Last updated on September 2, 2025

Mossborn Hydra | Illustration by Monztre
Hello planeswalkers! With the releases of the Final Fantasy and Edge of Eternities sets comes an entirely new Standard rotation. Itโs a great time to get out there and support your local TCG stores by playing some Limited tournaments and buying some boosters. After that, youโll need to know how the new Standard landscape looks. So letโs dive into some new brews!
You came here for the important answers to important Standard questions. Is aggro still overpowered? Are Final Fantasy cards good enough to make it into competitive Standard decks? And what about this major Standard ban that came down from Wizards?
Iโll do my best to give you the ultra-competitive decks, some interesting strategies, and a bonus brew of my creation.
Standard Deckbuilding

Worldsoul's Rage | Illustration by Lius Lasahido
These are some of the best decks currently in the Standard format. I looked at a few websites like MTGGoldfish and MTGDecks and have played some Standard myself to compile what I think are the most prominent decks in the format. As an aside, these rankings are for both paper and digital Standard. Alchemy is different, so just know Iโm looking at Standard only.
Within the current Standard rotation, youโll find many cards and strategies that fit across several of the decks. The big one, Vivi Ornitier, is taking Standard by โstormโ. This card makes for some unstoppable decks when you pair it with cheap spells and Agatha's Soul Cauldron.
Standard's often about speed. To counter this tendency, almost every deck needs some early removal to survive. Ultra-popular choices for early removal in this format are Torch the Tower and Tragic Trajectory. Enchantments are also getting some time in the spotlight; cards like Nowhere to Run, Seam Rip, and Pinnacle Starcage can play key roles.
There are some key lands everyone should be aware of in Standard. Fountainport works wonders in control decks, lands that become creatures like Restless Anchorage and Soulstone Sanctuary are great securities against removal, and the return of shock lands is quite important.
#10. Orzhov Midrange

Ketramose, the New Dawn | Illustration by Maaz Ali Khan
Planeswalker (3)
Elspeth, Storm Slayer x2
Ugin, Eye of the Storms
Creature (5)
Ketramose, the New Dawn x3
Beza, the Bounding Spring x2
Instant (9)
Shoot the Sheriff x3
Feed the Cycle x2
Archenemy's Charm x2
The End x2
Sorcery (9)
Duress x3
Strategic Betrayal x3
Split Up
Deadly Cover-Up x2
Enchantment (6)
Seam Rip x3
Unholy Annex x3
Artifact (3)
Ghost Vacuum
Pinnacle Starcage x2
Lands (25)
Plains
Swamp x5
Bleachbone Verge x4
Concealed Courtyard x4
Demolition Field
Godless Shrine x4
Restless Fortress x2
Shadowy Backstreet x4
Sideboard (15)
Duress
Ghost Vacuum x2
Exorcise x2
Outrageous Robbery x2
Pest Control x2
Strategic Betrayal
Neutralize the Guards x2
Overlord of the Mistmoors x2
Ugin, Eye of the Storms
Some players will call this Orzhov control or Orzhov midrange, but it can be good either way. This deck focuses on a ton of exile removal and crushes opponents with a few solid creatures or planeswalkers.
The two big baddies of this deck are Ketramose, the New Dawn and Ugin, Eye of the Storms. Ketramose is a wonderful source of card draw through exile effects. Not only is this just a great practice for limiting opponentsโ strategies, but the card advantage can swing many games. And, of course, as soon as you get Ugin onto the battlefield, you can start to dominate games. This planeswalker is absolutely ridiculous, and it isnโt an inconceivable play with the time that all the removal in this deck can provide.
Removal like Strategic Betrayal and Seam Rip are crucial to make this deck go. Building the number of cards in exile benefits you on the battlefield and with this deckโs strategy. The beauty of this deck is that while opponents focus on all the exile effects and payoffs, you also have a card like Unholy Annex to switch your advantages on a whim.
#9. Naya Yuna

Yuna, Hope of Spira | Illustration by NINNIN
Creature (22)
Fear of Missing Out x4
Summon: Fenrir x4
Terra, Magical Adept x2
Yuna, Hope of Spira x4
Overlord of the Boilerbilges x4
Overlord of the Mistmoors x4
Instant (3)
Sorcery (3)
Analyze the Pollen
Cache Grab x2
Enchantment (7)
Seam Rip x2
Dredger's Insight x4
Banishing Light
Land (25)
Plains
Mountain x2
Forest x2
Stomping Ground x4
Sacred Foundry x3
Hushwood Verge x3
Elegant Parlor
Cavern of Souls x2
Commercial District
Lush Portico
Thornspire Verge x3
Starting Town x2
Sideboard (15)
Torch the Tower
Fire Magic x3
Cavern of Souls
Devout Decree x2
Voice of Victory x2
Split Up x2
Chandra, Spark Hunter
Agatha's Soul Cauldron
Exorcise x2
The Overlord cards from Duskmourn: House of Horror can be so good, they just need a little support to be killer. Then comes Yuna, Hope of Spira, and now a deck with the Overlords can be quite competitive. This deck reanimates your solid enchantments and benefits from the very strong Overlord abilities.
This deck works well when you include four copies each of Yuna, Hope of Spira, Overlord of the Boilerbilges, and Overlord of the Mistmoors. You can play the overlords for their impending ability, or return them from the graveyard with Yunaโs ability. Either way, these are the kinds of abilities and synergies that outpace so many opponents.
Any good reanimating or refurbishing deck needs some mill or discard cards to fill that graveyard. This is where Fear of Missing Out, Terra, Magical Adept, and Dredger's Insight come into play. Not only do these cards help you to fill your graveyard, but they each have abilities that can help get to the overpowered goal of this deck.
There are also a few more versions of Yuna decks out there, like Bant () and Abzan (). The Bant version includes Overlord of the Floodpits and much more control to ensure you get Yuna onto the battlefield uncontested. The Abzan version includes some big summon sagas like Summon: Knights of Round and Summon: Bahamut to crush opponents. Naya (), Bant, and Abzan are all great builds, as long as you can reliably get Yuna onto the battlefield and massive enchantments into your graveyard.
#8. Orzhov Aristocrats

Sephiroth, Fabled SOLDIER | Illustration by Wisnu Tan
Creatures (33)
Nesting Bot x4
Infestation Sage x4
Snarling Gorehound x4
Syr Vondam, Sunstar Exemplar x3
Voice of Victory x4
Vengeful Bloodwitch x4
Umbral Collar Zealot x4
Enduring Innocence x2
Sephiroth, Fabled SOLDIER x4
Sorcery (4)
Eaten Alive x2
Raise the Past x2
Land (23)
Swamp x2
Plains x2
Starting Town x4
Concealed Courtyard x4
Godless Shrine x4
Dalkovan Encampment x2
Restless Fortress
Bleachbone Verge x4
Sideboard (15)
Duress x3
Elegy Acolyte
Soul-Guide Lantern
Ghost Vacuum
Exorcise x2
Get Lost x2
Cathar Commando x2
Deep-Cavern Bat x3
In the Standard meta, itโs always good to include a deck that doesnโt require much interaction with opponents. Orzhov Aristocrats turns your tiny creatures into sacrificial ping damage to take down opponents, even if you canโt attack them every turn. This deck neutralizes a lot of removal and aggressive decks with its small expendable creatures and life siphon abilities.
This deck works with sacrificial creatures, sacrifice engines, and sacrifice payoffs. To start, you want to get out creatures like Nesting Bot and Infestation Sage that produce more creatures once they die. Next, if they donโt die in combat, you want to play sacrifice outlets like Umbral Collar Zealot and Bartolomรฉ del Presidio to sacrifice at will. And finally, you can ping your opponents to death with cards like Sephiroth, Fabled SOLDIER and Vengeful Bloodwitch.
To add even more to this aristocrat strategy, you can include a few more high-value cards. Voice of Victory limits your opponents' casting timing and provides sacrificial creatures. Raise the Past secures you against removal and brings back even more sacrificial targets. Syr Vondam, Sunstar Exemplar can become a big body and removal rattlesnake quickly.
#7. Mono-Green Landfall

Tifa Lockhart | Illustration by Laurel Austin
Creature (28)
Llanowar Elves x4
Sazh's Chocobo x4
Bristly Bill, Spine Sower x3
Tifa Lockhart x4
Mossborn Hydra x4
Springbloom Druid x3
Traveling Chocobo x4
Icetill Explorer x2
Instant (3)
Sorcery (4)
Bushwhack x2
Hard-Hitting Question x2
Enchantment (2)
Land (23)
Forest x14
Evolving Wilds
Fabled Passage x4
Escape Tunnel x4
Sideboard (15)
Pawpatch Recruit x3
Seedship Impact x3
Royal Treatment
Soul-Guide Lantern x4
Scavenging Ooze x2
Inspiring Call x2
Mono-Green Landfall may not be the highest-ranking deck in the Standard meta, but youโll play against it a lot if you play Standard often. It provides the right amount of aggro and deadly threats to be an absolute menace to many opponents. The ultimate downfall of this deck is removal, but you also have some responses for that.
There are often two ways this deck can win a game. First is to have either Tifa Lockhart or Mossborn Hydra go off. The trample keyword and counter-doubling effects make these cards lethal threats on almost any turn theyโre on the battlefield. The other way to grind out games is to turn your chump creatures like Sazh's Chocobo into massive threats with cards like Bristly Bill, Spine Sower and Traveling Chocobo.
If you arenโt the biggest fan of mono-colored decks, you can add some Mountains and use a card like Worldsoul's Rage to finish off games. This deck isnโt the worst if you make a bit more aggro with support cards like Overprotect and Innkeeper's Talent.
#6. Boros Mice

Mabel, Heir to Cragflame | Illustration by Aurore Folny
Creature (29)
Flowerfoot Swordmaster x3
Hired Claw x4
Emberheart Challenger x4
Manifold Mouse x4
Mabel, Heir to Cragflame x3
Screaming Nemesis x4
Whiskervale Forerunner x3
Twinmaw Stormbrood x4
Instan (4)
Enchantment (3)
Land (24)
Plains
Mountain x6
Inspiring Vantage x4
Restless Bivouac
Rockface Village x2
Sacred Foundry x4
Soulstone Sanctuary x2
Sunbillow Verge x4
Sideboard (15)
Exorcise x3
Obliterating Bolt x3
Rest in Peace x3
Scorching Dragonfire x3
Sunspine Lynx x3
Emberheart Challenger and Manifold Mouse havenโt hung up their swords just yet. Boros () Mice can still pack a punch even with the bans of Monstrous Rage and Heartfire Hero. This Boros mice deck focuses a little more on the synergy of the mouse creature type instead of just pounding opponents with cheap pump spells and prowess effects.
Some cards from the previous Standard meta red aggro are still present, like Hired Claw and Emberheart Challenger. However, you also want to include more mouse support with cards like Mabel, Heir to Cragflame and Flowerfoot Swordmaster. This deck plays quite well with the number of creatures it has, and once you can get Manifold Mouse or Screaming Nemesis onto the battlefield, it can begin to take off.
This deck really focuses on the creatures; almost half of it is creature cards. Removal is kept to a small but effective minimum. You only need to draw 1-2 copies of either Burst Lightning or Sheltered by Ghosts to support your aggressive creatures.
One card I like but that isnโt always included is Sunspine Lynx. Itโs a great sideboard piece, but I also think a single copy of it can fit into this deck well.
#5.ย Azorius Control

Marang River Regent | Illustration by John Tedrick
Planeswalker (1)
Creature (8)
Beza, the Bounding Spring x2
Marang River Regent x3
Overlord of the Mistmoors x3
Instant (14)
Three Steps Ahead x3
Consult the Star Charts x3
Get Lost x4
No More Lies x4
Sorcery (6)
Stock Up x4
Day of Judgment x2
Enchantment (2)
Seam Rip x2
Artifact (2)
Land (27)
Plains x7
Island x6
Demolition Field x2
Restless Anchorage x3
Meticulous Archive x4
Fountainport
Floodfarm Verge x4
Sideboard (15)
Seam Rip
Cathar Commando x2
Flashfreeze
Negate
Voice of Victory x2
Rest in Peace x2
Clarion Conqueror
Kutzil's Flanker x2
Tishana's Tidebinder
Pinnacle Starcage
Overlord of the Mistmoors
Enough with these quick and aggressive decks, am I right? Letโs get into some control with Azorius () Control. In typical Azorius fashion, the goal is to remove threats early and take over the game later with big effects from creatures or a planeswalker.
If youโve played MTG for any amount of time, youโve probably seen plenty of control decks. Of course, youโll include some targeted removal, counterspells, and board wipes in this deck. I want to highlight some of the newer cards that make this deck solid. Pinnacle Starcage and Seam Rip are great new enchantments for taking care of aggro threats. I also love the choices of Marang River Regent to either draw or play a big creature with a great ETB effect.
Once youโve gained control over a game, itโs time for the big guns. You can play Overlord of the Mistmoors earlier with its impending ability. Either way you play it, once this card is on the battlefield, you can start to create many token creatures. To take this a step further, Elspeth, Storm Slayer creates tokens and doubles your token output.
This deck is for those who canโt stand to see their opponents use combos or aggression to win. There are many different variants this deck can take, as is evident by the many different cards in the sideboard.
#4. Esper Self-Bounce

Fear of Isolation | Illustration by Irina Nordsol
Creature (18)
Nurturing Pixie x4
Spyglass Siren x4
Fear of Isolation x2
Sunpearl Kirin x4
Cosmogrand Zenith x4
Sorcery (7)
Stock Up x4
Tragic Trajectory x3
Enchantment (10)
Stormchaser's Talent x4
Nowhere to Run x4
Momentum Breaker x2
Artifact (1)
Land (24)
Island
Concealed Courtyard x3
Floodfarm Verge x4
Gloomlake Verge x4
Starting Town x3
Watery Grave x4
Godless Shrine x4
Shadowy Backstreet
Sideboard (15)
Duress x2
Annul
Ghost Vacuum
No More Lies x2
Exorcise x2
Seam Rip x2
Pinnacle Starcage
Kaito, Bane of Nightmares x2
Elegy Acolyte
Defiled Crypt
If you thought that Esper () Self-Bounce was going to go away when Hopeless Nightmare and This Town Ain't Big Enough were banned, then you were wrong. Esper Self-Bounce is still quite strong with its ability to use great removal cards over and over.
Letโs start with the removal that should help you to control the game. This deck uses enchantment removal spells Nowhere to Run and Momentum Breaker to remove as many creatures from the battlefield as they can. Stormchaser's Talent can play a massive role when you bounce it as well.
The creatures are used as your bounce effects, as well as your win strategy once youโve gained control over the game. Nurturing Pixie, Fear of Isolation, and Sunpearl Kirin are your bounce engines for this deck. A new addition in Cosmogrand Zenith adds a ton of value when you cast multiple of these cheap spells each turn.
#3. Izzet Prowess

Vivi Ornitier | Illustration by Toni Infante
Creature (6)
Vivi Ornitier x4
Quantum Riddler x2
Instant (13)
Opt x4
Spell Pierce
Torch the Tower x4
Into the Flood Maw x2
Consult the Star Charts x2
Sorcery (11)
Crash Through
Sleight of Hand x4
Obliterating Bolt
Stock Up x4
Wild Ride
Enchantment (5)
Stormchaser's Talent x4
Roaring Furnace
Artifact (4)
Land (21)
Island x5
Mountain x3
Riverpyre Verge x4
Soulstone Sanctuary x2
Spirebluff Canal x4
Starting Town x2
Thundering Falls
Sideboard (15)
Annul x2
Fire Magic x2
Spell Pierce x2
Abrade x2
Disdainful Stroke x2
Obliterating Bolt
Ral, Crackling Wit x2
Enduring Curiosity x2
Similar to Izzet () Cauldron, Izzet Prowess focuses on spellslinging and a ton of interactions. This deck centers around Vivi Ornitier and cheap spells. The goal is to remove early threats, get Vivi onto the battlefield, and pump it up to enable a ton of extra mana. Once you establish a board presence and get Vivi going, you can quickly take over most games.
This spellslinger deck uses a ton of 1-mana spells to gain advantages and pump Vivi quickly. Into the Flood Maw and Torch the Tower are wonderful 1-drop spells to control the board in the early game. Opt and Sleight of Hand help you to get the cards you need and use up extra available mana. All these 1-drops are great, but of course, you need Stormchaser's Talent to apply pressure to opponents early.
I have seen forms of this deck that also include Agatha's Soul Cauldron, but I donโt believe that it is necessary. With the lack of creatures, it provides only a little upside. Iโd rather have another copy of Wild Ride or a single copy of Ral, Crackling Wit.
#2. Dimir Midrange

Kaito, Bane of Nightmares | Illustration by Joshua Raphael
Planeswalker (4)
Creature (22)
Cecil, Dark Knight
Spyglass Siren x4
Deep-Cavern Bat x4
Floodpits Drowner x4
Preacher of the Schism x4
Tishana's Tidebinder
Enduring Curiosity x4
Instant (6)
Phantom Interference x2
Bitter Triumph
Shoot the Sheriff x3
Sorcery (2)
Enchantment (1)
Land (25)
Island x4
Swamp x5
Gloomlake Verge x4
Restless Reef x2
Soulstone Sanctuary x3
Starting Town x3
Watery Grave x4
Sideboard (15)
Duress x2
Ghost Vacuum
Intimidation Tactics
Disdainful Stroke x2
Negate
Bitter Triumph
Nowhere to Run
Shoot the Sheriff
Faebloom Trick x2
Tishana's Tidebinder x2
The End
Dimir Midrange does quite well with a mix of quick play and control. This deck contains the right amount of removal, flash cards to play variably, and throws in a solid planeswalker. The ultimate strength, and the reason it has been widely used recently, is its control over a game. It plays so cheaply and quickly, and yet it can overcome a ton of different interactions and strategies.
Early plays like Spyglass Siren help to set up the great ninjutsu ability of Kaito, Bane of Nightmares. With this planeswalker and Enduring Curiosity, you should be drawing cards from your small, elusive attacks. Card draw advantage and a mana advantage from cheap removal should be enough to take many games.
Wonderful removal like Tragic Trajectory and Shoot the Sheriff greatly help against the wide range of aggro decks. As a follow-up, cards like Floodpits Drowner and Tishana's Tidebinder can help to control midrange decks. There isnโt too much Iโd change about this deck, but be creative and see if you can tweak it into something even better.
#1. Izzet Cauldron

Agatha's Soul Cauldron | Illustration by Jason A. Engle
Planeswalker (1)
Creature (17)
Marauding Mako x4
Draconautics Engineer x2
Fear of Missing Out x4
Steamcore Scholar
Tersa Lightshatter x2
Vivi Ornitier x4
Instant (8)
Torch the Tower x3
Abrade x2
Into the Flood Maw x3
Sorcery (4)
Enchantment (4)
Artifact (4)
Land (22)
Island x3
Mountain x5
Riverpyre Verge x4
Soulstone Sanctuary x2
Spirebluff Canal x4
Starting Town x2
Thundering Falls x2
Sideboard (15)
Annul x2
Fire Magic x2
Spell Pierce x2
Torch the Tower
Abrade
Disdainful Stroke x2
Obliterating Bolt
Broadside Barrage x2
Ral, Crackling Wit
Twinmaw Stormbrood
Like Izzet Prowess, this deck accelerates once Vivi Ornitier gets going. The reason I ranked this deck higher than Izzet Prowess is its versatility and alternate strategies. Vivi is the main goal here, but thatโs not all this deck has to offer.
Focusing on just one card never gets you to the top spot. This deck also brilliantly uses discard as a resource, whether itโs satisfying delirium for Fear of Missing Out or pumping up your early Marauding Mako. Winternight Stories is a card that helps to solidify this strategy.
I have seen a few versions of this deck that include varying numbers of Proft's Eidetic Memory and Ral, Crackling Wit. I think itโs great to include four copies of Proftโs and at least one copy of Ral. These cards help to take advantage of discard and noncreature spells in a way that accelerates the deck.
Also quite important to this deck is Agatha's Soul Cauldron as a backup to removal. This card can turn any of your other creatures into Vivi if itโs in your graveyard. If you play this deck, or against it, youโll see how quickly it can take off.ย
Bonus: Mono-Black Demons

Bloodletter of Aclazotz | Illustration by Antonio Josรฉ Manzanedo
Creature (19)
Cecil, Dark Knight x2
Dark Confidant x4
Deep-Cavern Bat x3
Demon Wall x4
Unstoppable Slasher x4
Bloodletter of Aclazotz x2
Instant (6)
Shoot the Sheriff x4
Archenemy's Charm x2
Sorcery (5)
Duress x2
Intimidation Tactics x2
Strategic Betrayal
Enchantment (5)
Land (25)
Swamp x20
Fountainport
Soulstone Sanctuary x4
Sideboard (15)
Ghost Vacuum x2
Stab x2
Nowhere to Run x2
Strategic Betrayal
Malicious Eclipse x2
Qarsi Revenant x2
Withering Torment x2
Harvester of Misery x2

For the bonus, I wanted to include the high upside mono-black demons. Admittedly, this deck was superb when it also included Sheoldred, the Apocalypse and Archfiend of the Dross. However, I still think this deck can pack a punch when you center it around Unholy Annex. The draw and life siphon when you control a demon is an ability that can turn a game in your favor.
The main aim of this deck is to limit opponentsโ strategies and gain advantages through Dark Confidant and Unholy Annex. However, no great bonus brew would leave out an alternative wincon. Unstoppable Slasher is in this deck to apply a ton of pressure on opponents, especially when you combine it with Bloodletter of Aclazotz.
If you want to mix this deck up, Iโve also been experimenting with an Orzhov version with bats and demons. Cards like Deep-Cavern Bat and Momentum Breaker are great early-game controllers that you can bring back with Zoraline, Cosmos Caller later. All these bats go alongside Unholy Annex and Demon Wall to make an unpredictable combination. This different brew might not be as efficient, but I think it's been pretty fun to play around with.
Wrap Up

Overlord of the Boilerbilges | Illustration by Helge C. Balzer
Thank you so much for reading, and I hope you shoot up the rankings in Standard. Whether youโre the dedicated TCG shop player or MTG Arena fiend, understanding the Standard landscape can be key to squeezing out a few more victories. So, stay up to date and also experiment a little. I hope to see one of your brews on this list next time!
Please go read all the other wonderful articles on Draftsim.com or try out the equally as wonderful Arena Tutor. If youโre looking for more engagement or information, follow us on X and join the official Discord server.
Stay safe, and keep brewing!
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2 Comments
Thanks for the bonus deck! I’m having a lot of fun with it. I don’t know how, but I’d like to integrate simulacrum synthesizer with wishing well and chromehost seed shark. any ideas?
That would be a significant shift to care more about artifacts, and the artifacts that care about instants and sorceries can get pricy. I’d start by looking at Mindsplice Apparatus, and get creative!
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