Last updated on June 7, 2025

Starfield of Nyx | Illustration by Tyler Jacobson
Enchantments are an amazing card type. There are fewer ways to remove enchantments than creatures and so you compile formidable board states by layering enchantment after enchantment that impacts the board.
Enchantment-heavy decks are referred to as enchantress decks primarily because of Argothian Enchantress, the first of many cards that draw a card when you cast an enchantment. Enchantress decks draw lots of cards, play lots of spells, and are tons of fun. But what are the best cards for the strategy?
What Are Enchantress Cards in Magic?

Setessan Champion | Illustration by Emrah Elmasli
The enchantresses are creatures that draw a card when you cast an enchantment. Today I rank enchantresses and cards that support their strategy, that is, a deck filled with cheap, impactful enchantments.
This list looks at the enchantresses and cards that support enchantments to show you the best cards for enchantress decks instead of just ranking enchantments or enchantresses. The cards need to have a powerful impact or synergy with enchantments. Cheaper cards are more valuable here, as enchantress decks want to play a ton of spells to draw cards and empty their hand.
#34. Elvish Archivist
One of the enchantresses from the plane of Eldraine to join the party, Elvish Archivist, isnโt without uses. Working with both enchantments and artifacts is interesting, as this has the potential to grow into a dangerous threat. The biggest issue is the โonce per turnโ restrictions that make this worse than any enchantress that lets you draw as many cards as you have enchantments.
#33. Femeref Enchantress
Femeref Enchantress shines in Saga-focused decks, as those innately go to the graveyard, but other decks can struggle to maximize the ability. Unless youโre going hard on using the Seals and other enchantments that sacrifice themselves, this card is best reserved for your deck with Tom Bombadil as its saga commander, rather than anywhere else.
#32. Solitary Confinement
Nobody likes losing games ofย Magic, so why not use Solitary Confinement to survive forever, provided everybody only wins through combat damage. Enchantress decks often have abundant cards, even when missing their draw step. When every enchantment you cast draws two or three cards, youโll have plenty of excess to discard.
#31. Imprisoned in the Moon
Imprisoned in the Moon is fantastic removal specifically for Commander decks. Because it transforms the enchanted permanent, it doesnโt change zones, making this one of the best ways to remove a commander without returning it to the command zone. Song of the Dryads, one of the best green removal spells, and Lignify are similarly strong for this slot.
#30. Hall of Gemstone
Hall of Gemstone is an amazing disruptive piece for enchantress decks. Cards like Utopia Sprawl and Birds of Paradise help fix your mana, so you donโt need to worry about the color restriction. Itโs at its best in a two-color deck, though three-color decks can make it work while your opponents have no idea what hit them.
#29. Strength of the Harvestย
The ban of All That Glitters in Pauper, thankfully doesn't apply to Strength of the Harvest which is quite legal in Modern and Commander. Will you swap a dual land in your enchantress for this modal dual face card? Why not.
That hybrid mana cost demands a petition to rename this card to Flexibility of the Harvest.
#28. Strong Back
What if I told you you'd be paid a day's wages in casting one spell? Very few cards are more fitting for the phrase โpays for itselfโ than this one. A Strong Back makes it worth building up one tall creature. Practically every voltron commander needs a Strong Back, even for playing support cards like Crystal Carapace, Staff of Titania, and Nazgรปl Battle-Mace.
#27. Tanglespan Lookout
Another entry fromย Wilds of Eldraine, Tanglespan Lookout is a very specific enchantress. Itโs best suited for Voltron decks that want to load bogles up with cheap auras to buff them or decks that think Pacifism is still the best form of removal. The specificity makes it narrow, but the right deck could leverage this as an extra enchantress.
#26. Blightcaster
Call Blightcaster my pet card if you must, but it takes care of business with a free Stab with every enchantment you cast. This M14 build around works nicely with the flash on Eel Umbra, Omen of the Dead, and Triclopean Sight.
#25. Composer of Spring
The delightful Composer of Spring uses enchantments to help you ramp, then once your land base is up and running you can drop massive creatures onto the battlefield faster than Elvish Piper. This bard is for all you music lovers that like a build up to a big beat drop.
#24. Hallowed Haunting
Hallowed Haunting is in a small subset of cards that ask you to cast and control a lot of enchantments, and seven is mainly attainable if you create tokens that are enchantments. Role tokens are excellent fits, as are qualifying creature tokens that are commonly made with Psemilla, Meletian Poet, Daxos the Returned, and Go-Shintai of Life's Origin.
#23. Solemnity
Solemnity is a bit niche, but itโs worth running as a combo piece for your deck. The primary combo is using Solemnity alongside Nine Lives or Phyrexian Unlife to keep yourself alive, but it also pairs well with a non-human, Phyrexian Altar and Mikaeus, the Unhallowed for infinite mana.
#22. Ghostly Prison
Enchantress decks often want to go for the late game, where they build up significantly more resources than their opponents. Ghostly Prison does a great job getting to the late game by making opponents choose between attacking and casting spells โ and every player wants to cast spells.
#21. Ancestral Mask
Ancestral Mask is one of the strongest auras for an enchantress deck. +2/+2 for each enchantment adds up so quickly. This can be three mana to add 10 or more power and toughness. While itโs especially potent in Voltron-style decks, lots of decks can leverage this to make massive threats.
#20. Sterling Grove
Sterling Grove has been a staple of enchantress decks for years. Protecting your other enchantments from interaction is great, and the tutor allows you to assemble combos or find silver-bullet stax pieces like Rest in Peace to shut your opponents down. Greater Auramancy works well with this Selesnya enchantment to provide complete protection for your enchantments.
#19. Tuvasa the Sunlit
Another enchantress held back by the โonce per turnโ clause, Tuvasa the Sunlit has its uses as a Bant commander. Three mana for a commander that offers (limited) card advantage and becomes a relevant threat later in the game is well worth playing. As part of the 99, itโs still reasonable as a late-game threat.
#18. Zur the Enchanter
Enchantress decks love cheap enchantments to play as many spells in a turn as possible. Zur the Enchanter, who is among the strongest Esper commanders, also loves cheap enchantments. Zur is best in a deck with silver bullets like Stony Silence and Deafening Silence that can be quickly found. The Enchanter can also assemble some combos, like the Solemnity + Nine Lives combo mentioned previously.
#17. Herald of the Pantheon + Starfield Mystic + Jukai Naturalist
Herald of the Pantheon, Starfield Mystic, and Jukai Naturalist provide a great mana advantage. Cost reduction works fantastically alongside enchantresses, and makes spells cheaper so you can cast more of them and draw more cards. These humble cards with small bonuses set you up for explosive turns later in the game.
#16. Destiny Spinner
Enchantress decks primarily play at sorcery speed, leaving them vulnerable to countermagic. Destiny Spinner protects your creatures and enchantments while being a cheap enchantment itself. The activated ability helps keep this 2-drop creature relevant later in the game as a threat creator.
#15. Utopia Sprawl
One-mana accelerants are quite powerful, and Utopia Sprawl is one of the best. It only enchants Forests, which is hardly a restriction since enchantress decks often lean green. The mana fixing makes it better than Wild Growth, while the card type makes it much more relevant than your Llanowar Elves.
#14. Exploration
Exploration is a powerful ramp piece, with a few downsides. Itโs only good when you have access to a steady stream of card advantage and can be a weak top deck later in the game. It shines in enchantress decks because they counteract both weaknesses. Youโll always draw plenty of cards, and this is never irrelevant since itโs a 1-mana play that you expect to draw you at least one card and often more later in the game.
#13. Verduran Enchantress + Mesa Enchantress + Satyr Enchanter
Verduran Enchantress, Mesa Enchantress and Satyr Enchanter are functionally the same card, though they have small differences. Theyโre fine enchantresses and druids. They do exactly what you need from the cards: draw a card each time you cast an enchantment. To improve on these is a tall order.
#12. Eidolon of Blossoms
Eidolon of Blossoms has a few distinguishing features. Itโs an enchantress that triggers your other enchantresses and replaces itself, but itโs also a little more expensive. Triggering off constellation is a little different than the typical trigger of casting the enchantments. Itโs a little weaker against countermagic, as the spell needs to resolve, but works with flicker effects and cards like Ondu Spiritdancer.
#11. Pearl-Ear, Imperial Advisor
The Pearl-Ear, Imperial Advisor finds a smooth groove in enchantress decks with a substantial cost reduction, whether your auras are for pumping your attackers or enchantment-based removal. This Modern Horizons III fox advisor enshrines a spot on this list by drawing cards upon casting auras, a little restricted, but you modify permanents all the time with enchantress decks. Pearl-Ear can also work as a solid mono-white commander.
#10. Yuna, Hope of Spira
Yuna, Hope of Spira comes to Magic from Final Fantasy and gives you free second chances (and more if you can move the counter) at your enchantments with a finality counter. I make exception to the high mana value on Yuna because of the mana advantage you gain. Your opponents have to contend with extra ward on your enchant creatures and deal with your enchantments twice.
#9. Rancor
Rancor is a well-known beast of a card that enables trample and has traits of Bonesplitter and thanks to your enchantresses, Skullclamp.
#8. Enlightened Tutor
Iโve repeatedly mentioned that enchantress decks are a great place for silver bullet answers, like Rest in Peace and Suppression Field, that help control the board. In addition to the stax pieces, you have a few valuable win conditions like Starfield and Sigil, plus some combo pieces. These irreplaceable cards make tutors like excellent white instant Enlightened Tutor incredibly valuable.
#7. Setessan Champion
Setessan Champion is another constellation enchantress but is cheap and, most importantly, becomes a powerful threat in its own right. It offers card advantage while it becomes a big creature and is a must-play in enchantress lists.
#6. Sanctum Weaver
Enchantress decks have access to plenty of cheap cards, so they want plenty of mana to go along with them. Sanctum Weaver is basically Tolarian Academy for your enchantments, or a mana dork version of Serra's Sanctum that can fix your mana. This provides simple and powerful green ramp effect, and itโs a necessary one.
#5. Calix, Guided by Fate
The constellation ability on Calix, Guided by Fate is not egregious, and a useful payoff. The second ability turns saboteur damage into copies of enchantments and goes crazy with sagas and enchantments like Sage's Reverie.
#4. Enchantressโs Presence
Iโm a huge fan of Enchantress's Presence. Itโs an enchantress that triggers other enchantresses, which is valuable, but being an enchantment instead of a creature is valuable. Itโs harder to remove enchantments than only the best creatures, so it often sticks around longer than the other enchantment creatures, which are often more vulnerable to removal since they have two card types. The resiliency makes this card valuable.
#3. Smothering Tithe
While white generally has weaker ramp options, it does have the best ramp in EDH with Smothering Tithe. This enchantment spews treasure tokens so you can cast all the spells youโre drawing and annoy opponents as you ask if they want to pay the .
#2. Argothian Enchantress
Argothian Enchantress is the classic version of the effect. An 0/1 is a pretty fragile body, but shroud protects it from any spot removal. A wrath can take it down, but this is cheap enough that weโll get to draw a card or two before board wipes become relevant.
#1. Sythis, Harvestโs Hand
Sythis, Harvestโs Hand is one of the best enchantress commanders and one of the best enchantresses overall. The standard for an enchantress is a three-mana card that draws a card when you cast an enchantment. Sythis, Harvest's Hand costs less mana, gains additional life, and is an enchantment itself. Itโs the total package.
Best Enchantress Payoffs
Now that the battlefield is swimming in enchantments, turn it into a win for you. Sigil of the Empty Throne, Starfield of Nyx, and Boon of the Spirit Realm make your enchantments overwhelming.
Secret Arcade, Nylea's Colossus, Thoughtrender Lamia, Ondu Spiritdancer, and Sphere of Safety give you huge advantages with tons of +1/+1 counters, forced discard, or the hinderance of attacks to name a few.
Finally, enchantress decks are great at interacting with their opponents. You have typical spot removal in cards like Oblivion Ring. Then a plethora of stax pieces. Overencumbered, Rest in Peace, Stony Silence, Aura of Silence, and Back to Basics are just a few examples of powerful enchantments that interact with your opponents.
Wrap Up

Sythis, Harvest's Hand | Illustration by Ryan Yee
Enchantress decks have a long history inย Magic.ย Playing a bunch of enchantments and drawing a ton of cards set up a powerful control deck thatโs a little different than the traditional strategies of blue countermagic and board wipes.
While the colors of an enchantress deck heavily skew towards green and white, other colors can supplement them with powerful, unique effects. Whatโs your favorite enchantress card? Do you like playing the strategy in Commander? Let me know in the comments or on the Draftsim Discord!
Stay safe, and remain enchanting!
Follow Draftsim for awesome articles and set updates:
























4 Comments
Solemnity doesn’t pair with Devoted Druid. You even wouldn’t be able to activate Devoted Druid’s ability because Solemnity wouldn’t allow you to pay it’s activation cost.
Good catch, there are plenty of other combos with Solemnity beyond the one I replaced it with.
Also I suppose you mixed up Satyr Wayfinder and Satyr Enchanter in 12th position.
Thank you for the correction, glad we didn’t mix up satyrs with fauns.
Add Comment