Last updated on March 27, 2026

Slither Blade | Illustration by Zezhou Chen
The combat phase is one of the most complex and interesting in all of Magic; much of the game occurs there, and even decks that donโt rely on attacking to win must be mindful of what their opponents can do, with interactive spells to render them inert.
Understanding the dance of attackers and blockers is necessary, but sometimes one wonders if it could be simplified. Though my preferred method of simplification is killing everything my opponents play, thereโs a more aggressive option: loading your deck up with unblockable creatures to limit your opponentโs choices!
Today, I look at the best unblockable creatures in Magic for your deckbuilding needs.
What Are Unblockable Creatures in MTG?

Ukkima, Stalking Shadow | Illustration by Daarken
Unblockable creatures canโt be blocked, but not all unblockable creatures are created equal. Some are inherently unblockable, like Triton Shorestalker, Invisible Stalker, and Slither Blade. Others can become unblockable, often with an activated ability or triggered ability like Kaseto, Orochi Archmage or Gateway Sneak. And some cards have protection from creatures, which is pretty much unblockableโat least, similar enough to qualify for this ranking.
What did not qualify are creatures with conditional unblockable. This includes cards with landwalk, or creatures that canโt be blocked by creatures with power 2 or less, skulk, and so on.
I also didnโt include creatures that only make other creatures unblockable, like Goblin Smuggler. Some of these cards make themselves and other creatures unblockable, but they need to become unblockable themselves to qualify.
Honorable Mentions
Kaito, Cunning Infiltrator can make creatures, and can make any creature unblockable, but it can't give it to itself, so I'll keep it separate from the list below. Brotherhood Regalia is a cool way for any creature to turn unblockable and rightfully so, is super popular among commanders. Secret Tunnel is a land you wouldn't expect on the list, but it comes from Avatar: The Last Airbender which brought Magic the first earthbenders. So the song turned land, turned unblockable attacker, is one of Magic's better ways to break board stalls.
#32. Yuan-Ti Malison
Venturing into the dungeon tends to be rather mediocre, but Yuan-Ti Malison makes it consistent. It works best with decks that take the initiative since completing the Undercity matters, unlike the other dungeons you can plunder.
#31. Dimir Infiltrator
Dimir Infiltratorโs main draw is the transmute ability that turns this into a variety of powerful 2-mana cards. Some notable tutor targets include Brain Freeze, Cyclonic Rift, and Orcish Bowmasters.
#30. Serraโs Emissary
Serra's Emissary makes an excellent reanimation target. Giving yourself and your team protection from creatures lets you win the game very quickly by slipping through opposing defenses while protecting yourself from a counterattack.
#29. Deepchannel Mentor
Deepchannel Mentor gives you a very clear path to victory. This blue creature works best in mono-blue or decks that are close to it; though it plays incredibly well with merfolk, I wouldnโt limit it to a typal card.
#28. Ghastlord of Fugue
Creatures that must survive a turn cycle feel slow in our modern era of Magic, but Ghastlord of Fugue has the abilities to back it up. Casting Thoughtseize each time it connects strips your opponents of their resources and gives you tons of informationโplus, look at how much devotion this Dimir card () provides for cards like Gray Merchant of Asphodel!
#27. Surge Engine
Surge Engine takes the template founded by Figure of Destiny and applies it to a far stronger artifact threat. You get the unblockable clause right away, so itโs often worth a little damage before it eats a removal spell. If your opponent doesnโt remove it, the combination of card draw and pressure closes out plenty of games.
#26. Gateway Sneak
It takes a little work to get Gateway Sneak through your opponentsโ blockers but the reward is fantastic! This is one of the best payoffs for a gate deck, short of Maze's End for the alternate win condition.
#25. Senator Peacock
Senator Peacock offers a fascinating means of Clue production. Imagine getting to sacrifice a mana rock like Mind Stone to draw a card!
Jokes aside, this has intriguing applications with cards like Ichor Wellspring and Mycosynth Lattice. And I havenโt forgotten about the unblockable text! Slap on cards like Bloodforged Battle-Axe and Goldvein Pick and your combat step generates additional Clues to ensure the Senator attacks again the following turn.
Or you could, you know, target a Sharding Sphinx.
#24. Nimble Brigand
You only need a few cheap interactive spells to enable Nimble Brigand, which is exactly what you want with a blue card like this! Trading one-for-one with Fatal Push and Abrade puts you exactly where you want to be when youโre drawing two cards each turn.
#23. Rapid Augmenter
Rapid Augmenterโs pump ability encourages you to play one of two strategies: tokens or flicker. Iโd lean towards token decks being the stronger of the two as you arenโt limited to one trigger a turn, and cards like Third Path Iconoclast and Kykar, Wind's Fury could load this card down with counters.
#22. Ukkima, Stalking Shadow
Ukkima, Stalking Shadow might have the oddest creature type in Magic, and Iโm including the Simicโs () love of mutation and amalgamation in that.
You really want this Dimir commander to partner with Cazur, Ruthless Stalker to have a way to grow it, but it works just fine solo or as a Cube threat so long as you have plenty of equipment like Sword of Fire and Ice to buff it.
#21. The Mindskinner
The Mindskinner has given mill decks an interesting twist that encourages aggression. It works well with cards like Jace's Phantasm, lhurgoyfs, and anything else that grows as cards flood the graveyard. Bonehoard is especially enticing to make use of the unblockable ability here. You need buff spells to make this nightmare into a reasonable clock; for example, a Constructed deck of 60 cards requires dealing three times more damage than usual to win.
#20. Vampire Gourmand
Vampire Gourmand is a fascinating little sacrifice outlet. The typical drawback to a card like this is when it trades in combat, but you donโt have to worry about that here. So long as you have plenty of sacrifice fodder (easily provided by token generators like Bitterblossom and Jadar, Ghoulcaller of Nephalia), you get an extra card and a bit of damage each turn.
#19. Shoreline Looter
Shoreline Looter reliably digging through your library makes it a decent 2-drop. After a couple of turns, the card filtration upgrades to card advantage; you can speed the process along with lots of cheap spells and a dash of self-mill.
#18. Suspicious Stowaway / Seafaring Werewolf
Suspicious Stowaway gets you a cheap looting threat if you can stomach tracking one of Magic's worst mechanics according to MaRo himself: daybound and nightbound. Seafaring Werewolf is among the strongest cards on this list; the trouble mostly comes from transforming it and keeping it.
#17. Kaseto, Orochi Archmage
Kaseto, Orochi Archmage combines a buff with its unblockable ability to help clock your opponents quickly. Snakes have many variants of โCoastal Piracy on a stickโ that synergize very nicely with this, including Seshiro the Anointed and Ohran Frostfang.
#16. Martha Jones
Martha Jones exists in a very similar space to Senator Peacock as both utilize Clue tokens to fuel their unblockability, but I like Martha more since itโs cheaper and you get two unblockable creatures for every cracked Clue. It makes fewer Clues over the course of a game, but theyโre easy enough to come by.
#15. Mercurial Spelldancer
Copying spells without an additional mana investment makes Mercurial Spelldancer quite appealing as you get double Time Warp or Dig Through Time without waiting until you have enough mana to Fork it. The challenge comes from keeping this Phyrexian rogue in play to reap your rewards.
#14. Slither Blade Variants
Slither Blade is one of the first creatures that comes to mind when I think of โunblockableโ โ which dates my return to Magic since there are variants of the card that predate Amonkhet like Triton Shorestalker and Gudul Lurker.
Whenever you came to the game, whichever variant of a blue 1/1 that canโt be blocked you prefer, they serve the same role: cheap bodies to exploit cards like Edric, Spymaster of Trest that reward you for dealing combat damage or a place to slap counters, equipment, auras, and whatever else you want to buff your army with.
#13. Changeling Outcast
As good as Slither Blade and friends are, Changeling Outcast has a much larger advantage than any of them: typal synergies! Between lords and cards like Kindred Dominance that care about creature types, you can find plenty of reasons to include this shapeshifter. It can also be nice to have a 1-mana creature of your type of choice for decks built around expensive card types like dragons and demons.
#12. Grรญma, Saruman's Footman
Grรญma, Saruman's Footman provides some pretty sick card advantage alongside the unblockable ability. This works like Thief of Sanity, except it trades flexibility for a mana advantage. Itโs powerful in EDH where you can swipe game-enders like Ruinous Ultimatum and Breach the Multiverse.
#11. Cephalid Facetaker
The first thought that came to mind when I saw Cephalid Facetaker was copying annihilator Eldrazi like Ulamog, the Infinite Gyre. If that seems cruel, you could go for things like the M11 titans or the Ancient Metallic Dragon cycle from Commander Legends: Battle for Baldurโs Gate. At the very least, this is a pretty sick riff on the typical Clone effect.
#10. Invisible Stalker
Iโve mentioned suiting up your unblockable creatures quite a bit, but that comes with the risk of losing the creature you put all your effort into modifying. Invisible Stalker doesnโt remove this risk entirelyโedicts and board wipes still get itโbut itโs significantly safer to stack your auras onto this hexproofed rogue rather than your average Slither Blade.
#9. Canoptek Wraith
Canoptek Wraith isnโt the most efficient ramp spell you can play, but ramp matters so much in Commander that a colorless ramp option like this is worth running in many non-green decks. I stick to decks that care about it being an artifact creature, but this is a fine way for a white or red deck to get in on the ramp action.
#8. Silent Hallcreeper
Silent Hallcreeper quickly became one of my favorite cards from Duskmourn thanks to its flexibility and the range of options that this modal card gives you. Keep in mind that the trigger isnโt optional; at some point you must make the Hallcreeper into a copy of another creature you control, so try to have something good around.
#7. Basim Ibn Ishaq
In true 2024 fashion, Basim Ibn Ishaq has loads of text even though it only costs 2 mana. And you get so much for it! The combination of a growing threat and card draw is just nasty. You donโt need to do much work to fill your deck with historic permanents. Perhaps some equipment to make even better use of the unblockable ability?
#6. Tetsuko Umezawa, Fugitive
Tetsuko Umezawa, Fugitive works quite well with many infect creatures plus many variants of โwhen this creature deals combat damage, draw a cardโ like Neurok Commando and Scroll Thief. If you slap this blue commander in the command zone, you promise your opponents death by a thousand cuts.
#5. Seasoned Dungeoneer
I donโt think anybody needs to hear about how broken the initiative is, but itโs critical to making Seasoned Dungeoneer the beast of a card that it is. The unblockablity that comes from protection from creatures makes this one of the best initiative cards at keeping the initiative: Your opponents canโt stop you from dealing combat damage to slip further into the Undercity.
#4. Rikku, Resourceful Guardian
I can't sing praises for Rikku, Resourceful Guardian enough because counters of all sorts fly around even in the games with decks that don't try to use a bunch of counters. Pop a +1/+1 counter on Rikku and it's unblockable. Draw backs like finality counters also turn into unblockability, and the power to pull an opponent's shield counter is super smart.
#3. The Destined Thief
The Destined Thief is quite the power creep on Phantom Warrior as one to make another creature unblockable is quite strong, but the full party payoff for an Ancestral Reminiscence is ridiculous.
#2. Blighted Agent
There was a period in Modern when you feared the scourge of Blighted Agent one-tapping you with lethal infect damage. Infectโs hayday has passed with hyper-efficient removal like Fatal Push and efficient threats like Orcish Bowmasters, but this is still one of the best infect cards you can play in any Magic format thanks to its evasion.
#1. Kappa Cannoneer
Kappa Cannoneer is insanely busted. It never costs 6 mana unless somethingโs going terribly wrong and punches well above its stat box thanks to the artifactfall triggers that are easily spammable. Couple that unblockability with a ward ability that costs so much it might as well be hexproof, you have an incredibly lethal threat.
Best Unblockable Creature Payoffs
One of the best payoffs for unblockable creatures are cards that reward you for dealing combat damage to your opponents. Coastal Piracy effects give you card draw, and Buster Sword let's you cast a card for free on top of the draw. You can get Treasure from cards like The Reaver Cleaver.
Ways to pump your unblockable creatures are also excellent. You can load them up with counters, double those counters with things like Vorinclex, Monstrous Raider, slap on some equipment like Sword of Fire and Ice, or enchant your unblockable creatures with Eldrazi Conscription and the like.
Are There Ways to Block Unblockable Creatures?
Fog PatchThere are very few ways to block an unblockable creature. One of the more common solutions is to ignore combat damage with a Holy Day or Fog. Fog Patch is one of the few effects that actually forces blocks on creatures. You can also remove the unblockable ability with cards like Dress Down and Humble before the declare blockers step.
Does Protection Make a Creature Unblockable?
Yes, it does. A creature that has protection from X canโt be blocked, targeted, dealt damage, or enchanted by cards with value X.
Protection from creatures (Spirit Mantle) and protection from everything (Hexdrinker) are the only forms of protection that guarantee unblockability, though protection from a specific player (True-Name Nemesis) can do this in 1v1 Magic. For example, if you control Guardian of the Guildpact and your opponent has a colorless creature like Ulamog, the Ceaseless Hunger, your Guardian isnโt unblockable.
Can You Make Something Unblockable After Blockers are Declared?
Yes, you technically can; you could activate Kaseto, Orochi Archmage or Crop Rotation a gate into play after your Gateway Sneak is blocked. However, it doesn't do anything. Once a creature has been blocked, itโs considered blocked until the end of combat, even if it gains unblockable. You need to make your creatures unblockable before the declare blockers step.
Wrap Up

Triton Shorestalker | Illustration by Svetlin Velinov
There you have it, the best unblockable creatures in Magic! While primarily found in blue and black, weโve seen some unblockable creatures in other colors. Especially as devoid creatures joined the unblockable party.
While there are still plenty of cards that can avoid blocks through various means, very few things will ever match the evasion of unblockable creatures making sure youโre able to push through damage and trigger your saboteur damage abilities.
Whatโs your favorite unblockable card? What kind of decks do you use unblockable creatures in? Let me know in the comments or over on the Draftsim Twitter.
As always, thank you for reading and stay safe out there!
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