Gimbal, Gremlin Prodigy - Illustration by Fajareka Setiawan

Gimbal, Gremlin Prodigy | Illustration by Fajareka Setiawan

Buying a Commander precon is always a little risky. While there are incredible decks that play well out of the box and offer ample room for improvement and innovation, others are less of a deck than a collection of cards that happen to share a common theme (looking at you, Undead Unleashed). Precons are known for weak mana bases and questionable card choices.

Artifact precons are no exception to these weaknesses, but some truly interesting commanders have come from these decks and there’s good play to be had if you look for it. Whether you’re looking for your first deck or just a project to tinker with, I have you covered!

What Are Artifact Commander Precons?

Breya, Etherium Shaper - Illustration by Clint Cearley

Breya, Etherium Shaper | Illustration by Clint Cearley

Artifact Commander precons are preconstructed Commander decks sold by Wizards with a dedicated artifact theme. How they use the artifacts varies, from energy synergies to artifact creatures to differently named artifact tokens, but they're all united by that idea.

To keep the list manageable, I’ve excluded precons that focus on niche artifact types, like equipment or food. These rankings strictly consider what's in the box, not what you can upgrade them into. I'm looking for decent reprint value and a solid play experience right out of the box.

#13. Built from Scratch

Commander 2014 Built from Scratch

Built from Scratch was printed as part of Commander 2014. It's a mono-red deck led by Daretti, Scrap Savant.

Deck Themes

Built from Scratch takes a big stance, focusing on reanimating large artifacts via Daretti's -2 ability and related cards like Scrap Mastery. It also has a decent amount of ramp to cast cards like Wurmcoil Engine and Myr Battlesphere.

Commanders

Bosh, Iron Golem is a backup commander, but certainly not the better commander; it costs a lot of mana and the deck's rather light on prime artifacts to sacrifice. Feldon of the Third Path is actually a pretty competant commander, playing around more with the graveyard aspects of the deck.

Daretti, Scrap Savant is the face commander and should remain in the command zone; the whole reanimating artifacts shtick is basically the only good thing the deck has going on, and you shouldn't weaken it.

Strengths and Weaknesses

Most precons have the glaring weakness of a terrible curve, but this one was pleasantly well-constructed on that axis despite its age. Even though it has big spells, you're unlikely to do anything early. But don’t mistake that for a sign that Built from Scratch is a good deck.

A significant weakness of the deck is its age. It has been a very long time since Spitebellows and Jalum Tome were acceptable removal and card advantage, and similar weaknesses pervade the deck, down to the outright puzzling inclusion of cards like Tuktuk the Explorer and Beetleback Chief that don't interact with the gameplan at all. This even hits the deck where it's good; we're a long way from Wurmcoil Engine and Myr Battlesphere being the reanimation targets of choice.

Notable Cards

The deck has a handful of reprints notable for price: Wurmcoil Engine ($10), Ruby Medallion ($13), and Goblin Welder ($22) dominate as pricy cards, though a handful of cards come just short of the $5 mark, like Dualcaster Mage, Scrap Mastery, and Great Furnace.

The deck also introduced some cool cards to Commander, notably Arcane Lighthouse, Tyrant's Familiar, and Volcanic Offering.

#12. Tinker Time

Tinker Time Commander precon

Tinker Time came out with March of the Machine and put Gimbal, Gremlin Prodigy in charge for some reason.

Deck Themes

Tinker Time cares about artifact tokens—specifically controlling artifact tokens with different names. It’s a very strange theme that leads to an underwhelming precon.

Commanders

Gimbal, Gremlin Prodigy and Rashmi and Ragavan are extremely close as the commander of choice; both profit from the artifact token production and convert it into some form of card advantage. Gimbal probably edges R&R out because it builds a board presence, not just a random stolen card, but this is really a matter of preference. Whichever commander you pick, the deck sucks.

Strengths and Weaknesses

The main reason I’m disparaging the deck is because of its rock-bottom card quality. To try and meet the diverse artifact tokens criteria, it runs bottom-tier playables like Root Out and Vampires' Vengeance and none of the actually good, interesting cards that make unique artifact tokens, like Toggo, Goblin Weaponsmith.

The card quality is further depreciated by Planechase cards like Fractured Powerstone and Ichor Elixir that are only worth their mana costs if you’re playing with Planechase.

Lastly, the deck lacks finishers like Reckless Fireweaver, Cyberdrive Awakener, and Kappa Cannoneer that could make all this token creation lethal (one Hedron Detonator and Rise and Shine aren’t enough). At least Built from Scratch could be excused for its age!

Notable Cards

Hedron Detonator is pretty valuable as an artifact support card. Damage and card advantage at once is pretty sleek.

Pain Distributor is a fairly cheap punisher card that doubles as group hug to confuse your opponents while you make Treasure.

Dance with Calamity is a delightful card to build your deck around, though it requires a carefully pruned curve to really shine.

The reprints aren’t terrible; Academy Manufactor leads the pack while Curse of Opulence, Bloodforged Battle-Axe, Thoughtcast, and Tireless Provisioner add additional value.

#11. Invent Superiority

Invent Superiority Commander precon

Invent Superiority was printed with Commander 2016, with Breya, Etherium Shaper as the face commander.

Deck Themes

Invent Superiority gets rather messy as a deck. Breya suggests artifact-sacrifice, but it also has an equipment subtheme and lots of ramp but few cards actually worth ramping into. It's a very muddled pile of cards.

Commanders

Commander 2016 reshaped the format forever by introducing partners; as such, there's no back-up commander but two partner pairings that add up to .

Akiri, Line-Slinger with Silas Renn, Seeker Adept gives the deck an aggressive slant that turns all the artifacts into an aggressive force. It has lots of artifact creatures to support this.

Silas with Bruse Tarl, Boorish Herder is less exciting because Bruse doesn't interact with artifacts, but giving Silas Renn double strike has spice; not only does the combination of first strike and deathtouch make blocking a nightmare, but you also get two Silas triggers!

While the partner options are interesting, Breya seems like the best choice, if only because it kind of almost brings the disparate themes together. It's a sacrifice outlet for cards like Ichor Wellspring, and the Thopter tokens carry equipment like Cranial Plating well. It's the best path out of a messy build.

Strengths and Weaknesses

The deck's primary strengths lie in individually high card quality, with cards like Breya, Baleful Strix, Skullclamp, and Cranial Plating lending the deck genuinely powerful draws. But they can't make up for glaring weaknesses.

Those muddled themes I keep alluding to considerably harm the deck. You're just likely to end up with really clumsy draws that start with artifacts like Ichor Wellspring and Mycosynth Wellspring that need you to sacrifice them alongside a Loxodon Warhammer that needs a totally different strategy. It's just clumsy, which is a common flaw in precons.

Another common flaw is crummy mana bases that make your Limited deck look well-built, and Commander 2016 might have it worst of all. This is a 4-color deck with 18 basic lands, and everything else is tapped, plus you have a bunch of karoo lands to wreck your tempo even more… I'd be astonished if the deck played out well at all between the messy themes and unplayable mana base.

Notable Cards

The most notable cards are absolutely the three partners. Akiri, Line-Slinger, Bruse Tarl, Boorish Herder, and Silas Renn, Seeker Adept all see considerable play and cost $3-6. Other notable cards the deck introduced to Commander include Curse of Vengeance and Coastal Breach.

As for reprints, the only one that's worth much is Skullclamp ($5), but a handful of others are quite playable, despite costing very little: Cranial Plating, Sharuum the Hegemon, Hellkite Tyrant, and Godo, Bandit Warlord are most notable.

#10. Science!

Science! Commander Precon

Science! was part of Fallout and sees Dr. Madison Li lending her insights to get the project off the ground.

Deck Themes

Science! merges energy and artifice in a single shell, though there’s a bit of tension between its desire to be aggressive, some Voltron patterns, and the general energy gameplan.

Commanders

Liberty Prime, Recharged is the backup commander and ought to remain in the 99. It’s a cool Voltron commander, but the deck isn’t built to support that play pattern, and it’s kind of light on energy production, which makes it tricky to keep LP around.

Dr. Madison Li is the easy choice since it produces energy and acts as a payout for the energy production. A cheap resource engine won’t always get accolades as the best commander, but it rarely ends up the weakest.

Strengths and Weaknesses

The deck has some individually powerful cards, like Automated Assembly Line and The Prydwen, Steel Flagship. Because energy counters can be produced by one card and spent on another, it’s also quite resilient.

But that doesn’t make up for the weakness of other, weaker cards plus an overall lack of energy production. It’s very possible to end up with a dry draw that relies on Li to scrape out a little energy here and there, which isn’t enough to function. It meanders too much to be a serious competitor.

Notable Cards

The big deal here is Nuka-Cola Vending Machine, a powerful artifact token creation engine that’s best known for its many infinite combos with cards like Peregrin Took and Academy Manufactor, plus its utility with food commanders like Ygra, Eater of All.

Automated Assembly Line is also a rather large deal for energy decks as it often generates infinite loops for them.

The deck also contains some valuable reprints, like Panharmonicon, Lightning Greaves, and a strangely spiky Talisman of Creativity.

#9. Exquisite Invention

MTG Exquisite Invention deck

Exquisite Invention was part of Commander 2018 and has Saheeli, the Gifted as its face commander.

Deck Themes

We have another messy one as the artifact themes get tangled, with many cards encouraging you to ramp into big artifacts and others suggesting a Thopter-aggro angle; perhaps two of the most conflicting themes you could run.

Commanders

Tawnos, Urza's Apprentice is a pretty sweet commander, but this deck lacks the artifacts to properly support it. Which triggers are we copying, Myr Battlesphere‘s ETB? Scuttling Doom Engine?

Brudiclad, Telchor Engineer is far more interesting because it plays well with the Thopter subtheme but still falls a little short because basically all the token generation in the deck makes Thopters. Brudiclad works best when making Treasure and Clues into a significant threat, or when paired with “make a token copy” cards to make all your Thopters into Steel Hellkite. As is, it practically reads “make a Thopter” every combat, so it's a pass.

That brings us back to Saheeli, the Gifted as the commander of choice. It helps that this commander unites the conflicting themes, to some degree; the Thopters from Whirler Rogue and Thopter Engineer at least add artifacts for affinity to play, uh… Bosh, Iron Golem?

Strengths and Weaknesses

Conflicting themes hold this one back, but it also has some issues with card quality. The themes create these really awkward draws where the start of Loyal Apprentice into Thopter Engineer makes you want to attack, then you fumble your next turns by drawing 6+ mana plays. The deck lacks the resilience to make the aggro plan work.

While it can ramp into the big threats, largely thanks to the efforts of Saheeli, the Gifted having affinity, they're lackluster. Bosh, Iron Golem and Inkwell Leviathan just aren't it in 2026, though I suppose this wouldn't be horrendous in a pod of other precons.

Notable Cards

As far as reprint value goes, the most notable card is Unwinding Clock at $21 and basically nothing else. But this deck has introduced quite a few wonderful cards to Magic.

Retrofitter Foundry and Coveted Jewel are far from high-value pulls, but they add lots of spice to artifact decks and Vintage Cubes.

Endless Atlas is a cute payoff for mono-colored decks, or at least decks with high basic counts—maybe a red-white deck that tries to pull off Blood Moon?

Loyal Apprentice is a staple of aggressive decks, even if it looks out of place here—a steady stream of hasty tokens is perfect for commanders like Winota, Joiner of Forces and Jetmir, Nexus of Revels.

Varchild, Betrayer of Kjeldor is a fantastic aggressive card that gives your opponents a ton of tokens to use on each other that have no chance of coming at you.

#8. Lorehold Legacies

Lorehold Legacies Commander precon

Lorehold Legacies was printed alongside Strixhaven: School of Mages with Osgir, the Reconstructor leading the deck.

Deck Themes

Lorehold Legacies merges artifacts with Lorehold’s iconic gravebreak strategy that builds on the archaeological interests of the school.

Commanders

There are two alternatives to Osgir in the deck: Alibou, Ancient Witness and Jor Kadeen, the Prevailer, neither of which are worth running over the face commander because the 99 simply isn’t built to support the lean, aggressive curves these legends demand. For what it’s worth, I think Alibou is the strongest of the three in a vacuum, just not for this deck.

Osgir, the Reconstructor just works better within the deck because it gives small artifacts like Ichor Wellspring and big ones like Myr Battlesphere more purpose than they would have otherwise.

Strengths and Weaknesses

This deck is surprisingly close to Built from Scratch, and that’s not a compliment. It plays along a similar artifact-reanimation game plan and still uses many of the same big artifacts, like Myr Battlesphere and Bosh, Iron Golem (seriously, why does Wizards care so much about Bosh?). It gets a general bump in card quality because it has two colors and white lends the shell decent removal, but I’m still unimpressed with the lack of quality top-end and consistency issues.

Notable Cards

While the theme is lacking, the deck has some sauce in the cards. It has several great reprints, including Thousand-Year Elixir (the most valuable card in the deck at $15), Hellkite Tyrant, Boros Charm, and Sculpting Steel.

It also introduced some bangers to Commander. Monologue Tax often sees play as a knock-off Smothering Tithe, Archaeomancer's Map is one of white’s better catch-up ramp cards, and Battlemage's Bracers works in a variety of shells. Losheel, Clockwork Scholar and Bronze Guardian are also notable artifact support cards.

#7. Mishra's Burnished Banner

Mishra's Burnished Banner Commander precon

Mishra’s Burnished Banner accompanied The Brothers’ War with Mishra, Eminent One leading the fray.

Deck Themes

This deck focuses on artifact sacrifice with a helping of token synergies, both of which converge in the face commander as Mishra creates token copies of cards like Ichor Wellspring to fuel sacrifice effects later.

Commanders

The backup commander is Ashnod the Uncaring, a delightful Grixis () sacrifice commander that’s just a little under-supported to be exciting.

Mishra, Eminent One works too well with the deck to consider the alternatives. It meshes well with the sacrifice themes and is just a solid card with little support.

Strengths and Weaknesses

The big weakness of the deck is just… a little discord. Having played it, it’s hard to articulate exactly where things go wrong, but it never quite pulls itself together. This might be due to the precon curse of fairly random cards like Glint Raker and Audacious Reshapers that slip into the deck; it also has many fiddly trinkets like Nihil Spellbomb and Mnemonic Sphere that don’t always play well.

Notable Cards

Blast-Furnace Hellkite works well as top-end for artifact decks. It’s particularly potent in Commander because it gives your opponents’ creatures double strike, too.

Machine God's Effigy sees plenty of cEDH play as a combo card with Devoted Druid that has flexible uses.

The reprint value is decent, with cards like Strionic Resonator, Lithoform Engine, Thoughtcast, and Fellwar Stone.

#6. Living Energy

Living Energy Commander Precon

Living Energy released alongside Aetherdrift with Saheeli, Radiant Creator steering the deck.

Deck Themes

Living Energy unites artifice and energy as is appropriate for Avishkar, the artifact-centric plane where energy debuted. This one leans heavily into energy, with many payoffs like Aethersquall Ancient and Territorial Aetherkite that don’t interact with the very present artifact theme. There’s also a small Thopter subtheme supported by cards like Whirler Rogue (which Wizards seems incapable of not adding to artifact precons) and Stridehangar Automaton.

Commanders

The only alternative to Saheeli as commander is Pia Nalaar, Chief Mechanic, who can stay in the 99—preferably at the bottom. It’s just a joke of a card, really—pouring all your mana into a fragile vehicle isn’t close to what I want, especially since it’s legendary, so you can’t build a board from Pia. I’d prefer not to sink my energy into a 5/5 that dies to a Chain of Vapor.

Saheeli, Radiant Creator is both a better commander and a more interesting card. It makes plenty of energy and the token copies can be quite formidable when you pick the right card. That might be because you copy a strong enters ability, like Territorial Aetherkite, or because two Stridehangar Automatons get out of control quickly.

Strengths and Weaknesses

Living Energy has the payoffs to be a powerful deck, but it durdles terribly on the way there. While it has an expensive top-end with Triplicate Titan and Aetherwind Basker, it has precious little ramp to reach them in a timely manner. Plus, Whirler Rogue and Loyal Apprentice dilute the deck with unecessary thopter payoffs.

Notable Cards

While I bashed the Thopter subtheme, Stridehangar Automaton is a genuinely powerful card. Making Thopters alongside Treasure is incredible and the Automaton has great potential, just not in this deck.

Beyond that, most of the value and interest lies in reprints of cards like Chromatic Lantern (one of its better arts, in my opinion), Lightning Greaves, Panharmonicon, Academy Ruins, and Conjurer's Closet.

#5. Counter Intelligence

Counter Intelligence Commander precon

Counter Intelligence is the newest artifact-focused precon as it came out with Edge of Eternities, charting a path through the stars inside Inspirit, Flagship Vessel.

Deck Themes

Counter Intelligence is all about counters, if you can believe it! Primarily charge counters, which artifacts use to power nefarious devices.

Commanders

Inspirit, Flagship Vessel is the face commander, and a flagship of sorts for the rules change around EOE that made legendary vehicles and spacecraft legal commanders. It’s not nearly as strong as the backup commander, but still a fine choice, especially if you want to take things slow.

Kilo, Apogee Mind is a formidable commander that lends itself to a variety of combos because it just proliferates for free. The precon itself lacks them, but Kilo’s still the stronger commander.

Strengths and Weaknesses

The big weakness of this deck, and charge counters in general, is the speed, or lack thereof. Most cards that use charge counters need to build them up—Lux Cannon, Golem Foundry, and Titan Forge are just a few examples of cards that need multiple turns to function, or at least the help of the commander and proliferate effects. While some games end up feeling great, the deck is pretty slow because its system takes so long to charge.

Notable Cards

Kilo, Apogee Mind is one of the strongest proliferate commanders, and Inspirit is perfectly respectable, too.

Insight Engine and Uthros Research Craft are excellent support cards for artifact decks, and Patrolling Peacemaker and Surge Conductor are just as good for proliferate decks.

There aren’t many great reprints, though Swan Song is a glaring exception.

#4. Animated Army

Bloomburrow Commander Deck Animated Army (Red-Green)

The Animated Army brought the artifacts of Bloomburrow to life with the aid of Bello, Bard of the Brambles.

Deck Themes

Bello merges artifacts and enchantments together, but it does so surprisingly well since both card types benefit equally from its mass animation ability.

Commanders

The only serious contender in the deck is the backup commander Wildsear, Scouring Maw, a pretty unique enchantress that replaces the traditional card draw with a cascade trigger. Wildsear is very cool, but because the deck splits itself pretty evenly between artifacts and enchantments (14 and 13, respectively) it’s way too under-supported and not worth running.

Bello is a great commander, one of Gruul’s most popular, and this deck was built around keeping it in play. There’s no reason to replace it.

Strengths and Weaknesses

The deck has a great commander and pretty good complementary cards. Precons often skimp on ramp and mana, but Animated Army did pretty well, though it would’ve been best if some of the 2-mana ramp sources were 1-mana accelerants for Bello.

As far as weaknesses, the deck is pretty reliant on Bello being in play and some of the expensive cards are a little clunky—Path of Discovery, for example, is a 4-mana enchantment but it probably didn’t need to make it in the deck on the merit of cost alone.

Notable Cards

Bello, Bard of the Brambles

Nothing stellar made it into Magic from this deck, with the exception of Bello, Bard of the Brambles, but there are pretty decent reprints.

Greater Good is one of the best enchantments and Unnatural Growth and Alchemist's Talent see some play.

#3. Buckle Up

Buckle Up Commander precon

Buckle Up accompanies Kamigawa: Neon Dynasty with Kotori, Pilot Prodigy as the face commander.

Deck Themes

Buckle Up cares about vehicles primarily, and it’s one of the more concise artifact precons. It still has some random cards like Whirler Rogue and Teshar, Ancestor's Apostle that don’t quite fit the theme, but they’re less questionable than pure aggro cards in a ramp deck.

Commanders

Hanna, Ship's Navigator is a classic Azorius () artifacts commander, but that’s because there were so few options—it’s been outclassed in the 26 years since Invasion.

Raff Capashen, Ship's Mage has an extremely interesting ability, but this deck does too little with it to be exciting—it would be one of the first cards I cut.

Kotori, Pilot Prodigy makes sense as the face commander; it makes crewing big vehicles like Parhelion II a snap and makes them even more formidable. If you want a vehicle commander, it’s a good choice. But the secondary commander is much, much better.

Shorikai, Genesis Engine was a vehicle that could be your commander prior to Edge of Eternities; beyond being novel, it’s also one of the strongest vehicle commanders. The trick is that you never crew it; just activate the draw ability and spit out pilot tokens to overwhelm your opponents. It’s the ideal commander for the deck.

Strengths and Weaknesses

The deck has a pretty concise game plan and the top-end to finish the game, with amazing artifact support like Cyberdrive Awakener and Kappa Cannoneer to complement the larger vehicles. The main weakness is questionable card quality, with cards like Myrsmith, Raff, and Whirler Rogue that shouldn’t have made it past the goldfishing stage.

Notable Cards

Quite a few artifact support cards debuted in this deck. Cyberdrive Awakener is a fantastic finisher in Commander, Research Thief is a cool artifact card draw engine, and Kappa Cannoneer is a marquee threat in Legacy and Modern. Organic Extinction is a wonderful asymmetric board wipe for artifact decks.

Two cEDH staples even snuck in: Imposter Mech and Swift Reconfiguration see plenty of play there, primarily as combo pieces with Devoted Druid.

#2. Necron Dynasties

Necron Dynasties Commander Precon

Necron Dynasties was a mono-color precon from Warhammer 40,000 with Szarekh, the Silent King to lead it into battle.

Deck Themes

The deck focuses on artifact creatures, with moderate subthemes of gravebreak and self-mill. As a black deck, these themes all work together pretty well rather than clash.

Commanders

While this deck has quite a few legendary creatures, only two of them are serious contenders for the command zone slot: Imotekh the Stormlord and Anrakyr the Traveller.

I’d give Imotekh higher marks if the deck had a slightly leaner curve; as is, it seems unlikely that Imotekh makes use of its pump ability or gravebreak ability the turn it comes into play. Since you’re probably waiting a turn cycle anyway, there are better options.

I like that Szarekh, the Silent King is a card advantage engine that passively enables your graveyard synergies, but the deck isn’t light on self-mill and has a much better option for the command zone.

Anrakyr the Traveller is my commander of choice because casting spells by paying life rather than mana has never been fair in the history of Magic, no matter how many times Wizards prints cards that do it. There’s something to be said about the weakness of a 5-mana card that needs to survive a turn cycle, but the reward is worth the risk when the other options need to survive just as long.

Strengths and Weaknesses

The deck’s curve is rather high, but the ramp is okay and running Anrakyr also helps with that because you can play the most expensive spells with a resource other than mana. Beyond that, it’s just a very, very strong deck with incredible card quality, from mid-priced support like Cryptothrall and Skorpekh Lord to bomb top-end like Shard of the Void Dragon.

Notable Cards

First up, we have incredible support for artifact creatures and vehicles: Canoptek Spyder and Cryptothrall are fantastic, and some of the most expensive cards in the deck.

Out of the Tombs and Biotransference are powerful support cards for self-mill and artifact decks, respectively.

Sceptre of Eternal Glory might be the best mono-colored payoff in the format, and Endless Atlas and Caged Sun are significant in that field.

Then there’s also a handful of cards that are expensive because they’re just generically good: Imotekh the Stormlord, Necron Deathmark, Illuminor Szeras, Shard of the Nightbringer… this deck isn’t hurting for value.

#1. Urza's Iron Alliance

Urza's Iron Alliance Commander precon

Urza’s Iron Alliance is one of two precons to come out with The Brothers’ War, with Urza, Chief Artificer in the lead.

Deck Themes

A major strength of this deck is how concise it is with its love of artifact creatures. It dips into the generic from time to time with cards like Alela, Artful Provocateur and Wire Surgeons, but artifacts are always at the core of the deck.

Commanders

The deck has a few potential commanders, but none hold up to Urza, Chief Artificer.

Tawnos, Solemn Survivor has interesting abilities but lacks the support to shine in this deck.

Sharuum the Hegemon is just outdated unless you either use Sculpting Steel combos or go deep with flicker shenanigans, neither of which this deck does.

Alela, Artful Provocateur comes closest as a powerful commander, but why create non-artifact tokens when you can create Constructs?

All those weaknesses lead back to Urza, Chief Artificer, but even ignoring the context of the 99, Urza is by far the most powerful option, and probably the second strongest commander introduced in artifact precons behind Shorikai. It just dominates the field with an army of massive tokens and has cost reduction to keep production churning turn after turn.

Strengths and Weaknesses

This one of the strongest artifact precons. It has some questionable card choices—I'm skeptical of Filigree Attendant, for example—and it lacks a little in the removal department. But overall the concise theme, high-impact support cards like Losheel, Clockwork Scholar, and a powerful commander give this deck lots of teeth.

Notable Cards

As I’ve touched on, Urza, Chief Artificer is a pretty high-impact commander. Scholar of New Horizons is another decent catch-up ramp spell.

The deck has some good reprints, like Losheel, Bronze Guardian, and Marionette Master. Relic of Progenitus, Preordain, and Skullclamp are all notably valuable because this deck contains their only retro-frame printing.

Commanding Conclusion

Daretti, Scrap Savant - Illustration by Dan Scott

Daretti, Scrap Savant | Illustration by Dan Scott

Commander precons are always a messy bunch; you never know what you’ll get. While there are some duds among the artifact precons, there are also a couple of winners worth playing with, or at least upgrading. I’m personally partial to Living Energy (mostly because I’m a fan of Saheeli) and Urza’s Iron Alliance.

Which artifact precons are your favorites? Have you picked any of them up? Let me know in the comments below or over on the Draftsim Discord! For more Draftsim, check out our YouTube channel, The Daily Upkeep!

Stay safe, and thanks for reading!

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