
Captain Sisay | Illustration by Magali Villeneuve
I’m not a high-powered gamer, and I never have been. This may be controversial, but cEDH bores me to tears. Combo decks that look to win as quickly as possible and run all the same cards just aren't in my wheelhouse.
In Commander, I like to live in Brackets 2 and 3, but I have a soft spot for Bracket 1. Games are meant to be fun, and Bracket 1 opens up that definition because it ensures that power creep and Game Changers stay far away.
So what kinds of commanders and deck themes should you run in Bracket 1? I have a five-deck sampler for you! A quick note: These commanders are numbered, but they’re sorted alphabetically by the commander’s name rather than power.
What Is Bracket 1 in MTG?

Kaldring, the Rimestaff | Illustration by Magali Villeneuve
Bracket 1, or Exhibition, is the lowest tier of Commander’s Bracket system. These decks are tuned to a lower power level than preconstructed Commander decks, which average out around Bracket 2. Bracket 1 is for under-powered decks that exist primarily for fun. The focus is more on theme, or the overall experience, while winning is secondary.
This is the perfect place to run those older legendary creatures from before the original Commander precons in 2011, the infamous Legends legends, and meme decks like Ladies Looking Left. You can also run decks that have a story; I saw one deck helmed by Grenzo, Dungeon Warden that’s just lands and walls, where the story is, “I can’t stop building walls!!!” You’re constrained only by the expected power level and your imagination.
Bracket 1 decks don’t use Game Changers, have no mass land denial, and no extra turn spells. They use few tutors, and they don’t have 2-card infinite combos.
What Makes a Commander Good for Bracket 1?
While you can play almost any commander in Bracket 1 if you build your deck with that Bracket in mind, the best Bracket 1 commanders allow for interesting gameplay or fun themes, whether that’s in the deck’s mechanics or its flavor. Under-supported lords are also good to run in Bracket 1, since you care more about running creatures that fit the theme rather than good creatures.
Honorable Mentions
Before I break down a few decks for your consideration, I want to mention a pair of ideas that I kicked around before I settled on these.
I originally wanted to build a deck that I called Syr Gwyn of the Templars with Syr Gwyn, Hero of Ashvale and about 30 Templar Knights. I had all the legendary artifacts from Assassin’s Creed (except Adrestia due to an obvious lack of synergy), plus the three legendary artifacts that combine to make the Vecna token. Turns out, even when you limit the interaction to Path to Exile, Swords to Plowshares, and Blasphemous Act, you can build a somewhat strong Bracket 2 deck. That may be because I had so many equipment, and Syr Gwyn makes it a breeze to equip your knights.

I considered a deck helmed by Henry Wu, InGen Geneticist supported by a cadre of scientists. Many scientists are humans, which allows them to exploit your non-humans, and Jackal, Genius Geneticist doubles up both on your scientists and your sac fodder.

Progenitus | Illustration by John Avon
For an art-matters deck, I originally put together a Progenitus deck with John Avon art that was about 75% lands that he has illustrated. Good deck? Nope! But a fine tribute to one of Magic’s best longtime contributors.
#1. Atraxa and the Wrong Counters

Atraxa, Praetors' Voice | Illustration by Victor Adame Minguez
Commander (1)
Creature (21)
Deepglow Skate
Elvish Farmer
Feral Thallid
Icatian Moneychanger
Kabira Vindicator
Kazandu Tuskcaller
Leech Bonder
Ludevic's Test Subject
Musician
Mycologist
Psychotrope Thallid
Sporesower Thallid
Student of Warfare
Thallid
Thallid Devourer
Thallid Shell-Dweller
Thorn Thallid
Thrummingbird
Transcendent Master
Utopia Mycon
Vitaspore Thallid
Instant (2)
Brokers Confluence
Clockspinning
Sorcery (2)
Artifact (16)
Chimeric Mass
Contagion Clasp
Contagion Engine
Darksteel Reactor
Investigator's Journal
Lux Cannon
Luxior, Giada's Gift
Mercadian Lift
Oracle's Vault
Replicating Ring
Sphere of Annihilation
Strixhaven Stadium
The Ozolith
Tome of Legends
Transmogrifying Wand
Wishclaw Talisman
Enchantment (21)
Black Market
Bounty of the Luxa
Crescendo of War
Endless Scream
Fungal Bloom
Gutter Grime
Helix Pinnacle
Hoofprints of the Stag
Legacy's Allure
Luminarch Ascension
Mind Unbound
Ominous Seas
Out of Time
Palliation Accord
Parallax Nexus
Parallax Tide
Parallax Wave
Pursuit of Knowledge
Resourceful Defense
Serra's Liturgy
Venarian Gold
Land (37)
Arcane Sanctum
Azorius Chancery
Calciform Pools
Command Tower
Dimir Aqueduct
Dreadship Reef
Evolving Wilds
Exotic Orchard
Forest x3
Fountain of Cho
Golgari Rot Farm
Hickory Woodlot
Island x2
Karn's Bastion
Opulent Palace
Orzhov Basilica
Peat Bog
Plains x2
Remote Farm
Rushwood Grove
Saltcrusted Steppe
Sandsteppe Citadel
Saprazzan Skerry
Seaside Citadel
Selesnya Sanctuary
Simic Growth Chamber
Subterranean Hangar
Swamp
Terramorphic Expanse
Vivid Creek
Vivid Grove
Vivid Marsh
Vivid Meadow
The core of this deck first appeared here on Draftsim as one of our picks for funny Commander decks you could use to mess with the table. I could have used most of the decks in that list, but that wouldn’t be fun, now would it?
I swapped out Lighthouse Chronologist for a Vivid Creek so that the deck wouldn’t have any extra turn cards, then I swapped one basic each to add the rest of the on-color Vivid lands. The remaining deck plays nicely in Bracket 1.
The Commander: Atraxa, Praetors’ Voice
Atraxa, Praetors' Voice is a notorious proliferate commander. An end step trigger that proliferates has so much value and so much flexibility. There’s the poison route, planeswalkers, +1/+1 counters, -1/-1 counters, sagas, time counters, and so much more.
While those other themes allow for high-powered builds, this Atraxa deck looks to proliferate all kinds of lesser-used counters, like level up abilities, charge counters (note that this build is pre-Edge of Eternities), and more.
The Deck
This deck as a few extra proliferation abilities and lots of odd-ball counters that you can proliferate with Atraxa. You have Thallids and other creatures with spore counters, some credit counters, level counters, hatchling counters…. The deck also makes use of Leech Bonder’s untap ability to move counters around, although spore and level counters are the most likely ones you’ll move (given vehicles and mounts, I’d love to see the untap mechanic return sometime).
Because the game needs to end eventually, Darksteel Reactor and Strixhaven Stadium are here as alternate ways to win the game, or at least knock your opponents out.
Combos and Interactions
This deck has no combos as-is, but you can build some into the deck if you choose. Myojin of Cryptic Dreams and Deepglow Skate can go infinite together if your Myojin has two or more indestructible counters when you cast Deepglow Skate.
Higher Bracket Upgrades
You can put Lighthouse Chronologist back into the deck to generate extra turns, and you can add in Magistrate's Scepter for an infinite turn combo with Atraxa and Contagion Engine.
Atraxa can be built at any power level depending on the theme you want. You can also modernize the deck with spacecraft and planets to proliferate charge counters if you want to change the theme to “Atraxa… in Space!” or something.
#2. Captain Sisay Magali Madness

Captain Sisay | Illustration by Ray Lago
Commander (1)
Planeswalker (3)
Calix, Destiny's Hand
Serra the Benevolent
Vivien, Champion of the Wilds
Creature (34)
Alseid of Life's Bounty
Aragorn and Arwen, Wed
Danitha, Benalia's Hope
Defiler of Faith
Druid of the Cowl
Elena, Turk Recruit
Elvish Mystic
Frodo, Determined Hero
Gandalf the White
Guardians of Meletis
Hixus, Prison Warden
Honored Hierarch
Hope Tender
Linvala, the Preserver
Mirri, Weatherlight Duelist
Monastery Mentor
Mother of Runes
Nils, Discipline Enforcer
Nissa, Worldsoul Speaker
Oviya Pashiri, Sage Lifecrafter
Seeker of the Way
Serene Steward
Serra's Guardian
Servant of the Conduit
Shanna, Sisay's Legacy
Silkweaver Elite
Sylvan Safekeeper
Syr Armont, the Redeemer
Terrain Elemental
Thalia, Guardian of Thraben
Thalia, Heretic Cathar
Titania, Protector of Argoth
Trueheart Duelist
Westley, Dread Pirate Roberts
Instant (9)
Act of Heroism
Healing Grace
Invoke the Divine
Make a Stand
Rally of Wings
Slash of Talons
Swell of Growth
Vanish into Eternity
Weather the Storm
Sorcery (5)
Beneath the Sands
Harmonize
Primal Command
Relentless Pursuit
Rishkar's Expertise
Artifact (1)
Enchantment (5)
Ancestral Mask
Cast Out
Knight's Pledge
Nahiri's Binding
The Huntsman's Redemption
Land (42)
Part of the fun of Bracket 1 is to set yourself arbitrary deckbuilding challenges and to stick to them, power level be darned. A friend of mine has a deck that’s all alters, autographed cards, and other visually striking cards, but I thought I’d build a deck entirely out of cards with art from the same artist.
This deck runs only printings of cards that were illustrated by Magali Villeneuve. There’s even a misprint, Kaladesh’s Terrain Elemental, which was mistakenly credited to Christine Choi.
The Commander: Captain Sisay

Captain Sisay is more often built in Brackets 3 and 4 as a legends-matter commander that tutors for them. There are no haste enablers here, so your commander needs to survive a turn to give you any value whatsoever.
The Deck
The cards themselves are a complete mishmash of themes. There’re legendary creatures for Captain Sisay to grab, but many of the creatures and noncreature cards don’t care about the legend theme.
The mana base downright stinks. Magali Villeneuve has only illustrated the stained-glass basics from Dominaria United, plus a Secret Lair Sacred Foundry and Search for Azcanta / Azcanta, the Sunken Ruin. White Auracite is her only mana rock, and I didn’t think that the Kaladesh Inventions Sculpting Steel was good for the budget (the deck's a hair over $300, in part thanks to those gorgeous, expensive basics).
The interaction comes mainly from Oblivion Ring effects, and you have a few combat tricks to swing combat in your favor.
Combos and Interactions
This is true Bracket 1. No combos, and the interactions are fairly straightforward since the deck doesn’t run much in the way of synergy. You could argue that Sisay runs up against the rules of tutoring in Bracket 1, but it's pretty safe if you're not hasting it up or fetching battlecruisers.
Higher Bracket Upgrades
For higher Commander Brackets, just don’t play this theme. You’d have to completely rebuild the deck to your own tastes, like Delighted Halfling to make your legends uncounterable. And of course, if you abandon the Magali Villeneuve theme, you can actually run a proper mana base, ramp package, removal suite, etc.
#3. I Can’t Stop Partying: Gallia Satyr Typal

Gallia of the Endless Dance | Illustration by Johannes Voss
Commander (1)
Planeswalker (1)
Creature (34)
Anax, Hardened in the Forge
Blood Aspirant
Boon Satyr
Careless Celebrant
Composer of Spring
Firedrinker Satyr
Goblin Anarchomancer
Gruff Triplets
Heroes of the Revel
Irreverent Revelers
Loamcrafter Faun
Lumbering Satyr
Masked Vandal
Nessian Wanderer
Nexus Wardens
Nyxborn Rollicker
Portent Tracker
Realmwalker
Reckless Reveler
Rootrider Faun
Satyr Firedancer
Satyr Grovedancer
Satyr Hedonist
Satyr Hoplite
Satyr Nyx-Smith
Satyr Piper
Satyr Rambler
Satyr Wayfinder
Skola Grovedancer
Stampede Rider
Taurean Mauler
Voyaging Satyr
Wild Celebrants
Xenagos, God of Revels
Instant (7)
Ancient Grudge
Beast Within
Chaos Warp
Destructive Revelry
Gruul Charm
Return to Nature
Thrill of Possibility
Sorcery (10)
Blasphemous Act
Cultivate
Decimate
Faithless Looting
Kodama's Reach
Overrun
Rampant Growth
Revel of the Fallen God
Satyr's Cunning
Shamanic Revelation
Artifact (6)
Arcane Signet
Bag of Holding
Bow of Nylea
Gruul Signet
Horn of the Mark
Sol Ring
Enchantment (6)
Ferocity of the Wilds
Gruul War Chant
Master Chef
Molten Echoes
Rhythm of the Wild
Shared Animosity
Land (35)
Castle Embereth
Cinder Glade
Command Tower
Evolving Wilds
Forest x11
Game Trail
Gruul Guildgate
Gruul Turf
Kessig Wolf Run
Mountain x10
Path of Ancestry
Racers' Ring
Rockfall Vale
Rugged Highlands
Temple of Abandon
Wooded Ridgeline
I’ve adapted this Gallia of the Endless Dance deck from the one currently in my collection, which was among the first decks I ever completed. And uh… yeah, it shows. But hey, I needed a deck for my boy Xenagos, the Reveler.
The Commander: Gallia of the Endless Dance
Gallia of the Endless Dance is the only satyr lord in the game, one that’s both an anthem and a haste enabler. Its attack trigger rummages: You have no control over which card you discard, but you also draw more than you lose.
The Deck
This might be a satyr typal deck, but it really doesn’t support these satyrs’ abilities. Some have constellation and other enchantment-matters abilities, but there aren’t that many enchantments in the deck. Others have heroic abilities, but there aren’t a lot of combat tricks to target those creatures and trigger heroic.
At under $100, this deck won’t break the bank; Molten Echoes and Composer of Spring are the most expensive cards.
Combos and Interactions
This is another deck without any combos, but you have a few cards that make combos with persist creatures. Master Chef can team up with Goblin Bombardment or Ashnod's Altar and a persist creature for either infinite damage or infinite colorless mana, alongside triggers like ETB, LTB, death, and sacrifice.
Higher Bracket Upgrades
Gallia Satyrs isn’t going to be a powerful theme until we return to Theros in Magic’s main story, and it still may not get much better even then. You can tune the deck up to Bracket 2 with a few extra synergy pieces.
You can use discard payoffs like Containment Construct and Inti, Seneschal of the Sun, while an attack trigger from Grand Warlord Radha helps to add to your mana pool. Grumgully, the Generous gives every creature in your deck additional counters as they enter. Samut, Vizier of Naktamun pays you in cards whenever your hasted creatures deal combat damage to your opponents.
#4. You Know Nothing (Jorn Snow)

Jorn, God of Winter | Illustration by Magali Villeneuve
Commander (1)
Planeswalker (1)
Creature (24)
Abominable Treefolk
Ascendant Spirit
Avalanche Caller
Blizzard Specter
Boreal Druid
Boreal Outrider
Conifer Wurm
Draugr Necromancer
Frost Augur
Hailstorm Valkyrie
Heidar, Rimewind Master
Icebreaker Kraken
Ice-Fang Coatl
Kruphix, God of Horizons
Moritte of the Frost
Narfi, Betrayer King
Ohran Frostfang
Ohran Viper
Pilfering Hawk
Priest of the Haunted Edge
Rimefeather Owl
Rime Tender
Sculptor of Winter
Spirit of the Aldergard
Instant (12)
An Offer You Can't Refuse
Assassin's Trophy
Beast Within
Counterspell
Early Winter
Graven Lore
Growth Spiral
Negate
Outrageous Robbery
Pull from Tomorrow
Succumb to the Cold
Tear Asunder
Sorcery (11)
Blessing of Frost
Blizzard Brawl
Blood on the Snow
Cultivate
Dead of Winter
Farseek
Glacial Revelation
Into the North
Kodama's Reach
Rampant Growth
Villainous Wealth
Artifact (8)
Arcane Signet
Arcum's Astrolabe
Coldsteel Heart
Horizon Stone
Icebind Pillar
Lightning Greaves
Replicating Ring
Sol Ring
Enchantment (7)
Glittering Frost
Marit Lage's Slumber
Rime Transfusion
The Three Seasons
Wilderness Reclamation
Wild Growth
Winter's Rest
Land (36)
Command Tower
Dark Depths
Evolving Wilds
Faceless Haven
Foreboding Landscape
Frost Marsh
Frostwalk Bastion
Ice Tunnel
Mouth of Ronom
Rimewood Falls
Scrying Sheets
Shimmerdrift Vale
Snow-Covered Forest x8
Snow-Covered Island x8
Snow-Covered Swamp x6
Thespian's Stage
Woodland Chasm
Yet another deck that I adapted from my collection, although this one I copied nearly verbatim. My deck contains a Winter Moon for thematic reasons, but that technically counts as mass land denial. Every tool that automatically assigns a Commander Bracket tells me that my deck is a 4 with it and a 1 when I swap it for another Snow-Covered Swamp. (My personal list also has five non-snow basics because I ran out of Snow-Covered Forests and Snow-Covered Islands.)
The Commander: Jorn, God of Winter / Kaldring, the Rimestaff
Both sides of this commander play with snow. Jorn, God of Winter untaps all your snow permanents when it attacks, while Kaldring, the Rimestaff lets you play your snow permanents from the graveyard. I wish that these were two separate cards so that you could use Jorn to untap and reuse Kaldring, but that’s not the world we live in. The good thing is that Kaldring provides a decent, if slow way to recover from a board wipe.
The Deck
Most of the cards in this deck are snow spells or spells that interact with them in some way. There’s also some less powerful cards that are here primarily for flavor reasons, like Early Winter and Succumb to the Cold. A few staple interaction and ramp spells make the deck a little more competitive and consistent, but the snow restriction means that it’s not that powerful overall.
Combos and Interactions
This deck runs the Dark Depths / Thespian's Stage combo since Dark Depths is a snow land. It doesn’t produce mana, so you won’t untap it with your commander’s attack trigger, but this combo is somewhat thematic, and you need a way to end the game eventually. Marit Lage's Slumber is likelier to get you the Marit Lage token, given that you just need 10 snow permanents to trade it in.
Higher Bracket Upgrades
You don’t have to cut the snow theme to power up this deck. The first, most obvious way is to slot in Game Changers like Rhystic Study, Cyclonic Rift, Kinnan, Bonder Prodigy, etc. Tutors are another avenue to make the deck more consistent.
#5. Peter Porker, Coffee Connoisseur

Spider-Ham, Peter Porker | Illustration by Filipe Pagliuso
Commander (1)
Creature (29)
Aerie Bowmasters
Anvilwrought Raptor
Archweaver
Argothian Swine
Ashcoat Bear
Bitterbow Sharpshooters
Blightwidow
Bounding Wolf
Canopy Spider
Cat Warriors
Copper Host Crusher
Deadly Recluse
Elite Cat Warrior
Frog-Squirrels
Hexbane Tortoise
Jungle Weaver
Juvenile Gloomwidow
Kessig Recluse
Korozda Monitor
Mist Leopard
Pouncing Cheetah
Pygmy Razorback
River Bear
Sacred Wolf
Sentinel Spider
Skysnare Spider
Thornhide Wolves
Warthog
Young Wolf
Instant (10)
Archdruid's Charm
Beast Within
Bite Down
Cosmic Hunger
Heroic Intervention
Khalni Ambush
Ram Through
Signature Slam
Tamiyo's Safekeeping
Tyvar's Stand
Sorcery (9)
Bridgeworks Battle
Cultivate
Devouring Tendrils
Farseek
Kapow!
Nylea's Intervention
Overrun
Rabid Bite
Rampant Growth
Artifact (7)
Arcane Signet
Chocobo Racetrack
Emerald Medallion
Lifecrafter's Bestiary
Sol Ring
Swiftfoot Boots
The Earth Crystal
Enchantment (5)
Gaea's Anthem
Guardian Project
Hunter's Talent
Sylvan Anthem
Tribute to the World Tree
Land (39)
Forest x35
Gingerbread Cabin
Mosswort Bridge
Myriad Landscape
Oakhollow Village
Sometimes you get an idea and you just have to throw together a deck on the deckbuilding site you use. The idea is that all the creatures in this deck gain Spider-Ham, Peter Porker’s buff, and they’re all “French vanilla”, or creatures with only keyword abilities. They’re all creatures with just a keyword ability or two at most, and some have no abilities at all. I’m so stubborn that I haven’t even allowed myself a Birds of Paradise.
The Commander: Spider-Ham, Peter Porker
Spider-Ham, Peter Porker is a lord of many creature types, but master of none. Every creature in this deck gains Spider-Ham’s +1/+1 buff, though Spider-Ham itself is only a 2/2 if you don’t have any anthems out on the field.
The Deck
I’ve supported the French vanilla flavor of this deck with a bunch of bite spells, especially anything with names like Bite Down, Cosmic Hunger, or Devouring Tendrils. This is probably the most consistently playable deck among these Bracket 1 commanders, but it doesn’t have a huge impact on the board.
Combos and Interactions
There aren’t any true combos in the deck. There’s a potential infinite combo with Tribute to the World Tree if you add Aerie Ouphes, but at most you blow up all the fliers at the table. If you use Ashnod's Altar as your sac outlet instead, you get infinite colorless mana.
Higher Bracket Upgrades
Spider-Ham, Peter Porker can work in higher Commander Brackets if you get rid of the French vanilla restriction. There are plenty of more powerful creatures to run among everything that Spider-Ham supports, like Surrak and Goreclaw, Birds of Paradise, and Ancient Adamantoise.
You can also run creature payoffs like Beast Whisperer that don’t gain Spider-Ham’s buff, while Arachnogenesis is a highly reactive spell that has potential to widen your board immensely. If you focus on just one of its creature types, you can add in typal support like Vanquisher's Banner.
Commanding Conclusion

Syr Gwyn, Hero of Ashvale | Illustration by Lie Setiawan
These decks are just a teaser of what Bracket 1 can be. In the end, nearly any commander can fit Bracket 1 if you build it right. I should honestly build more Bracket 1 decks because they really force you to be creative in your deckbuilding decisions rather than seek out the most powerful cards. If you’re looking for more inspiration, check out The Exhibitionists on the OneShotRPG network on Twitch or on YouTube.
Which commanders and themes do you run in Bracket 1? Have any of my decks given you inspiration for decks of your own? How would you tune these up to higher power levels? Let me know in the comments below or over on the Draftsim Discord.
Until next time, happy brewing!
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