Last updated on November 12, 2025

Rusko, Clockmaker | Illustration by Samuel Perin
When I first heard about Brawl, I wrote it off as a Commander knock off meant to entice Commander players to join MTG Arena. But my opinion changed as I played this MTGA format. These days, I play at least as much Brawl as I do Limited or Commander, perhaps more.
Though both formats use 100-card singleton decks with commanders, they have vividly different life totals; additionally, Historical Brawl matches are typically 1v1. These changes make Brawl feel closer to Cube and give it a unique play style that distinguishes it from Magic's most popular format.
If that appeals to you, let's take a deeper dive into Brawl!
What Is Brawl? What About Historic Brawl?

Wick, the Whorled Mind | Illustration by Andrea Piparo
Brawl is a 100-card singleton format with commanders that's only available on MTG Arena. Brawl allows players to build decks with cards from all MTG sets released on MTG Arena, including Alchemy sets and their digital-only mechanics.
Note that Wizards changed the format's name from โHistoric Brawlโ to simply โBrawlโ in late 2023. The name change didn't affect the format rules in any way, and many communities still refer to the format as Historic Brawl. The names can be used interchangeably, though they are distinct from Standard Brawl, which is its own sub-format.
The format lets players pick a legendary creature, spacecraft (must have a power/toughness), vehicle, or planeswalker as their commander, with planeswalker commanders being one of the biggest differences between this format and Commander.
Another critical difference between Brawl and Commander comes from how many players you play with and how much life you have. You can only play 1v1; there's no multiplayer option in Brawl. Players start the game at 25 life rather than 40, which makes a big difference for aggressive decks.
The most important difference between Brawl and Standard Brawl is the card pool. As the name suggests, Standard Brawl only allows you to use cards legal in Standard; and the decks have 60 cards rather than 100, which makes sense considering the greatly restricted card pool. You wouldn't want to pad your deck with Draft chaff to reach 100 cards.
Who Is Brawl For?
Brawl is great for players who love the concept of Commander but wish that the gameplay had more similarities to Cube, or who dislike the political aspect that comes from multiplayer games. Because you play 1v1, decks tend to have lower mana curves and the value of 1-for-1 removal goes up sharply.
These are the two biggest changes that make the format feel more like Cube to me. This isn't to say the kind of big, rampy strategies Commander is known for are ineffective in Brawl; in fact, those are among the best Brawl decks. But the ways you can combat them change.
Life totals going from 40 to 25 and the number of players from 4 to 2 affects how aggro functions in Brawl. You can play more traditional, low-to-the-ground aggro strategies with loads of cheap creatures. Aggressive strategies suffer in Commander, where you need to deal 120 damage to take out a pod and get outclassed by the bigger plays the format is known for, but aggro thrives in Brawl.
Brawl can also be an excellent format for players who have deep Arena collections but aren't interested in the gameplay offered by Historic, Pioneer, or Timeless. It gives you a place to play your old Standard cards without worrying much about metas (though there is one) or anything like that.
Brawl-Legal Sets
Brawl has a deep card pool; every format released on Arena, including Alchemy sets, are legal. The format utilizes Alchemy-adjusted versions of cards, so some of them play slightly differently in Brawl than paper formats.


For example, the Alchemy-adjusted version of A-The One Ring costs to activate rather than simply tapping.
Brawl Rules
Brawl decks are 100-card singleton decks; they can't contain more than one copy of the same card except for basic lands. Each Brawl deck has a commander, which can be any legendary creature or planeswalker printed on Arena, including Alchemy cards.
The other 99 cards must share your commander's color identity. Color identity is determined using all mana symbols in the rules text of a card, even ones that aren't part of the mana cost.
For example, Bloomburrowโs Wick, the Whorled Mind is a Grixis commander because of its activated ability, despite being a mono-black card.
Players start a game of Brawl with their commanders in the command zone. Whenever the commander changes zones after being cast, they can choose to return it to the command zone. They can cast it again, but there's a commander tax: It costs more mana each time it gets cast after the first. So, if Tamiyo, Inquisitive Student is your commander, it costs to cast the first time, then , then , and so on.
Players begin the game at 25 life.
They draw a hand of seven cards and may choose to mulligan. If they do, they get one free mulligan that lets them draw a fresh seven and keep with no penalty. For each time they mulligan after the first, they have to put a card from their hand on the bottom of their library.
Last but not leastโฆ this is not really a rule, but rather how the Brawl matchmaking works on Arena: Brawl decks are assigned a โweightโ, based on their cards and commander, to gauge the deck's power level and find suitable opponents.
Brawl Ban List
The Brawl ban list is relatively small and focused. Two types of cards are banned: generically powerful cards that would warp the format, like Oko, Thief of Crowns, and cards that prevent an opponent from leveraging their commander. These include cards like Drannith Magistrate, which locks all commanders down, and cards like Pithing Needle that punish planeswalkers in the command zone.
Notice that the ban list for Historic isnโt the same as for Brawl. For example, in Historic you can't play fetch lands, or the Flare cycle from Modern Horizons 3 โ but you can play them in Brawl.
- Agent of Treachery
- Ancient Tomb
- Chalice of the Void
- Channel
- Chrome Mox
- Demonic Tutor
- Disruptor Flute
- Drannith Magistrate
- Field of the Dead
- Gideon's Intervention
- Lutri, the Spellchaser
- Mana Drain
- Meddling Mage
- Natural Order
- Nexus of Fate
- Oko, Thief of Crowns
- Phyrexian Revoker
- Pithing Needle
- Runed Halo
- Sorcerous Spyglass
- Strip Mine
- Tainted Pact
- Ugin, the Spirit Dragon
Where to Play Brawl
The biggest place to play Brawl is MTG Arena, largely because the format includes online-only cards from Alchemy sets. You can find workarounds to play with them in paper, though it takes some work and they can't work exactly the same, or you can just ban the Alchemy cards for paper gameplay. Because it's so localized to the Arena client, you're unlikely to find many players jamming Brawl at your LGS (though I'm sure you could get the ball rolling!).
The Best Brawl Decks
Before looking at the best decks in Brawl, letโs talk about the weighting system. MTG Arena assigns each Brawl deck a โweightโ based on the quality of the commander and the cards in the deck. Arena's matchmaker utilizes this weight to try and pair decks of similar power level against each other, keeping the best decks against the best decks and more casual brews at a different power level.
The system isn't perfect and it occasionally pairs you up or down to ensure you find a match, but it generally keeps things balanced and helps prevent new players with a small collection from playing against completely maxed-out decks.
Etali, Primal Conqueror

Etali, Primal Conqueror | Illustration by Ryan Pancoast
Commander (1)
Battle (2)
Invasion of Ikoria
Invasion of Zendikar
Creature (31)
Delighted Halfling
Elvish Mystic
Goldvein Hydra
Ixalli's Lorekeeper
Kami of Bamboo Groves
Llanowar Elves
Ragavan, Nimble Pilferer
A-Llanowar Loamspeaker
Armored Scrapgorger
Belligerent Yearling
Drover of the Mighty
Gala Greeters
Ilysian Caryatid
Intrepid Paleontologist
Poison Dart Frog
Elvish Rejuvenator
Gwenna, Eyes of Gaea
Nissa, Resurgent Animist
Outcaster Trailblazer
Tireless Provisioner
Topiary Stomper
Knight of the Stampede
Bonehoard Dracosaur
Palani's Hatcher
Railway Brawler
Earthshaker Dreadmaw
Trumpeting Carnosaur
Titan of Industry
Ghalta, Stampede Tyrant
Ulamog, the Defiler
Ghalta, Primal Hunger
Instant (2)
Tamiyo's Safekeeping
Archdruid's Charm
Sorcery (14)
Bushwhack
Commune with Dinosaurs
Triumphant Chomp
Dance of the Tumbleweeds
Explore
Glimpse the Core
Into the North
Bala Ged Recovery
Brotherhood's End
Cultivate
Return from the Wilds
They Went This Way
Migration Path
Verdant Rejuvenation
Enchantment (9)
Utopia Sprawl
Azusa's Many Journeys
Kenrith's Transformation
Up the Beanstalk
Wolfwillow Haven
Case of the Trampled Garden
Garruk's Uprising
Tribute to the World Tree
Leyline of Abundance
Artifact (1)
Land (40)
Bristling Backwoods
Cabaretti Courtyard
Cavern of Souls
Command Tower
Copperline Gorge
Forest x16
Mountain x16
Restless Ridgeline
Rugged Highlands
Wooded Ridgeline
Etali, Primal Conqueror decks are ramp-centric, and very direct. You'll spend the first few turns of the game jamming ramp spells to land an early Etali. These decks consistently play Etali on turn 5, even turn 4.
The 99 of the deck is almost entirely ramp; these are commander-centric builds that lean on Etali being a busted card and their hefty ramp package to cast it over and over, even if it gets removed. If you want a really good, simple deck to get started in Brawl, this is an excellent choice.
Rusko, Clockmaker

Rusko, Clockmaker | Illustration by Samuel Perin
Commander (1)
Planeswalker (1)
Creature (5)
Ledger Shredder
Oracle of the Alpha
Displacer Kitten
Spark Double
Thassa, Deep-Dwelling
Instant (31)
Consider
Cut Down
Dark Ritual
Essence Flux
Fading Hope
Fatal Push
Malakir Rebirth
Miscast
Opt
Rona's Vortex
Spell Pierce
Wash Away
Disdainful Stroke
Essence Scatter
Go for the Throat
Heartless Act
Impulse
Infernal Grasp
Negate
Planar Incision
Power Word Kill
Seek New Knowledge
Siren's Ruse
Teferi's Time Twist
Tyrant's Scorn
Blur
Sewer Plague
Silundi Vision
Thirst for Discovery
Thirst for Knowledge
Baleful Mastery
Sorcery (13)
Bloodchief's Thirst
Duress
Mind Spike
Shattering Finale
Thought Erasure
Grim Tutor
Solve the Equation
Toxic Deluge
Irenicus's Vile Duplication
Time Warp
River's Rebuke
A-Alrund's Epiphany
Sea Gate Restoration
Enchantment (2)
Witness Protection
Penregon Besieged
Artifact (11)
Mishra's Bauble
Mox Amber
Chromatic Sphere
Chromatic Star
Arcane Signet
Coldsteel Heart
Guardian Idol
Mind Stone
Relic of Legends
Key to the Archive
Paradox Engine
Land (36)
A-Thran Portal
Clearwater Pathway
Command Tower
Drowned Catacomb
Fabled Passage
Island x16
Otawara, Soaring City
Shipwreck Marsh
Swamp x11
Takenuma, Abandoned Mire
Watery Grave
That's enough about ramp decks; what about something more controlling?
Rusko, Clockmaker is one of the strongest Alchemy-exclusive commanders in the format, largely because creating Midnight Clocks on ETB covers half the commander tax, making it almost impossible to keep this clockmaker from its workbench.
The deck takes this further with flicker effects like Essence Flux and Blur to flicker Rusko and make more Midnight Clocks andโฆ this is just another ramp deck, isn't it?
Well, it still plays out pretty differently than the others. This Rusko deck uses the mana advantage to deploy a ton of spot removal with Rusko, Clockmaker slowly pinging your opponents to death while Midnight Clock periodically refills your hand.
Grenzo, Crooked Jailer

Grenzo, Crooked Jailer | Illustration by Darren Tan
Commander (1)
Planewalker (2)
Liliana of the Veil
Chandra, Torch of Defiance
Creature (17)
Ragavan, Nimble Pilferer
Tinybones, the Pickpocket
Impetuous Lootmonger
Kroxa, Titan of Death's Hunger
Rahilda, Wanted Cutthroat
Valki, God of Lies
Boggart Trawler
Crucias, Titan of the Waves
Laelia, the Blade Reforged
Laughing Jasper Flint
Murderous Rider
Grief
Fury
Pinnacle Monk
Rakdos, the Muscle
Sheoldred
Crabomination
Instant (14)
Cut Down
Dark Ritual
Galvanic Discharge
Grave Expectations
Lightning Bolt
Malakir Rebirth
Bitter Triumph
Infernal Grasp
Sheoldred's Edict
Bedevil
Blot Out
Brittle Blast
Kolaghan's Command
Hagra Mauling
Sorcery (18)
Bloodchief's Thirst
Duress
Inquisition of Kozilek
Reanimate
Thoughtseize
Agonizing Remorse
Angrath's Rampage
Binding Negotiation
Feed the Swarm
Phantasmal Extraction
Shatterskull Smashing
Agadeem's Awakening
Pelakka Predation
Sundering Eruption
Toxic Deluge
Extinction Event
Blood on the Snow
Thought Distortion
Enchantment (4)
Elspeth's Nightmare
Fable of the Mirror-Breaker
The Cruelty of Gix
Virtue of Persistence
Artifact (8)
Arcane Signet
Coldsteel Heart
Mind Stone
Solar Transformer
The Irencrag
Cursed Mirror
Relic of Legends
Worn Powerstone
Land (36)
Blackcleave Cliffs
Blightstep Pathway
Blood Crypt
Bloodstained Mire
Castle Locthwain
Command Tower
Conduit Pylons
Dragonskull Summit
Forsaken Crossroads
Haunted Ridge
Hive of the Eye Tyrant
Polluted Delta
Raucous Theater
Restless Vents
Snow-Covered Mountain x9
Snow-Covered Swamp x9
Sokenzan, Crucible of Defiance
Sulfurous Mire
Sulfurous Springs
Takenuma, Abandoned Mire
Grenzo, Crooked Jailer receives a fair bit of hate from players who think it's too busted, and they're not wrong. The heist mechanic lets you pick one of three spells from your opponent's deck, which tends to be very good in a value-oriented format like Brawl. That would be fine on its own, but you also get to cast that spell for free! As you might have seen with Grenzo and Rusko, the best Alchemy commanders either create things for free or cast spells for free.
The deck built around this Rakdos commander is a classic midrange shell. You have efficient threats like Ragavan, Nimble Pilferer, Kroxa, Titan of Death's Hunger, and Chandra, Torch of Defiance. Some of the best interactive spells in MTG Arena are represented, like Lightning Bolt, Thoughtseize, and Grief.
A bit of card advantage from spells like Laughing Jasper Flint and Laelia, the Blade Reforged rounds the list out. It's that classic jack-of-all-trades, master of none that midrange decks are known for.
Atraxa, Grand Unifier

Atraxa, Grand Unifier | Illustration by Marta Nael
Commander (1)
Planeswalker (4)
The Wandering Emperor
Liliana, Dreadhorde General
Kaya, Intangible Slayer
Nissa, Ascended Animist
Creature (11)
Delighted Halfling
Glasspool Mimic
Oracle of the Alpha
Uro, Titan of Nature's Wrath
Quandrix Cultivator
Rusko, Clockmaker
Primeval Titan
Vorinclex, Monstrous Raider
Beanstalk Giant
Realm-Cloaked Giant
Scholar of the Lost Trove
Instant (18)
An Offer You Can't Refuse
Ephemerate
Spell Pierce
Swords to Plowshares
Wash Away
Disdainful Stroke
Essence Scatter
Fateful Absence
Go for the Throat
Growth Spiral
Heartless Act
Joint Exploration
Memory Lapse
Sheoldred's Edict
Tale's End
Tear Asunder
Mortify
Mystical Dispute
Sorcery (15)
Duress
Thoughtseize
Assemble the Team
Explore
Into the North
Cultivate
Day of Judgment
Time Warp
Blood on the Snow
Casualties of War
Farewell
River's Rebuke
Thought Distortion
A-Alrund's Epiphany
Emergent Ultimatum
Enchantment (6)
Witness Protection
Fight Rigging
Binding the Old Gods
Smothering Tithe
Elspeth Conquers Death
The Cruelty of Gix
Artifact (6)
Arcane Signet
Coldsteel Heart
Relic of Legends
Skyclave Relic
A-The One Ring
Key to the Archive
Land (39)
Boseiju, Who Endures
Breeding Pool
Brushland
Cavern of Souls
Command Tower
Deathcap Glade
Deserted Beach
Dreamroot Cascade
Drowned Catacomb
Flooded Strand
Glacial Fortress
Godless Shrine
Hallowed Fountain
Hinterland Harbor
Indatha Triome
Llanowar Wastes
Overgrown Farmland
Overgrown Tomb
Polluted Delta
Raffine's Tower
Shattered Sanctum
Shipwreck Marsh
Snow-Covered Forest x2
Snow-Covered Island x3
Snow-Covered Plains x2
Snow-Covered Swamp x2
Spara's Headquarters
Sunpetal Grove
Temple Garden
Temple of Deceit
Underground River
Watery Grave
Windswept Heath
Zagoth Triome
Brawl decks have access to excellent mana bases. Post-Modern Horizons 3, we have access to all 10 triomes, fetch lands, and shock lands, plus the surveil lands from Murders at Karlov Manor. While there are plenty of powerful 5-color commanders like Jodah, the Unifier and Golos, Tireless Pilgrim, I think Atraxa, Grand Unifier takes the cake for multicolored good-stuff soup.
You use all of green's excellent ramp like Growth Spiral, Into the North, and Uro, Titan of Nature's Wrath to generate a massive mana advantage and get you towards casting Atraxa.
You also get to dip your toes in all the best interaction in format, including but not limited to Wash Away, Swords to Plowshares, Farewell, and Memory Lapse. It's effectively an Esper () control deck utilizing green for ramp! This deck reminds me of some Legacy 4-color control decks I used to play, so it's also kind of nostalgic.
Ajani, Nacatl Pariah

Ajani, Nacatl Pariah | Illustration by Ilse Gort
Commander (1)
Battle (1)
Planeswalker (1)
Creature (25)
Esper Sentinel
Forge Devil
Giver of Runes
Guide of Souls
Ocelot Pride
Ragavan, Nimble Pilferer
Skrelv, Defector Mite
Warden of the Inner Sky
Inti, Seneschal of the Sun
Resolute Reinforcements
Adeline, Resplendent Cathar
Anim Pakal, Thousandth Moon
Aven Interrupter
Bonecrusher Giant
Boromir, Warden of the Tower
Imodane's Recruiter
Phlage, Titan of Fire's Fury
Sanguine Evangelist
Skyclave Apparition
Squee, Dubious Monarch
Tajic, Legion's Edge
Mondrak, Glory Dominus
Tajic, Legion's Valor
Witch Enchanter
Knight-Errant of Eos
Instant (14)
Lightning Bolt
Mana Tithe
Patriar's Humiliation
Play with Fire
Swords to Plowshares
Abrade
Electrostatic Blast
Fateful Absence
Get Lost
Raise the Alarm
Razorgrass Ambush
Reprieve
Soul Partition
Chance for Glory
Sorcery (7)
Dragon Fodder
Forbidden Friendship
Krenko's Command
Ral's Reinforcements
Rally at the Hornburg
Light Up the Stage
Sundering Eruption
Enchantment (13)
Authority of the Consuls
Barrage of Expendables
Footfall Crater
Kumano Faces Kakkazan
Legion's Landing
Sticky Fingers
Weaponize the Monsters
Case of the Gateway Express
Flowering of the White Tree
Goblin Bombardment
Warleader's Call
Wedding Announcement
Virtue of Loyalty
Artifact (2)
Land (36)
Arid Mesa
Battlefield Forge
Captivating Crossroads
Castle Embereth
Clifftop Retreat
Command Tower
Den of the Bugbear
Eiganjo, Seat of the Empire
Elegant Parlor
Fabled Passage
Forsaken Crossroads
Furycalm Snarl
Inspiring Vantage
Mountain x7
Needleverge Pathway
Plains x7
Prismatic Vista
Restless Bivouac
Sacred Foundry
Sokenzan, Crucible of Defiance
Sunbaked Canyon
Sundown Pass
Temple of Triumph
Windswept Heath
I promised you lean aggro decks, so let me introduce you to a Boros commander: Ajani, Nacatl Pariah and its fearsome transformation Ajani, Nacatl Avenger.
This is a token deck looking to generate a massive board state with every Krenko's Command variant on Arena, plus token-making powerhouses like Wedding Announcement and Adeline, Resplendent Cathar.
Once you have a massive board state, cards like Warleader's Call and Imodane's Recruiter help push a bunch of damage to finish the game. If that finish line takes some time to reach, the deck has cards like Phlage, Titan of Fire's Fury and Tajic, Legion's Valor to generate value in the mid to late game.
Sythis, Harvest's Hand

Sythis, Harvest's Hand | Illustration by Ryan Yee
Commander (1)
Planeswalker (2)
Calix, Destiny's Hand
Nissa, Who Shakes the World
Creature (17)
Esper Sentinel
Soul Warden
Jukai Naturalist
Sanctum Weaver
Starfield Mystic
Weaver of Harmony
Calix, Guided by Fate
Dryad of the Ilysian Grove
Heliod, Sun-Crowned
Loran of the Third Path
Rishkar, Peema Renegade
Satyr Enchanter
Setessan Champion
Archon of Sun's Grace
Eidolon of Blossoms
Mondrak, Glory Dominus
Nyxbloom Ancient
Instant (5)
March of Otherworldly Light
Path to Exile
Swords to Plowshares
Dromoka's Command
Inscription of Abundance
Sorcery (1)
Enchantment (30)
Authority of the Consuls
Cartouche of Solidarity
Cleric Class
Curse of Silence
Legion's Landing
Utopia Sprawl
All That Glitters
Blind Obedience
Greater Auramancy
Ossification
Sterling Grove
Ancestral Mask
Banishing Light
Borrowed Time
Branching Evolution
Enchantress's Presence
Fight Rigging
The Restoration of Eiganjo
Anointed Procession
Elven Chorus
Felidar Retreat
Hallowed Haunting
Parallel Lives
Sigarda's Splendor
Divine Visitation
Doubling Season
Elspeth Conquers Death
Mirari's Wake
Sigil of the Empty Throne
Virtue of Loyalty
Artifact (7)
Arcane Signet
Coldsteel Heart
Mind Stone
The Irencrag
The Celestus
Worn Powerstone
Key to the Archive
Land (37)
Boseiju, Who Endures
Branchloft Pathway
Brushland
Cave of the Frost Dragon
Eiganjo, Seat of the Empire
Flooded Strand
Forest x12
Lush Portico
Overgrown Farmland
Plains x12
Razorverge Thicket
Scattered Groves
Sunpetal Grove
Temple Garden
Temple of Plenty
I don't want you walking away with the impression that Brawl only has a place for good stuff soup; there's plenty of room for synergy, as demonstrated by Sythis, Harvest's Hand.
Most of this deck works with enchantments, from archetype-specific ramp like Sanctum Weaver and Jukai Naturalist to its finisher package, which includes token production through Sigil of the Empty Throne and Hallowed Haunting plus surprise buffs from All That Glitters and Ancestral Mask.
The deck still runs some format staples like Swords to Plowshares and Esper Sentinel that don't care about enchantments, but that's true of any format. Sythis, Harvest's Hand is one of the best synergy-based commanders in the format; a few other juicy options include Sami, Wildcat Captain, Giada, Font of Hope and Breya, Etherium Shaper.
Getting Started with Brawl
When you play Brawl, I recommend you check out what you have in your MTG collection. If you have a deep collection from the Standards of yesteryear, you probably got a great start.
Even if your collection is small, you want to install one of the best collection trackers: our Arena Tutor. It functions as a standalone app, and allows you to manage its placement without using up resources by keeping web pages open.

What if you want to start from scratch, with a brand-new Arena account? In that case, consider a jump back to 60-card Standard Brawl with a smaller card pool.
Budget decks look a little different on Arena since, for the most part, you don't buy individual cards but instead craft them using wildcards. Budget Arena decks use as few rare or mythic wildcards as they can, rather than focus on monetary value.
Focusing on mono-colored commanders helps conserve wildcards because you don't need to craft any dual lands like Arid Mesa and Steam Vents. You should also focus on spending your rare and mythic wildcards on format staples that you'll put in every deck. For example, Hostile Negotiations works great in a narrow section of discard decks, but Sheoldred, the Apocalypse can go in pretty much any black Brawl deck you build.
Here's a list of other rares and mythics that are worth crafting because they'll go in most Brawl decks of their color (many of which have uses in other formats like Timeless and Standard!). It's not exhaustive, but this is a good starting point:
- Counterspell
- Craterhoof Behemoth
- Cyclonic Rift
- Delighted Halfling
- Dismember
- Fable of the Mirror-Breaker
- Giver of Runes
- Goldspan Dragon
- Grief
- Lightning Bolt
- Ocelot Pride
- Ragavan, Nimble Pilferer
- Reanimate
- Snapcaster Mage
- Swords to Plowshares
- The Wandering Emperor
- Thoughtseize
- Titan of Industry
- Topiary Stomper
I also want to give you some uncommon and common staples, which are largely ramp pieces or interaction. These go in virtually every Brawl deck I build in their colors:
- Abrade
- Acidic Slime
- Bitter Triumph
- Bone Shards
- Bridgeworks Battle
- Cathar Commando
- Duress
- Explore
- Feed the Swarm
- Fell the Profane
- Fight with Fire
- Galvanic Discharge
- Ghostfire Slice
- Into the North
- Journey to Nowhere
- Kami of Bamboo Groves
- Llanowar Elves
- Lรณrien Revealed
- Make Disappear
- Malakir Rebirth
- Patriar's Humiliation
- Pinnacle Monk
- Selfless Savior
- Sink into Stupor
- Strangle
- Thieving Aven
- Touch the Spirit Realm
- Wash Away
- Witch Enchanter
- Witness Protection
Of course, I can't leave you high and dry without a decklist or two to get you started, can I?
Malcolm, Alluring Scoundrel

Malcolm, Alluring Scoundrel | Illustration by Fesbra
Commander (1)
Creature (12)
Siren Stormtamer
Brineborn Cutthroat
Merfolk Trickster
Plumecreed Escort
Snapcaster Mage
Stoic Sphinx
Subtlety
Eddymurk Crab
Hullbreaker Horror
Pearl Lake Ancient
Tolarian Terror
Drownyard Behemoth
Instant (38)
Consider
Fading Hope
Into the Flood Maw
Opt
Spell Pierce
Stern Scolding
Wash Away
Blink of an Eye
Censor
Change the Equation
Counterspell
Cyclonic Rift
Deduce
Disdainful Stroke
Into the Roil
Jwari Disruption
Make Disappear
Negate
Confounding Riddle
Didn't Say Please
Ertai's Scorn
Exclude
Mystical Dispute
Neutralize
Quick Study
Saw It Coming
Sink into Stupor
Thirst for Discovery
Three Steps Ahead
Urza's Rebuff
Chemister's Insight
Dismiss
Glimmer of Genius
Kindred Denial
Spellgyre
Flow of Knowledge
Hurl into History
Into the Story
Sorcery (1)
Enchantment (4)
Witness Protection
Eaten by Piranhas
Imprisoned in the Moon
Sugar Coat
Land (44)
This mono-blue is a very simple control deck. Virtually every card in the deck can be cast at instant speed, so you get to hold up an endless deluge of countermagic. Malcolm, Alluring Scoundrel is a cheap flash commander who digs for answers or land drops while filtering away the excess. You rarely get to four chorus counters, but this deck doesn't rely on that.
It uses a total of five rare and four mythic wildcards, with most of those concentrated towards creatures for cards like Hullbreaker Horror and Pearl Lake Ancient so you can actually win the game. Of course, mono-blue counters is aโฆ less than loved archetype, shall we say? So, I whipped up something else.
Ayara, First of Locthwain

Ayara, First of Locthwain | Illustration by Ryan Pancoast
Commander (1)
Creature (32)
Cult Conscript
Dockside Chef
Forsaken Miner
Greedy Freebooter
Haunt of the Dead Marshes
Persistent Specimen
Shambling Ghast
A-Blood Artist
A-Guildsworn Prowler
A-Hobbling Zombie
Accursed Marauder
Ashnod's Harvester
Brain Maggot
Deep-Cavern Bat
Dunbarrow Revivalist
Dusk Legion Zealot
Elderfang Disciple
Kitesail Freebooter
Marionette Apprentice
Putrid Goblin
Virus Beetle
Zulaport Cutthroat
Fell Stinger
Gix, Yawgmoth Praetor
Gravelighter
Morbid Opportunist
Plaguecrafter
Thought-Stalker Warlock
Grief
Sheoldred, the Apocalypse
Goremand
Dusk Mangler
Instant (14)
Cut Down
Fatal Push
Grave Expectations
Malakir Rebirth
Undying Malice
Bitter Triumph
Deadly Dispute
Eviscerator's Insight
Feed the Cycle
Infernal Grasp
Sheoldred's Edict
Blot Out
Dismember
Fell the Profane
Sorcery (7)
Bloodchief's Thirst
Bone Shards
Duress
Reanimate
Thoughtseize
Fell
Toxic Deluge
Enchantment (1)
Artifact (1)
Land (44)
This deck looks to do something mono-black decks have done since the dawn of Magic: sacrifice creatures for value! Ayara, First of Locthwain makes an excellent black commander as it converts all your sacrifice fodder into life loss for your opponent and lifegain for you, then card draw.
You'll notice an emphasis on cards that make our opponents discard; this kind of disruption is highly effective with a budget deck because it stops your opponents from using their rares and mythics before they can impact the game.
The wildcard split is an even 4/4 across mythic and rare. These cards aren't as specific as they were in the Malcolm deck; they're just good, valuable cards you can use in a couple of other formats (except for Ayara itself).
Brawl Products
Brawl benefits from every Magic set released on Arena, including small releases like Historic Anthologies. These have introduced cards like Cyclonic Rift that became fast staples.

Arena added preconstructed Brawl decks to the Arena Store, and makes them available with an infrequent cadence. These are functional decks that can be purchased with gems, but likely need some upgrading to be highly competitive. You'll notice the price of the deck drops depending on how many cards you already have in your collection from that deck.
Brawl Communities
So, where can you chat about Brawl?
This is largely an online format, so that's where you'll find most of the communities. The MTG Arena subreddit has frequent posts about Brawl and it can be a fine place to keep up with other formats and topics related to the client. The MTGbrawl subreddit is much more focused, as the name would imply. If Discord is more your speed, you should check out the Brawl Hub Discord and the Stronghold Discord. Brawl Hub leans towards the more competitive aspects of the format and even hosts a competitive league, while Stronghold is an ideal spot to discuss deck brewing.
Why Did Wizards Change Historic Brawl to Brawl?
In a Patch Notes release from 2023, Wizards stated that the format formerly known as Historic Brawl was more in line with Timeless than the actual Historic format, but decided that any other format name would be at least partially incorrect. Therefore, they dropped the format association and simply renamed the format โBrawl,โ keeping โStandard Brawlโ as its own distinct offshoot.
Wrap Up

Torgaar, Famine Incarnate | Illustration by Lius Lasahido
Brawl really surprised me with its interesting play patterns and depth. I expected a Commander knock-off and got a hybrid format with bits of Commander and Cube sprinkled together, and it only gets better with each new set.
What do you think of Brawl? Would you say it is the best way to complete daily quests? Which commander do you want to play? Let me know in the comments or on the Draftsim Discord!
Stay safe and keep brewing!
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4 Comments
“since the format is now supported in-game as a separate deck building format” — not in my client as of the time/date of my comment post. I think ‘friendly brawl’ is the only format you can make this deck with.
Yep, sorry about the confusion. I mentioned “friendly brawl” is used for building historic brawl later in the article but it should be moved, I’ll fix it. Thanks for pointing that out!
Missing a certain monkey that is by far better on the play that all the listed commander.
Ragavan is pretty good, isn’t it? Shows up in a lot of lists here, but not as a commander.
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