Last updated on October 3, 2024

Urza's Mine | Illustration by Brian Snoddy

Urza's Mine | Illustration by Brian Snoddy

Lands are a foundational part of Magic: The Gathering. Mechanically, lands are the primary way players generate mana to cast spells. Flavorfully, they represent locations planeswalkers have bonded with from across the multiverse.

Weโ€™re all aware of the five basic lands in Magic, but there are more land types than youโ€™d guess. For this reason or that, new land types have been mechanically necessary to introduce into the game, either to smooth over some confusing rulings or to push the boundaries of what a land card can do.

Howโ€™s your understanding of the land types? Read on and letโ€™s bring you up to speed on the basics (and non-basics)!

What Are Land Types?

Maze's End | Illustration by Cliff Childs

Maze's End | Illustration by Cliff Childs

โ€œLand typeโ€ is the specific subtype used for lands, like โ€œcreature typeโ€ is a subtype used for creatures.

What Are the Land Types in MTG?

There are 15 land types, five of which are basic. They are:

Note that there's also the โ€œCloudโ€ land type that appears on Barry's Land, a playtest card from Mystery Booster. It's essentially a Wastes with a land type, but it's not an official addition to the game.

The History of Land Types in MTG

Zagoth Triome | Illustration by Eytan Zana

Zagoth Triome | Illustration by Eytan Zana

In Magicโ€™s inception, only the five basic land types existed. Each had a corresponding mono-colored basic land and a 2-color dual land with both land types.

Deserts

Arabian Nights gave us the first ever nonbasic land type in Desert. The desert land type wouldnโ€™t return until Amonkhet, and was also prominently featured in Outlaws of Thunder Junction.

Urza's Lands

With 1994โ€™s Antiquities, Magic began to push the boundaries on what lands could do, releasing the Urzatron lands. Urza's Mine, Urza's Power Plant, and Urza's Tower each had a type that mirrored their name, and referred to each other by name instead of land type. This meant that technically each of these three new lands had created their own unique, two-word land type. In Eighth Edition, this confusing mess was cleaned up and the Urzatron lands were retconned to have two land subtypes: โ€œUrzaโ€™sโ€ and โ€œmine/power-plant/tower.โ€

Additional Urza's lands have been added to the game recently, with Urza's Saga, Urza's Cave, and Urza's Workshop.

Lairs

Planeshift dropped in 2001, and with it came the oft-forgotten lair land type. Lairs were 3-color lands that entered the battlefield untapped, so long as you returned another non-lair land to your hand as they entered. The cycle of five lairs are all shard-aligned, and each references one of the 3-color primeval dragons from Dominaria.

Locus Lands

The first of only three locus lands appeared in 2003โ€™s Mirrodin set. Cloudpostโ€™s ability is easily broken. As such, itโ€™s banned in Modern, and for a while the only other locus weโ€™d seen was Scars of Mirrodinโ€™s Glimmerpost. Trenchpost was added to the game in Modern Horizons 3 Commander.

Gates

On our second foray to Ravnica, Wizards rolled out gates. Gates are 2-color taplands with the gate subtype, with one for each Ravnican guild. Initially, the original 10 gates were just slow mana-fixers that could occasionally seal a win with Maze's End, but Commander Legends: Battle for Baldurโ€™s Gate added nine new gates. Five were functional reprints of the Thriving lands, with Gond Gate and Baldur's Gate standing out as new โ€œgates-matterโ€ cards. CLB also gave us a gate-centric commander in the form of Nine-Fingers Keene.

Gates have also been used on on-off designs since, appearing as a subtype on Thran Portal, The Black Gate, and Talon Gates of Madara.

Spheres

Spheres were introduced in Phyrexia: All Will Be One. They represent the various layers of New Phyrexia ruled over by the praetors. Exactly nine sphere cards were released with ONE: a cycle of mono-colored taplands that can sacrifice themselves for 2 mana to draw a card; plus Mirrex, a sort of pseudo-Inkmoth Nexus; The Monumental Facade, for all your oil counter synergies; The Seedcore, a corrupted Pendelhaven; and The Mycosynth Gardens, a filter land that can imitate any artifact you control.

Caves

Cave was added as a new land subtype in The Lost Caverns of Ixalan. There was a spelunking theme in that set, and the caves represented an element of exploration. In addition to the 15 caves printed in the set, there were another five transforming double-faced cards that could become caves once flipped.

Are Wastes a Basic Land Type?

Wastes

Waste is not a basic land type. While Wastes are basic lands, they donโ€™t have the subtype of the same name. When asked to name a basic land type by a spell or ability, you canโ€™t name Wastes.

Do Basic Lands Have Color Identities?

Lands are colorless cards because they have no casting costs or color indicators, but they still gain the color identity of any of the mana they could produce. This means you canโ€™t run Islands as the go-to basics in your colorless Commander decks. Only Wastes fit into that color identity.

Are Snow Lands Basic?

Snow basic lands are basics. Snow is a supertype and doesnโ€™t affect the basic-ness of the land.

Are Triomes and Dual Lands Basic Lands?

Triomes and dual lands arenโ€™t basic lands, despite having the basic land types. You can tutor up a Zagoth Triome with a Farseek, but not a Rampant Growth.

How Many Land Types Are There in MTG?

There are 15 land types in MTG.

How Many Basic Land Types Are in MTG?

Five of the 15 land types are basic land types.

Wrap Up

Baldur's Gate | Illustration by Titus Lunter

Baldur's Gate | Illustration by Titus Lunter

Itโ€™s easy to see why we donโ€™t get new land types very often: The mechanical implications are hard to balance in a way that wonโ€™t swing too hard in one way or another. Cloudpost is banned in Modern for being too powerful, while the cycle of mono-colored spheres from ONE barely made a splash in their Limited environment. And I donโ€™t need to mention how the Urza lands are so good there are entire archetypes named after them.

Which of the nonbasic land types would you like to see more of? Personally, I was thrilled to get more deserts for my Hazezon, Shaper of Sand deck, but Iโ€™ll also settle for a balanced Cloudpost. Let me know in the comments, or over on Draftsimโ€™s Discord.

Thanks for reading!

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