Last updated on March 28, 2024

Nikya of the Old Ways - Illustration by Ryan Pancoast

Nikya of the Old Ways | Illustration by Ryan Pancoast

Assembling an aggressive and fast mana base is the usual next step to powering up an EDH deck. Many players achieve this by “doubling” their mana; surprising opponents with a single huge turn to pull ahead of the rest of the pod.

Mana-doubling has been kicking around in Magic since Alpha. Each of the different colors has their own unique and subtle advantages and drawbacks. Some colors temporarily double your mana while others continuously increase how much mana your permanents generate.

As you probably guessed, mana doubling effects fall most heavily in green. Surprisingly, red and black sources are a close second. It’s least common in white, of course, the color least associated with mana generation.

Today I’ll be running down the best ways to double up on mana in MTG. Buckle up, and let’s end some games!

What are Mana Doublers in MTG?

Mana Reflection - Illustration by Chris Seaman

Mana Reflection | Illustration by Chris Seaman

For these rankings, we’ll be talking about the best spells or effects that produce or help produce more mana from a mana source. This can come in the form of multiplying your mana pool by a factor, increasing how much mana your lands tap for, or adding a mass amount of mana based on the number and kind of lands you have. However you want to tackle your mana problems, these mana doublers will help you produce a ton of that valuable mana you crave.

#33. Snowfall

Snowfall

Snowfall is an odd card from Magic’s history. It comes from Ice Age, Wizards’ first tentative venture into the snow mechanic. Snowfall doubles (even triples) the amount of blue mana your Islands and Snow-Covered Islands generate!

Except you can’t use it for anything but cumulative upkeep costs. It’s unfortunately almost useless for our purposes.

#32. Magus of the Coffers

Magus of the Coffers

Magus of the Coffers is Cabal Coffers on a body, though it’s a significant downgrade in efficiency. It costs 5 mana and has to wait a turn to tap and activate its ability, meaning you won’t see its payoff until the next turn in most games. But it’s still a solid choice overall.

#31. Winter’s Night

Winter's Night

Winter's Night is a world enchantment (yes, that’s still technically a card supertype) from Ice Age that costs (WRG). It adds an additional mana whenever any player taps a snow land for mana with the drawback of tapping down that land the next turn. Winter's Night has the potential to accelerate you into victory or force you out of your following turn.

Side note: I have a dream of running this as tech against my friend’s Jorn, God of Winter Commander deck just to mess with them.

#30. Vernal Bloom

Vernal Bloom

Vernal Bloom makes forests (yours and your opponents’) generate an additional green mana when tapped. It's quicker than the other green doublers at but only hits forests and only generates more green mana.

Best in mono-green but middling elsewhere. Bloom has the potential to be exclusively valuable to you though, assuming none of your opponents are playing green (an increasingly rare experience).

#29. Chaos Moon

Chaos Moon

Chaos Moon is another Ice Age card. It’s a 4-mana enchantment with a mountain of text, no pun intended. You basically count the number of permanents in play each upkeep. If that number's odd, red creatures get +1/+1 and mountains tap for an additional red mana this turn. If that number's even, those creatures get -1/-1 and mountains tap for colorless instead.

Living up to its name, Chaos Moon is a swingy card with big risk and big reward. You can play around this by running lots of 1-drops and removal spells to quickly adjust the number of permanents before and after turns.

#28. Rain of Filth

Rain of Filth

Rain of Filth comes from the beloved Urza’s Saga. It gives your lands the ability to sacrifice themselves to add to your mana pool. You’ll usually see this cast after a player tapped out to “float” all of their mana, sacrificing all their lands to add that same amount in black mana and culminating in a very dangerous turn.

#27. Squandered Resources

Squandered Resources

Squandered Resources is a repeatable Rain of Filth effect that doubles your mana for one big turn before hindering you with the fact that you just sacrificed all of your lands. It’s a high-risk play; you can potentially end the game after dropping this and casting a huge spell, or you can overcommit, get hit with a counterspell, and be effectively dead for the rest of the game.

If you like playing fast and loose, give this one a try.

#26. Crypt Ghast + Nirkana Revenant

Crypt Ghast and Nirkana Revenant both have: “Whenever you tap a Swamp for mana, add an additional .”

Ghast is the more aggressive of the two, clocking in at 4 mana for a 2/2 body with the extort ability. Revenant sees more play in vampire typal decks and has a pump mechanic built in. Both double your mana in black decks and give you an ability to dump that extra mana into.

#25. Zhur-Taa Ancient

Zhur-Taa Ancient

Zhur-Taa Ancient is a 7/5 beast with a symmetrical Mana Flare effect (note the pattern here). At , it’s a bit steeper than running any of the comparable enchantments and being a creature makes it more vulnerable to removal spells.

#24. Extraplanar Lens

Extraplanar Lens

Coming in at a fast 3 mana, Extraplanar Lens uses the imprint ability to exile a land you control and subsequently add an extra mana whenever a land with the same name is tapped. It’s quicker than Caged Sun and Gauntlet of Power but only works on “lands of that same name” rather than any land tapping for a chosen color. It also extends that ability to opponents running lands with the same name.

#23. Virtue of Strength

Virtue of Strength

Virtue of Loyalty and Virtue of Persistence are your go-tos from Wilds of Eldraine‘s “Virtue” cycle. However, if mana doubling is your aim then Virtue of Strength can help out in Standard or Alchemy. The adventure has some minor value, but if you can cast the main 7-mana spell, you can triple all of your basic land mana. The cost is steep, but if you need a massive amount of mana then this card could help. It’s a more protected but altogether weaker version of Nyxbloom Ancient.  

#22. Mana Flare + Heartbeat of Spring

We have the classic and the newer form of similar mana doublers. Mana Flare and Heartbeat of Spring are super quick mana doubling enchantments. They can come roaring in at a measly 3 mana and help to keep you well ahead of the curve.

There’s not much space to play around the symmetry giving your opponents a ton of mana as well. You’ll just have to work to capitalize on it quicker than they can.

#21. Overabundance

Overabundance

Overabundance is a symmetrical 3-mana Mana Flare in Gruul colors with the added benefit of pinging any player that taps a land to take advantage of the double mana. I’d consider this a staple in any group slug decks with access to the colors.

#20. Dictate of Karametra

Dictate of Karametra

Dictate of Karametra is a symmetrical mana doubler that gives all players an additional mana whenever they tap a land. The flash mechanic mitigates the “downside” of affecting your opponents, letting you cast it before your turn starts to maximize the value generated for you.

#19. Regal Behemoth

Regal Behemoth

Regal Behemoth is a popular card among Commander players. A 5/5 with trample that makes you the monarch when it enters the battlefield is fair value for 6 mana. It also has the added benefit of adding 1 mana whenever you tap a land. This effect only lasts for as long as you’re still the monarch, but a beefy dinosaur (check that oracle errata!) should help mitigate the inevitable attacks.

#18. Gauntlet of Power

Gauntlet of Power

Gauntlet of Power is a 5-mana version of Caged Sun, with the slight disadvantage of only affecting basic lands. Not to mention its symmetrical anthem and mana doubling effects.

Again, play with caution! You might have a great plan for how to use all that extra mana you just generated, but so does the green player across the table.

#17. Nikya of the Old Ways

Nikya of the Old Ways

Nikya of the Old Ways is a 5-mana 5/5 centaur druid from Ravnica Allegiance. It doubles the mana you produce but prevents you from casting non-creature spells. This shouldn’t be much of an issue since you’re playing Gruul and most of your large threats and finishers are creature spells.

#16. Nyxbloom Ancient

Nyxbloom Ancient

For the green player who has everything, why not get them a little more of everything? Nyxbloom Ancient triples the mana produced by permanents you control. It's well-costed at 7 mana, considering its 5/5 body with trample.

Protect it well! Being an enchantment creature makes it vulnerable to more types of removal.

#15. Zendikar Resurgent

Zendikar Resurgent

Zendikar Resurgent also adds one more mana whenever you tap a land. It arrives a bit slower than the others on this list at , but it gives you something to spend all that mana on as you draw cards off all those freshly-cast creatures.

#14. Keeper of Progenitus

Keeper of Progenitus

Keeper of Progenitus adds o1 to the amount of mana produced by forests, plains, and mountains. It’s not a bad value for 4 mana.

Playing it on turn 4 takes you from 4 to 8 (or even 10!) available mana the following turn, even in a mono-green deck. Its utility in Gruul (), Selesnya (), and Naya () decks is just a plus!

#13. Mirari’s Wake

Mirari's Wake

One of the best choices for decks that care about mana, Mirari's Wake is an anthem effect for your creatures that adds an extra mana whenever you tap a land.

You’re paying a bit of a premium for its enchantment card type and non-symmetrical effect, but it’s well worth it knowing you’re not helping your opponents in any way. Its Selesnya () colors are also a bit restrictive, but it can still find its way into a multitude of decks.

#12. Caged Sun

Caged Sun

Caged Sun is a 6-mana artifact that doubles mana produced by lands of the chosen color. It’s great because it affects all lands, even your multicolored ones.

You’ll see Sun played in multicolored decks that skew heavily into a single color. It also acts as an anthem effect for creatures you control of the chosen color.

#11. Nissa, Who Shakes the World

Nissa, Who Shakes the World

Nissa, Who Shakes the World is a planeswalker that passively doubles your mana from forests, and as we all well know, this fits perfectly into green decks. This card fits well into many formats and decks, but it might not break or even approach any of the meta builds.

#10. Leyline of Abundance

Leyline of Abundance

Leyline of Abundance is part of the cycle of Leylines, enchantments that may begin on the field if they’re drawn in your opening hand. This one can be devastating if you can play it on turn 0.

While Abundance only adds a green when a creature you control is tapped for mana, the possibility of playing it for free from the beginning is very enticing. And don’t forget that it comes with a built-in ability to pump all those weak mana dorks with the mana they generated!

#9. High Tide + Bubbling Muck

High Tide is a classic blue ritual from Fallen Empires and originally came with three different art variants. It doubles the amount of blue mana created by all islands until the end of your turn, all for the low price of a single blue mana!

Bubbling Muck is the black High Tide. You’ll have twice as much black mana for that Exsanguinate in your hand any turn you play this spell. I dream of someday casting Bubbling Muck into Rain of Filth and blasting someone with the largest X-mana spell I can find.

These doublers have been played across many formats and are essential cards for any deck running an abundance of islands or swamps.

#8. Kinnan, Bonder Prodigy

Kinnan, Bonder Prodigy

Kinnan, Bonder Prodigy made a bit of a splash in Standard when it was released in Ikoria: Lair of Behemoths. It adds an extra mana whenever a non-land permanent you control is tapped, restricting you to doubling mana from your dorks and artifacts.

On the plus side, it’s a legendary creature! It can start the game in your command zone and is safe from permanent removal should it be exiled or tucked away into your deck. And it's not a bad price at all; for the cost of (and a little set-up), Kinnan shines in Simic ().

#7. Mana Reflection

Mana Reflection

Mana Reflection is the one-sided Mana Flare, with the important distinction that it works on all permanents you control and doubles the mana produced. This means your Llanowar Elves and other dorks double up, as well as your mana rocks!

And for a measly 6 mana? Reflection is a must-have.

#6. Cabal Coffers + Cabal Stronghold

Cabal Coffers and Cabal Stronghold are two similar cards that reflect black’s main access to mana doubling. Both are lands that require an activation cost ( and respectively) and add an amount of black mana equal to the number of swamps (basic Swamps in Stronghold’s case) to your mana pool.

Coffers starts aggressively, netting you mana as soon as your third swamp hits the field with Stronghold one turn behind it.

#5. Gauntlet of Might

Gauntlet of Might

Gauntlet of Might is a 4-mana artifact from Alpha and it’s definitely the strongest mana doubler in red. A powered-up Gauntlet of Power, Might gives all red creatures +1/+1 and makes mountains tap for an extra red mana. As a reserved list card, it's not cheap to get your hands on, but it’s the ultimate mana doubler for your red deck.

#4. Forsaken Monument

Forsaken Monument

Forsaken Monument is the true colorless mana doubler. It adds an extra colorless mana each time you tap any permanent for colorless mana and has a +2/+2 anthem effect for all your colorless creatures.

To top it all off, you gain 2 life every time you cast a colorless spell. Not too bad for 5 mana.

#3. Doubling Cube

Doubling Cube

The classic mana doubler. Doubling Cube is a 2-mana artifact that taps for to double the amount of unspent mana in your mana pool. You’ll need at least 6 mana in your pool before you activate the ability to net positive mana, but you’ll quickly see how this can get out of hand if it isn’t interacted with.

This doubler works great for multicolor decks since it doesn’t care about a single mana type, just doubling each type of mana in your pool. This is my go-to choice in multicolor decks.

#2. Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

Finally we come to the big horror itself. Vorinclex, Voice of Hunger is an absolute terror. And rightly so as a Praetor.

Vorinclex adds extra mana each time you tap a land, and slows your opponents’ mana by tapping down their lands each time they use them. This is a nasty creature and a huge threat to any board.

#1. Goldspan Dragon

Goldspan Dragon

I've seen some huge turns with Goldspan Dragon. It's a regular enabler in Izzet () artifact decks with Galazeth Prismari in the command zone. I’m a little too familiar with being on the receiving end of a huge Fireball or Devil's Play because of the double mana you get from your Treasure tokens with Goldspan in play.

Honorable Mentions

Energy Tap

Energy Tap

Energy Tap had its first printing in Legends. It costs to cast and taps an untapped creature you control to add colorless mana equal to its mana value. A “sort-of” ritual that has the potential to net you a ton of mana. Or be a dead card in your hand.

Omnath, Locus of Mana + Leyline Tyrant + Fangorn, Tree Shepherd

Here are a few options for cards that let you keep your floating mana even as phases end. These are not directly mana doublers, but they allow you to slowly build a massive mana pool by floating your mana each turn and saving it. Omnath, Locus of Mana can become a ridiculously big creature, Leyline Tyrant can be a killer blow with a ton of direct damage, and Fangorn, Tree Shepherd is a treefolk typal leader. They all have their value in helping you keep more and more mana each turn.

Shrine of Boundless Growth

Shrine of Boundless Growth

Shrine of Boundless Growth is doubler-adjacent, but it does provide a wealth of mana for those who cast green spells. You can rack up the charge counters and sacrifice Shrine of Boundless Growth when you need a major amount of mana. The advantages of this card are the ease of gathering charge counters for green decks, and the fact that you can cash it in for the mana at any time you need it.

Best Mana Doubler Payoffs

Now that you’ve gathered all this mana, it’s time to spend it. Now, on what?

Low-hanging fruit would be massive and expensive creatures and spells. Cards like Emrakul, the Promised End, Worldspine Wurm, and Ezuri's Predation can be cast quicker with mana doublers.

Speaking of quicker, mana doublers are just a solid way to keep you ahead of the curve and your opponent. A Leyline of Abundance can help you play cards like Rampaging Baloths or Ancient Copper Dragon ahead of schedule.

Playing bomb cards is great, but what about turning that extra mana into game-winning plays. You can use cards like Walking Ballista, Exsanguinate, or Banefire to use that mana for winning moves. 

For you EDH fans, might I suggest a few Commanders like Torbran, Thane of Red Fell or Riku of Two Reflections to support with your mana doublers.

Grapeshot Chatterstorm

Doubling your mana can be a game changer for storm decks. So load your storm deck with a few mana doublers and cards like Grapeshot or Chatterstorm.

How Many Mana Doublers Should You Run?

In reading an r/EDH Reddit post titled “Let’s talk about mana doublers” I have come to the conclusion you should run about 3-4. In Commander these will be four different cards and in non-Singleton you can pick the mana doubler that fits best and run 3-4 copies.

I believe between 3-5 mana doublers alongside some other ramp, like mana dorks, will be sufficient enough to consistently get the mass amount of mana you’re aiming for.

How Would Multiple Mana Doublers Stack?

Mirari's Wake Mana Reflection

It all depends on the wording of the cards. Mirari's Wake says: “Whenever you tap a land for mana, add one mana…” This means if you have two copies of Mirari's Wake, when you tap a land each trigger would add an additional mana for a total of 3 mana. Mana Reflection says: “If you tap a permanent for mana, it produces twice as much of that mana instead.” This ‘twice’ wording creates a cumulative effect, instead of the ‘additional’ wording. If you have two copies of Mana Reflection they would produce four times the amount of the original mana produced.

Wrap Up

Caged Sun - Illustration by Scott Chou

Caged Sun | Illustration by Scott Chou

There you have it, folks! A comprehensive list of the best mana-doubling cards in Magic. They span a wide range of mechanics and sets, each with unique ways to build around and capitalize on the extra mana. The dichotomy between the high-risk high-reward of Chaos Moon versus the safety of Mana Reflection versus the sudden explosion of mana with High Tide leaves you with endless possibilities.

What do you think the best mana doubler is? Which ones do you prefer to run in your decks? Let us know over on Twitter and don’t forget to check out our other Commander content.

Thanks for reading and have a safe new year!


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1 Comment

  • Avatar
    Nick November 23, 2022 6:39 am

    So Snowfall has interesting usage with Doubling Cube, since the doubled mana loses its restrictions.

    In the best case scenario, T2 Cube, T3 Snowfall, you untap with 3 snow lands. That is 9 mana, 3 of which can be spent for Cube and 6 worthless mana. Netting you 6 mana on the double that can actually be used. It increases in increments of 4 mana from there.

    Considering the synergirs between extraplanar lens on a snow land, plus those 2, I feel you can build a powerful mana multiplying base at 3 mana or less. Although it will definitely draw some serious ire from the table.

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