Last updated on July 2, 2026

Leyline of Abundance - Illustration by BEMOCS

Leyline of Abundance | Illustration by BEMOCS

Assembling an aggressive and fast mana base is the usual next step to powering up an EDH deck. Many players achieve this by “doubling” their mana; surprising opponents with a single huge turn to pull ahead of the rest of the pod.

Mana-doubling has been kicking around in Magic since Alpha. Each of the different colors has their own unique and subtle advantages and drawbacks. Some colors temporarily double your mana while others continuously increase how much mana your permanents generate.

Today I run down the best ways to double up on mana in MTG. Buckle up, and let’s end some games!

What are Mana Doublers in MTG?

Mana Reflection - Illustration by Chris Seaman

Mana Reflection | Illustration by Chris Seaman

Mana doublers are spells or abilities that produce or help produce more mana from a mana source. This can come in the form of multiplying your mana pool by a factor, increasing how much mana your lands tap for, or adding a mass amount of mana based on the number and kind of lands you have. However you want to tackle your mana problems, these doublers will help you produce a ton of that valuable mana you crave.

#31. Lavaleaper

Lavaleaper

The symmetrical effects are pretty much always going to be worse, but Lavaleaper‘s not exactly symmetrical. It only grants extra mana from basic lands, so you can construct your deck around it to hopefully break parity, and it's nice that this is least effective for decks with greedy mana bases. Watch out though, because the haste affects everything too… no breaking parity on that part!

#30. Groundchuck & Dirtbag

Groundchuck & Dirtbag

There's nothing particularly wrong with Groundchuck & Dirtbag, nor is it a stellar card. Double mana after hitting 6 mana already isn't exactly a recipe for busted plays, though ramping into this duo early and having it spot an extra 4-5 mana from that point forward sounds like a nice proposition. It brings stats to the table, too, as a massive 8/8 trampler for 6 mana.

#29. Rain of Filth

Rain of Filth

Rain of Filth comes from the beloved Urza’s Saga. It gives your lands the ability to sacrifice themselves to add to your mana pool. You’ll usually see this cast after a player tapped out to “float” all of their mana, sacrificing all their lands to add that same amount in black mana and culminating in a very dangerous turn.

#28. Doubling Cube

Doubling Cube

The classic mana doubler. Doubling Cube is a 2-mana artifact that taps for to double the amount of unspent mana in your mana pool. You’ll need at least 7 mana in your pool before you activate the ability to net positive mana, but you’ll quickly see how this can get out of hand if it isn’t interacted with.

This doubler works great for multicolor decks since it doesn’t care about a single mana type, just doubling each type of mana in your pool. This is my go-to choice in multicolor decks.

#27. Squandered Resources

Squandered Resources

Squandered Resources is a repeatable Rain of Filth effect that doubles your mana for one big turn before hindering you with the fact that you just sacrificed all of your lands. It’s a high-risk play; you can potentially end the game after dropping this and casting a huge spell, or you can overcommit, get hit with a counterspell, and be effectively dead for the rest of the game.

If you like playing fast and loose, give this one a try.

#26. Barbflare Gremlin

Barbflare Gremlin

Barbflare Gremlin is a mash up of Manabarbs and Mana Flare. There's some trickiness to the gremlin, since you may want it tapped or untapped for different circumstances. Of course, there's plenty of opportunity for the double-edged sword to hurt you too.

#25. Ultima, Origin of Oblivion

Ultima, Origin of Oblivion

Colorless decks are usually built with giant haymakers in mind, so extra mana's a huge boon to the gameplan. Being able to downgrade opposing lands with Ultima, Origin of Oblivion is a nice touch, giving you some soft interaction for problematic lands without resorting to full-on land destruction.

#24. Roxanne, Starfall Savant

Roxanne, Starfall Savant

Roxanne, Starfall Savant strikes me as an Unfinity card that stole some space rocks, took an omenpath and ended up on Thunder Junction. Aside from bringing down Meteorites, treasures are the way to go with Roxanne.

#23. Crypt Ghast + Nirkana Revenant

Crypt Ghast and Nirkana Revenant both have: “Whenever you tap a Swamp for mana, add an additional .”

Ghast is the more aggressive of the two, clocking in at 4 mana for a 2/2 body with the extort ability. Revenant sees more play in vampire typal decks and has a pump mechanic built in. Both double your mana in black decks and give you an ability to dump that extra mana into.

#22. Extraplanar Lens

Extraplanar Lens

Coming in at a fast 3 mana, Extraplanar Lens uses the imprint ability to exile a land you control and subsequently add an extra mana whenever a land with the same name is tapped. It’s quicker than Caged Sun and Gauntlet of Power but only works on “lands of that same name” rather than any land tapping for a chosen color. It also extends that ability to opponents running lands with the same name.

#21. Virtue of Strength

Virtue of Strength

Virtue of Loyalty and Virtue of Persistence are your go-tos from Wilds of Eldraine‘s “Virtue” cycle. However, if mana doubling is your aim then Virtue of Strength can help out. The adventure has some minor value, but if you can cast the main 7-mana spell, you can triple all of your basic land mana. The cost is steep, but if you need a massive amount of mana then this card could help. It’s a more protected but altogether weaker version of Nyxbloom Ancient.  

#20. Zendikar Resurgent

Zendikar Resurgent

Zendikar Resurgent is another straightforward doubler. It arrives a bit slower than the others on this list at , but it gives you something to spend all that mana on as you draw cards off all those freshly-cast creatures.

#19. Mana Flare + Heartbeat of Spring

Here are colorshifted versions of the same effect. Mana Flare and Heartbeat of Spring are super quick mana doubling enchantments. They can come roaring in at a measly 3 mana and help to keep you well ahead of your mana curve.

There’s not much space to play around the symmetry giving your opponents a ton of mana as well. You’ll just have to work to capitalize on it quicker than they can.

#18. Overabundance

Overabundance

Overabundance is a symmetrical 3-mana Mana Flare in Gruul colors with the added benefit of pinging any player that taps a land to take advantage of the double mana. I’d consider this a staple in any group slug decks with access to the colors.

#17. Dictate of Karametra

Dictate of Karametra

Dictate of Karametra is a symmetrical mana doubler that gives all players an additional mana whenever they tap a land. The flash mechanic mitigates the “downside” of affecting your opponents, letting you cast it before your turn starts to maximize the value generated for you.

#16. Gauntlet of Power

Gauntlet of Power

Gauntlet of Power is a 5-mana version of Caged Sun, with the slight disadvantage of only affecting basic lands. Not to mention its symmetrical anthem and mana doubling effects.

Again, play with caution! You might have a great plan for how to use all that extra mana you just generated, but so does the green player across the table.

#15. Caged Sun

Caged Sun

Caged Sun is a 6-mana artifact that doubles mana produced by lands of the chosen color. It’s great because it affects all lands, even your multicolored ones.

You’ll see Sun played in multicolored decks that skew heavily into a single color. It also acts as an anthem effect for creatures you control of the chosen color.

#14. Nikya of the Old Ways

Nikya of the Old Ways

Nikya of the Old Ways doubles the mana you produce but prevents you from casting noncreature spells. This shouldn’t be much of an issue since you’re playing Gruul and most of your large threats and finishers are creature spells.

#13. Nyxbloom Ancient

Nyxbloom Ancient

For the green player who has everything, why not get them a little more of everything? Nyxbloom Ancient triples the mana produced by permanents you control. It's well-costed at 7 mana, considering its 5/5 body with trample.

Protect it well! Being an enchantment creature makes it vulnerable to more types of removal.

#12. Mirari’s Wake

Mirari's Wake

One of the best choices for decks that care about mana, Mirari's Wake is an anthem effect for your creatures that adds an extra mana whenever you tap a land.

You’re paying a bit of a premium for its enchantment card type and non-symmetrical effect, but it’s well worth it knowing you’re not helping your opponents in any way. Its Selesnya () colors are also a bit restrictive, but it can still find its way into a multitude of decks.

#11. Regal Behemoth

Regal Behemoth is a popular card among Commander players. A 5/5 with trample that makes you the monarch when it enters the battlefield is fair value for 6 mana. It also has the added benefit of adding 1 mana whenever you tap a land. This effect only lasts for as long as you’re still the monarch, but a beefy dinosaur should help mitigate the inevitable attacks.

#10. Nissa, Who Shakes the World

Nissa, Who Shakes the World

Nissa, Who Shakes the World is a green planeswalker that passively doubles your mana from forests, and as we all well know, this fits perfectly into green decks. This card fits well into many formats and decks, but it hasn't broken anything since its long tenure in Standard.

#9. Leyline of Abundance

Leyline of Abundance

Leyline of Abundance is part of the cycle of Leylines, enchantments that may begin on the field if they’re drawn in your opening hand. This one can be devastating if you can play it on turn 0.

While Abundance only adds a green when a creature you control is tapped for mana, the possibility of playing it for free from the beginning is very enticing. And don’t forget that it comes with a built-in ability to pump all those weak mana dorks with the mana they generated!

#8. High Tide + Bubbling Muck

High Tide is a classic blue ritual from Fallen Empires and originally came with three different art variants. It doubles the amount of blue mana created by all islands until the end of your turn, all for the low price of a single blue mana!

Bubbling Muck is the black High Tide. You’ll have twice as much black mana for that Exsanguinate in your hand any turn you play this spell. I dream of someday casting Bubbling Muck into Rain of Filth and blasting someone with the largest X-spell I can find.

These doublers have been played across many formats and are essential cards for any deck running an abundance of islands or swamps.

#7. Mana Reflection

Mana Reflection

Mana Reflection is the one-sided Mana Flare, with the important distinction that it works on all permanents you control and doubles the mana produced. This means your Llanowar Elves and other dorks double up, as well as your mana rocks!

#6. Gauntlet of Might

Gauntlet of Might

Gauntlet of Might is a 4-mana artifact from Alpha and it’s definitely the strongest mana doubler in red. A powered-up Gauntlet of Power, Might gives all red creatures +1/+1 and makes mountains tap for an extra red mana. As a Reserved List card, it's not cheap to get your hands on, but it’s the ultimate mana doubler for your red deck.

#5. Forsaken Monument

Forsaken Monument

Forsaken Monument is the true colorless mana doubler. It adds an extra colorless mana each time you tap any permanent for colorless mana and has a +2/+2 anthem effect for all your colorless creatures.

To top it all off, you gain 2 life every time you cast a colorless spell. Not too bad for 5 mana.

#4. Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

Now we come to the big horror itself. Vorinclex, Voice of Hunger is an absolute terror. And rightly so as a praetor.

Vorinclex adds extra mana each time you tap a land, and slows your opponents’ mana by freezing their lands each time they use them. This is a nasty creature and a huge threat to any board.

#3. Goldspan Dragon

Goldspan Dragon

I've seen some huge turns with Goldspan Dragon. It's a regular enabler in Izzet () artifact decks with Galazeth Prismari in the command zone. I’m a little too familiar with being on the receiving end of a huge Fireball or Devil's Play because of the double mana you get from your Treasure tokens with Goldspan in play.

#2. Badgermole Cub

Badgermole Cub

Mana-doubling on a 2-drop is a risky proposition, as evidenced by Badgermole Cub‘s dominance in Standard. It's not that it can't be answered, but rather that it must be answered, or else your 2-drop's going to accelerate you into absurd late game spells a full half a game early. Llanowar Elves into Cub is an incredible one-two punch to start off any ramp deck.

#1. Kinnan, Bonder Prodigy

Kinnan, Bonder Prodigy

Kinnan, Bonder Prodigy made a bit of a splash in Standard when it was released in Ikoria: Lair of Behemoths. It adds an extra mana whenever a non-land permanent taps for mana, restricting you to doubling mana from your dorks and artifacts.

On the plus side, it’s a legendary creature, and probably the best Simic commander! It can start the game in your command zone and is safe from permanent removal should it be exiled or tucked away into your deck. And it's not a bad price at all; for the cost of (and a little set-up), Kinnan shines in Simic GU.

Honorable Mentions

Here are a few options for cards that let you keep your floating mana as phases end. These are not directly mana doublers, but they allow you to build a massive mana pool by floating your mana each turn and saving it. Most of them provide benefits on top of just growing your mana pool from turn to turn.

Vigorous Farming

Vigorous Farming is a powerful card, but has effects only available on Arena. To bring lands in untapped is already reason enough to get into farming, but the free Wild Growth is what we care about for this list. Really neat card that's impossible to track on paper.

Cards that untap all your lands are functionally doubling the amount of mana those lands can create, though they don't actually change the function of the land in any way, and thus are different enough to warrant their own list.

Best Mana Doubler Payoffs

Now that you’ve gathered all this mana, it’s time to spend it. But, on what?

Low-hanging fruit are your massive creatures and expensive spells. Cards like Emrakul, the Promised End, Restricted Office, and Rise of the Eldrazi can be cast quicker with mana doublers.

Playing bomb cards is great, but what about turning that extra mana into game-winning plays? You can use X-spells like Walking Ballista, Exsanguinate, or Banefire to filter that mana into winning moves. 

For you EDH fans, there's a category of legends known as “big-mana commanders” that are greedy for as much mana as you can make. Maelstrom Wanderer, Jodah, Archmage Eternal, and Riku of Two Reflections are great examples.

Doubling your mana can be a game changer for storm decks. So load your storm deck with a few mana doublers and cards like Grapeshot, Tendrils of Agony or Chatterstorm.

How Many Mana Doublers Should You Run?

Just one or two mana doublers is usually sufficient. Almost every deck can use double mana effectively, but few decks really need the second doubler. If mana-doubling is somehow a central part of your strategy, you could certainly increase that number, but mana doublers are a small complement to a more robust ramp package, and they're often expensive permanents, so you don't need to overload on them. Most decks don't need a mana doubler at all, but if you are going to play them, don't go too crazy.

How Would Multiple Mana Doublers Stack?

Whether multiple mana doublers stack all depends on the wording of the cards. Cards like Mirari's Wake are just triggered abilities, and therefore work independently of one another.

Others like Mana Reflection are replacement effects, and change the outcome of what tapping a mana source for mana actually does. The replacement effects and triggers function independently of one another.

Multiple replacement effects do stack with one another, though. Two Mana Reflections will result in 4x mana from each source. Thankfully, most effects that simply add an extra mana are triggers, so you don't have to worry about different kinds of replacement effects with mana doublers very often.

Wrap Up

Badgermole Cub (Avatar: The Last Airbender) - art by Nathaniel Himawan

Badgermole Cub | Illustration by Nathaniel Himawan

There you have it, folks! A comprehensive list of the best mana-doubling cards in Magic. They span a wide range of mechanics and sets, each with unique ways to build around and capitalize on the extra mana. The dichotomy between the high-risk high-reward of Mana Flare versus the safety of Mana Reflection versus the sudden explosion of mana with High Tide leaves you with endless possibilities.

What do you think the best mana doubler is? Which ones do you prefer to run in your decks? Let us know in the Draftsim Discord, and check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.

Thank you for reading and stay energized!

Follow Draftsim for awesome articles and set updates:

1 Comment

  • Nick November 23, 2022 6:39 am

    So Snowfall has interesting usage with Doubling Cube, since the doubled mana loses its restrictions.

    In the best case scenario, T2 Cube, T3 Snowfall, you untap with 3 snow lands. That is 9 mana, 3 of which can be spent for Cube and 6 worthless mana. Netting you 6 mana on the double that can actually be used. It increases in increments of 4 mana from there.

    Considering the synergirs between extraplanar lens on a snow land, plus those 2, I feel you can build a powerful mana multiplying base at 3 mana or less. Although it will definitely draw some serious ire from the table.

Add Comment

Your email address will not be published. Required fields are marked *