Last updated on August 31, 2025

Akiri, Fearless Voyager - Illustration by Ekaterina Burmak

Akiri, Fearless Voyager | Illustration by Ekaterina Burmak

Each color combination in Magic is different. Some work through your graveyard, some love big mana, and some even prefer tokens. But none of them do aggressive creature strategies like Boros (). The Boros Legion is one of the most aggressive and powerful creature-based color combos in Magic, matched only by its similarly colored cousin, Mardu () which have their own ranks of commanders.

If you’ve been looking for an extra-combat, equipment, or even burn commander but don’t know where to start, then you’re in luck. Today I’m going over Boros, including why you should play it, the best commanders to choose from, and I’ll also supply a sample decklist with Feather, the Redeemed to inspire your deckbuilding.

Let’s get started!

Table of Contents show

Why Go with a Boros Commander?

Wyleth, Soul of Steel - Illustration by Tyler Jacobson

Wyleth, Soul of Steel | Illustration by Tyler Jacobson

The Boros Legion is a color combination of strength, fury, and determination. Red’s excellent aggressive creatures and card draw pair wonderfully with white’s protection and great equipment to make for aggressive decks that no other color combo can match in creature combat.

Boros can make juggernaut fighters capable of killing entire boards by themselves just as easily as it can conjure an army of flying lifelink angels to save you at the last minute. If you enjoy equipment, auras, legendary angels, creatures with upwards of five keywords, and you enjoy combat the most of all the phases, then you’ve found the right colors to play.

#45. Joshua, Phoenix's Dominant // Phoenix, Warden of Fire

Joshua, Phoenix's DominantPhoenix, Warden of Fire

At just 3 mana, Joshua, Phoenix's Dominant starts off as a looting engine to help fix your hand and fill your graveyard. But once you transform it into Phoenix, Warden of Fire, things really heat up. The saga deals damage to your opponents then reanimates up to 6 mana worth of creatures straight onto the battlefield. It’s a great fit for a midrange Boros deck that can discard value creatures like Seasoned Hallowblade and bring them back in style.

#44. Lightning, Army of One

Lightning, Army of One

Lightning, Army of One is fast and fierce, and it packs a punch with first strike, trample, and lifelink. But the real spice is its stagger ability—if Lightning hits an opponent, all sources deal double damage to them until your next turn. Cards like Chandra's Ignition or Blazing Volley beomce a lot scarier. This commander is perfect for a hyper-aggressive deck that wants to end games quickly and punish opponents who leave themselves open.

#43. Amy Rose

Haste and big hammer energy—that’s what Amy Rose brings to the table. This commander can instantly pick up any equipment you have lying around when it attacks, and it even buffs another attacker based on Amy’s power. Equip it with Colossus Hammer or Sword of Fire and Ice to turn it into a serious threat. Plus, Amy Rose is great in Boros Voltron or go-wide decks where you want to share the love (and damage).

#42. Sami, Wildcat Captain

Sami, Wildcat Captain

Sami, Wildcat Captain is the Boros () artifact payoff you didn’t know you needed. It makes all your spells cheaper with affinity for artifacts, and it comes with double strike and vigilance to keep the pressure up. In an artifact-heavy deck with cards like Treasure Map or Servo Exhibition, Sami helps cast huge haymakers like Aurelia's Fury or Hellkite Igniter way ahead of curve.

#41. Agrus Kos, Spirit of Justice

Agrus Kos, Spirit of Justice

Agrus Kos, Spirit of Justice brings justice with a spectral punch thanks to double strike and vigilance. Each time it enters the battlefield or swings into battle, this commander can either exile a creature if it’s already suspected or mark it as suspected if it’s not, which makes it unable to block and forces it to attack recklessly. Agrus Kos is perfect for controlling the board while you stay aggressive. Pair it with Duergar Hedge-Mage or Boros Charm to get value off your commander’s recurring effects or keep it safe during combat.

#40. Kolodin, Triumph Caster

Kolodin, Triumph Caster

Kolodin, Triumph Caster is a dream come true for vehicle and mount decks. It gives them all haste, lets vehicles attack as creatures immediately, and gets your mounts saddled up right away. As a result, your Skysovereign, Consul Flagship or Aerial Boost Trooper leap into action the moment they hit the board. At just 2 mana, Kolodin is a perfect commander for a fast-paced, red-white vehicles strategy.

#39. Velomachus Lorehold

Velomachus Lorehold

Velomachus Lorehold has found itself at the bottom of today’s rankings despite being a strong commander and the namesake of the Lorehold college. This commander lets you cast an instant or sorcery off the top of your deck whenever it attacks.

Free spells off the top are always good and it becomes great when you build your deck with that mechanic in mind. Spells like World at War, Savage Beating, and even Mizzix's Mastery can turn a simple combat phase into the end of the game if there isn’t a blue player nearby to counter it.

#38. Kellan, the Fae-Blooded

Kellan, the Fae-Blooded
There's an inherent power to having a commander that is a white tutor for the exact modification you need. Kellan, the Fae-Blooded is really magnetic for those cheap auras and equipment thanks to double strike. The scalable power boost puts this little guy over the top as one of the best leaders for red and white Commander decks.

#37. Koll, the Forgemaster

Koll, the Forgemaster

Up next is Koll, the Forgemaster. This commander gives your equipped creatures +1/+1 on top of returning dead nontoken creatures to your hand if they were equipped. Koll makes for a great commander in a run-of-the-mill Boros equipment deck.

Everything about the Forgemaster incentivizes you to go wide on the board with a lot of smaller equipped creatures instead of one bigger one. It not only further reduces risk by having your threats spread across multiple targets, it also adds more damage through its anthem ability. Going wide typically means a lower mana curve so be preferential to cheaper cards like Skullclamp, Memnite, and Ornithopter instead of something larger like Batterskull.

#36. The War Doctor

The War Doctor

The important words read whenever cards go into exile, which make this Doc one of the best exile payoffs, and this is how Magic's R&D department gets you to care about something you had not cared about before. Your opponent delves, you have graveyard hate, or heaven forbid someone plays Path to Exile… cards get exiled a lot. That said, The War Doctor becomes a force of destruction with very little help from cards such as Ryan Sinclair, Act of Authority, and Valakut Exploration.

#35. Phlage, Titan of Fire’s Fury

Phlage, Titan of Fire's Fury

One of the cooler bits of tech I came across for Modern Horizons 3‘s Phlage, Titan of Fire's Fury was Altar of Dementia; turn 2 Altar into turn 3 Phage from the command zone often results in a turn 4 escape for Phlage if your mana works out. Of course, you need plenty of other ways to fill the graveyard. Mesmeric Orb is my favorite self-mill tool in the format, but red cards can fill the graveyard surprisingly fast with rummage effects like Seasoned Pyromancer, Fable of the Mirror-Breaker, and Big Score.

All that card advantage helps dig towards cards that actually win the game. A bunch of extra combat cards like World at War and Aggravated Assault plus some damage multipliers like City on Fire help burn your opponents out. The deck grinds super well with a bunch of reanimation like Helping Hand and Sun Titan.

Phlage, Titan of Fire's Fury might not be the flashiest Boros commander, but it provides an interesting means for a Boros-based graveyard deck, which isn’t what the colors traditionally do.

#34. Ajani, Nacatl Pariah / Ajani, Nacatl Avenger

The two bodies and power and toughness ratio from the Ajani, Nacatl Pariah side is good for Limited (How do you compare it with Watchwolf, and do you love that you get to draft Modern Horizons 3?), and then after one +2 loyalty ability, Ajani, Nacatl Avenger is ready to ultimate. When you compare the planeswalker side to the 2-drop you invested in, the power on this Ajani is absurd. Feel free to comment with your favorite cheap red permanent, and let's introduce it to Ajani, Nacatl Pariah.

#33. Bell Borca, Spectral Sergeant

Bell Borca, Spectral Sergeant

Bell Borca, Spectral Sergeant provides one of the few commanders that reward you for exiling cards. It also comes with a steady source of card advantage; this combination of card draw and pressure bodes well for a strong Boros commander. This one works well with red’s impulse draws from cards like Outpost Siege and Laelia, the Blade Reforged.

Once you get all those cards into exile, cards like Quintorius Kand and Nalfeshnee reward you for casting them. Though Magic has other cast-from-exile commanders, few of them reward you for the act of exiling cards and they rarely appear without green, which makes Bell Borca, Spectral Sergeant one of the more unique Boros commanders and cast-from-exile commanders you can play.

#32. Astor, Bearer of Blades

Astor, Bearer of Blades

Astor, Bearer of Blades is a way to cheat on crew costs and equipment costs. Suddenly, you can make use of Colossus Hammer by paying only to equip, while Consulate Dreadnought needs only 1 power to crew. Astor decks continue to get better and better as more “hard to equip or crew” cards are released, which further solidifies in the vehicle/equipment matters camp.

#31. Gisela, Blade of Goldnight

Gisela, Blade of Goldnight

Gisela, Blade of Goldnight is the first angel to appear on today’s rankings. Gisela can be an angel typal commander that doubles the damage against opponents and their permanents while preventing half of the damage dealt to you and your permanents.

Angels are already big creatures that can cause serious problems for your opponents. Dealing double damage while also being twice as tanky makes them far stronger than ever before. Pair Blade of Goldnight with some typal cards like Vanquisher's Banner and Door of Destinies, and even a few angels can be game-winning at times.

#30. Zabaz, the Glimmerwasp

Zabaz, the Glimmerwasp

Next up is Zabaz, the Glimmerwasp, a 0/0 insect with modular 1 that gives an extra +1/+1 to any modular triggers when it’s on the battlefield. Zabaz makes for a nice modular/artifact-themed creature deck that uses +1/+1 counters and its synergy with white to make unstoppable killing machines.

I’d like to clarify right off the bat that Organic Extinction should not only be an auto-include in any Zabaz deck, but it’ll probably result in you winning the game whenever you cast it. Extinction helps pave the way for your artifact monstrosities like Arcbound Overseer and Bronze Guardian to start chopping your opponents to pieces. What’s not to love?

#29. Eivor, Battle-Ready

Eivor, Battle-Ready

Most equipment commanders either reward you for stacking a bunch of equipment on them (Wyleth, Soul of Steel) or help you cheat on expensive equip costs (Ardenn, Intrepid Archaeologist). Eivor, Battle-Ready doesn’t do either, which makes it both a unique choice and potentially weaker than more traditional commanders.

What makes this Boros commander stand out is the potential to make a bunch of equipment. Cards like Bloodforged Battle-Axe and Armed with Proof flood the board with equipment. And a big, hasty, vigilant commander holds all that equipment pretty well when it comes to it.

#28. Three Dog, Galaxy News DJ

Three Dog, Galaxy News DJ
Three Dog, Galaxy News DJ keeps it real and wants you to keep the enchantments coming. Enchantress decks usually don't sniff , but this card is a rising star by being able to trade your best aura for several copies of it. Wait for the beat drop with hits like Etali's Favor, Faith Unbroken, and Sage's Reverie with this unique Boros commander.

#27. Brion Stoutarm

Brion Stoutarm

The infamous Brion Stoutarm loves to fling creatures at your opponents’ faces whenever possible. This strategy isn’t usually enough to take out your three opponents on its own but it becomes really scary really quick when paired with a steal-your-stuff subtheme.

Boros has plenty of ways to steal creatures and you want them all in this list. That includes Mark of Mutiny, Act of Treason, Act of Aggression, Hijack, and any similar card that end up being printed in every other Standard set. Oh, and while you’re at it, include a Serra Avatar so you can Fling and one-shot somebody.

#26. Arbaaz Mir

Arbaaz Mir

Arbaaz Mir screams “combo commander.” Many infinite loops involving Krark-Clan Ironworks or Nim Deathmantle turn this into a source of infinite damage to burn out your opponents. That pesky instance of “nontoken” limits the infinite potential, but you can still rely on it for a consistent source of damage.

That kind of pressure lends itself well to a fair strategy. Boros commanders are no stranger to aggressive tactics involving artifact creatures. You can build an early force of creatures like Esper Sentinel, Ethersworn Canonist, and Arcbound Ravager, supported by the likes of Steel Overseer, Cybermen Squadron, and even equipment like The Reaver Cleaver. However you build it, this commander relies on its direct damage ability to facilitate a fast, aggressive strategy.

#25. Duke Ulder Ravengard

Duke Ulder Ravengard

If there’s one thing that hurts Duke Ulder Ravengard the most, it’s that it costs 6 mana in a color pair that doesn’t have access to green mana. Fortunately, this is where the downsides end because the Duke can give another creature haste and myriad the turn it comes into play.

With some treasure production and mana rocks, it’s possible to cast this commander reliably and make sure you have nice and strong beaters ready and waiting for the buff. Myriad works great with expensive cards that have strong ETB effects like Combustible Gearhulk, little dorks that ETB and draw cards, and even cards that make tokens as sacrifice fodder.

#24. Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon is a soldier commander that sadly makes gnomes rather than soldiers, so, what does a Boros deck do to capitalize on lots of free attackers and free artifact token generation? Cards like Dogpile, Steel-Plume Marshal, Summoning Station, and Reckless Fireweaver are just a few payoffs for having Anim Pakal in the lead.

#23. Alibou, Ancient Witness

Alibou, Ancient Witness

Alibou, Ancient Witness is another artifact commander in Boros. Alibou gives your other artifact creatures haste and deals X damage to any target on top of letting you scry X, where X is the number of tapped artifacts whenever one of your artifact creatures attacks.

This makes for a great general Boros artifacts deck, not necessarily specifically equipment. Utility artifacts that you can tap go a long way to winning considering they factor into your commander’s ability, even if equipment makes up a significant portion of your non-artifact creatures. I’d recommend running at least Mystic Forge and Strionic Resonator.

#22. Arabella, Abandoned Doll

Arabella, Abandoned Doll

Boros decks are well-positioned to exploit tokens. With white token support like Mondrak, Glory Dominus and token producers like Adeline, Resplendent Cathar plus red damage sources like Purphoros, God of the Forge and Roar of Resistance, you can get something pretty impressive together.

Duskmourn‘s Arabella, Abandoned Doll brings this strategy together with a fantastically aggressive commander. Spreading damage across all your opponents at once is critical for aggressive EDH decks since you need to dole out 120 points of damage, and Arabella handles that in a snap. Especially if you throw something like Solphim, Mayhem Dominus into the mix. Or you could always sidestep the whole 120 damage issue by equipping the toy with Grafted Exoskeleton. I heavily recommend Reconnaissance to get your attack trigger without risking Arabella.

#21. Hofri Ghostforge

Hofri Ghostforge

Next up is Hofri Ghostforge, a 4/5 dwarf cleric that gives your spirits +1/+1, trample, and haste. This may strike you as odd considering Boros isn’t exactly the spirit faction, but Hofri’s second ability actually creates a spirit token copy of creatures that die which is super flavorful.

Spirit typal isn’t even the way to go. Stealing your opponent's creatures and then killing them is far more profitable because now you get a copy of whatever you stole and killed. You want to run a sacrifice outlet like Goblin Bombardment plus a bunch of creature theft spells like Act of Treason to get going. Not only are you clearing threats but you’re making equal ones of your own!

#20. Zirda, the Dawnwaker

Zirda, the Dawnwaker

Here you have the companion commander Zirda, the Dawnwaker. Zirda gives your mana-dependent activated abilities a discount of , which opens up a lot of infinite mana combos (Grim Monolith) and highly efficient threats.

Since Zirda, the Dawnwaker is your commander and you don’t have to build around everything having an activated ability you can use the discount to make equipping super cheap. Equipment that have equip costs of or more take the most advantage of Zirda, but don’t neglect the more powerful ones that have equip costs of like Sword of Hearth and Home or Sword of Feast and Famine.

#19. Agrus Kos, Eternal Soldier

Agrus Kos, Eternal Soldier

Agrus Kos, Eternal Soldier is very similar to another popular commander, Zada, Hedron Grinder. While Zada cares about instants and sorceries, Agrus Kos cares about abilities, and there’s a lot of cool stuff that you can do with that.

You can blink your entire board with cards like Glimmerpoint Stag, or give +2/+0 to everybody using Battle-Rattle Shaman. You can also tinker with the backup ability. If you have your commander on the battlefield, just casting good backup cards like Boon-Bringer Valkyrie or Death-Greeter's Champion with some small creatures is devastating.

#18. General Ferrous Rokiric

General Ferrous Rokiric

General Ferrous Rokiric is a 3/1 human soldier that creates 4/4 golems whenever you cast a multicolor spell. 4/4s are great creatures and they’re the perfect body to wage war in a Boros Commander deck.

Since you’re so dedicated to triggering General Ferrous’s ability during your games, you want to partly build your deck around Sunforger. This artifact lets you tutor out Boros instant spells for , which means you’ll have plenty of gas to keep your 4/4 generating engine alive.

There are some really great instants to grab like Boros Charm, Lightning Helix, and Warleader's Helix. These all become incredibly strong when you get a free 4/4 for casting them.

#17. Djeru and Hazoret

Djeru and Hazoret

Djeru and Hazoret is a commander with a plan, and that’s to cast it as soon as you can. Having effects that grant your commander haste is also very good. Once you attack with your commander, you’ll spin the wheel and have a good chance of cheating a powerful legend onto the battlefield.

Not unlike the Aetherworks Marvel rotation of Standard, you’re aiming to hit something like one of the best of the Eldrazi titans such as Ulamog, the Ceaseless Hunger, or a huge threat like Zetalpa, Primal Dawn. Like attack-centric commanders, this deck benefits from extra attack steps, so you can also play legends like Moraug, Fury of Akoum or Aurelia, the Warleader.

#16. Théoden, King of Rohan

Théoden, King of Rohan

Théoden, King of Rohan gives double strike to a creature whenever it or another human enters the battlefield. Double strike is one of the most powerful abilities a creature can have, and it goes well with flying to dish out more damage to a player or lifelink to be able to gain more life.

Théoden is especially effective with a big hasty human creature. Riders of Rohan and Éomer of the Riddermark work really well in this strategy since they can create surprise human attackers. Another excellent point for Théoden is that it's easy to build human typal in commander . Expect to see this guy alongside the likes of Champion of the Parish and Thalia's Lieutenant.

#15. The Jolly Balloon Man

The Jolly Balloon Man

One of the most interesting commanders from Duskmourn, The Jolly Balloon Man plays like Kiki-Jiki, Mirror Breaker, trading a more restrictive ability for the utility of playing two colors. And you get some pretty sweet cards from that second color, like Elesh Norn, Mother of Machines and Delney, Streetwise Lookout to double the enters triggers off Solitude and Overlord of the Mistmoors.

One of the best things you can do in a Jolly Balloon Man EDH deck involves Nesting Dovehawk. When you make your token copy and then move to combat, the original Dovehawk and the copy’s populate abilities trigger, letting you make two copies of the balloon-version of Nesting Dovehawk. The Jolly Balloon Man’s trigger only sacrifices the token it made, leaving you with three Dovehawks and a potential four populate triggers the next turn for some exponential growth. You can get up to all sorts of nonsense with this Boros commander, especially if you start doubling those tokens.

#14. Aurelia, the Warleader

Aurelia, the Warleader

Aurelia, the Warleader is a benchmark for the really strong side of today's rankings. Aurelia, the Warleader is an excellent extra-combat commander that lets you have a second combat phase with all your creatures untapped whenever it attacks for the first time each turn.

Extra combats are as potent as extra turns in aggressive creature decks, which means any creature-based strategy is good. Angel typal is one of my favorites and an underrated theme in my mind. Typal decks are very well supported in Commander through utility artifacts like Herald's Horn and Vanquisher's Banner. One extra combat can spell disaster for an unlucky opponent with the right supporting cards and a few big angels.

#13. Akiri, Fearless Voyager

Akiri, Fearless Voyager

Next is Akiri, Fearless Voyager, an equipment commander that draws you a card for attacking with an equipped creature. Akiri also lets you pay to detach an equipment to give a creature indestructible which is a great way to keep your best creatures from folding to something as simple as Doom Blade.

Since you’re going wide with this commander you want a lot of great creatures to add equipment to. These range from anything with a lot of keywords like Danitha Capashen, Paragon, but also something small and useful like Esper Sentinel.

#12. Firesong and Sunspeaker

Firesong and Sunspeaker

Up next is Firesong and Sunspeaker, a minotaur duo that gives your instants and sorceries lifelink on top of dealing 3 damage whenever you gain life from an instant or sorcery. This is a burn commander through and through that loves to play table-wide burn spells like Star of Extinction and Price of Progress.

Single-target burn spells are not the way to go here since you have three opponents you need to take down. Wasting a single spell on a single opponent just puts the other two players ahead, which isn’t what you want. Since you’re given the task of dealing about 120 damage in a game, damage doublers like Fire Servant are staple cards. Just don’t forget your Aetherflux Reservoir to help close out matches.

#11. Cadric, Soul Kindler

Cadric, Soul Kindler

I like commanders that give other possibilities to a color pair like Boros , which is almost always centered around attacking with tokens or equipped creatures. Cadric, Soul Kindler is one of these, and it offers you the possibility of copying legendary permanents until the end of turn.

You can get Etali, Primal Storm’s attack trigger with haste by paying an extra mana, or you can clone cards like Loran of the Third Path to benefit from their ETB trigger. Things get “stupid” when you copy a Flowering of the White Tree and give +4/+2 to your legends, or when you copy a legendary creature that has a strong death trigger like Atsushi, the Blazing Sky.

#10. Depala, Pilot Exemplar

Depala, Pilot Exemplar

Depala, Pilot Exemplar is a 3/3 dwarf pilot that gives +1/+1 to every dwarf and vehicle creature you control. Depala also lets you pay X whenever it becomes tapped to grab all dwarf and vehicle cards from the top X cards of your library for some welcome card advantage. As long as you have a vehicle you can crew or a mount to saddle, you’ll be able to activate Depala’s ability every turn.

Vehicle strategies got much stronger with the release of Neon Dynasty which makes Pilot Exemplar an increasingly popular choice. Vehicles are incredible cards. They often bring amazing stats and abilities for low costs. You’ll be good to go as long as you have a Pilot or three. Pilots and vehicles from Neon Dynasty fit perfectly into the list, specifically Surgehacker Mech and Hotshot Mechanic.

#9. Neyali, Suns’ Vanguard

Neyali, Suns' Vanguard

Neyali, Suns' Vanguard combines a lot of the best aspects of Boros commanders: go wide, temporary card advantage, and increased damage. Neyali is a commander that cares about tokens, so you should aim to go wide with cards like Triplicate Spirits or planeswalkers that make tokens.

Doubling tokens with Anointed Procession is always powerful in this kind of strategy, and there are plenty of red cards that can make token copies of your creatures until the end of turn. Neyali keeps the cards coming if you keep attacking, and this is essential for making sure your aggressive strategy always has enough fuel.

#8. Nahiri, Forged in Fury

Nahiri, Forged in Fury

In Nahiri, Forged in Fury, we have a big commander that can be cast for cheap thanks to having affinity for equipment. Nahiri cares about equipped creatures attacking, and creatures with the mechanics living weapon or For Mirrodin! are at home in this deck since they count as equipment and extra creatures for your deck. You’ll get extra cards when your equipped creatures attack, and even if they die attacking, you can transfer equipment to Nahiri to make a really menacing commander and win via commander damage.

#7. Wyleth, Soul of Steel

Wyleth, Soul of Steel

Wyleth, Soul of Steel is another aura and equipment commander that draws cards for each one attached to it when it attacks. This is a great ability to have in this kind of aggro deck. The way these strategies flop or fail is from lack of card draw, becoming hellbent, and then losing your only threat to removal.

With Wyleth you can justify running “worse” equipment thanks to the fact that they’ll pay for themselves many times over. Rabbit Battery and Explorer's Scope are both good examples. They’re cheap equipment that bring some small advantages while also working as card draw engines in the long game.

#6.  Aurelia, the Law Above

Aurelia, the Law Above

At , Serra Angel was a bonkers card for quite some time in Magic, and a build-around 5-cost enchantment that had a good chance of drawing you cards, with the upside of being Lightning Helix to the face, would be great in the right deck. In comes Aurelia, the Law Above, rewarding you for your attacks, and your opponents' retaliations. This angel commander makes combat profitable for you in multiple ways, so make sure you've got a few attackers and you're golden.

#5. Osgir, the Reconstructor

Osgir, the Reconstructor

Osgir, the Reconstructor is a 4/4 giant artificer that lets you sacrifice artifacts for power increases while also making two copies of whatever you sacrificed. If “the Reconstructor” and “Giant Artificer” weren't big enough hints the abilities on Osgir might clue you in that this is an artifact commander all the way.

Artifacts with ETB abilities are the strongest in this deck since you’ll get one trigger when you play them and then two later on when they’re copied by the Reconstructor. Anointed Procession also factors in here since it puts you up to four copies of artifacts in your graveyard.

When you’re getting four of something, even cards like Ichor Wellspring and Meteor Golem become S-Tier threats. And don’t even get me started on Myr Battlesphere!

#4. Otharri, Suns’ Glory

Otharri, Suns' Glory

Otharri, Suns' Glory is a 3/3 flier with lifelink and haste for 5 mana, and that’s already very nice for a commander, especially in a deck built around attacking. You’ll make some 2/2 Rebels while attacking with Otharri and accumulating experience counters.

That’s good early in the game, but it’s an awesome late game strategy! If your board gets wrathed and you have four experience counters, you’ll have five attacking creatures on board just by casting your commander and attacking.

In case that’s not good enough, you can get around commander tax by casting it from a graveyard for the price of and tapping a rebel. Since you’re already making rebels, there’s nothing wrong in some token synergies using the classics Anointed Procession or Intangible Virtue.

#3. Winota, Joiner of Forces

Winota, Joiner of Forces

Next up in the #3 spot is Winota, Joiner of Forces, a human commander that gives you card advantage whenever a… non-human creature you control attacks.

Since you need non-human creatures to trigger Winota’s ability you want to get a good balance of non-human to human creatures in the deck. If you don’t get enough non-humans then you’re just playing Boros humans with basically no commander.

The non-human creatures you want need to either be very good in an aggressive creature deck, or cheap fliers that can consistently get triggers off Winota. Ornithopter is a great example of one of these creatures and so is Goblin Rabblemaster. I’d recommend going with a 5:1 ratio of human to non-human creatures. That’ll let you consistently get one non-human to trigger Winota while not diluting your deck.

If built well, Winota is a powerhouse: an aggro commander that's also an excellent stax commander that cheats stax pieces into play

#2. Feather, the Redeemed

Feather, the Redeemed

Feather, the Redeemed is a 3/4 flying angel that returns instants and sorceries that target your creatures to your hand at the beginning of the end step.

Since you’re limited to instants or sorceries that target your creatures, you’ll be running a lot more cantrips. The cantrips in red and white don’t let you scry or pick from multiple cards; instead they give you some kind of minor creature buff on top of drawing you a card.

Expedite gives something haste while Defiant Strike gives +1/+0. The list goes on with cards like Angelfire Ignition, Fists of Flame, and Psychotic Fury. And you get to cast these cards every turn thanks to Feather, the Redeemed.

#1. Ardenn, Intrepid Archaeologist + Rograkh, Son of Rohgahh

Ardenn, Intrepid ArchaeologistRograkh, Son of Rohgahh

In the #1 spot is the partner combo of Ardenn, Intrepid Archaeologist and Rograkh, Son of Rohgahh. Arden and Rograkh make for an excellent equipment aggro deck thanks to Arden’s ability to attach auras and equipment to anything for free and Rograkh’s ability to be a creature with first strike, menace, and trample for .

The general idea is that Rograkh becomes an excellent cheap early body for equipment that you can run your opponents over with; in other words, a great Voltron commander. This is your classic equipment deck. Of course you want to include great equipment like Colossus Hammer, Blackblade Reforged, and the infamous swords, but don’t forget some creatures that synergize with artifact and equipment strategies too. You don’t want to run out of cards only to be left with some easy-to-kill creature. Throw in things like Sram, Senior Edificer, Puresteel Paladin, and Armored Skyhunter to keep things rolling.

Decklist: Feather, the Redeemed in EDH

Feather, the Redeemed - Illustration by Wayne Reynolds

Feather, the Redeemed | Illustration by Wayne Reynolds

This Feather, the Redeemed deck is all about casting cheap, targeted spells over and over for value. Feather’s unique ability lets you recycle your instants and sorceries as long as they target your own creatures: Instead of going to the graveyard, they bounce back to your hand at the end of the turn. You can keep casting cards like Defiant Strike, Shelter, and Crimson Wisps every single turn, drawing cards, buffing creatures, and building momentum without running out of gas.

The core game plan is to get Feather out quickly and then start to chain value spells. Cards like Akroan Crusader, Phalanx Leader, and Tenth District Legionnaire love being targeted—they either get bigger or make tokens every time. That turns your combat step into a real threat, even with just a few creatures on the board. Some creatures like Young Pyromancer and Monastery Mentor help you to go wide by creating tokens when you cast spells, while others like Guttersnipe and Firebrand Archer chip away at your opponents' life totals just for casting your normal game plan.

This deck also packs plenty of interaction. You’ve got ways to protect your creatures like Gods Willing, Blacksmith's Skill, and Ajani's Presence, which not only keep your threats alive but also trigger all your heroic or prowess effects. Removal like Path to Exile and Reckless Rage keeps the path clear for your creatures to get in, and you’ve even got big splashy finishers like Soul's Fire or Chandra's Ignition to convert all your buffs into a huge burst of damage.

All in all, this is an aggressive, spellslinging deck that rewards smart sequencing and timing. It’s a blast to play if you like casting lots of spells, drawing cards, and watching your little army grow into an unstoppable force. Once Feather hits the field, your deck starts to hum—and it just doesn’t stop.

Commanding Conclusion

Ardenn, Intrepid Archaeologist - Illustration by Jason Rainville

Ardenn, Intrepid Archaeologist | Illustration by Jason Rainville

That concludes everything I’ve got for you today! I loved putting these rankings and deck together, almost as much as I enjoy playing Boros. I think the Feather, the Redeemed deck is one of the more interactive ones in Boros and is a great step away from the typical equipment beatdown lists you see everywhere.

What did you think from my rankings? Were there any you were kind of upset with, or any you thought were spot on? Please let me know in the comments or over in the official Draftsim Discord.

Until next time, stay safe and stay healthy!

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1 Comment

  • Nic October 23, 2025 12:26 am

    Arabella…#22 !? Really?

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