Last updated on January 18, 2023
Contact Other Plane | Illustration by Alix Branwyn
It seems like the concept of a multiverse is becoming more and more prominent in popular culture. Two of this year’s biggest movies, the latest Doctor Strange and Everything Everywhere All at Once, focus on this concept. The entire MCU is playing into it, and a lot of the DC TV shows are going for it too. But this is far from a new concept.
The multiverse has been around for decades in comics and roleplaying games, and Magic is no stranger to the concept. Magic’s story takes place in a Multiverse that’s made up of an almost infinite number of planes, and I’m here to walk you through all the known ones.
Ready? Let’s planeswalk away and see what we find!
Planeswalker’s Mischief (Planeshift) | Illustration by Pete Venters
Planes are the self-contained “universes” that make up the grander Multiverse of MTG. Most planes tend to have a defining set of characteristics and particularities that differentiate them from one another. These planes exist in some kind of pseudo-physical space, with a void between each of them known as the “Blind Eternities.”
Most planes as we know them are similar to planets; spheres with a particular atmosphere and one or more suns and moons and stars. But the laws of physics and reality itself aren’t universal. There are planes that are endless sprawls of mass, vacuum spaces, or incomprehensible worlds where our understanding of reality is turned upside down.
If this whole concept seems confusing, don’t worry. That’s because it is. The vastness of an infinity of possibilities leaves room to explore the wildest concepts and ideas, but luckily WotC tries to stick to worlds we can understand.
This quasi-infinity of planes allows for a ton of design, worldbuilding, and writing possibilities. The most obvious one is the fact that having an almost-infinite number of planes allows for an almost-infinite number of concepts to explore without contradicting any previous worldbuilding.
While there is a central Multiverse where the main story takes place, there’s also an Un-iverse where all Un-sets and silver-bordered cards and their planes exist. This is a parallel Multiverse that has no contact with the main Multiverse.
During the Planar Chaos story, the Multiverse crossed paths with an alternate reality or parallel multiverse, which explains the color-shifted cards and alternate border designs. It’s also worth noting that no Universes Beyond worlds exist in the actual Multiverse of MTG.
To summarize and make it a bit less confusing, think of planes as self-contained worlds with their own particularities that exist in a greater Multiverse.
There’s an almost infinite number of planes in the Multiverse, basically as many as WotC needs to explore as many concepts as they want. That being said, we know of 78 named planes in Magic’s lore.
There’s not much information on the Abyss. It’s thought to be a void between planes and could even be the same as the Nether Void, the Aether, or the Blind Eternities. But it’s been implied by designers that the Abyss is actually a plane. It’s also considered synonymous to Hell.
Sovereigns of Lost Alara | Illustration by Donato Giancola
Alara was originally a normal and relatively peaceful plane until a cataclysm called the Sundering tore it up into five shards. These shards each had an abundance of a combination of three types of mana.
Bant () is a land of knights, castles, and high magic. Esper () is made up of islands and has no wilderness. Grixis () is a nightmarish hellscape covered in corpses and rot. Jund () is made up of high mountains and forests where dragons and beasts live. Naya () is a thriving jungle with rivers and a variety of wildlife.
- Shards of Alara
- Alara Reborn
- Magic Origins
- Ajani Goldmane (from Naya)
- Tezzeret (from Esper)
- Sifa Grent (from Grixis)
- Crucius (from Esper)
This is only the first in a long list of planes we know basically nothing about except for its name and some very basic info. All we know about Alkabah is that it’s the plane where Dack Fayden got the red scar on his right hand after he had it scalded for stealing an artifact.
Throne of the God-Pharaoh | Illustration by Titus Lunter
The overall aesthetic and design behind Amonkhet is very clearly based on ancient Egypt. At some point before the mending, Nicol Bolas planeswalked there and corrupted it to warp its culture into worshiping him as a god-pharaoh.
Most of the world is covered in desert and ruins except for a single city. Bolas established a culture where people were encouraged to reach physical perfection to participate in the Trials, where they kill each other. They saw this as a way to become Eternals, a glorious path to the afterlife, but the true purpose for this was to create a zombie army that the dragon tyrant could control.
- Hour of Devastation
- Basri Ket
Antausia is a plane that was created for the Duelist magazine. It was used as a sort of prototype game variant similar to Planechase.
The only thing we know about Aranzhur is that it was mentioned by Jace Beleren at some point during Agents of Artifice.
Island (Strixhaven School of Mages) | Illustration by Lucas Stamic
Arcavios is the result of two completely separate planes colliding with each other. This led to the creation of a new world, but the conduits of mana merged in weird ways, causing a strong flow of combined opposing manas. Five powerful elder dragons founded Strixhaven University, an institution where the mages from the plane can hone their abilities.
Will and Rowan Kenrith are students at the University while Liliana Vess is a permanent professor, where she seeks to redeem herself after millennia of more-than-questionable actions.
Arkhos is a Greece-inspired plane trapped in perpetual twilight, where dream and reality are hard to tell apart. This plane was the first look of what would eventually become Theros, but they couldn’t clear the name Arkhos for the plane. Both planes currently coexist, but it’s unlikely we’ll ever hear about Arkhos again.
The only thing we know about Azgol is that there’s an ash-spewing volcano known as the Lair of the Ashen Idol. Either the volcano or something in it is worshiped, and zombies seem to be relatively prominent.
Azoria was one of the 12 planes enveloped in the Shard of the Twelve Worlds, a sort of pocket dimension in the Multiverse that separated 12 planes from the rest after Urza caused the Sylex Blast. It was in this plane that Tevesh Szat and Freyalise fought each other.
Belenon showed up on two Planechase cards, both of which are very different from each other but seem to have aesthetics that can easily be related to artifacts. Windriddle Palaces could fit right into the Esper shard in Alara or Kaladesh, and Edge of Malacol is pretty reminiscent of New Phyrexia.
This plane was briefly mentioned by Roreca, a planeswalker’s familiar and protagonist of the Roreca’s Tale short story back in 1994. She describes it as having “lots of rolling hills and fields.”
Capenna Express | Illustration by Viko Menezes
Capenna is the homeplane of Elspeth. It was invaded and ravaged by the Phyrexians at some point during its history. This led the plane’s archangels to create the guarded city of New Capenna, a final bastion for the inhabitants of this world to resist the invaders.
They enlisted their eternal enemies, the archdemons, to create and protect the city, who eventually betrayed the archangels. Both the demons and angels went into a slumber, and the city was left in the hands of five crime families that were granted power by the demons. The city eventually grew upwards into a massive metropolis, reminiscent of early 20th century big cities.
Diraden is a dark plane that seems to be stuck in twilight and only has access to black mana thanks to its ruler’s malevolent influence. Covered by ruins, rotting vegetation, and a perpetual fog, the human and goblin inhabitants of the plane thought this to be the normal state of their world.
Hinterland Harbor | Illustration by Daniel Ljunggren
The most known plane in all of Magic, Dominaria was home to most of MTG’s early history. It’s home to a plethora of important characters, events, and storylines. The two most important events in Dominaria are probably the Phyrexian invasion that concluded in Yawgmoth’s defeat and the Mending of Dominaria.
The Mending was a way to fix the consequences of the several cataclysmic events that took place in the plane. A series of temporal rifts opened all over Dominaria and threatened the whole Multiverse. Several planeswalkers worked to fix them, some of them even sacrificing their lives.
This led to the Mending, which changed how planeswalker sparks worked, turning them from near-god-like beings to stronger-than-average spellcasters who can travel through planes.
- The Dark
- Fallen Empires
- Ice Age
- Urza’s Saga
- Urza’s Legacy
- Urza’s Destiny
- Portal Second Age
- Time Spiral
- Planar Chaos
- Future Sight
- Altair of Coloni
- Bo Levar
- Dakkon Blackblade
- Grenfell Mor
- Jared Carthalion
- Jaya Ballard
- Kristina of the Woods
- Liliana Vess
- Nicol Bolas
- Tevesh Szat
- Lord Windgrace
Echoir is a plane visited by Dack Fayden during his adventures. We only know there’s a giant titan’s castle where he keeps creatures from other planes imprisoned as parts of his collection.
The Cauldron of Eternity | Illustration by Tomasz Jedruszek
Eldraine is a fantastic land heavily inspired by European tales like those of King Arthur. The plane is divided into the Wilds, where untamed magic and magical beings roam freely, and the Realm, which is further split into five courts that came to be after the humans freed themselves from the elves’ enslavement. Despite each court having its own ruler there’s a High King who rules over the entire Realm.
- Ardenvale, ruled by King Kenrith, is home to The Circle of Loyalty and embodies white mana.
- Vantress, led by Gadwick, is home to The Magic Mirror and embodies blue mana.
- Locthwain is governed to Queen Ayara, is home to The Cauldron of Eternity, and embodies black mana.
- Embereth has a council for its ruling, is home to the Irencrag, and embodies red mana.
- Garenbrig, with Yorvo as its king, is home to The Great Henge and embodies green mana.
- Throne of Eldraine
- Rowan Kenrith
- Will Kenrith
Equilor was described by Urza during one of his travels as one of the Multiverse’s oldest and most distant planes. It’s inhabited by incredibly ancient and powerful beings who seem to have tons of knowledge of several subjects, even other planes. It was these beings who warned Urza of Phyrexia’s imminent invasion of Dominaria.
Ergamon is a small plane with exotic fauna and huge peaks that was featured on the Planechase card Truga Jungle.
Fabacin is a huge humid forest full of weird pods. Grove of the Dreampods is the only representation we have of this world.
The massive, renaissance-style city of Paliano sits as the capital of Fiora with unexplored wilderness around it. Home to several intrigues and conspiracies, the city is now ruled by Queen Marchesa.
- Conspiracy: Take the Crown
- Dack Fayden
Gargantikar is a plane where everything is absolutely gigantic, and it exists as an opposite to Segovia.
Gastal is a wasteland plane where Urza met with other planeswalkers in hopes of finding the way to Phyrexia.
Gobakhan is a massive desert with two suns. Two massive sandstorms with diamond micrograins surround civilization. These settlements are protected by an order of shield mages who keep the storms at bay.
- Teyo Verada
It’s uncertain if Hell is the same plane as The Pit and The Abyss. This is a black-aligned world full of demons and devils, and it has connections to other planes of the Multiverse. The known connections are in Dominaria, Ravnica, and Innistrad.
Plains (Ikoria: Lair of Behemoths) | Illustration by Alayna Danner
Ikoria is a world full of monsters and beasts of varying sizes and levels of intelligence. Humans are the only non-beast race on the plane, and they live secluded in sanctuaries to keep themselves protected from the monsters.
Ilcae was briefly mentioned in the novel The Cursed Land as Malvos was trying to escape from it.
Sulfur Falls | Illustration by Cliff Childs
Innistrad is a dark and gloomy plane inspired by gothic horror fiction. Its main inhabitants are humans who live in fear of monsters like zombies, werewolves, vampires, and other horrors. The plane has seen countless tragedies, with its guardian angel Avacyn being corrupted by the Eldrazi titan Emrakul and then killed by her own maker, Emrakul being trapped in the plane’s moon, and now the entire world being plunged into an eternal night that allows vampires to rule freely.
- Dark Ascension
- Avacyn Restored
- Shadows Over Innistrad
- Eldritch Moon
- Innistrad: Midnight Hunt
- Innistrad: Crimson Vow
- Arlinn Kord
- Sorin Markov
Iquatana’s surface is covered in chimneys that vent out aether, which makes up most of the atmosphere. The Iquati, the plane’s inhabitants, created Narcomoebas to store information which makes them a valuable source of knowledge.
Turri Island and its giant inhabitants, called Fomori, are all we know of Ir. Turri island is supposed to be a mana haven and is often attacked by planeswalkers.
Unclaimed Territory | Illustration by Dimitar Marinski
A plane from which, until recently, planeswalkers could not leave, Ixalan has two main continents. One of them, named Torrezon, is ruled by vampires in a coalition between a monarchy and a powerful church. The other continent, sharing the plane’s name, is ruled by an empire inspired by Mesoamerican cultures and is home to dinosaurs. Off the coast of this continent lives a coalition of pirates.
The plane used to house an artifact called The Immortal Sun designed to trap Nicol Bolas, but it was stolen by one of the dragon’s henchmen.
- Rivals of Ixalan
Concealed Courtyard (Kaladesh) | Illustration by Jung Park
Kaladesh, visually inspired by India and steampunk, is characterized by the fact that it has larger access to aether than other planes. Natural mages are rarer than they are on other planes, but this high supply of aether allows for the creation of inventions and wonders of engineering that make magic more accessible to the plane’s inhabitants.
- Aether Revolt
- Chandra Nalaar
- Dovin Baan
- Saheeli Rai
The World Tree | Illustration by Anastasia Ovchinnikova
Kaldheim was first featured in Planechase on Skybreen, and was then the location of the final antagonist in the Duels of the Planeswalkers 2014 game. It’s a Norse mythology inspired plane divided into 10 realms all connected to The World Tree.
These worlds are:
- Istfell (), home to the spirits of those who died outside of battle.
- Karfell (), realm of the Viking zombies named Draugr.
- Immersturm (), a hellish landscape that houses demons.
- Gnottvold (), where the trolls live amidst the mountains.
- Bretagard (), home of the humans.
- Starnheim (), where Valkyries live alongside fallen heroes.
- Surtland (), a land in constant turmoil inhabited by giants.
- Skemfar (), the dark forest where the elves live.
- Axgard (), a rugged mountain peak home to the dwarves.
- Littjara (), a mysterious land of lakes and pines where the shapeshifters roam.
- Tyvar Kell
Takenuma, Abandoned Mire | Illustration by Sam Burley
Kamigawa takes heavy inspiration from Japanese culture and mythology. The first time we visited this plane it had a feudal-Japan design and style, but it’s since evolved into a futuristic cyberpunk world.
This plane is divided into two worlds, a spirit and a material one, which are in the process of merging.
- Champions of Kamigawa
- Betrayers of Kamigawa
- Saviors of Kamigawa
- Kamigawa: Neon Dynasty
- Kaito Shizuki
- The Wanderer
Karsus has only been depicted in Mirrored Depths, which shows a place covered in giant crystal.
Visited by Chandra during The Purifying Fire, Kephalai is a plane with huge cities and gothic architecture. There’s also a well-known bazaar where items from various planes can be found.
Only featured in Tember City, Kinshala seems to be inspired by North African cultures.
The only thing we know about Kodisha is that it’s home to the “Endless Bazaar.”
The only representation of Kolbahan, Astral Arena, depicts floating buildings with what we could easily assume is an arena in the center.
Sports and competitions are central to Kylem’s culture. Two-vs-two combats take place in the Valor’s Reach arena, where combatants try to defeat their opponents while also putting up a spectacle for the crowd.
Kyneth was only ever featured in Planechase’s The Zephyr Maze card. The place depicted in the card has weird stone shapes with waterfalls and trees.
This plane was divided into two different aspects, which represented day (Lorwyn) and night (Shadowmoor), switching from one to the other every 300 years. Both the plane and the beings in it were affected by this change, becoming distorted reflections of themselves during the night time.
These two aspects have now been merged, but we don’t know how the world looks now.
Seemingly an aquatic word with a few islands, Luvion is only depicted on Celestine Reef.
An everchanging and uncanny world, Meditation Plane was first discovered by Nicol Bolas and Ugin. It was used by Ugin during War of the Spark to trap his brother and stop his evil schemes.
Close to Dominaria, Mercadia was visited by the Weatherlight crew during their journeys. It’s one of the only planes in the Multiverse where goblins are highly intelligent and respected members of society.
- Mercadian Masques
Metal Island is a pocket plane that can be accessed from the Esper shard in Alara. Tezzeret planned to defeat Nicol Bolas here, but the dragon was (unsurprisingly) ahead of him and fooled his plans.
The graphic novel Mezlok’s Challenge is the only representation we’ve had of Mirrankkar. We know powerful mages live there and cities hold competitions to choose duelists.
Urza and his friend Xantcha lived on Moag while locked out of Dominaria. It was a very hospitable plane, but Urza and Xantcha fled when the Phyrexians invaded it.
Mongseng was depicted in Planechase 2012’s Kharasha Foothills. It’s been mentioned as the inspiration for Tarkir, which means we probably won’t be seeing any more of it.
Imperiosaur and Muraganda Petroglyphs were the first looks we got into Muraganda. Even though Ixalan also features dinosaurs, it’s not a replacement for this plane since it’s been described as a prehistoric world.
A planar void where a group of powerful planeswalkers fought long ago, it’s not entirely certain if Nether Void could technically be called a plane. There’s also a chance that it’s the same as the Abyss.
Shrine of Loyal Legions | Illustration by Igor Kieryluk
Previously known as Argentum and Mirrodin, this metal plane was created by Karn. It was Karn himself who inadvertently carried the Phyrexian oil into the plane. After several years the infection spread and started taking over New Phyrexia, which has now been overrun by the mechanical monsters.
- Fifth Dawn
- Scars of Mirrodin
- Mirrodin Besieged
- New Phyrexia
- Koth of the Hammer
Obsidias was briefly mentioned during Mezlok’s Challenge.
The Fourth Sphere | Illustration by Dave Kendall
Phyrexia is an artificial plane divided into nine layers. It’s the hellish landscape of intertwined metal and flesh where Yawgmoth built his monstrous army. The sight of this demonic world was so magnificent that it made Urza betray his own plan of destroying it.
- Urza’s Saga
- Urza’s Legacy
- Urza’s Destiny
Plane of Mountains and Seas is inspired by the Chinese Classic of Mountains and Seas and is characterized by its rich flora and fauna.
- Jian Yanggu
- Mu Yianling
Pyrulea is the plane where Dyfed took Yawgmoth to while showing her planeswalkers abilities.
Rabiah is actually 1,001 planes refracted off the original plane. It’s a massive desert world that can have its environment affect the places in other planes where they come into contact. Jamuraa is an example of this.
- Arabian Nights
Created by Yawgmoth himself and ruled by overlords named Evincars, Rath was used as a staging point by the Phyrexians in their invasion of Dominaria.
Hallowed Fountain | Illustration by Jedd Chevrier
A massive city covers the entirety of Ravnica. 10 guilds rule over the city, each of them representing a combination of two colors of mana and taking care of specific jobs within society. It was the place where the War of the Spark was fought and Nicol Bolas’s army was defeated.
- Ravnica: City of Guilds
- Return to Ravnica
- Dragon’s Maze
- Guilds of Ravnica
- Ravnica Allegiance
- War of the Spark
- Domri Rade
- Ral Zarek
Regatha is a highly volcanic plane where the Order of Heliud was created that served as a home for Chandra and Jaya for some time.
In opposition to Gargantikar, Segovia is a plane where everything exists in a miniature scale.
Serra Avatar | Illustration by Igor Kieryluk
Made up of pure white mana, this artificial plane was created by Serra as a heavenly ideal. It was eventually tainted by the Phyrexians’ pure black mana, leading its protector to start killing her own people in a paranoia-fueled attempt to get rid of the evil influence. It was eventually collapsed by Urza.
- Urza’s Saga
The Seven Planes of Parnash is a collection of seven planes mentioned in The Cursed Land where Tempé jailed Malvos.
Shandalar is a relatively small plane that’s rich in mana, and magic is incredibly widespread here. It was first created for the 1997 Magic PC game. Shandalar replaced it as a more generic fantasy-type setting after Dominaria turned into a post-apocalyptic world.
Skalla was a world with a deep division between the forest dwellers and an advanced civilization that slowly crept upon the woodlands. The entire plane was eventually destroyed by Nicol Bolas after he plundered it for its secrets.
- Vivien Reid
Dragon Throne of Tarkir | Illustration by Daarken
Deeply inspired by eastern-Asian cultures, Tarkir heavily featured various five factions called clans. After the time-traveling meddling of Sorin and Sarkhan, the clans were replaced by the armies under the tyrannical dragons.
- Khans of Tarkir
- Fate Reforged
- Dragons of Tarkir
- Sarkhan Vol
Characterized by death cults, despots and corruption, Tavelia was visited by Garruk while he pursued Liliana.
Nylea’s Presence | Illustration by Ralph Horsley
Taking heavy inspiration from Hellenic Greece and its literary and mythological characters, Theros is a plane of heroes and monsters. It was the first plane to introduce a pantheon of gods, who rule the world from Nyx.
If things are believed in or dreamed of enough in this plane, they can become real after several centuries. The planeswalker Elspeth was murdered by Theros’s sun god but eventually managed to escape the plane’s underworld.
- Born of the Gods
- Journey Into Nyx
- Theros Beyond Death
- Gideon Jura
- Niko Aris
Tolvada’s sky has been covered in cracks for years and they seem to have something to do with its inhabitants going insane. Kaya suspects this is Nicol Bolas’ fault, which wouldn’t surprise anyone.
Ulgrotha is a small plane that’s also known as the Homelands. It used to be a relatively normal plane, but a long history of conflict and wars between planeswalkers made it a hostile place plagued with wars and ruled by despotic beings.
Originally incorporating Immersturm and part of Kaldheim’s realms, Valla was eventually split off from its original plane.
We know nothing of Vatraquaz save for the fact that it was visited by Urza and Xantcha in their travels.
Jace, Vryn’s Prodigy | Illustration by Jaime Jones
Giant mana conduits called mage-rings cover Vryn’s landscape and serve as the home for its inhabitants. Their origin is unknown, and society is organized around their power.
- Jace Beleren
Wildfire is completely covered in flame and lava and is home to beings like the Djinni and Efreeti. It has several plane portals that allow for trade with planes like Dominaria and several of the Rabiahs.
Possibly one of the weirdest planes, Xerex is a world with gigantic passages that bend the laws of reality and physics.
Zendikar Resurgent | Illustration by Chris Rallis
Home to massive sources of mana and huge riches, Zendikar is known by planeswalkers across the multiverse as a place worth exploring. This huge amount of mana is also what led the Eldrazi titans to it, where they remained sealed for centuries.
They threatened to destroy the entire plane once released but were defeated by the Gatewatch. The plane is now healing from the devastation and corruption left by the Titans.
- Rise of the Eldrazi
- Battle for Zendikar
- Oath of the Gatewatch
- Zendikar Rising
- Nissa Revane
Magic’s early sets didn’t have a very concrete story or worldbuilding. Even though Arabian Nights was released before Antiquities, Dominaria was the first plane that was properly set up.
There’s obviously no single “right” answer to the best plane in Magic. I personally love a ton of planes, with Ravnica, Kamigawa, New Phyrexia, and Zendikar being some of my favorites.
If I had to choose my personal best plane, I’d have to say Dominaria. It’s massive plane with a rich and fascinating history, and I’d dare say it has the biggest variety when it comes to cultures, civilizations, and ideas.
Planes are special oversized cards introduced in the Planechase product. They’re used in a format of the same name, where players use these cards to represent the different worlds they travel through during their duel and the effects they can take advantage of in each of them.
Plane cards actually represent a particular place within a plane, with their subtype being the name of the plane where that place is.
While there are a ton of planes represented in the Planechase cards there are still a bunch of them that have been left out. Some planes only have brief mentions in novels, comics, or short stories and have never been revisited.
On the other hand, Planechase has been discontinued so a bunch of the planes that came after it never made it into the format.
43 out of the 78 named planes have been represented in Planechase. Considering how many planes can be reduced to “this plane was once mentioned in passing by some minor character,” 43 is honestly a pretty impressive number.
Does Earth Exist in Magic: the Gathering?
Notice how I’ve said there’s an almost infinite number of planes, but not infinite. This is because the design team doesn’t want planeswalkers to be from Earth or have adventures on Earth. If the multiverse contained a truly infinite number of planes then Earth would inevitably have to exist in that infinity. But claiming they’re almost infinite means you can create basically anything you want while still denying the existence of our reality in that Multiverse.
I personally like this choice. Earth would feel like a cop-out, not to mention that including real cultures (not just fantasy interpretations of them) and historical events could turn really murky really quick.
Fun fact: this concept wasn’t considered when Portals: Three Kingdoms came out, and it represents various real people from Chinese history. These characters have retroactively been changed to “alternate reality” versions of those characters.
Finale of Devastation | Illustration by Bayard Wu
I’m a huge fan of Magic’s Multiverse. I think it guarantees a massive space for innovative design ideas, both in terms of lore and game mechanics. The possibility of shoving any controversial ideas into some new plane so that they don’t mess up or contradict preexisting worldbuilding details makes for a huge level of freedom. And it allows the story to have high-stakes, world-ending threats that don’t feel void and pointless.
I’m always excited to visit new planes, even if I’m not a big fan of the design decisions behind some of them. But enough about me. What are your favorite planes? What was the plane that introduced you to Magic? Feel free to leave a comment down below or let us know over in the Draftsim Discord.
That’s all from me for now. Have a good one, and I’ll see you next time!Follow Draftsim for awesome articles and set updates: