Last updated on June 16, 2025

Inalla, Archmage Ritualist | Illustration by Yongjae Choi
Commander has long been a place friendly to the idea of making tribal decks, now called typal, that stack a bunch of creatures of the same type together to head off to fight. It’s a classic fantasy trope, straight out of The Hobbit’s Battle of the Five Armies, and it has a lot of flavor appeal, even in deckbuilding, down to the look of the basic lands you use.
It’s time for the Battle of the Thirty-Three Armies to see which reigns supreme!
What Are Tribal Commanders in MTG?

Shelob, Child of Ungoliant | Illustration by Lorenzo Mastroianni
Tribal/typal commanders are legendary creatures that effectively support one or more creature types. The commanders themselves don't have to be the creature type they're supporting, but I prefer that they are.
Note that we're specifically looking at creature types here, not card types in general. You might call a commander like Urza, Chief Artificer an “artifact tribal commander,” but we're going with a tighter definition that specifically cares about creature types. And at least one creature type needs to be explicitly mentioned and supported, too. Arcades, the Strategist can hint at walls all day long, but it's not a tribal commander in the sense that it doesn't mention walls directly, and it works just as well with non-wall defenders.
#33. Morophon, the Boundless + Reaper King
So why are these powerful legendaries skulking down here on the bottom of the list? Because I’m skeptical of “tribal tribal” or changeling typal decks on a list like this, even if Morophon is the best shapeshifter in Magic. They’re both the best and worst examples of what we’re talking about today. Pack a bunch of changelings and creatures with great typal bonuses and go to town. Great, but not today!
(On the other hand, if you were looking for the best Halloween commander….)
#32. Urtet, Remnant of Memnarch
The best myr commander, Urtet, Remnant of Memnarch makes your myr so much better. Unfortunately, they’re still myr and generally still cost at least 2 mana, which just makes the myrstorm wincon super unlikely. But you can get sneaky with this legendary artifact. The untap ability feels like there’s a combo here, and you can feel out the stax option with your ability to untap your myr every turn, many of which are mana dorks.
#31. Shelob, Child of Ungoliant
Not only is Shelob, Child of Ungoliant the spider commander that arachnid aficionados have been waiting for to drop a hoard of creepy crawlies onto the battlefield, but this Golgari commander is also the biggest flavor win of any commander on this list. Lord of the Rings flavor, sure, but Shelob allows your spiders to turn enemies into food. I mean, how does it get more flavorful than that?
Being able to grab those ETBs from the food is huge. So add some fight spells and token doublers and of course a bunch of arachnids, and have some fun. Obviously the success here is going to be varied based on the ETBs at the table, but the deck is a lot of fun to play.
#30. Shroofus Sproutsire
Missing out on black saproling payoffs like Nemata, Primeval Warden makes Shroofus Sproutsire rather restrictive, but the best saproling cards are green, and this commander snowballs quite quickly. Once this makes a few Saprolings, those tokens propagate further until your pod’s so infested with tokens that nobody can make a move against Shroofus.
#29. Admiral Beckett Brass
Ahoy, mateys! The Admiral gives us all the Grixis color identity we need to play the full range of pirates, then buffs them and allows some actual piracy: stealing people’s stuff! There are cEDH decks that use pirate commanders but few other pirates, like most of the decks helmed by Malcolm, Keen-Eyed Navigator. So if you want the complete yo ho, the full bottle of rum, Admiral Beckett Brass is the real deal. Pay attention to your curve when building this deck.
#28. Ezio Auditore da Firenze
It seems like the best way to design a popular typal commander is to give it all five colors, which has seen Ezio Auditore da Firenze skyrocket past Ramses, Assassin Lord as an assassin commander. All the Assassin’s Creed support for assassins doesn’t hurt here, either.
#27. Alela, Cunning Conqueror
A significant upgrade to Alela, Artful Provocateur in the faerie typal space, Alela, Cunning Conqueror is quite a flavorful Dimir commander in terms of causing trouble. You can make a lot of faeries while casting instants on opponents’ turns and then goad creatures to manipulate and insulate yourself.
#26. Karumonix, the Rat King
I know. Old school rats players hate this. Marrow-Gnawer has been dethroned as the rat commander of choice. But you’ve had a good 20 years together, and a 5-drop you need to untap with isn’t quite as good as Karumonix, the Rat King, a rat that drops out of the command zone to let you kill the table. A great Karumonix deck is all about getting a lot of rats out and dropping your black commander just in time to give them all toxic to win. Sounds like a ticket to FNM popularity to me!
#25. Sidar Jabari of Zhalfir
If you really want to play with your red knights like Armory Paladin, Inspiring Veteran, and Stormfist Crusader, build a knights and equipment deck commanded by Syr Gwyn, Hero of Ashvale. However, Sidar Jabari of Zhalfir is a more typal deck that bothers less with equipment. An Esper commander gives you access to bangers like Herald of Hoofbeats, Marshal of Zhalfir, Elenda and Azor, Invasion of New Phyrexia, and even Unsettled Mariner. And the eminence ability really makes a Sidar Jabari deck go faster.
#24. Katilda, Dawnhart Prime
Sit down Kyler, Sigardian Emissary, because it’s time for a hot take! There are some great humans-adjacent commanders, like Aragorn, the Uniter, Éowyn, Shieldmaiden, and Caesar, Legion's Emperor, but the classic has long been Kyler.
I’ve never been a believer in that removal-magnet 5-drop, though. Katilda, Dawnhart Prime is lightning-fast and this Selesnya commander can drop for immediate, massive ramp. Pack enough 1-drops for your acceleration, decide if Grand Abolisher is your style, decide on your top end, and turn some things sideways.
#23. Be'lakor, the Dark Master
As someone who played a lot of Warhammer 40k in the 90s before I discovered Magic and had a different giant hole into which to funnel my cash, I respect that the best demon commander is from 40k: Be'lakor, the Dark Master. The trouble with demons is that they’re so expensive, so the best way to play with demons in EDH has always been to cheat a few in with a K’rrik, Son of Yawgmoth deck or some kind of Shadowborn Apostle structure. Be’lakor doesn’t help you ramp to your demons, but it does give you a massive wincon in the command zone, and being a Grixis commander gives you access to blue, which means you can use some of the cheaper, powerful blue-touching demons from 40k like Exalted Flamer of Tzeentch. You also unlock blue card draw and control pieces, which allow you to survive to the turn when you start throwing down.
#22. Captain N'ghathrod
Precon Davy Jones Captain N'ghathrod is super powerful with a board full of horrors, a previously undersupported creature type. The trouble is that horrors tend to have a pretty high mana value and the Cap doesn’t provide any ramp. So a lot of builds lean more into the mill subtheme instead of horror typal. We’re probably a horror-themed set or two away from this being a good typal deck, though Duskmourn certainly helped.
#21. Vren, the Relentless
Vren, the Relentless often takes the role of a typal/control commander that grinds your opponents out of resources while it floods the table with tokens that are basically copies of Relentless Rats (hence the epithet). Dimir’s the perfect color pair for a card like this, and it provides a nice alternative to something like Marrow-Gnawer because it adds blue to the mix.
#20. Tovolar, Dire Overlord
The card draw ability on Tovolar, Dire Overlord is super powerful, and although the typical Tovolar werewolf EDH deck is a bit midrangey, there are over 40 wolves and werewolves in this Gruul commander’s color identity at 2 mana or less, and some of those are pretty awesome, like Duskwatch Recruiter, Kessig Naturalist, Mayor of Avabruck, and Werewolf Pack Leader.
#19. Anowon, the Ruin Thief
The now-classic rogues tempo deck mixed with mill is the best rogues build in EDH, and their rogue commander is Anowon, the Ruin Thief. You’re not going to mill out opponents in Commander with this, but you could do worse if you feel like you can win with tempo/control in EDH. And although its favorite tribe is rogues, Anowon is also a solid outlaw commander.
#18. Millicent, Restless Revenant
Millicent, Restless Revenant can come down quickly and start spewing little ghosties tokens. And there’s some built-in board wipe protection. And this is an Azorius commander, a color pair with access to good control cards to try to keep everything alive. And your things generally fly. And your spirits are often disruptive. That sounds good enough, but it’s probably not great.
#17. Ureni of the Unwritten
Dragon commanders have stellar cards in The Ur-Dragon and Miirym, Sentinel Wyrm, but Ureni of the Unwritten has potential. The attack/enters trigger provides a ton of value by dumping free dragons into play, and you can easily wring additional triggers via flicker effects and extra combats.
There’s also a social benefit: The Ur-Dragon and Miirym have reputations as must-kill commanders because they run away with the game, a stigma which Ureni lacks.
#16. Gargos, Vicious Watcher
A fun version of green stompy in an underappreciated creature space, the hydra deck uses commander Gargos, Vicious Watcher’s abilities to powerful effect. The more powerful versions of Gargos aren’t super hydra typal, largely because of the heavy ramp needs, but plenty of hydras slot into a fight-oriented deck. Unlike the just-missed-this-list Ayula, Queen Among Bears, good things happen for you when you fight with hydras!
#15. Choco, Seeker of Paradise
I expect Choco, Seeker of Paradise to overtake Kastral, the Windcrested as the game’s premiere bird commander on the basis of color alone: Green is the best color for casual EDH decks, and adding it here makes Choco decks much stronger.
I don’t want to undersell the impact of the attack trigger. Bird decks make lots of tokens, so you can expect to see a lot of cards for your draw and to ramp quite hard. It just does everything Kastral does better, with better colors.
#14. Giada, Font of Hope
There are lots of interesting multicolor angels. You lose access to them if you go with a white commander, but having a cheap mana dork in the command zone is worth the tradeoff. Giada, Font of Hope also buffs the team. Mono-white angels (with maybe a Collected Company splash) has been the build in most 60-card formats that angel decks had a shot in, so if you construct a Giada deck, you’re likely playing with cards already in your collection.
#13. The First Sliver
When The First Sliver was printed in Modern Horizons, there was some debate about whether it was going to be a better sliver commander than Sliver Overlord. That debate has settled as the MTG community has gotten better at building cascade decks. And, of course, you can pull the Overlord and other 5-color sliver heavy hitters into this deck, like Sliver Legion and friends.
Because The First Sliver decks win or lose based on the order of their buffs and because there’s a lot of randomness to cascade, this deck’s either going to be super fun or super frustrating for you. But if you’ve been a sliver fan and have all the cards, this 5-color commander is worth a shot.
#12. Hakbal of the Surging Soul
Kumena, Tyrant of Orazca is a great merfolk and quite capable of commanding a merfolk typal deck, but Explorers of the Deep precon leader Hakbal of the Surging Soul is another superb merfolk commander. You can dish out +1/+1 counters and ramp faster since all your merfolk explore, and Hakbal doesn’t need you to tap anything to accelerate. Lots of cheap creatures getting counters makes Simic counters payoffs like Simic Ascendancy, Mutational Advantage, and many others viable. Plus there’s lots of good tempo/control cards in merfolk builds that can help you disrupt the game until you can start to overwhelm.
#11. Marwyn, the Nurturer
Formerly the top elfball commander and still one the best mono-green commanders, former cEDH staple Marwyn, the Nurturer still ramps to throw a lot of elves on the table, and a Marwyn Commander deck can include a variety of combos if you’re so inclined. You can support a go-wide-with-elves theme as well as support Marwyn going tall. This deck is flexible and fun to play.
#10. Gishath, Sun’s Avatar
It’s a combat damage trigger, yes, but Gishath, Sun's Avatar helpfully has haste and trample. So it feels a bit like the card advantage you get from getting Atraxa, Grand Unifier onto the battlefield, if your deck is chock full of toothy dinos! This Naya commander dropped in Ixalan and made a second appearance in The Lost Caverns of Ixalan (cue the music from the finale of Jurassic Park). Gishath still rocks in EDH decks.
#9. Ulalek, Fused Atrocity
Ulalek, Fused Atrocity has become the defacto Eldrazi commander for a simple reason: Colorless commanders suck. Mono-colored decks are innately weaker than multicolor lists because they have far fewer options (unless you’re in green, which does everything) but that goes double for restricting yourself to mono-brown. You basically just get stax pieces and ramp.
Ulalek’s multicolored hybrid cost fixes the flaws that come from putting an Eldrazi titan in the command zone, and it provides a solid payoff for your Eldrazi with its triggered ability—though I suspect that could do little to nothing and still be so strong.
#8. Krenko, Mob Boss
Krenko, Mob Boss is so good it just crowds out alternatives, even those that add another color and a suite of other options for the 99, like Wort, Boggart Auntie. There are so many red cards and goblins specifically that enable haste, so this excellent red commander can drop and spew immediate value. And you can build a powerful Krenko, Mob Boss deck for a low cost.
#7. Wilhelt, the Rotcleaver
There are many excellent zombie commanders, including The Scarab God and Varina, Lich Queen, but Wilhelt, the Rotcleaver just adds so much speed to the zombie deck. The card draw, the sacrifice, the tokens, what’s not to love? I particularly like keeping my Wilhelt, the Rotcleaver deck low to the ground and propulsive. I also love how well zombies recover from board wipes. I mean, that should be their flavor, right?
#6. Edgar Markov
Still the best Mardu card after all these years, Edgar Markov‘s eminence is really a problematic ability, isn’t it? Edgar Markov decks are notorious for snowballing, and they were already like that before recent cards like Warleader's Call added extra synergies to vampires with no reasonably alternative Mardu commander, which is a shocking lapse given the vast stack of legends published in the last few years.
#5. Lathril, Blade of the Elves
The most popular elf commander by a significant margin, Lathril, Blade of the Elves opens up black in addition to the classic green to get you access to valuable cards like Deathrite Shaman, but the name of the game here is inevitability. Lathril is a wincon on its own, and adding in cards like Shaman of the Pack, Skemfar Shadowsage, and Pact of the Serpent gives Lathril EDH decks a lot of options besides simply turning a ball of elves sideways and smashing face.
#4. Miirym, Sentinel Wyrm
Our runners up are the most powerful commanders for the most powerful set of magical creatures in the MTG universe: dragons! Miirym, Sentinel Wyrm gives you a super powerful ability on an easy-to-cast Commander, who happens to be one of the strongest Temur cards.
The price for the easier mana of a Temur commander instead of all five colors is losing access to powerful cards like Rivaz of the Claw, Taigam, Ojutai Master, Ancient Brass Dragon, and the other 5-color dragons. But in return a Miirym, Sentinel Wyrm Commander deck is faster, simpler, and really pops off when it goes, doubling triggers and generating mad value.
#3. The Ur-Dragon
The Ur-Dragon is the most popular 5-color dragon commander because of its economy bonuses, eclipsing the distant second option of Tiamat. The eminence-powered cost reduction helps you get onto the board a turn earlier, and since your 99 is so powerful, I’ve seen an Ur-Dragon deck eliminate opponents never bothering to cast it!
Dragons and dragon commanders are costly, but for a certain kind of fantasy fan, this is the ultimate deck build. If that’s you, check out our Ur-Dragon deckbuilding guide.
#2. Inalla, Archmage Ritualist
You can play Izzet wizards with your faves from 60-card formats. And there’s always mono-blue. I, myself, am partial to an ETB-heavy Naban, Dean of Iteration deck. But Inalla, Archmage Ritualist offers the heavy value you want in a wizard commander while opening up space for black, which allows for fun additions like Ertai Resurrected, Kess, Dissident Mage, black instants and black sorceries, and even Marchesa, the Black Rose!
The eminence ability is nuts, and you can still do a mostly typal wizards deck amped up for a Demonic Consultation cEDH win.
#1. Yuriko, the Tiger's Shadow
Arguably the best typal deck that can compete in cEDH, Yuriko, the Tiger's Shadow is a powerhouse. Yuriko decks tend to use a few more non-typal creatures than most cards featured here, including cards like Memnite for faster ninjutsu starts, but it's the ninjas that really pop, especially with Yuriko’s typal burn ability. You just burn the table with ninjas, and Yuriko’s commander ninjutsu ability is so busted it’s really hard to handle this deck. So much so that this deck at a casual table is likely archenemy by default from the initial shuffle. You can build a cEDH monster with classic payoffs or build a high-powered casual deck using our Yuriko, the Tiger's Shadow deck guide.
Best Tribal Payoffs
Usually these are built into the creature types, and they’re often right there in the commander’s text box. But there are a few other doodads to think of including.
Copies
Clones can be one way of expanding the roster of creatures if you need to, especially if you really want to lean into a few lord-style effects. This space ranges from big things like Extravagant Replication to simpler cards like Spark Double.
Changelings
Changelings are classic inclusions in decks like Reaper King because there just aren't enough scarecrows to make a deck. These can be simple placeholders like Changeling Outcast or value plays like Realmwalker or honorary changeling Roaming Throne.
Doublers
Like the previously mentioned Throne, there are all sorts of ways to double things, whether that’s doubling ETB triggers with Panharmonicon effects, counter doubling, token doubling like Doubling Season, or even creature doublers like Reflections of Littjara.
Wrap Up

Miirym, Sentinel Wyrm | Illustration by Kekai Kotaki
Typal decks are often the first EDH deck a player puts together from scratch. There’s support in a favorite MTG release, like pirates or dinosaurs in Ixalan, or there’s a Standard deck that we enjoy, like Izzet Wizards or Azorius Soldiers, and we find a way to keep playing those favorite cards, usually by buying the right singles to give our buddies their own buddies, and off we go.
If you do it long enough you power creep your favorite cards out of these decks as time goes on, but the DNA of that first elfball or vampires deck you made is still there. If you’re like me, you have a hard time ever really taking these kinds of decks apart. Is that you, too? Or am I just overly nostalgic? Let us know in the comments or on the Draftsim Discord.
Thanks for reading and happy brewing!
Follow Draftsim for awesome articles and set updates:













3 Comments
I myself have never used Morophon in my scarecrow decks but I can see the appeal. I preferred to rely on bouncing my scarecrows for maximum effect.
I used Morophon as my sliver commander because he makes some of the best slivers free, including all those nice legendary slivers.
What about that 5 mana cost blue enchantment that lets you choose a creature type, and whenever the chosen type enters or attacks, you draw? Maybe add it to payoffs.
~ Kindred Discovery is the name.
Fine card but Kindred Discovery can’t be your commander.
Add Comment