Last updated on July 28, 2026

Biogenic Upgrade | Illustration by Tomasz Jedruszek
Preconstructed EDH decks went from a yearly product to one released alongside almost every Magic set. Notorious for being weak, the Commander format precons get more and more love, though theyโre still weaker than the average build.
Upgrade your Commander precon to address those weaknesses head-on and tweak the deck to suit your tastes, playstyle, and desired power bracket. Though the power of precons vary, they tend to share similar flaws, so Iโm here today to guide you on how to address the typical weaknesses of a Commander precon and easy ways to upgrade them.
Why Should You Upgrade Your Precon?

Neoform | Illustration by Bram Sels
There are plenty of reasons to upgrade your Commander precon. Maybe youโre new to EDH and purchased a precon to play with your friends, only to discover their homebrews stomp it. Perhaps you adore the face commander but find the deck betrays your expectations. Or maybe the deck has a subtheme you want to bolster into the deckโs core focus.
There's one thing in common: The precon isnโt performing the way you want, so you want to invest in the deck to improve it.
What Do You Enjoy When You Play Your Precon?
Answering this question is the first step to figuring out why and how you want to upgrade your preconstructed deck. For example, maybe you got the Scions & Spellcraft precon from Final Fantasy and want to pivot to an enchantress theme. This allows lots of cards to satisfy the โnoncreatureโ card type requested by Y'shtola and G'raha Tia. It opens you up to Ghostly Prison, Imprisoned in the Moon, and Blightcaster. Or maybe you missed previous energy commander decks and want to get plugged in with Living Energy and drive home an energy and artifact animation theme. Your upgrades might smooth out your energy production with HELIOS One and Consulate Turret or improve creature quality with Volatile Stormdrake.
Use whatever elements of the deck you enjoy as a signal post for how you want to upgrade the deck. Enhancing the aspects you enjoy should strengthen the strategy and your enjoyment. Now, if you have a precon you donโt enjoy any part ofโฆ I recommend investing your time and resources to find another precon or build an entirely new deck instead of fiddling with something you dislike.
How Good Are Precons Out of the Box?
This varies wildly from set to set and even precon to precon. The Sultai Arisen deck released with Tarkir: Dragonstorm plays well as long as you handle complex use of your cards, but the Planeswalker Party deck from Commander Masters just never came together.
Universes Beyond decks associated with Fallout, Doctor Who, etc., tend to be stronger and play better out of the box. Warhammer 40Kโs Necron Dynasties is particularly powerful.
If you want a precon that offers an excellent experience out of the box, I recommend one of the ones I mentioned above, plus the Tricky Terrain precon from Modern Horizons 3 and Dance of the Elements precon from Lorwyn Eclipsed; beyond those, a little research goes a long way to assessing a deckโs quality.
How Do You Upgrade a Precon Deck?
Upgrading a deck is a matter of purchasing new individual cards and cutting ones you donโt want to play. The tricky part comes when you decide what gets cut and what goes in.
Start by established why you want to make the deck better. Do you want to make your Revival Trance precon stronger? Faithless Looting and Monument to Endurance are established cards that support reanimation beautifully with discard payoffs and card draw.
What do you take out? Cards like Angel of the Ruins and Flayer of the Hatebound which are too big to be reanimation targets in this deck, and expensive enough to be awkward to play.
To upgrade the Revival Trance precon is simple because you went into the upgrade with a clear, defined goal: Make it stronger. That wonโt always be your end goal, but it should always start from the same spot: Identify what you want to do with the upgrade. Once you know what elements of the precon you want to change and have an idea of the power level you want to play at, you can examine the actual cards.
Count Cards by Category
It's a tremendous help to get a card count by category, whether you upgrade a precon or build a deck from scratch. This doesnโt mean sort by card type but sort by function. How many removal spells are you running in this Commander deck? How many mana rocks? Does your enchantress deck have enough enchantments? Enough enchantment payoffs?
At the very least, you should be able to break your non-land cards into categories like removal, ramp, card draw, and theme (either support or payoff). Theme could have categories like enchantress payoffs, counter doublers, artifact sacrifice, typal support, impulse draws, etc. Ideally, cards overlap between these categoriesโfor example, Kindred Discovery counts as card draw and typal support.
Cards that donโt belong in any category are often easy cuts. Say, Shimmer Myr, for example: If it doesn't have an actual synergistic use, why run it? Lay your cards out to make it easy to identify other gaps that need to be filled, like a lack of removal or removal that doesnโt make sense.
The gaps you find depend on what your deck wants to do. For example, the Grand Larceny precon helmed by Gonti, Canny Acquisitor has solid cards but lacks a meaningful ramp package. Almost all my upgrades were mana rocks to support the card draw. If you want to rework a significant portion of the deck, you might find more drastic cuts and additions necessary.
Typical Issues with Commander Precons
Though the power level of individual precons varies across MTG sets, they tend to share similar weaknesses you can easily rectify. Know these weaknesses to help you upgrade the deck since they give you cards to look for and cut. Power-focused upgrades that focus solely on making the deck stronger or more consistent rather than challenging its base themes often just change these weaknesses.
Low-Power, Low-Synergy Cards
Precons often contain weak or low synergy cards. For example, the Quandrix Unlimited precon has Altered Ego. I see the logic: The deck cares about X-spells, so it has an X-spell clone! But the deck lacks creatures worth cloning and synergy around the clone. It made the deck only because it was an X-spell, not because it was a strong card or provided meaningful support. This makes it an easy cut.
It's not uncommon to find high-synergy, low-power cards in precons. For example, the Abzan Armor precon with Felothar the Steadfast cares about high toughness creatures and contains defenders Wakestone Gargoyle and Walking Bulwark that are flat-out weak.
Low-synergy cards can come in a couple of different flavors. For example, the Most Wanted precon has sacrifice cards like Laurine, the Diversion and Kamber, the Plunderer that are under-supported. Theyโre sacrifice cards in a typal +1/+1 counter deck. You could easily cut them for a better outlaw, +1/+1 counter synergies.
Another common form of low-synergy cards are ones that contradict the deckโs game plan. My easy example of this is Beledros Witherbloom in the Squirreled Away precon from Bloomburrow. This precon, headed by Hazel of the Rootbloom (backed up by The Odd Acorn Gang), wants squirrel tokens above others. Beledros Witherbloom is rather expensive and literally gives you pests. This is practically anti-synergy. Another common case of contradictory cards are board wipes in decks that win the game by amassing a large board of creatures.
Weak Mana Base and Slow Lands
Commander precons are notorious for lackluster mana bases. They have an appropriate number of lands, but theyโre mostly basic lands and tapped lands. This is especially hard on 4+ color decks like The Fantastic Four from Marvel Super Heroes. It's not the biggest sin and easily corrected by purchasing better lands. I find theyโre rarely much worse than your average budget mana base, and you can certainly put in effort and a little money to really improve your lands.
The ramp package tends to be worse off. Itโs often lackluster with synergistically intriguing but weak 3-mana rocks and too few ramp cards to support high curves. Not every deck needs a vigorous ramp package, but you can often elevate precons with a few mana dorks and talismans.
Lack of Interaction
Precons have this interesting quirk where they rarely have enough interaction and too many board wipes. Avoid the thought that you donโt need spot removal if you have board wipes which isโฆ so faulty.
If your board wipes actually synergize with the deckโlike Winds of Rath in the Virtue and Valor precon about enchanting your creatures, Swarmyard Massacre in the Squirreled Away or Kindred Dominance in a typal deckโkeep it. Otherwise, your precon is probably too creature-dependent to justify Wrath of God.
The overreliance on wraths means many precons have a lackluster interaction package. This has gotten better but itโs not perfect. Wizards seems allergic to cheap countermagic and spot removal with most decks only getting one or two pieces. For example, Quandrix Unlimited had nearly no countermagic or bounce spells, despite many of them being synergistic X-spells. You almost always want to flesh out the interaction suite.
Suboptimal Mana Curve
Perhaps the mildest sin, precons tend to have high mana curves. It makes sense if you play precons against one another. They arenโt powerful enough to win quickly and games tend to drag when every player has 3+ wraths in their deck, so everybody has makes plenty of land drops.ย
Take them outside precon-only pods, though, and the combination of high mana costs, weak interaction, and weak ramp pretty much shoots the precon down. I wouldnโt say precons can never compete but itโs hard.
Easy Initial Upgrades
These are the simplest upgrades you can make and can be done right out of the box, regardless of your deckโs themes or power level. If you want to make your precon stronger to compete with your friendsโ decks, you should look to these three types of upgrades to strengthen the deck.
Swap Tapped or Slow Lands
A good mana base does wonders. The 3+ color precons struggle with an abundance of tapped lands that send them off-curve for much of the game while 2-color decks take a blow to consistency because 30 of 40 lands are basics.
Shock lands, fetch lands, Prismatic Vista, bond lands, slow lands, and Pathways make your deck way better, though they also eat a lot of budget.
Donโt just look to make your colored sources better; consider whether your lands are worth playing at all. I canโt stand Myriad Landscape, even though itโs in most precons. Temple of the False God is better, especially in green decks that get extra lands into play, but not every deck wants it. Most decks benefit from value utility lands like Kamigawa: Neon Dynastyโs channel lands or MDFC landsโespecially with the power crept ones from Modern Horizons 3.
Add Missing Staples
Precons often add archetype staples like Academy Manufactor, Mayhem Devil, and Branching Evolution consistently. The staples they lack tend to be in the ramp and interaction departments.
My precon upgrades almost always start by cutting bad 3- or 4-mana rocks in favor of talismans and signets or cut weak and unsynergetic cards for removal. Most of the removal can be upgraded similarly; for example, I cut Grand Larcenyโs Plasm Capture for a Talisman but you could cut it for Counterspell.
Add staples like Black Market Connections and Cyclonic Rift over weaker cards to directly boost the preconsโ power level without meaningfully altering the strategy.
Swap Out Low-Synergy Cards
The absolute easiest upgrades you can make are to swap low-synergy cards for synergistic ones. Those board wipes that donโt belong in the creature-based deck? Spot removal or maybe cards like Selfless Spirit to protect your board. These are often the cards you want to cut for your archetype or color staples.
This also applies to the aforementioned low-power, high-synergy cards. Find a stronger version of the effect! The Tinker Time precon has Hedron Detonator, a card thatโs generally weaker than Reckless Fireweaver. Swapping the two is a no-brainer. You find similar swaps in most precons, especially ones that focus on well-supported archetypes like +1/+1 counters or tokens.
How Much Should You Spend to Upgrade?
The cost to upgrade a deck can be great, especially if your primary goals involve upgrades to the mana base and pricy staples like Rhystic Study, Roaming Throne, and The One Ring.
Decide the amount you want to spend. This lets you choose a path to take your upgrades, so letโs think about what you should spend.
The Bare Minimum
The least you could spend to have a good impact on the precon would be $20-30. Itโs all contingent on your upgrade goals but that price range is enough to address concerns like the lack of removal and good acceleration.
You should always look at the cards you have on hand, especially if you frequently draft as you can find some gems. Perhaps you drafted a ton of Dominaria Remastered, so you have a random Fact or Fiction for Revenant Recon or you picked up one of the billion Oblivion Ring variants printed in recent sets for an enchantress precon.
Check your collection especially for the expansion released at the same time, since cards beyond the precon were printed around its archetype. For example, Endless Punishment is easy to upgrade. The Duskmourn precon looks to make an opponent lose life, and Rakdos has done this since the guild's inception; Razorkin Needlehead is a Duskmourn card that fits spectacularly.
Keep the Face Commander or Swap
Most precons have at least two potential commanders: the face commander and a backup commander that partially synergizes with the deckโs primary theme, even if they apply it differently. For example, Jeskai Striker face commander is Shiko and Narset, Unified and the backup commander Elsha, Threefold Master; both care about casting second spells and pump spells, though in distinctly different ways.
Swapping between the commanders is pretty common. In this instance, I think Elsha, Threefold Master needs more help to work with than Shiko and Narset, but then again, I might over-value vigilance cards and the ability to copy spells in Commander. Should you go further and play an entirely different Jeskai commander? That could be a natural path to take the deck, especially if you want to push the power level until the precon is barely recognizable. Like any change made in the 99, if you swap the commander, it should be done to enhance your enjoyment of the deck.
Pricey Lands
Your entire upgrade budget could be spent on land regardless of what that budget is. If you upgrade an EDH deck on a budget and still want to maintain the mana base, look towards budget-friendly untapped lands like pain lands and pathways. You could also up the consistency of 2-color decks with dual lands, or Evolving Wilds and Terramorphic Expanse that sacrifice speed for consistency. Upgrading the mana base doesnโt require a hundred dollars on fetches and shock lands, or a dozen dollars on a triome.
Should You Do a Budget Upgrade?
A budget upgrade is when you set a hard budget for your upgradesโsay, $50. This can be really useful as a budgeting tool to make sure you donโt overspend on singles and helps keep power levels consistent. This is ideal if your playgroup mostly plays with precons and wants to change things up without getting into an arms race.
The value of a budget upgrade depends on what you want out of the upgrade. If you want to increase your deck's power level to keep up with your friendsโ decks, you need to consider what that looks like. Can you even achieve that with a budget?
A budget upgrade inspires creativity; you canโt always jam staples like Ancient Tomb, Smothering Tithe and Rhystic Study into the deck when they take up most or all the budget. Restrictions breed creativity, and a budget is an excellent and useful restriction.
Budget Upgrade Ideas
How do you stick to a tight budget? Where do you get the ideas?
One option I quite like is to look at recent sets, especially at the uncommon rarity like how we pull out the best uncommons and commons in Final Fantasy. The supply should be plenty high since a recent set has players that want to offload their draft chaff. You can go really deep on this with a gatherer like Scryfall and a search for gold uncommons ordered from newest to oldest cards.
Wizards designs modern Limited formats with signpost uncommons: multicolor uncommon cards that signal to the drafter what they should do in a given color pair. For example, Final Fantasy has Shantotto, Tactician Magician, a clear signal that cares about noncreature spells that cost 4 or more. Look through the signpost uncommons to give you a good idea of the synergies present in a set and whether you should dig deeper for hidden gems.
EDHREC

EDHREC is an incredible resource to find new budget cards. You can go to your commander of choice and sort the displayed cards by budget; go for the one $ budget option to pull up all the cheap cards commonly played with that commander. Sorting cards like this is especially helpful at digging up old cards, cards you didn't realize had reprints, and cards you might not have heard of because not many players slotted it in the past 20 years.
Buying a Precon Vs. Building An EDH Deck from Scratch
The desired power bracket for your EDH deck comes near the top of your descisions. If you want to keep things casual instead of competitive, a precon gives you a fairly reliable power level, even if you choose to upgrade it. But if you want your new deck to tear out of the gate, you should build it yourself.
Precons are especially useful for players that are new to Commander. Deciding what deck to build can be overwhelming, especially as every set introduces dozens (or hundreds) of new Commanders. Picking a precon doesn't require deep knowledge of the color combinations, and is as simple as picking a deck that looks enjoyable, if only because you recognize a character you like, saw how a graveyard deck dominated, orenjoy dragons.
Precons can also be a great way to mess around with a commander youโre interested in building. If you want to build Auntie Ool, Cursewretch, pick up the Blight precon for a strong foundation and understanding of how the commander runs. You can then upgrade from there!
There are good reasons to both buy precons and build Commander decks from scratch. I personally prefer building decks from scratch, but I understand the appeal of tweaking a built deck to my specifications.
Wrap Up

Complete the Circuit | Illustration by Eelis Kyttanen
Now that youโre armed with more info on how to upgrade your precon deck, here are a few tips for Commander deckbuilding, and I hope that you get more enjoyment and life out of your precon. Remember, in the end, thereโs no right or wrong way to upgrade your Commander deck.
EDH is meant to be fun and casual, and thereโs plenty of room for experimentation. If you happen to put a Gilded Drake in your deck, definitely share it and tag us!
Let me know how your game nights go on Draftsim's X or our Discord, where you can ask friendly and experienced players which cards you should put into your re-constructed decks.
Thank you for reading, and โtil next time!
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