Last updated on January 3, 2025

Teysa Karlov | Illustration by Magali Villeneuve
Throughout history, the aristocracy and other ruling classes have kept their power and control by exploiting their subjects or those who are beneath them in the social scale. The aristocracy wasn’t (and to some degree still isn’t) a social class that you could buy your way into. It doesn’t matter how much money you had: If you weren’t born within the aristocracy or managed to marry your way into it, you’d remain beneath them.
If you’ve always wanted to hold the kind of power that allows you to benefit from the suffering of those you deemed inferior, Magic has a really fun archetype for you!
What Are Aristocrat Commanders in MTG?

Liesa, Forgotten Archangel | Illustration by Dmitry Burmak
Aristocrats is a Magic archetype that benefits from sacrificing your own creatures, or just their deaths in general. This strategy usually has to have three kinds of cards: sacrifice fodder like Doomed Traveler or Reassembling Skeleton are ideal thanks to their abilities; sacrifice outlets like Phyrexian Altar or Carrion Feeder allow you to sacrifice your creatures when you need to; and the aristocrats themselves, with cards like Pitiless Plunderer and Pawn of Ulamog that have abilities that trigger whenever your creatures die, allowing you to benefit from your sacrifices.
There are plenty of cards in the archetype that serve more than one purpose, like being able to sacrifice themselves for a payoff or by being both sacrifice outlets and payoffs. Some cards within this archetype can also have reanimator-style effects to allow you to keep benefiting from your sacrifice fodder.
Aristocrat commanders usually enable this strategy by either being sacrifice outlets in some way or by having sacrifice-related payoffs. Or both.
The specific purpose of commanders in this archetype can vary. Some of them act exclusively as payoffs or ways to improve your other payoffs; some can be sacrifice outlets; and some are simply enablers for the rest of your deck.
#30. Bartolomé del Presidio
Even if you don’t run Bartolomé del Presidio as your Orzhov commander, there’s a very good reason to at least include them in the 99 of any artistocrats deck running : This Orzhov card is a free sacrifice outlet. Many aristocrat decks get a sharp increase in productivity once they have a free sac outlet on the field, so having a cheap one in the command zone can be a huge benefit. Personally, I prefer to have a commander with a slightly more impactful ability, but I can see the benefit of using the command zone as a way to cut down on variance.
#29. Lagomos, Hand of Hatred
Lagomos, Hand of Hatred is an uncommon legendary creature and it shows. It’s abilities are just okay. Its passive ability is fine and can be useful in sacrifice-centric decks, but it’s the second ability that both gives this card points and takes them away.
Having a repeatable tutor on a stick can be great. The issue is it’s not really very repeatable, and the requirement of five creatures having died that turn can be pretty high. An aristocrat strategy obviously enables that ability more often than not, but it’s still an uphill struggle to truly optimize this commander.
I do have to give it some extra points for its name reminding me of the movie Manos, the Hands of Fate, and I wonder if it was on purpose. I choose to believe it was.
#28. Liesa, Forgotten Archangel
The thing about Liesa, Forgotten Archangel is that I’d rather have it in the 99 instead of as my commander. This card lets you keep you bringing back your sacrifice fodder to your hand while also exiling any of your opponents’ creatures that are killed.
Both abilities on this card are great, but I think there are better mana value-to-ability ratios for commanders in this archetype.
#27. Savra, Queen of the Golgari
Savra, Queen of the Golgari is an absolute classic aristocrats card. Both of its abilities work through the sacrifice of your own creatures and can trigger to either benefit yourself or damage your opponents.
Beyond how iconic this card is, it’s somewhat fallen behind in terms of power level and usefulness. It’s far from a bad card, but you’re likely to find better commanders within this archetype.
#26. Braids, Arisen Nightmare
The ability on Braids, Arisen Nightmare is a fun throwback to the original Braids, Cabal Minion. The original is banned in Commander, but Braids, Arisen Nightmare isn’t and can prove to be a fun little card.
I’d advise using it as part of the 99 and not as your commander, though. While its effect is fun and pretty good, its payoff isn’t as good as other possible commanders for this archetype. This is mostly because this card’s effect can only be used during your end step, so it’s not as flexible as it could be.
#25. Sméagol, Helpful Guide
Sméagol, Helpful Guide kinda falls into a similar issue as Braids, Arisen Nightmare: Its main aristocrats-related ability only works at the end of the turn.
That said, it’s still a fun ability, especially when paired with its second one. You can build Sméagol, Helpful Guide around a mix of aristocrats and the Ring tempts you, which can make for some silly (but fun) gameplay.
#24. Thalia and The Gitrog Monster
Don’t get me wrong, Thalia and The Gitrog Monster is an incredible card. It does, well, everything. It has great combat stats, lets you play extra lands, punishes your opponents for playing creatures and non-basic lands, and can serve as a sacrifice outlet and card draw engine on attack. So why is it this low?
In my opinion, this frog commander just isn’t a great fit as an aristocrat commander. It circumstantially lets you sacrifice creatures but that’s pretty much as far as it goes within the archetype. The other abilities are very good (this is one of the best land commanders in general, and a great land destruction commander specifically), but they're not strictly necessary for aristocrats. It also has a notable positive, which is access to the Abzan color scheme, which can be a great combination for sacrifice-heavy decks.
#23. Wilhelt, the Rotcleaver
With a design that looks straight out of Tetsuya Nomura’s mind (seriously, why does Wilhelt need so many belts?), Wilhelt, the Rotcleaver is a really fun typal commander for zombies. And if there’s two thing zombies are good at, it’s dying and not staying dead.
This card can be used to build a pretty fun zombie-aristocrats deck that consistently keeps your battlefield filled with undead while also granting you some nice card advantage. It only works with zombies, which makes it pretty much useless in other aristocrat builds, but it’s still a fun card in its own little niche.
#22. Slimefoot and Squee
Slimefoot and Squee honestly makes it onto this list and this position because of its combos. If you pair it with Pitiless Plunderer, any other nontoken creature, and either Ashnod's Altar or Phyrexian Altar, you can enter an infinite sacrifice and reanimation loop.
While these possible combos are obviously great, that’s essentially the best Slimefoot and Squee has to offer for an aristocrat strategy. This would be a better commander for a reanimator type of deck, but it can still work if you’re set on building aristocrats around it.
#21. Bane, Lord of Darkness
I find Bane, Lord of Darkness fun to build around, albeit a bit weird. It has some very specific requirements for its abilities, which limits (or at least heavily informs) the way you build the deck around it.
Sadly, its abilities’ particularities make it a bit too complex to properly build a more functional deck, which leaves it here on the list. But it’s still a really fun card nonetheless.
#20. Garna, Bloodfist of Keld
Garna, Bloodfist of Keld can work really well with token-heavy aristocrat decks. Its ability can net you a nice amount of card draw whenever you need it while also working as a great way to ping your opponents.
Since this ability triggers when your creatures die in any way, you can sacrifice your creatures to any sac outlet you may have, which in an aristocrats deck should be plenty. This card could probably work better as part of the 99 in a few decks, but it can make for a fun, more aggressive aristocrats deck.
#19. Athreos, God of Passage
One of the things that I think was sorely missing in Theros Beyond Death was new renditions of the 2-colored gods. They were really fun to play with relatively simple yet functional abilities. They were also right after the Return to Ravnica block, so 2-colored decks were everywhere in Standard and these fit right in perfectly.
Athreos, God of Passage has a simple but extremely effective recursion effect. It ensures your non-token creatures keep coming back to your hand unless your opponents choose to lose a pretty significant amount of life. It’s also worth noting that this card’s ability doesn’t stop your creatures from entering the graveyard; it just causes them to leave it instantly.
#18. Raphael, Fiendish Savior
Anyone who’s already read anything by me (or knows me IRL) knows Rakdos is by far one of my favorite color combinations in MTG. I’m a fan of its mechanics but I’m also a big fan of its impossibly edgy aesthetics. Raphael, Fiendish Savior is a really nice mix of both of those things.
This card’s second ability makes it a fairly decent commander for an aristocrats strategy, and combining that with Rakdos’s penchant for sacrificing things, you’re gonna be building a devilishly big army in no time (pun intended).
#17. Henzie “Toolbox” Torre

I find Henzie “Toolbox” Torre’s abilities to play into some fun ideas. The more you recast it from your command zone, the easier it becomes for you to cheat some really big threats into play.
This devil rogue commander‘s first ability, which gives blitz to all creatures with mana value 4 or greater, makes sacrificing those big creatures a profitable option. You can easily build a nice aristocrats deck around it, with a more aggro lean to it.
#16. Ayara, First of Locthwain
Mono-black likes reanimating dead creatures almost as much as it likes destroying (or sacrificing) them. Ayara, First of Locthwain embodies this cycle of death and undeath perfectly with its mechanics.
An aristocrats deck around this black noble can work wonderfully, but it has to be mixed with reanimation strategies that can bring your creatures back often and consistently. This will have your first ability triggering often and consistently to ping your opponents again and again.
#15. Gisa, Glorious Resurrector
A lot of people who may not be avid mono-black players can be a bit put off by aristocrats strategies and having to sacrifice your own things. Gisa, Glorious Resurrector is here to present a simple counterargument to that: Just sacrifice your opponents’ things!
This deck has to be split between a traditionally sacrifice-centered strategy and a strong amount of removal. That way you can use your sac outlets on your opponents’ creatures rather than your own. A neat little detail is that this commander gives decayed to any creatures it steals, which essentially removes any intent of actually keeping your opponents’ things for long. Just use them as fodder for your aristocrats!
#14. Drivnod, Carnage Dominus
This list is starting to feel a little mono-black right now, but is anyone even surprised this is the best color for aristocrats? In any case, the black Phyrexian Dominus is (unsurprisingly) a great card for aristocrats.
Drivnod, Carnage Dominus’s first ability makes it an amazing commander for a mono-black deck built around sacrificing your own creatures, working as an engine for every other aristocrat card out there. Plus it has a built-in way to gain indestructible, which is always nice in a commander.
#13. Ratadrabik of Urborg
What’s better than a zombie typal deck? An aristocrats zombified-legends deck! Ratadrabik of Urborg has some really fun interactions built into its abilities, which makes it ideal for an aristocrats deck built around sacrificing other legendary creatures.
Thanks to Ratadrabik of Urborg’s ability turning your other legendary creatures into zombies, you can throw in some nice typal support to round this up into a really fun deck.
#12. Prossh, Skyraider of Kher
It’s always nice to see a classic EDH card remain relevant all these years later. Prossh, Skyraider of Kher entered the Commander scene 10 years ago in the Commander 2013 set of decks. As soon as it entered, it became a staple of the format due to how strong it was and how well it could be built around: it's one of Jund's best combo pieces.
Prossh, Skyraider of Kher works as a sac outlet, using other creatures as the fodder for its firebreathing ability. It also works as a fodder generator, bringing tons of kobolds into play every time it hits the battlefield.
This commander is also pretty well known for its infinite combos. Prossh, Skyraider of Kher combines neatly with Food Chain to generate infinite mana, infinite ETB, LTB, and sacrifice triggers, etc. So much so that this commander remains popular in cEDH.
#11. Marchesa, the Black Rose
Marchesa, the Black Rose’s abilities all enable you to create some pretty neat ways to consistently sacrifice and bring back your own creatures every turn. Anything and everything with undying is a perfect addition for this great Grixis commander.
But that’s not all. If you remember what I said about Gisa, Glorious Resurrector, sometimes it’s more fun to sacrifice your opponents’ creatures. With Marchesa, the Black Rose you can use cards like Act of Treason to steal an opponents’ powerful creature. Give it a +1/+1 counter either through dethrone or any other means, then sacrifice it. By the end of your turn, you’ll now have control of any creatures that went through this process.
#10. Shirei, Shizo’s Caretaker
The cards that get used as fodder in aristocrat decks are usually either creatures that grant some bonus when they die or weak creatures that you won’t miss too much when they die. Shirei, Shizo's Caretaker makes it so that your weakest fodder can keep coming back consistently.
Note also that this card’s ability triggers during each end step, not just your own. Something like Bottle Gnomes can net you up to 12 life in a single round of a 4-player game since you can keep sacrificing it each turn and have it come back. Add some more aristocrats on the field, some more “power 1 or less” creatures, and you can become a massive annoyance on every player’s turn.
#9. Elenda, the Dusk Rose
Vampires have been the go-to monster to represent the blood-sucking aristocracies in literature for centuries. While things may have changed a bit with time, the children of the night are still strongly associated with the aristocracy, and Magic is no exception.
Elenda, the Dusk Rose is an archetypal MTG aristocrat and one of the best vampire commanders: Whenever another creature dies, it’ll get stronger and bigger. With proper sacrifice outlets and fodder, this can be done the very turn it comes in.
But even if that power surge makes Elenda, the Dusk Rose a target for removal, it won’t be a problem. When this card dies, it’ll fill your battlefield with lifelinking vampires that can both serve as an army to take out opponents or as fodder for your aristocrats.
#8. Elas il-Kor, Sadistic Pilgrim
I’ll admit Elas il-Kor, Sadistic Pilgrim may not be as exploitable or broken as some of the other choices that have come before. So why is it at this point in the list? Because it’s a very archetypal aristocrats card and a very simple way to get started in the archetype.
This commander has the ideal color identity for this strategy, Orzhov , and has two very straightforward abilities that’ll let you profit off of a very generic aristocrats strategy. It may not be as broken as something like Prossh, Skyraider of Kher, but it’s fun, straightforward, and very far from bad.
#7. Chatterfang, Squirrel General
A very common thing in aristocrat decks is creating creature tokens, usually as a trigger of other creatures you control dying. Chatterfang, Squirrel General plays into this by mirroring the number of tokens that’d be created by creating that many Squirrel tokens. This obviously makes it absurdly easy to create a massive army that can also be used as fodder for your sac outlets.
In addition, Chatterfang, Squirrel General also works as a sac outlet that can take out other creatures, including indestructible ones, by giving +X/-X to a target creature. I don’t even want to mention how easy it is to make it combo with Pitiless Plunderer.
#6. Yawgmoth, Thran Physician
No matter how much the praetors of New Phyrexia tried to emulate the glory of the Father of Machines, it’s honestly impossible for any MTG villain to be a more iconic leader to Phyrexia than Yawgmoth himself. One thing that the original Phyrexia really exploited was death, both of their enemies and their own.
Yawgmoth, Thran Physician, one of the best mono-black commanders, makes for an incredible aristocrats commander. This black cleric‘s first ability is simply ridiculous: For the meager cost of a single life point you get a sac outlet, a way to place -1/-1 counters on other creatures, and card draw.
This ability can be exploited in tons of ways, including several ways to go into an infinite combo, all of which make use of the aristocrats archetype’s main characteristics.
#5. Korvold, Fae-Cursed King
Korvold, Fae-Cursed King has two very simple things in its favor: As one of the best Jund commanders, its color identity provides access to lots of great cards that pair amazingly with it, and its second ability triggers whenever you sacrifice any other permanent. Treasures, Foods, and any other token that you sacrifice to activate also makes Korvold, Fae-Cursed King stronger.
One of the best Jund cards, Korvold isn’t only good by itself but it also works as an enabler commander, allowing you to fit many other powerful combos into your deck just because their pieces also synergize well with it on their own.
#4. Ygra, Eater of All
Bloomburrow‘s Ygra, Eater of All is a deceptively powerful Golgari card. Yes, its abilities synergize well with one another, and this elemental cat gives you an additional way to sacrifice your creatures, but it goes deeper than that. All creatures becoming Food artifacts can make it easier to remove some of your opponents’ creatures. Because not everyone runs Food in their decks, you’ll also likely be forcing opponents to sacrifice their creatures if they want to get past Ygra, Eater of All’s ward. An artifact wipe like Bane of Progress can also be very effective in an Ygra build, as it'll leave this Golgari commander on the field and give it a significant buff.
#3. Hazel of the Rootbloom
Unlike many of the best aristocrat commanders, Hazel of the Rootbloom doesn’t actually have any interaction with sacrificing creatures or death triggers. However, this Golgari commander’s ability to continuously fill your board with more bodies is very helpful for an aristocrats strategy. This squirrel druid can also help you go wide very quickly in a squirrel deck, giving you even more bodies to sacrifice or tap for mana with Hazel of the Rootbloom’s mana ability.
#2. Meren of Clan Nel Toth
Commander 2015’s theme of experience counters was a neat design that fit right into the format. Meren of Clan Nel Toth is one of the most well-known cards from that set of decks and with good reason. It’s a staple in graveyard-centric strategies and a must-have in many decks.
Meren of Clan Nel Toth’s abilities make it a really fun Golgari commander for aristocrats, serving as a resurrection engine that triggers every turn. This makes it so that none of your important creatures stay dead for long, as well as returning any particularly good pieces of fodder you may want to keep sacrificing.
This card used to be more of a staple some years ago, but even though there are now some competitors for its place in plenty of decks, it remains an incredible card and a super fun aristocrats commander.
#1. Teysa Karlov
I’ve mentioned that creating creature tokens is extremely common in aristocrat strategies. You need to replace those sacrificed creatures with something, after all. Teysa Karlov, one of the best sacrifice commanders, neatly combines buffing your token creatures and doubling the benefits from aristocrat abilities.
This human advisor feels very polished. The abilities are strong without being so broken it makes it unfun, it fits perfectly into the archetype it’s meant to fit into without any unnecessary drawbacks, and it gives access to Orzhov , by far the most common colors for aristocrat strategies.
Best Aristocrat Payoffs
Aristocrats is an archetype that has had a ton of support over the years. Every time we go back to Ravnica, the Orzhov are sure to have tons of support for it, but even the Rakdos and Golgari can get some nice cards to expand it.
There are also plenty of other sets that have had different factions that focus on aristocrat-style strategies. The point is you have tons of cards for the archetype, which also enables some variety (even if some cards are simply better for it than others).
Some obvious or classic picks for aristocrat decks include Zulaport Cutthroat, Grim Haruspex, and Mayhem Devil.
There’s also the cannon fodder for the decks. Doomed Traveler is a very concise example: a cheap and unremarkable creature with a death trigger that makes it a prime sacrifice target. Solemn Simulacrum is also a classic example. Then there’s those that can self-sacrifice for an effect like Spore Frog‘s fog effect or Saffi Eriksdotter.
Some cards that can also greatly benefit this archetype are those like Luminous Broodmoth, which brings back the creatures you sacrifice but with the added advantage of a flying counter. This will make it easier and even more enticing to sacrifice your own creatures.
The descend ability introduced in The Lost Caverns of Ixalan could also work well in an aristocrats build. Since you’ll be filling your graveyard frequently, you’ll likely get descend triggers from cards like Canonized in Blood. Broodrage Mycoid could be a solid choice since it will replace a non-token body you sacrifice with a new token.
Creatures with morbid like Hollowhenge Scavenger or Tragic Banshee are also good inclusions. You can pretty much ensure that something dies on a given turn while running an aristocrats strategy.
Aristocrats Enablers
For an aristocrats strategy to be successful, you won’t just need sacrifice payoffs, but also a way to ensure you can sacrifice creatures. The best way to do this is to ensure you always have creatures on hand to sacrifice.
Cards that generate creature tokens can also be a helpful addition to any aristocrats deck, since they give you additional bodies to sacrifice. Woe Strider is a popular choice because it not only gives you an extra body when it enters, but also gives you a free sacrifice outlet. Token doublers like Parallel Lives or Doubling Season can also be helpful in aristocrats decks that run green.
Temporary token generators like Urabrask's Forge get a bit of a boost when you’re running sacrifice abilities. Since you need to sacrifice the tokens generated by these types of cards anyway, you might as well get some more value out of them by sacrificing them to something like Woe Strider.
Another way to enable an aristocrats strategy is recursive creatures like Reassembling Skeleton which can return from the graveyard. This will give you a creature to play even if you aren’t drawing into anything, and give you an easy target for sacrifice abilities.
Commanding Conclusion

Gisa, Glorious Resurrector | Illustration by Yongjae Choi
I’m a huge fan of the aristocrats archetype. I think it’s extremely fun to play, and it puts its focus on a relatively out-of-the-box style of play (even if by this point it’s one of the most popular archetypes). It's versatile and can be built in many different ways, emphasizing more aggro or defensive styles of play or even building a deck that doesn’t really need to attack at all if played right.
But enough about what I think. What’s your opinion on the aristocrats archetype? What’s your favorite commander for it? Do you think I missed any important ones? Let me know in the comments! And while you’re here make sure to pay our Discord server a visit; there you’ll find an amazing community of MTG fans to share your hobby with.
That’s all from me for now! Have a good one and I’ll see you next time.
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4 Comments
I feel like Teysa, Orzhov Scion should be on this list. She goes infinite with Painter’s Servant and Darkest Hour. If infinites aren’t your thing then casting and flashing back an Army of the Damned with Phyrexian Altar for 52 points of damage does the job just as well.
I think OG Teysa would be a totally fine addition. It does end up playing more like a combo commander, but it’s got all the right tools for aristocrats.
The title says “best aristocrat commanders” so I believe the top 10 should be Chatterfang, Teysa, Prossh, Korvold, Yawgmoth, Wilhelt, Ygra, Elenda, Elas and maybe Ayara, more or less in this order. The ones with the most combo potential over all the ones who are not combo pieces and/or trigger only at a specific timing of the turn.
Also counters/proliferate commanders like Ghave, fling commanders like Brian Stoutarm and artifact sacrifice commanders like Teshar are missing and they represent the many variations of sacrifice strategies.
That is a strong top 10 and there is definitely some overlap with our Sacrifice Commanders article. You might like our list of Steal and Sac commanders as well. Good idea about the variations on sacrifice strategies, thank you!
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