and Drown in Dreams. These take advantage of your experience counters and refill your hand right when you need them to.

#16. Tellah, Great Sage

Tellah, Great Sage
Tellah, Great Sage

Tellah, Great Sage does way more than add flavor to your next dish. Tellah draws you two extra cards on spells like Unexpected Windfall, Tezzeret's Gambit, and Deep Analysis. You can go out with a bang on an 8+ mana spell, but plenty of decks never need to get there. Plus, the complimentary creature token generation on this Final Fantasy card makes any little cantrips especially valuable.

#15. Iron Man, Titan of Innovation

Iron Man, Titan of Innovation

Iron Man, Titan of Innovation is a hero that needs to attack in order for you to pod-up your artifacts. If you do this consistently, artifactfall and cards like eggs give you tons of extra value. You don't need the most expensive, best artifacts to work with pod commander Stark, so start innovating with what you have and design a nice mana curve.

#14. Ashling, Rekindled / Ashling, Rimebound

Ashling, Rekindled Ashling, Rimebound 

Lorwyn Eclipsed shows us the red Ashling, Rekindled and the blue side inAshling, Rimebound, and I love how easy it is to transform between the two. You get early and consistent access to rummage and mana toward big spells in great colors for them.

#13. Vadrik, Astral Archmage

Vadrik, Astral Archmage

Vadrik, Astral Archmage is pretty similar to Mizzix of the Izmagnus, but with a twist. Vadrik gives you a discount on your instants and sorceries equal to its power, and it gains a +1/+1 counter whenever it becomes day or night. This can be accelerated through cards that buff power like Haze of Rage and Lunar Frenzy.

Once you’ve stacked up plenty of power on your commander, it’s time to get casting! X spells are the best kind here and Jaya's Immolating Inferno is definitely the way to go. Once you get a 10-15 mana discount on your spells this card quickly reaches lethal territory. With the right planning and a copy spell or two you can easily blow up the table with this card.

#12. Ral, Monsoon Mage / Ral, Leyline Prodigy

Ral, Monsoon MageRal, Leyline Prodigy

Goblin Electromancer has long been a spellslinger EDH staple thanks to the incredible ceiling of its mana reduction ability. Storming off becomes so much easier when all your spells cost 1 less.

Modern Horizons 3‘s Ral, Monsoon Mage takes all the value, dumps it into the command zone, and blows the ceiling skyward since this Izzet flipwalker transforms into Ral, Leyline Prodigy. Seriously, I’d have been content with some minor ability to go with the cost reduction, and we got a planeswalker?

Ral has enabled all kinds of storm decks in Modern, and that’s exactly where this wants to go in Commander. This Izzet commander wants you to slowly build up resources, then unleash an explosive turn. Storm decks need two things: Mana and card advantage. The cost reduction on the front and back sides of the card provide the first, while the ultimate on Ral, Leyline Prodigy provides the latter. Transforming this with enough loyalty is easier than you think, especially if you rely on an infinite loop to generate your storm count instead of just drawing and casting spells. The game’s over before your opponent knows what hit them!

#11. Vivi Ornitier

Vivi Ornitier

Vivi Ornitier has an incredible cost activated ability that does nothing on its own. The linear way to boost Vivi's power is to cast noncreature spells, but there are plenty of other ways to raise its power like Clout of the Dominus and Naru Meha, Master Wizard. The ability to create one or two mana is especially important during your opponent's turn.

For the second line of text, look out, the permanent pump and group slug action are already really solid effects that give your games inertia (as in lead to you winning or at least making an impact).

#10. The Locust God

The Locust God

Next up is The Locust God from Hour of Devastation. This Izzet god creates 1/1 fliers whenever you draw a card and lets you pay to loot the top card of your deck. On their own these abilities are sort of mediocre and not very powerful. But if you pair them with something like Wheel of Fortune they become incredible.

Wheels decks are an incredibly fun strategy because they constantly affect every player and always offer you some kind of value when you cast them. You can set yourself up to have plenty of benefits each time you draw a card with things like Chasm Skulker and Wizard Class.

All your on-draw effects trigger more times than your opponents can handle since you’ll have the capability to draw so many cards per turn with creatures like Consecrated Sphinx or Magus of the Wheel.

#9. Melek, Reforged Researcher

Melek, Reforged Researcher
I think the last part of this card to be balanced in design was the mana value because getting this much cost reduction on your first spell each turn is ridiculous, and if you could cast Melek, Reforged Researcher any earlier, it'd be broken. Twice is nice and still easy to calculate when it comes to seeing how big Melek is.

The real nugget that this detective finds is when you hold up , then on each of your opponents' turns you can cast Chemister's Insight, Sudden Impact, or Aetherize, and then it's your turn.

#8. Brudiclad, Telchor Engineer

Brudiclad, Telchor Engineer

Here we have Brudiclad, Telchor Engineer, an artificer commander that gives all your creature tokens haste in addition to generating 2/1 artifact tokens at the beginning of combat on your turn. But Brudiclad’s last ability is what you’re here for.

When you create your 2/1 token it gives you the option to pick a token you control, and it turns all tokens you control into copies of the chosen token. So yes, Brudiclad is a token commander.

Tokens are a dime a dozen. At least the mediocre 1/1s are. The real power of this commander comes from turning all of those weenies into huge 10/10s with the token from Idol of Oblivion, or 5/5 fliers with Dragonmaster Outcast.

The haste from Brudiclad, Telchor Engineer is also quite important. Any Brudiclad deck wants to surprise its opponents by suddenly transforming its army and it wants to be able to do that as quickly as possible. Preferably in one turn.

#7. Krark, the Thumbless + Sakashima of a Thousand Faces

Next up is the partner combination of Krark, the Thumbless and Sakashima of a Thousand Faces. With these partners, you basically have access to two Krarks, since Sakashima can copy it. You want extra copies so that you can not only return the spell to your hand but also have a chance at copying it. If you hit both of these you essentially cast the spell without losing it from your hand, which is an amazing combo.

This partner combo is basically always a spellslinger deck since you get multiple casts out of most of your spells. Counterspells work great here since it isn’t uncommon that you cast them for free and you can extract multiple uses out of them.

The real fun comes from cards like Rite of Replication, Tasha's Hideous Laughter, and Karn's Temporal Sundering. They blow out your opponents and often win the game once they come down if you have your commander duo out.

#6. Galazeth Prismari

Galazeth Prismari

Approaching the top is Galazeth Prismari itself. Galazeth is a Treasure commander that loves to give you plenty of mana to play around with. Since you’re going to have dozens of Treasures in play at once you want to have as many cards as possible that capitalize off having huge loads of mana. Just having big spells is good too but you want to use as much of your mana as possible so X spells are preferred.

Blue Sun's Zenith is a staple, that’s obvious. It keeps your hands full and your Treasures used. What more can you ask for? Jeska's Will can replenish your hand while giving you some extra mana. Comet Storm is a great way to wipe the board while also dealing great damage to your opponents' faces.

When it comes to closing out some of these games there are plenty of different ways you could go. The combo works well, as do some dragons paired with Cyclonic Rift. But I think that Jaya's Immolating Inferno is the way to go. It’s made for killing three players and you only need 20 to 30 mana towards the end of the game which is absolutely doable since you stockpile Treasures.

#5. Stella Lee, Wild Card

Stella Lee, Wild Card

Stella Lee, Wild Card hasn’t been on the Izzet commander scene for long, but it’s proved its worth quickly. Casting two spells in a turn takes almost no effort, especially for spellslinger decks, so you can imagine how easily one hits three spells to start copying.

The copy ability turns this from a fantastic card advantage engine into a finisher. You can copy big, flashy spells like Crackle with Power, Expropriate, and Aminatou's Augury to throw yourself well ahead of your opponents or lean into the combo side of things. Cerulean Wisps and Refocus allow you to draw your entire deck or you could simply ping your opponent to death with Twisted Fealty.

#4. Ghyrson Starn, Kelermorph

Ghyrson Starn, Kelermorph

This Warhammer 40,000 commander is a really fun build-around. Not only does it synergize with a variety of spells that do 1 damage like Spikefield Hazard and Gut Shot, but it also works well with spell-casting payoffs like Thermo-Alchemist, cards like Witty Roastmaster that deal 1 damage with the alliance trigger, as well as all those pingers like Prodigal Sorcerer.

If you’re a longtime player with boxes of previously unplayable cards, Ghyrson will give some of them a new home. If you’re a new player, a lot of the otherwise underpowered cards that this deck wants are pretty cheap.

#3. Veyran, Voice of Duality

Veyran, Voice of Duality

Veyran, Voice of Duality is a 2/2 efreet wizard that copies abilities triggered from your instants and sorceries being cast. This makes for a great spellslinger deck where you’re going to be casting at least half a dozen spells per turn and want to maximize the value you get from each cast.

Any spellslinger deck includes cards like Guttersnipe, Young Pyromancer, Talrand, Sky Summoner, and Jin-Gitaxias, Progress Tyrant. These are all fantastic on their own, but doubling their abilities makes them far more threatening.

You just don’t realize how powerful Veyran’s effect is until you start exploding with it. Most players at the table can deal with high-value cards like the ones mentioned above, but they quickly start to get overwhelmed once you get two triggers per spell.

#2. Niv-Mizzet, Parun

Niv-Mizzet, Parun

In the #2 spot is the infamous Niv-Mizzet, Parun. While it may look shockingly similar to some earlier iterations of the dragon wizard, it’s absolutely the strongest one. It’s not even close.

Parun has the ability to deal 1 damage whenever you draw a card, which is excellent given the next ability draws you cards whenever anyone casts an instant or sorcery. You can stack your deck to have plenty of cantrips, card draw, and powerful instants and sorceries to take advantage of this.

Wheels is an excellent strategy when you play Niv-Mizzet, Parun, and it’s a strategy many players underestimate at first. People love drawing cards and they won’t mind paying 7 life for seven cards. At first. After all, that’s why Griselbrand is so good, right?

Well, then you get some other damage buffs like Niv-Mizzet, the Firemind. Oh, and both Niv-Mizzet’s go infinite and can wipe a table with just Curiosity, arguably Izzet's most famous combo. Just make sure you don’t deck yourself!

#1. Jhoira, Weatherlight Captain

Jhoira, Weatherlight Captain

In the #1 spot is Jhoira, Weatherlight Captain, a 3/3 human artificer that draws you one card whenever you cast a historic spell. In case you’re not familiar, “historic” spells are any artifacts, legendaries, or saga cards. There aren’t enough playable sagas in these colors, and Izzet legendaries as a strategy isn’t very well supported either. That means that artifacts are the way to go, and Jhoira's one of the best artifact commanders in the game.

You can go down a lot of different routes when it comes to artifact decks. Combo decks, aggressive token decks, and midrangey creature decks are all equally fun and powerful, so I’ll focus on suggesting staples rather than specific strategies. Blue has the best artifact synergy in the game which means the red cards in your deck will consist mostly of removal, combo pieces, and some mana acceleration.

Artifact-empowering or discounting cards are the most potent in any artifact deck. Etherium Sculptor, Foundry Inspector, and Jhoira's Familiar are all cards you’ve probably heard of before. These are great and go a long way to making most artifacts cheap (if not totally free) to cast.

Having free or stupidly cheap artifacts would normally result in you dumping your hands and being hellbent but Weatherlight Captain keeps you afloat. In the right conditions, this deck can almost play like a storm deck considering how much cost reduction you can get. Just make sure you have some kind of sweet payout or way to use them like Paradoxical Outcome or Reckless Fireweaver.

Decklist: Niv-Mizzet, Parun in EDH

Niv Mizzet, Parun - Illustration by Svetlin Velinov

Niv-Mizzet, Parun | Illustration by Svetlin Velinov

The decklist I have for you today is a Niv-Mizzet, Parun build that loves to draw cards. Everything in the deck is built around that mechanic, and you’ll have a blast playing it!

The deck plays as a tempo-control hybrid that seeks to set itself up early by playing its commander on curve and consistently having interaction by drawing cards and playing only 29 lands. The deck has plenty of counterspells, removal, and extra card draw in the form of cantrips and wheels to keep the game progressing in your favor. Narset, Parter of Veils is an excellent combo with any wheel like Windfall. It’ll result in you drawing a fresh hand and your opponents holding just one card each.

When it comes to winning the Narset plus wheels combo usually knocks everyone off their feet. But Curiosity goes infinite with Niv-Mizzet, Parun and you can kill everyone at the table as long as you don’t deck yourself.

Stormcatch Mentor is a great as an early play and cost reducer. Then you build up to Niv-Mizzet, Visionary as a huge win-more card that turns your pings of damage into a lot more cards drawn.

Flame of Anor has become a fast staple in any of my decks with a wizard commander, but it might be at its best here. The combination of card advantage and removal is exactly what a tempo-control deck craves.

Commanding Conclusion

Galazeth Prismari - Illustration by Raymond Swanland

Galazeth Prismari | Illustration by Raymond Swanland

That’s everything I’ve got for you today! Izzet is near and dear to my heart and I haven’t stopped being run over by it since I started playing. Its commanders are some of the most interactive and fun to play, and I hope you feel inspired to get deckbuilding after looking through these rankings.

Speaking of rankings, what did you think? Were there any adjustments you’d make or any commanders that weren’t included that you think should be? If so, where would you put them? Let me know in the comments or over in the official Draftsim Discord.

Until next time, stay safe and stay healthy!

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8 Comments

  • Michael Allen March 30, 2022 6:22 am

    So i have to personally disagreed with how low Vadrik was on this scale. I understand Jhoira being number one but Vadrik, in my opinion, definately deserves at least a top 3 or 5. Vadrik can consistently pull turn 2 and turn 3 wins with no fetch lands and no mox artifacts, which is what most of these other commanders need in order to pull quick wins. I don’t ever see these commanders that are ranked higher than Vadrik pull T2, T3, or even T4 wins. I have went off many of times on T2 and T3 with less than 3 lands on the battlefield and won the game with Vadrik in High Power pods and cEDH pods. The commander community is sleeping on Vadrik.

    • Jake
      Jake March 30, 2022 2:39 pm

      Hey, Michael,

      Thanks for reading and taking the time to comment! I think Vadrik is pretty sweet too, but don’t know if he’s so strong I’d put him in the top three. in cEDH, how are you winning so early without mana artifacts and only three lands(I assume you mean mana artifacts, since moxen are not legal)? Do you perhaps mean on turn three with Vadrik being played on two? What does that look like?

  • Sam Howard October 29, 2023 5:01 pm

    Thanks for the article, I recently made a red/blue spellslinger deck to play commander with my partner who is into MtG, coming from playing yugioh for many years but it lacked enough instants and draws to feel right for me. The “Niv-Mizzet, Parun” list you posted looks much more fun and consistent.

    • Jake Henderson
      Jake Henderson October 31, 2023 8:20 pm

      Hey Sam, thanks for reading and leaving a comment! Glad to hear the list suites your needs, I hope you have even more fun now that you’ve got the kind of list you were looking for 🙂

  • Justin July 2, 2024 6:32 am

    How can you forget Dalakos? Gives all your equipped creatures Flying and Haste and is a mana rock to boot? Come on! He’s def in the Izzet top 10.

    • Timothy Zaccagnino
      Timothy Zaccagnino July 26, 2024 12:25 pm

      Unfortunately Dalakos just isn’t a very popular commander! Though if you have a decklist we’d love to see it. And hey, maybe we’re just underrating it.

  • Alex May 28, 2025 6:50 am

    You seem to have missed out Kylox, Visionary Inventor who is a huge glass cannon of a commander that is a lot of fun to both deckbuild, setup and then fun to play out 🙂

    • Timothy Zaccagnino
      Timothy Zaccagnino May 28, 2025 9:11 am

      Kylox is pretty cool, and an interesting take on Izzet. Not highly competitive, but a fun buildaround commander for sure!

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