Last updated on October 31, 2026

Freyalise, Llanowar's Fury | Illustration by Adam Paquette
Commander precons always fascinate me, largely due to their quality. Any given precon could be a hot pile of garbage I wouldnโt play in Limited, or it could be a certified banger filled with innovative cards and powerful interactions.
Examining these precons and picking them apart to discover intriguing synergies or deckbuilding failuresโlearning either wayโis one of my favorite things to do. Today, Iโm sorting the chase precons from the bulk with mono-colored precons!
What Are Mono-Colored Precons in MTG?

Daretti, Scrap Savant | Illustration by Dan Scott
Mono-colored precons are sealed product that contain a 100-card EDH deck that includes a commander plus 99 cards within that commanderโs color identity. These decks only have one color, though it can be any of Magicโs five. I have not included the colorless Eldrazi Unbound precon from Commander Masters.
Iโm evaluating these precons on how they play out of the box, rather than upgradability. I want good, solid decks with strong fundamentals and a concise game plan that can win a game of Magic. Iโll look at the themes, strengths and weaknesses, and the commanders to help judge this. Iโll also note any standout cards, which include valuable reprints and relevant cards introduced in these decks.
#12. Sworn to Darkness
Sworn to Darkness introduces your opponents to the demons of the abyss with Ob Nixilis of the Black Oath.
Deck Themes
Sworn to Darkness is a black deck, in the most generic sense. It has some sacrifice cards, other cards that reward you for having black creatures or a bunch of Swamps, removal, and a few demons. Nothing within it resembles a strategy.
Commanders
This deck has three potential commanders: Ob Nixilis, Drana, Kalastria Bloodchief, and Ghoulcaller Gisa.
Ob Nixilis of the Black Oath stands out as an excellent lifegain commander since it steadily gains life each turn, and the floor is a 5-mana 5/5 flying demon token. The emblem provides nice, consistent value.
Drana, Kalastria Bloodchief profits from cards like Crypt Ghast and Crypt of Agadeem that produce huge bursts of mana to control the board or deal chunks of damage.
Ghoulcaller Gisa turns any big creature into a zombie horde, and you have plenty of big, big creatures, even without meaningful sacrifice or zombie synergies.
It doesnโt matter which one you run as your commander. The deck is completely incoherent without the support to make any of the potential commanders shine, and itโs already glutted on 5-drops. Whichever commander you choose, the deck will be mostly nonfunctional, so go with your heart.
Strengths and Weaknesses
Sworn to Darknessโs generic build holds it back. It has other issues, like too many 5-drops competing with the commander, and a weak ramp package to support them, but the lack of a game plan is its most critical weakness.
It might hold its own against other decks that just want to cast cool, expensive cards bound only by their color, but it crumbles against anything with a plan more cohesive than โcast a spell each turnโ. Generic good-stuff decks can work, but they require much stronger cards and a better curve than what this deck has.
Notable Cards
Crypt Ghast swings games wildly in your favor as a hyper-efficient mana doubler that gives you an outlet for the extra mana with extort. Magus of the Coffers isnโt as strong as its namesake, but anything that taps for 3 or more mana has merit.
Ghoulcaller Gisa can be a great mono-black zombie commander when it receives the proper sacrifice and zombie support.
Sudden Spoiling can delay or even prevent creature-based combos, wreck all-out attacks, and foil power-based cards like Rishkar's Expertise.
#11. Peer Through Time
Peer Through Time is a big-mana ramp deck guided by Teferi, Temporal Archmage.
Deck Themes
This deck has no theme besides ramp into big threats, but battlecruiser decks are a time-honored tradition in Commander.
Commanders
Peer Through Time has three potential commanders: Teferi, Stitcher Geralf, and Lorthos, the Tidemaker.
Lorthos, the Tidemaker doesnโt offer enough spice to warrant playing it in the command zone. Itโs a fine top-end finisher, but the deck has no shortage of top-end. Stitcher Geralf doesnโt meaningfully interact with the deck. Itโs fine, but Iโd rather draw it with Teferi in the command zone to get multiple activations.
Teferi, Temporal Archmage seems like the best choice, despite being rather expensive. The card advantage is good, and you can squeeze a lot from the -1 ability: four pseudo-vigilant creatures or a burst of mana. Geralf is, strangely enough, the only card with a tap ability to reactivateโฆ.
Strengths and Weaknesses
I commend this deck for being unique; it adapts a typically green strategy to blue. I have nothing else to praise.
The curveโs too high, you donโt have enough ramp to support a deck like this, and none of the potential commanders are supported properly. Teferi needs more permanents with strong activated abilities, Geralf needs ability cost reducers and untap effects, and Lorthosโฆ actually, you canโt do anything for that.
Possibly the greatest sin of the deck is its mediocre top-end. Steel Hellkite, Deep-Sea Kraken, and Sphinx of Jwar Isle are just a few examples of expensive cards better suited to Limited sideboards than an EDH deck. This deck might win games when it overloads Cyclonic Rift.
Notable Cards
Nothing eclipses Cyclonic Rift. Itโs the most valuable and strongest card in the deck, and one of the best in the formatโso much so that itโs a Game Changer.
Stormsurge Kraken puts in work as an obnoxiously large hexproof threat that punishes your opponents for blocking it. The only profitable way to remove it is a board wipe. Breaching Leviathan is a neat non-blue hate card. If you pair it with a card that returns it to your hand each turn like Crystal Shard, you can establish a soft lock that keeps opposing board states tapped.
#10. Keen Engineering
Keen Engineering is a blue Foundations Commander precon themed around artifacts, with Sai, Master Thopterist at the front.
Deck Themes
Artifacts are the name of the game here. Sai, Master Thopterist gives you a 1/1 flying artifact token each time you cast an artifact spell, and by sacrificing two artifacts, you get to draw more cards. Mechanics like affinity help you strengthen the theme, and cards like Thopter Spy Network are good payoffs for said strategy.
Commanders
Sai, Master Thopterist is the main commander. Padeem, Consul of Innovation is another possible commander, and it takes the deck in a different direction. Sai wants you to go wide with artifacts, while Padeem rewards you for having a big, costly threat.
Strengths and Weaknesses
Like all Foundations precons, this is an easy deck to play with one big and simple theme: Play artifacts. There are some staples youโd expect in a blue artifacts deck, and some cards missing, often for secondary market price reasons.
One key problem this deck has is that it lacks ways to profit from the 1/1 flying Thopter tokens Sai produces. Iโd like more card draw, and this deck has Thopter Spy Network, but other cards like Bident of Thassa would be nice additions. More anthem effects would be useful to turn your 1/1 fliers into 2/2 or 3/3 creatures.
Notable Cards
Foundations Commander decks only have reprints, so here are the most interesting ones. Kappa Cannoneer is one of the best win conditions in an artifact deck, and the card sees play in multiple formats.
Master Transmuter is an alternative to Tinker when you want to cheat targets into play. Research Thief is a good source of card advantage if youโre going wide.
We also have staples in Eternal format decks like Darksteel Citadel and Thoughtcast.
#9. Wretched Ranks
Wretched Ranks is a black Foundations Commander precon with Ghoulcaller Gisa as the main commander. Expect many 2/2 zombie tokens here.
Deck Themes
The main theme of the deck is zombie typal. Ghoulcaller Gisa sacrifices creatures to create 2/2 zombie tokens, and we have some of the best zombie lords ever printed, like Lord of the Accursed and Undead Warchief.
Commanders
Ghoulcaller Gisa is the face commander, and the better-supported option right out of the box. Itโs a sacrifice outlet that gives you more 2/2 zombie tokens, which you can easily enhance into 3/3s or 4/4s in this deck.
Thereโs a good argument for Zul Ashur, Lich Lord, who allows you to cast a zombie from your graveyard, no matter if it died or if it was previously milled. Itโs a 2-mana commander that can make the deck much more mana-efficient.
Ayara, First of Locthwain and God-Eternal Bontu can turn this deck into a much more sacrifice-focused deck, but youโll probably lose on all the zombie synergies.
Strengths and Weaknesses
This deckโs best strength is that most cards are zombies, and many creatures work well with zombies in different ways. Cards like Gravecrawler are effectively free to sacrifice, while Headless Rider rewards you for that, and Undead Warchief turns your 2/2 zombie tokens into 4/3s, a huge improvement.
A main weakness is that the deck is torn between the aggressive go-wide zombie theme and the sacrifice theme. Of course, one doesnโt exclude the other. But to maximize Gisaโs ability, Iโd like a card like Rotting Regisaur, which you can sacrifice to make seven 2/2 tokens. And to maximize the sacrifice theme, there could be more aristocrat cards like Blood Artist.
Notable Cards
The best cards in this deck are the ones that support a zombie-heavy strategy, with some nods to sacrifice.
Grave Titan spawns zombies, and itโs an excellent cost-to-benefit threat. Cryptbreaker, Gravecrawler and Champion of the Perished are all staple 1-drops in zombie decks.
Gray Merchant of Asphodel is a zombie thatโs also a win condition in a black-heavy deck. God-Eternal Bontu can draw you a lot of cards by sacrificing permanents in the late game, including lands, and itโs a threat thatโs hard to deal with.
#8. Reign of Dragons
Reign of Dragons is a red Foundations Commander precon with Lathliss, Dragon Queen as the main commander.
Deck Themes
This deck is centered around dragons as a creature type. Dragons are big, red, flying beasts that dominate the sky, but they require a lot of mana to cast. Theyโre also the coolest cards in MTG, so beginners often like this kind of deck.
Commanders
Lathliss, Dragon Queen is the face commander of the deck, and the best commander if you want to build around dragons. Dragonhawk, Fate's Tempest is another solid dragon commander, and even cheaper, although less explosive than Lathliss.
You have cheaper options, like Sarkhan, Dragon Ascendant, which is a dragon enabler, as well as Nogi, Draco-Zealot. These arenโt dragons per se, but they just make other dragons cheaper and better.
Strengths and Weaknesses
The biggest strength is that youโre playing cool-looking dragons, and you donโt need that many to finish a game. And when your commander is giving you free 5/5 flying tokens, itโs even better.
The main weakness for this deck is that dragons as a creature type are really hard to build around because youโll have a glut of 5-7 mana creatures that make your deckโs curve look awful. Utvara Hellkite is cool, but itโs an 8-drop, and even casual Commander decks have a leaner curve these days. Terror of Mount Velus is a classic intro deck rare, which are usually rares designed for Limited.
Hit the Mother Lode is also strong, but you neither want to draw these kinds of finishers late in the game, nor in your opening hand. Plus, without many ways to protect it, a cool 6-mana commander with no instant impact on the game just dies to Doom Blade.
Notable Cards
This deck has very solid dragons. Atsushi, the Blazing Sky is an almost guaranteed two-for-one, and a strong body. Drakuseth, Maw of Flames is a good reanimation target, but itโs worse when youโre casting it.
Sarkhan, Dragon Ascendant is seeing some play even in Standard. Shivan Devastator also sees some play in formats like Pioneer as a mix of a dragon and direct damage.
Carnelian Orb of Dragonkind and Dragon's Hoard are staples in dragon decks, and so is Dragonspeaker Shaman.
#7. Forged in Stone
Forged in Stone is a token deck whose armies are led and outfitted by the infamous Nahiri, the Lithomancer.
Deck Themes
This deck has two themes: tokens and equipment. In true precon fashion, these themes lead to rather sloppy deckbuilding since they donโt interact particularly well; most cards that make tokens donโt work well with equipment, and vice versa.
Commanders
You have three choices for commander: Nahiri, Kemba, Kha Regent, and Jazal Goldmane.
This deck doesnโt have enough protection to make me want to invest a ton of mana into suiting Kemba, Kha Regent up as a Voltron commander. Jazal Goldmane isnโt impressive by modern standards, but the mass pump gives you a strong finisher.
I definitely prefer Nahiri, the Lithomancer. Messy as the themes are, Nahiri combines them and makes the deck less awkward, and the recursion on the -2 is basically the only way to recur strong equipment like Skullclamp and Argentum Armor.
Strengths and Weaknesses
Those conflicting themes are the big weakness. Tokens and equipment arenโt terrible; Bonehoard, for example, makes a card that produces three tokens substantially more threatening since they become more significant threats, but you can have awkward draws where you hit a bunch of equipment and token payoffs like Cathars' Crusade or end up with Kemba and nothing but token producers.
The deckโs age also shows. Many of the best equipment and equipment payoffs simply werenโt in print at the time, like Colossus Hammer or Sigarda's Aid, and ones that were in print (Stoneforge Mystic, Puresteel Paladin) werenโt included. A lack of good card advantage due to the time also holds you back.
Still, the deck has decent power. Nahiri makes the equipment significantly stronger since you always have a creature to equip, and the tokens provide plenty of board presence to protect the planeswalker.
Notable Cards
Skullclamp is one of the best equipment ever printed, and it excels in any EDH deck whose commander creates X/1 tokens. Masterwork of Ingenuity is a great equipment support piece, especially with living weapons and other equipment with strong enters abilities.
Grand Abolisher is the priciest card in the deck: Itโs one of whiteโs best disruptive creatures. EDH decks across the Bracket system run it to protect themselves against countermagic and other forms of instant-speed interaction for a mere 2 mana.
#6. Calling All Angels
Calling All Angels is a white Foundations Commander precon with Giada, Font of Hope as the face commander.
Deck Themes
This deck is a simple angel typal Commander deck. Giada, Font of Hope is ramp for angels, and the angels you cast after Giada enter play with +1/+1 counters. Thereโs lifegain as a subtheme, considering that most angels get better if you gain life, have lifelink, or both.
Commanders
Giada, Font of Hope is the face commander and the best choice. Itโs an enabler and a payoff for the angels strategy. Cast this on turn 2, and a 4-drop on turn 3 with a +1/+1 counter. Giada even has vigilance, so you can attack and tap it for mana on the same turn.
You can also run other legendary angels like Lyra Dawnbringer or Linvala, the Preserver, but theyโre not interesting as commanders, and the deck would be much worse.
Strengths and Weaknesses
This deck is very coherent and straightforward, with a lot of angels and cards that make them stronger. As for weaknesses, 38 lands is a bit too much for a mono-color deck. The deck could instead use more artifact ramp or cost reduction for white spells, because you have many 5-6 mana angels you want to cast. Some angelic omissions like Resplendent Angel are hard to understand, too.
Notable Cards
All cards in this precon are reprints. Giada, Font of Hope is an excellent and popular angel commander. Angel of the Ruins is a powerful Commander card due to its power and versatility. Exemplar of Light is a staple in lifegain decks.
Speaker of the Heavens and Righteous Valkyrie see a lot of play in 60-card Constructed angel decks.
#5. Angels: Theyโre Just Like Us but Cooler and with Wings
This Secret Lair Commander Deck brings the heavens to your LGS under the guidance of Bruna, the Fading Light.
Deck Themes
As the name suggests, this is an angel typal deck with a lifegain subtheme, though much priceier and more powerful than Calling All Angels. The themes arenโt messy because angels and lifegain often cross paths.
Commanders




Angels: Theyโre Just Like Us but Cooler and with Wings has four potential commanders: Bruna, Gisela, the Broken Blade, Giada, Font of Hope, and Sephara, Sky's Blade.
Gisela offers nothing without Bruna to meld into Brisela, Voice of Nightmares. Bruna is similarly underwhelming without its partner, and it isnโt worth the commander slot. Sephara, Sky's Blade works better in more aggressive decks. Angels are expensive and donโt flood the board as quickly as this legend wants.
Giada, Font of Hope is really the only choice, again. It is the angel commander for a reason: Access to a typal mana dork is invaluable in a color with subpar ramp, especially for a creature type so expensive as angels.
Strengths and Weaknesses
This is a vanilla angel deck with a heavenly host of large flying creatures and plenty of ramp to support them. It could use more card advantage, but I have no major complaints, nor any great virtues to exalt. The word โmidโ was invented to describe this deck.
Notable Cards






Five cards in this deck plus a bonus card (Sigarda's Aid) were foiled and printed with unique art for the Secret Lair drops, and all are more valuable than the base versions.
- Bruna, the Fading Light
- Gisela, the Broken Blade
- Archangel of Thune
- Commander's Plate
- Court of Grace
- Sigarda's Aid

Nykthos, Shrine to Nyx is among the best lands in the format, especially for mono-colored decks. Emeria, the Sky Ruin only works in mono-white, but itโs just as valuable.

Every typal deck wants Urza's Incubator, so it demands a high price.

Sword of the Animist sees wide-spread Commander play as a colorless ramp spell that even green decks prize.

Serra Ascendant maximizes Commanderโs high life totals to become a deadly threat from turn 1; itโs among the best aggressive threats in the format.

Despite being an uncommon, Starnheim Aspirant demands a high price as a significant cost reducer for one of the gameโs most popular creature types.
#4. Tramplesaurus Rex
Tramplesaurus Rex is a green Foundations Commander precon, led by Ghalta, Primal Hunger, and big is the name of the game.
Deck Themes
This is a stompy deck, an MTG term for ramping into big, trampling threats. Dinosaurs are a subtheme, and you have cards like Curious Altisaur and Regal Altisaur to back up the commander. Basically, ramp and cast big creatures with high power so you can deploy your 12/12 trample commander as fast as you can.
Commanders
Ghalta, Primal Hunger is the face and main commander for this deck. And letโs be honest, all MTG players love to swing with big creatures. Getting to play a 12/12 trampler on turns 4 and 5 really makes us feel like weโre achieving something. But this deck has plenty of other legendary options as commanders.
Loot, Exuberant Explorer is a ramp option, while Goreclaw, Terror of Qal Sisma is a more aggressive take. You can also choose Yeva, Nature's Herald for some sneaky flash action.
Strengths and Weaknesses
Of all the Foundation Commander precons, this deck has the most solid and straightforward plan. You want to ramp into your high-power creatures, like Pugnacious Hammerskull and Steel Leaf Champion, so you can play your commander with a 5-6 mana discount. Good tricks like Ram Through and Tamiyo's Safekeeping fill in the gaps.
Some cards are out of place though: This is a stompy deck, but Arasta of the Endless Web is a more defensive card, and Clifftop Lookout looks much better in a blink deck.
Notable Cards
Beast Whisperer is one of the best ways to draw cards in a creature-heavy deck, especially in elf decks. Surrak and Goreclaw gives your creatures trample, haste, and a +1/+1 counter, which is welcome in green stompy decks โ this is typically a RG effect, so itโs nice to have it in mono-green. Witch's Clinic can give your green creatures lifelink.
This deck also has staple dinosaurs if you want to build towards the creature type, like Ripjaw Raptor and Curious Altisaur.
#3. Necron Dynasties
Necron Dynasties brings the undead majesty of Warhammer 40,000 to Magic under the watchful gaze of Szarekh, the Silent King
Deck Themes
This deck cares about artifacts, primarily in the context of the graveyard: sacrificing them, milling them, reanimating them. It feels like a typal deck, despite few cards that reward you for controlling necrons.
Commanders
Necron Dynasties has a host of potential commanders: Szarekh, Illuminor Szeras, Imotekh the Stormlord, Anrakyr the Traveller, and Trazyn the Infinite.
Trazyn has insane combo potential, but this deck lacks the necessary support; itโs more of a brewerโs commander. This deck has plenty of expensive cards, so Illuminor Szeras has abundant cards to ramp into, though a lack of sacrifice outlets make me hesitate to run it as the commander.
I wouldnโt fault you for running Imotekh the Stormlord to swarm the battlefield and upgrade your artifact creatures, but the deck has stronger options. Szarekh, the Silent King leads the deck admirably as a self-fueling engine that works with virtually all your synergies, but itโs fundamentally too fair.
Anrakyr the Traveller is the strongest commander in the deck because paying life instead of mana will never be fair. The deck has abundant cards to cheat into play, and it doesnโt need any enabling since you can cast cards from your graveyard or hand.
Strengths and Weaknesses
The deckโs curve can trip over itself from time to time. It has an astronomical ceiling and can dominate games with its powerful cards, but justโฆ doesnโt in others. Its lack of consistency docks points, but it has enough cool cards to play a few games then disassemble it for parts.
Notable Cards
Sceptre of Eternal Glory might be the best mono-colored payoff Wizards has printed in recent years, though Endless Atlas isnโt far behind.
Self-mill decks adore Out of the Tombs as a highly efficient card that mills more cards than almost any permanent besides Mesmeric Orb. Artifacts are Magicโs strongest card type and among the easiest to break, so Biotransference opens the door to wild plays. Their Name Is Death rewards your dedication to a mechanical future, and any artifact creature deck in Commander probably wants it.
Necron Deathmark super-charges Ravenous Chupacabra with graveyard and artifact synergies that makes it worth running in many more lists than the Ixalan horror.
Canoptek Spyder and Cryptothrall are the most notable of the many artifact creature synergies printed in the deck.
Significant reprints include Living Death, Defile, Mystic Forge, Gilded Lotus, Caged Sun, and Vault of Whispers.
- 100-card ready-to-play Warhammer 40,000 Commander Deckโ Necron Dynasties
- Black Deckโcontains 2 legendary traditional foil cards plus 98 nonfoil cards
- Every card features Warhammer-themed artโincluding 42 cards that are new to Magic
- 1 foil-etched Display Commander
- 10 double-sided tokens, 1 life tracker, and 1 deck box
#2. Built From Scratch
Built From Scratch is an artifact-focused deck with Daretti, Scrap Savant lending a stroke of genius to the artifice within.
Deck Themes
Built From Scratch mostly cares about big artifacts, with a strong ramp package and a significant number of artifacts that cost 5 or more mana, with a secondary theme of dragons. This falls into the Big Red archetype, which uses red as a midrange deck rather than aggro, as mono-colored red decks traditionally are.
Commanders
This deck has three potential commanders: Daretti, Feldon of the Third Path, and Bosh, Iron Golem.
The deck doesnโt focus enough on artifacts to use Bosh effectively; while itโs a fine support piece with potential alongside Daretti and artifacts like Wurmcoil Engine or Spine of Ish Sah, the ideal situation doesnโt come up often enough. Feldon might be the strongest commander in a vacuum, but the 99 doesnโt have enough discard outlets or self-mill cards to get creatures in the graveyard for it to work.
That leaves Daretti, Scrap Savant as the best choice out of the box. You have plenty of strong artifacts to reanimate, and a fair number of cheap ones to sacrifice; the lack of discard outlets doesnโt affect Daretti since itโs a discard outlet itself.
Strengths and Weaknesses
The deck lacks focus, for one; the amalgamation of dragons and artifacts leads to awkward draws when your commander only reanimates artifacts. Some of these dragons, like Hoard-Smelter Dragon and Bogardan Hellkite, arenโt even that exciting.
It also suffers from being an old red deck. There was a period in Commanderโs history when red was the weakest color, due partially to a lack of card advantage, and this 2014 deck was printed right in the middle of it. You have lots of rummagers, but nothing to really draw cards until you can sink ungodly amounts of mana into Dreamstone Hedron and Loreseeker's Stone. The deck just has dud draws that donโt pan out because you draw a few too many lands or big threats.
That said, it has a respectable game plan. Spending mana on big, impactful threats is rarely bad, even when they arenโt ideal threats, and Daretti is a powerful commander. You have a solid curve with a reasonable amount of ramp to support the game plan. It has problems, but also potential.
Notable Cards
Daretti, Scrap Savant stands out as an artifact reanimation card that holds up today. Lots of modern red cards synergize with discard effects, and power creep ensures artifacts are better than ever, so a generic engine like this has held up well.
Myr Retriever and Dualcaster Mage arenโt super expensive, but both are foundational cards many combos rely on and fine value pieces on their own, so theyโre worth adding to your collection.
I have a soft spot for Tyrant's Familiar as a super-solid threat that generally acts as a two-for-one, killing an opposing creature and eating a kill spell. If your opponents donโt answer it or you can take extra combats, it threatens to control the game.
Wurmcoil Engine is one of the best artifact creatures in the game and commands a decent price despite multiple reprints. Caged Sun and Ruby Medallion are exceptional rewards for playing a mono-colored deck.
#1. Guided by Nature
Guided by Nature musters the forces of Llanowar under the fierce leadership of Freyalise, Llanowar's Fury.
Deck Themes
This is an elf deck, and as typal precons often are, itโs quite consistent. It powers out elves, creates elf tokens, and buffs them with elf lords and mass pump effects. A handful of non-elf cards muddy the waters, but they still make tokens to support the overall game plan.
Commanders
Guided by Nature has three potential commanders: Freyalise, Ezuri, Renegade Leader, and Titania, Protector of Argoth.
Titania isnโt really a choice; the deck doesnโt interact with it at all besides Sylvan Safekeeper. It seems more like a flavorful choice than a good one. Ezuri offers plenty of power, but you have enough overrun effects that it isnโt necessary, plus enough non-elf token generators to weaken it.
Freyalise, Llanowar's Fury is the clear choice. The handful of cards that deviate from the elf game plan are still expensive, so the mana dork tokens are great. Besides, any commander that offers card advantage and mana production isnโt that bad.
Strengths and Weaknesses
This deck is very concise, with a clear win condition and a powerful commander. It could use a greater focus on elves, with cards like Rampaging Baloths and Wolfbriar Elemental that donโt quite work as well as more elves would.
Precons often struggle with closing out the game, but this many mass pump effects ensure that any board blasts through opposing defenses to close things out. You have plenty of card draw to reach that point between your commander and draw spells like Skullclamp and Collective Unconscious.
The curve is rather high, and the deck has some rough edges, but I trust it to play well.
Notable Cards
Freyalise, Llanowar's Fury is just a solid planeswalker, and it has aged best out of the five planeswalkers printed in Commander 2014.
Song of the Dryads is one of Commanderโs better removal spells because it concisely deals with opposing commanders. Since it handles the commander without making it leave play, it doesnโt go back to the command zone, which forces your opponent to destroy the land or the enchantment to get it back.
Beastmaster Ascension sees plenty of play in token decks as one of Magicโs biggest anthems. Skullclamp and the on-color Medallion (Emerald Medallion) are as exceptional here as in any other mono-colored deck.
Wave of Vitriol punishes greedy mana bases and decks that rely on artifacts and enchantments. Though narrow, itโs one of the best cards for the situations that warrant it.
Commanding Conclusion

Szarekh, the Silent King | Illustration by Anton Solovianchyk
Precons are always a mixed bag, and some of the mono-colored ones are real dudsโbut at least they introduced interesting planeswalkers and other new cards to the format! Mono-colored decks are inherently weaker in Commander, and the precon faults of incoherent themes and bad curves donโt help, but at least we can learn from their failures!
Do you enjoy stripping precons apart? Which of these would you pick up to play? Let me know in the comments below or on the Draftsim Discord! And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.
Stay safe, and thanks for reading!
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