Last updated on March 19, 2026

Backdraft Hellkite | Illustration by Rudy Siswanto
We love to draft. Itโs in our name, after all! We want to share everything we know about how to draft on Arena. Be sure to bookmark this page so that you can come back for the latest set.
We cover everything, from what Limited and drafting are, to tips on how to build a Draft deck on Arena, to our own personal tricks and sources. You'll learn how to use our MTG Arena helper, Arena Tutor, to get better at Draft.
This guide gives you a strong foothold and jumping-off point to become a better drafter on MTG Arena and a better player overall. Letโs fly with pack one!
What is Drafting?

Arcane Flight | Illustration by Steve Prescott
Drafting is a part of a format called โLimitedโ that has the following structure:
- You don't decide what your deck looks like until you sit down to play; the contents of your deck are decided only by the contents of the packs you get.
- Your deck can be no less than 40 cards. You can build a deck with more than 40 cards if you really want to.
- Your sideboard consists of anything else you have opened (in Sealed) or drafted (in Draft).
- With the exception of higher-level tournaments, you're free to reconstruct your deck using any cards you have opened/drafted between matches as you wish for that event.
- You may play any number of cards that you've opened or drafted: there is no โ4-ofโ restriction in Limited play, so you can play as many of a single card as you have!
- Basic lands are provided freely during deck construction. As a rule of thumb, never draft a basic land with no other special types or effects. There's no reason to!
Three Primary Ways to Play Limited
#1. Sealed Deck
You get six booster packs to build a (minimum) 40-card deck from. You open and keep all cards in those packs, which become your โpool.โ Any number of players can participate in a Sealed deck event and there's a lot of variance depending on how lucky you are.
The deck builder on MTG Arena, however, can oftentimes be somewhat tedious to work with, as it can be difficult to see all of your cards or get an idea of what's open versus what isn't. If you play a lot of Sealed, or just hate the MTGA deck builder in general, give our Sealed deck builder a try! It is much easier to get a sense of things and put your decks together.
#2. Booster Draft
We have a full breakdown of all the basics to drafting, so here's the summary:
Played with eight players in a โpod.โ Each player is queued up and has a timer in order to ready up and start making picks.
All eight players follow this process:
- Arena opens one pack and shows you draftable cards, a land may remain in the pack, no ad cards to remove here.
- Look at your pack and select one card from it. If the timer runs out, your selected card will be drafted. There's also an auto-selection that is probably not as smart as Arena Tutor but will auto-draft something if you do not take action. It saves you from leaving your Arena draft and ending up with a bunch of duds.
- Arena passes the remaining cards to the player at your left and brings in the pack from your right. The pick timers get shorter with each pick.
- Repeat the above two steps until there are no more cards left in the pack.
- Next, Arena opens your second pack. You can see and rearrange your card pool as time allows.
- Pick one card and Arena passes the pack to the player on your right.
- This continues, again, until all the cards have been picked, and the same with pack three (going left).
- Once the third pack has been drafted, the timed part of the draft is over and you can construct a deck of at least 40 cards at your leisure as long as the event is active.
#3. Cube
Cube is a special Limited format where someone curates a large, usually singleton, custom draft format in which you do not keep the cards. The games are interesting, complicated, and often outright insane.
MTGA runs Cube events sporadically, much to hardcore Limited fans' delight. Generally, there is the primary Cube, the worth-the-Limited-splash-big-stuff โChromatic Cubeโ and a supplemental combo-based one, the โTinkerer's Cube.โ
MTG Online (MTGA's much-maligned step-sibling) has Cube on the regular if you find that you really love Cube.
MTG Arena Limited Play Modes and Rewards

Sealed and Draft are constantly available on MTG Arena. The Limited play modes are found under Events. Sealed is simple since you open six packs, build your deck, and play. Each of the three Arena draft modes differs slightly from real-life play, in which you pass left, right, and left again, and have to pull out the token/ad/art card. Arena makes sure your packs don't get mixed up, and your game opponents are also not in the same draft pod so don't put any stock in hate-drafting.
Check out our events calendar to see what you can join, what's coming up, and strategize how you want to spend your Arena gems.
Sealed (Best of 1)

- Unranked Best-of-One matches (BO1) with players
- Cost: 2,000 gems
- Play until you reach 7 wins or 3 losses
For Sealed BO1, your rewards are as follows:
- 0 wins: 200 gems + 3 packs
- 1 win: 400 gems + 3 packs
- 2 wins: 600 gems + 3 packs
- 3 wins: 1,200 gems + 3 packs
- 4 wins: 1,400 gems + 3 packs
- 5 wins: 1,600 gems + 3 packs
- 6 wins: 2,000 gems + 3 packs
- 7 wins: 2,200 gems + 3 packs
Traditional Sealed (Best of 3)

- Unranked Best-of-Three matches (BO3) with players
- Cost: 2,000 gems
- Play until you reach 4 wins or 2 match losses
For Sealed BO3, your rewards are as follows:
- 0 wins: 200 gems + 3 packs
- 1 win: 500 gems + 3 packs
- 2 wins: 1,200 gems + 3 packs
- 3 wins: 1,800 gems + 3 packs
- 4 wins: 2,200 gems + 3 packs
Premier Draft

- Ranked Best-of-One matches (BO1) with players
- Cost: 1,500 gems or 10,000 gold
- Play until you reach 7 wins or 3 losses
Premier Draft gives you the following rewards based on wins:

- 0 wins: 50 gems + 1 pack
- 1 win: 100 gems + 1 pack
- 2 wins: 250 gems + 2 packs
- 3 wins: 1,000 gems + 2 packs
- 4 wins: 1,400 gems + 3 packs
- 5 wins: 1,600 gems + 4 packs
- 6 wins: 1,800 gems + 5 packs
- 7 wins: 2,200 gems + 6 packs
Pick-Two Premier Draft

- Ranked Best-of-One matches (BO1) with players
- Cost: 1,500 gems or 10,000 gold
- Play until you reach 7 wins or 3 losses
Pick-Two Premier Draft gives you the same rewards based on wins as Premier Draft:
- 0 wins: 50 gems + 1 pack
- 1 win: 100 gems + 1 pack
- 2 wins: 250 gems + 2 packs
- 3 wins: 1,000 gems + 2 packs
- 4 wins: 1,400 gems + 3 packs
- 5 wins: 1,600 gems + 4 packs
- 6 wins: 1,800 gems + 5 packs
- 7 wins: 2,200 gems + 6 packs
Traditional Draft

- Unranked Best-of-Three matches (BO3) with players
- Cost: 1,500 gems or 10,000 gold
- Play three matches, regardless of wins/losses
For Traditional Draft, your rewards are as follows:
- 0 wins: 100 gems + 1 pack
- 1 win: 250 gems + 1 pack
- 2 wins: 1,000 gems + 3 packs
- 3 wins: 2,500 gems + 6 packs + 2 Play-In points
Quick Draft

- Draft with bots and without timers
- Ranked Best-of-One matches (BO1) against players
- Cost: 750 gems or 5,000 gold
- Play until you reach 7 wins or 3 losses
For Quick Draft, the winnings are set up like this:

- 0 wins: 50 gems + 1.2 packs
- 1 win: 100 gems + 1.22 packs
- 2 wins: 200 gems + 1.24 packs
- 3 wins: 300 gems + 1.26 packs
- 4 wins: 450 gems + 1.30 packs
- 5 wins: 650 gems + 1.35 packs
- 6 wins: 850 gems + 1.40 packs
- 7 wins: 950 gems + 2 packs
As you can see, there are 1.X fractions of packs for the Quick Draft. What this means is that you get one pack just for playing, regardless of your record. You also have a small chance of randomly getting a second pack, which improves with each match you win, but youโre not guaranteed a second pack until you reach 7 match wins.
Pick-Two Draft

- Ranked Best-of-One matches (BO1) with players
- Cost: 900 gems or 6,000 gold
- Play until you reach 4 wins or 2 losses
- Make two picks at a time with fewer drafters per pod.
The reward structure is a bit different for Pick-Two drafts:
- 0 wins: 50 gems + 1 pack
- 1 win: 150 gems + 1 pack
- 2 wins: 800 gems + 1 pack
- 3 wins: 1,000 gems + 2 packs
- 4 wins: 1,300 gems + 3 packs
It's a steep jump in gem rewards once you earn a second win and nearly gets back your entry fee in gems. The rest of the worth is in the booster pack and the cards you picked. The two-loss elimination can lead to barely seeing some cards in this fast way to draft.
Premier Draft vs. Traditional Draft
This one is a matter of preference. While the draft itself (with human players) can take slightly more time, you look at up to nine total games with both drafts.
If you care about ranked play, then play Premier Draft as there's no ranked traditional draft event. If you're a newer player and want to play an โeasierโ mode where you don't have to worry about sideboarding, or if you want to play against more different decks, go with Premier Draft.
If you're more experienced and want a deeper Magic experience, go with Traditional Draft. Being an older player I may be biased, but Traditional Draft is โreal Magic.โ The sets are designed with sideboarding in mind, and you get to have a much better battle of wits with your opponent over three games. Plus, best of 3 mathematically has less variance than best of 1.

If you're not very familiar with sideboarding in Limited and want to become an expert, I recommend this course by Hall-of-Famer Seth Manfield.
Quick Draft vs. Premier Draft
Choosing to play Quick vs. Premier Draft depends on two things: your preference of draft experience and the set available to Draft.
For draft purists who want the highest level of draft experience, Arena's Quick Draft is not the answer.
If you're new to drafting or do not want the time limits of drafting with other players, then Quick Draft is a better fit. You can spend more time looking at Arena Tutorโs rankings during the draft as well ๐
Conversely, if you're in a hurry, Quick Draft could be faster. You don't have to wait for the Draft pod to fill, and you make picks as fast as you want. Maybe I'm the slow one in the pods, but I rarely wait more than a few seconds for another player to make a draft pick.
Across Arena's events, there's usually only one or two sets to draft from so it's good to find which set of cards is better for you.
Drafting Tips and Tricks
First, let's talk about what you want your 40-card deck to look like. There's a sweet spot for the ratio of creatures vs spells, the amount of lands in a deck, and the mana values of your cards. A great baseline for a draft deck's mana curve includes 16 creatures, 7 noncreature spells and 17 lands.

Draft and Sealed both use a 40-card minimum, these slots are for your nonland cards with the mana value heading each column.
Your โmana curve,โ or simply โcurve,โ is a depiction of your cards spread out in piles based on their mana cost. A typical draft deck should have lots of 2-drops and 3-drops, with fewer and fewer cards on the outside of your curve. Of course, you can play around with it a bit as you become more familiar with the cards.ย
When you prepare for a draft, make sure to look over the set. This helps you get familiar with the cards and what they do. Pay particularly close attention to the commons and uncommons in a set. These are the cards you will encounter the most, so knowing which ones to snap up and which ones to avoid will definitely pay off.
BREAD and Butter

Beast Within | Illustration by Alexander Ostrowski
A great acronym to remember during a draft is BREAD, which stands for Bombs, Removal, Evasion, Aggro, and Duds/Dregs. While BREAD is a very blunt way to view drafting and has fallen somewhat out of favor as the years have gone by, itโs a decent place for a newbie to begin learning how to evaluate cards. Remembering this acronym during your draft might help you make better decisions on what to pick and what not to. Here's a short and sweet explanation for each part:
- Bombs. These are cards that have to be answered by your opponent. If not, youโll quickly win the game. They are also cards youโll want to prioritize picking in a draft. Think of cards like Sword of Wealth and Power, Rune-Scarred Demon, and nearly any planeswalker (like this one Chandra, Awakened Inferno).
- Removal. Your opponents will probably be playing a lot of creatures, so having an answer to them is crucial. Cards like Murder, Abrade, Pacifism, Frost Lynx, and Rabid Bite will be your best friends when the time comes to deal with a creature. The key here is for removal to be efficientโi.e., cheap.
- Evasion. These are creatures that are hard to block and/or hard to deal with. Look for keywords such as flying, menace, unblockable, trample, etc. Here are a few examples: Invisible Stalker, Knightfisher, and Ripscale Predator.
- Aggro. With this, think of cards that are literally beaters. They will often win quick and fast. Think of the following: Goblin Tomb Raider, Brightblade Stoat, and Centaur Courser.
- Duds/Dregs. These are the cards that are usually picked last and are more likely than not going to end up in your deck because they rarely impact the game and are too situational. In this category are cards like Duress, Angel's Mercy, and Sorcerous Spyglass.
Things you also want to be on the lookout for are synergies between cards. Sets tend to have a few commons that work really well in several synergies and combos which can be the key to not only building your deck but also winning games.
Each set also has signpost uncommons that are prime examples of what their archetype is all about. Here are examples: The Emperor of Palamecia / The Lord Master of Hell practically orders you to play lots of noncreature spells (see prowess) and ones with mana value four or more. Air Nomad Legacy is good indication that fliers will do lots of work for you, and Genghis Frog lives for +1/+1 counters.
BO1 Draft Strategies

Empyrean Eagle | Illustration by Jason A. Engle
With Quick Draft, you play one game matches, so your picks have to be consistent with your deck's main strategy for those BO1 matches. There's no need for a sideboard, you might edit your deck between matches but you never have the opportunity to use them against the same opponent.
Build a deck that is the best it can be for that one game. This usually means you can leave cards like Duress and Tectonic Rift to the side. They are not likely to have a big impact on the game and are rarely useful.
Cards that only work against specific colors like Devout Decree and Aether Gust might be tempting with their cheap costs and strong effects, but these are often just too narrow to be consistently effective. Of course, it can happen that you face an opponent with the right colors, but it's more likely these types of cards will rot away in your hand with you wishing you had something different to cast.
There are some exceptions to this rule: sometimes a particular format will have a strong enough showing of a certain kind of card that it can be worth it to put something you might otherwise sideboard in your main deck. With the prevalence of blockers in Avatar: The Last Airbender, a card like Enter the Avatar State that allows an attacker to get in unblocked becomes more important. One more example are enchantments in Duskmourn: House of Horror, a card like Break Down the Door is more likely to come in handy.
You really need to have a good idea of whatโs common enough in the format to deserve a slot in your deck, though, and occasionally these cards will still be a dead draw.
Instead, look for build-around cards like Dread Presence, Empyrean Eagle, Gnarlback Rhino, or cards with traits you know you'll use like removal and cheap ramp (examples: Chandra's Outrage, or Leafkin Druid). These are cards that will almost always be useful from game to game.
You want to prioritize cards that are strong in a wide variety of decks, something that becomes a little more nuanced when you do a traditional draft.
BO3 Draft Strategies

Giant Cindermaw | Illustration by Edgar Sรกnchez Hidalgo
When you play traditional draft, think about picks for your sideboard along with building a great deck. You play best-of-3 matches, so cards like Fry and Noxious Grasp become much more interesting. After game one, they can be just the push to tip the scales in your favor, because youโll have the information of what the opponent is playing and can adjust your deck accordingly.
The same rules still apply to your main deck. You want a deck that is resilient and smooth. This means that cards like Dread Presence and Lavakin Brawler are still great picks as they have a lasting effect on the board and have to be dealt with one way or another. The difficulty becomes the balance of drafting your main deck and your sideboard. Sometimes you have to let a great sideboard card slide in favor of a great card your main deck can really use.ย
There are a lot of things to consider. A lot of it comes down to practice, and the ability to not give up or abandon your goals to get your grip on each draft. To help you along your path here are a few general tips right now.
How Time and Timers Matter on Arena

Teferi, Master of Time | Illustration by Yongjae Choi
Another important thing to know about Arena is how they deal with time. Time for a draft, time in a match, and length of a match. Letโs start with drafting time. If youโve drafted in real life or on MTGO, you probably know that there is a time limit for you to make a pick. This can work a little differently on Arena.
On Quick Draft in Arena you draft against bots, just like on Draftsim. They have nowhere to go anyway, so there's no time limit. When youโre ready to make your pick, the bot will still be there waiting. This gives you a great opportunity to look through the cards youโve picked, check for synergies, and weigh your options, so take advantage of it and take your time.
And if you're really stuck on a pick, you can always ask your friends or the Draftsim Discord for advice.
Within a BO1 match, there is also no clock, as there is in MTGO, for instance. Instead, they work with an hourglass symbol that shows you how many โtime-outsโ you have. We talk about this a bit in our reporting players article as well. When you make quick decisions in a game and pass quickly, youโre saving time, literally. You'll get more hourglasses and have more time to make decisions later when you might need it.
When youโre in a match and you're taking a long time, a line will appear in the middle of the playing field. This is one of those hourglass โtime-outsโ that has started for you. It will keep appearing, even as you pass through phases, for as long as you do not make decisions quickly. Once youโve made a certain amount of reasonably quick decisions, the line will disappear again.

It looks like a fuse (or rope) that is slowly burning up from right to left. If you have more than one hourglass, you can use them all. But when you donโt have any left and it runs out, your turn will auto-pass to your opponent. If you do this again, you automatically concede the game.
As long as you make reasonable decisions and donโt take too long, you should have no trouble completing games. So thereโs no need to worry, just play at a decent pace and donโt prolong the game unnecessarily.
Disconnecting During a Draft or a Match
If you happen to not feel like drafting, or disconnect during a draft, donโt worry. Arena remembers where you were in the draft or between matches and once you get back online it should start where you left off.
This isnโt the case during a match, though. If you happen to experience connectivity problems, you'll start using your time-outs. Once theyโve run out, you'll start auto-passing as mentioned above and eventually lose the game and/or match. So, as long as you are in between matches, you're safe from anything happening to where you were. But disconnecting during a game does have repercussions e.g., you losing the game or match.
Grab some screenshots that show the issue, and ideally the exact event and time, and attach them to your request.
Bear in mind if the disconnect (or any other problem) is not your fault, but rather the game client's, you can get a draft token as compensation; in that case you'll have to file with MTGA for a refund. Make sure it's a problem on MTGA's end and not yours, though.
Arena Bots and How They Draft (Generally)

Towashi Guide-Bot | Illustration by Jinho Bae
Bots generally draft certain colors or cards, the trick is figuring out what they will pass. With every set, this is a new puzzle.

Arena Tutor senses that I have a few green cards already, so that suggests a card is more likely to work better in my deck.
Apply your knowledge of synergies and you'll tend to pick up on it before the bots. Keep an eye on Arena Tutor, and check the web for what people are posting to get a whiff of what both bots and humans alike are up to on Arena. Arena Tutor adjusts the score on card ratings based on the cards you've already drafted.
Is Drafting on Arena Worth It?
Yes, drafts on Arena are worth it between the cards you add to your collection and the rewards you earn. If you can squeak out even 2-3 wins (depending on your mode), you get close to or more value than what you paid in your entry. For example, the draft itself gets you three booster's worth of cards that you hand-pick, or about 600 gems total, add that to the prize of one pack (200 gems) and 300 gems for 3 wins in Quick Draft, and your 1,100 in gem value easily outweighs the 750 gem entry.
Your Arena drafts cost gems or gold, so here is a brief summary of how to best spend your in-game currency.
Gold
Gold is MTG Arenaโs way of rewarding you for your achievements. These can be match wins, completing quests, or event prizes.
By collecting gold you can play Arena free of cost, as most drafts, booster packs, and other events can be paid for with gold.
Gems
Gems can be collected by buying them in the MTGA store, winning events, or opening redundant rares and mythic rares in the Vault.
Usually, you can consider 200 gems equal to 1,000 gold. Gems can get you all the things gold can get you plus certain gem-only events. In the case of Premier draft, the cost of 1,500 gems is a savings of 500 gems.
Farm Resources

Bristlebud Farmer | Illustration by Adriรกn Rodrรญguez Pรฉrez
If you plan to collect gold on Arena to pay for drafts, there's an optimal system to follow. The first four match wins of each new day will get you the most gold, your daily rewards reduce quite quickly and become less efficient after that. Win four matches a day, complete one quest, and you will earn enough to draft about once or twice a week regardless of your event winnings.
Best Way to Use Gems in MTG Arena

Gemhide Sliver | Illustrated by Alayna Danner
Draft is our favorite way to use gems in Arena, and that could be just our bias. While you do receive gems for winning matches and events, they're definitely hard-earned. So, if youโre a player who wants to participate in more than just one or two drafts a week or any other gem-only events, you have the option to buy gems. Here's a peek at the current prices:

If you want a pro tip from us, we suggest buying the $99.99 or $199.99 pack of gems especially if you plan to buy gems more often than not. It saves you the most money in the long run, hereโs a quick calculation:
At 750 gems: $0.00675 per gem ($4.99 / 750)
At 20,000 gems: $0.00499 per gem ($99.99 / 20,000)
At 40,000 gems: $0.00499 per gem ($199.99 / 40,000)
If you buy the 20,000 pack, you save (20,000 / 750) x $4.99 โ $99.99 = a little over $33.
With that information, we can compare it to the gem prices set for events on Arena. The first price will be the price when you buy 750 packs of gems. The second price will be the price when you buy the 20,000 pack of gems.
Quick Draft: 750 gems (750 x $0.00675 and 750 x $0.00499) = $5.06 โ $3.74. You save $1.32
Pick-Two Draft: 900 gems (900 x $0.00675 and 900 x $0.00499) = $6.075 โ $4.491. You save $1.58
Traditional/Premier Draft: 1,500 gems (1,500 x $0.00675 and 1,500 x $0.00499) = $10.13 โ $7.49. You save $2.64
Sealed: 2,000 gems (2,000 x $0.00675 and 2,000 x $0.00499) = $13.50 โ $9.98. You save $3.52
Play Limited Events vs. Buy Packs
As you get more familiar with Arena, you are faced with an interesting question: should you draft more to get the desired cards, or just buy packs?
Do you want to build a certain Standard deck requiring certain cards? Then itโs probably better to buy packs and start looking out for wildcards.
You wonโt earn any wildcards in a draft, but you do keep the cards you pick and can get a great start on building your decks if you find success in a Limited event.
Tips to Draft on Arena for Free-to-Play Players
This is my jam on MTG Arena, grind the daily rewards to earn gold for your first draft, then make it a goal to earn enough wins to pay for the next draft.
Use gems to pay for drafts if possible since you get a bit of a discount on your draft entry. You earn more gems than your entry fee if you get:
- 3 wins in Pick-Two Draft (BO1)
- 3 wins in Traditional Draft (BO3)
- 5 wins in Premier Draft (BO1)
- 6 wins in Quick Draft (BO1)
Even the best players don't always hit this win rate, so as you play, look to improve three areas:
1) Select the best cards for your deck. I make my own card evaluation first, then lean on Arena Tutor for data with card ratings and pick orders.
2) Build your best deck. Arena Tutor offers deck suggestions between matches during your draft event.
3) Reduce gameplay mistakes. Review your own draft after each event and evaluate what worked and what didn't. Then watch Arena gameplay to see what experts do and keep practicing.
Where Will Those Cards and Sets Go When Rotation Hits?

Reconstruct History | Illustration by Campbell White
When Standard and Alchemy rotation occur annually, a year's worth of cards become playable only in other formats. When you need to get familiar with this, check out our Standard rotation article for the rundown.
For example: When Edge of Eternities released on August 1, 2025, Dominaria United, The Brothers' War, Phyrexia: All Will Be One, March of the Machine, and March of the Machine: The Aftermath rotated out of Standard like they did for Alchemy in September 2024. The cards are no longer available in Standard play on Arena, but they are available for eternal formats like Historic, Brawl, and Timeless.

Rebalancing in Limited


Wizards of the Coast will rarely do limited rebalancing. The change above came to rebalance Dragonborn Looter in Alchemy Horizons: Baldur's Gate, an Arena-only set, and only affected limited.
Draft Simulator

Prepare/Fight | Illustration by Zack Stella
One of the best things you can do for a draft is practice. Now, I know what youโre thinking, that all costs money! Weโre here to tell you that thatโs not true. Weโve created a draft simulator that lets you draft all the way back to Dragons of Tarkir.

Hit the ? question mark and Draftsim suggests a card based on continually updated ratings. Low ratings clue you in on cards to avoid.
Not only can you draft as much as you want, but you can also see pick orders and tier lists on our site. This can help you improve both your drafting and decision-making about which cards are the best picks and build-arounds.
Here's a list of Arena sets that are available on Draftsim, a link to simulate drafting each set, and a link where you can see the pick order for each set. May it help you hone your drafting game well!
Current MTGA Standard and Alchemy Sets
Teenage Mutant Ninja Turtles (TMT)
Draft Teenage Mutant Ninja Turtles (TMT)
Best Commons and Uncommons in Teenage Mutant Ninja Turtles
Full Limited Set Review of Teenage Mutant Ninja Turtles
See the tier list/pick-order for Teenage Mutant Ninja Turtles (TMT)
Teenage Mutant Ninja Turtles Ultimate Draft Guide
Lorwyn Eclipsed (ECL)
Best Commons and Uncommons in Lorwyn Eclipsed
Full Limited Set Review of Lorywn Eclipsed
See the tier list/pick-order for Lorwyn Eclipsed (ECL)
Lorwyn Eclipsed Ultimate Draft Guide
Avatar: The Last Airbender (TLA)
Draft Avatar: The Last Airbender (TLA)
Best Commons and Uncommons by Color in Avatar: The Last Airbender
Full Limited Set Review of Avatar: The Last Airbender
See the tier list/pick-order for Avatar: The Last Airbender (TLA)
Avatar: The Last Airbender Ultimate Draft Guide
Arena Powered Cube
Through the Omenpaths (OM1)
Draft Through the Omenpath (OM1)
See the tier list/pick-order for Through the Omenpaths (OM1)
Through the Omenpaths Ultimate Draft Guide
Marvel's Spider-Man (SPM) * Not available on Arena
Draft Marvel's Spider-Man (SPM)
Best Commons and Uncommons in Spider-Man
Full Limited Set Review of Spider-Man
See the tier list/pick-order for Marvel's Spider-Man (SPM)
Spider-Man Ultimate Draft Guide
Edge of Eternities (EOE)
Draft Edge of Eternities (EOE)
Best Commons and Uncommons in Edge of Eternities
Full Limited Set Review of Edge of Eternities
See the tier list/pick-order for Edge of Eternities (EOE)
Edge of Eternities Ultimate Draft Guide
Final Fantasy (FIN)
Best Commons and Uncommons in Final Fantasy
Full Limited Set Review of Final Fantasy
See the tier list/pick-order for Final Fantasy (FIN)
Final Fantasy Ultimate Draft Guide
Tarkir: Dragonstorm (TDM)
Draft Tarkir: Dragonstorm (TDM)
Best Commons and Uncommons in Tarkir: Dragonstorm
Full Limited Set Review of Tarkir: Dragonstorm
See the tier list/pick-order for Tarkir: Dragonstorm (TDM)
Tarkir: Dragonstorm Ultimate Draft Guide
Aetherdrift (DFT)
Best Commons and Uncommons in Aetherdrift
Full Limited Set Review of Aetherdrift (DFT)
See the tier list/pick-order for Aetherdrift (DFT)
Aetherdrift Ultimate Draft Guide
Foundations (FDN)
Best Commons and Uncommons in Foundations
See tier list/pick-order list for Foundations (FDN)
Full Limited Set Review of Foundations (FDN)
Foundations Ultimate Draft Guide
Duskmourn: House of Horror (DSK)
Draft Duskmourn: House of Horror (DSK)
Best Commons and Uncommons in Duskmourn
See tier list/pick-order list for Duskmourn (DSK)
Full Limited Set Review of Duskmourn (DSK)
Duskmourn Ultimate Draft Guide
Bloomburrow (BLB)
Best Commons and Uncommons in Bloomburrow
See tier list/pick-order list for Bloomburrow (BLB)
Full Limited Set Review of Bloomburrow (BLB)
Bloomburrow Ultimate Draft Guide
Outlaws of Thunder Junction (OTJ)
Draft Outlaws of Thunder Junction (OTJ)
See tier list/pick-order list for Outlaws of Thunder Junction (OTJ)
Full Limited Set Review of Outlaws of Thunder Junction (OTJ)
Murders at Karlov Manor (MKM)
Draft Murders at Karlov Manor (MKM)
See tier list/pick-order list for Murders at Karlov Manor (MKM)
Full Limited Set Review of Murders at Karlov Manor (MKM)
The Lost Caverns of Ixalan (LCI)
Draft The Lost Caverns of Ixalan (LCI)
See tier list/pick-order list for The Lost Caverns of Ixalan (LCI)
Full Limited Set Review of The Lost Caverns of Ixalan (LCI)
Wilds of Eldraine (WOE)
See tier list/pick-order list for Wilds of Eldraine (WOE)
Full Limited Set Review of Wilds of Eldraine (WOE)
Older โHistoricโ Sets

Jyoti, Moag Ancient (Modern Horizons III Commander Decks) | Illustration by Brent Hollowell
These were generally part of Standard or Alchemy and some of the cards are legal on Arena in Pioneer, most are legal in Historic and Historic Brawl, and all the cards on Arena are fair game in Timeless. If you want to practice drafting a set beyond what's available on Arena look though the list of all the sets Draftsim has to offer.
March of the Machine (MOM)
Draft March of the Machine (MOM)
See tier list/pick-order for March of the Machine (MOM)
Full Limited Set Review of March of the Machine (MOM)
Phyrexia: All Will Be One (ONE)
Draft Phyrexia: All Will Be One (ONE)
See tier list/pick-order for Phyrexia: All Will Be One (ONE)
Full Limited Set Review of Phyrexia: All Will Be One (ONE)
ONE Ultimate Draft Guide
The Brothers' War (BRO)
Draft The Brothers' War (BRO)
See tier list/pick-order for The Brothers' War (BRO)
Full Limited Set Review of The Brothers' War (BRO)
BRO Ultimate Draft Guide
Dominaria United (DMU)
Draft Dominaria United (DMU)
See tier list/pick-order for Dominaria United (DMU)
Full Limited set review for Dominaria United (DMU)
DMU Ultimate Draft Guide
Pioneer Masters (PIO)
See full tier list/pick-order for Pioneer Masters (PIO)
Modern Horizons 3 (MH3)
See tier list/pick-order list for Modern Horizons 3 (MH3)
Full Limited Set Review of Modern Horizons 3 (MH3)
Alchemy Horizons: Baldur's Gate (HBG)
Draft Alchemy Horizons: Baldur's Gate (HBG)
See tier list/pick-order for Alchemy Horizons: Baldur's Gate (HBG)
HBG Ultimate Draft Guide
Streets of New Capenna (SNC)
Draft Streets of New Capenna (SNC)
See tier list/pick-order for Streets of New Capenna (SNC)
Full Limited set review of Streets of New Capenna (SNC)
SNC Ultimate Draft Guide
Kamigawa: Neon Dynasty (NEO)
Draft Kamigawa: Neon Dynasty (NEO)
See tier list/pick-order for Kamigawa: Neon Dynasty (NEO)
Full Limited set review of Kamigawa: Neon Dynasty (NEO)
NEO Ultimate Draft Guide
Innistrad: Crimson Vow (VOW)
Draft Innistrad: Crimson Vow (VOW)
See tier list/pick-order for Innistrad: Crimson Vow (VOW)
Full Limited set review of Innistrad: Crimson Vow (VOW)
VOW Ultimate Draft Guide
Innistrad: Midnight Hunt (MID)
Draft Innistrad: Midnight Hunt (MID)
See tier list/pick-order for Innistrad: Midnight Hunt (MID)
Full Limited set review of Innistrad: Midnight Hunt (MID)
Khans of Tarkir
See tier list/pick-order list for Khans of Tarkir (KTK)
D&D: Adventures in the Forgotten Realms (AFR)
Draft D&D: Adventures in the Forgotten Realms (AFR)
See tier list/pick-order for D&D: Adventures in the Forgotten Realms (AFR)
Strixhaven: School of Mages (STX)
Draft Strixhaven: School of Mages (STX)
See tier list/pick-order for Strixhaven: School of Mages (STX)
Kaldheim (KHM)
See tier list/pick-order for Kaldheim (KHM)
Zendikar Rising (ZNR)
See tier list/pick-order for Zendikar Rising (ZNR)
Core Set 2021 (M21)
See tier list/pick-order list for Core Set 2021 (M21)
Ikoria: Lair of Behemoths (IKO)
Draft Ikoria: Lair of Behemoths (IKO)
See tier list/pick-order for Ikoria: Lair of Behemoths (IKO)
Theros Beyond Death (THB)
Draft Theros Beyond Death (THB)
See tier list/pick-order for Theros Beyond Death (THB)
Throne of Eldraine (ELD)
Draft Throne of Eldraine (ELD)
See tier list/pick-order for Throne of Eldraine (ELD)
Core Set 2020 (M20)
Draft Core Set 2020 (M20)
See tier list/pick-order for Core Set 2020 (M20)
War of the Spark (WAR)
Draft War of the Spark (WAR)
See tier list/pick-order for War of the Spark (WAR)
Ravnica Allegiance (RNA)
Draft Ravnica Allegiance (RNA)
See tier list/pick-order for Ravnica Allegiance (RNA)
Guilds of Ravnica (GRN)
Draft Guilds of Ravnica (GRN)
See tier list/pick-order for Guilds of Ravnica (GRN)
Core Set 2019 (M19)
Draft Core Set 2019 (M19)
See tier list/pick-order for Core Set 2019 (M19)
Dominaria (DOM)
Draft Dominaria (DOM)
See tier list/pick-order for Dominaria (DOM)
Rivals of Ixalan (RIX)
Draft Rivals of Ixalan (RIX)
See tier list/pick-order for Rivals of Ixalan (RIX)
Ixalan (XLN)
Draft Ixalan (XLN)
See tier list/pick-order for Ixalan (XLN)
Draftsim also has an extensive library of (very fun) older sets that were released long before Arena was created. You can check out the complete set listing.
Arena Draft Helper

A draft using Arena Tutor shows the ratings on potential cards to pick. The higher the number, the better the card is expected for your deck.
A great tool to use is a draft assistant for Arena. These are mostly fan-made trackers obtained from in-game logs and external sources. They can help you get more insight into drafting, what choices to make, and become a better player overall.
Of course, we're not exactly impartial, but we say that the best one you can integrate into Arena is Draftsim's own Arena Tutor. It's easy to use, turn on or off, and, best of all, it uses Draftsim's ratings to dynamically guide your picks based on what you've already drafted! It's a great tool to have during drafts and enables you to make better picks from your packs.
And it's also a great collection tracker, in case you want to use the cards you draft for Constructed decks.

If you want more help to grasp the basics of Magic, you can also check out the Codex of the Multiverse (book icon) section of Arena itself. It gives you links to great articles especially written for beginning players and can help you get your head around the great game that is Magic.

How Can I Improve at Limited?
Improve your Limited skills by increasing your knowledge. There are also a couple of great sites to check out and keep on the lookout for whenever a new set releases.
When it comes to draft picks, Iโm very much into Frank Karstenโs articles. His latest can be found at ChannelFireball. He uses a lot of information from other sites, including our own, to make a great pick-order and tier guide. Like our own pick order and tier guides, this can really help you get to know top cards quickly.
As the format develops and people discover deeper draft strategies, the Lords of Limited podcasts are an excellent place to go to get cutting-edge draft tech and analysis.
Last but not least, we want to touch up on watching other greats in the Draft game. This can also be a great tool in helping you become a better drafter as you can see what the pros pick and usually find out why. Follow MTG streams on Twitch or YouTube channels like Channel Fireball, Magic the Gathering, Ben Stark, and Magic: the Gathering Esports to find great content on Arena drafts to continually up your game.
Speaking of Ben Stark, if you are really serious about getting better about limited, he has a comprehensive course on the topic at Spikes Academy. You should definitely check it out if you want focused content to help you improve.

Be sure to check out if your favorite players have channels out there that talk about drafting on Arena. If itโs a person you love to see play, you can pick up a lot of things from them on how to get better by watching them do their thing on their channel. Keep exploring and youโll find there is a lot out there to help you become the best you can be.
Time for the Last Pick

Omniscience | Illustration by Jason Chan
Whew, we've come to the end of our guide to make you a better drafter on MTG Arena. Keep an eye out for fun draft variants like Chaos Draft, Remix Draft and Turbo Draft that shake up the lessons you learned today. We hope you enjoyed the read and found it helpful.
If you would like to see more epic content like this in the future, you can support us on Patreon. We appreciate it a ton, because thereโs nothing we like more than to provide you with great articles and software for the game we all love to play.
See you next time and may your favorite cards in the pack always wheel!
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8 Comments
Okay, am I the worst draft player in M:tG history, or just the unluckiest? I’ve played several drafts with the guide of the Arena Tutor. I am winless in 3 or 4 recent events. Is your software working properly? If so, what the heck am I doing wrong?
Drafting is very difficult! Getting good at draft is a lifelong pursuit — I recommend joining our Discord to get feedback on your decks, reading articles, and listening to podcasts.
To get good, you have to work at it!
Thanks, Dan. I’ll need to find Discord groups.
Watch youtube videos of other people drafting. You’ll get a good sense of what good cards and archetypes are and then emulate that. Eventually you’ll be flying with the drafts.
โOn Arena you draft against bots, just like on Draftsim. The MTGA bots are patient and donโt mind waiting. They have nowhere to go anyway, so there is no time limit. Read the cards or read a book, it doesnโt matter. When youโre ready to make your pick, the bot will still be there waiting. This gives you a great opportunity to look through the cards youโve picked, check for synergies, and weigh your options, so take advantage of it and take your time.โ
This is incorrect, you in fact draft against real people on a time limit that shrinks after each pick so it gets nerve wracking. I went in expecting to take my time and consult this and other sites for my picks. This was very disappointing.
This particular section was outdated, so I’ve updated it based on your feedback. For what its worth, the other sections were very explicit that Quick draft is with bots while Traditional/Premier draft are with humans. Also if you’re looking for recommendations on your picks instantly in game while you’re drafting with humans, I really recommend using our app Arena Tutor. It will do this for you! That way you don’t have to check card ratings in the middle of the draft.
why does the other player always have WAY BETTER cards on draft? its so rigged!!! their cards do 4 or6 or 6 dmg and mine are 1 or3, i dont even get to draft stronger cards. wtf. ruined the game
Hey Kevin!
Limited is frustrating, but I can assure you there’s nothing rigged. I know it’s not the advice people want to hear, but you can improve your game alot by seeing what opponents do and figuring out what you can learn from them, or seeing where you might’ve made a mistake and tightening that up. Keep at it and you’ll get better, trust me!
And sometimes yeah, people just get busted cards. It happens, but sometimes those busted cards end up in your hands, too.
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