Last updated on October 31, 2026

Freyalise, Llanowar's Fury - Illustration by Adam Paquette

Freyalise, Llanowar's Fury | Illustration by Adam Paquette

Commander precons always fascinate me, largely due to their quality. Any given precon could be a hot pile of garbage I wouldnโ€™t play in Limited, or it could be a certified banger filled with innovative cards and powerful interactions.

Examining these precons and picking them apart to discover intriguing synergies or deckbuilding failuresโ€”learning either wayโ€”is one of my favorite things to do. Today, Iโ€™m sorting the chase precons from the bulk with mono-colored precons!

What Are Mono-Colored Precons in MTG?

Daretti, Scrap Savant - Illustration by Dan Scott

Daretti, Scrap Savant | Illustration by Dan Scott

Mono-colored precons are sealed product that contain a 100-card EDH deck that includes a commander plus 99 cards within that commanderโ€™s color identity. These decks only have one color, though it can be any of Magicโ€™s five. I have not included the colorless Eldrazi Unbound precon from Commander Masters.

Iโ€™m evaluating these precons on how they play out of the box, rather than upgradability. I want good, solid decks with strong fundamentals and a concise game plan that can win a game of Magic. Iโ€™ll look at the themes, strengths and weaknesses, and the commanders to help judge this. Iโ€™ll also note any standout cards, which include valuable reprints and relevant cards introduced in these decks.

#12. Sworn to Darkness

Commander 2014 Sworn to Darkness

Sworn to Darkness introduces your opponents to the demons of the abyss with Ob Nixilis of the Black Oath.

Deck Themes

Sworn to Darkness is a black deck, in the most generic sense. It has some sacrifice cards, other cards that reward you for having black creatures or a bunch of Swamps, removal, and a few demons. Nothing within it resembles a strategy.

Commanders

This deck has three potential commanders: Ob Nixilis, Drana, Kalastria Bloodchief, and Ghoulcaller Gisa.

Ob Nixilis of the Black Oath stands out as an excellent lifegain commander since it steadily gains life each turn, and the floor is a 5-mana 5/5 flying demon token. The emblem provides nice, consistent value.

Drana, Kalastria Bloodchief profits from cards like Crypt Ghast and Crypt of Agadeem that produce huge bursts of mana to control the board or deal chunks of damage.

Ghoulcaller Gisa turns any big creature into a zombie horde, and you have plenty of big, big creatures, even without meaningful sacrifice or zombie synergies.

It doesnโ€™t matter which one you run as your commander. The deck is completely incoherent without the support to make any of the potential commanders shine, and itโ€™s already glutted on 5-drops. Whichever commander you choose, the deck will be mostly nonfunctional, so go with your heart.

Strengths and Weaknesses

Sworn to Darknessโ€™s generic build holds it back. It has other issues, like too many 5-drops competing with the commander, and a weak ramp package to support them, but the lack of a game plan is its most critical weakness.

It might hold its own against other decks that just want to cast cool, expensive cards bound only by their color, but it crumbles against anything with a plan more cohesive than โ€œcast a spell each turnโ€. Generic good-stuff decks can work, but they require much stronger cards and a better curve than what this deck has.

Notable Cards

Crypt Ghast swings games wildly in your favor as a hyper-efficient mana doubler that gives you an outlet for the extra mana with extort. Magus of the Coffers isnโ€™t as strong as its namesake, but anything that taps for 3 or more mana has merit.

Ghoulcaller Gisa can be a great mono-black zombie commander when it receives the proper sacrifice and zombie support.

Sudden Spoiling can delay or even prevent creature-based combos, wreck all-out attacks, and foil power-based cards like Rishkar's Expertise.

#11. Peer Through Time

Commander 2014 Peer Through Time

Peer Through Time is a big-mana ramp deck guided by Teferi, Temporal Archmage.

Deck Themes

This deck has no theme besides ramp into big threats, but battlecruiser decks are a time-honored tradition in Commander.

Commanders

Peer Through Time has three potential commanders: Teferi, Stitcher Geralf, and Lorthos, the Tidemaker.

Lorthos, the Tidemaker doesnโ€™t offer enough spice to warrant playing it in the command zone. Itโ€™s a fine top-end finisher, but the deck has no shortage of top-end. Stitcher Geralf doesnโ€™t meaningfully interact with the deck. Itโ€™s fine, but Iโ€™d rather draw it with Teferi in the command zone to get multiple activations.

Teferi, Temporal Archmage seems like the best choice, despite being rather expensive. The card advantage is good, and you can squeeze a lot from the -1 ability: four pseudo-vigilant creatures or a burst of mana. Geralf is, strangely enough, the only card with a tap ability to reactivateโ€ฆ.

Strengths and Weaknesses

I commend this deck for being unique; it adapts a typically green strategy to blue. I have nothing else to praise.

The curveโ€™s too high, you donโ€™t have enough ramp to support a deck like this, and none of the potential commanders are supported properly. Teferi needs more permanents with strong activated abilities, Geralf needs ability cost reducers and untap effects, and Lorthosโ€ฆ actually, you canโ€™t do anything for that.

Possibly the greatest sin of the deck is its mediocre top-end. Steel Hellkite, Deep-Sea Kraken, and Sphinx of Jwar Isle are just a few examples of expensive cards better suited to Limited sideboards than an EDH deck. This deck might win games when it overloads Cyclonic Rift.

Notable Cards

Nothing eclipses Cyclonic Rift. Itโ€™s the most valuable and strongest card in the deck, and one of the best in the formatโ€”so much so that itโ€™s a Game Changer.

Stormsurge Kraken puts in work as an obnoxiously large hexproof threat that punishes your opponents for blocking it. The only profitable way to remove it is a board wipe. Breaching Leviathan is a neat non-blue hate card. If you pair it with a card that returns it to your hand each turn like Crystal Shard, you can establish a soft lock that keeps opposing board states tapped.

#10. Keen Engineering

Keen Engineering Foundations Commander Precon

Keen Engineering is a blue Foundations Commander precon themed around artifacts, with Sai, Master Thopterist at the front.

Deck Themes

Artifacts are the name of the game here. Sai, Master Thopterist gives you a 1/1 flying artifact token each time you cast an artifact spell, and by sacrificing two artifacts, you get to draw more cards. Mechanics like affinity help you strengthen the theme, and cards like Thopter Spy Network are good payoffs for said strategy.

Commanders

Sai, Master Thopterist is the main commander. Padeem, Consul of Innovation is another possible commander, and it takes the deck in a different direction. Sai wants you to go wide with artifacts, while Padeem rewards you for having a big, costly threat.

Strengths and Weaknesses

Like all Foundations precons, this is an easy deck to play with one big and simple theme: Play artifacts. There are some staples youโ€™d expect in a blue artifacts deck, and some cards missing, often for secondary market price reasons.

One key problem this deck has is that it lacks ways to profit from the 1/1 flying Thopter tokens Sai produces. Iโ€™d like more card draw, and this deck has Thopter Spy Network, but other cards like Bident of Thassa would be nice additions. More anthem effects would be useful to turn your 1/1 fliers into 2/2 or 3/3 creatures.

Notable Cards

Foundations Commander decks only have reprints, so here are the most interesting ones. Kappa Cannoneer is one of the best win conditions in an artifact deck, and the card sees play in multiple formats.

Master Transmuter is an alternative to Tinker when you want to cheat targets into play. Research Thief is a good source of card advantage if youโ€™re going wide.

We also have staples in Eternal format decks like Darksteel Citadel and Thoughtcast.

#9. Wretched Ranks

Wretched Ranks Commander Precon

Wretched Ranks is a black Foundations Commander precon with Ghoulcaller Gisa as the main commander. Expect many 2/2 zombie tokens here.

Deck Themes

The main theme of the deck is zombie typal. Ghoulcaller Gisa sacrifices creatures to create 2/2 zombie tokens, and we have some of the best zombie lords ever printed, like Lord of the Accursed and Undead Warchief.

Commanders

Ghoulcaller Gisa is the face commander, and the better-supported option right out of the box. Itโ€™s a sacrifice outlet that gives you more 2/2 zombie tokens, which you can easily enhance into 3/3s or 4/4s in this deck.

Thereโ€™s a good argument for Zul Ashur, Lich Lord, who allows you to cast a zombie from your graveyard, no matter if it died or if it was previously milled. Itโ€™s a 2-mana commander that can make the deck much more mana-efficient.

Ayara, First of Locthwain and God-Eternal Bontu can turn this deck into a much more sacrifice-focused deck, but youโ€™ll probably lose on all the zombie synergies.

Strengths and Weaknesses

This deckโ€™s best strength is that most cards are zombies, and many creatures work well with zombies in different ways. Cards like Gravecrawler are effectively free to sacrifice, while Headless Rider rewards you for that, and Undead Warchief turns your 2/2 zombie tokens into 4/3s, a huge improvement.

A main weakness is that the deck is torn between the aggressive go-wide zombie theme and the sacrifice theme. Of course, one doesnโ€™t exclude the other. But to maximize Gisaโ€™s ability, Iโ€™d like a card like Rotting Regisaur, which you can sacrifice to make seven 2/2 tokens. And to maximize the sacrifice theme, there could be more aristocrat cards like Blood Artist.

Notable Cards

The best cards in this deck are the ones that support a zombie-heavy strategy, with some nods to sacrifice.

Grave Titan spawns zombies, and itโ€™s an excellent cost-to-benefit threat. Cryptbreaker, Gravecrawler and Champion of the Perished are all staple 1-drops in zombie decks.

Gray Merchant of Asphodel is a zombie thatโ€™s also a win condition in a black-heavy deck. God-Eternal Bontu can draw you a lot of cards by sacrificing permanents in the late game, including lands, and itโ€™s a threat thatโ€™s hard to deal with.

#8. Reign of Dragons

Reign of Dragons Foundations Commander Precon

Reign of Dragons is a red Foundations Commander precon with Lathliss, Dragon Queen as the main commander.

Deck Themes

This deck is centered around dragons as a creature type. Dragons are big, red, flying beasts that dominate the sky, but they require a lot of mana to cast. Theyโ€™re also the coolest cards in MTG, so beginners often like this kind of deck.

Commanders

Lathliss, Dragon Queen is the face commander of the deck, and the best commander if you want to build around dragons. Dragonhawk, Fate's Tempest is another solid dragon commander, and even cheaper, although less explosive than Lathliss.

You have cheaper options, like Sarkhan, Dragon Ascendant, which is a dragon enabler, as well as Nogi, Draco-Zealot. These arenโ€™t dragons per se, but they just make other dragons cheaper and better.

Strengths and Weaknesses

The biggest strength is that youโ€™re playing cool-looking dragons, and you donโ€™t need that many to finish a game. And when your commander is giving you free 5/5 flying tokens, itโ€™s even better.

The main weakness for this deck is that dragons as a creature type are really hard to build around because youโ€™ll have a glut of 5-7 mana creatures that make your deckโ€™s curve look awful. Utvara Hellkite is cool, but itโ€™s an 8-drop, and even casual Commander decks have a leaner curve these days. Terror of Mount Velus is a classic intro deck rare, which are usually rares designed for Limited.

Hit the Mother Lode is also strong, but you neither want to draw these kinds of finishers late in the game, nor in your opening hand. Plus, without many ways to protect it, a cool 6-mana commander with no instant impact on the game just dies to Doom Blade.

Notable Cards

This deck has very solid dragons. Atsushi, the Blazing Sky is an almost guaranteed two-for-one, and a strong body. Drakuseth, Maw of Flames is a good reanimation target, but itโ€™s worse when youโ€™re casting it.

Sarkhan, Dragon Ascendant is seeing some play even in Standard. Shivan Devastator also sees some play in formats like Pioneer as a mix of a dragon and direct damage.

Carnelian Orb of Dragonkind and Dragon's Hoard are staples in dragon decks, and so is Dragonspeaker Shaman.

#7. Forged in Stone

Commander 2014 Forged in Stone

Forged in Stone is a token deck whose armies are led and outfitted by the infamous Nahiri, the Lithomancer.

Deck Themes

This deck has two themes: tokens and equipment. In true precon fashion, these themes lead to rather sloppy deckbuilding since they donโ€™t interact particularly well; most cards that make tokens donโ€™t work well with equipment, and vice versa.

Commanders

You have three choices for commander: Nahiri, Kemba, Kha Regent, and Jazal Goldmane.

This deck doesnโ€™t have enough protection to make me want to invest a ton of mana into suiting Kemba, Kha Regent up as a Voltron commander. Jazal Goldmane isnโ€™t impressive by modern standards, but the mass pump gives you a strong finisher.

I definitely prefer Nahiri, the Lithomancer. Messy as the themes are, Nahiri combines them and makes the deck less awkward, and the recursion on the -2 is basically the only way to recur strong equipment like Skullclamp and Argentum Armor.

Strengths and Weaknesses

Those conflicting themes are the big weakness. Tokens and equipment arenโ€™t terrible; Bonehoard, for example, makes a card that produces three tokens substantially more threatening since they become more significant threats, but you can have awkward draws where you hit a bunch of equipment and token payoffs like Cathars' Crusade or end up with Kemba and nothing but token producers.

The deckโ€™s age also shows. Many of the best equipment and equipment payoffs simply werenโ€™t in print at the time, like Colossus Hammer or Sigarda's Aid, and ones that were in print (Stoneforge Mystic, Puresteel Paladin) werenโ€™t included. A lack of good card advantage due to the time also holds you back.

Still, the deck has decent power. Nahiri makes the equipment significantly stronger since you always have a creature to equip, and the tokens provide plenty of board presence to protect the planeswalker.

Notable Cards

Skullclamp is one of the best equipment ever printed, and it excels in any EDH deck whose commander creates X/1 tokens. Masterwork of Ingenuity is a great equipment support piece, especially with living weapons and other equipment with strong enters abilities.

Grand Abolisher is the priciest card in the deck: Itโ€™s one of whiteโ€™s best disruptive creatures. EDH decks across the Bracket system run it to protect themselves against countermagic and other forms of instant-speed interaction for a mere 2 mana.

#6. Calling All Angels

Calling All Angels Foundations Commander Precon

Calling All Angels is a white Foundations Commander precon with Giada, Font of Hope as the face commander.

Deck Themes

This deck is a simple angel typal Commander deck. Giada, Font of Hope is ramp for angels, and the angels you cast after Giada enter play with +1/+1 counters. Thereโ€™s lifegain as a subtheme, considering that most angels get better if you gain life, have lifelink, or both.

Commanders

Giada, Font of Hope is the face commander and the best choice. Itโ€™s an enabler and a payoff for the angels strategy. Cast this on turn 2, and a 4-drop on turn 3 with a +1/+1 counter. Giada even has vigilance, so you can attack and tap it for mana on the same turn.

You can also run other legendary angels like Lyra Dawnbringer or Linvala, the Preserver, but theyโ€™re not interesting as commanders, and the deck would be much worse.

Strengths and Weaknesses

This deck is very coherent and straightforward, with a lot of angels and cards that make them stronger. As for weaknesses, 38 lands is a bit too much for a mono-color deck. The deck could instead use more artifact ramp or cost reduction for white spells, because you have many 5-6 mana angels you want to cast. Some angelic omissions like Resplendent Angel are hard to understand, too.

Notable Cards

All cards in this precon are reprints. Giada, Font of Hope is an excellent and popular angel commander. Angel of the Ruins is a powerful Commander card due to its power and versatility. Exemplar of Light is a staple in lifegain decks.

Speaker of the Heavens and Righteous Valkyrie see a lot of play in 60-card Constructed angel decks.

#5. Angels: Theyโ€™re Just Like Us but Cooler and with Wings

Angels: They're Just Like Us but Cooler and with Wings Secret Lair Commander Deck

This Secret Lair Commander Deck brings the heavens to your LGS under the guidance of Bruna, the Fading Light.

Deck Themes

As the name suggests, this is an angel typal deck with a lifegain subtheme, though much priceier and more powerful than Calling All Angels. The themes arenโ€™t messy because angels and lifegain often cross paths.

Commanders

Angels: Theyโ€™re Just Like Us but Cooler and with Wings has four potential commanders: Bruna, Gisela, the Broken Blade, Giada, Font of Hope, and Sephara, Sky's Blade.

Gisela offers nothing without Bruna to meld into Brisela, Voice of Nightmares. Bruna is similarly underwhelming without its partner, and it isnโ€™t worth the commander slot. Sephara, Sky's Blade works better in more aggressive decks. Angels are expensive and donโ€™t flood the board as quickly as this legend wants.

Giada, Font of Hope is really the only choice, again. It is the angel commander for a reason: Access to a typal mana dork is invaluable in a color with subpar ramp, especially for a creature type so expensive as angels.

Strengths and Weaknesses

This is a vanilla angel deck with a heavenly host of large flying creatures and plenty of ramp to support them. It could use more card advantage, but I have no major complaints, nor any great virtues to exalt. The word โ€œmidโ€ was invented to describe this deck.

Notable Cards

Five cards in this deck plus a bonus card (Sigarda's Aid) were foiled and printed with unique art for the Secret Lair drops, and all are more valuable than the base versions.

Nykthos, Shrine to Nyx is among the best lands in the format, especially for mono-colored decks. Emeria, the Sky Ruin only works in mono-white, but itโ€™s just as valuable.

Every typal deck wants Urza's Incubator, so it demands a high price.

Sword of the Animist sees wide-spread Commander play as a colorless ramp spell that even green decks prize.

Serra Ascendant maximizes Commanderโ€™s high life totals to become a deadly threat from turn 1; itโ€™s among the best aggressive threats in the format.

Despite being an uncommon, Starnheim Aspirant demands a high price as a significant cost reducer for one of the gameโ€™s most popular creature types.

#4. Tramplesaurus Rex

Tramplesaurus Foundations Commander deck

Tramplesaurus Rex is a green Foundations Commander precon, led by Ghalta, Primal Hunger, and big is the name of the game.

Deck Themes

This is a stompy deck, an MTG term for ramping into big, trampling threats. Dinosaurs are a subtheme, and you have cards like Curious Altisaur and Regal Altisaur to back up the commander. Basically, ramp and cast big creatures with high power so you can deploy your 12/12 trample commander as fast as you can.

Commanders

Ghalta, Primal Hunger is the face and main commander for this deck. And letโ€™s be honest, all MTG players love to swing with big creatures. Getting to play a 12/12 trampler on turns 4 and 5 really makes us feel like weโ€™re achieving something. But this deck has plenty of other legendary options as commanders.

Loot, Exuberant Explorer is a ramp option, while Goreclaw, Terror of Qal Sisma is a more aggressive take. You can also choose Yeva, Nature's Herald for some sneaky flash action.

Strengths and Weaknesses

Of all the Foundation Commander precons, this deck has the most solid and straightforward plan. You want to ramp into your high-power creatures, like Pugnacious Hammerskull and Steel Leaf Champion, so you can play your commander with a 5-6 mana discount. Good tricks like Ram Through and Tamiyo's Safekeeping fill in the gaps.

Some cards are out of place though: This is a stompy deck, but Arasta of the Endless Web is a more defensive card, and Clifftop Lookout looks much better in a blink deck.

Notable Cards

Beast Whisperer is one of the best ways to draw cards in a creature-heavy deck, especially in elf decks. Surrak and Goreclaw gives your creatures trample, haste, and a +1/+1 counter, which is welcome in green stompy decks โ€“ this is typically a RG effect, so itโ€™s nice to have it in mono-green. Witch's Clinic can give your green creatures lifelink.

This deck also has staple dinosaurs if you want to build towards the creature type, like Ripjaw Raptor and Curious Altisaur.

#3. Necron Dynasties

Necron Dynasties Commander precon

Necron Dynasties brings the undead majesty of Warhammer 40,000 to Magic under the watchful gaze of Szarekh, the Silent King

Deck Themes

This deck cares about artifacts, primarily in the context of the graveyard: sacrificing them, milling them, reanimating them. It feels like a typal deck, despite few cards that reward you for controlling necrons.

Commanders

Necron Dynasties has a host of potential commanders: Szarekh, Illuminor Szeras, Imotekh the Stormlord, Anrakyr the Traveller, and Trazyn the Infinite.

Trazyn has insane combo potential, but this deck lacks the necessary support; itโ€™s more of a brewerโ€™s commander. This deck has plenty of expensive cards, so Illuminor Szeras has abundant cards to ramp into, though a lack of sacrifice outlets make me hesitate to run it as the commander.

I wouldnโ€™t fault you for running Imotekh the Stormlord to swarm the battlefield and upgrade your artifact creatures, but the deck has stronger options. Szarekh, the Silent King leads the deck admirably as a self-fueling engine that works with virtually all your synergies, but itโ€™s fundamentally too fair.

Anrakyr the Traveller is the strongest commander in the deck because paying life instead of mana will never be fair. The deck has abundant cards to cheat into play, and it doesnโ€™t need any enabling since you can cast cards from your graveyard or hand.

Strengths and Weaknesses

The deckโ€™s curve can trip over itself from time to time. It has an astronomical ceiling and can dominate games with its powerful cards, but justโ€ฆ doesnโ€™t in others. Its lack of consistency docks points, but it has enough cool cards to play a few games then disassemble it for parts.

Notable Cards

Sceptre of Eternal Glory might be the best mono-colored payoff Wizards has printed in recent years, though Endless Atlas isnโ€™t far behind.

Self-mill decks adore Out of the Tombs as a highly efficient card that mills more cards than almost any permanent besides Mesmeric Orb. Artifacts are Magicโ€™s strongest card type and among the easiest to break, so Biotransference opens the door to wild plays. Their Name Is Death rewards your dedication to a mechanical future, and any artifact creature deck in Commander probably wants it.

Necron Deathmark super-charges Ravenous Chupacabra with graveyard and artifact synergies that makes it worth running in many more lists than the Ixalan horror.

Canoptek Spyder and Cryptothrall are the most notable of the many artifact creature synergies printed in the deck.

Significant reprints include Living Death, Defile, Mystic Forge, Gilded Lotus, Caged Sun, and Vault of Whispers.

Sale
Magic: The Gathering Universes Beyond: Warhammer 40,000 Commander Deck โ€“ Necron Dynasties
  • 100-card ready-to-play Warhammer 40,000 Commander Deckโ€” Necron Dynasties
  • Black Deckโ€”contains 2 legendary traditional foil cards plus 98 nonfoil cards
  • Every card features Warhammer-themed artโ€”including 42 cards that are new to Magic
  • 1 foil-etched Display Commander
  • 10 double-sided tokens, 1 life tracker, and 1 deck box

#2. Built From Scratch

Commander 2014 Built from Scratch

Built From Scratch is an artifact-focused deck with Daretti, Scrap Savant lending a stroke of genius to the artifice within.

Deck Themes

Built From Scratch mostly cares about big artifacts, with a strong ramp package and a significant number of artifacts that cost 5 or more mana, with a secondary theme of dragons. This falls into the Big Red archetype, which uses red as a midrange deck rather than aggro, as mono-colored red decks traditionally are.

Commanders

This deck has three potential commanders: Daretti, Feldon of the Third Path, and Bosh, Iron Golem.

The deck doesnโ€™t focus enough on artifacts to use Bosh effectively; while itโ€™s a fine support piece with potential alongside Daretti and artifacts like Wurmcoil Engine or Spine of Ish Sah, the ideal situation doesnโ€™t come up often enough. Feldon might be the strongest commander in a vacuum, but the 99 doesnโ€™t have enough discard outlets or self-mill cards to get creatures in the graveyard for it to work.

That leaves Daretti, Scrap Savant as the best choice out of the box. You have plenty of strong artifacts to reanimate, and a fair number of cheap ones to sacrifice; the lack of discard outlets doesnโ€™t affect Daretti since itโ€™s a discard outlet itself.

Strengths and Weaknesses

The deck lacks focus, for one; the amalgamation of dragons and artifacts leads to awkward draws when your commander only reanimates artifacts. Some of these dragons, like Hoard-Smelter Dragon and Bogardan Hellkite, arenโ€™t even that exciting.

It also suffers from being an old red deck. There was a period in Commanderโ€™s history when red was the weakest color, due partially to a lack of card advantage, and this 2014 deck was printed right in the middle of it. You have lots of rummagers, but nothing to really draw cards until you can sink ungodly amounts of mana into Dreamstone Hedron and Loreseeker's Stone. The deck just has dud draws that donโ€™t pan out because you draw a few too many lands or big threats.

That said, it has a respectable game plan. Spending mana on big, impactful threats is rarely bad, even when they arenโ€™t ideal threats, and Daretti is a powerful commander. You have a solid curve with a reasonable amount of ramp to support the game plan. It has problems, but also potential.

Notable Cards

Daretti, Scrap Savant stands out as an artifact reanimation card that holds up today. Lots of modern red cards synergize with discard effects, and power creep ensures artifacts are better than ever, so a generic engine like this has held up well.

Myr Retriever and Dualcaster Mage arenโ€™t super expensive, but both are foundational cards many combos rely on and fine value pieces on their own, so theyโ€™re worth adding to your collection.

I have a soft spot for Tyrant's Familiar as a super-solid threat that generally acts as a two-for-one, killing an opposing creature and eating a kill spell. If your opponents donโ€™t answer it or you can take extra combats, it threatens to control the game.

Wurmcoil Engine is one of the best artifact creatures in the game and commands a decent price despite multiple reprints. Caged Sun and Ruby Medallion are exceptional rewards for playing a mono-colored deck.

#1. Guided by Nature

Commander 2014 Guided by Nature

Guided by Nature musters the forces of Llanowar under the fierce leadership of Freyalise, Llanowar's Fury.

Deck Themes

This is an elf deck, and as typal precons often are, itโ€™s quite consistent. It powers out elves, creates elf tokens, and buffs them with elf lords and mass pump effects. A handful of non-elf cards muddy the waters, but they still make tokens to support the overall game plan.

Commanders

Guided by Nature has three potential commanders: Freyalise, Ezuri, Renegade Leader, and Titania, Protector of Argoth.

Titania isnโ€™t really a choice; the deck doesnโ€™t interact with it at all besides Sylvan Safekeeper. It seems more like a flavorful choice than a good one. Ezuri offers plenty of power, but you have enough overrun effects that it isnโ€™t necessary, plus enough non-elf token generators to weaken it.

Freyalise, Llanowar's Fury is the clear choice. The handful of cards that deviate from the elf game plan are still expensive, so the mana dork tokens are great. Besides, any commander that offers card advantage and mana production isnโ€™t that bad.

Strengths and Weaknesses

This deck is very concise, with a clear win condition and a powerful commander. It could use a greater focus on elves, with cards like Rampaging Baloths and Wolfbriar Elemental that donโ€™t quite work as well as more elves would.

Precons often struggle with closing out the game, but this many mass pump effects ensure that any board blasts through opposing defenses to close things out. You have plenty of card draw to reach that point between your commander and draw spells like Skullclamp and Collective Unconscious.

The curve is rather high, and the deck has some rough edges, but I trust it to play well.

Notable Cards

Freyalise, Llanowar's Fury is just a solid planeswalker, and it has aged best out of the five planeswalkers printed in Commander 2014.

Song of the Dryads is one of Commanderโ€™s better removal spells because it concisely deals with opposing commanders. Since it handles the commander without making it leave play, it doesnโ€™t go back to the command zone, which forces your opponent to destroy the land or the enchantment to get it back.

Beastmaster Ascension sees plenty of play in token decks as one of Magicโ€™s biggest anthems. Skullclamp and the on-color Medallion (Emerald Medallion) are as exceptional here as in any other mono-colored deck.

Wave of Vitriol punishes greedy mana bases and decks that rely on artifacts and enchantments. Though narrow, itโ€™s one of the best cards for the situations that warrant it.

Commanding Conclusion

Szarekh, the Silent King - Illustration by Anton Solovianchyk

Szarekh, the Silent King | Illustration by Anton Solovianchyk

Precons are always a mixed bag, and some of the mono-colored ones are real dudsโ€”but at least they introduced interesting planeswalkers and other new cards to the format! Mono-colored decks are inherently weaker in Commander, and the precon faults of incoherent themes and bad curves donโ€™t help, but at least we can learn from their failures!

Do you enjoy stripping precons apart? Which of these would you pick up to play? Let me know in the comments below or on the Draftsim Discord! And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.

Stay safe, and thanks for reading!

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