Last updated on October 7, 2026

Gallia, the Merrymaker - Illustration by Andrea Piparo

Gallia, the Merrymaker | Illustration by Andrea Piparo

If satyrs in Magic had a theme song, it’d definitely be this hit from the Beastie Boys. Yes, satyrs are truly some beasty boys. And many of the satyrs in Magic have names that point toward reckless behavior and a love of celebrating. Some might party a little too hardy… but how does that tie into how these satyrs play mechanically?

Don’t go fawning over these satyrs, now. They’re all here and hot to trot… just keep a close eye on your artifacts.

What Are Satyrs in MTG?

Satyr Rambler - Illustration by John Stanko

Satyr Rambler | Illustration by John Stanko

Satyr is a creature type in MTG that appears mostly on creatures from Theros, Journey into Nyx, Born of the Gods, and Theros Beyond Death. They’re part goat, part human, and are known for rollicking and celebration, which is in line with their counterparts from Greek mythology (although Magic’s satyrs can be both male and female). Willow Satyr from Legends and Lumbering Satyr from Mercadian Masques were the first two satyrs, and they were the only ones until Theros block brought a satyr boom.

On Theros, satyrs worship the god Purphoros and sometimes honor Nylea. They’re mischievous pleasure-seekers, although they like to play themselves off as joyful and benevolent folk. Xenagos is probably the most notable of the satyrs, having been a planeswalker and a god and stuff.

Satyrs are mostly in red and green, and they’re often 3 mana or cheaper with power/toughness to match. Mechanically, satyrs are known for ramp as well as artifact destruction.

Honorable Mention: Non-Satyr Xenagos

It doesn’t feel right to talk about satyr cards without bringing up the ones that depict Xenagos, even if they aren’t satyr creature permanents. Xenagos never got a satyr creature card, which feels weird until you look at how full the type line is on all his cards. We did get a planeswalker representation with Xenagos, the Reveler, and his improved god card Xenagos, God of Revels. There’s also the much more obscure Xenagos Ascended from the Defeat a God Challenge Deck, which isn’t actually a tournament-playable card.

#37. Lumbering Satyr

Lumbering Satyr

Lumbering Satyr is so old that it used to be printed as just a beast. It’s big, and it gives every creature forestwalk. And you’re a green player. I have so many questions.

#36. Willow Satyr

Willow Satyr

Being a rare from Legends is pretty much the only reason that Willow Satyr is as expensive as it is on the singles market. Sure, it’ll let you steal an opponent’s legend, which could be their commander, but it also dies swiftly to a ping or a board-wide -1/-1.

#35. Satyr Rambler

Satyr Rambler

A trampler with 1 toughness is… something. Marginally stronger punch than your average Charging Badger. At least Satyr Rambler becomes a 3/2 with the satyr commander on the field (yes, that’ll come up a lot).

#34. Satyr Piper

Satyr Piper

You know, I think I like Satyr Piper’s flavor text more than anything else. For the entire cost of getting this off, I’d rather play a Lure instead.

#33. Returned Reveler

Returned Reveler

The rare satyr in black, Returned Reveler is a zombie that has all kinds of usefulness when you care about creature cards entering the graveyard, and yet is outclassed by just about any other self-respecting self-mill card. Just compare to Undead Butler, which itself isn’t a phenomenal card.

#32. Satyr Grovedancer

Satyr Grovedancer

We’ve seen this design a thousand times before and satyr isn’t a supported-enough creature to choose this over any other iteration. You even have strictly better versions like Kujar Seedsculptor, which isn’t even the final evolution of this sort of card design.

#31. Setessan Oathsworn

Setessan Oathsworn

I used to really like Setessan Oathsworn. Then I got tired of having it die before I could buff it, or investing spells to trigger heroic only to have it Murdered.

#30. Heroes of the Revel

Heroes of the Revel

Heroes of the Revel has a non-keyworded heroic ability that pumps up your creatures’ power for a turn. Its ETB also gives you a satyr token, but I’d rather it have a cheaper mana value and lower power/toughness to make it more aggressive.

#29. Stampede Rider

Stampede Rider

The thing about running Stampede Rider with other satyrs is that there aren’t that many that reach 4 power without some other outside help. But I get it. The ability is meant to reflect strength in numbers.

#28. Rootrider Faun

Rootrider Faun

The better satyr mana dorks untap a land to ramp instead of simply tapping for mana. That’s much better with utility lands, Wild Growth effects, and the like, but without that extra push, Rootrider Faun is just a throwaway Limited common, even with the bad mana fixing option attached.

#27. Gallia, Tragic Host

Gallia, Tragic Host

Jace went and made Echoverse Gallia really, really sad for some reason. Both the character and the card. Lesson learned: Never leave your drink unattended.

Gallia, Tragic Host has a place as a recursive creature in Reality Fracture Limited, but there’s no reason to really consider this anywhere else. Its color identity even pushes it out of being a filler satyr for Gallia of the Endless Dance.

#26. Satyr Nyx-Smith

Satyr Nyx-Smith

This satyr is an elemental token generator, although its ability is more expensive and harder to pull off than Rakka Mar. That’s pretty much the only other home for Satyr Nyx-Smith aside from a satyr build.

#25. Wild Celebrants

Wild Celebrants

Now that’s what I call a party crasher. Artifact hate on an ETB is a good way to get something out of Wild Celebrants the moment it comes down. But that’s about all there is here.

#24. Nyxborn Rollicker

Nyxborn Rollicker

Apart from a dedicated satyr deck, you can almost always do better than a Nyxborn Rollicker. It’s a cheap body or a cheap way to (slightly) buff a creature. You get constellation and creaturefall triggers. Woo.

#23. Careless Celebrant

Careless Celebrant

This is the kind of satyr I wouldn’t mind sacrificing. Careless Celebrant’s death trigger deals 2 damage to a creature or planeswalker, which can clear a pesky unblockable creature or slow down a planeswalker’s ultimate. Of course, being in red lets you pair this with damage doublers for more impact.

#22. Satyr Hoplite

Satyr Hoplite

A 1-drop with a heroic ability that gives it counters isn’t too bad. Gallia of the Endless Dance or a Feather, the Redeemed deck are probably the best homes for Satyr Hoplite, though Feather may prefer to have a different creature or a burn spell over this lil guy.

#21. Reckless Reveler

Reckless Reveler

Reckless Reveler doesn’t play well with your opponents’ toys, getting you a one-for-one trade with one of their artifacts.

#20. Satyr Hedonist

Satyr Hedonist

“It’s better to burn out than to fade away,” or so I hear. Satyr Hedonist costs a total of 3 mana to give you back, so it’s mana neutral in the end. Unless it dies before you can sac it.

#19. Discordant Piper

Discordant Piper

Discordant Piper and its Goat token are more ready-made sacrifice fodder. That’s pretty much it. They don’t give you much more than the two bodies, but being monoblack gives it more varied utility.

#18. Irreverent Revelers

Irreverent Revelers

Not bad, but nothing outstanding here. Irreverent Revelers would be a 2-mana creature if its ETB were fixed rather than modal. Artifact hate is nice, but the freedom of choice makes it a little slower.

#17. Nexus Wardens

Nexus Wardens

Nexus Wardens pays you in life when your enchantments enter. It’ll survive combat against more fliers than average, although it won’t do much to take them out of the game.

#16. Satyr Wayfinder

Satyr Wayfinder

If you’re at least part green and you care about having cards in your graveyard, Satyr Wayfinder is a solid way to do it. This has been embarassed by Malevolent Rumble and overshadowed by others like Aftermath Analyst, but it’s still an okay value creature.

#15. Firedrinker Satyr

Firedrinker Satyr

Firedrinker Satyr is less useful in EDH, but a 1-mana 2/1 can make hay in lots of aggro strategies elsewhere. It can pump up its own power, and you can pair it with other effects like Goblin Bushwhacker to take it even higher.

#14. Skola Grovedancer

Skola Grovedancer

Green self-milling is always good for graveyard strategies, although Skola Grovedancer isn’t the most efficient at it. Certainly useful in the sense that it can slot into many decks as a placeholder for a more powerful card you haven’t laid your hands on yet. It gains lots of points for how cheap and versatile it is for the different commanders it can follow.

#13. Boon Satyr

Boon Satyr

Boon Satyr is useable in decks that care about enchantment creatures or about creatures that are enchanted. It has no keywords aside from flash, which helps you get it out as a surprise if nothing else.

#12. Blood Aspirant

Blood Aspirant

Blood Aspirant is both a sacrifice payoff and a sacrifice outlet. You can use its second ability to ping an opponent’s creature, and that’ll trigger the first ability to help it grow.

#11. Composer of Spring

Composer of Spring

Composer of Spring from Commander Masters has a constellation ability that enchantment decks should find useful. It lets you put tapped lands into play when your enchantments enter the battlefield. Six or more enchantments let you put out creatures too! And if you’re running enchantment creatures… oh boy.

#10. Gallia of the Endless Dance

Gallia of the Endless Dance

Your only choice for a 2-color satyr commander. Gallia of the Endless Dance has a lord ability, as well as haste itself. And you can discard a card to draw two if you attack with three or more creatures. Gallia is in the right colors for almost all the satyrs plus the token generators. I’m getting some very mischievous ideas….

#9. Satyr Firedancer

Satyr Firedancer

Keep your burn spells handy! Satyr Firedancer helps to take the damage you deal to an opponent’s face and slap it onto one of their creatures, too. Great when you have spell copying and damage doubling onboard.

#8. Gallia, the Merrymaker

Gallia, the Merrymaker

Gallia, the Merrymaker plays especially well with token generators that make multiple creatures at once, as well as anything that just naturally comes in with +1/+1 counters. Barring that, it’s still an expensive haste enabler and a respectable 2-drop haste creature on its own.

#7. Nessian Wanderer

Nessian Wanderer

Nessian Wanderer is the best of the constellation satyrs. You don’t have to have lands in hand for it to work, and getting to check the top three cards is a good middle ground between under- and over-powered.

#6. Portent Tracker

Portent Tracker

Portent Tracker is like a Voyaging Satyr with extra text for the post-battle world. Battles aside, a mana dork that lets you untap utility lands always has its place. It’s likely to overcome its Voyaging cousin in time, but right now it reads mostly the same with 1 less toughness.

#5. Voyaging Satyr

Voyaging Satyr

Untapping lands is a neat way to ramp since you get to reuse utility lands. Voyaging Satyr is a bit slower than the 1-mana dorks that tap directly, so it’s the type of card you might trim as you’re improving most decks. Still, it’s a solid card to use while you wait to find the cards you really want to play.

#4. Tanglespan Lookout

Tanglespan Lookout

Satyrs could benefit a lot from leaning into the enchantment theme, since the ones that key off enchantments are some of the best. Tanglespan Lookout offers great card draw for aura decks, though that’s still narrow enough that you won’t be seeing it all that often. It plays especially well with Rancor or role tokens from its home set, Wilds of Eldraine.

#3. Satyr Enchanter

Satyr Enchanter

Satyr Enchanter is perfect for refilling your hand whenever you’re casting enchantments. Its white and green colors make it perfect for the archetype, whether you’re playing normal Commander or having this druid front your Pauper Commander deck.

#2. Loamcrafter Faun

Loamcrafter Faun

Loamcrafter Faun lets you exchange as many lands from your hand for permanents in your graveyard as you’d like. That’s a great late-game way to refuel your hand, and you could even discard lands and pick them right back up to trigger various gravebreak abilities.

#1. Gruff Triplets

Gruff Triplets

Gruff Triplets might not even make a list of the best green 6-drops in Magic, but on a list of satyrs it’s a Xenagos-level god among mere mortals. This is by far the most raw power you’ll get out of a satyr creature card, in the form of three 3/3s that individually die to make the other copies larger.

Best Satyr Payoffs

Gallia of the Endless Dance

Gallia of the Endless Dance is the obvious satyr commander with its haste-enabling ability. You won’t be able to run the black ones, but all the others are fair game, as is Xenagos, the Reveler.

Otherwise, individual satyrs are complementary pieces to your strategy. Satyr Wayfinder and Voyaging Satyr, among others, are some ramp options for you. Wayfinder plays especially well when you care about cards in your graveyard.

Korvold, Fae-Cursed King

Between the satyrs that generate tokens and the ones that give you a perk when they die, there are more than a few that can be right at home in a sacrifice deck. Jund sacrifice with Korvold, Fae-Cursed King lets you use any satyr you’d like, although you’ll probably only use a few.

Satyr Token-Makers

Most satyr token generators play into the go-wide theme of the creature type by making more than one creature token, or having repeat effects that make tokens. Heroes of the Revel is the only one-shot satyr token-maker. Here’s a comprehensive list as of the end of 2026:

Party’s Over

Rootrider Faun - Illustration by Jesper Ejsing

Skola Grovedancer | Illustration by Josh Hass

And that’s the story of Magic’s satyrs! I’m sure they’ll return the next time we visit Theros, and I’m curious to see if some other plucky individual will make their mark on history. We need more legendary satyrs!

Which is your favorite of Magic’s satyrs? Which formats and themes do you play them in? What kinds of satyrs do you want in future Magic sets? Let me know in the comments below or hop on over to the Draftsim Discord. And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.

And I thought partying with dwarves was rough….

Follow Draftsim for awesome articles and set updates:

Add Comment

Your email address will not be published. Required fields are marked *