Trance Kuja, Fate Defied - Illustration by Joshua Raphael

Trance Kuja, Fate Defied | Illustration by Joshua Raphael

Final Fantasy has finally made its way into Magic: The Gathering, bringing with it a colorful cast of iconic characters and powerful new cards. Today, we’re taking a look at the best multicolor cards from the Final Fantasy crossover and ranking them based on personal favorites. These cards blend abilities across multiple colors, showing off just how rich and varied the set really is. Let’s jump right in!

What Are Multicolor Cards in Final Fantasy (MTG)?

Noctis, Prince of Lucis - Illustration by Jeremy Chong

Noctis, Prince of Lucis | Illustration by Jeremy Chong

Multicolor cards in Magic’s Final Fantasy mix two or more colors—either in their casting cost or in the rules text—which means they have a multicolor identity. That matters not just for casting them, but also for deck-building, especially in formats like Commander and Brawl, where color identity really shapes what you can play. In this list, I’ll be highlighting some of the best multicolor cards from the main set and FF Commander decks, though I’ll be keeping picks from the bonus sheet to a minimum.

#40. Kimahri, Valiant Guardian

Each turn, Kimahri, Valiant Guardian grows with a +1/+1 counter and taps down an opposing creature. But the real twist? They can become a copy of that tapped creature, keeping their name, vigilance, and the Ronso Rage ability. It’s a flexible mix of disruption, scaling power, and sneaky versatility that makes Kimahri a tricky threat to predict.

#39. Jenova, Ancient Calamity

With Jenova, Ancient Calamity on your side, every combat becomes an opportunity to mutate your board—literally. At the start of combat, Jenova hands out +1/+1 counters equal to their power to another creature, turning it into a mutant. Then, if any of your mutants die during your turn, you draw cards equal to their power. It’s a wild mix of pump, tribal synergy, and card draw, all wrapped in a creepy 1/5 frame.

#38. G'raha Tia, Scion Reborn

Casting non-creature spells becomes a lot more exciting with G'raha Tia, Scion Reborn on the battlefield. Thanks to their Throw Wide the Gates ability, you can pay life equal to a spell’s mana value to create a 1/1 Hero token—and then load it up with that many +1/+1 counters. It only triggers once per turn, but paired with lifelink and some clever sequencing, this cat wizard turns every spell into an one-board threat.

#37. Emet-Selch, Unsundered / Hades, Sorcerer of Eld

Looting every time it enters or attacks, Emet-Selch, Unsundered helps fill your graveyard while smoothing out your hand. Once you've got 14 or more cards in the yard, they transform into Hades, Sorcerer of Eld—a vigilant 6/6 that lets you play cards straight from your graveyard during your turn. Just be careful: Anything that would hit your graveyard afterward gets exiled instead, so timing is everything.

#36. Cid, Timeless Artificer

Cid, Timeless Artificer is a unique blend of anthem effect and graveyard synergy. It buffs your artifact creatures and heroes based on how many artificers you control—including the ones in your graveyard—making Cid a great fit for decks that go wide with artifacts or lean into self-mill. On top of that, it’s got cycling to keep your hand fresh if you draw it early or already have one in play—and yes, you can run as many copies as you want, just like a Shadowborn Apostle with a twist.

#35. Ardbert, Warrior of Darkness

Ardbert, Warrior of Darkness rewards you for casting both white and black spells. Each time you do, all your legendary creatures get a +1/+1 counter and gain a bonus keyword—vigilance for white, menace for black. That makes this a great commander for a legendary tribal brew that plays both offense and defense.

#34. Gladiolus Amicitia

Gladiolus Amicitia is a landfall bruiser with some serious muscle. When it hits the battlefield, it fetches any land from your deck—just like Golos, Tireless Pilgrim—which means you can grab utility powerhouses like Field of the Dead, Gaea's Cradle, or Valakut, the Molten Pinnacle right away. On top of that, every time a land enters the battlefield under your control, Gladiolus gives another creature +2/+2 and trample until end of turn. Simple, aggressive, and perfect for decks that love dropping extra lands and turning sideways.

#33. Sin, Spira's Punishment

As a massive 7/7 flier, Sin, Spira's Punishment lives up to its name. Whenever it enters or attacks, you exile a permanent from your graveyard at random and create a tapped token copy of it. If it’s a land, you keep going. That randomness can be chaotic, but with the right setup, Sin turns your graveyard into a storm of value.

#32. The Wandering Minstrel

The Wandering Minstrel is full of flavor and utility. Lands you control enter untapped (which is already great), and if you control five or more towns, you get a free 2/2 Elemental each combat. It even has a flashy activated ability that boosts your whole team based on how many towns you control—great for a deck that leans into multicolor synergies and tokens.

#31. Terra, Magical Adept / Esper Terra

Starting as a self-milling wizard that can pick up enchantments from the graveyard, Terra, Magical Adept brings long-term value right out of the gate. Once transformed into Esper Terra, this becomes a 6/6 flying engine that copies enchantments—including sagas—for explosive turns.

#30. Shelinda, Yevon Acolyte

If you like +1/+1 counters, Shelinda, Yevon Acolyte gives you plenty of them. Whenever another creature enters under your control, it gets a counter—unless it’s bigger than Shelinda, in which case this gets the counter instead. It keeps your board growing no matter what you play, and lifelink helps you stay in the game.

#29. Krile Baldesion

Krile Baldesion is a great pick for spellslinger decks that love a bit of recursion without going overboard. They've got lifelink and a neat Trace Aether ability that triggers once per turn whenever you cast a noncreature spell—letting you return a creature from your graveyard to your hand as long as it shares the same mana value. It’s a clean, balanced way to keep your threats coming back while staying on curve, and this fits perfectly in low-to-mid cost builds.

#28. Barret, Avalanche Leader

Barret, Avalanche Leader is the kind of card that makes equipment decks feel downright explosive. Not only does it spit out a 2/2 Rebel every time you play an equipment, but at the start of combat, you get to attach one of those weapons to a Rebel for free—no equip cost needed. That kind of cheat-on-attack effect means cards like Colossus Hammer suddenly become a lot more appealing, since you can bypass their huge equip costs and start swinging with massive power right away outside of white colors.

#27. Celes, Rune Knight

If you're into graveyard strategies, Celes, Rune Knight brings a lot to the table. It rummages when it enters, helping you toss cards into the yard and dig for gas, and then rewards you every time you reanimate or cast creatures from your graveyard by putting a +1/+1 counter on your whole team. That kind of payoff turns recursion decks into real threats over time, especially when built around cheap reanimation cards such as Unearth or Reanimate.

#26. Papalymo Totolymo

With Papalymo Totolymo, every noncreature spell you cast deals 1 to all your opponents and gives you 1 life—great for spellslinger or aristocrats builds. And when the time is right, you can sacrifice this to force opponents who lost life to sack their strongest creature. It's small but punishing.

#25. Emet-Selch of the Third Seat

Graveyard decks will love Emet-Selch of the Third Seat. It reduces the cost of spells you cast from your graveyard and lets you flash one back each turn if your opponents have lost life. It’s a perfect blend of control and value for Dimir mages looking to get the most out of every spell—again and again.

#24. Clive Rosfield (Vial Smasher the Fierce)

If you enjoy a bit of unpredictability with your damage output, Vial Smasher the Fierce delivers in a big way. When you cast your first spell each turn, this randomly deals damage equal to that spell's mana value to an opponent or their planeswalker. It's a great fit for low-curve decks that cast spells on every turn cycle, or high-curve builds that want their big spells to really hurt.

What makes Vial Smasher even more exciting in this release is that partner—a beloved Commander mechanic—is finally making its debut on MTG Arena. That opens the door to tons of unique commander pairings, especially for players looking to explore new strategies in Brawl.

#23. Aerith, Last Ancient

Aerith, Last Ancient is a lifegain and reanimation powerhouse. With lifelink and a trigger that scales with how much life you gained, Aerith can bring creatures back to your hand—or even straight onto the battlefield if you gained 7 or more. It’s a gentle but potent recursion engine that works well in soul sisters or cleric builds.

#22. Noctis, Prince of Lucis

With Noctis, Prince of Lucis, your graveyard becomes a second hand—at least for artifacts. It lets you cast them by paying life and mana, which can lead to some explosive turns if your deck is packed with cheap and powerful gear. The finality counter balances things a bit, but make no mistake: Noctis is a value engine with lifelink to help you keep going.

#21. Y'shtola, Night's Blessed

Y'shtola, Night's Blessed is a vigilant threat with a flair for spell-slinging. This rewards you with a card draw if anyone loses 4 or more life in a turn, and whenever you cast big non-creature spells, it zaps each opponent for 2 and gives you life. It's perfect for a tempo-control build that can lean into burn strategies or even self-damage to achieve the end step trigger.

#20. Kuja, Genome Sorcerer / Trance Kuja, Fate Deified

If you're looking for a commander that ramps up over time and rewards spell-slinging, Kuja, Genome Sorcerer has you covered. At the end of each of your turns, you create a tapped Wizard token that pings opponents whenever you cast a noncreature spell. Once you’ve built up a squad of four Wizards, Kuja transforms into Trance Kuja, Fate Defied, giving all your Wizards double damage on every point they deal.

#19. Serah Farron / Crystallized Serah

Serah Farron makes your first legendary creature spell each turn cheaper, and if you control two or more other legendaries, it transforms into a legendary-boosting artifact. The back side gives all your legendary creatures +2/+2, turning your board into a serious army. Great for decks packed with iconic Final Fantasy names.

#18. Lightning, Army of One

Getting first strike, trample, and lifelink all on a 3-drop is already impressive—but what really sets Lightning, Army of One apart is their Stagger ability. Whenever Lightning connects in combat, everything that hits that player or their permanents deals double damage until your next turn. That opens the door for explosive follow-ups, especially in go-wide aggro decks or burn strategies that only need one clean shot to finish things off.

#17. Golbez, Crystal Collector

Golbez, Crystal Collector is a quiet engine that rewards you for playing artifacts. Every time one enters, you get to surveil 1, which helps set up future plays. And if you hit artifact thresholds—four and then eight—you start reanimating creatures and draining your opponents. It’s subtle but deadly in an artifact-heavy shell.

#16. Hope Estheim

Hope Estheim brings a unique twist to lifegain decks. Not only does it have lifelink, but at the end of your turn, each opponent mills based on how much life you gained. It’s a cool way to turn your healing into pressure, especially in Commander, where that milling can add up fast within the right build.

#15. Lyse Hext

Lyse Hext fits right into spell-heavy decks. With prowess and a discount on noncreature spells, this gets stronger with every instant or sorcery you play. And if you cast two or more of those in a turn, they gain double strike—suddenly turning a quiet value creature into a real combat threat.

#14. Yuna, Hope of Spira

Enchantment decks get a serious boost with Yuna, Hope of Spira leading the charge. On your turn, Yuna gives themself and all your enchantment creatures trample, lifelink, and ward , making it tough for opponents to block or remove your threats. And the value doesn’t stop there—at the end of each of your turns, Yuna brings back an enchantment from your graveyard, complete with a finality counter to keep the recursion flowing.

#13. Tifa, Martial Artist

Tifa, Martial Artist is a powerhouse for aggressive decks that like to attack with big creatures. Their melee ability lets them grow during combat based on how many players you’re attacking, and if any creature with power 7 or more connects, Tifa untaps your whole board and grants you an extra combat phase. The trick here is keeping them alive, so cards that grant indestructibility like Boros Charm are a must to get free combat phases.

#12. Banon, the Returners' Leader

Casting creatures from your graveyard in red-white isn’t something you see every day, but Banon, the Returners' Leader makes it possible, as long as those creatures didn’t die on the battlefield. If they were looted or milled, you get to bring one back each turn. On top of that, Banon gives you a clean discard-and-draw trigger whenever you attack, helping you keep your hand moving and your graveyard full of options.

#11. Kefka, Dancing Mad

Kefka, Dancing Mad is chaos incarnate. It's indestructible during your turn, and at your end step, you exile a random card from each opponent’s graveyard. Then, you can cast as many of those as you like for free—and each one drains its owner equal to its mana value. It may be a bit pricey, but it's an absurd payoff for reanimator-style builds.

#10. Locke, Treasure Hunter

Dodging big blockers is just the start—Locke, Treasure Hunter brings real utility with their Mug ability. When Locke attacks, each player mills a card, and if any of those were lands, you get a Treasure. Better yet, you can cast one of the milled cards until end of the turn, turning graveyards into a resource pool.

#9. Setzer, Wandering Gambler

There’s not much risk when flipping coins with Setzer, Wandering Gambler—only upside. When it enters the battlefield, you create The Blackjack, a 3/3 flying vehicle token, and every time one of your vehicles hits a player, you flip a coin. Win the flip and you get two Treasures—no downside if you don’t. That makes Setzer a solid value engine for artifact or vehicle-based decks that can eventually help you ramp into bigger threats.

#8. Absolute Virtue

If you’re after a huge, nearly untouchable threat, Absolute Virtue is exactly what you want. It’s an 8/8 flier that can’t be countered and gives you protection from every opponent, which means they can’t target, damage, or enchant you with anything they control. You’re pretty much off-limits unless they’ve got a very specific answer. Best part? It’s perfect to cheat into play with cards like Reanimate or Show and Tell, skipping the high mana cost and jumping straight into the action.

#7. Cloud Strife (Najeela, the Blade-Blossom)

Another exciting reprint from the Final Fantasy set, Najeela, the Blade-Blossom isn’t just a powerhouse for warrior tribal—it’s also poised to make a big impact in Brawl, where it’ll now be legal as a new addition to the format. Their ability to churn out extra warrior tokens with every attack turns even a modest board into an overwhelming swarm. And if you have access to all five colors of mana, their activated ability unleashes another combat phase packed with trample, lifelink, and haste, often sealing the game on the spot.

#6. Choco, Seeker of Paradise

As both a bird and a ramp engine, Choco, Seeker of Paradise rewards aggressive play with extra cards and lands. When your birds attack, you look at that many cards from the top of your deck and get to ramp and refill. Landfall buffs Choco’s power, making it a great commander or support piece for bird tribal or land-based decks, some even comparing it with the almighty Derevi, Empyrial Tactician.

#5. Cloud, Planet's Champion

If you're looking to build a Voltron commander, Cloud, Planet's Champion checks all the boxes. As long as it’s equipped and it’s your turn, Cloud becomes a double-striking, indestructible powerhouse—basically a nightmare to block or remove. On top of that, they make it easier to suit up by reducing the cost of equipment abilities that target them by .

#4. Sephiroth, Fallen Hero

While it’s a bit slow to set up, Sephiroth, Fallen Hero brings a seriously cool payoff for decks that care about modified creatures. When it attacks, you can give something a cell counter—and suddenly, all your modified creatures turn into 7/5 beaters for the turn, making it a great finisher that ends games when unchecked. But what if Sephiroth goes down? No problem—you can bring them back by sacrificing another modified creature for just 3 mana.

#3. Yuffie Kisaragi (Yuriko, the Tiger's Shadow)

Yuffie Kisaragi takes the form of Yuriko, the Tiger's Shadow to bring a powerful and sneaky commander to Brawl. Their commander ninjutsu keeps things stealthy, letting them pop in from nowhere, and every time your ninjas deal combat damage, you flip the top card of your deck. You draw it, and each opponent loses life equal to its mana value.

#2. Cloud, Ex-SOLDIER

Speaking of cards that pair well with Colossus Hammer, Cloud, Ex-SOLDIER feels like it was made to swing heavy. Cloud comes in with haste and can instantly strap on one of your equipment, making it an immediate threat. On top of that, every time it attacks, you draw a card for each equipped attacker you’ve got—and if Cloud’s power is 7 or more, it even tosses in a couple of Treasure tokens your way.

#1. Vivi Ornitier

If you love casting spells and watching things snowball, Vivi Ornitier might be your new favorite commander. Every time you cast a non-creature spell—like an instant or sorcery—Vivi pings all your opponents and picks up a +1/+1 counter, which just makes its mana-generating ability even better. That synergy alone is solid, but pair it with cards like Curiosity or similar effects, and you've got a seriously dangerous combo. No surprise this one's already getting buzz as one of the most hyped new commanders at cEDH tables.

Wrap Up

Emet-Selch of the Third Seat - Illustration by Magali Villeneuve

Emet-Selch of the Third Seat | Illustration by Magali Villeneuve

The Final Fantasy Commander decks gave us some fun reprints, sure—but let’s be honest, the real excitement comes from all the new multicolor legends we get to build around. Whether you’re cooking up a value engine with Yuna, Hope of Spira, slinging spells with Y'shtola, Night's Blessed, or trying to make Choco, Seeker of Paradise the star of your next Commander deck, there’s a ton of cool ideas waiting to happen.

Which multicolor Final Fantasy card are you most hyped about? I’d love to hear your picks! And if you’re enjoying this series, make sure to follow us on Twitter/X and swing by our Discord so you don’t miss the next one.

Take care, and we will meet again in my next article!

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