Iraxxa, Empress of Mars - Illustration by Borja Pindado

Iraxxa, Empress of Mars | Illustration by Borja Pindado

Doctor Who is filled with paradoxes in its main plots, and time travel stories are ripe with them. We can see them in other pop culture/media – video games, the Dark series on Netflix, or other famous movies. To nail the flavor of Doctor Who, WotC created the paradox mechanic.

Paradox in MTG messes with the game’s basics: You don’t want to play the cards from your hand. Today I’ll take you through the paradox mechanic, its rules, the best cards, and some incentives to play a deck built around this mechanic. Bootstrap yourselves in, and let’s face this paradox.

How Does Paradox Work?

The Thirteenth Doctor - Illustration by Pauline Voss

The Thirteenth Doctor | Illustration by Pauline Voss

Paradox is a mechanic that cares about casting cards from any zone other than your hand. For example, whenever you cast a spell from your graveyard (like via flashback) or you cast a card from exile (like a suspended spell), you’ll trigger paradox.

So, if you have Flaming Tyrannosaurus in play, each time you cast a spell from somewhere other than your hand, you’ll bolt something while growing your dinosaur.

Instants and sorceries can have paradox abilities, too. Most of these count how many spells were cast from exile on a given turn before you cast the paradox spell. It’s not unusual for the same mechanic to work in different ways, which we can liken to morbid: Some spells care about the trigger when they enter, and some cards trigger at the end of the turn. 

The History of Paradox in MTG

Paradox was created in the Doctor Who set in 2023, as one of the EDH precon deck themes (Paradox Power), featuring The Thirteenth Doctor as the commander. Paradox appears in green, blue, and red, most often on creature cards. It’s worth noting that some past Commander precon decks, like Kaldheim’s Ranar, the Ever Watchful and Warhammer 40K’s Abaddon the Despoiler already have a very similar theme, but the mechanic was given an ability word in Doctor Who for the first time.

Is Paradox a Triggered Ability?

It depends. Paradox is a triggered ability when it appears on permanents. When paradox is on instants and sorceries, it isn’t a triggered ability.

What Are the Best Ways to Trigger Paradox?

You can cast a spell from any zone other than your hand to trigger paradox. That includes casting spells from exile (plot, suspend, foretell, red impulse draw), graveyard (flashback, harmonize), or from your library (cascade, discover). Cards coming from the command zone also trigger paradox, so if you have an EDH deck with two commanders (using mechanics like partner or doctor’s companion), you’ll have an abundant source of paradox triggers. I’d look for blue and red cards as a good base to trigger this mechanic.

Does Casting Your Commander Trigger Paradox?

Yes. You’re casting your commander from a different zone than your hand, so it triggers paradox. However, the commander being cast from there won’t trigger its own paradox ability.

Do Instants and Sorceries with Paradox Count Themselves?

Surge of Brilliance

They do. Surge of Brilliance, an instant spell with paradox, specifically says “draw a card for each spell you’ve cast this turn from anywhere other than your hand.” If you cast it from exile, you’ll draw at least one card when it resolves. This won’t happen with paradox cards that are permanents, though.

Does Countering the Spell Counter the Paradox Ability?

It depends. Permanents you control with paradox trigger whenever you cast a spell. Even if the spell you cast is countered, the paradox ability still triggered and will remain on the stack. Paradox abilities on instants and sorceries are tied to the resolution of the spell, so if you counter an instant or sorcery with paradox like Surge of Brilliance, then you counter all the effects from the spell.

Does Copying a Spell Trigger Paradox?

If you just copy a spell, let’s say with Riku of Two Reflections, you won’t trigger paradox. But if the card says “you may cast the copy without paying its mana cost” like Arcane Proxy, then it triggers paradox. Remember, paradox cares about casting spells.

Will Other Cards Receive Errata to Use the Paradox Ability?

They won’t. Cards like Kellan, the Kid and Unstable Amulet have the “paradox mechanic” in the sense that they care about casting cards from zones other than your hand. But the main problem here is that the paradox flavor’s strongly tied to Doctor Who, a series that draws from time travel and its implications, so it’s hard to adapt that to cards in a different context.

Gallery and List of Mechanic Cards

Best Paradox Cards

Honorable Mention: Cards That Don’t Have Keyworded Paradox

Many cards in MTG care about casting cards from exile. Vega, the Watcher was designed as a foretell build-around card, so you’ll draw a bunch of cards while casting your foretell cards from exile. It has the paradox mechanic, but it’s just not keyworded. The same can be said of cards like Mizzix, Replica Rider, Unstable Amulet, and Kellan, the Kid.

#4. Iraxxa, Empress of Mars

Iraxxa, Empress of Mars

Iraxxa, Empress of Mars is a sizeable creature already and has battle cry, so you can add to your decks as a curve-topper. That’s not counting the paradox ability, which produces some 2/2 tokens that benefit from all the battle crying.

#3. Osgood, Operation Double

Osgood, Operation Double

Osgood, Operation Double is two creatures in one, besides adding mana to cast artifacts or use abilities. The nice aspect of this card is that you’re making Clues as you trigger paradox, while having 2 colorless mana from both creatures to immediately crack Clues tokens and more. Or you can treat them like pure ramp to cast big artifacts.

#2. Impending Flux

Impending Flux

Impending Flux is a very interesting one-sided sweeper that you can build around. Cards that let you cast from exile for free like ones with the plot mechanic are ideal to support it. It also works well with cascade or with cheap flashback effects. Either way, considering that the floor on this is for 2 damage, it’s already okay, and it only goes up from here.

#1. The Thirteenth Doctor

The Thirteenth Doctor

The Thirteenth Doctor is in a sandbox zone where you can build it as a counter-matters commander with proliferate or a +1/+1 counters commander. Just untapping the creatures each turn is very powerful considering both offense and defense. As for mana dorks, you get to use them on your opponents’ turns. It’s also a doctor, so you can add more colors to this commander via doctor’s companion and go in different ways.

Best Paradox Payoffs and Enablers

To better enable paradox, here’s a few ways you can take advantage of the mechanic.

Sage of the Beyond is a huge paradox enabler, giving you a way to trigger paradox with a mana discount. Savvy Trader offers you a similar benefit, but in green.

Cards like Future Sight and The Reality Chip are good ways to keep fueling your paradox machines. Fortune Teller's Talent goes even further by giving you a 2-mana discount.

Doc Aurlock, Grizzled Genius

Doc Aurlock, Grizzled Genius helps you to cast spells cheaper, whether you're plotting or casting them from graveyard/exile.

Muldrotha, the Gravetide is a massive paradox enabler, and you can think of adding some blue and green paradox cards because you can trigger them so easily.

The Flux

The Flux gives you a steady stream of exiled cards to play from that zone.

Into the Time Vortex

Into the Time Vortex can help you trigger paradox via the cascade and next turn twice via rebound and cascade.

Zenith Festival

Zenith Festival can give you a huge paradox boost by exiling a lot of cards and allowing you to cast them.

Patrician Geist

Patrician Geist can help you if you’re intending to trigger paradox from the graveyard via flashback.

Wrap Up

Vega, the Watcher - Illustration by Paul Scott Canavan

Vega, the Watcher | Illustration by Paul Scott Canavan

That’s about it for paradox, guys. Paradox is a cool mechanic that allows you to build decks and play in different ways. But it has a small design space, and isn't likely to show up as a keyworded ability too often.

The main paradox about this mechanic is that we’ll probably still see cards with the paradox text but without the paradox mechanic. Mark Rosewater even added that, regarding the storm scale: “I’ll call paradox … a 7 as it’s narrow and has to be built around.” So, my hunch is more Unstable Amulets and fewer paradox cards.

What about you, guys? Do you play paradox cards in your decks? Do you have fun trying to build around this mechanic? Let me know in the comments section below, or let’s discuss it over in the Draftsim Discord.

Thanks for reading and stay safe!

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