Last updated on July 27, 2026

Tezzeret, Cruel Captain | Illustration by Magali Villeneuve
One of the most vibrant sets of the past year was Edge of Eternities, which came out just under a year ago on August 1, 2025. It brought Magic from the familiar planes of the Multiverse to the Edge, a vastness colored with all the tropes and fun one could expect from a space opera setting well before Star Trek was more than a twinkle in Mark Rosewaterโs eye. It had incredibly cards, a great story, and interesting design. But, a year out, which EOE cards have actually stood the test of time as significant elements of Magic?
#7. Exalted Sunborn
Power creep has juiced token doublers by making them impact the board; instead of 4- or 5-mana do nothing enchantments, you get serious threats like Elspeth, Storm Slayer or Exalted Sunborn. A token doubler attached to a large angel would be fine enough but warp makes this an exceptional threat because you can get a token doubler for two mana, then do whatever makes tokens. And even if your opponent answers the tokens with a board wipe, the Sunborn is exiled, so you retain the threat.
#6. Tezzeret, Cruel Captain
Tezzeret, Cruel Captain supports high-powered artifact decks in formats like Vintage Cube or Bracket 4+ Commander. It works best with the broken artifacts, when it tutors for Sol Ring or Moxen, when it untaps Grim Monolith and The One Ring and even Time Vault. Tezzeret expertly showcases how niche cards often get to be stronger than generic ones.
#5. Consult the Star Charts
Every couple of years blue gets a busted draw spell but 2025 delivered two: Stock Up and Consult the Star Charts. While Stock Up edges Consult out, thatโs more about how absurd it is than any weakness on Consultโs part. Picking the two best cards from any number greater than two is always better drawing two cards; doing so at instant speed lets you hold up countermagic. Even better, kicker mitigates the weakness of an expensive instant. While you often want to cast Consult for 4 mana, not being forced to and letting you play with 2 mana to hit a land drop or leave up mana for a hail Mary piece of interaction means this is practically always a live draw.
#4. Icetill Explorer
I was astonished that Icetill Explorer was printed, and am still surprised from time to time. Crucible of Worlds is a top-tier land recursion card; giving it an Exploration ability and a landfall trigger to stock the graveyard makes this great in a dizzying number of circumstances. Any deck that cares about lands to any degree should at least consider running this, and are probably wrong if they choose not to.
#3. Hearthhull, the Worldseed
It is no exaggeration to call Hearthhull, the Worldseed the breakout Edge of Eternities commander. With over 28,000 decks on EDHREC, itโs the most popular commander of its set, the most built Jund commander, and the second most popular lands-matter commander. Itโs one of the few spacecraft commanders to make a meaningful impact on the format (though Star Trek might challenge that) because it does so much. Itโs a synergy engine for landfall and land sacrifice and it ramps and it is a win condition. It fills nearly every position of a Commander deck for a mere 4 mana.
#2. Ouroboroid
Speaking of 4-mana threats, Ouroboroid has had a dramatic effect on many formats. Standard is probably its most comfortable home, but the exponentially growing threat works in multiple formats. It becomes unbeatable if you keep it in play for more than a turn with any board presence. Thatโs alone, with no way to buff its power so it give fours counters instead of one. That puts it in the lovely space of being both enabler and payoff in +1/+1 counter decks, though such synergies arenโt necessary to win.
#1. Quantum Riddler
Here we go again: Warp making an incredible threat. Quantum Riddler has been a multiformat staple since EOE dropped of the back of โscams,โ or casting this for its alternative cost and flickering it to draw two cards and get a 4/5 flying creature. The formidable play pattern is good enough for Modern and Legacy and can even be done on turn 2 in Standard. The scam is propped up by the solid floor on a 2-mana cantrip that later evolves into a 5-mana beater. You canโt go wrong with the Riddler.
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