Last updated on February 2, 2026

Felothar, Dawn of the Abzan - Illustration by Victor Adame Minguez

Felothar, Dawn of the Abzan | Illustration by Victor Adame Minguez

Aside from actual factual physical cards, +1/+1 counters are probably the most common game piece in Magic. A quick Scryfall search reveals a massive pool of thousands of cards that use +1/+1 counters in some way. Itโ€™s one of the most popular and well-supported deck types, and you will play with and against counter decks during your Magic career.

A +1/+1 counter deck flourishes in Commander with all the support one could possibly desire. Not only do your counter commanders get to pull from a 30-year history of payoffs, but nearly every new set has something to add to the strategy. And that means thereโ€™s an absolute treasure trove of +1/+1 counter commanders at your disposal.

Letโ€™s take a look at them!

Table of Contents show

What Are Plus One Counter Commanders in MTG?

Kurbis, Harvest Celebrant - Illustration by Irvin Rodriguez

Kurbis, Harvest Celebrant | Illustration by Irvin Rodriguez

A +1/+1 counter commander is a legendary permanent that can be your commander and interacts with +1/+1 counters in a meaningful way. Thereโ€™s an incredible roster of legendaries that pick up or move counters around in one way or another, and this list will emphasize commanders than specifically interact with counters outside of just growing larger and hitting harder.

There are some sub-themes that benefit from +1/+1 counters, like fling decks or high-power matters decks. But those arenโ€™t explicit counter payoffs, just cards that complement a +1/+1 counter strategy, so they'll only pop up periodically on this list. I want deliberate counter payoffs here, and even with these restrictions the list needs to be narrowed down quite a bit.

#62. Experiment Kraj

Experiment Kraj

Travel back to 2014 and this list probably only has 10-15 entries and Experiment Kraj is probably fighting for a top slot. Kraj is actively weak by todayโ€™s standards, but we pay our respects to the champions of a different era.

#61. Kurbis, Harvest Celebrant

Kurbis, Harvest Celebrant

Kurbis, Harvest Celebrant is made up of counters and protects your other countered-up creatures, though it feels like a support piece rather than a commander. Maybe fight spells are the way to go, but Kurbis canโ€™t target itself, and only preventing damage is a shoddy form of protection at best.

#60. Vish Kal, Blood Arbiter

Vish Kal, Blood Arbiter

Vish Kal, Blood Arbiter is a very good +1/+1 counter payoff with a very bad mana value. It turns counters into removal, but itโ€™s hard to justify running a card of this cost as your commander. Maybe a Geode Golem or Command Beacon can make it work.

#59. Blaster, Combat DJ / Blaster, Morale Booster

I love writing for yโ€™all because sometimes I discover awesome new cards to share. Other times I have to read a Transformer card and I wonder if itโ€™s time to retire. Look, Blaster, Combat DJ/Blaster, Morale Booster and the rest of the Transformers gang are just needlessly complicated, so trust me when I say thereโ€™s some decent +1/+1 counter stuff going on here, but the mental load isnโ€™t really worth it.

#58. Jackal, Genius Geneticist

Jackal, Genius Geneticist

Jackal, Genius Geneticist might be the weirdest +1/+1 counter commander. The counters are auxiliary to its primary purpose, which is to copy spells, but counter doublers like Hardened Scales and counter manipulators like Goldberry, River-Daughter give you far more control over what you copy. Once you have all those cards, thereโ€™s no reason to avoid more support like Danny Pink and Rishkar, Peema Renegade.

#57. Zegana, Utopian Speaker

Zegana, Utopian Speaker

Zegana, Utopian Speaker exists as a woefully unexciting commander. Granting creatures trample is easier than wetting a dry sponge, so itโ€™s not like Zeganaโ€™s doing anything special. Still, itโ€™s a counter payoff and enabler with popular creature types, so itโ€™s far from offensive.

#56. Lonis, Genetics Expert

Lonis, Genetics Expert

Lonis, Genetics Expert combines Clues and counters for an intriguing Simic commander. Artifacts and +1/+1 counters overlap enough to brew aroundโ€”for example, slapping Tarrian's Soulcleaver onto something with a Krark-Clan Ironworks hanging around creates infinite mana and two infinitely large creatures.

If infinite loops arenโ€™t your thing, you could turn Lonisโ€™s Clues into lethal attackers with Displaced Dinosaurs or Rise and Shineโ€”the latter of which pairs nicely with counter cards like Vorinclex, Monstrous Raider.

#55. Nils, Discipline Enforcer

Nils, Discipline Enforcer

Group hug decks might be interested in Nils, Discipline Enforcer, though itโ€™s better suited to the 99. It has a mini Ghostly Prison ability linked to counters on your opponentsโ€™ creatures, though the problem is that your opponents can just kill Nils and attack after picking up some counters. Itโ€™s a political card that incidentally fairs well against opposing counter-based decks.

#54. Alharu, Solemn Ritualist

Alharu, Solemn Ritualist

If you want Abzan Ascendancy in your command zone, Alharu, Solemn Ritualist does the trick. Itโ€™s an imminently fair card that feels like an uncommon, but lower rarities need some love too. A good GB partner can definitely add appeal and make Alharu a complete Abzan commander.

#53. Zimone, Paradox Sculptor

Zimone, Paradox Sculptor

Zimone, Paradox Sculptor almost renders Vorel of the Hull Clade completely obsolete. Not only do you get twice as many targets for the same activation cost, this iteration of Strixhavenโ€™s child prodigy spreads the counters around itself, so you donโ€™t need any other setup cards except a creature or two. Vorel has nostalgia value, plus a vividly different creature type, but I struggle to see this as anything less than an update to an old commander.

#52. Rishkar, Peema Renegade

Rishkar, Peema Renegade

Youโ€™ll usually spot Rishkar, Peema Renegade in the 99 of counter decks, rarely appearing as the actual commander. It has a strong ramp/counter ability, it just lacks the oomph to actually lead an entire deck. It was downshifted to uncommon in Commander Masters, so maybe the Pauper Commander community can fill me in on how itโ€™s doing there.

#51. Vogar, Necropolis Tyrant

Vogar, Necropolis Tyrant

If this is your first time ever seeing Vogar, Necropolis Tyrant, leave me a comment letting me know. Vogar picks up counters naturally as creatures die during your turn, but youโ€™ll want other +1/+1 counter effects to power up this death trigger.

#50. Master Chef

Master Chef

This cardโ€™s one letter away from making me pick up Halo again. Master Chef is the +1/+1 counter background of choice, though that implies youโ€™re pairing it with a โ€œchoose a backgroundโ€ commander. You can always slot it into the 99 (or 98), which can double its effectiveness with two other partner/background commanders at the helm.

#49. Kros, Defense Contractor

Kros, Defense Contractor

Kros, Defense Contractor is interesting in theory, until itโ€™s just you and one other player and youโ€™re forced to keep buffing up your opponentโ€™s creatures. Itโ€™s fun against multiple opponents and rewards you for finding unique counters to place on opposing creatures.

#48. Arcee, Sharpshooter / Arcee, Acrobatic Coupe

Arcee, Acrobatic Coupe has a heroic-like ability that stores up counters, then converts back to Arcee, Sharpshooter who then filters those counters into damage. The trials and tribulations I have to go through just to understand how these cards work. Itโ€™s like thereโ€™s more than meets the eye or something.

#47. Denry Klin, Editor in Chief

Denry Klin, Editor in Chief

As an editor at Draftsim, I can relate to Denry Klin, Editor in Chief, whiskers and all. It works much like Renata, Called to the Hunt for non-tokens, but you can diversify the types of counters they get or stack up multiple counters at once, ร  la Master Biomancer.

#46. Maester Seymour

Maester Seymour

Maester Seymour works as an enabler for counter synergies rather than a payoff, as most of these commanders do. It comes down faster and distributes counters reliably, so itโ€™s perfect to surround with cards like Pir, Imaginative Rascal and Gyre Sage to capitalize on easy access to +1/+1 commanders. The monstrosity ability works nicely because it gives your cheap commander the means to scale later in the game.

#45. Sovereign Okinec Ahau

Sovereign Okinec Ahau

The Lost Caverns of Ixalan introduced a few intriguing cards that care about your creatures having power greater than their base power, with Sovereign Okinec Ahau being the keystone example. Youโ€™ll want lots of cards like Good-Fortune Unicorn and Arwen, Weaver of Hope to get counters across your team, plus support cards like Duskshell Crawler and Abzan Falconer. Note that this noble doesnโ€™t require counters to trigger, so anthems like Flowering of the White Tree and In the Trenches help build up your team.

#44. Goldberry, River-Daughter

Goldberry, River-Daughter

Goldberry, River-Daughter bucks the trend of counterspells and permission for a blue counter-based theme. +1/+1 counters are the default way to use Goldberry, but the card can pull off some really neat tricks by moving around lore counters on sagas, -1/-1 counters on persist creatures, and so on.

#43. Bess, Soul Nourisher

Bess, Soul Nourisher

Caring about a specific stat line doesnโ€™t come up often, but 1/1s are some of the easiest creatures to make thanks to the power of tokens. Bess, Soul Nourisher gets bigger with each 1/1 you play then rebounds that power to all your underlings for a huge swing.

#42. Dyadrine, Synthesis Amalgam

Dyadrine, Synthesis Amalgam

I appreciate Dyadrine, Synthesis Amalgam for its unique usage of counters. Most +1/+1 commanders focus on making the number go up, but Dyadrine uses counters as a resource to grow your board. Accepting a temporary debuff to make your board wider with robots is an extremely interesting play pattern with real decisions.

#41. Grakmaw, Skyclave Ravager

Grakmaw, Skyclave Ravager

You can just look and see how many times โ€œ+1/+1 counterโ€ shows up in the textbox of Grakmaw, Skyclave Ravager. I love when the cards do the work for me.

#40. Catti-brie of Mithral Hall

Catti-brie of Mithral Hall

Catti-brie of Mithral Hall is a unique equipment commander that Iโ€™ll never spell correctly without looking it up. Itโ€™s best friends with Basilisk Collar and lure effects, and you can power up its activated ability with supplementary +1/+1 counter cards.

#39. Roalesk, Apex Hybrid

Roalesk, Apex Hybrid

Roalesk, Apex Hybrid is little more than a big stat-beast. The goal is finding interesting things to proliferate on the way out, like planeswalkers or poison counters, but Roalesk sets you up with a few +1/+1 counters if nothing else.

#38. Arwen, Weaver of Hope

Arwen, Weaver of Hope

As a welcome recipient of +1/+1 counters and a means to spread them to other creatures, Arwen, Weaver of Hope earns a mention. I donโ€™t know if itโ€™s just me, but the art looks like a racecar at a glance, so bonus points for that, I guess.

#37. Araรฑa, Heart of the Spider

Araรฑa, Heart of the Spider

Araรฑa, Heart of the Spider gives counter decks much needed card advantage. Keeping cards flowing helps aggressive decks to maintain the pressure they need for a fast win, and this commander even modifies creatures for you. Boros () isnโ€™t the normal color combination for counters, but it brings strong payoffs like Sephiroth, Fallen Hero.

#36. Marcus, Mutant Mayor

Marcus, Mutant Mayor

Falloutโ€˜s Marcus, Mutant Mayor isnโ€™t flashy, but commanders donโ€™t need to be flashy when theyโ€™re this reliable. Marcus has you covered as a great payoff for and distributor of +1/+1 counters. Blue has plenty of unblockable creatures like Slither Blade and Invisible Stalker that are great receptacles for those +1/+1 counters and guarantee some card draw.

#35. Volrath, the Shapestealer

Volrath, the Shapestealer

Oh no, my squares and triangles! Volrath, the Shapestealer is better suited to -1/-1 counters, but any counter on a creature makes it an eligible target for Volrathโ€™s copy ability. As one of the best shapeshifters in Magic, Volrath could forgo identity theft altogether and just copy your own creatures with +1/+1 counters on them.

#34. Kyler, Sigardian Emissary

Kyler, Sigardian Emissary

Kyler, Sigardian Emissary crosses human typal with +1/+1 counter shenanigans. You can bias towards either direction, noting that Kyler doesnโ€™t even care what kind of counters it has.

#33. Caradora, Heart of Alacria

Caradora, Heart of Alacria

Caradora, Heart of Alacria slaps a counter doubler in the command zone, which is just fine. No +1/+1 counter deck turns down access to a payoff like that every game. The tutor ability gets more interesting because it allows you to run a vehicle package with cards like Thunderous Velocipede and Unidentified Hovership to provide a little spice in an archetype that easily becomes generic.

#32. Skullbriar, the Walking Grave

Skullbriar, the Walking Grave

Ikoriaโ€™s ability counters gave Skullbriar, the Walking Grave a reason to resurface, but itโ€™s fallen back into obscurity again. It gets credit for being unique, but it also gets absolutely obliterated by -1/-1 counters.

#31. Vadrik, Astral Archmage

Vadrik, Astral Archmage

Vadrik, Astral Archmage is a spellslinger commander that benefits from running a few extra +1/+1 counter or proliferate effects. You also get the splash damage of introducing the day/night cycle into your game, because players love tracking extra stuff!

#30. Olivia, Opulent Outlaw

Olivia, Opulent Outlaw

Olivia, Opulent Outlaw, from Outlaws of Thunder Junction, blends Treasure tokens with +1/+1 counters for a powerful brew and a strong Mardu commander. Making Treasure tokens is cracked, so any commander that produces them has at least a little potential. Olivia gets you through the mid game with its mana production before closing things out with counters bolstered by cards like Oona's Blackguard and Lae'zel, Vlaakith's Champion.

#29. Marath, Will of the Wild

Marath, Will of the Wild is a classic Naya commander, and the reason Ulasht, the Hate Seed doesnโ€™t make the list. They both turn counters into damage or board presence, with Marath having the added utility of moving its counters to other creatures. Itโ€™s a 3-color commander whereas Ulasht is only two, but some might argue thatโ€™s actually a benefit.

#28. Ramos, Dragon Engine

Ramos, Dragon Engine is a conduit through which you can filter +1/+1 counters to produce double , but that doesnโ€™t technically require any other counter support. Iโ€™m sure people have built Ramos as a deliberate +1/+1 counter deck, which is way cooler than the 5-color soup decks Iโ€™m used to seeing.

#27. Miles Morales / Ultimate Spider-Man

Miles Morales and its cowled counterpart Ultimate Spider-Man make for a fine counter commander. Youโ€™re incentivized to play legendary permanents since the payoff is USMโ€™s attack trigger, but thatโ€™s hardly a restriction considering the number of legends WotC pumps out for Universes Beyond. This commander works best as top-end for an aggressive counter deck pushing damage with cards like Inti, Seneschal of the Sun and Laelia, the Blade Reforged that finishes the game in a flash.

#26. Felothar, Dawn of the Abzan

Felothar, Dawn of the Abzan

Felothar, Dawn of the Abzan blends aristocrats with counters. Key payoffs for Felothar are creatures like Basking Broodscale and Scurry Oak that produce tokens when counters are put onto them; they simultaneously build a board to benefit from Felotharโ€™s counters and provide sacrifice fodder for it the following turn. Because Felothar touches on two well-supported synergies, it gives the pilot flexibility over how they want to build it.

#25. Cleopatra, Exiled Pharaoh

Cleopatra, Exiled Pharaoh

Assassin's Creedโ€˜s Cleopatra, Exiled Pharaoh marries a +1/+1 counter deck with aristocrat synergies to provide a powerful card draw engine in a Golgari commander. You might want to dip your toes into -1/-1 counter synergies since Cleopatra triggers whenever your opponentsโ€™ legends die with counters. The intersection of -1/-1 counters and aristocrats makes Yawgmoth, Thran Physician and Grist, the Hunger Tide notable additions.

#24. Tayam, Luminous Enigma

Tayam, Luminous Enigma

Iโ€™ve been told Tayam, Luminous Enigma fairs well in cEDH, but Iโ€™m not qualified to speak about that. In casual matches, this beast commander can turn counters you have floating around your creatures into mini recursive spells, though any kind of counter will do.

#23. Felisa, Fang of Silverquill

Felisa, Fang of Silverquill

Bye, Felisa. I donโ€™t know what the title โ€œfangโ€ means, but Felisa, Fang of Silverquill wears it well. This commander has well-supported creature types, a cool use of mentor, explosive potential with mass counter-granting abilities, and exists in colors that donโ€™t often get played as a +1/+1 counter deck. Plenty to love here.

#22. Ms. Bumbleflower

Ms. Bumbleflower

Ms. Bumbleflower puts an aggressive spin on group hug decks. Giving your opponents cards can disguise how quickly cards like Vorinclex, Monstrous Raider and Conclave Mentor beat them down, or at least make it more palatable. Faerie Mastermind and Dusk Legion Duelist are excellent ways to get card draw from all of this group hug commanderโ€™s triggers, not just the second.

#21. Anim Pakal, Thousandth Moon

Anim Pakal, Thousandth Moon

Most +1/+1 counter commanders encourage spreading counters across your team, which makes Anim Pakal, Thousandth Moon an interesting Boros commander since it wants you to stack counters on itself to power out Gnome tokens. This might be the best home for Cathars' Crusade in the format and you can exploit all those Impact Tremors variants to their fullest.

#20. Sarulf, Realm Eater

Sarulf, Realm Eater

You can play Sarulf, Realm Eater in one of two ways: Either you focus on blowing up your opponentsโ€™ permanents to make it huge, or you trade off Sarulfโ€™s +1/+1 counters to keep eating the board. Itโ€™s a fun little Norse-inspired design, though it wonโ€™t make you any friends at the table.

#19. Jetfire, Ingenious Scientist / Jetfire, Air Guardian

Sigh. Hereโ€™s a laundry list of all the mechanics used on Jetfire, Ingenious Scientist: more than meets the eye, convert, flying, living metal, adaptโ€ฆ itโ€™s too much. Unfortunately, itโ€™s also pretty good, so we have to talk about it. For all its convoluted text, it basically turns counters into mana you can use to cast artifacts, and the conversion rigamarole lets it keep building up counters as Jetfire, Air Guardian.

#18. Hamza, Guardian of Arashin

Hamza, Guardian of Arashin

Hamza, Guardian of Arashin is like Rakdos, Lord of Riots with +1/+1 counters instead of damage. That means youโ€™re incentivized to balance expensive monsters and cheap +1/+1 counter creatures. Or just play a bunch of hydras.

#17. Bright-Palm, Soul Awakener

Bright-Palm, Soul Awakener

Backup is one of many +1/+1 counter mechanics, on full display with Bright-Palm, Soul Awakener. It doubles counters on attacks and transfers that ability to a different creature on ETB, so it has an immediate impact on the game. It also side-steps annoying chump-blockers and deathtouch creatures, though I wish weโ€™d keyword the โ€œdauntโ€ ability sometime soon.

#16. Bristly Bill, Spine Sower

Bristly Bill, Spine Sower

Bristly Bill, Spine Sower spreads +1/+1 counters across your board faster than a Lightning Bolt roasts Birds of Paradise. Green decks amass landfall triggers without thinking about it and William even provides a mana sink to overwhelm your opponents with! The real charm here is the efficiency. Though plenty of other +1/+1 counter commanders buff your creatures, few do so as cheaply and consistently as Bristly Bill.

#15. Voja, Jaws of the Conclave

Voja, Jaws of the Conclave

Voja, Jaws of the Conclave might be one of the best sources of counters you can put in your command zone. You need lots of elves, but that means youโ€™ll have the mana to power out this Naya commander on turn 3. Adding wolves is less excitingโ€”Iโ€™m a sucker for card draw in the command zone, but this commander wants elves for lots of counters, followed up with powerful payoffs like Shalai and Hallar and Craterhoof Behemoth to obliterate your opponents.

#14. Chishiro, the Shattered Blade

Chishiro, the Shattered Blade

Modified encompasses a number of different card types and abilities, which includes counters of any kind. Chishiro, the Shattered Blade reads like an equipment/aura payoff, but you could double down on the +1/+1 side of modified here.

#13. Nikara, Lair Scavenger

Nikara, Lair Scavenger

Yannik, Scavenging Sentinel distributes the +1/+1 counters while Nikara, Lair Scavenger provides the card draw thanks to its powerful leaves-the-battlefield trigger. Itโ€™s a great โ€œpartner withโ€ pair, with Yannik as the support piece and Nikara as the payoff. Iโ€™d be interested to see decks that run Nikara on their own, since the ability works with any kind of counter.

#12. Tekuthal, Inquiry Dominus

Tekuthal, Inquiry Dominus

Tekuthal, Inquiry Dominus doesnโ€™t actually mention +1/+1 counters, but doubling your proliferation certainly leads you in that direction. I suppose you could always do infect, if youโ€™re in your villain arc.

#11. Ezuri, Claw of Progress

Ezuri, Claw of Progress

Ezuri, Claw of Progress builds up experience by playing small creatures, then pumps those creatures up into massive threats. Itโ€™s great alongside mass token generators and low-power utility creatures like Mystic Snake and Farhaven Elf. Itโ€™s probably best known for its cheesy infinite combo potential with Sage of Hours.

#10. Falco Spara, Pactweaver

Falco Spara, Pactweaver

Despite being designed to work with shield counters from Streets of New Capenna, Falco Spara, Pactweaver is fairly open-ended. +1/+1 counters are still the easiest to manage, and youโ€™ll happily give one up to essentially draw and play an extra card from the top of your library.

#9. Ghave, Guru of Spores

Ghave, Guru of Spores

You can still win games with Ghave, Guru of Spores, though itโ€™s more indicative of a different age of Commander. If you see this across the table, you should expect some sort of Doubling Season or Ashnod's Altar loop in your future.

#8. Laeโ€™zel, Vlaakithโ€™s Champion

Lae'zel, Vlaakith's Champion

Lae'zel, Vlaakith's Champion provides a desirable Hardened Scales effect in your command zone, and โ€œchoose a backgroundโ€ lets you select the right support card to fully take advantage of your extra counters. Might I suggest sending Laeโ€™zel to culinary school to become a Master Chef?

#7. Tidus, Yunaโ€™s Guardian

Tidus, Yuna's Guardian

Tidus, Yuna's Guardian is fantastic. Shuffling counters around is relatively unexplored design space in Magic and lets you do funny tricks, like moving finality or shield counters around. But the charm lies in the second ability, which lets you proliferate and draw two cardsโ€”two of the best game actions in a counter deck. It also has the best possible colors for counter strategies. Selesnya () and Simic () get most counter support, so marrying them in Bant () lets you use all the best payoffs.

#6. Pir, Imaginative Rascal

Pir, Imaginative Rascal

Pir, Imaginative Rascal is slightly different than Lae'zel, Vlaakith's Champion, but itโ€™s so much better if you have access to Toothy, Imaginary Friend. Pirโ€™s still a good enough standalone card that youโ€™ll run it solo in counter-based synergies as an additional Hardened Scales effect.

#5. Reyhan, Last of the Abzan

As long as you have at least one creature on board, Reyhan, Last of the Abzan ensures your +1/+1 counters stay intact by shifting them around as your creatures die. Partner is the real draw here, allowing you to add BG to the color identity of any other partner commander, even if you donโ€™t care what Reyhan adds to the deck.

#4. Shalai and Hallar

Shalai and Hallar

Shalai and Hallar is a modified All Will Be One in the command zone and serves as one of the best ways to convert +1/+1 counter generation into damage. It easily lends itself to well-established infinite combos, though itโ€™s clear Shalaiโ€™s doing the heavy lifting in this partnership.

#3. The Swarmlord

The Swarmlord

The Swarmlord absolutely screams +1/+1 counters. Or whatever sound tyranids make. It was designed in tandem with the ravenous cards from the Tyranid Swarm Commander precon, though its Xenos Cunning ability leaves the door open to interactions with different kinds of counters.

#2. Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider is an improved Doubling Season you can put in your command zone, at least as far as counters are concerned. It doubles your +1/+1 counters for huge swings while stifling your opponents on the same front. Of course, Vorinclex is mostly used for evil, since it doubles loyalty counters on planeswalkers for easy ultimates, too.

#1. Marchesa, the Black Rose

Marchesa, the Black Rose

Marchesa, the Black Rose caps out the list as a Grixis commander card in a sea of Selesnya commanders . Itโ€™s that good though, using +1/+1 counters to produce impenetrable boards. Dethrone is usually easy to trigger, and even without it, you can use other +1/+1 counter effects to make sure your creatures keep coming back. The fact that the reanimation ability applies to itself means youโ€™re going to have a tough time breaking through the recursive power of Marchesa. Or, you know, just play more graveyard hate.

Best +1/+1 Counter Commander Payoffs

+1/+1 counters fuel a number of other mechanics as well. Proliferate applies to any type of counter, but itโ€™s common to see proliferate effects in +1/+1 counter decks as a way to stack up extra damage. The downside of persist is also mitigated by adding +1/+1 counters to negate the -1/-1 counters, creating easy opportunities for infinite loops. Most combat keywords benefit from +1/+1 counters, including trample, first and double strike, flying, and above all else lifelink.

These counters can fulfill the modified conditions on cards like Kodama of the West Tree, they can be used to combat opposing -1/-1 counter effects, and there are even effects life Damning Verdict or Wave Goodbye that break symmetry if you can get counters on your own creatures.

Mayael's Aria and Simic Ascendancy are alternate wincons that key off of +1/+1 counters, or just large creatures in general.

Some of the best payoffs for +1/+1 counters are counter doublers. Doubling Season is the most infamous, but I often prefer Vorinclex, Monstrous Raider since it plays to the board. Cards like Conclave Mentor and Pir, Imaginative Rascal that add additional counters exist in a similar space; most counter distributors do so one at a time, so theyโ€™re effectively counter doublers.

+1/+1 counters also interact quite well with cards that care about a creatureโ€™s power. Gyre Sage and Kami of Whispered Hopes produce tons of mana, but you also have cards like Challenger Troll and Dragonhawk, Fate's Tempest that reward you for controlling creatures with 4+ power and are easily enabled by chucking a couple of counters on your Birds of Paradise.

A common payoff for +1/+1 counters are creatures that specifically reward you when you put counters on them or other creatures. Danny Pink is foremost among these as a powerful card draw engine with a high ceiling. Basking Broodscale, Scurry Oak, and Herd Baloth are great payoffs since they build your board with tokensโ€”and tend to go infinite with cards like Rosie Cotton of South Lane.

And of course, the most important payoff for +1/+1 counters that no one talks about is the opportunity to show off some swagged out dice at your local game store.

The Good Kind of Counters

The Swarmlord - Illustration by Antonio Jose Manzanedo

The Swarmlord | Illustration by Antonio Jose Manzanedo

+1/+1 counters are synonymous with the game of Magic, and itโ€™s virtually impossible to play the game without encountering a counter-themed deck in some form or another. The long list of commanders here is only scratching the surface of a much longer list of legends that interact with +1/+1 counters.

That of course means there are plenty that I left off. If your favoriteโ€™s not represented here and you have a strong case for why it should be here, Iโ€™d love to hear from you. Let me know in the comments below or over in the Draftsim Discord.

Thank you for making Draftsim your #1 stop for all things Magic! And please, no more Transformers.

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2 Comments

  • Grant Christensen April 4, 2025 1:55 pm

    Huh. Surprised not to see Atraxa or Animar.

    • Timothy Zaccagnino
      Timothy Zaccagnino April 5, 2025 9:18 pm

      Perfectly fine additions. Turns out there’s an enormous number of cards that qualify as +1/+1 counter commanders.

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