
Focus Fire | Illustration by Borja Pindado
Jumping into a new Draft set can be daunting. What do you take for your first pick? Youโre looking at 13-14 brand new cards with a lot of text to read through, and you know youโll probably pick something that ends up being bad.
Here are my picks for the best commons and uncommons for each color in Edge of Eternities to arm you with a bit of extra information ahead of your drafts. These will absolutely change as the format progresses, so take these picks with a pinch of salt.
Letโs get started!
Commons

Galactic Wayfarer | Illustration by Quintin Gleim
White
#4. Focus Fire
White removal that only hits attackers or blockers usually falls a bit flat, but Focus Fire is a cut above the rest. It only costs 1 mana, so itโs really efficient. Despite the need to count how many creatures and/or spacecraft you control, it always does at least 2 damage.
#3. Dockworker Drone
Whiteโs best commons in a set usually include a good 2-drop or two, and Dockworker Drone is whiteโs best common 2-drop. Itโs even perfectly suited for the +1/+1 counters archetype, though Iโd happily play it in anything.
#2. Knight Luminary
Back in Lost Caverns of Ixalan, Oltec Cloud Guard ended up being whiteโs best common. Although Knight Luminary doesnโt have flying, it makes up for that in some way with warp, which gives you a few extra ways to utilize it.
#1. Banishing Light
This is always a safe pick for the best white common. Weโve seen Banishing Light several times since it was first printed many years ago, and itโs always good.
Blue
#4. Illvoi Galeblade
Thereโs a lot to like about this card. Itโs very innocuous, but blueโs archetypes all seem to like Illvoi Galeblade. Itโs a 1-drop flier for blue/red aggro, and itโs a 1-mana spell to help enable double spelling in blue/white. Both other blue decks will love the ability to block with this and sacrifice it to prevent some damage while they draw a card.
#3. Lost in Space
Weโve seen lots of different variations of the Lost in Space formula, and itโs very good more often than not. Sometimes, itโs even the best blue common in a set, like it was in Streets of New Capenna.
#2. Cryogen Relic
I canโt resist the card advantage. Itโs very easy to get two whole cards out of Cryogen Relic while you only spend 2 mana, and that sounds great to me.
#1. Cryoshatter
This really just looks like the blue Swords to Plowshares. Itโs as simple as that. Cryoshatter is a reasonable removal spell and it only costs 1 mana, which is always desirable.
Black
#4. Decode Transmissions
A black Divination is bound to be pretty nice. You can even turn off its downside every now and again, so why wouldnโt we want to play Decode Transmissions?
#3. Gravkill
Four mana is a lot these days, but Gravkill is still a good, clean answer to anything you need to get rid of, and thatโs always going to be desirable.
#2. Gravpack Monoist
While you donโt get both right away, Gravpack Monoist is still a 2/1 flier plus a 2/2 for just 3 mana. Thatโs a really efficient set of stats spread across two bodies. Even if youโre not planning on sacrificing it, this is just good value.
#1. Depressurize
This is a funny design, and the fact that itโs so cheap is what puts Depressurize at the top of EOEโs best black commons. It may prove to be less useful than a typical Last Gasp, but it should still be effective.
Red
#4. Bombard
This is fairly mediocre, but itโs still removal at the end of the day. You just need to be able to deal with annoying permanents, and Bombard is a fine, albeit inefficient way to do it.
#3. Oreplate Pangolin
Iโm interested to see how this blue/red artifact aggro deck lands. If itโs good, Oreplate Pangolin will be one of the reasons for it. It gets so big so quickly!
#2. Zookeeper Mechan
Zookeeper Mechan is literally a Druid of the Cowl with upside, in red. Thatโs pretty incredible to be honest. These cards have always been great in green, and now that we have one in red itโs bound to be just as good.
#1. Plasma Bolt
Plasma Bolt does a pretty good imitation of Lightning Bolt, the best burn spell ever printed. Given that, how could this not be one of redโs best cards in Edge of Eternities?
Green
#4. Diplomatic Relations
Note: This card has received errata such that the first target must be a creature you control.
Removal is always worth counting among a setโs best commons, even if itโs more inefficient than weโd hope. These sorts of effects at instant speed tend to work out well, even if Diplomatic Relations opens you up to the occasional blowout.
#3. Galactic Wayfarer
Three-mana 3/3s are fine, though they need some reasonable upside before they become playable. A Lander token is more than enough to satisfy that, so Galactic Wayfarer is a great card to fill your curve and accelerate you to your bigger plays.
#2. Samiโs Curiosity
I said it in the main Edge of Eternities set review, but Sami's Curiosity is essentially a green Wayfarer's Bauble, and that was an incredible card in its own right. If youโre trying to ramp into something, this is going to be one of the best commons you can pick up to do that.
#1. Gene Pollinator
Gene Pollinator may be a somewhat controversial pick, but Iโm really high on this mana dork. Yes, itโs conditional, but the condition of having something else to tap doesnโt seem all that hard to fulfil.
Uncommons

All-Fates Stalker | Illustration by Lius Lasahido
White
#4. Seam Rip
Whiteโs uncommons in Edge of Eternities are fairly average, so Seam Rip ends up the bottom card among the best. Itโs very restrictive, but costing 1 mana isnโt something that should be underestimated. After all, Portable Hole was very good, and there are some very powerful cheap creatures in the set.
#3. Rayblade Trooper
The +1/+1 counter archetype looks very well supported, and Rayblade Trooper is one of its best payoffs. You can get any one of your creatures into combat safe with the knowledge that theyโll replace themselves when they die.
#2. Starfield Shepherd
Sometimes you just have to take the card advantage. Starfield Shepherd is like a white Mulldrifter, in that itโs a 5-mana flier that draws you two cards. If you get one of these early, you can make sure to prioritize some 1-drops to give this a few more options to search for.
#1. All-Fates Stalker
All-Fates Stalker is already my pick for the best non-rare card in Edge of Eternities. Iโm bound to be wrong, but Iโm planting my flag early. Itโs good removal, a big tempo swing, and extremely versatile thanks to its warp cost. Itโs just brilliant.
Blue
#4. Specimen Freighter
Bouncing two creatures at once is a powerful ability, even for 6 mana. Iโm a little skeptical about the ability to station Specimen Freighter, but if itโs not as hard as Iโm picturing, thisโll be a very strong card in EOE Limited.
#3. Tractor Beam
Four mana is a tad expensive, but Tractor Beam is pretty decent removal. It answers just about anything and sometimes gives you a big advantage by being able to steal something with a good ability. Imagine stealing a Dawnsire, Sunstar Dreadnought with this!
#2. Mechan Assembler
The ability to create 2/2 tokens without having to spend any extra mana is very powerful. Mechan Assembler just represents a lot of free advantage and board presence if it survives for a few turns, and thatโs usually something you want to prioritize.
#1. Codecracker Hound
Codecracker Hound is an easy pick. Sibsig Appraiser ended up as one of the best non-rare cards in Tarkir: Dragonstorm, and this is the same card with upside. Whatโs not to love?
Black
#4. Umbral Collar Zealot
Black honestly has about eight different cards that would all be good enough to place among EOEโs best black uncommons, so I had to pick the absolute best of them. Umbral Collar Zealot looks very important for black/red sacrifices. The ability to sacrifice something without paying mana is extremely powerful, and something that you ought to prioritize early.
#3. Vote Out
If you know how these lists tend to work, you wonโt be surprised by Vote Out. Itโs good, clean removal that can often cost just 1 or 2 mana or that you could even cast for free if you need to.
#2. Tragic Trajectory
It shouldnโt be too hard to enable Tragic Trajectoryโs void ability, assuming you donโt have to do it every turn. The ability to answer any creature for just 1 mana is a huge payoff thatโs worth working towards.
#1. Monoist Circuit-Feeder
Monoist Circuit-Feeder is the biggest payoff that artifact-based decks, especially blue/black, have to offer. Not only can you kill just about anything, but you also get a 4/4 flier and a big power boost out of the deal. The power boost might also be very handy to station a spacecraft, which gives you an even bigger tempo swing. This card is busted, and I hope I get to draft a lot of them.
Red
#4. Systems Override
Any Threaten effect in a set where sacrifice is a supported theme in red is going to be well worth taking. In the right deck, Systems Override is essentially unconditional removal with upside, exactly the kind of card you want to see in Limited.
#3. Territorial Bruntar
This big ramp payoff does a great job of making combat difficult for your opponent while it also provides you with inevitability in the form of a constant stream of extra spells. Ramp decks have an inherent fault in that they tend to run out of things to do far quicker than other decks, and Territorial Bruntar helps to mitigate that very well.
#2. Cut Propulsion
For the most part, Cut Propulsion should just kill any creature outright. In fact, 64% of EOEโs creatures and nearly all of the spacecraft die to this. Thatโs a good enough rate in my eyes.
#1. Invasive Maneuvers
The 2-mana instant that deals 3 damage is nearly always going to be among a setโs best commons and uncommons. Itโs not even that difficult to get Invasive Maneuvers up to 5 damage and kill a lot more creatures with it, which makes it much more versatile than other similar cards in Edge of Eternities.
Green
All the previous versions of this design have been mediocre. Why is this one going to work? The warp cost makes a big difference. It essentially gives Eusocial Engineering an additional mode of giving you one or two 2/2s for just 2 mana before getting the full cost enchantment later on. Thatโs more than enough of an upgrade over the original design of this card.
#3. Larval Scoutlander

Potentially accelerating you to a 6-drop on turn 4, Larval Scoutlander is an incredibly powerful ramp spell thatโs also an excellent enabler for landfall triggers and great color fixing. Itโs basically everything you want it to be.
#2. Glacier Godmaw
This mini-Craterhoof Behemoth is a very powerful ramp finisher. The Lander tokens in Edge of Eternities make casting something this expensive a lot easier than it would be in a regular set.
#1. Atmospheric Greenhouse
Iโm quite liking this green/white +1/+1 counters theme, and Atmospheric Greenhouse is one of the biggest enablers for it. This looks very similar to Ridgescale Tusker, and itโs just such a beating from which few decks will be able to recover.
Wrap Up

Codecracker Hound | Illustration by Julia Metzger
Draft is, in my opinion, the best way to play Magic, so Iโm really looking forward to my first Edge of Eternities draft, and I hope you are, too!
Are there any Edge of Eternities commons and uncommons that youโd rank more highly? Let me know in the comments below.
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Until next time, take care of yourselves!
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2 Comments
I have found that Broodguard Elite is a great card with the warp cost easily enabling the +1/+1 synergy for Green/White or just making big creatures.
We’ll see how it plays out, though it’ll probably be as good as the GW archetype is as a whole.
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