Last updated on March 10, 2026

Black Lotus | Illustration by Steven Belledin
Mana ramp is an important aspect of most Magic decks. You need enough mana to play the cards in your hand or activate the abilities you have on the field if you want to win the game, and ramp will help you get there more quickly.
There are some great ramp spells that are unfortunately restricted to certain color identities. For example, green is known for having good ramp cards. But thereโs a good number of colorless ramp options that can be slotted into decks of any color. These cards are often staples in formats like Commander where color identity restricts what cards can be played in a deck.
While thereโs plenty of colorless ramp to choose from, itโs important to know which works best for your deck. Letโs take a look at the best options out there!
What Is Colorless and Artifact Ramp in MTG?

Dreamstone Hedron | Illustration by Eric Deschamps
Colorless and artifact ramp refers to cards in Magic that donโt belong to a color identity and can help you accelerate your mana production. You can typically only play one land per turn. Ramp cards either allow you to produce more mana or gain access to extra lands. Some of these cards are colorless lands that tap for more than one mana, while others are artifacts that can produce mana.
Note that cycles like the Signets and Talismans won't make the list due to having color identities, though they're obviously excellent forms of artifact ramp.
Honorable Mention: Mox Jasper
Mox Jasper would be in the top 10 if dragons were cheaper and in more decks.
#51. Unwinding Clock
While not a card that generates mana per se, by untapping your artifacts and mana rocks, youโll have plenty of mana to use, especially on your opponentsโ turns. Unwinding Clock fits decks that have a natural mana sink very well, like Urza, Lord High Artificer.
#50. Lotus Blossom
Lotus Blossom has the ability to create a lot of extra mana. But it wonโt produce any mana right away. This makes it a much better early-game draw than later in the game.
#49. Walking Atlas
Walking Atlas is a nice early-game play to help with ramp. It drops multiple lands on your turn, helping you get more resources than your opponent(s).
Itโs also nice that its ability can be activated at instant speed, so you can use Walking Atlas as a chump blocker and then use its ability before it dies.
#48. Dreamstone Hedron
Mana rocks like Dreamstone Hedron that tap for 3 or more mana open you up to a variety of infinite combos. That said, the Hedron is one of the more expensive options to set up these sorts of loops.
#47. Muraganda Raceway
Aetherdriftโs Muraganda Raceway generates 2 mana once you reach to max speed, so you need to deal damage to your opponents over the course of three turns. You wonโt want to play that way in control decks, but it perfectly fits midrange decks that have evasive creatures or ways to constantly drain opponents.
#46. Commanderโs Sphere
What makes Commander's Sphere a popular option is that itโs a mana rock that can have extra value once you no longer need it. This card can be sacrificed to help you find answers if youโre at a point in the game where you have more than enough mana but not enough cards.
#45. Bender's Waterskin
Easy untaps from the Bender's Waterskin mean you can always threaten interaction. Every color has single pip instants that are respectable, and for the Pauper readers, here are some great ones: Cloudshift, Spell Pierce, Tragic Slip, Lightning Bolt, and Tamiyo's Safekeeping.
#44. Sword of the Animist
Itโs common to see Sword of the Animist in Commander decks that donโt include green. Itโs a great way to find multiple basic lands, both thinning out your deck and helping you get access to all of your colors.
Itโs also a consistent way to shuffle your deck, which pairs well with cards like Sensei's Divining Top and Sylvan Library.
#43. Coalition Relic
Coalition Relic works well in 5-color decks as a source of both ramp and mana fixing. Itโs especially effective in decks that make use of the proliferate mechanic because it can end up providing three or more mana in a single turn.
#42. Karn, Legacy Reforged
Karn, Legacy Reforged is a special kind of colorless ramp. It only works for artifacts, but even then, youโre generating mana for every artifact you control, realistically between 3-4 depending on your deckโs composition. From there, casting cards like Blightsteel Colossus becomes way easier.
#41. Wayfarerโs Bauble
A lot of Commander players enjoy running Wayfarer's Bauble for a few reasons: Itโs ramp for any color, it triggers sacrifice abilities, and itโs cheap to play. This is a good way to build up your mana base in a format that moves as slowly as casual Commander.
#40. Chromatic Lantern
Chromatic Lantern is average in terms of ramp, but it's hard to beat in terms of mana fixing. Itโs especially good if you run a lot of utility lands that tap for colorless or no mana.
#39. Eldrazi Temple
Eldrazi Temple is a great source of ramp in an Eldrazi deck. Itโs too narrow to get a higher spot on this list, but itโs an auto-include for any Eldrazi build.
#38. Temple of the False God
Temple of the False God can be a great land for later in the game in Commander. It can help pay for increasing commander tax or just allow you to play a bomb a turn early.
Though itโs legal in other Eternal formats, the Temple is a bit too slow to be competitive. It can also be a slight risk in Commander since it does nothing if drawn in the early game.
#37. Weather Maker
Landfall for charge counters is good, and to occasionally turn this Manalith into a Sol Ring or rechargeable Lightning Bolt is really cool. Very few are the decks that wouldn't mind the Weather Maker.
#36. Thought Vessel
Thought Vessel may only be a 1-mana boost, but its infinite hand size ability can be very helpful. It can also be used right away, so it only sets you back 1 mana on the turn you play it.
#35. The Eternity Elevator
The Eternity Elevator is mostly a more expensive Thran Dynamo with an eternity of upside. The task of getting 20+ charge counters to unlock that level of the spacecraft is large, but not impossible. You'll want a deep mana sink to really use all that mana you create from a fully charged up elevator.
#34. Kozilek's Command
Kozilek's Command is a very flexible card, being a strong mana sink later in the game. Generate X mana, create X Eldrazi Scion tokens, then you can use the tokens for mana on your next turn. You can even do that while removing a threat from the battlefield or do it to protect yourself from an attack.
#33. Palladium Myr
Palladium Myr helps you get to your higher-cost spells more quickly. It works really well in decks running colorless bombs like Eldrazi creatures, Karn Liberated, or Ugin, the Spirit Dragon.
#32. Lotus Bloom
Lotus Bloom is basically like knowing youโll be playing a Black Lotus in three turns. While it isnโt as immediately explosive, it will give you a great turn in the future with no immediate cost.
#31. Basalt Monolith
There are plenty of ways to make Basalt Monolith into an infinite mana-producing combo. What sets it apart from other mana rocks is its ability to infinitely untap itself. This can create a combo with Mesmeric Orb, allowing you to mill your entire deck and win with Thassa's Oracle or Laboratory Maniac.
#30. Solemn Simulacrum
Solemn Simulacrum is a popular form of ramp in Commander. It can easily slot into any deck thanks to being colorless, and it replaces itself when it dies which adds extra value.
Itโs especially good in aristocrat decks or decks that seek to sacrifice artifacts like Daretti, Scrap Savant.
#29. Replicating Ring
Replicating Ring on its own might take a bit too long to actually go off, so it needs to fit into the right deck. Youโll be working with lots of mana if you can put more counters on it using an outside source.
#28. Gilded Lotus
Gilded Lotus used to be a Commander staple, especially for decks with higher-cost commanders. Itโs still a great budget option even if it's been largely replaced by newer forms of ramp.
#27. Doubling Cube
Though Doubling Cube wonโt do much for your early game, it becomes an effective way to produce extra mana later in the game. It can also be used in several combos that seek to untap it and produce infinite mana.
#26. White Lotus Tile
A huge reason the White Lotus Tile is not ranked higher is its speed. Aside from entering tapped, any deck with substantial typal support will have no problem powering up their mana. With the influx of changeling cards from Lorwyn Eclipsed, it's especially easy for this tile to become one of your deck's best mana producers.
#25. Relic of Legends
Relic of Legends may seem like an underwhelming bit of mana fixing at first glance, but its second ability can actually produce a lot of mana for you in the right decks. You can tap for a ton of mana using this card if you have a legends-matter deck or are running Leyline of Singularity.
You also donโt have to worry about summoning sickness since the tap ability is on Relic of Legends, not the creature itself.
#24. Gauntlet of Power
Gauntlet of Power can be a powerful bit of ramp for a mono-colored deck. Itโs also a colorless mana doubler, which is somewhat rare. This makes it very helpful in colors like blue that can struggle with ramping on their own.
#23. Extraplanar Lens
Similar to Gauntlet of Power, Extraplanar Lens is a great tool for any color. It edges the Gauntlet out just because it costs a bit less.
#22. Mox Amber
Mox Amber is a great resource for Commander since it can tap for any color you need if your commander's on the board.
#21. City of Traitors
City of Traitors sees plenty of play in MTG formats like Legacy and Vintage. Yes, it has a clear downside, but sometimes you need the extra mana to ramp out something disruptive like a Trinisphere, Chalice of the Void, or a Blood Moon ahead of schedule, and thatโs well worth risking the loss of your land.
#20. Lotus Petal
Lotus Petal is basically just a Treasure, but as an actual card. Itโs one of the fastest forms of ramp out there since it doesnโt cost any mana.
#19. Mind Stone
Mind Stone has great value for its cost. It only sets you back 1 mana the turn you play it, and it has good utility for later on. Itโs an excellent Limited pick for decks running only one or two colors since itโs both ramp and possible card draw for any color deck.
#18. Metalworker
Not all decks make good use of Metalworker, but it can be very powerful in artifact-heavy decks. It can also easily be used in infinite combos with the help of cards like Umbral Mantle and Staff of Domination.
#17. Everflowing Chalice
Everflowing Chalice is a versatile form of ramp. It can be cast early game for a small amount of ramp if needed, or it can be kicked late game as a big mana source. It can also be played for 0 if you really just need an artifact for something like Daretti, Scrap Savant or Master Transmuter.
#16. Ugin's Labyrinth
Ugin's Labyrinth is a pretty safe Ancient Tomb to play in most Eldrazi decks, without losing life or further downsides like City of Traitors has. On turns 1 or 2, you donโt really care about losing a 7-drop from your hand, and even if you do, you can get it back later.
#15. Ancient Tomb
Ancient Tomb is one of the few lands that can come in and tap for 2 mana immediately. Two damage to yourself isnโt a huge price to pay, especially in Commander when you have so much life to play around with.
This land can really help accelerate your game early on, and you can choose not to tap it later on if youโre getting low on life.
#14. Mox Opal
Mox Opal may not produce mana early in the game, but it isnโt too hard to get two other artifacts on the field in the right deck. It also doesnโt say โotherโ artifacts, so Mox Opal counts toward its own metalcraft ability.
Itโs been recently unbanned in Modern, and like before, the formatโs shape changes with Mox Opal around.
#13. Arcane Signet
Arcane Signet is a solid addition to any multicolored Commander deck. Itโs also cheap, which can make it a good way to fix your mana early in the game. The 2-color Signets didn't make the list for color identity reasons, but they'd occupy a spot right below Arcane Signet.
#12. Thran Dynamo
Like other mana rocks that tap for 3, Thran Dynamo can be used as part of a few infinite mana combos, making it a potential win condition. Even outside of that context itโs still a solid source of ramp, especially since it can immediately tap for nearly as much as it costs.
#11. Jeweled Lotus
A former EDH and cEDH staple before it was banned, Jeweled Lotus is absurd. Yes, you can only cast your commander using that mana, but you can do that three turns ahead of schedule. Itโs even good in the late game to overcome commander tax. Unfortunately, itโs banned in the only format you could realistically use it, but it was so ubiquitous in top decks that this ban is maybe for the best.
#10. Lionโs Eye Diamond
Players often wonder how exactly Lion's Eye Diamond can be useful if youโre forced to discard your hand. It can be helpful in activating abilities on the board, but it can also be used to cast spells if you sequence your turn correctly.
You can activate Lion's Eye Diamond in response to a tutor card. This gives you the 3 mana and has you discard your hand before you add the card you tutored to your hand. You can then use the mana generated from this to cast the tutored spell.
It also works very well with Infernal Tutor, making you instantly hellbent, or when you cast it from the graveyard via Underworld Breach.
#9. Urzaโs Lands
Most Urza lands are a pretty good source of ramp. There are the Tron lands: Urza's Mine, Urza's Power Plant, and Urza's Tower. These synergize well with Urza's Workshop in artifact decks. The remaining Urza's lands aren't individual ramp pieces, though thereโs also a colorless enchantment land, Urza's Saga, which can be used to fetch cheap mana rocks like Sol Ring.
#8. Sol Ring
The reason Sol Ring is so powerful is that it produces more mana than it costs. This means itโs an immediate form of ramp, as well as a consistent source of fast mana on future turns.
Thereโs a reason why itโs in basically every Commander deck.
#7. Mox Diamond
Mox Diamond is a lot like playing an extra land, which can be a good way to speed up your game. It can also pay off triggered abilities that care about casting artifacts, discarding cards, or lands entering the graveyard.
#6. Grim Monolith
Even though Grim Monolith doesnโt untap, it can still be a good source of ramp. Itโs a positive mana rock so it can give you an extra bit of mana if you just need one more immediately, or you can wait and use it to cast a bomb on a future turn.
There are also ways around paying the full 4 mana to untap it, making Grim Monolith a solid option for colorless ramp.
#5. Chrome Mox
Chrome Mox, one of the strongest imprint cards in the game, is similar to Mox Diamond, with a few benefits. Thereโs a better chance youโll have what you need to play Chrome Mox in your hand because youโll likely have more spells than lands in your deck.
You can also play Chrome Mox without imprinting if you just need an artifact on the board for whatever reason, whereas you canโt play Mox Diamond without having a land.
#4. Mishraโs Workshop
Mishra's Workshop is an incredibly powerful source of ramp for any deck running artifacts. Although itโs banned in Legacy and an expensive game changer in Commander, Vintage decks can make great use of the card.
Unfortunately itโs on the Reserved List, so getting a copy is very difficult.
#3. Mana Vault
Mana Vault nets you 2 mana when you cast it, which can lead to some pretty explosive turns. There are also plenty of cards that reduce the cost of artifacts by 1, which can allow you to play this for free and produce 3 mana.
Youโll often be far enough ahead with Mana Vault that you wonโt worry about the damage it does to you.
#2. Mana Crypt
Mana Crypt is basically a free Sol Ring, and we know how good that card is, but this free cost turned it into a Commander ban. It does work very well in a coin flip deck since you flip a coin every turn, but it'll need to be a Vintage coin deck since it's restricted to one copy there, and illegal in virtually every other format.
#1. Black Lotus
Black Lotus provides you with a 3-mana boost, which can easily swing a game in your favor. While the card is incredibly powerful, it can only be played in one format; it's extremely rare and insanely expensive money-wise.
This may be the best form of colorless ramp, but few players will ever actually get to use it.
Again, the Moxen would be right above this entry if we weren't constrained to colorless color identity only.
Best Colorless and Artifact Ramp Payoffs
The best payoff for colorless ramp is a massive creature with powerful effects. Eldrazi titans like Emrakul, the Promised End, Ulamog, the Infinite Gyre, and Ulamog, the Ceaseless Hunger are popular payoffs for colorless ramp.
Apart from creatures, colorless planeswalkers like Ugin, Eye of the Storms, Ugin, the Spirit Dragon and Karn Liberated are also great payoffs.
Chimil, the Inner Sun is a card youโll want to ramp into and it gives you great value once itโs on the battlefield. Blightsteel Colossus is great finisher card since it can easily take out players with a single attack.
Youโll want to cast some classic big battlecruisers with all this colorless ramp, including Summon: Bahamut, Krang, Utrom Warlord, and Myr Battlesphere among others.
Zhulodok, Void Gorger is one of the most popular ramp/Eldrazi commanders on EDHREC. Itโs cheaper to cast than its Eldrazi brethren, and itโs a heck of a payoff for casting expensive spells. This is a commander youโll want to ramp into and keep spending as much mana as you can. Other MTG sets gave us more nonlegendary eldrazi options, like Breaker of Creation, Ulamog's Dreadsire, Sire of Seven Deaths, and Flayer of Loyalties to ramp into.
On more category before we're done are mana sinks with the abilities or cost of cards. Survey Mechan basically has a pedestrian mode at , but the payoff for reaching (minus lands) is a combined Lightning Bolt + Ancestral Recall + Healing Salve. Well of Lost Dreams needs a little lifegain, but turns extra mana into a ton of extra cards. Then you can't leave without considering Walking Ballista, this is a combo machine, and makes your ramp reach another level of power.
Wrap Up

Gauntlet of Power | Illustration by Greg Hildebrandt
Colorless and artifact ramp cards are great for a variety of decks since they arenโt restricted by color identity and have less restrictive mana costs. These cards are essential to accelerate your game and keep pace with your opponents. Theyโre auto-includes in Commander decks, as well as pretty high picks in formats like Vintage Cube.
Which colorless and/or artifact ramp card do you play the most? Which colorless deck is your favorite to play? Let me know in the comments below or over on Draftsimโs Twitter/X.
Thank you for reading, and see you next time!
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2 Comments
hey it looks like jeweled lotus was banned, so you may want to update this article
Thanks for the headsup, I’ve updated that entry on the list!
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