Last updated on August 31, 2025

Greasefang, Okiba Boss | Illustration by Victor Adame Minguez
As vehicles approach 10 years in Magic, we’re finally getting enough eligible commanders and payoffs across all colors to give the theme some versatility. Just like it’s always a good time to refresh your driving playlist, it’s a good time to look at what vehicle commanders offer in a post-Aetherdrift and post-Edge of Eternities world.
These are the best of the commanders that mention vehicles in their rules text, but I’ll also show you how to spot other potential vehicle commanders.
Seatbelts, everyone!
What Are Commanders for Vehicle Decks in MTG?

Breya, Etherium Shaper | Illustration by Clint Cearley
The first layer of commanders to consider for vehicle decks are any eligible commanders (legendary creatures, legendary artifacts, or legendary spacecraft) that call out vehicles in their rules text, and that’s my focus today. It shouldn’t be the only thing you consider, though. Pia Nalaar, Chief Mechanic creates vehicle tokens, but it’s an energy commander (only three vehicles as of Edge of Eternities interact with energy at all).
The next layer are commanders that have synergies with vehicles. They’re artifacts, and they count as historic spells, so many artifact commanders and historic commanders can support a vehicle theme. They also require you to tap creatures, so survival and inspired abilities are another source to mine.
Honorable Mentions
Other Non-Specific Synergistic Commanders
This isn’t an exhaustive list, but it should help you to spot potential vehicle commanders for yourself.
Ghalta, Primal Hunger becomes dirt-cheap to cast if you have a lot of creatures with high power. King Macar, the Gold-Cursed lets you remove threats and create Gold tokens when it untaps thanks to its inspired ability, while Wylie Duke, Atiin Hero gives you life and card draw when it’s tapped, and it sports 4 power to crew some good beaters.
Other Artifact Commanders
Mendicant Core, Guidelight is a good, cheap, all-purpose artifact commander. A fully stationed Inspirit, Flagship Vessel gives your artifacts some important protective keywords.
Bello, Bard of the Brambles is a mass artifact animator, although some of the good vehicles have better stats than the 4/4 that Bello provides. Other artifact animators can be a good vehicle commander depending on how they animate.
Support Pieces
These cards mention vehicles and can be your commander, but they’re better in support than out of the command zone. The Indomitable might be the exception given that you can cast it from your graveyard with enough tapped vehicles or pirates, so you can cheat commander tax unless an opponent exiles it.
Tiana, Angelic Mechanic

Tiana, Angelic Mechanic can only be your commander in Brawl, but I’d give it a go for a vehicle deck. Tiana rewards you with perpetual stat buffs to any vehicles that you crew. Momentum equals mass times velocity.
#25. Iron Spider, Stark Upgrade

I’m skeptical of most colorless vehicle commanders. You miss so many payoffs that I question if it’s worth the attempt to stitch together artifact payoffs and colorless eldrazi payoffs.
Iron Spider, Stark Upgrade gives me something to think about, though. Spread +1/+1 counters across your board, and you can cash them in for card draw at will. It’ll do a lot better in support of the likes of Caradora or Miriam, but it has potential.
#24. Lita, Mechanical Engineer
As a mythic card that was only printed in Jumpstart, Lita, Mechanical Engineer isn’t going to be the cheapest commander to buy as a single. The end step trigger is useful, as there are at least a few vehicles with activated abilities that require them to tap. Your vehicles are rarely creatures on your opponents’ turns (Armed and Armored aside), so it doesn’t usually matter whether they’re tapped. At least Lita also gives you a mana sink that generates a flying Zeppelin vehicle token.
#23. Setzer, Wandering Gambler
Something, something, a mandatory joke about going “flipping mad”.
Rakdos () is a perfect color combination for a chaos theme, and Setzer, Wandering Gambler goes for coin flips. You gain Treasure tokens when you win flips, and Setzer pays you off when your vehicles connect with players. Double strike enablers, unblockable enablers, Treasure doublers, and other coin flip cards like Goblin Traprunner are just a few cards to consider in support.
#22. Captain Rex Nebula
The dice roll on Captain Rex Nebula first made me think what this would do in a Mr. House, President and CEO deck. As a Boros vehicle commander, you could do worse than this Unfinity card, though you’ll want some sacrifice fodder that you’re ready to jury-rig into crash-landing vehicles.
#21. Optimus Prime, Hero / Optimus Prime, Autobot Leader
With apologies to Tim, I’m going to have to do some earnest Transformers defending. If you want to, you can run Optimus Prime, Hero / Optimus Prime, Autobot Leader as your Jeskai commander. The deck can have many of the other, more popular vehicle commanders as support pieces, and it can also run many of its fellow Transformers cards. One of the advantages is that living metal means you won’t have to crew them, leaving your pilots free to crew your other vehicles. Bolstering means you don’t exactly get to choose which creature you’re giving +1/+1 counters to, but it’ll usually mean you’re increasing a creature’s ability to crew your fleet.
#20. Breya, Etherium Shaper
Can’t choose a vehicle commander? Try running them all in a Breya, Etherium Shaper deck! My problem here is that to benefit from having enough vehicles, you won’t have a lot of artifact tokens to act as sacrifice fodder to Breya’s ability. You’ll get Breya’s tokens, and those from a Sai, Master Thopterist maybe, but you won’t have room for a lot of other token generation. That means you can’t be precious with your vehicles, and you’ll need some artifact reanimation, too.
#19. Alela, Artful Provocateur
While I’m more likely to use Alela, Artful Provocateur as a faerie commander, its triggered ability works with vehicles. We’re continuing to see vehicles that already have flying, including Brotherhood Vertibird and The Prydwen, Steel Flagship from Fallout, so you may not even need your Archetype of Imagination and other flying enablers in this deck to benefit from Alela’s power buff. Speaking of which, this Esper commander plus Kotori, Pilot Prodigy means any of your Faerie tokens can pilot any of your vehicles, which is a visual I’d absolutely build a deck around.
#18. Kykar, Wind’s Fury
Kykar, Wind's Fury’s main ability is a noncreature payoff, and vehicles aren’t creatures unless they’re crewed. The shoe fits! Jeskai () isn’t a bad color identity to be in either, since you can include many of the other vehicle commanders in the deck as a strong supporting cast. Kykar beats out Alela narrowly as a vehicle commander just because Jeskai gets you access to more Treasure cards, and Kykar triggers on more card types.
#17. Miriam, Herd Whisperer
Look… I don’t hate the idea. It’s just that there’s too many things to potentially be doing here that I can’t quite figure out the balance. Miriam, Herd Whisperer makes the link between saddling your mounts and crewing your vehicles by giving each of them perks when they attack. A Selesnya commander () doesn’t necessarily have the ideal color identity for artifact payoffs, but there are a bunch of +1/+1 counters. Not one of the more popular commanders to come out of Outlaws of Thunder Junction, but if we get another set or two with a subtheme of vehicles or mounts, this human druid could see some very useful help.
#16. Sydri, Galvanic Genius
While not explicitly a vehicle commander, Sydri, Galvanic Genius’s first ability that animates artifacts sure looks like a way to have a fleet of self-driving vehicles. Giving them lifelink and deathtouch makes them all that much more dangerous, and you’re not in bad colors to find ways to give them all flying, too. The problem is that you’ll lose on power and/or toughness by driving your vehicles this way, though you can balance that by having high-mana non-vehicle artifacts in your deck.
#15. Cosima, God of the Voyage / The Omenkeel
I’ll be honest: The front face of Kaldheim‘s Cosima, God of the Voyage has so many “if” clauses that it gives me a slight headache. I get how it flavorfully portrays a voyage, but this isn’t a card for my brain, which wants to be on vacation mode.
Luckily, The Omenkeel is a more direct ability, one that helps to turn all your vehicles into threats to your opponents’ libraries. You can totally run this side of the card as a mono-blue vehicle commander, but it also does a fine job in the 99 elsewhere, too.
#14. Miles “Tails” Prower

A surprising number of vehicles have flying to get cards out of Miles “Tails” Prower’s triggered ability. You’re in good colors to benefit from support pieces like Cyberdrive Awakener (for the mass animation ETB), Cid, Freeflier Pilot, and Sram, Senior Edificer, too.
#13. Rip, Spawn Hunter
Rip, Spawn Hunter finds you more vehicles as it performs the crew duty. Build your deck with a variety of powers and turn up the knob on card advantage on this Selesnya () power-matters commander.
#12. Caradora, Heart of Alacria
Caradora, Heart of Alacria gives you a reason to play Selesnya cards () from Aetherdrift and Outlaws of Thunder Junction together, since they share vehicle and mount themes. Good colors for +1/+1 counter synergies too, between counter adders like Hardened Scales and counter matters abilities like Abzan Falconer.
#11. Balthier and Fran
Balthier and Fran is a great Gruul () duo and quite possibly the easiest extra combat you'll read about today. What pushes it toward the top for me is the anthem that includes vigilance and reach which go so well in multiplayer formats.
#10. Dr. Eggman

Goo-goo-g’joob, am I right? Dr. Eggman’s end step trigger is perfectly flavored for a villainous choice: You go up one card in hand, then each opponent has to choose between discarding or letting you cheat something into play, including vehicles. You can get a lot of interaction in Grixis () with strong enters abilities, including Gearhulks.
#9. Oviya, Automech Artisan
The first ability on Oviya, Automech Artisan is easy to gloss over with the single cost to put powered up vehicles into play. Not only does it naturally encourage goading your opponents creatures, it encourages the biggest creatures to do so as an excellent trample enabler. Of course if you're the one with big creatures, Oviya is also an amazing artificer that helps them see the battlefield much sooner.
#8. Depala, Pilot Exemplar
Kaladesh’s Depala, Pilot Exemplar doubles as a vehicle commander and a dwarf commander. What’s neat with this Boros commander is that tapping it to attack or to crew a vehicle gives you the chance to pay into a mana sink that lets you filter the top X cards of your deck for a vehicle (or dwarf!). Some dwarves that help are Magda, Brazen Outlaw and Magda, the Hoardmaster, which can both give you Treasures and some abilities on which to spend them.
#7. Mu Yanling, Wind Rider
Mu Yanling, Wind Rider nearly does it all. Creates a vehicle, gives them evasion and uses saboteur damage to draw cards. Other decks wish they could put Wonder in the command zone, and Mu Yanling adds significant bonuses.
#6. Samut, the Driving Force
Samut, the Driving Force has a name that just screams vehicles. Its speed-based cost reduction gets your vehicles out faster, and the stat buff it grants to your creatures helps to crew vehicles more efficiently.
#5. Kotori, Pilot Prodigy
As the face of the Buckle Up Commander precon from Kamigawa: Neon Dynasty, you’d hope that Kotori, Pilot Prodigy were a strong option to run as your vehicle commander. And it sure doesn’t disappoint! Kotori can crew any of your vehicles, and all you need is an army of Thopter tokens and one lord or anthem effect, and you’ve got a squadron of not-actually-pilots ready to crew your fleet.
#4. Kolodin, Triumph Caster
I give high marks for Kolodin, Triumph Caster because of what vehicles want, and that's to attack right away. Almost nothing in Aetherdrift showed off racing action like the Boros representative, Kolodin. Bypass that first crew cost and get a turn ahead to make haste for the finish line.
#3. Edward Kenway
Edward Kenway supports assassins, pirates, and vehicles, but vehicles get the best part of the deal. Ram into your opponents, and you can steal cards from their libraries. Face down, too, so they don’t know what you took until you play it (or they search their library, I guess). Its Treasure generation should make a Revel in Riches win possible.
#2. Greasefang, Okiba Boss
This rat commander makes for an interesting vehicle commander: White and black have very different relationships and synergies with artifacts, which makes an Orzhov commander () a neat color pair for the theme. Greasefang, Okiba Boss cares about having vehicles in your graveyard, which makes me think of a porte-manteau of “motor pool” and “cesspool.” I like the theming here: You cast your vehicles, they exist on the battlefield, they die in combat, Greasefang brings them back, they can come back to your hand if they survive. It’s like driving a figure-8 course. I love it.
#1. Shorikai, Genesis Engine
While cards like The Belligerent and The Indomitable can be your commander as of EOE, Shorikai, Genesis Engine has the distinction of being the first legendary vehicle that could be your commander, at least on its front face (hi, Cosima). It fits comfortably anywhere between Brackets 2 and 4; heck, you can run it at the front of the Buckle Up precon and call it a day.
Best Vehicle Commander Payoffs and Synergies
Sram, Senior Edificer, Cid, Freeflier Pilot, and Katsumasa, the Animator are good support pieces for your vehicle-themed Commander deck. I always sleeve up my Cosima, God of the Voyage as The Omenkeel to steal from my opponents’ mana bases.
Aeronaut Admiral, Mech Hangar, and Cyberdrive Awakener are vehicle staples from the Neon Dynasty days, but Aetherdrift added some support in the form of Interface Ace, Mu Yanling, Wind Rider, and more.
Chandra, Spark Hunter adds Vehicle tokens to your fleet, and its trigger at the beginning of combat keeps you aggressive. Mendicant Core, Guidelight grows as you bring out more vehicles, and it lets you copy your vehicles when you’re at max speed.
You’ll also want creatures that can crew your vehicles, and token generators are some of the best cards in this role. Sai, Master Thopterist and Thopter Spy Network are staples of artifact decks, while Shorikai, Genesis Engine and Valor's Flagship can give you Pilot tokens.
Commanding Conclusion

Shorikai, Genesis Engine | Illustration by Wisnu Tan
As Magic continues to print new vehicles and payoffs for them, the ranks of potential vehicle-themed commanders can only grow. Aetherdrift gave each color a lot of vehicle support, but I was frankly expecting more vehicle commanders in Edge of Eternities. You can use some like Sami, Wildcat Captain, Tannuk, Steadfast Second, or Mm'menon, the Right Hand, but they don’t light that spark that tells me I want to build around them.
Which commanders do you run for your vehicle decks? Who would you run as a 5-color vehicle commander? Let me know in the comments below or over on the Draftsim Discord.
Until next time, stay safe!
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