Last updated on February 2, 2026

Felothar, Dawn of the Abzan | Illustration by Victor Adame Minguez
Aside from actual factual physical cards, +1/+1 counters are probably the most common game piece in Magic. A quick Scryfall search reveals a massive pool of thousands of cards that use +1/+1 counters in some way. Itโs one of the most popular and well-supported deck types, and you will play with and against counter decks during your Magic career.
A +1/+1 counter deck flourishes in Commander with all the support one could possibly desire. Not only do your counter commanders get to pull from a 30-year history of payoffs, but nearly every new set has something to add to the strategy. And that means thereโs an absolute treasure trove of +1/+1 counter commanders at your disposal.
Letโs take a look at them!
What Are Plus One Counter Commanders in MTG?

Kurbis, Harvest Celebrant | Illustration by Irvin Rodriguez
A +1/+1 counter commander is a legendary permanent that can be your commander and interacts with +1/+1 counters in a meaningful way. Thereโs an incredible roster of legendaries that pick up or move counters around in one way or another, and this list will emphasize commanders than specifically interact with counters outside of just growing larger and hitting harder.
There are some sub-themes that benefit from +1/+1 counters, like fling decks or high-power matters decks. But those arenโt explicit counter payoffs, just cards that complement a +1/+1 counter strategy, so they'll only pop up periodically on this list. I want deliberate counter payoffs here, and even with these restrictions the list needs to be narrowed down quite a bit.
#62. Experiment Kraj
Travel back to 2014 and this list probably only has 10-15 entries and Experiment Kraj is probably fighting for a top slot. Kraj is actively weak by todayโs standards, but we pay our respects to the champions of a different era.
#61. Kurbis, Harvest Celebrant
Kurbis, Harvest Celebrant is made up of counters and protects your other countered-up creatures, though it feels like a support piece rather than a commander. Maybe fight spells are the way to go, but Kurbis canโt target itself, and only preventing damage is a shoddy form of protection at best.
#60. Vish Kal, Blood Arbiter
Vish Kal, Blood Arbiter is a very good +1/+1 counter payoff with a very bad mana value. It turns counters into removal, but itโs hard to justify running a card of this cost as your commander. Maybe a Geode Golem or Command Beacon can make it work.
#59. Blaster, Combat DJ / Blaster, Morale Booster
I love writing for yโall because sometimes I discover awesome new cards to share. Other times I have to read a Transformer card and I wonder if itโs time to retire. Look, Blaster, Combat DJ/Blaster, Morale Booster and the rest of the Transformers gang are just needlessly complicated, so trust me when I say thereโs some decent +1/+1 counter stuff going on here, but the mental load isnโt really worth it.
#58. Jackal, Genius Geneticist
Jackal, Genius Geneticist might be the weirdest +1/+1 counter commander. The counters are auxiliary to its primary purpose, which is to copy spells, but counter doublers like Hardened Scales and counter manipulators like Goldberry, River-Daughter give you far more control over what you copy. Once you have all those cards, thereโs no reason to avoid more support like Danny Pink and Rishkar, Peema Renegade.
#57. Zegana, Utopian Speaker
Zegana, Utopian Speaker exists as a woefully unexciting commander. Granting creatures trample is easier than wetting a dry sponge, so itโs not like Zeganaโs doing anything special. Still, itโs a counter payoff and enabler with popular creature types, so itโs far from offensive.
#56. Lonis, Genetics Expert
Lonis, Genetics Expert combines Clues and counters for an intriguing Simic commander. Artifacts and +1/+1 counters overlap enough to brew aroundโfor example, slapping Tarrian's Soulcleaver onto something with a Krark-Clan Ironworks hanging around creates infinite mana and two infinitely large creatures.
If infinite loops arenโt your thing, you could turn Lonisโs Clues into lethal attackers with Displaced Dinosaurs or Rise and Shineโthe latter of which pairs nicely with counter cards like Vorinclex, Monstrous Raider.
#55. Nils, Discipline Enforcer
Group hug decks might be interested in Nils, Discipline Enforcer, though itโs better suited to the 99. It has a mini Ghostly Prison ability linked to counters on your opponentsโ creatures, though the problem is that your opponents can just kill Nils and attack after picking up some counters. Itโs a political card that incidentally fairs well against opposing counter-based decks.
#54. Alharu, Solemn Ritualist
If you want Abzan Ascendancy in your command zone, Alharu, Solemn Ritualist does the trick. Itโs an imminently fair card that feels like an uncommon, but lower rarities need some love too. A good GB partner can definitely add appeal and make Alharu a complete Abzan commander.
#53. Zimone, Paradox Sculptor
Zimone, Paradox Sculptor almost renders Vorel of the Hull Clade completely obsolete. Not only do you get twice as many targets for the same activation cost, this iteration of Strixhavenโs child prodigy spreads the counters around itself, so you donโt need any other setup cards except a creature or two. Vorel has nostalgia value, plus a vividly different creature type, but I struggle to see this as anything less than an update to an old commander.
#52. Rishkar, Peema Renegade
Youโll usually spot Rishkar, Peema Renegade in the 99 of counter decks, rarely appearing as the actual commander. It has a strong ramp/counter ability, it just lacks the oomph to actually lead an entire deck. It was downshifted to uncommon in Commander Masters, so maybe the Pauper Commander community can fill me in on how itโs doing there.
#51. Vogar, Necropolis Tyrant
If this is your first time ever seeing Vogar, Necropolis Tyrant, leave me a comment letting me know. Vogar picks up counters naturally as creatures die during your turn, but youโll want other +1/+1 counter effects to power up this death trigger.
#50. Master Chef
This cardโs one letter away from making me pick up Halo again. Master Chef is the +1/+1 counter background of choice, though that implies youโre pairing it with a โchoose a backgroundโ commander. You can always slot it into the 99 (or 98), which can double its effectiveness with two other partner/background commanders at the helm.
#49. Kros, Defense Contractor
Kros, Defense Contractor is interesting in theory, until itโs just you and one other player and youโre forced to keep buffing up your opponentโs creatures. Itโs fun against multiple opponents and rewards you for finding unique counters to place on opposing creatures.
#48. Arcee, Sharpshooter / Arcee, Acrobatic Coupe
Arcee, Acrobatic Coupe has a heroic-like ability that stores up counters, then converts back to Arcee, Sharpshooter who then filters those counters into damage. The trials and tribulations I have to go through just to understand how these cards work. Itโs like thereโs more than meets the eye or something.
#47. Denry Klin, Editor in Chief
As an editor at Draftsim, I can relate to Denry Klin, Editor in Chief, whiskers and all. It works much like Renata, Called to the Hunt for non-tokens, but you can diversify the types of counters they get or stack up multiple counters at once, ร la Master Biomancer.
#46. Maester Seymour
Maester Seymour works as an enabler for counter synergies rather than a payoff, as most of these commanders do. It comes down faster and distributes counters reliably, so itโs perfect to surround with cards like Pir, Imaginative Rascal and Gyre Sage to capitalize on easy access to +1/+1 commanders. The monstrosity ability works nicely because it gives your cheap commander the means to scale later in the game.
#45. Sovereign Okinec Ahau
The Lost Caverns of Ixalan introduced a few intriguing cards that care about your creatures having power greater than their base power, with Sovereign Okinec Ahau being the keystone example. Youโll want lots of cards like Good-Fortune Unicorn and Arwen, Weaver of Hope to get counters across your team, plus support cards like Duskshell Crawler and Abzan Falconer. Note that this noble doesnโt require counters to trigger, so anthems like Flowering of the White Tree and In the Trenches help build up your team.
#44. Goldberry, River-Daughter
Goldberry, River-Daughter bucks the trend of counterspells and permission for a blue counter-based theme. +1/+1 counters are the default way to use Goldberry, but the card can pull off some really neat tricks by moving around lore counters on sagas, -1/-1 counters on persist creatures, and so on.
#43. Bess, Soul Nourisher
Caring about a specific stat line doesnโt come up often, but 1/1s are some of the easiest creatures to make thanks to the power of tokens. Bess, Soul Nourisher gets bigger with each 1/1 you play then rebounds that power to all your underlings for a huge swing.
#42. Dyadrine, Synthesis Amalgam
I appreciate Dyadrine, Synthesis Amalgam for its unique usage of counters. Most +1/+1 commanders focus on making the number go up, but Dyadrine uses counters as a resource to grow your board. Accepting a temporary debuff to make your board wider with robots is an extremely interesting play pattern with real decisions.
#41. Grakmaw, Skyclave Ravager
You can just look and see how many times โ+1/+1 counterโ shows up in the textbox of Grakmaw, Skyclave Ravager. I love when the cards do the work for me.
#40. Catti-brie of Mithral Hall
Catti-brie of Mithral Hall is a unique equipment commander that Iโll never spell correctly without looking it up. Itโs best friends with Basilisk Collar and lure effects, and you can power up its activated ability with supplementary +1/+1 counter cards.
#39. Roalesk, Apex Hybrid
Roalesk, Apex Hybrid is little more than a big stat-beast. The goal is finding interesting things to proliferate on the way out, like planeswalkers or poison counters, but Roalesk sets you up with a few +1/+1 counters if nothing else.
#38. Arwen, Weaver of Hope
As a welcome recipient of +1/+1 counters and a means to spread them to other creatures, Arwen, Weaver of Hope earns a mention. I donโt know if itโs just me, but the art looks like a racecar at a glance, so bonus points for that, I guess.
#37. Araรฑa, Heart of the Spider
Araรฑa, Heart of the Spider gives counter decks much needed card advantage. Keeping cards flowing helps aggressive decks to maintain the pressure they need for a fast win, and this commander even modifies creatures for you. Boros () isnโt the normal color combination for counters, but it brings strong payoffs like Sephiroth, Fallen Hero.
#36. Marcus, Mutant Mayor
Falloutโs Marcus, Mutant Mayor isnโt flashy, but commanders donโt need to be flashy when theyโre this reliable. Marcus has you covered as a great payoff for and distributor of +1/+1 counters. Blue has plenty of unblockable creatures like Slither Blade and Invisible Stalker that are great receptacles for those +1/+1 counters and guarantee some card draw.
#35. Volrath, the Shapestealer
Oh no, my squares and triangles! Volrath, the Shapestealer is better suited to -1/-1 counters, but any counter on a creature makes it an eligible target for Volrathโs copy ability. As one of the best shapeshifters in Magic, Volrath could forgo identity theft altogether and just copy your own creatures with +1/+1 counters on them.
#34. Kyler, Sigardian Emissary
Kyler, Sigardian Emissary crosses human typal with +1/+1 counter shenanigans. You can bias towards either direction, noting that Kyler doesnโt even care what kind of counters it has.
#33. Caradora, Heart of Alacria
Caradora, Heart of Alacria slaps a counter doubler in the command zone, which is just fine. No +1/+1 counter deck turns down access to a payoff like that every game. The tutor ability gets more interesting because it allows you to run a vehicle package with cards like Thunderous Velocipede and Unidentified Hovership to provide a little spice in an archetype that easily becomes generic.
#32. Skullbriar, the Walking Grave
Ikoriaโs ability counters gave Skullbriar, the Walking Grave a reason to resurface, but itโs fallen back into obscurity again. It gets credit for being unique, but it also gets absolutely obliterated by -1/-1 counters.
#31. Vadrik, Astral Archmage
Vadrik, Astral Archmage is a spellslinger commander that benefits from running a few extra +1/+1 counter or proliferate effects. You also get the splash damage of introducing the day/night cycle into your game, because players love tracking extra stuff!
#30. Olivia, Opulent Outlaw
Olivia, Opulent Outlaw, from Outlaws of Thunder Junction, blends Treasure tokens with +1/+1 counters for a powerful brew and a strong Mardu commander. Making Treasure tokens is cracked, so any commander that produces them has at least a little potential. Olivia gets you through the mid game with its mana production before closing things out with counters bolstered by cards like Oona's Blackguard and Lae'zel, Vlaakith's Champion.
#29. Marath, Will of the Wild
Marath, Will of the Wild is a classic Naya commander, and the reason Ulasht, the Hate Seed doesnโt make the list. They both turn counters into damage or board presence, with Marath having the added utility of moving its counters to other creatures. Itโs a 3-color commander whereas Ulasht is only two, but some might argue thatโs actually a benefit.
#28. Ramos, Dragon Engine
Ramos, Dragon Engine is a conduit through which you can filter +1/+1 counters to produce double , but that doesnโt technically require any other counter support. Iโm sure people have built Ramos as a deliberate +1/+1 counter deck, which is way cooler than the 5-color soup decks Iโm used to seeing.
#27. Miles Morales / Ultimate Spider-Man
Miles Morales and its cowled counterpart Ultimate Spider-Man make for a fine counter commander. Youโre incentivized to play legendary permanents since the payoff is USMโs attack trigger, but thatโs hardly a restriction considering the number of legends WotC pumps out for Universes Beyond. This commander works best as top-end for an aggressive counter deck pushing damage with cards like Inti, Seneschal of the Sun and Laelia, the Blade Reforged that finishes the game in a flash.
#26. Felothar, Dawn of the Abzan
Felothar, Dawn of the Abzan blends aristocrats with counters. Key payoffs for Felothar are creatures like Basking Broodscale and Scurry Oak that produce tokens when counters are put onto them; they simultaneously build a board to benefit from Felotharโs counters and provide sacrifice fodder for it the following turn. Because Felothar touches on two well-supported synergies, it gives the pilot flexibility over how they want to build it.
#25. Cleopatra, Exiled Pharaoh
Assassin's Creedโs Cleopatra, Exiled Pharaoh marries a +1/+1 counter deck with aristocrat synergies to provide a powerful card draw engine in a Golgari commander. You might want to dip your toes into -1/-1 counter synergies since Cleopatra triggers whenever your opponentsโ legends die with counters. The intersection of -1/-1 counters and aristocrats makes Yawgmoth, Thran Physician and Grist, the Hunger Tide notable additions.
#24. Tayam, Luminous Enigma
Iโve been told Tayam, Luminous Enigma fairs well in cEDH, but Iโm not qualified to speak about that. In casual matches, this beast commander can turn counters you have floating around your creatures into mini recursive spells, though any kind of counter will do.
#23. Felisa, Fang of Silverquill
Bye, Felisa. I donโt know what the title โfangโ means, but Felisa, Fang of Silverquill wears it well. This commander has well-supported creature types, a cool use of mentor, explosive potential with mass counter-granting abilities, and exists in colors that donโt often get played as a +1/+1 counter deck. Plenty to love here.
#22. Ms. Bumbleflower
Ms. Bumbleflower puts an aggressive spin on group hug decks. Giving your opponents cards can disguise how quickly cards like Vorinclex, Monstrous Raider and Conclave Mentor beat them down, or at least make it more palatable. Faerie Mastermind and Dusk Legion Duelist are excellent ways to get card draw from all of this group hug commanderโs triggers, not just the second.
#21. Anim Pakal, Thousandth Moon
Most +1/+1 counter commanders encourage spreading counters across your team, which makes Anim Pakal, Thousandth Moon an interesting Boros commander since it wants you to stack counters on itself to power out Gnome tokens. This might be the best home for Cathars' Crusade in the format and you can exploit all those Impact Tremors variants to their fullest.
#20. Sarulf, Realm Eater
You can play Sarulf, Realm Eater in one of two ways: Either you focus on blowing up your opponentsโ permanents to make it huge, or you trade off Sarulfโs +1/+1 counters to keep eating the board. Itโs a fun little Norse-inspired design, though it wonโt make you any friends at the table.
#19. Jetfire, Ingenious Scientist / Jetfire, Air Guardian
Sigh. Hereโs a laundry list of all the mechanics used on Jetfire, Ingenious Scientist: more than meets the eye, convert, flying, living metal, adaptโฆ itโs too much. Unfortunately, itโs also pretty good, so we have to talk about it. For all its convoluted text, it basically turns counters into mana you can use to cast artifacts, and the conversion rigamarole lets it keep building up counters as Jetfire, Air Guardian.
#18. Hamza, Guardian of Arashin
Hamza, Guardian of Arashin is like Rakdos, Lord of Riots with +1/+1 counters instead of damage. That means youโre incentivized to balance expensive monsters and cheap +1/+1 counter creatures. Or just play a bunch of hydras.
#17. Bright-Palm, Soul Awakener
Backup is one of many +1/+1 counter mechanics, on full display with Bright-Palm, Soul Awakener. It doubles counters on attacks and transfers that ability to a different creature on ETB, so it has an immediate impact on the game. It also side-steps annoying chump-blockers and deathtouch creatures, though I wish weโd keyword the โdauntโ ability sometime soon.
#16. Bristly Bill, Spine Sower
Bristly Bill, Spine Sower spreads +1/+1 counters across your board faster than a Lightning Bolt roasts Birds of Paradise. Green decks amass landfall triggers without thinking about it and William even provides a mana sink to overwhelm your opponents with! The real charm here is the efficiency. Though plenty of other +1/+1 counter commanders buff your creatures, few do so as cheaply and consistently as Bristly Bill.
#15. Voja, Jaws of the Conclave
Voja, Jaws of the Conclave might be one of the best sources of counters you can put in your command zone. You need lots of elves, but that means youโll have the mana to power out this Naya commander on turn 3. Adding wolves is less excitingโIโm a sucker for card draw in the command zone, but this commander wants elves for lots of counters, followed up with powerful payoffs like Shalai and Hallar and Craterhoof Behemoth to obliterate your opponents.
#14. Chishiro, the Shattered Blade
Modified encompasses a number of different card types and abilities, which includes counters of any kind. Chishiro, the Shattered Blade reads like an equipment/aura payoff, but you could double down on the +1/+1 side of modified here.
#13. Nikara, Lair Scavenger
Yannik, Scavenging Sentinel distributes the +1/+1 counters while Nikara, Lair Scavenger provides the card draw thanks to its powerful leaves-the-battlefield trigger. Itโs a great โpartner withโ pair, with Yannik as the support piece and Nikara as the payoff. Iโd be interested to see decks that run Nikara on their own, since the ability works with any kind of counter.
#12. Tekuthal, Inquiry Dominus
Tekuthal, Inquiry Dominus doesnโt actually mention +1/+1 counters, but doubling your proliferation certainly leads you in that direction. I suppose you could always do infect, if youโre in your villain arc.
#11. Ezuri, Claw of Progress
Ezuri, Claw of Progress builds up experience by playing small creatures, then pumps those creatures up into massive threats. Itโs great alongside mass token generators and low-power utility creatures like Mystic Snake and Farhaven Elf. Itโs probably best known for its cheesy infinite combo potential with Sage of Hours.
#10. Falco Spara, Pactweaver
Despite being designed to work with shield counters from Streets of New Capenna, Falco Spara, Pactweaver is fairly open-ended. +1/+1 counters are still the easiest to manage, and youโll happily give one up to essentially draw and play an extra card from the top of your library.
#9. Ghave, Guru of Spores
You can still win games with Ghave, Guru of Spores, though itโs more indicative of a different age of Commander. If you see this across the table, you should expect some sort of Doubling Season or Ashnod's Altar loop in your future.
#8. Laeโzel, Vlaakithโs Champion
Lae'zel, Vlaakith's Champion provides a desirable Hardened Scales effect in your command zone, and โchoose a backgroundโ lets you select the right support card to fully take advantage of your extra counters. Might I suggest sending Laeโzel to culinary school to become a Master Chef?
#7. Tidus, Yunaโs Guardian
Tidus, Yuna's Guardian is fantastic. Shuffling counters around is relatively unexplored design space in Magic and lets you do funny tricks, like moving finality or shield counters around. But the charm lies in the second ability, which lets you proliferate and draw two cardsโtwo of the best game actions in a counter deck. It also has the best possible colors for counter strategies. Selesnya () and Simic () get most counter support, so marrying them in Bant () lets you use all the best payoffs.
#6. Pir, Imaginative Rascal
Pir, Imaginative Rascal is slightly different than Lae'zel, Vlaakith's Champion, but itโs so much better if you have access to Toothy, Imaginary Friend. Pirโs still a good enough standalone card that youโll run it solo in counter-based synergies as an additional Hardened Scales effect.
#5. Reyhan, Last of the Abzan
As long as you have at least one creature on board, Reyhan, Last of the Abzan ensures your +1/+1 counters stay intact by shifting them around as your creatures die. Partner is the real draw here, allowing you to add BG to the color identity of any other partner commander, even if you donโt care what Reyhan adds to the deck.
#4. Shalai and Hallar
Shalai and Hallar is a modified All Will Be One in the command zone and serves as one of the best ways to convert +1/+1 counter generation into damage. It easily lends itself to well-established infinite combos, though itโs clear Shalaiโs doing the heavy lifting in this partnership.
#3. The Swarmlord
The Swarmlord absolutely screams +1/+1 counters. Or whatever sound tyranids make. It was designed in tandem with the ravenous cards from the Tyranid Swarm Commander precon, though its Xenos Cunning ability leaves the door open to interactions with different kinds of counters.
#2. Vorinclex, Monstrous Raider
Vorinclex, Monstrous Raider is an improved Doubling Season you can put in your command zone, at least as far as counters are concerned. It doubles your +1/+1 counters for huge swings while stifling your opponents on the same front. Of course, Vorinclex is mostly used for evil, since it doubles loyalty counters on planeswalkers for easy ultimates, too.
#1. Marchesa, the Black Rose
Marchesa, the Black Rose caps out the list as a Grixis commander card in a sea of Selesnya commanders . Itโs that good though, using +1/+1 counters to produce impenetrable boards. Dethrone is usually easy to trigger, and even without it, you can use other +1/+1 counter effects to make sure your creatures keep coming back. The fact that the reanimation ability applies to itself means youโre going to have a tough time breaking through the recursive power of Marchesa. Or, you know, just play more graveyard hate.
Best +1/+1 Counter Commander Payoffs
+1/+1 counters fuel a number of other mechanics as well. Proliferate applies to any type of counter, but itโs common to see proliferate effects in +1/+1 counter decks as a way to stack up extra damage. The downside of persist is also mitigated by adding +1/+1 counters to negate the -1/-1 counters, creating easy opportunities for infinite loops. Most combat keywords benefit from +1/+1 counters, including trample, first and double strike, flying, and above all else lifelink.
These counters can fulfill the modified conditions on cards like Kodama of the West Tree, they can be used to combat opposing -1/-1 counter effects, and there are even effects life Damning Verdict or Wave Goodbye that break symmetry if you can get counters on your own creatures.
Mayael's Aria and Simic Ascendancy are alternate wincons that key off of +1/+1 counters, or just large creatures in general.
Some of the best payoffs for +1/+1 counters are counter doublers. Doubling Season is the most infamous, but I often prefer Vorinclex, Monstrous Raider since it plays to the board. Cards like Conclave Mentor and Pir, Imaginative Rascal that add additional counters exist in a similar space; most counter distributors do so one at a time, so theyโre effectively counter doublers.
+1/+1 counters also interact quite well with cards that care about a creatureโs power. Gyre Sage and Kami of Whispered Hopes produce tons of mana, but you also have cards like Challenger Troll and Dragonhawk, Fate's Tempest that reward you for controlling creatures with 4+ power and are easily enabled by chucking a couple of counters on your Birds of Paradise.
A common payoff for +1/+1 counters are creatures that specifically reward you when you put counters on them or other creatures. Danny Pink is foremost among these as a powerful card draw engine with a high ceiling. Basking Broodscale, Scurry Oak, and Herd Baloth are great payoffs since they build your board with tokensโand tend to go infinite with cards like Rosie Cotton of South Lane.
And of course, the most important payoff for +1/+1 counters that no one talks about is the opportunity to show off some swagged out dice at your local game store.
The Good Kind of Counters

The Swarmlord | Illustration by Antonio Jose Manzanedo
+1/+1 counters are synonymous with the game of Magic, and itโs virtually impossible to play the game without encountering a counter-themed deck in some form or another. The long list of commanders here is only scratching the surface of a much longer list of legends that interact with +1/+1 counters.
That of course means there are plenty that I left off. If your favoriteโs not represented here and you have a strong case for why it should be here, Iโd love to hear from you. Let me know in the comments below or over in the Draftsim Discord.
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2 Comments
Huh. Surprised not to see Atraxa or Animar.
Perfectly fine additions. Turns out there’s an enormous number of cards that qualify as +1/+1 counter commanders.
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