Last updated on March 8, 2023
Kinnan, Bonder Prodigy | Illustration by Jason Rainville
I’ve been making the rounds here at Draftsim going over each 2-color combination in Magic and their top commanders. Picking a color or combo of colors is the first step in building any new deck, and it’s important to find one you like. Each color is different and their respective combinations each present unique play styles and strategies that no other does. Finding the right colors is critical to having fun in the format.
Today I’m going to go over Simic (). I’ll give a little information as to why you may want to play with a Simic commander, rank some of the best ones, and include a super sweet sample decklist with Kruphix, God of Horizons.
Let’s get started!
Why Go with a Simic Commander?
Koma, Cosmos Serpent | Illustration by Jesper Ejsing
Simic is a color pairing that’s superb at one strategy in particular: big mana. That isn’t to say it can’t support tokens, landfall, or any other specific strategy, but what Simic does best is generate huge amounts of mana and give you creative ways to spend it.
Simic has unique access to the big mana and big creatures of green while also being able to tap into the control and tempo aspects of blue. Combined you have the color best at creating more mana than you can spend and the color that can adequately deploy threats and control the pace of the game.
Blue and green support each other incredibly well and make up for their respective differences. Their end-game threats are some of the most powerful in Magic.
#18. Uro, Titan of Nature’s Wrath
Starting us off today is Uro, Titan of Nature’s Wrath. Don’t worry, Uro isn’t the menace in Commander that it is in Legacy. It’s at the bottom of the list today for a reason. That said, it’s still good enough to appear on the list.
Uro is a strong land commander and can be a nice way to generate some card advantage and get extra landfall triggers. You don’t care if Uro stays in the battlefield or not, you’re just using it to get its enter-the-ability ability. Drawing cards is as important as having cards with landfall in play since losing out on landfall triggers is how these kinds of decks fail.
#17. Grolnok, the Omnivore
Grolnok, the Omnivore has the pleasure of following up Uro in the #17 spot. Grolnok is a great mill commander since any card that goes into your graveyard gets a “croak counter.” These counters just let you play them from your graveyard, which means any mill card is now a card-positive cantrip!
Mill is a strategy that doesn’t have much interaction since the main way to beat it is to just kill the person playing it. It’s also cheap since it’s underplayed which makes it a great strategy in casual pods where your opponents aren’t winning on turn 4. Just make sure you have enough recursion, especially since you won’t have access to black for Reanimate or Necromancy.
#16. Slogurk, the Overslime
Following Grolnok, the Omnivore is another slimy swampy individual, Slogurk, the Overslime. This is another lands-matter commander (there are a few of those on this list) that turns lands entering the graveyard into +1/+1 counters. You can remove these counters to then bring lands back from your graveyard to your hand, which in turn gives you even more landfall triggers.
Slogurk is a great budget commander because it effectively replaces Crucible of Worlds and fetch lands, which severely run up the price of a deck. All it needs is some alternative way to get lands into the graveyard in the first place.
This can be done with Springbloom Druid, Elvish Reclaimer, and turning your lands into creatures with cards like Rampaging Baloths. You get guaranteed value with Slogurk too because it returns three lands from the graveyard to your hand when it dies.
#15. Prime Speaker Zegana
Prime Speaker Zegana is the first (but not the last) Prime Speaker to appear on today’s rankings. Zegana is a hybrid +1/+1 counters and card-draw commander that perfectly uses green’s support for creatures with blue’s theme of tempo and card draw. Truly a Simic commander.
I’d use Zegana in a generic Simic value deck since it doesn’t specialize enough with +1/+1 counters enough to warrant going all the way. Big mana and big creatures suit it much better and you’re better off going down that road.
At the end of the day this card is no worse than your biggest creature and is always card neutral.
#14. Arixmethes, Slumbering Isle
In the #14 spot is Arixmethes, Slumbering Isle, literally an entire island. It’s a 12/12 for , and yes there’s a catch.
Arixmethes enters with five slumber counters which make it a nonland creature as long as at least one is present. The good part is that you can remove one of these any time you cast a spell. In the meantime it’s a mediocre Simic Growth Chamber.
Slumbering Isle is another big-mana big-creature commander that works best in casual pods and for newer players. The game plan is the same no matter how you end up building your deck: ramp out on turns 1 through 4 and then wreak havoc. Arixmethes works more as an upcoming threat than any kind of engine, so treat it as such.
#13. Edric, Spymaster of Trest
Edric, Spymaster of Trest is an O.G. Simic commander and was once one of the best around. Power creep has unfortunately crept up on it and it shows. Edric is a very simple commander that generates card advantage early, which is best used to help big-mana decks get off the ground after keeping a hand full of mana dorks or mana rocks.
Any Edric, Spymaster of Trest Commander deck is very creature heavy. I can’t emphasize enough how important early dorks are. They have the ability to draw cards off opponents with weak board states which makes them incredibly valuable.
#12. Imoti, Celebrant of Bounty
Next up is Imoti, Celebrant of Bounty, the first and only commander on today’s rankings with cascade! Cascade is a fun creature-based mechanic that works wonders in casual pods, especially ones where your opponents are falling behind. It also introduces a unique style of deckbuilding where you can build a creature base that chains creatures so a single cascade trigger pulls out multiple cards.
Imoti gives cascade to spells with mana value six or greater, which is especially powerful in Commander where you have access to efficient mana acceleration. It isn’t just creatures either; powerful instants and sorceries are back on the menu!
I’d recommend looking at Mnemonic Deluge, Verdant Mastery, Mental Journey, and Dig Through Time in particular. Aside from that just pick your favorite expensive spells and call it a day.
#11. Kruphix, God of Horizons
Kruphix, God of Horizons is the Simic god from the original Theros block, and it’s here today in the #11 spot. Kruphix lets you preserve mana through phases and turns, keeping it colorless for as long as it stays on the battlefield. This has great synergy with colorless spells, like Eldrazi or spells with X in the casting cost like Mass Manipulation.
Eldrazi tribal is the way to go with God of Horizons. The mana-preserving ability lets you ramp out huge Eldrazi titans as early as turn 5 or 6, and that’s something that other players usually aren’t ready to deal with so early. Especially if they don’t have a Path to Exile ready for those indestructible titans.
#10. Prime Speaker Vannifar
Prime Speaker Vannifar is a pod commander that’s a Birthing Pod on a stick. Pod decks are very fun and interactive. When it comes to building your deck you want it to work as a toolbox to deal with threats while also having threats of your own later down the chain.
You also want more than a few 1- and 2-drops to make sure you can get your chain going. Mana dorks are perfect for this. Any generic elf like Elvish Mystic and Llanowar Elves are good for mana value one, and Bloom Tender, Coiling Oracle, and Seeker of Skybreak for the two mana value spots.
#9. Tatyova, Benthic Druid
We’re into the single digits now with Tatyova, Benthic Druid, a landfall commander that gains you life and, more importantly, draws you cards! Card draw is always welcome in Commander, especially in landfall decks where you’re constantly in need of more lands to play.
Crucible of Worlds and Ramunap Excavator are the most important cards in your deck in combination with fetch lands. They keep your landfall triggers consistent which is the most common way to stumble when piloting a lands deck.
#8. Kumena, Tyrant of Orazca
In the #8 spot you have Kumena, Tyrant of Orazca, a 2/4 merfolk shaman that taps merfolk to become unblockable, draw cards, and distribute +1/+1 counters to every merfolk in your control. If it wasn’t clear enough, this is a merfolk tribal commander all the way.
Tribal decks are super easy to build in Commander. Just include however many lords you can of a given creature type and some artifacts that beef up your entire team. In this case you want Herald of Secret Streams, Murkfiend Liege, Vanquisher’s Banner, Door of Destinies, Icon of Ancestry, and Coat of Arms. Get any one or two of these into play and you’re good to go.
#7. Esix, Fractal Bloom
Esix, Fractal Bloom Esix is a tokens commander, letting you make tokens of specific creatures instead of whatever kind you’d otherwise make. Imagine using a Hornet Queen to make four copies of Terastodon or End-Raze Forerunners. Quite frankly I’d concede out of respect if my opponent pulled something like that off.
It’s best to opt for cards that make a lot of tokens over cards that make strong tokens since your commander makes your tokens into whatever you want. This won’t change up your deckbuilding too much, it just means you’re more excited to play cards like Paradox Zone and Awakening Zone.
#6. Rashmi, Eternities Crafter
I’ve seen Rashmi, Eternities Crafter absolutely tear up pods at my local game store. It’s no joke. Rashmi’s ability is really powerful, letting you cast nonland cards off the top of your library for free when you cast your first spell each turn if its mana value is less than the card being cast. As you might imagine this can get out of hand pretty fast.
I’ll tell you right away that Seedborn Muse is the best card you could play with Eternities Crafter. It lets you untap every single turn which in turn gives you the ability to use Rashmi every single turn. This is classic Simic Value and a super fun strategy once you get it online.
#5. Aesi, Tyrant of Gyre Strait
Aesi, Tyrant of Gyre Strait starts off our top five as one of the strongest lands-matter creatures in Magic! Aesi draws you a card whenever you have lands enter the battlefield and lets you play one extra land per turn.
The card advantage generated by landfall triggers are a big help to any lands deck. One of the ways lands decks stumble is not having enough things to do after its landfall creatures are killed, so having card advantage in the command zone is welcomed.
The more lands you can play per turn the more important fetch lands are. There are seven fetches available in Simic colors and I recommend you play as many as you can along with Crucible of Worlds. These two together can get you a lot of landfall triggers per turn, even more when combined with Azusa, Lost but Seeking.
#4. Volo, Guide to Monsters
In the #4 spot is Volo, Guide to Monsters. Volo’s ability duplicates the creatures that enter the battlefield if they don’t share a creature type with a creature in your graveyard or in your control. Since this ability demands a diverse creature base, a Birthing Pod or creature-based strategy works great.
Here’s a brief list of excellent creatures at mana values 1 through 8 that can work as a good primer for your deckbuilding adventure:
- Mana Value 1: Llanowar Elves, Elvish Mystic, Arbor Elf, Allosaurus Shepherd.
- Mana Value 2: Collector Ouphe, Prosperous Innkeeper, Phantasmal Image, Sylvan Caryatid, Wall of Blossoms, Ice-Fang Coatl, Bloom Tender.
- Mana Value 3: Scute Swarm, Eternal Witness, Spellseeker, Shardless Agent.
- Mana Value 4: Phyrexian Metamorph, Toski, Bearer of Secrets, Timeless Witness.
- Mana Value 5: Elder Gargaroth, Mind Flayer, Loyal Guardian.
- Mana Value 6: Consecrated Sphinx, Progenitor Mimic, Esix, Fractal Bloom.
- Mana Value 7: Avenger of Zendikar, Myr Battlesphere, Hornet Queen.
- Mana Value 8: Woodfall Primus, Terastodon, Craterhoof Behemoth.
#3. Adrix and Nev, Twincasters
Adrix and Nev, Twincasters are up next in the #3 spot. This is a token commander all the way thanks to its ability to duplicate the number of tokens you create. Token duplication is a surprisingly rare mechanic to see in Magic. It’s usually only seen on Doubling Season and Parallel Lives, which are both due for more reprints.
The most important aspect of any token deck, aside from having the previously mentioned token doublers, is having plenty of ways to buff your creatures. This can be done with plenty of +1/+1 counters thanks to enchantments like Primal Vigor and Primal Empathy, or board-wide buffs from cards like Beastmaster Ascension. Once you’ve got those effects underway you’re all set to start killing.
#2. Koma, Cosmos Serpent
In second place is a commander that I’ve found to be particularly underrated, Koma, Cosmos Serpent. Koma has an exceptional ability to lock opponents out with its second ability, which can shut down permanents in addition to protecting itself.
Cosmos Serpent doesn’t have any major theme or strategy that dominates most of its decks. A generic Simic big-mana strategy works great since it has token and big-creature subthemes worked in. These work great with Koma and are super fun to play.
Cards that duplicate your Serpent tokens are great too since your commander’s activated ability requires serpents to sacrifice. Throw in a Helm of the Host for more Komas, or Doubling Season if you can afford it.
#1. Kinnan, Bonder Prodigy
Finally we’ve come to the #1 spot, where I’ve decided Kinnan, Bonder Prodigy deserved to be sat. Kinnan is the most popular Simic commander, and for good reason. Its first ability doubles the mana output of your nonland permanents, which includes all your mana rocks and dorks like Sol Ring and Llanowar Elves.
The payoff for having such ridiculous amounts of mana later in the game is Bonder Prodigy’s second ability, which lets you look at the top five cards of your library and put any non-human creature onto the battlefield for . This is pretty great and an excellent outlet to spend your excess mana on. Combine that with Seedborn Muse and your opponents will be praying for a board wipe.
Decklist: Kruphix, God of Horizons in EDH
Kruphix, God of Horizons | Illustration by Daarken
Commander (1)
Planeswalkers (3)
Kiora, Behemoth Beckoner
Ugin, the Ineffable
Ugin, the Spirit Dragon
Creatures (26)
Artisan of Kozilek
Bane of Bala Ged
Breaker of Armies
Conduit of Ruin
Decimator of the Provinces
Deepfathom Skulker
Desolation Twin
Dryad of the Ilysian Grove
Emrakul, the Promised End
Endbringer
It That Betrays
Kozilek, Butcher of Truth
Kozilek, the Great Distortion
Nyxbloom Ancient
Oblivion Sower
Pathrazer of Ulamog
Rashmi, Eternities Crafter
Reality Smasher
Seedborn Muse
Ulamog’s Crusher
Ulamog, the Ceaseless Hunger
Ulamog, the Infinite Gyre
Void Winnower
Vorinclex, Voice of Hunger
Wandering Archaic
World Breaker
Instants (9)
Beast Within
Blue Sun’s Zenith
Cyclonic Rift
Mana Drain
Not of This World
Plasm Capture
Scour from Existence
Titan’s Presence
Void Shatter
Sorceries (7)
All Is Dust
Cultivate
Finale of Devastation
Finale of Revelation
Kodama’s Reach
Rishkar’s Expertise
Triumph of the Hordes
Enchantments (9)
Awakening Zone
Burgeoning
Emrakul’s Influence
From Beyond
Garruk’s Uprising
Leyline of Anticipation
Rhystic Study
Wilderness Reclamation
Zendikar Resurgent
Artifacts (11)
Arcane Signet
Doubling Cube
Forsaken Monument
Helm of the Host
Planar Bridge
Sol Ring
Swiftfoot Boots
The Great Henge
Thran Dynamo
Urza’s Incubator
Vedalken Orrery
Lands (34)
Ancient Tomb
Bonders’ Enclave
Breeding Pool
Cascading Cataracts
Castle Garenbrig
Castle Vantress
Command Tower
Dreamroot Cascade
Eldrazi Temple
Eye of Ugin
Flooded Grove
Forest x4
Hinterland Harbor
Homeward Path
Island x3
Mirrorpool
Reliquary Tower
Rogue’s Passage
Sanctum of Ugin
Shrine of the Forsaken Gods
Simic Growth Chamber
Temple of Mystery
Temple of the False God
Tomb of the Spirit Dragon
Urza’s Mine
Urza’s Power Plant
Urza’s Tower
Yavimaya Coast
Yavimaya, Cradle of Growth
This is a deck I came across a few weeks ago at my LGS’s Monday Night Commander. I thought it was just a mana-flooded Simic big-stuff deck until I saw Eye of Ugin come down on turn 4 and quickly realized what was about to be unleashed upon me. I present to you: Kruphix, God of Horizons Eldrazi Tribal!
The entire deck revolves around Kruphix’s ability to infinitely float mana as colorless. When you change phases or turns with Kruphix, instead of emptying the mana you had floating you keep it as colorless until it’s spent or Kruphix leaves the battlefield.
This means you can ramp out huge creatures like Desolation Twin or Emrakul, the Promised End on turn 6 or 7 with the right mana rocks. Just tap out on the end step before your turn and then tap out again on your main phase and you’ll be sitting pretty with your 13-drop Eldrazi.
The best part is that the deck’s core component, Kruphix, God of Horizons, is an enchantment as long as you keep your devotion low enough. This puts it out of targeting scope for removal that would otherwise bypass its indestructible keyword, like Path to Exile. Even in the worst case where it’s countered or killed right away, you can just replay it next turn since the entire deck is built around having huge amounts of mana.
Commanding Conclusion
Adrix and Nev, Twincasters | Illustration by Andrew Mar
That wraps up everything I have for you today! I hope you enjoyed my rankings and were left desperately wanting to play Kruphix Eldrazi like I was. I’ll never forget how that deck won the pod by doing absolutely nothing for five turns and then coming out of nowhere with three Eldrazi titans.
What do you think about my rankings? Were there any commanders you think should be placed higher, or maybe lower on the list? Let me know down in the comments or over in the official Draftsim Discord.
Until next time, stay safe and stay healthy!
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