Last updated on April 22, 2024

Dina, Soul Steeper - Illustration by Chris Rahn

Dina, Soul Steeper | Illustration by Chris Rahn

Commander is my favorite format, and if you’re here then you’re at least interested in it. It’s a format about choice and promotes self-expression through your deck and commander like no other format in Magic. But knowing how to express yourself and what commander or colors to play is half the battle.

Golgari () fights dirty. It’s full of sacrifice, betrayal, and monstrosities that run over entire villages. And that sounds great if it’s your monstrosities and your opponents being betrayed. Which is why today I’m going to go over the benefits of playing Golgari, list the top commanders, and provide a sample decklist in case you want to get started right away.

Let’s dive right in!

Why Go with a Golgari Commander?

Meren of Clan Nel Toth - Illustration by Mark Winters

Meren of Clan Nel Toth | Illustration by Mark Winters

Golgari offers up power and strength like no other color combination as long as you’re willing to pay for it. Sacrifice is at the heart of Golgari, taking green’s natural strength and amplifying it using black’s sacrifice outlets and benefits.

Most Golgari decks also play pretty simply. They can easily be summed up as “big green creatures with black removal,” and that’s great. Both colors also have great access and synergy with the graveyard which is an exceptional strategy in Commander.

#27. Izoni, Center of the Web

Izoni, Center of the Web
I really appreciate that Izoni, Center of the Web maximizes a repeatable way to collect evidence and give you two good bodies with relevant keywords.

While the casting cost is high at , the payoff for having lots of tokens is really good.
The effect is better than Notion Rain which has you pay four tokens instead of any mana, much less three. The biggest thing in my mind for not ranking Izoni better is that if you get behind on the board, and can't attack or pull creatures from your graveyard, this commander has a hard time recovering.

#26. Glissa, the Traitor

Glissa, the Traitor

Glissa, the Traitor is a Golgari elf with some terrifying keywords. The combination of deathtouch and first strike basically makes this unblockable unless your opponent has four creatures with three power that they’re willing to put in front of and potentially lose to Glissa.

Glissa is a unique Golgari commander that cares about artifacts, specifically getting them back from your graveyard. It pairs well with other cards that want you to send artifacts to your graveyard, like Marionette Master and Myr Retriever, and the ample self-mill found in these colors like Grisly Salvage.

Edicts are your best friend for Glissa's triggers. Cards like Innocent Blood and Soul Shatter are great on their own since they’ll kill three creatures with little investment and get way better, as Glissa gets a trigger for each of them.

#25. Tyvar the Bellicose

Tyvar the Bellicose

Elves are a classic archetype in Magic. One of their defining characteristics is their ability to generate obscene amounts of mana, which makes Tyvar the Bellicose an intriguing option as an elf commander since it makes your mana dorks bigger.

Classic options like Llanowar Elves and Elvish Mystic slowly growing are fine with Tyvar, but what about the elves that tap for lots of mana? Elvish Archdruid, Priest of Titania, Circle of Dreams Druid… it’s not uncommon to see these creatures tapping for five or more mana, which is a lot of power to add to a mana dork, and it can make them relevant threats later in the game.

The deathtouch clause isn’t to be overlooked either. Elves are very good at making tokens, and getting to swing with those often and early helps force through damage and pressure planeswalkers since opponents aren’t likely to trade real creatures with deathouching tokens. Hallmark finishers for elf decks are cards like Craterhoof Behemoth and Overwhelming Stampede, which only get better with deathtouch in the mix.

#24. Sarulf, Realm Eater

Sarulf, Realm Eater

Sarulf, Realm Eater is truly a realm eater given its abilities, which allow it to exile nonland permanents equal to the number of +1/+1 counters on it during your upkeep. Throw Sarulf into a deck box with some +1/+1 counter synergy and you have a great creature deck with an easy way to threaten your opponents if they try to stop you.

This is also great removal since neither black nor green have easy ways to kill things with indestructible outside of sacrifice outlets. Just make sure to plan around this mechanic because you don’t want to end up wiping your own board in the process!

#23. Mazirek, Kraul Death Priest

Mazirek, Kraul Death Priest

Up next is Mazirek, Kraul Death Priest from Commander 2015, a 2/2 flier that gives each creature you control a +1/+1 counter whenever a player sacrifices another permanent. This is pretty incredible given how strong sacrifice decks are in Golgari, and getting an extra board wipe buff from each trigger is too good to miss out on.

Make sure to include plenty of sacrifice outlets in your deck since Mazirek, Kraul Death Priest isn’t one itself. The best ones are Viscera Seer, Blood Artist, and Demon's Disciple, but I’m sure you could find more interesting ones with some digging on EDHREC or Gatherer.

#22. Grismold, the Dreadsower

Grismold, the Dreadsower

In the #21 spot is Grismold, the Dreadsower, a 3/3 troll shaman plant token generator, with trample and gets +1/+1 tokens whenever a token dies. This is one of the more straightforward token commanders to appear on the list today, but it won’t be the last.

Since Grismold, the Dreadsower also has synergy with creature death the list doesn’t need to rely so heavily on green for token synergy. An aristocrats and tokens strategy works better and can more easily use some of black’s best cards, like Dictate of Erebos and Village Rites.

#21. Nemata, Primeval Warden

Nemata, Primeval Warden

Most cards in sacrifice decks fall into two camps: sacrifice fodder and sacrifice outlets. The former are the cards that you want to be sacrificing. These can be cards that make tokens like Spout Swarm or creatures you want to die or can recurring like Shambling Ghast or Reassembling Skeleton. Nemata, Primeval Warden is notable as a commander that solves both sides of the equation.

Only sacrificing saprolings is a downside for the card, but saprolings have a fair amount of support. You can make Saproling tokens consistently through cards like Tendershoot Dryad and Mycoloth or in bursts with spells like Sprout Swarm and Scatter the Seeds. These tokens also work great with non-Nemata sacrifice outlets.

You can also make the Saprolings with Nemata’s ability. Nemata is another commander that plays great with cards like Fleshbag Marauder and Plaguecrafter to get a bundle of tokens. The exile clause also gives Nemata some control against other sacrifice decks trying to abuse a similar strategy.

#20. Glissa Sunslayer

Glissa Sunslayer

Glissa Sunslayer has the same lethal keyword combination as its predecessor but has a few more uses. This Glissa wants to deal combat damage to players for some incredible value. Card draw and enchantment destruction are well and good, but removing counters from a permanent offers some cheeky value with sagas.

Removing counters from a saga lets you control what chapter goes off when. You can constantly remove the second counter from The Eldest Reborn to force your opponents to discard a card on every one of your turns, turn Binding the Old Gods into a repeatable Maelstrom Pulse each turn, or get a steady stream of card draw or +1/+1 counters from The First Iroan Games.

You’re interested in dealing tons of combat damage to manipulate these counters, so effects like Rogue's Passage and Whispersilk Cloak that let Glissa get in unblocked are fantastic. Don’t overlook the value of Lure effects; you don’t get the saga value, but forcing your opponents to put all their creatures in front of a creature with deathtouch and first strike cleans up opposing boards quite well.

#19. Abomination of Llanowar

Abomination of Llanowar

In the #18 spot is Abomination of Llanowar, which is just about the most Golgari name I can think of for a creature. Abomination has power and toughness equal to the number of elves in your graveyard and that you control, which means it’s elf time baby!

While you have direct reasons to have elves in the graveyard, you don’t want to stray too far beyond normal elf decks. Abomination of Llanowar isn’t so good that you want to run a sacrifice deck with elves as the creatures, plus the ability that looks at the graveyard also looks at the battlefield. Just throw in your elves along with Craterhoof Behemoth and Natural Order and call it a day.

#18. Old Stickfingers

Old Stickfingers

Next up on today’s rankings is the infamous Old Stickfingers from Midnight Hunt. Stickfingers wants to be your classic graveyard/reanimator commander, and it fulfills that role pretty well. It practically throws cards into your graveyard, and doing that just once should be enough to get the ball rolling.

Reanimator decks are pretty straightforward. Pick out your favorite creatures you want to animate like Sheoldred, Whispering One, put in as many reanimation engines as you can, and you’re ready to go.

#17. Nath of the Gilt-Leaf

Nath of the Gilt-Leaf

Golgari is a color pair that loves sacrificing things, but it’s also excellent at playing long, grindy games that slowly outvalue your opponents and strip them of their resources. A great way to attack resources in Commander is repeatedly forcing your opponents to discard cards, which is where Nath of the Gilt-Leaf shines.

It’s a bit slower as a commander but gives a discard-focused deck lots of value. Once you’ve emptied your opponents’ hands with effects like Bottomless Pit and Liliana of the Veil that slowly but surely eat away at their hands, Nath’s token armies help close out the game alongside other spells that benefit you from making your opponents discard like Waste Not and Liliana's Caress.

Nath often slips into a midrange elf deck. It’ll produce plenty of tokens to work alongside the classic elf win conditions like Craterhoof Behemoth, though it looks to play a grindy game rather than an explosive one. The discard effects are what you want to zero in on here, with a notable one being the combination of Nath with Sadistic Hypnotist to Mind Twist your opponents.

#16. The Mycotyrant

The Mycotyrant

Commanders that cost three hit such a sweet spot that you're not terribly off your game if it's dealt with immediately, and fast enough that wise-learned elders like The Mycotyrant can become a huge threat before some decks get going.

You look for a little self-mill to really control your descent each turn, and then when you're ready to dive, dive, dive, this fungus can go on creating multiple tokens at each of your end steps at no extra cost. The drawback of not being able to block with your tokens is negligible since you're Golgari, and you don't let good creatures go to waste. You have sweet synergy with cards you've heard of, but maybe never optimized, like Nyx Weaver, Slimefoot, the Stowaway, and Mirkwood Bats.

#15. Carth the Lion

Carth the Lion MH2

Carth the Lion is a 3/5 human warrior that generates card advantage through planeswalkers whenever a creature or planeswalker dies. Planeswalker tribal isn’t something you expect to see in 2-color decks, especially Golgari, but here we are!

When it comes to planeswalkers in such limited colors you’re basically playing the top twenty. The deck’s real power comes from the synergistic artifacts and cards that interact with those planeswalkers. The Chain Veil is obviously the most important here, giving you double activations to further accelerate ultimate abilities. Proliferation effects are also important and come in the form of cards like Vorinclex, Monstrous Raider and Doubling Season.

#14. Shelob, Child of Ungoliant

Shelob, Child of Ungoliant

Who doesn’t love the idea of a fleet of spiders overwhelming your local Commander pod, wrapping everything in sticky silk and deadly venom? That’s the energy you get from Shelob, Child of Ungoliant in the command zone. This is frankly a brilliant spider-typal commander with an incredibly unique ability.

Of course, you’ll want plenty of spiders to go with Shelob. Arasta of the Endless Web and Ishkanah, Grafwidow are excellent options to make even more spider tokens, as is Arachnogenesis for an absolute blowout when you’re getting attacked. Once you’ve amassed all these tokens, cards like Rotwidow Pack and Blex, Vexing Pest can close things out.

You also want to make ample use of the deathtouch ability, both as board control and value with Shelob’s second ability. Fight spells like Bushwhack and Tail Swipe help kill off opposing creatures in a pinch, but equipment like Viridian Longbow and Thornbite Staff are even better. You can also utilize Fynn, the Fangbearer, and Vraska, Swarm's Eminence for even more poisonous fun.

#13. Zask, Skittering Swarmlord

Zask, Skittering Swarmlord

Zask, Skittering Swarmlord is a value engine in the command zone, provided you’re comfortable playing with the creepie crawlies of Magic. Zask makes ample use of the graveyard, letting you play with insects and lands while milling you. This commander wants plenty of bugs and sacrifice outlets.

Insects that sacrifice themselves, like Caustic Caterpillar and Haywire Mite, are great to get things rolling, though insects like Circuit Mender and Virus Beetle that offer some value before being sacrificed to effects like Grist, the Hunger Tide and Plumb the Forbidden are more than welcome!

Playing lands from the graveyard works great with fetch lands but is also strong with other lands that sacrifice themselves for value, like Strip Mine and Boseiju, Who Endures. There’s plenty of value to extract from this commander, which finishes things off as a combo piece with Verdant Succession and a free sacrifice outlet like Altar of Dementia.

#12. Skullbriar, the Walking Grave

Skullbriar, the Walking Grave

In the #12 spot is Skullbriar, the Walking Grave, a 1/1 zombie elemental that gets +1/+1 counters when it deals damage and keeps all counters forever, regardless of zone change. This is a pretty massive ability because it means you can stack flying, trample, and other counters in addition to +1/+1 counters to make a one-shot monstrosity that doesn’t ever really go away.

Since +1/+1 counters are easy to come by you’re really just worried about giving Skullbriar trample and other keywords. Ring of Kalonia is pretty great for this because it hits both sides and won’t go away when Skullbriar does. Ring of Xathrid is also solid as it lets you keep Skullbriar around through some basic kill effects.

#11. Belbe, Corrupted Observer

Belbe, Corrupted Observer

Belbe, Corrupted Observer gives two colorless mana per person a player attacked that was your opponent that turn. This makes Belbe a great big mana commander that also offers some defensive measure by incentivizing your opponents to attack each other instead of you.

This is also a very fun strategy. Green is great at generating lots of mana and both green and black have plenty of places to spend it. And the Eldrazi are all colorless and great ways to dump 10+ mana in a single turn. Kozilek, the Great Distortion is a great example since it refills your hand in addition to being a massive body.

#10. Grist, the Hunger Tide

Grist, the Hunger Tide MH2

We’re halfway through now and Grist, the Hunger Tide is here to meet us as the only planeswalker commander on today’s rankings. Grist is a creature when it isn’t on the battlefield which is what allows you to play it as your commander without the standard clause that most other planeswalker commanders have.

Insect tribal is the name of the game when it comes to playing Grist, the Hunger Tide, which means you’ll need as many insect creatures (and shapeshifters) as you can get our hands on. There are actually some pretty great insects worth including, like Mazirek, Kraul Death Priest and Carrion Grub. And since we're a tribal deck you have to include Coat of Arms and Vanquisher's Banner. These cards are too good to pass up so you need to run them both 100% of the time.

#9. Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord

Jarad, Golgari Lich Lord was one of the first legendary creatures I ever interacted with, so it’s cool seeing it pop up on today’s rankings in the #9 spot. Jarad is a graveyard commander all the way which means you’re going to be leaning pretty heavily into a sacrifice theme to take advantage of its abilities.

Given the fact that Golgari Lich Lord is a sacrifice outlet in the command zone you want to make sure you always have something worth sacrificing. Even if the creature doesn’t have any on-death effects something else will ideally have a trigger for when something dies. Syr Konrad, the Grim, Disciple of Bolas, and Altar of Dementia love it when creatures die, making them perfect inclusions in any Jarad list.

#8. Hapatra, Vizier of Poisons

Hapatra, Vizier of Poisons

Hapatra, Vizier of Poisons is all about those -1/-1 counters, and its ability to create tokens and other synergies with them lands it in the #8 spot today. Golgari loves -1/-1 counters and there are just about infinite ways to produce them alongside green’s synergy with counter distribution.

There are plenty of ways to make -1/-1 counters and good creatures to put them on, but it’s important to know what cards empower the strategy the most. Skullclamp is an auto-include given most of your creatures will be in the one toughness range anyway. Zulaport Cutthroat helps pull some extra value out of your creatures' demise, and Contagion Clasp is proliferate on a stick which helps your -1/-1 plague spread even further.

#7. Slimefoot, the Stowaway

Slimefoot, the Stowaway

Slimefoot, the Stowaway snuck into the #7 spot today and is interestingly only ever really used for Saproling-based decks. Slimefoot makes a Saproling for and deals one damage to each opponent while gaining you one life whenever they die.

There are surprisingly a lot of ways to make Saprolings in Magic, even in black. Tendershoot Dryad consistently makes plenty. Deathspore Thallid makes them along with giving you a way to kill them for free. And cards like Zulaport Cutthroat and Moldervine Reclamation provide more value whenever one of your Saprolings kicks the bucket.

#6. Beledros Witherbloom

Beledros Witherbloom

In the #6 spot is none other than the infamous Beledros Witherbloom itself! A whopping 4/4 flier for seven mana, Beledros generates 1/1 tokens that gain you life while giving you the option to pay 10 life to untap all your lands.

You want as much life as possible to make use of the Seedborn Muse on a stick that’s in your command zone. Green has some good ways to gain life but black’s sacrifice-for-life engines are the way to go. Dina, Soul Steeper, Vito, Thorn of the Dusk Rose, and Ayara, First of Locthwain are the good ones here. You’ll already have plenty of tokens that are dying so you might as well capitalize off of it.

#5. Chatterfang, Squirrel General

Chatterfang, Squirrel General MH2

Starting off the top five is… Chatterfang?

Chatterfang, Squirrel General is surprisingly powerful despite what the creature type of “squirrel warrior” may suggest. The 3/3 squirrel creates an equal amount of tokens whenever you make tokens, and then for and sacrificing X squirrels will give a single creature +X/+X.

Tokens is by far the best strategy to properly put Squirrel General to use. That’s going to be a lot of work done by green in the deck, but black brings a lot of creature death triggers that you’ll love to use. Bastion of Remembrance, Zulaport Cutthroat, and Blood Artist are by far the best cards and should be automatically included in any list you run.

#4. Dina, Soul Steeper

Dina, Soul Steeper

Dina, Soul Steeper is a 1/3 dryad druid that drains each opponent for one whenever you gain life while also being a sacrifice outlet. In this case the lifegain mechanic is far more relevant than sacrificing a creature for , and that means that Dina is actually a lifegain commander (in black no less!).

When I first realized that Soul Steeper is a lifegain commander I was instantly confused as to what cards supported that strategy. Aren’t all the best lifegain cards in white? Apparently not, because there are a lot of lifegain-empowering cards in black! Marauding Blight-Priest, Deathgreeter, and Vito, Thorn of the Dusk Rose are all incredible. Black has plenty of lifegain support, it just needs some poor creature to die to turn it on.

#3. The Gitrog Monster

The Gitrog Monster

In the #3 spot is an all-time classic Golgari commander, The Gitrog Monster! Gitrog is your classic lands commander that lets you play an extra land per turn at the expense of having you sacrifice one on your upkeep. On the plus side you draw a card whenever a land enters the graveyard from anywhere.

All the support for land strategies in Golgari comes from green which is a surprise to nobody. Scapeshift, Avenger of Zendikar, and Courser of Kruphix are some of the greenest cards you can get. Black is just kind of here to give better removal and some discard outlets.

#2. Meren of Clan Nel Toth

Meren of Clan Nel Toth

Up next is Meren of Clan Nel Toth, another commander from Commander 2015 that’s all about those experience counters. Meren gains an experience counter whenever another creature dies under your control and then reanimates a creature in your graveyard with mana value less than the number of experience counters on it. This calls for classic Golgari aristocrats.

Since you greatly benefit from having creatures dying you want more than the average number of sacrifice outlets. In any given Meren sacrifice deck you should include Plaguecrafter, Victimize, Caustic Caterpillar, Viscera Seer, Fleshbag Marauder, and any other cheap way to get sacrifice triggers. If they do something in addition to dying, like Caustic Caterpillar, then that’s even better.

#1. Lathril, Blade of the Elves

Lathril, Blade of the Elves

In first place is Lathril, Blade of the Elves. Lathril is an elves commander, believe it or not, and is by far the strongest Golgari commander. Elves are a mechanic that’s as fun to play as it is simple. You start off with some early acceleration, generate some card advantage mid-game to keep the creatures flowing, and then close it out with Craterhoof Behemoth or some other trample effect. It’s an ancient strategy but it works fantastically well.

For acceleration, the classic mana dorks will do (Elvish Mystic, Llanowar Elves, Fyndhorn Elves, Circle of Dreams Druid, etc.). Creatures like Beast Whisperer and Elvish Visionary excel for card advantage. You don’t want to miss out on going wide whatsoever.

Craterhoof Behemoth is king for a reason. You can wipe the table with just 8 to 12 creatures and it’s easy to get consistent Craterhoof ETBs with things like Natural Order and Finale of Devastation.

Decklist: Carth the Lion in EDH

Carth the Lion - Illustration by Donato Giancola

Carth the Lion | Illustration by Donato Giancola

Commander (1)

Carth the Lion

Planeswalker (15)

Grist, the Hunger Tide
Liliana, the Last Hope
Nissa, Voice of Zendikar
Garruk Relentless
Garruk Wildspeaker
Liliana of the Dark Realms
Sorin the Mirthless
Freyalise, Llanowar's Fury
Garruk, Primal Hunter
Nissa, Who Shakes the World
Tevesh Szat, Doom of Fools
Garruk, Cursed Huntsman
Liliana, Dreadhorde General
Vraska, Betrayal's Sting
Vraska, Relic Seeker

Creature (15)

Birds of Paradise
Cankerbloom
Dauthi Voidwalker
Sakura-Tribe Elder
Tangled Florahedron
Endurance
Eternal Witness
Evolution Sage
Ophiomancer
Pir, Imaginative Rascal
Reclamation Sage
The Peregrine Dynamo
Nemata, Primeval Warden
Timeless Witness
Vorinclex, Monstrous Raider

Instant (11)

Crop Rotation
Malakir Rebirth
Nature's Claim
Vampiric Tutor
Veil of Summer
Abrupt Decay
Assassin's Trophy
Heroic Intervention
Tear Asunder
Beast Within
Baleful Mastery

Sorcery (15)

Green Sun's Zenith
Thirsting Roots
Finale of Devastation
Nature's Lore
Night's Whisper
Three Visits
Unnatural Restoration
Agadeem's Awakening
Bala Ged Recovery
Maelstrom Pulse
Toxic Deluge
Damnation
Crux of Fate
Casualties of War
Command the Dreadhorde

Artifact (4)

Sol Ring
Arcane Signet
Liquimetal Torque
Talisman of Resilience

Enchantment (5)

Kaya's Ghostform
Oath of Nissa
Wild Growth
Sylvan Library
Doubling Season

Land (34)

Bayou
Blooming Marsh
Bojuka Bog
Boseiju, Who Endures
Castle Locthwain
Command Tower
Darkbore Pathway
Deathcap Glade
Demolition Field
Dryad Arbor
Fabled Passage
Forest x5
Golgari Rot Farm
Karn's Bastion
Llanowar Wastes
Nesting Grounds
Nurturing Peatland
Overgrown Tomb
Prismatic Vista
Scavenger Grounds
Strip Mine
Swamp x2
Takenuma, Abandoned Mire
Temple of Malady
Twilight Mire
Undergrowth Stadium
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Yavimaya, Cradle of Growth

Carth the Lion is a beautiful superfriends commander. It draws you cards and makes your loyalty abilities stronger. Its second ability looks a bit odd; basically, any loyalty ability that would add a loyalty counter to your planeswalker adds an additional one and any abilities that would remove those counters removes one less.

It works best with planeswalkers whose ultimate is within a turn of having Carth in play; for example, Liliana of the Dark Realms adds two loyalty counters with its uptick to bring it to five counters, which pays for the ultimate on the following turn since it only costs five with Carth in play.

This deck focuses on grinding opponents out with lots of planeswalker value. Golgari planeswalkers generally want creatures in play, so you have a couple of options like Ophiomancer and Nissa, Voice of Zendikar to keep tokens flowing.

The creature count is relatively low, leaning on the planeswalkers themselves to produce tokens, which you can really exploit with cards like Doubling Season and Finale of Devastation.

The planeswalkers generating their own creatures is important because this deck needs to play board wipes frequently and early. Defending planeswalkers in Commander is tricky when you’re playing against three opponents, so spells like Toxic Deluge, Damnation, and Crux of Fate are vital. These are the cards you want to tutor for or want to get back with Eternal Witness and similar effects. You want to keep the board as clear as possible to let your planeswalkers do their thing.

The deck wins by grinding the opponents out of resources and outvaluing them with multiple planeswalkers. The game doesn’t last long after you use Liliana, Dreadhorde General to obliterate opposing board states, make an army of Zombies with Liliana, the Last Hope , or give all your tokens a permanent Overrun with Garruk, Cursed Huntsman.

Commanding Conclusion

Beledros Witherbloom - Illustration by Raymond Swanland

Beledros Witherbloom | Illustration by Raymond Swanland

That concludes everything I’ve got for you today! I love making these different Commander rankings and I hope you enjoy reading them. Elves is an excellent creature tribe for players of all skill levels and it’s great here in Golgari.

What did you think of my rankings? Were there any you’d change around or remove all together? Let me know in the comments or over in the Draftsim Discord.

Until next time, stay safe and stay healthy!

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1 Comment

  • Avatar
    Serg_Maliy April 11, 2022 5:54 am

    Where is Nath of the Gilt-Leaf?

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