Last updated on February 10, 2026

Simulacrum Synthesizer - Illustration by Svetlin Velinov

Simulacrum Synthesizer | Illustration by Svetlin Velinov

While there are plenty of token generators from across Magic’s different colors and card types, one interesting subgroup to look at is token generators that are also artifacts. These cards are often colorless, meaning they can slot into any of your decks with ease. These also synergize with artifact or historic strategies, and can be especially helpful in colorless decks.

I’m going to go through some of the best artifacts that generate tokens in Magic, so you can decide which ones are right for your deck.

What Are Artifact Token Generators in MTG?

Worldwalker Helm - Illustration by Camille Alquier

Worldwalker Helm | Illustration by Camille Alquier

The phrase “artifact token generator” is a little ambiguous in Magic. It could mean cards that generate artifact tokens, or it could mean artifacts that are themselves token generators. For this article, I’m talking about the second meaning. These are artifact-type cards that have some method of creating a token. These could be a variety of different tokens, including creature tokens, Treasure tokens, etc.

#45. Nuka-Cola Vending Machine

Nuka-Cola Vending Machine

Fallout‘s Nuka-Cola Vending Machine has made its way into tons of decks that care about trinkety artifact tokens. Pair this with food or treasure synergy pieces like Ygra, Eater of All or Sierra, Nuka's Biggest Fan for a flavor win.

#44. Treasure Map / Treasure Cove

Treasure Map isn’t a repeatable token generator, but it does have a lot of utility outside with the three Treasure tokens it makes. Treasure Cove is also a great source of card draw for Treasure decks.

#43. Bootleggers’ Stash

Bootleggers' Stash

I debated whether Bootleggers' Stash counted as a token generator. Though it doesn’t make tokens itself, it does allow you the opportunity to make a lot of Treasure tokens with your lands. This card is a great way to essentially store any unspent mana turn to turn, by tapping any unused lands for Treasure.

#42. Golden Guardian / Gold-Forge Garrison

Getting Golden Guardian to transform can be a little tricky depending on your build, but it offers a lot of value once it becomes Gold-Forge Garrison. It can help with mana fixing and it can also generate pretty powerful creature tokens if you don’t have any other use for your mana or really need a body.

#41. Legion Extruder

Legion Extruder

Legion Extruder is one of my favorite artifacts from The Big Score. If you squint, this red artifact token generator does an interesting Bonecrusher Giant impression, where it starts by firing off some damage and then it’s a formidable threat. The twist is a focus on artifact sacrifice – you can make as many of those threats as you want if you have artifacts to transform into golem tokens. I just love a card that comes with immediate value and continuously provides value throughout the game, and Legion Extruder is exactly that.

#40. Dino DNA

Dino DNA

Dino DNA is a little slow as a combo piece, but if it goes uncontested, your board really starts to look like Jurassic Park. Mill yourself or your opponents to find good targets, and once you’ve got the mana, you can start putting out 6/6 versions of whatever you've imprinted without spending any cards from your hand.

#39. Mr. House, President and CEO

Mr. House, President and CEO

If you aren’t familiar with Mr. House, President and CEO, you might read it and think: “Wow, what a cute dice-rolling card!” And it would be, if not for one important detail: The house always wins.

Rolling a 6-sided die makes this look like a completely fair card, but the “secret” is that rolling a 20-sided die follows the same rules. Cards like Chaos Dragon and Delina, Wild Mage let you roll d20s consistently. Rolling a 6 or higher is more likely than not, so you’ll get maximum value out of Mr. House, President and CEO.

#38. Worldwalker Helm

Worldwalker Helm

Worldwalker Helm is a weird one. You’ll need to be playing a deck that already generates lots of artifact tokens specifically. If you’re making disposable tokens like food and landers, this’ll generate some additional value. The real power in this blue artifact comes when you use it to copy more powerful tokens – like the construct that Urza, Lord High Artificer comes with.

#37. Transmutation Font

Transmutation Font

I wish Transmutation Font were a bit cheaper, but it’s still a solid colorless card. Create a utility token every turn, which you can then assemble to go pull the Blightsteel Colossus or Portal to Phyrexia out of your deck. It’s a self-contained win condition that can also provide incremental value, so it’s hard to complain even if it costs 5 mana up front and 3 more to activate.

#36. Esoteric Duplicator

Esoteric Duplicator

I’m no detective, but I know a good clue when I see one. Esoteric Duplicator is definitely a difficult card to wrap your head around. Possibly the most absurd thing to do with this card is make additional copies of Mindslaver. Krark-Clan Ironworks allows you to exploit this to its fullest extent, both providing the sacrifice outlet and the mana to copy the artifact. This sounds like the beginnings of an awesome Saheeli, the Sun's Brilliance Commander deck!

#35. Twitching Doll

Twitching Doll

Meant to flavorfully depict an abandoned child’s toy now infested with creepy crawlies, Twitching Doll starts out as an inefficient mana dork and becomes, well, way too many spiders. A 2-mana dork is far from unplayable, especially if you’ve got something spooky to do with all those spiders later. Try using them as sacrifice fodder or go wide with them alongside an Overrun-style effect.

#34. Collector’s Vault

Collector's Vault

I like a cheap artifact that smooths out my game plan. Collector's Vault is exactly that. In decks that might not have as much to do early as they build towards their more expensive cards, this serves as a great way to keep filtering through your deck and building up your resources to get there. It doesn’t do much in the early game, but as cards are spent and the answers you need become clearer, Collector's Vault just keeps the cards and mana flowing. Bonus points if you’re synergizing with treasures or if you have something spicy to do with the cards that you discard.

#33. Myr Battlesphere

Myr Battlesphere

Myr Battlesphere can snowball pretty dangerously in a myr typal deck, or if you have ways to flicker it and repeat its token-generating ability. It can also deal a good amount of direct damage, allowing you to take out players even if they have blockers.

#32. Thopter Fabricator

Thopter Fabricator

It takes little work to make Thopter Fabricator a problem for your opponents. Drawing two cards a turn is an easy condition to meet, and Thopter tokens cause no end of headaches since they fly. It works best in conjugation with other draw-two payoffs like The Council of Four and Minn, Wily Illusionist.

#31. Ancient Stone Idol

Ancient Stone Idol

Ancient Stone Idol is easy to flash out at a reduced price and is a very powerful attacker or blocker. When it’s removed, it replaces itself with a token that is almost as good, meaning it’s a lot of value for its mana cost.

#30. Triplicate Titan

Triplicate Titan

Triplicate Titan produces three token creatures to replace itself, meaning unlike other high mana value creatures it isn’t as devastating if this card gets removed. It’s also just a powerful creature in its own while it’s on the field.

#29. Wurmcoil Engine

Wurmcoil Engine

Wurmcoil Engine has very similar benefits to Triplicate Titan, though I think it gets a slight edge due to having deathtouch. This makes the 3/3 blocker you get from it with deathtouch a much more effective blocker than the 3/3s from Triplicate Titan. This card is also cheaper so it’s easier to get out.

#28. Pheonix Fleet Airship

Phoenix Fleet Airship

Phoenix Fleet Airship requires more involved synergy than other entries artifact token generators because you need a robust sacrifice engine to make it run. But the reward is pretty cool: token copies of a strong vehicle that make token copies themselves. If you get just one copy, the fleet becomes hard to manage without a board wipe, which vehicles are notoriously good at evading.

#27. Oni-Cult Anvil

Oni-Cult Anvil

Oni-Cult Anvil is a great addition to any Rakdos () sacrifice decks. It can give you a bit of sacrifice fodder each turn as long as you’re sacrificing other artifacts. You can use Oni-Cult Anvil’s ability to sacrifice its own construct token and then immediately replace it, and you’ll also get any other helpful sacrifice or death triggers you have on the board.

#26. The Swarmweaver

The Swarmweaver

This legendary scarecrow seems designed for the command zone of a deck focused around insects and the graveyard. Get delirium online and The Swarmweaver buffs all your insects and spiders. Granting deathtouch is especially great considering how many of Magic’s spiders are relegated to being blockers with high toughness and reach. Since blinking isn’t too realistic in Golgari, I like the idea of using sacrifice outlets and cards like Not Dead After All to trigger The Swarmweavers enters ability as much as possible. All those insects can serve as sacrifice fodder, too.

#25. Genesis Chamber

Genesis Chamber

Genesis Chamber is a cheap way to start making tokens. This card can be very powerful in a creature-heavy deck but does run the risk of helping out your opponents more than you. Including ways to tap this card at will makes it much more powerful. I play this in my Urza, Lord High Artificer deck so I can keep it tapped down on my opponents’ turns.

#24. Currency Converter

Currency Converter

Currency Converter is not only a nice source of looting, but it also allows you to get some value out of any cards you have to discard. As long as you only exile one card at a time, you can control what you get from this card’s second activated ability, or you can just stock up and generate one of two kinds of tokens at random.

#23. Sliversmith

Sliversmith

Sliversmith may only make a 1/1, but in a sliver deck any single sliver is going to become very powerful. This token generator will only increase in value throughout the game as your slivers gain more abilities.

#22. Sword of Body and Mind

Sword of Body and Mind

Mirran swords like Sword of Body and Mind are all pretty solid pieces of equipment due to the protection they offer. This one’s specifically great for generating some tokens and milling a lot of cards from your opponents.

#21. Myr Turbine

Myr Turbine

Myr Turbine can generate free tokens for you each turn, or even more often if you have ways to untap it. This card also has a nice activated ability for myr typal decks, but I think it still works well even if you don’t plan to use its second ability.

#20. Animation Module

Animation Module

Animation Module offers cheap token generation which can be activated pretty regularly in the right decks. It has a mini-proliferation ability, which can also help trigger its first ability again.

#19. Davros, Dalek Creator

Davros, Dalek Creator

All you need to do with Davros, Dalek Creator is make your opponents lose 3 life each turn, whether that’s with life drain, burn spells like Boltwave from Foundations, or attacking with the very tokens Davros makes. If I had to hedge a bet, I’d say that your opponents are more likely to let you draw cards than to discard their own. If you can reach a point where you create a Dalek and draw one or two cards every turn, you'd be more than happy with this.

#18. Monkey Cage

Monkey Cage

Monkey Cage helps you monkey around when an opponent plays a big creature, or just add to your board when you play your own bombs. In the right decks, you can also get this card back from the graveyard and use it multiple times.

#17. The Prydwen, Steel Flagship

The Prydwen, Steel Flagship

Every single artifact you cast after The Prydwen, Steel Flagship creates a creature that can crew this white legendary vehicle. This is a win condition for artifact decks – pair it with cheap artifacts and card draw and you’ll find yourself with a formidable board of 4/4 Human Knight tokens ready to crew vehicles and attach equipment.

#16. Rose, Cutthroat Raider

Rose, Cutthroat Raider

This legendary robot rewards you for being aggressive. In Commander, you’re likely to have attacked two or three opponents, so Rose, Cutthroat Raider draws you at least a couple of cards and brings some mana to go with them. One permanent that simultaneously generates mana and cards is always something I’m interested in. It'll put in a ton of work in an aggressive deck with cheap creatures to reliably trigger Rose the turn it comes down.

#15. Nexus of Becoming

Nexus of Becoming

For fans of combo decks that cheat out expensive artifacts and creatures, Nexus of Becoming is pretty exciting. Six mana is a lot, but if this sticks around for a turn or two you’ll get way more than that in value. You’ll want creatures or artifacts with splashy enter the battlefield effects. Who cares if your Atraxa, Grand Unifier is a 3/3. It’s still going to draw you all those cards!

#14. Monument to Endurance

Monument to Endurance

Monument to Endurance has made a name for itself as a potent discard payoff. It often sees play with red rummage cards like Artist's Talent and Tersa Lightshatter as enablers, although blue has plenty of looting effects to make it tick.

#13. Urabrask’s Forge

Urabrask's Forge

While it flew under the radar during its first year or so of Standard legality, Urabrask's Forge makes a great threat for red decks. The Phyrexian horror token it generates has more and more power on each subsequent turn – eventually, if your opponent can’t answer the Forge or beat you first, you will win the game without spending any more than the initial 3-mana investment. If board wipes keep killing your vibe, why not just make a stronger token every single turn?

#12. Pinnacle Emissary

Pinnacle Emissary

Pinnacle Emissary gives artifact decks a strong token engine. Making artifacts while casting artifacts enables cards with affinity for artifacts like Thought Monitor and gives creatures like Urza, Lord High Artificer and Kappa Cannoneer all the artifacts they could dream of.

#11. Andúril, Flame of the West

Andúril, Flame of the West

Andúril, Flame of the West gives the equipped creature a decent buff, and can also help make a good number of spirits. Creatures with evasion are a good target for this equipment, and extra combats can squeeze even more value from the sword.

#10. Summoning Station

Summoning Station

Summoning Station is a powerful token generator because it doesn’t cost any mana to activate. In the right deck, this card can be untapped several times throughout the course of a turn, generating a lot of tokens. If you have Mycosynth Lattice and a free sacrifice outlet, you can also untap this card infinitely, gaining whatever benefits you get from sacrificing the tokens infinitely as well.

#9. Idol of Oblivion

Idol of Oblivion

There are plenty of ways to ensure that you’re creating at least one token each turn, which makes Idol of Oblivion a solid free-draw engine in the right decks. It can also be used to create a very powerful Eldrazi if you get to a point where a big creature is more helpful than an extra card.

#8. Spawning Pit

Spawning Pit

Free sacrifice outlets like Spawning Pit are very helpful in aristocrat decks. This card’s also useful in sacrifice-heavy builds because it can create more creatures for you to sacrifice at a pretty low price.

#7. Academy Manufactor

Academy Manufactor

Academy Manufactor increases the output of tokens from your other token generators. This adds a lot of value to any card that creates one of these three types of tokens, especially considering Food tokens can be a lot easier to create than Treasure thanks to cards like Sam, Loyal Attendant or Samwise Gamgee.

#6. Cori-Steel Cutter

Cori-Steel Cutter

Cori-Steel Cutter swiftly dominated its Standard format as an aggressive yet resilient powerhouse. Izzet decks excel at casting multiple spells a turn due to cheap cantrips like Opt and Sleight of Hand—a play pattern that happens to make the monk tokens it produces hit much larger. This card might not have been a problem if it didn’t auto-equip and give haste, but it does. It’s horribly aggressive and hard to remove profitably.

#5. Trading Post

Trading Post

Trading Post is a very versatile token generator, as it also has a lot of other effects to use if those happen to be more helpful. This card has a little bit of everything and can fit into a lot of different deck types, even if you don’t end up using all four of its abilities.

#4. Maskwood Nexus

Maskwood Nexus

Maskwood Nexus is just a slightly better Birthing Boughs. It costs less to make the same types of tokens, and it essentially gives the rest of your creatures changeling as well.

#3. Horn of Gondor

Horn of Gondor

Horn of Gondor can generate a ton of tokens for very little mana in human decks. It will also help start the process as it generates a free token right when it enters the battlefield.

#2. Iron Man, Titan of Innovation

Iron Man, Titan of Innovation

On top of being an incredibly flavorful Universes Beyond card, Iron Man, Titan of Innovation is wildly powerful. Put this Izzet commander in the command zone and it’ll make your artifact deck incredibly consistent. Repeatable tutor effects like Birthing Pod are plenty powerful already, and most of those aren’t attached to a flying creature that also generates mana. Even if you have no artifacts in play, sacrifice the Treasure this card makes on attack to find Sol Ring.

Of course, this artifact-centric Marvel commander itself is a vulnerable creature, so it’s a good thing that it’s never been easier to make sure you’ve got your Lightning Greaves. Tony Stark can put together some powerful combos with frightening consistency.

#1. Simulacrum Synthesizer

Simulacrum Synthesizer

Artifact decks often seek to flood the board with their preferred permanent type to make their threats like Myr Enforcer cheaper. Simulacrum Synthesizer not only rewards you for casting those big artifacts, but it also rewards you with an actual Karn, Scion of Urza-style Construct. If you can start generating these Construct tokens more than once per turn, it gets out of hand quickly as their internal buffs become more and more relevant. This blue token generator ends games and does so handily.

Best Artifact Token Generator Payoffs

Alright, so hopefully you’ve found some fun, flavorful, and powerful artifact token generators for your deck. Let’s check out some ways to make the most of them!

Token doublers like Parallel Lives, Doubling Season, or excellent token commander Mondrak, Glory Dominus are an obvious route to take. There are also ways to make tokens pay off in general, like Caretaker's Talent.

Forensic Gadgeteer

If you’re casting a lot of artifacts, Forensic Gadgeteer becomes a fantastic card advantage engine that also contributes to your artifact count.

There’s also cards like Scrap Trawler and Myr Retriever that can help you recur artifacts after they’re removed or sacrificed. Try those out with Esoteric Duplicator and Simulacrum Synthesizer.

If you’re making lots of creature tokens, like with The Prydwen, Steel Flagship, you can make the most of a wide board with some powerful artifacts like Eldrazi Monument. Strionic Resonator works like a charm with Nexus of Becoming and Urabrask's Forge, or any other artifacts with triggered abilities.

Wrap Up

Esoteric Duplicator - Illustration by Ben Hill

Esoteric Duplicator | Illustration by Ben Hill

The cards on this list fit in a wide variety of strategies and archetypes, so there’s a lot of different ways for these to pay off in your decks. Artifacts are some of the most fun cards to experiment and brew around, so if you’ve never tried building a deck around them, I highly recommend it! There’s awesome commanders like Jan Jansen, Chaos Crafter and Saheeli, the Sun's Brilliance that are a blast.

What’s your favorite artifact token generator? Or your favorite token that they generate? Let us know in the comments below or over on the Draftsim Discord.

Thanks for reading, stay safe, and brew some decks!

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