Last updated on May 24, 2025

Three Tree City - Illustration by Grady Frederick

Three Tree City | Illustration by Grady Frederick

Bloomburrow looks cute and fuzzy and all, a nice quaint little typal Magic set with Redwall DNA and bunch of cute tokens.cl

But this bunny has fangs! No need to run away, however. I’m here to help you figure out which Bloomburrow cards are the best for post-rotation Standard and Commander, along with a few things for Pioneer and some lands for Modern.

If you’re tired of three years of Esper Midrange in Standard, Bloomburrow should shake things up!

And if you’re thinking about getting into Magic because this MTG set looks cute, but wonder if it’ll hold up competitively, I can tell you that Bloomburrow has a solid chunk of great cards, including a bunch of really juiced uncommons.

Let's see what this cute set has in store!

Table of Contents show

(Dis)honorable Mention: Commander Traps

Before we get to the good stuff, I’ve got to point out our rogues’ gallery of underwhelming EDH traps.

It’s not that these cards are bad; I just don’t think they have the support to be effective commanders. Still, if you’re like me and love lost-cause build-arounds, here you go. One of these will be shockingly good in Standard, to my chagrin, but I’ve got serious doubts about some seemingly popular cards like:

So yeah, most of the story arc cast is underwhelming.

#75. Playful Shove

Playful Shove

Playful Shove is easier to pull off than Slick Sequence, and both of which will find homes in Izzet prowess decks in Standard, I’d say.

#74. Festival of Embers

Festival of Embers

Does Standard want an Underworld Breach variant at five mana? All of us who loved the impossible Arcane Bombardment will try Festival of Embers, but I have a lot of doubts.

#73. Dewdrop Cure

Dewdrop Cure

Gift giving in Commander has lots of strategic value, making Dewdrop Cure one of the most efficient way to recur a lot of things we have.

#72. Pond Prophet

Pond Prophet

Here’s our chance to see if Spirited Companion is good in Standard outside of the enchantments deck. Pond Prophet looks like a fine card with all the bounce and blink.

#71. Stocking the Pantry

Stocking the Pantry

Stocking the Pantry looks amazing alongside +1/+1 counters commanders that use proliferate effects!

#70. Coiling Rebirth

Coiling Rebirth

Coiling Rebirth looks like a solid reanimation spell for decks interested in nonlegendary creatures with powerful enters abilities (looking at you, Archon of Cruelty!).

#69. Lunar Convocation

Lunar Convocation

Hidden Stockpile and Greed went into the WoTC blender to create Lunar Convocation, which feels a lot worse than I want it to be. But I really want it to be good!

#68. For the Common Good

For the Common Good

Three-mana clone spells tend to be good, even if it’s restricted to copying tokens. For the Common Good has a much higher ceiling than your average clone since you can keep pouring mana into it. I can’t wait to pair it with 10/10 Eldrazi tokens.

#67. Might of the Meek

Might of the Meek

On a mouseless board, Might of the Meek isn’t as impactful as the rotating Ancestral Anger, but this red instant is a cantrip! We haven’t had that combination in Standard since Oath of the Gatewatch’s Expedite.

#66. Alania, Divergent Storm

Alania, Divergent Storm

I love that this otter commander, Alania, Divergent Storm, rewards you for going all in on Otter Spellslinger™ and I’m ready to make Alania my Izzet commander.

In Standard, I think this otter wizard will be viable in a future Izzet turns deck if WoTC hasn’t learned and keeps printing those cards. Five mana is a lot but we can copy protective instants and countermagic on their turn to keep Alania around.

#65. Azure Beastbinder

Azure Beastbinder

Azure Beastbinder will be good precisely in a 60-card format with lots of Shock effects. I can’t see that being a deck just now, but perhaps this rat transmuting Sheoldred, the Apocalypse into a newt is the future of prowess.

#64. Hoarder’s Overflow

Hoarder's Overflow

Hoarder's Overflow will be a great source of late-game card advantage for Gruul commanders that ramp hard.

#63. Clifftop Lookout

Clifftop Lookout

Do you want the option of playing one land in a Goblin Charbelcher deck? Probably not. But is there another Oops, All Spells deck that plays just MDFCs that could want one land to grab with Clifftop Lookout? I wouldn’t bet against it.

#62. Ygra, Eater of All & Maha, Its Feathers Night

Ygra, Eater of AllMaha, Its Feathers Night

A++ flavor on Ygra, Eater of All, and maybe A++ experience when you follow this this elemental cat up with a Meltdown. And definitely a bomb in a Bloomburrow draft.

And Maha, Its Feathers Night, with its Star Trek vibes, is also super cool, tempting you to Dry Spell everything to death. I put these together because if you ever wondered what kinds of cards make a Magic boomer’s bad idea combo dreams come alive, it’s these.

#61. Spellgyre

Spellgyre

Part of the, um, charm of Archmage's Charm is countering a spell or drawing cards, two things control decks want to do but previously needed more than one card to do so. Spellgyre is less efficient, but will still see play across formats, especially with that surveil text.

#60. Wishing Well

Wishing Well

Wishing Well is a nice value card for Commander, especially in proliferate environments. It might even see Standard play in toxic decks with Prologue to Phyresis and similar cards that never quite seem to finish the game.

#59. Hearthborn Battler

Hearthborn Battler

This lizard warlock has a high floor in decks that can cast it on turn 4 with a 1-drop ready to go. Hearthborn Battler with that one drop feels like it does that last bit of direct damage in an aggro deck, rather like Ramunap Ruins.

#58. Cruelclaw’s Heist

Cruelclaw's Heist

Cruelclaw's Heist feels like a lovely sideboard card for mono black decks in 60-card formats to combat combo decks.

#57. Serra Redeemer

Serra Redeemer

The Dominaria United soldiers deck will love Serra Redeemer. With Raffine, Scheming Seer rotating (finally!), we might get something besides midrange dominating the meta. This white creature also seems awesome in angels, soldiers or +1/+1 counters EDH decks.

#56. The Birds Tempo Package!

Lofty Denial is ready to shake off the Shacklegeists and give us bird tempo in Pioneer, baby! The meta has moved past spirits, it seems. Judge's Familiar is a thing, you know.

Here’s the starter kit for the birds-tempo deck I will keep tinkering with:

#55. Salvation Swan

Salvation Swan

A flash Phantom Monster is always good, especially one that can blink-save something with a nice ETB. Salvation Swan doesn’t entirely synergize with the bird tempo deck, but we are approaching a critical mass of flash flyers in Standard for . . . something.

#54. Mockingbird

Mockingbird

The floor is a 1/1 bird. But Mockingbird clones tokens like nobody’s business. This is a nifty and powerful clone spell I’m really excited to try out!

#53. Byrke, Long Ear of the Law

Byrke, Long Ear of the Law

Doubling counters is powerful language for Commander players. If Sovereign Okinec Ahau could climb the ranks of Selesnya commanders with a less certain outcome, Byrke, Long Ear of the Law has a place.

#52. Finneas, Ace Archer & Burrowguard Mentor

Finneas, Ace ArcherBurrowguard Mentor

If Selesyna rabbits is playable in Standard, Finneas, Ace Archer will be there, as will Burrowguard Mentor, otherwise known as Regal Bunnicorn-lite.

I can’t tell if I’d rather have the rabbit archer as a Selesnya tokens commander over Cadira, Caller of the Small or Trostani, Selesnya's Voice, but maybe?

#51. The Infamous Cruelclaw

The Infamous Cruelclaw

So, this is your Rakdos commander. And your deck has nothing but crazy bangers and a bunch of lands. Is that enough for The Infamous Cruelclaw to get you the win?

You still get the cast trigger off Emrakul, the Promised End with this commander, so playing this on turn 3 might be good enough! You’re going to see this Cruelclaw deck at your LGS enough to find out soon!

#50. Zoraline, Cosmos Caller

Zoraline, Cosmos Caller

The bat commander we didn’t know we wanted is sneakily playable in a Standard environment with Ruin-Lurker Bat. Zoraline, Cosmos Caller feels good enough without ever triggering its last ability.

#49. Long River’s Pull

Long River's Pull

This is just Counterspell if you give them a card. Long River's Pull seems very powerful, even in a Cavern of Souls Standard.

#48. Bria, Riptide Rogue

Bria, Riptide Rogue

Bria, Riptide Rogue might just be the new best Izzet tokens commander as she turns your token makers, like Young Pyromancer and utility creatures, like Archmage Emeritus and Storm-Kiln Artist, into swollen rage monsters.

#47. Thundertrap Trainer

Thundertrap Trainer

Any Impulse-style effect on a creature is good. Thundertrap Trainer can’t find creatures, but it’s sweet in spellslinger decks.

#46. Lumra, Bellow of the Woods

Lumra, Bellow of the Woods

Do we want to pay the 6 mana to cast and sac Aftermath Analyst all at once and get a huge bear in land sacrifice decks? If the answer is yes, Lumra, Bellow of the Woods should be higher on this list. If that doesn’t fit the curve, then it should be lower.

#45. Manifold Mouse

Manifold Mouse

If you remember the days of Temur Battle Rage, you know how potent of a finisher double strike is. With Monstrous Rage flying around Standard, Manifold Mouse will do a lot of work.

#44. Warren Warleader

Warren Warleader

Wait! No one told me Adeline, Resplendent Cathar was converted to animal form! Warren Warleader will serve similar purposes in aggressive Standard decks.

#43. Dawn’s Truce

Dawn's Truce

This white instant is a great budget alternative to Teferi's Protection, but Dawn's Truce suffers from board wipes becoming increasingly exile-based.

#42. Darkstar Augur

Darkstar Augur

Bat-Bob!

I am not seeing the deck that wants this bat warlock; I doubt even Death's Shadow that wants this. But Darkstar Augur can see the future and already knows the deck it’s looking for, even if I don’t.

#41. Mistbreath Elder

Mistbreath Elder

Mistbreath Elder offers a lot of value for a 1-drop. It doesn’t have to return itself, which is nice, but it forces your hand with other creatures. For combo style decks only, I think.

#40. Eddymurk Crab

Eddymurk Crab

Tolarian Terror sees some Standard play. Eddymurk Crab looks less good, but if you can flash this in for two and then Splash Portal it before your combat phase, you’ve tapped down four creatures. That sounds good in prowess decks to me.

#39. Kitsa, Otterball Elite

Kitsa, Otterball Elite

I can imagine other cards that look better in a prowess deck, but Kitsa, Otterball Elite is sneaky awesome. You will be prowess-buffing your squad, of course, but the option to either copy a spell or loot after combat starts gives this card a ton of flexibility and the potential for top deck windfalls.

#38. Dreamdew Entrancer

Dreamdew Entrancer

Hot take: Dreamdew Entrancer is better than Mulldrifter in the frogs deck.

 Dreamdew Entrancer is a machine, especially if you want to bounce your creatures. You can also open a Splash Portal to tap down quite a few creatures on the opponent’s side.

#37. Clement, the Worrywort

Clement, the Worrywort

Clement, the Worrywort’s return to hand ability goes on the stack, and then you can tap frogs before bouncing them if they’ve been out a turn. Is that enough combo/ramp to make a playable Simic () deck in Standard? And Clement doesn’t need frogs to do wacky stuff in EDH.

#36. Camellia, the Seedmiser

Camellia, the Seedmiser

Could Camellia, the Seedmiser be the new best squirrel commander? The forage buff happening at instant speed makes Golgari squirrels a potential Standard deck, especially with all the Food synergy from Wilds of Eldraine.

#35. Ral, Crackling Wit

Ral, Crackling Wit

Ral, Crackling Wit seems powerful, but so did Jaya, Fiery Negotiator and we know how much she’s played in Standard. But you can likely ultimate Ral on its second turn in play in spellslinger decks, which may win the game.

#34. Rottenmouth Viper

Rottenmouth Viper

I don’t know if I want to sacrifice creature tokens for this, so I’ll likely ditch to Food tokens or Clue tokens. But I could see this being a powerful card to drop in my post-combat main phase after attacking with everything.

Flashing Rottenmouth Viper in with something like Borne Upon a Wind seems wicked, as does blinking it once it’s down. I’m talking myself up on this card!

#33. Flamecache Gecko

Flamecache Gecko

I imagine a lot of nonsense can happen with a Burning-Tree Emissary variant in today’s Standard. Flamecache Gecko feels like it fits a Rakdos sacrifice deck in other formats, as well.

#32. Byway Barterer

Byway Barterer

Byway Barterer looks like a powerful enabler for prowess decks, refilling your hand with a bunch of cheap spells each turn when you expend 4. Though, I wonder if we wouldn’t rather have impulse draws.

This raccoon is kind of cracked in a madness deck, though.

#31. Baylen, the Haymaker

Baylen, the Haymaker

First off, slow clap for the haymaker pun. Baylen, the Haymaker might be the most exciting commander in Bloomburrow, and Baylen decks will likely see play in EDH. It could also top the curve of a Naya tokens deck in Standard, perhaps with Warren Warleader.

Will that be good enough to mix with Jinnie Fay, Jetmir's Second in Pioneer? Perhaps.

#30. Starfall Invocation

Starfall Invocation

Time Wipe was amazing in Azorius () control shells because it let you keep your Dream Trawler for the next turn. Starfall Invocation is much, much better and allows you to play the one-key-creature control strategy with Haughty Djinn much more easily.

#29. Hired Claw

Hired Claw

Remember when Scorch Spitter and Cavalcade of Calamity was in Standard? Can Hired Claw take us back to those glory days? And are those three cards strong enough to make the core of a Pioneer deck?

#28. Valley Floodcaller

Valley Floodcaller

Flash, group pseudo-prowess and untapping is large and in charge for a card which also has flash!

Valley Floodcaller is going to feel like Settle the Wreckage coming down when you attack into a lot of open blue mana in these creature typal decks. You’d think prowess decks just want to tap out, but this is something new to think about.

#27. Valley Rotcaller

Valley Rotcaller

Valley Rotcaller ends games, even in Commander, as long as it can attack while you have the correct creature types. Not easy, but doable. It has lots of potential in other formats with haste enablers. .

#26. Osteomancer Adept

Osteomancer Adept

Osteomancer Adept is another spin on Underworld Breach, though this one looks much more promising since you just eat Food to cast your creatures. It’s a little fragile, but certainly powerful.

#25. Whiskervale Forerunner

Whiskervale Forerunner

There are too many 4-drops that look like mouse aggro top-end cards, but Whiskervale Forerunner is the one to watch!

#24. Huskburster Swarm

Huskburster Swarm

Exiling my graveyard makes Gurmag Angler rot in my hand. But even that or Sunfall can’t stop me from getting Huskburster Swarm down on the cheap!

#23. The Five Villages

These lovely lands give typal decks in multiple formats flexibility. Lilypad Village seems amazing. Oakhollow Village and Rockface Village seem useful.

Lupinflower Village and Mudflat Village feel like desperation in print, but you’ll play it in those decks.

#22. Stormcatch Mentor

Stormcatch Mentor

Goblin Electromancer is a good card. Stormcatch Mentor adds another variant to the EDH roster, and prowess gives this a shot in Standard.

#21. Beza, the Bounding Spring

Beza, the Bounding Spring

A blinkable, better Sunset Revelry on a chonky body will be really, really annoying for aggro decks. I don’t know if Beza, the Bounding Spring belongs in the main deck or sideboard, but it will see Standard play.

#20. Gev, Scaled Scorch

Gev, Scaled Scorch

Lizard burn shall be a deck, and Gev, Scaled Scorch is that deck’s emperor; I wouldn't be surprised if RB Lizards ends up being a good Standard brew, and Gev looks like a great lizard commander.

Gev also looks like a sneaky good Rakdos commander in general, even without a critical mass of lizards. Enough effects that do a damage to everyone or every opponent, like End the Festivities and Creeping Bloodsucker, and your 1-drop 1/1s enter as 4/4s.

#19. Valley Flamecaller

Valley Flamecaller

While Valley Flamecaller works perfectly with Gev, I bet it’ll be the top end of many other aggro decks.

#18. Keen-Eyed Curator

Keen-Eyed Curator

Is Keen-Eyed Curator wearing an Unlicensed Purse? (I’ll be here all week!).

 Graveyard hate that turns into a massive 7/7 for 2 seems amazing, especially considering it’s already above rate as a 2-mana 3/3.

#17. Stormsplitter

Stormsplitter

Bria, Riptide Rogue into Stormsplitter feels like a huge win… the following turn. I’d rather try this with Warleader's Call. This card will get broken sooner or later.

#16. Essence Channeler

Essence Channeler

Oh, great, another power crept Ajani's Pridemate variant! Essence Channeler and Amalia Benavides Aguirre might be enough copies of this effect for a Standard build-around.

#15. Dour Port-Mage

Dour Port-Mage

Satoru, the Infiltrator has a new bestie just in time to replace all the ninjas rotating out of Standard! Get Dour Port-Mage to the Splash Portal, stat, and he might crack a smile!

#14. Emberheart Challenger

Emberheart Challenger

Move over Feldon, Ronom Excavator, there’s a new hasty red 2-drop in town, and it’s the valiant Emberheart Challenger! The combination of card advantage and pressure makes this mouse a must-include for prowess decks.

#13. Fabled Passage

Fabled Passage

Fabled Passage is a great reprint. And Arena players probably have eight copies already, so you don’t need to craft any more!

#12. Feed the Cycle & Fell

Feed the CycleFell

Feed the Cycle and Fell will come into their own once Cut Down rotates out of Standard. And they are among Bloomburrow‘s best uncommons for Draft or Sealed.

#11. Heartfire Hero

Heartfire Hero

Unlike Cacophony Scamp or Fireblade Charger, Heartfire Hero hits each opponent, which feels like a must-include in the crowded Boros equipment EDH space.

And Heartfire Hero feels awesome in a variety of Standard aggro decks and with Colossus Hammer in other formats

#10. The Rare Talents

The uncommons are decent, as well, but the rare talents are all great for Commander. Here’re the rares in order of awesomeness:

Some of the uncommons are quite cool, too, so I want to highlight a few of them: Blacksmith's Talent, which drops two rectangles for one mana and which will be great in certain sacrifice decks; Scavenger's Talent, providing a great sacrifice payoff; Gossip's Talent, which is a unique and powerful effect for surveil decks; and Hunter's Talent for feeling like a fixed but still powerful Ranger Class.

#9. Into the Flood Maw

Into the Flood Maw

cEDH uses Chain of Vapor to bounce a nonland permanent at instant speed for one blue mana to stop shenanigans. Into the Flood Maw’s fish is a better cost. I like this better than the departing Fading Hope for Standard, actually.

#8. Sunspine Lynx

Sunspine Lynx

Sunspine Lynx will drop in and do tons of damage in many formats. Will that be enough? And are you ready for me to blink it?

#7. Portent of Calamity

Portent of Calamity

For five mana I can drop Omniscience if it’s in my top four cards on top of drawing three cards. It seems worth figuring out how to manipulate the top of our deck to aim for the Portent of Calamity win.

#6. Iridescent Vinelasher

Iridescent Vinelasher

An awesome include for The Gitrog Monster EDH decks, Iridescent Vinelasher is about the most efficient landfall damager we have. Gev, Scaled Scorch loves this card, but it shines on its own! Offspringing Iridescent Vinelasher on turn 4 then dropping and cracking a fetch land is four damage for three mana. If you have some additional Modern Horizons 3 landscapes lying in wait, even more!

In Standard, Aftermath Analyst decks are losing the New Capenna lands – is Iridescent Vinelasher good enough to make those decks viable in Pioneer?

I don’t know, but it seems the most likely new Pioneer deck I’ve seen in a while.

#5. Fountainport

Fountainport

As a colorless utility land, you could do worse than Fountainport, which essentially turns all tokens into Clues. And you can sacrifice a token blocker or the token copies from Fable of the Mirror-Breaker at instant speed with this, so a number of decks likely want one copy. Maybe Omen Hawker finally has a deck?

#4. Splash Portal

Splash Portal

The last time we had a one-mana flicker spell in Standard was Essence Flux in Shadows Over Innistrad. But ETB (sorry! “enters”!) effects are so much better now, we have frogs that synergize with them, and legit prowess decks.

But wait, there’s more!

Splash Portal draws a card when you flicker the exact creature types that want this!

Also, this makes Standard Scam with prototype creatures possible. Despite all this, it’s somehow not the best uncommon in the set.

#3. The Five Pawprint Seasons

Bloomburrow‘s pawprint seasons are powerful but expensive spells with a lot of flexibility, which I love. The black Season of Loss and blue Season of Weaving seem like powerful finishers when they land and fit in a wide range of decks. Season of Gathering and Season of the Bold are huge in certain decks, and Season of the Burrow is just a nice piece of value. Most of them are great in Bloomburrow Sealed or Draft, too.

#2. Coruscation Mage

Coruscation Mage

Otter-snipe here is amazing. We already play Firebrand Archer in EDH decks that buff damage, and some of those commanders are in Standard, like Ojer Axonil, Deepest Might / Temple of Power, Ob Nixilis, Captive Kingpin, Urabrask / The Great Work, Taii Wakeen, Perfect Shot, Judith, Carnage Connoisseur, and Imodane, the Pyrohammer.

I can’t tell if there’s a Standard deck in that glut of 4-drops, but I can’t wait to find out!

If you pay Coruscation Mage‘s offspring cost and have Alania out, that’s quite a chunk of damage.

#1. Three Tree City

Three Tree City

Three Tree City is not as good as Nykthos, Shrine to Nyx or Cabal Coffers, but this is bonkers in go-wide typal decks, which is our favorite thing to play in Commander. I feel like this legendary land almost needs a goblin or merfolk just sitting in the corner shrugging at the viewers.

This card comes in four different versions based on the seasons, so each individual art is actually rarer than most mythics. Three Tree City is already one of the most expensive cards in Bloomburrow, and if one version proves more popular for some reason, it’ll likely fetch an even higher price.

Wrap Up

Splash Portal - Illustration by Caio Monteiro

Splash Portal | Illustration by Caio Monteiro

The best Bloomburrow cards will make big marks on Standard. This MTG set is closer to Kamigawa: Neon Dynasty in terms of power than Phyrexia: All Will Be One, and the cards are appealing and look fun to play.

Every color pair with red in it gets juiced, and mono red looks far better than when the top end was Goddric, Cloaked Reveler.

At the same time, control and even (maybe!) tempo get some of the better tools they’ve had in a while. Nothing is as busted as The Wandering Emperor or Sunfall, but we have an interesting variety of control possibilities in a planeswalker-light environment.

Only time will tell whether all of this can stand up to our old nemesis Sheoldred, the Apocalypse, or the new menace Simulacrum Synthesizer.

Don't forget to check our Bloomburrow‘s Limited Set Review if you're curious about this set's Draft and Limited formats.

Let us know on the Draftsim Discord or in the comments below what you’re most looking forward to in Bloomburrow, and happy brewing!

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