Last updated on August 17, 2026

Rusko, Clockmaker - Illustration by Samuel Perin

Rusko, Clockmaker | Illustration by Samuel Perin

I originally wrote Brawl off as a Commander knock-off meant to entice EDH players to join MTG Arena. But my opinion changed as I played this MTGA format. These days, I play at least as much Brawl as I do Limited or Commander, perhaps more.

Though both formats use 100-card singleton decks with commanders, they play our in significantly different ways. Brawl feels closer to Cube with a unique play style that distinguishes it from Magic's most popular format.

If that appeals to you, let's take a deeper dive into Brawl!

What Is Brawl? What About Historic Brawl?

Wick, the Whorled Mind - Illustration by Andrea Piparo

Wick, the Whorled Mind | Illustration by Andrea Piparo

Brawl is a 100-card singleton format with commanders only available on MTG Arena. Brawl allows players to build decks with cards from all MTG sets released on MTG Arena, including Alchemy sets and their digital-only mechanics.

Wizards changed the format's name from โ€œHistoric Brawlโ€ to simply โ€œBrawlโ€ in late 2023. The name change didn't affect the format rules in any way, and many communities still refer to the format as Historic Brawl. The names can be used interchangeably, though they are distinct from Standard Brawl, which is its own sub-format.

The format lets players pick a legendary creature, spacecraft (with power/toughness), vehicle, or planeswalker as their commander, with planeswalker commanders being one of the biggest differences between this format and Commander. There's also no multiplayer option in Brawl, and players start the game at 25 life rather than 40, which makes a big difference for aggressive decks.

The most important difference between Brawl and Standard Brawl is the card pool. As the name suggests, Standard Brawl only allows you to use cards legal in Standard; and the decks have 60 cards rather than 100, which makes sense considering the greatly restricted card pool.

Who Is Brawl For?

Brawl is great for players who love the concept of Commander but wish that the gameplay had more similarities to Cube, or those who dislike the political aspect that comes from multiplayer games. Because you play 1v1, decks tend to have lower mana curves and the value of 1-for-1 removal goes up sharply. This isn't to say the kind of big, rampy strategies Commander is known for are ineffective in Brawl; in fact, those are among the best Brawl decks. But the ways you can combat them change.

Life totals going from 40 to 25 and the number of players from four to two affects how aggro functions in Brawl. You can play more traditional, low-to-the-ground aggro strategies with loads of cheap creatures. Aggressive strategies suffer in Commander, where opponents start with a collective 120 life, and the get outclassed by the bigger plays the format is known for, but aggro thrives in Brawl.

Brawl can also be an excellent format for players who have deep Arena collections but aren't interested in the gameplay offered by alternative Arena formats. It gives you a place to play your old Standard cards without worrying much about metas (though there certainly is one).

Brawl-Legal Sets

Brawl has a deep card pool; every format released on Arena, including Alchemy sets, are legal. The format utilizes Alchemy-adjusted versions of cards, so some of them play slightly differently in Brawl than paper formats.

For example, the Alchemy-adjusted version of A-The One Ring costs to activate rather than simply tapping .

Brawl Rules

Here are the basic rules of Brawl:

  • The format uses 100-card singleton decks. They can't contain more than one copy of the same card except for basic lands.
  • Each Brawl deck has one eligible commander, or two in the case of partners.
  • The other 98/99 cards must share your commander's color identity. Color identity is determined using all mana symbols in the rules text and mana cost of a card.
  • Players begin the game at 25 life.
  • Brawl follows the standard London Mulligan rules, except with one free mulligan without penalty.

Players start a game of Brawl with their commanders in the command zone. Whenever the commander changes zones after being cast, they can choose to return it to the command zone. They can cast it again, but there's a commander tax: It costs more mana for each time it's been cast from the command zone before. So, if Tamiyo, Inquisitive Student is your commander, it costs to cast the first time, then , then , and so on.

This is not really a rule, but rather how the Brawl matchmaking works on Arena: Brawl decks are assigned a โ€œweightโ€ based on their cards and commander to gauge the deck's power level and find suitable opponents.

Ranked Brawl

Is ranked Brawl the cEDH to Commander? Without saying Bracket 5, ranked Brawl is where the fastest, go-for-the-win decks belong. This gives more breathing room to general Brawl queues where people can experiment with fun and creative decks, while trying to filter more competitive gameplay into its own queue. Ranked Brawl was introduced in June, 2023.

Brawl Ban List

The Brawl ban list is relatively small and focused. Two types of cards are banned: generically powerful cards that would warp the format, like Oko, Thief of Crowns, and cards that prevent an opponent from leveraging their commander. These include cards like Drannith Magistrate, which locks all commanders down, and cards like Pithing Needle that punish planeswalkers in the command zone.

Notice that the ban list for Historic isnโ€™t the same as for Brawl. For example, in Historic you can't play fetch lands, or the Flare cycle from Modern Horizons 3 โ€“ but you can play them in Brawl.

Competitive Brawl Banlist

Competitive Brawl gets its own separate banlist:

Where to Play Brawl

The main place to play Brawl is MTG Arena, largely because the format includes online-only cards from Alchemy sets. You can find workarounds to play with them in paper, though it takes some work and they can't work exactly the same, or you can just ban the Alchemy cards for paper gameplay. Because it's so localized to the Arena client, you're unlikely to find many players jamming Brawl at your LGS (though I'm sure you could get the ball rolling!).

The Best Brawl Decks

MTG Arena assigns each Brawl deck a โ€œweightโ€ based on the quality of the commander and the cards in the deck. Arena's matchmaker utilizes this weight to try and pair decks of similar power level against each other, keeping the best decks against the best decks and more casual brews at a different power level.

The system isn't perfect and it occasionally pairs you up or down to ensure you find a match, but it generally keeps things balanced and helps prevent new players with a small collection from playing against completely maxed-out decks.

Etali, Primal Conqueror

Etali, Primal Conqueror - Illustration by Ryan Pancoast

Etali, Primal Conqueror | Illustration by Ryan Pancoast

Etali, Primal Conqueror decks are ramp-centric and very direct. You'll spend the first few turns of the game jamming ramp spells to land an early Etali. These decks consistently play Etali on turn 5, even turn 4.

The 99 of the deck is almost entirely ramp; these are commander-centric builds that lean on Etali being a busted card and their hefty ramp package to cast it over and over, even if it gets removed. If you want a really good, simple deck to get started in Brawl, this is an excellent choice.

Grenzo, Crooked Jailer

Grenzo, Crooked Jailer - Illustration by Darren Tan

Grenzo, Crooked Jailer | Illustration by Darren Tan

Commander (1)

Grenzo, Crooked Jailer

Planewalker (2)

Liliana of the Veil
Chandra, Torch of Defiance

Creature (17)

Ragavan, Nimble Pilferer
Tinybones, the Pickpocket
Impetuous Lootmonger
Kroxa, Titan of Death's Hunger
Rahilda, Wanted Cutthroat
Valki, God of Lies
Boggart Trawler
Crucias, Titan of the Waves
Laelia, the Blade Reforged
Laughing Jasper Flint
Murderous Rider
Grief
Fury
Pinnacle Monk
Rakdos, the Muscle
Sheoldred
Crabomination

Instant (14)

Cut Down
Dark Ritual
Galvanic Discharge
Grave Expectations
Lightning Bolt
Malakir Rebirth
Bitter Triumph
Infernal Grasp
Sheoldred's Edict
Bedevil
Blot Out
Brittle Blast
Kolaghan's Command
Hagra Mauling

Sorcery (18)

Bloodchief's Thirst
Duress
Inquisition of Kozilek
Reanimate
Thoughtseize
Agonizing Remorse
Angrath's Rampage
Binding Negotiation
Feed the Swarm
Phantasmal Extraction
Shatterskull Smashing
Agadeem's Awakening
Pelakka Predation
Sundering Eruption
Toxic Deluge
Extinction Event
Blood on the Snow
Thought Distortion

Enchantment (4)

Elspeth's Nightmare
Fable of the Mirror-Breaker
The Cruelty of Gix
Virtue of Persistence

Artifact (8)

Arcane Signet
Coldsteel Heart
Mind Stone
Solar Transformer
The Irencrag
Cursed Mirror
Relic of Legends
Worn Powerstone

Land (36)

Blackcleave Cliffs
Blightstep Pathway
Blood Crypt
Bloodstained Mire
Castle Locthwain
Command Tower
Conduit Pylons
Dragonskull Summit
Forsaken Crossroads
Haunted Ridge
Hive of the Eye Tyrant
Polluted Delta
Raucous Theater
Restless Vents
Snow-Covered Mountain x9
Snow-Covered Swamp x9
Sokenzan, Crucible of Defiance
Sulfurous Mire
Sulfurous Springs
Takenuma, Abandoned Mire

Grenzo, Crooked Jailer receives a fair bit of hate from players who think it's too busted, and they're not wrong. The heist mechanic lets you pick one of three spells from your opponent's deck, which tends to be very good in a value-oriented format like Brawl, and you also get to cast that spell for free!

The deck built around this Rakdos commander is a classic midrange shell. You have efficient threats like Ragavan, Nimble Pilferer, Kroxa, Titan of Death's Hunger, and Chandra, Torch of Defiance. Some of the best interactive spells in MTG Arena are represented, like Lightning Bolt, Thoughtseize, and Grief.

A bit of card advantage from spells like Laughing Jasper Flint and Laelia, the Blade Reforged rounds the list out. It's that classic jack-of-all-trades, master of none that midrange decks are known for.

Ajani, Nacatl Pariah

Ajani, Nacatl Pariah | Illustration by Ilse Gort

Commander (1)

Ajani, Nacatl Pariah

Battle (1)

Invasion of Gobakhan

Planeswalker (1)

The Wandering Emperor

Creature (25)

Esper Sentinel
Forge Devil
Giver of Runes
Guide of Souls
Ocelot Pride
Ragavan, Nimble Pilferer
Skrelv, Defector Mite
Warden of the Inner Sky
Inti, Seneschal of the Sun
Resolute Reinforcements
Adeline, Resplendent Cathar
Anim Pakal, Thousandth Moon
Aven Interrupter
Bonecrusher Giant
Boromir, Warden of the Tower
Imodane's Recruiter
Phlage, Titan of Fire's Fury
Sanguine Evangelist
Skyclave Apparition
Squee, Dubious Monarch
Tajic, Legion's Edge
Mondrak, Glory Dominus
Tajic, Legion's Valor
Witch Enchanter
Knight-Errant of Eos

Instant (14)

Lightning Bolt
Mana Tithe
Patriar's Humiliation
Play with Fire
Swords to Plowshares
Abrade
Electrostatic Blast
Fateful Absence
Get Lost
Raise the Alarm
Razorgrass Ambush
Reprieve
Soul Partition
Chance for Glory

Sorcery (7)

Dragon Fodder
Forbidden Friendship
Krenko's Command
Ral's Reinforcements
Rally at the Hornburg
Light Up the Stage
Sundering Eruption

Enchantment (13)

Authority of the Consuls
Barrage of Expendables
Footfall Crater
Kumano Faces Kakkazan
Legion's Landing
Sticky Fingers
Weaponize the Monsters
Case of the Gateway Express
Flowering of the White Tree
Goblin Bombardment
Warleader's Call
Wedding Announcement
Virtue of Loyalty

Artifact (2)

Mox Amber
Embercleave

Land (36)

Arid Mesa
Battlefield Forge
Captivating Crossroads
Castle Embereth
Clifftop Retreat
Command Tower
Den of the Bugbear
Eiganjo, Seat of the Empire
Elegant Parlor
Fabled Passage
Forsaken Crossroads
Furycalm Snarl
Inspiring Vantage
Mountain x7
Needleverge Pathway
Plains x7
Prismatic Vista
Restless Bivouac
Sacred Foundry
Sokenzan, Crucible of Defiance
Sunbaked Canyon
Sundown Pass
Temple of Triumph
Windswept Heath

I promised you lean aggro decks, so let me introduce you to a Boros commander: Ajani, Nacatl Pariah and its fearsome transformation Ajani, Nacatl Avenger.

This is a token deck looking to generate a massive board state with every Krenko's Command variant on Arena, plus token-making powerhouses like Wedding Announcement and Adeline, Resplendent Cathar.

Once you have a massive board state, cards like Warleader's Call and Imodane's Recruiter help push a bunch of damage to finish the game. If that finish line takes some time to reach, the deck has cards like Phlage, Titan of Fire's Fury and Tajic, Legion's Valor to generate value in the mid to late game.

Sythis, Harvest's Hand

Sythis, Harvest's Hand - Illustration by Ryan Yee

Sythis, Harvest's Hand | Illustration by Ryan Yee

I don't want you walking away with the impression that Brawl only has a place for good stuff soup; there's plenty of room for synergy, as demonstrated by Sythis, Harvest's Hand.

Most of this deck works with enchantments, from archetype-specific ramp like Sanctum Weaver and Jukai Naturalist to its finisher package, which includes token production through Sigil of the Empty Throne and Hallowed Haunting plus surprise buffs from All That Glitters and Ancestral Mask.

The deck still runs some format staples like Swords to Plowshares and Esper Sentinel that don't care about enchantments, but that's true of any format.

Tymna the Weaver + Bruse Tarl, Boorish Herder

Bruse Tarl, Boorish Herder - Illustrated by Anthony Palumbo

Bruse Tarl, Boorish Herder | Illustration byย Anthony Palumbo

Commander (2)

Bruse Tarl, Boorish Herder
Tymna the Weaver

Planeswalker (1)

Elspeth, Storm Slayer

Creature (35)

Ajani, Nacatl Pariah // Ajani, Nacatl Avenger
Aven Interrupter
Bloodtithe Harvester
Boggart Trawler // Boggart Bog
Cathar Commando
Cecil, Dark Knight // Cecil, Redeemed Paladin
Deep-Cavern Bat
Fear of Missing Out
Giver of Runes
Golden Sidekick
Guide of Souls
Hardened Academic
Inti, Seneschal of the Sun
Kitesail Freebooter
Kroxa, Titan of Death's Hunger
Kytheon, Hero of Akros // Gideon, Battle-Forged
Lightstall Inquisitor
Loran of the Third Path
Lotho, Corrupt Shirriff
Merry, Esquire of Rohan
Mother of Runes
Novice Inspector
Phelia, Exuberant Shepherd
Pinnacle Monk // Mystic Peak
Ragavan, Nimble Pilferer
Scheming Silvertongue // Sign in Blood
Sheoldred, the Apocalypse
Skrelv, Defector Mite
Skyclave Apparition
Terrapact Intimidator
Thalia, Guardian of Thraben
Thraben Inspector
Tithe Taker
Vial Smasher the Fierce
Witch Enchanter // Witch-Blessed Meadow

Instant (17)

Bitter Triumph
Burst Lightning
Cut Down
Erode
Fatal Push
Fateful Absence
Get Lost
Infernal Grasp
Lightning Bolt
Mana Tithe
Path to Exile
Razorgrass Ambush // Razorgrass Field
Reprieve
Scintillating Encore
Sheoldred's Edict
Swords to Plowshares
Vanishing Verse

Sorcery (8)

Chain Lightning
Deathmark
Duress
Inquisition of Kozilek
Night's Whisper
Shadow Summoning
Thought Partition
Thoughtseize

Enchantment (1)

Touch the Spirit Realm

Land (36)

Arena of Glory
Arid Mesa
Battlefield Forge
Blazemire Verge
Bleachbone Verge
Blood Crypt
Bloodstained Mire
Cavern of Souls
Caves of Koilos
Command Tower
Eiganjo, Seat of the Empire
Elegant Parlor
Flooded Strand
Godless Shrine
Mana Confluence
Marsh Flats
Mountain x3
Multiversal Passage
Mutavault
Plains x2
Polluted Delta
Raucous Theater
Sacred Foundry
Scalding Tarn
Shadowy Backstreet
Sokenzan, Crucible of Defiance
Starting Town
Sulfurous Springs
Sunbillow Verge
Swamp
Takenuma, Abandoned Mire
Windswept Heath
Wooded Foothills

The addition of partners to Brawl was a big deal, and this deck shows it off. This is a pretty standard midrange deck that leans on cheap, efficient creatures and removal backed by Tymna the Weaverโ€™s card advantage to overwhelm its opponents.

Creatures like Golden Sidekick and Ragavan, Nimble Pilferer apply early pressure while Thoughtseize and Swords to Plowshares stop your opponent from advancing their own plans.

Some creatures marry these ideas, with disruption from cards like Deep-Cavern Bat, Skyclave Apparition, and Lightstall Inquisitor (to name but a few) impeding your opponents while attacking.

Bruse Tarl, Boorish Herder can apply pressure and alleviate the life paid to Tymna, but itโ€™s mostly here for access to red for cards like Ragavan and Lightning Bolt. Donโ€™t be surprised to play multiple games where you donโ€™t want to cast it, though the option is always nice.

Getting Started with Brawl

I recommend you check out what you have in your MTG collection if you're just starting off with Brawl. If you have a deep collection from the Standards of yesteryear, you probably have a great start. Even if your collection is small, you want to install one of the best collection trackers: our Arena Tutor. It functions as a standalone app, and allows you to manage its placement without using up resources by keeping web pages open.

Arena Tutor Collection Tracker

What if you want to start from scratch, with a brand-new Arena account? In that case, consider a jump back to 60-card Standard Brawl with a smaller card pool.

Budget decks look a little different on Arena since, for the most part, you don't buy individual cards but instead craft them using wildcards. Budget Arena decks use as few rare or mythic wildcards as they can, rather than focus on monetary value.

Focusing on mono-colored commanders helps conserve wildcards because you don't need to craft any dual lands. You should also focus on spending your rare and mythic wildcards on format staples that you'll put in every deck. For example, Sheoldred, the Apocalypse can go in pretty much any black Brawl deck you build.

Here's a list of other rares and mythics that are worth crafting because they'll go in most Brawl decks of their color (many of which have uses in other formats like Timeless and Standard!). It's not exhaustive, but this is a good starting point:

I also want to give you some uncommon and common staples, which are largely ramp pieces or interaction. These go in virtually every Brawl deck I build in their colors:

Ranked Brawlโ€™s Best Decks

Katara, Waterbending Master

Katara, Waterbending Master - Illustration by Yueko

Katara, Waterbending Master | Illustration by Yueko

Deck Credit: BitterMTG

A good rule of thumb for Eternal formats with access to a deep card pool is that blue will be one of the strongest colors. You can put that to the test with Katara, Waterbending Master, a recent, cheap mono-blue commander.

This is a pretty classic tempo list with a bunch of flash creatures and pretty much every counterspell on Arena you can cast for 2 mana or less. Counterspell, Force of Will, and Wash Away are just a few examples of cards that stop your opponents from playing Magic.

These are backed by creatures like Brazen Borrower and Wan Shi Tong, Librarian that you can weave around counterspells and still apply pressure.

Katara ties everything together as a cheap source of repeatable card advantage so you can keep finding the perfect answer.

Nashi, Illusion Gadgeteer

Nashi, Illusion Gadgeteer - Illustration by Kev Fang

Nashi, Illusion Gadgeteer | Illustration by Kev Fang

Commander (1)

Nashi, Illusion Gadgeteer

Creature (9)

Barrowgoyf
Deathrite Shaman
Icetill Explorer
Psychic Frog
Subtlety
Thassa's Oracle
Uro, Titan of Nature's Wrath
Wan Shi Tong, Librarian
Wary Zone Guard

Instant (32)

Abrupt Decay
Bitter Triumph
Brainstorm
Cling to Dust
Consult the Star Charts
Counterspell
Cut Down
Daze
Deadly Rollick
Dig Through Time
Dismember
Fatal Push
Fierce Guardianship
Force of Negation
Force of Will
Force Spike
Go for the Throat
Long Goodbye
Mana Drain
Mana Leak
Memory Lapse
Mystical Dispute
Planar Genesis
Rakshasa's Bargain
Remand
Sauron's Ransom
Snuff Out
Tainted Pact
Ulcerate
Vampiric Tutor
Veil of Summer
Wash Away

Sorcery (14)

Demonic Tutor
Fantastic Elasticity
Flow State
Inquisition of Kozilek
Lรณrien Revealed
Ponder
Preordain
Reanimate
Splash Portal
Stock Up
Thoughtseize
Toxic Deluge
Treasure Cruise
Vicious Rivalry

Enchantment (4)

Exploration
Fire Nation Occupation
Oasis of Renewal
Sylvan Library

Artifact (1)

Disruptor Flute

Land (39)

Bloodstained Mire
Botanical Sanctum
Breeding Pool
Cavern of Souls
Clearwater Pathway // Murkwater Pathway
Command Tower
Darkslick Shores
Dreamroot Cascade
Drowned Catacomb
Flooded Strand
Forest
Gloomlake Verge
Hedge Maze
Hinterland Harbor
Island
Library of Alexandria
Marsh Flats
Misty Rainforest
Multiversal Passage
Overgrown Tomb
Polluted Delta
Prismatic Vista
Reflecting Pool
Scalding Tarn
Shipwreck Marsh
Snow-Covered Island
Snow-Covered Swamp
Starting Town
Strip Mine
Swamp
Undercity Sewers
Underground Mortuary
Underground River
Verdant Catacombs
Wastewood Verge
Watery Grave
Willowrush Verge
Windswept Heath
Wooded Foothills

Deck credit: Meta Confluence

Nashi, Illusion Gadgeteer leads a pretty traditional midrange list. Nashi itself is close to the perfect midrange threat: Itโ€™s large, it draws a card, and it has an enters ability to become immediately relevant when it enters, so killing it isnโ€™t great for your opponent.

Itโ€™s backed by a handful of similarly efficient threats. Creatures like Barrowgoyf and Psychic Frog are capable of winning games solo, Uro, Titan of Nature's Wrath is practically unkillable, etc. You can also lean on Thassa's Oracle and Tainted Pact as a win condition.

These high-class threats are backed by equally stellar removal. You can interact with the hand off Thoughtseize, the stack with countermagic, and the board with cards like Abrupt Decay. No zone is safe from your answers.

Yuriko, the Tigerโ€™s Shadow

Yuriko, the Tiger's Shadow - Illustration by Yongjae Choi

Yuriko, the Tiger's Shadow | Illustration by Yongjae Choi

Commander (1)

Yuriko, the Tiger's Shadow

Planeswalker (1)

Kaito, Bane of Nightmares

Creature (34)

A-Dokuchi Silencer
A-Futurist Operative
A-Nashi, Moon Sage's Scion
A-Prosperous Thief
A-Silver-Fur Master
A-Thousand-Faced Shadow
Baleful Strix
Boggart Trawler // Boggart Bog
Changeling Outcast
Dauthi Voidwalker
Dream Beavers
Faerie Dreamthief
Faerie Seer
Flitterwing Nuisance
Fourth Bridge Prowler
Hope of Ghirapur
Hydroelectric Specimen // Hydroelectric Laboratory
Hydroponics Architect
Ingenious Infiltrator
Lantern Bearer // Lanterns' Lift
Mausoleum Wanderer
Mockingbird
Moonshadow
Opposition Agent
Ornithopter
Shadow of Mortality
Silver Raven
Siren Stormtamer
Slither Blade
Splinter, Hamato Yoshi
Spyglass Siren
Subtlety
Tetsuko Umezawa, Fugitive
Troll of Khazad-dรปm

Instant (27)

Brainstorm
Commandeer
Cut Down
Dark Ritual
Daze
Deadly Rollick
Dig Through Time
Dismember
Drown in the Loch
Fatal Push
Fell the Profane // Fell Mire
Fierce Guardianship
Flare of Denial
Flare of Malice
Force of Negation
Force of Will
Force Spike
Into the Flood Maw
Mana Drain
Mana Leak
Sink into Stupor // Soporific Springs
Snuff Out
Spell Pierce
Stifle
Ulcerate
Vampiric Tutor
Wash Away

Sorcery (6)

Agadeem's Awakening // Agadeem, the Undercrypt
Lรณrien Revealed
Sea Gate Restoration // Sea Gate, Reborn
Temporal Trespass
Thoughtseize
Treasure Cruise

Enchantment (1)

Unable to Scream

Artifact (1)

Mox Amber

Land (29)

Bloodstained Mire
Clearwater Pathway // Murkwater Pathway
Command Tower
Darkslick Shores
Flooded Strand
Gemstone Caverns
Gloomlake Verge
Hive of the Eye Tyrant
Island x3
Library of Alexandria
Marsh Flats
Misty Rainforest
Multiversal Passage
Otawara, Soaring City
Polluted Delta
Prismatic Vista
Scalding Tarn
Shipwreck Marsh
Starting Town
Swamp x3
Takenuma, Abandoned Mire
Undercity Sewers
Underground River
Verdant Catacombs
Watery Grave

Deck Credit: MTG Joe

Yuriko, the Tiger's Shadow is familiar to cEDH players, if rather out of vogue in 2026, and the hyper-aggressive ninja commander is very potent in Brawl.

Like in cEDH, the deck uses cheap, often evasive creatures to set up ninjutsu abilities. Cards like Mausoleum Wanderer, Ornithopter, and Hope of Ghirapur provide early, hard to block bodies for Yuriko and other ninjas. They keep up the pressure thanks to large spells like Shadow of Mortality.

Cheap, often free removal backs the aggression. Cards like Force of Will, Fierce Guardianship, and Snuff Out protect Yuriko or stop your opponents from winning. Itโ€™s shockingly similar to the cEDH list.

Brawl Products

Arena store Brawl precons

Brawl benefits from every Magic set released on Arena, including small releases like Historic Anthologies. These have introduced cards like Cyclonic Rift that became fast staples.

Arena added preconstructed Brawl decks to the Arena Store, and makes them available with an infrequent cadence. These are functional decks that can be purchased with gems, but likely need some upgrading to be highly competitive. You'll notice the price of the deck drops depending on how many cards you already have in your collection from that deck.

Brawl Communities

So, where can you chat about Brawl?

This is largely an online format, so that's where you'll find most of the communities.

  • The MTG Arena subreddit has frequent posts about Brawl and it can be a fine place to keep up with other formats and topics related to the client.
  • The MTGbrawl subreddit is much more focused, as the name would imply.
  • If Discord is more your speed, you should check out the Brawl Hub Discord and the Stronghold Discord. Brawl Hub leans towards the more competitive aspects of the format and even hosts a competitive league, while Stronghold is an ideal spot to discuss deck brewing.

Why Did Wizards Change Historic Brawl to Brawl?

In a Patch Notes release from 2023, Wizards stated that the format formerly known as Historic Brawl was more in line with Timeless than the actual Historic format, but decided that any other format name would be at least partially incorrect. Therefore, they dropped the format association and simply renamed the format โ€œBrawlโ€, keeping โ€œStandard Brawlโ€ as its own distinct offshoot.

Wrap Up

Ragavan, Nimble Pilferer - Illustration by Simon Dominic

Ragavan, Nimble Pilferer | Illustration by Simon Dominic

Brawl really surprises me with its interesting play patterns and depth. I expected a Commander knock-off and got a hybrid format with bits of Commander and Cube sprinkled together, and it only gets better with each new set.

What do you think of Brawl? Would you say it is the best way to complete daily quests? Which commander do you want to play? Let me know in the comments or on the Draftsim Discord! And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.

Stay safe and keep brewing!

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4 Comments

  • Lee June 13, 2020 5:36 am

    “since the format is now supported in-game as a separate deck building format” — not in my client as of the time/date of my comment post. I think ‘friendly brawl’ is the only format you can make this deck with.

    • Ender Orรงun ร‡etiner
      Ender Orรงun ร‡etiner June 13, 2020 6:11 am

      Yep, sorry about the confusion. I mentioned “friendly brawl” is used for building historic brawl later in the article but it should be moved, I’ll fix it. Thanks for pointing that out!

  • Virginie August 25, 2025 2:35 pm

    Missing a certain monkey that is by far better on the play that all the listed commander.

    • Timothy Zaccagnino
      Timothy Zaccagnino August 25, 2025 6:21 pm

      Ragavan is pretty good, isn’t it? Shows up in a lot of lists here, but not as a commander.

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