Last updated on May 29, 2026

Omnath, Locus of Rage | Illustration by Brad Rigney
Itโs always โGruul SMASH!โ or โGruul BREAK!โ, but when is it ever โGruul PLAY SPELLSLINGER IN COOL AND INTERESTING WAYโ?
Yeah, Gruul () has an identity, thatโs for sure. But youโd be missing out if you never touched the color pair because you think the only strategy it employs is smashing things to bits. It definitely does that, a lot, but thereโs some nuance to Magicโs most โbraindeadโ guild. And hey, if youโre just a little angry on the inside and want to express that with Magic cards, Gruul probably has a commander thatโs right up your alley, too.
What Are Gruul Commanders in MTG?

Tovolar, the Midnight Scourge | Illustration by Chris Rahn
Gruul commanders include any legendary creature or other qualifying commander with an exact green and red color identity. This includes double-faced cards, planeswalkers with a tag that allows them to be a commander, and legendary vehicles/spacecraft with these colors.
Gruul commanders are almost overwhelmingly focused on large creatures and dealing damage. They play a typical aggro/midrange plan of trying to overrun the opponent with burly haste creatures and tramplers.
There are a few that buck the trend and focus on artifacts, spellslinging, and a few other archetypes, though they often approach these strategies in a very โGruulโ way. In other words, your Gruul commander might support some micro-strategy, but aggro beatdown is almost always the macro-archetype.
Honorable Mentions: Partners
It feels a little disingenuous to put partners on this list, since they usually combine with another creature to form a different color identity altogether. Tana, the Bloodsower, Owen Grady, Raptor Trainer, and Pako, Arcane Retriever are all respectable partner cards, but you never really see them as straight Gruul commanders.
#39. Rosheen, Roaring Prophet
Rosheen, Roaring Prophet is largely an upgrade over Rosheen Meanderer, though youโll find them in the same lists often enough. X-spells is a niche archetype with better commanders, but you could do worse than a Metalworker that draws you the big card youโre going to sink all that mana into.
#38. Stangg, Echo Warrior
No, not that Stangg. I tried out Stangg, Echo Warrior for a bit, and while it never quite impressed, it felt very novel for a Gruul commander. Very much an eggs-in-one-basket sort of build, but the Stangg Twins make for a fun Bracket 2-3 deck focused on copying impactful auras and equipment.
#37. Jolene, the Plunder Queen
This one strikes a small chord having just come off a trip to Dollywood. When Jolene, the Plunder Queenโs not taking my man, sheโs dishing out Treasure like a defunct Pirates of the Caribbean ride. Turn those extra Treasures into +1/+1 counters and beat down, or ramp into something else that will, presumably, also beat down.
#36. Gallia of the Endless Dance
Typal commanders donโt rank too high without exception, but I like to award points for commanders that head a creature type with sparse support. Gallia of the Endless Dance gives satyrs a place to rest their horned heads after a long night of reveling. And this is a strong commander, itโs just thatโฆ satyrs suck pretty bad. Good commander for an underpowered creature type? Sounds like perfect Bracket 1 fodder to me.
#35. Vrondiss, Rage of Ancients
Vrondiss, Rage of Ancients is a total melting pot of the most random stuff you can imagine. Enrage that creates dragon spirits and a die-rolling payoff that makes it ping itself. I donโt know what Vrondissโs deal is in the Dungeons & Dragons universe, but it translates to an intriguing but eyebrow-raising MTG commander.
#34. Radha, Heir to Keld
Iโve always enjoyed the sleek design of Radha, Heir to Keld. It had firebending before firebending was cool. It promotes early aggression and mid-combat trickery, which makes for an interesting alternative to all of Gruulโs midrange and late-game beaters.
#33. Muerra, Trash Tactician
Whether you buy into raccoon typal or not, Muerra, Trash Tactician puts in more work than the typical dumpster panda. Mana generation, lifegain, and card advantage on one card is pretty wide coverage, though Muerraโs not even the best raccoon commander out there. Donโt worry, weโre getting there.
#32. Wort, the Raidmother
A couple Gruul commanders break the green-based stompy mold and instead lean into their red origins with spellslinger abilities. Wort, the Raidmother conspires with a few other goblins to copy your instants and sorceries, though itโs painfully slow by todayโs standards. You can run it as a big mana commander, since it benefits from ramp on both ends: Youโll need decent ramp to cast your 6-mana commander, but you can also copy those spells once Wortโs in play.
#31. Amarant Coral
A fittingly boring Magic: The Gathering card for a dreadfully boring character. I said what I said, Final Fantasy IX fans. Hydra Omnivore in the command zone can put the hurt on people, though much like Saskia the Unyielding, itโll probably put three sets of eyes on it at all times. If you like to be public enemy #1, Amarant Coral is the commander for you.
#30. Samut, Vizier of Naktamun
I like the concept of โhaste-mattersโ as an archetype, and itโs got some support with Samut, Vizier of Naktamun and Deathleaper, Terror Weapon in Gruul. I prefer the card draw on Samut, though the applications go beyond just haste creatures. Drop something into play tapped and attacking and itโll net you an extra card as well.
#29. Phylath, World Sculptor
Much like Amarant, Phylath, World Sculptor is another mono-green creature recontextualized as a Gruul legend. Phylath riffs on Avenger of Zendikar; itโs a โgo-tallโ version that looks to build up massive plants instead of the go-wide gameplay suggested by Avenger. It also promotes playing a heavy number of basic lands, so it pairs well with Blood Moon and similar stax pieces.
#28. Meria, Scholar of Antiquity
Gruul rarely touches on artifact synergiesโฆ itโs usually the color that turns them to rubble. But if you want to see what happens when a RG creature handles artifacts with care, try out Meria, Scholar of Antiquity. Itโs often compared to Urza, Lord High Artificer due to its mana generation, though not working with artifact tokens really hampers its potential.
#27. Klothys, God of Destiny
Klothys, God of Destiny is the sampler appetizer platter of Gruul commanders. Just a little bit of everything, but not too much of any one thing. A little graveyard hate, a side of lifegain, and just a pinch of incidental damage (for taste). And for the main course: an indestructible beatstick of godly proportions.
#26. Zilortha, Strength Incarnate
You call it Godzilla, King of the Monsters, I call it Zilortha, Strength Incarnate, same thing. Either way, the dinoโs a fantastic โBall Lightning commanderโ, AKA a legend that gives a home to high-power, low-toughness creatures that are otherwise too fragile to see consistent play.
#25. Wolverine, Best There Is
Wolverine, Best There Is? Not so sure about that moniker, but itโs a scary aggro commander nonetheless. Regenerate is a nice mix of flavor and function here, giving our first crack at Logan some much-needed resilience. Not enough to survive a Wrath of God, though.
#24. Toph, Hardheaded Teacher
Another spellslinger in Gruul, this time with an emphasis on lessons. You donโt have to play lessons to earthbend creatures with Toph, Hardheaded Teacher, but it doubles your output if you do. Otherwise, this is just a pumped-up Young Pyromancer that uses your lands as the fodder, and it can even build up larger threats instead of simply making 1/1s.
#23. Omnath, Locus of Rage
Once the #1 contender on this list, 7-mana commanders need to have an outsized effect on a game to claim the command zone for themselves. Omnath, Locus of Rage can be a highly effective landfall commander, but itโs usually better to run something lower on the curve, and slot RG Omnath into your 99 as a synergy piece instead.
#22. Bumi, Unleashed
You can run Bumi, Unleashed in two different ways. Youโve got the combo route with Ashaya, Soul of the Wild, which results in infinite combats. Or you can keep it simple with good old fashioned Gruul beats. Bumi does represent 9/9 worth of stats for 5 mana, after all. Whichever route you go, access to more land creatures is helpful.
#21. Wildsear, Scouring Maw
What if Colossal Dreadmaw cost 1 less mana and cascaded on every enchantment you cast from hand? Oh, and it had random elemental synergies? Thatโs Wildsear, Scouring Maw, a commander Iโve been impressed by the few times Iโve see it, but rarely see because it was a backup commander to its clearly more powerful precon face commander. I said weโre getting there.
#20. Raph & Mikey, Troublemakers
Back in my day, troublemaking would get your Gameboy and TV privileges taken away. Apparently in Magic it means dumping Blightsteel Colossus and Etali, Primal Conqueror into play for free. Raph & Mikey, Troublemakers is as telegraphed and expensive as it can be, but obvious or not, itโs bad news if you donโt have an immediate answer for it.
#19. Raggadragga, Goreguts Boss
Yet another Gruul commander with an alternate combo route and a beatdown path for deckbuilding. Raggadragga, Goreguts Boss goes nuts with creatures that tap for mana equal to their power, like Topiary Lecturer, Mona Lisa, Science Geek, or Gyre Sage. And aside from those, it still makes all your Elvish Mystics and such more sizeable threats in combat.
#18. Nikya of the Old Ways
A mana doubler in the command zone should always send up red flags. Red-green flags, in this case. The fun of Nikya of the Old Ways is circumventing the โno-spellsโ restriction by just attaching those spells to creature abilities instead. Canโt run combat tricks? Try Rubblehulk instead. Traditional removal not a good fit? Green and red have no shortage of large fight creatures.
#17. Kibo, Uktabi Prince
You get a banana! You get a banana! Everyone gets a banana! You can be an extremely generous Kibo, Uktabi Prince player and lean into banana-giving and primate synergies. Alternatively, you can smash everything in sight and re-enact Planet of the Apes in MTG form (comment below when thatโs a real Universes Beyond thing).
If you want to win with Kibo, combine the monkey with cards that punish your opponent for having or using those bananas, like Party Dude and Sardian Avenger.
#16. Toph, Greatest Earthbender
Toph, Greatest Earthbender borrows from the original wave of precon commanders as a legend that gets better the more you cast it from the command zone. It hits like an earthbent truck, since the first land creature likely hits for 8 on its own.
#15. Wulfgar of Icewind Dale
Always playing second fiddle to Isshin, Two Heavens as One, Wulfgar of Icewind Dale is the less popular and more expensive of the two โdouble attack trigger commandersโ. A lot of support for this archetype is concentrated in white, but shifting over to green gives you better access to ramp and larger attackers.
#14. Halana and Alena, Partners
Sometimes itโs okay if Gruul just Smash. The power output on Halana and Alena, Partners is wild, especially once you start to pump your commander itself. A haste enabler and power distributor in one card makes for a deadly combination.
#13. Agatha of the Vile Cauldron
Agatha of the Vile Cauldron is part of the prestigious โActivated Ability Commander Clubโ, and it rewards running activated abilities with mana requirements. Thereโs a deckbuilding challenge here, since you want to mix good activated abilities with ways to pump up Agatha, while also adding enough board presence to make Agathaโs own activated ability worthwhile.
#12. Chishiro, the Shattered Blade
As cool as I think Stangg, Echo Warrior is, Chishiro, the Shattered Blade is the better bet for auras and equipment in Gruul. Itโs a pure board presence commander that dumps stats on the table, but thatโs very on-brand for the color pair. Bring a copy of Silkguard to protect your investment.
#11. The Howling Abomination
I just assume if my opponent untaps with The Howling Abomination that Iโm effectively dead. This can deal silly amounts of damage with a flurry of pump spells, effectively eliminating one poor sap and severely damaging the others. Kill or be killed with this one. That doesnโt change if it shows up as Blanca, Ferocious Fiend instead.
#10. Xenagos, God of Revels
As much as I like Halana and Alena, Partners, Xenagos, God of Revels is the better haste enabler for the command zone. Xenagos gives a big power boost regardless of sizing, and being indestructible helps it to stick around.
#9. Ruric Thar, the Unbowed
Some decks donโt mind facing down Ruric Thar, the Unbowed, whereas others just fold to it. Regardless, no one can just shrug it off. Everyone runs noncreature spells, even the Ruric Thar player, and you can only take 6 on the chin a few times before youโre in the danger zone.
#8. Tovolar, Dire Overlord / Tovolar, the Midnight Scourge
Tovolar, Dire Overlord bookends the typal commanders opposite Gallia. Itโs just as restrictive, but wolves/werewolves have heavy support, and the card draw and damage output between the front face and Tovolar, the Midnight Scourge is unreal. The only fault is having to bear the atrocious daybound/nightbound mechanic.
#7. Minsc & Boo, Timeless Heroes
More face-smashing, but this time with hamsters! Minsc & Boo, Timeless Heroes hits hard and fast, and you can choose between growing Boo or cashing in your hamster for a new hand. Sounds heartless, but Boo always comes back, anyway. This card is so strong people ran it in UW Constructed decks off a double-splash.
#6. Anzrag, the Quake-Mole
More totally un-nuanced ground-pounders. Anzrag, the Quake-Mole has big stats and extra combat potential, a mean one-two punch that screams commander damage. The trick is to force opponents to block while keeping Anzrag alive so you can level the entire board during one turn.
#5. Roxanne, Starfall Savant
First Dolly now The Police? Too easy, honestly.
Roxanne, Starfall Savant is sort of like reverse Meria, since it only works with artifact tokens. Thatโs easier to manage than nontokens, and it lets you play with all the Treasure and Powerstone tokens youโd like. The Meteorites play decent board control too, while they also help to cover some of the cost of paying commander tax should someone [rightfully] remove Roxanne.
#4. Klauth, Unrivaled Ancient
Klauth, Unrivaled Ancient just makes a dumb amount of mana. Yeah, yeah, you can only use it on spells, but I dunno, thatโs usually what Iโm using my mana on. No cheesing with Kessig Wolf Run, but Earthquake and friends should do just fine.
#3. Etali, Primal Conqueror / Etali, Primal Sickness
The only Gruul card anyone knows how to talk about (myself included), Etali, Primal Conqueror looked at Etali, Primal Storm, said โhold my beerโ, got upset that its T-rex hands couldnโt actually hold a beer, and took that out on Commander players by being an absurd value engine with a poison wincon lurking on the Etali, Primal Sickness side. I docked points from Omnath for being a 7-drop, but Etali is a near-guaranteed 5-for-1 on ETB.
#2. Faldorn, Dread Wolf Herald
Iโm a big fan of the paradox/โcast-from-exileโ space, and Faldorn, Dread Wolf Herald is one of the best commanders for the archetype. Consistent board presence and card draw go a long way here, and the never-ending impulse draw that Magic keeps pumping out means Faldorn always gets new tools to play with.
#1. Bello, Bard of the Brambles
There, we got to it! Bello, Bard of the Brambles is obscene for a precon commander. You can run it as an artifact commander, enchantment commander, vehicle commander, even raccoon commander, or some combination therein, and absolutely wreck people with your animated permanents, many of which have cyclical effects with themselves, like how Dictate of the Twin Gods amplifies its own damage, or Guardian Project makes itself draw a card.
Roxanne, Starfall Savant in Commander

Roxanne, Starfall Savant | Illustration by Ina Wong
Commander (1)
Creature (29)
Elmar, Ulvenwald Informant
Etali, Primal Conqueror
Eternal Witness
Freestrider Lookout
Gala Greeters
Goblin Anarchomancer
Hajar, Loyal Bodyguard
Halana and Alena, Partners
Inti, Seneschal of the Sun
Jaheira, Friend of the Forest
Halsin, Emerald Archdruid
Jolene, Plundering Pugilist
Jolene, the Plunder Queen
Kibo, Uktabi Prince
Loyal Apprentice
Magda, Brazen Outlaw
Meria, Scholar of Antiquity
Moraug, Fury of Akoum
Professional Face-Breaker
Pyrewood Gearhulk
Rose Room Treasurer
Sarinth Steelseeker
Sharp-Eyed Rookie
Svella, Ice Shaper
The Mana Rig
The Tarrasque
Toski, Bearer of Secrets
Wulfgar of Icewind Dale
Xenagos, God of Revels
Instant (4)
Artifact Mutation
Bolt Bend
Second Harvest
Unexpected Windfall
Sorcery (11)
Blasphemous Act
Brass's Bounty
Crackle with Power
Cultivate
Escape to the Wilds
Inspired Tinkering
Pirate's Pillage
Search for Tomorrow
Seize the Spoils
Sundering Eruption
The Great Aurora
Enchantment (6)
Aggravated Assault
Bard Class
Fated Firepower
Sticky Fingers
Virtue of Courage
Visions of Phyrexia
Artifact (11)
Amulet of Vigor
Arcane Signet
Bucknard's Everfull Purse
Cursed Mirror
Esika's Chariot
Gruul Signet
Idol of Oblivion
Lightning Greaves
Pyromancer's Goggles
Springleaf Drum
The Skullspore Nexus
Land (38)
Commercial District
Copperline Gorge
Cragcrown Pathway
Fire Nation Palace
Forest x11
Gnottvold Slumbermound
Karplusan Forest
Kessig Wolf Run
Mountain x10
Raging Ravine
Restless Ridgeline
Rockfall Vale
Rootbound Crag
Sheltered Thicket
Sokenzan, Crucible of Defiance
Stomping Ground
Stump Stomp
Temple of Abandon
Wooded Foothills
Hereโs a Roxanne, Starfall Savant deck Iโve been rocking for a little while. Itโs squarely in Bracket 3, and it functions as a token/big-mana deck. Roxanne ties everything together as a token generator and mana doubler of sorts, at least for Treasures and other mana-producing artifacts. It does a decent job of controlling utility creatures with its Meteorites, and itโs hard to keep down since it produces mana to help recast it if it dies.
This version also has a mini legends-matter theme, but thatโs mostly because I think Bard Class is such a cool card.
Commanding Conclusion

Halana and Alena, Partners | Illustration by Jason Rainville
Now that everythingโs sufficiently smashed to smithereens, I think itโs time I see myself out. Hopefully this list highlights that Gruul is a little less one-note than it seems, even if that one note tends to find its way into the more provocative commanders as well. A Gruul deck is going to be attacking you one way or another.
Whoโs your favorite Gruul commander? Is there a direction youโd like to see Gruul go that it hasnโt yet? Let us know in the comments down below or in the Draftsim Discord, and check out The Daily Upkeep newsletter to stay up to date on the latest MTG news.
Interested in commanders from other colors? We've ranked those too: Rakdos | Orzhov | Selesnya | Simic | Izzet | Azorius | Golgari | Boros | Dimir
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1 Comment
My favorite Gruul commander I’ve played is Ulasht, the Hate Seed. I play him in a go wide, +1/+1 counter deck with Doubling Season, Parallel Lifes, Elven Chorus, lots of proliferate, some auras or equipment to give trample, and a few big guys with convoke.
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