Last updated on October 11, 2025

Yuna, Grand Summoner | Illustration by Kevin Glint
Magic’s biggest crossover set of all time is upon us, and they certainly weren’t going to miss a chance to weave in something special for Commander players. Final Fantasy is massive, and sure, they’re missing the objectively best title, Final Fantasy Tactics, but they highlighted some of best titles in the series for these decks.
I’ll break down each of the four Commander precons today, looking at overall theming, reprint value, and anything exciting coming to Commander for the first time. Instead of collecting the four crystals, I’ll gather these four precons for a review of Final Fantasy Commander.
- GET ALL 4 FINAL FANTASY-THEMED COMMANDER DECKS—FINAL FANTASY VI: Revival Trance, FINAL FANTASY VII: Limit Break, FINAL FANTASY X: Counter Blitz, and FINAL FANTASY XIV: Scions and Spellcraft
- BATTLE ALONGSIDE ICONIC FINAL FANTASY HEROES—Join forces with Terra, Herald of Hope in the Revival Trance deck, Cloud, Ex-SOLDIER in the Limit Break deck, Tidus, Yuna’s Guardian in the Counter Blitz deck, and Y’shtola, Night’s Blessed in the Scions and Spellcraft deck
- NEW CARDS plus ALL NEW ART—Each ready-to-play deck contains 100 cards featuring new FINAL FANTASY-themed art, including 25 Commander cards entirely new to Magic: The Gathering
- FOIL LEGENDARY CARDS—Each deck also includes 2 Legendary Creature cards with a shiny Traditional Foil treatment that can be played as your commander
- COLLECT SPECIAL ALT-BORDER CARDS—Every deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border cards of rarity Rare or higher
All About Final Fantasy

Harmonize | Illustration by Magali Villeneuve
Even if you don’t know much about Final Fantasy, you still kind of know something about it. It’s a decades-long video game franchise with 16 mainline entries and infinite spinoffs. Magic: The Gathering has created a Standard-legal Universes Beyond set capturing the headliner entries in MTG form, along with a set of Commander decks to celebrate some of the more popular numbered titles. Final Fantasy (FIN) is the main set, whereas Final Fantasy Commander (FIC) is supplementary and features four ready-to-play Commander precons.
Each deck comes with the following:
- 100 total cards, each with 25 new-to-Magic cards.
- 2 Commanders, both in traditional foil
- 10 Double-sided tokens (Counter Blitz replaces some tokens with punch-out counters)
- 1 Collector Booster Sample Pack
- 1 Reference card
- 1 Deck box
There are also Collector Edition versions of these decks. These come with all the same cards as the normal decks, except with a surge foil treatment for all cards and tokens.
What Is Final Fantasy Commander?
Final Fantasy Commander consists of four 3-color Commander precons. It’s a Universes Beyond product associated with the mainline Final Fantasy release, though the Commander cards will not be Standard-legal.
There’s overlap with the Standard set, but each deck is thematically based on a single, popular entry from the Final Fantasy franchise. The decks cover key characters and events from Final Fantasy VI, VII, X, and XIV, though the main set also makes references to these games.
How Does Final Fantasy Compare to Other Commander Products?
This is a Universes Beyond product, like Fallout or Doctor Who. That means each deck is entirely reworked to fit the flavor and settings of Final Fantasy. Every reprint has repurposed art to match its respective story, and each deck tries to capture certain iconic events, characters, villains, etc.
While each deck has a typical theme or archetype, they all focus on a specific entry in the Final Fantasy franchise. For example, the Counter Blitz deck uses Final Fantasy X as a backdrop for its cards. This works for and against the decks in various ways. It’s nice to see a fresh take on cards like dual lands and general removal spells, though it’s awkward to see something like Farewell in one deck vs. Final Judgment in another, just because they served their respective stories in different ways.
There are 25 new-to-Magic cards per deck, which is a good deal more than the 10-15 from typical Commander releases. Much like previous Universes Beyond Commander decks, there’s a staggering number of legendary creatures, due to the need to depict so many recognizable characters from the source material.
Should I Buy Final Fantasy?
This is a much harder recommendation than normal, because there are some big hurdles standing between the cards and the consumer. The decks and source material are awesome, but the price is outrageous. We’re talking near or over $100 through most online retailers, which is stupidly expensive for any Commander precon that still expects me to play Game Trail for untapped mana. These decks are already pricey at MSRP ($70), but still probably worth it at that price. Anything above that is Highway Robbery without plot, which is an absolute shame for Final Fantasy and MTG fans alike. I imagine the price point alone might deter would-be Magic players who are trying to get into the game through this set.
And then there’s the Universes Beyond issue that arose with Fallout and Doctor Who. If you’re not already familiar with the source, most of the references are totally lost, and the characters end up boiling down to “dude with weapon making a pose.” I felt this way with Fallout especially, since I wasn’t very familiar with that franchise. All the references went over my head and the set ended up feeling like a bunch of nondescript people standing around holding weapons. As a Final Fantasy fan who’s never really touched FFXIV, the character names just come off as bizarre and off-putting for that deck especially.
TL;DR: These decks are expensive, so just make a judgment call if you really want one or more. I could never recommend paying over $100 for a precon, but I understand how big a deal this set is to some people. And for non-Final Fantasy people, feel free to skip out. If Yuna and Tidus standing together on Farewell doesn’t tug at your emotions, odds are these decks won’t hit quite the same for you. Buy the singles and reprints you’re interested in instead!
Limit Break
Commander (1)
Creature (24)
Zack Fair
Bugenhagen, Wise Elder
Cid, Freeflier Pilot
Helitrooper
Professor Hojo
Puresteel Paladin
Armory Automaton
Avalanche of Sector 7
Bastion Protector
Elena, Turk Recruit
Professional Face-Breaker
Red XIII, Proud Warrior
Vincent, Vengeful Atoner
Yuffie, Materia Hunter
Aerith, Last Ancient
Barret Wallace
Barret, Avalanche Leader
Cait Sith, Fortune Teller
Heidegger, Shinra Executive
Tifa, Martial Artist
Bronze Guardian
Sephiroth, Fallen Hero
Hellkite Tyrant
Summon: Kujata
Instant (10)
Dispatch
Cloud's Limit Break
Chaos Warp
Ultimate Magic: Holy
Decimate
Harmonize
Unfinished Business
Austere Command
Ultimate Magic: Meteor
Vanquish the Horde
Sorcery (7)
Vandalblast
Nature's Lore
Rampant Growth
Cultivate
Secret Rendezvous
Clever Concealment
Lifestream's Blessing
Enchantment (2)
Furious Rise
SOLDIER Military Program
Artifact (19)
Colossus Hammer
Explorer's Scope
Skullclamp
Sol Ring
Arcane Signet
Conformer Shuriken
Conqueror's Flail
Hero's Blade
Hero's Heirloom
Lightning Greaves
Mask of Memory
Sword of the Animist
Trailblazer's Boots
Wrecking Ball Arm
Behemoth Sledge
Champion's Helm
Darksteel Plate
Inspiring Statuary
Summoning Materia
Land (37)
Ash Barrens
Battlefield Forge
Bonders' Enclave
Brushland
Canopy Vista
Cinder Glade
Clifftop Retreat
Command Tower
Evolving Wilds
Exotic Orchard
Fire-Lit Thicket
Forest x3
Fortified Village
Furycalm Snarl
Game Trail
Jungle Shrine
Mossfire Valley
Mountain x3
Path of Ancestry
Plains x3
Radiant Grove
Rootbound Crag
Rugged Prairie
Sacred Peaks
Scavenger Grounds
Slayers' Stronghold
Spire of Industry
Sungrass Prairie
Sunpetal Grove
Sunscorched Divide
Wooded Ridgeline
Commander, Theme, and Strategy
Limit Break is a Naya () equipment deck using the renowned Final Fantasy VII as its source material. I know it’s cliché to say FF7 is the best, but holy crap this deck is cool. I can’t not be biased about a Magic: The Gathering deck featuring the most important game from my childhood.
It’s pretty simple, too; sixteen pieces of equipment should be a dead giveaway if you weren’t sure. There’s also a light 7-power matters theme, though that’s more incidental based on the buffs your creatures get from various equipment.
The spikey-haired Cloud, Ex-SOLDIER is your party leader, and it looks to correct a lot of weaknesses associated with equipment commanders by auto-equipping and creating Treasure tokens. Tifa, Martial Artist is the secondary commander and might even be better if you shy away from the equipment theme. Tifa offers potential extra combats while dealing a ton of damage, though there’s a lot of trickery about the way the triggered ability actually works. The precon is made for Cloud, but Tifa’s a pretty strong card here.
Notable Cards: Reprints and $$
First caveat: I can’t really evaluate new-to-Magic cards for monetary value, since pre-sale prices are always ridiculously high. Most cards fall off after release, while only a few maintain their value.
Second, there’s all new art for every card, so there may be some unexpected demand that randomly drives up prices. I’m purely looking at reprint pricing based on versions that existed before this release, so just know that some of the numbers might jump around due to the Universes Beyond nature of the set.
And third: The mana bases suck, as usual. They’re functional out of the box, but aside from a few pricey filter lands, there’s little effort put into the lands. Normally I’d complain about not having a Triome here, but Spara's Headquarters wouldn’t really fit the Final Fantasy theme, would it? Hey, a shock land or three would’ve been nice at this price point, though.
All that said, let’s look at the reprint value here. Limit Break has seven cards in the $2-5 range, seven in the $5-10 range, and four cards at or above $10. The big money cards include Darksteel Plate, Sword of the Animist, Fire-Lit Thicket, and Clever Concealment, with the latter two approaching $20 or more. That’s some good value already, but a lot of the other notable cards are Commander staples like Skullclamp, Nature's Lore, Professional Face-Breaker, and Lightning Greaves. Limit Break absolutely nails it on value, though that’s assuming you can get the deck for a reasonable price.
With 25 newcomers per deck, I’ll limit myself to a handful of the most interesting new cards from each precon. There were a few standouts from Limit Break:
- Yuffie, Materia Hunter is the first mono-red ninjutsu card, though that means it doesn’t slot into existing ninja decks very well. Still, this should enable some neat blink strategies for red decks.
- Heidegger, Shinra Executive and SOLDIER Military Program are new tools for soldier typal decks.
- Bugenhagen, Wise Elder looks like a solid mana dork, drawing cards once you’ve ramped into or built your own large creature.
- Professor Hojo has a Training Grounds-style discount for targeted activated abilities, as well as other benefits for building around those sorts of effects.
- Lifestream's Blessing is reminiscent of Rishkar's Expertise or Return of the Wildspeaker, with less of an upside but also less blowout potential.
The Verdict
An equipment deck isn’t revolutionary, but this precon’s more about slapping familiar FF7 faces on Magic cards than it is about reinventing Commander. It’s cool, and it’s focused on a singular theme, even if it branches off into less-supported micro-themes. But if you’ve ever wanted Cloud and the gang on Magic cards, this definitely scratches the itch. The reprint value’s also incredible, though that might be offset by the extremely high prices people are demanding for this precon.
- FINAL FANTASY VII-THEMED DECK—Battle your friends with FINAL FANTASY VII’s iconic heroes, villains, and spells with the strategic gameplay of the Magic: The Gathering collectible card game
- LET’S MOSEY—Get into gear with Cloud, Ex-SOLDIER and fight for the planet’s future as you equip weapons and raise your creature stats to 7 power or higher to break past your limit
- 25 NEW CARDS plus ALL NEW ART—All 100 cards in this ready-to-play deck feature new FINAL FANTASY-themed art, including 25 Commander cards entirely new to Magic: The Gathering
- 2 FOIL LEGENDARY CARDS—Each deck includes 2 Legendary Creature cards with a shiny Traditional Foil treatment that can be played as your commander
- COLLECT SPECIAL ALT-BORDER CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border cards of rarity Rare or higher
Revival Trance
Commander (1)
Creature (35)
Stitcher's Supplier
Banon, the Returners' Leader
Gau, Feral Youth
Millikin
Priest of Fell Rites
Locke, Treasure Hunter
Mog, Moogle Warrior
Morbid Opportunist
Setzer, Wandering Gambler
Shadow, Mysterious Assassin
Strago and Relm
The Warring Triad
Anger
Celes, Rune Knight
Edgar, Master Machinist
Gogo, Mysterious Mime
Interceptor, Shadow's Hound
Palace Jailer
Pitiless Plunderer
Siegfried, Famed Swordsman
Solemn Simulacrum
Summon: Esper Valigarmanda
Archfiend of Depravity
General Leo Cristophe
Sabin, Master Monk
Combustible Gearhulk
Flayer of the Hatebound
Ruin Grinder
Sun Titan
Umaro, Raging Yeti
Angel of the Ruins
Cyan, Vengeful Samurai
Kefka, Dancing Mad
Meteor Golem
Sepulchral Primordial
Instant (6)
Bedevil
Crackling Doom
Laughing Mad
Mortify
Big Score
Espers to Magicite
Sorcery (9)
Reanimate
Night's Whisper
Stitch Together
Legions to Ashes
Snort
Tragic Arrogance
Rejoin the Fight
Ruinous Ultimatum
Rise of the Dark Realms
Artifact (12)
Phoenix Down
Sol Ring
Wayfarer's Bauble
Arcane Signet
Coin of Fate
Key to the City
Mind Stone
Swiftfoot Boots
Talisman of Conviction
Talisman of Indulgence
Commander's Sphere
The Falcon, Airship Restored
Land (37)
Ash Barrens
Battlefield Forge
Clifftop Retreat
Command Tower
Demolition Field
Desolate Mire
Dragonskull Summit
Evolving Wilds
Exotic Orchard
Fetid Heath
Foreboding Ruins
Furycalm Snarl
Geothermal Bog
Graven Cairns
High Market
Isolated Chapel
Mountain x3
Nomad Outpost
Path of Ancestry
Plains x4
Rogue's Passage
Rugged Prairie
Sacred Peaks
Shadowblood Ridge
Shineshadow Snarl
Smoldering Marsh
Sulfurous Springs
Sunlit Marsh
Sunscorched Divide
Swamp x3
Commander, Theme, and Strategy
Revival Trance is a Mardu precon () focused on Final Fantasy VI, using Terra, Herald of Hope and Celes, Rune Knight to form a sort of smallball reanimator deck. If you’re fond of the type of gameplay that Alesha, Who Smiles at Death promotes, you’ll probably love Terra, and its reanimation ability even pushed up to 3 power instead of 2.
There’s a ton of self-mill, rummaging, and recursion in this deck, with a few “grave-break” payoffs that reward you for removing or casting cards from your graveyard. The whole deck is centered around the graveyard, combining an aggressive beatdown strategy with a well-supported reanimator theme. That said, Terra, Herald of Hope isn't actually optimized here, as the deck still focuses on larger reanimation targets overall.
Notable Cards: Reprints and $$
Revival Trance features five cards in the $2-5 range, and eight cards in the $5-10 range. No “big money” reprint here, with Reanimate being the most valuable reprint in the deck. I’d normally say these numbers aren’t too bad, but for $100+ they definitely are. That said, the deck has 25 new-to-Magic cards to make up the difference, so all it takes is a few monetary hits from among those to give it a pass on value. As it stands, this a miss on reprint value.
Tons of new Magic cards to get excited about though, with these being my personal favorites:
- Espers to Magicite: Instant-speed mass graveyard hate that lets you steal the abilities of a creature exiled with it.
- The Warring Triad: A pretty pushed 3-mana rock that eventually becomes a massive, evasive god creature. Not sure why it can target any player (someone fill me in on the FF6 lore).
- Rejoin the Fight: A potential triple-reanimate that rewards sculpting your graveyard or playing politics.
- Banon, the Returners' Leader: Seems like a decent, open-ended card advantage and selection tool for Boros () decks.
- Celes, Rune Knight: The backup commander puts an aggressive, go-wide slant on a reanimator strategy, but it also pays you off for certain infinite recursion loops.
The Verdict
I kind of dig the direction this deck went. Reanimator has been done in these colors before, but this deck is extremely committed to the strategy, with tons of card filtering setting up the graveyard and paying you off for keeping it full. It can play aggressively or as a mini-combo deck with reanimator lines, and it looks like a blast to play. It might require a commander swap though, since Terra's just not maximized for the precon. It’s weak on the financial side, though, so it all balances out to a single thumb up for me. Let’s call it a VI out of X.
- FINAL FANTASY VI-THEMED DECK—Battle your friends with FINAL FANTASY VI’s iconic heroes, villains, and spells with the strategic gameplay of the Magic: The Gathering collectible card game
- YOU CAN’T DESTROY EVERYTHING—Fill your graveyard and revive your fallen heroes as you fight alongside Terra, Herald of Hope to restore balance to the world.
- 25 NEW CARDS plus ALL NEW ART—All 100 cards in this ready-to-play deck feature new FINAL FANTASY-themed art, including 25 Commander cards entirely new to Magic: The Gathering
- 2 FOIL LEGENDARY CARDS—Each deck includes 2 Legendary Creature cards with a shiny Traditional Foil treatment that can be played as your commander
- COLLECT SPECIAL ALT-BORDER CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border cards of rarity Rare or higher
Counter Blitz
Commander (1)
Creature (34)
Walking Ballista
Duskshell Crawler
Grateful Apparition
Gyre Sage
Incubation Druid
Lord Jyscal Guado
O'aka, Traveling Merchant
Scholar of New Horizons
Shelinda, Yevon Acolyte
Chasm Skulker
Gatta and Luzzu
Generous Patron
Lulu, Stern Guardian
Maester Seymour
Rikku, Resourceful Guardian
Summon: Ixion
Tireless Tracker
Tromell, Seymour's Butler
Altered Ego
Auron, Venerated Guardian
Chocobo Knights
Fathom Mage
Forgotten Ancient
Kimahri, Valiant Guardian
Luminous Broodmoth
Rampant Rejuvenator
Summon: Yojimbo
Wakka, Devoted Guardian
Yuna, Grand Summoner
Summon: Magus Sisters
Summon: Valefor
Sunscorch Regent
Bane of Progress
Sin, Unending Cataclysm
Instant (8)
An Offer You Can't Refuse
Path to Exile
Destroy Evil
Protection Magic
Pull from Tomorrow
Endless Detour
Inspiring Call
Yuna's Whistle
Sorcery (7)
Farseek
Three Visits
Collective Effort
Yuna's Decision
Damning Verdict
Promise of Loyalty
Farewell
Enchantment (9)
Hardened Scales
Sphere Grid
Summoner's Sending
Together Forever
Bred for the Hunt
Fight Rigging
Resourceful Defense
Path of Discovery
Inexorable Tide
Artifact (4)
Everflowing Chalice
Blitzball Stadium
Sol Ring
Arcane Signet
Land (37)
Ash Barrens
Brushland
Canopy Vista
Command Tower
Evolving Wilds
Exotic Orchard
Flooded Grove
Forest x3
Forge of Heroes
Fortified Village
Glacial Fortress
Hinterland Harbor
Idyllic Beachfront
Island x3
Nesting Grounds
Overflowing Basin
Path of Ancestry
Plains x3
Port Town
Prairie Stream
Radiant Grove
Seaside Citadel
Skycloud Expanse
Sungrass Prairie
Sunpetal Grove
Tangled Islet
Temple of Enlightenment
Temple of Mystery
Temple of Plenty
Temple of the False God
Vineglimmer Snarl
Commander, Theme, and Strategy
Counter Blitz caught my attention early, as a counter-based deck that leaves room for customization, and the one emphasizing Final Fantasy X, an absolute all-timer. Both Tidus, Yuna's Guardian and Yuna, Grand Summoner play around with +1/+1 counters, but both are templated in a way that works with any kind of counter. They’ll be a brewer’s paradise in Commander. Some of that’s present within the precon, where the commanders let you manipulate things like lore counters on the new summon sagas or ability counters from cards like Luminous Broodmoth.
I do worry that there might be a bit too much tracking for a new player here, with multiple cards having multiple different types of counters, and a lot of moving counters back and forth between permanents. Sounds like fun to me, but I could see that being overwhelming for a newbie. It’s a bit complex compared to “play equipment and attack,” though the precon does come with punch-out counters to help this issue.
Notable Cards: Reprints and $$
Counter Blitz features five cards in the $2-5 range, four in the $5-10 range, and four cards at or above $10. Resourceful Defense is a pretty cool but narrow card, but Bane of Progress, Walking Ballista, and Damning Verdict are all pretty useful Commander cards. The rest is a smattering of +1/+1 counter cards like Hardened Scales, as well as some nice staples like Farewell and Three Visits.
This precon has the flimsiest mana base of all, with basically no attempt to do anything interesting outside of Nesting Grounds.
There are newcomers galore here, with tons of stuff to excite counter-lovers, Final Fantasy X fans, and Atraxa fans:
- Tromell, Seymour's Butler: Tromell wasn’t an important enough character to really deserve a card, but I’m not ignoring anything that says, “proliferate X times,” even if there’s a condition behind it.
- There’s an infinite combo in this precon using Walking Ballista, Hardened Scales, and Gatta and Luzzu, which results in infinite damage to any number of targets.
- The Yuna + Tidus cards are superb, depicting some of the most memorable moments from Final Fantasy history (Inspiring Call, Yuna's Decision, Together Forever, Farewell, Yuna's Whistle).
- Summoner's Sending has Bitterblossom vibes, but it makes larger tokens, hates on graveyards, and gives you immediate value the turn it comes down.
- Yuna's Decision looks like a premier new way to cheat a creature into play from your hand, and it even has modality when that’s not an option.
The Verdict
I love this deck, though much like Limit Break, some of it comes from a bias towards Final Fantasy X. Mechanically, this isn’t “just another +1/+1 counter deck”: It feels like something very new. “Moving counters” is still relatively unexplored territory in Magic as a whole, let alone as the theme of a Commander precon. The amount of tracking and decision-making lead me to believe this is the least suitable deck for a new player, but it’s also the most skill-intensive for a veteran. The reprint value’s also serviceable; there are fewer overall valuable reprints, but the ones that hit really matter, and many of the new cards are sure to have homes in existing shells.
- FINAL FANTASY X-THEMED DECK—Battle your friends with FINAL FANTASY X’s iconic heroes, villains, and spells with the strategic gameplay of the Magic: The Gathering collectible card game
- WHEN YOU GOT THE BALL, YOU GOTTA SCORE.—Embark on a journey to Zanarkand alongside Tidus, Yuna’s Guardian as you buff your creatures with counters and pass them around to boost team spirit
- 25 NEW CARDS plus ALL NEW ART—All 100 cards in this ready-to-play deck feature new FINAL FANTASY-themed art, including 25 Commander cards entirely new to Magic: The Gathering
- 2 FOIL LEGENDARY CARDS—Each deck includes 2 Legendary Creature cards with a shiny Traditional Foil treatment that can be played as your commander
- COLLECT SPECIAL ALT-BORDER CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border cards of rarity Rare or higher
Scions & Spellcraft
Commander (1)
Creature (22)
Baleful Strix
Hildibrand Manderville
Hypnotic Sprite
Krile Baldesion
Papalymo Totolymo
Tataru Taru
Urianger Augurelt
Alisaie Leveilleur
Ardbert, Warrior of Darkness
G'raha Tia, Scion Reborn
Lyse Hext
Murderous Rider
Alphinaud Leveilleur
Archmage Emeritus
Emet-Selch of the Third Seat
Estinien Varlineau
Hermes, Overseer of Elpis
Fandaniel, Telophoroi Ascian
Hraesvelgr of the First Brood
Summon: Good King Mog XII
Thancred Waters
Torrential Gearhulk
Instant (8)
Swords to Plowshares
Transpose
Void Rend
Lethal Scheme
Snuff Out
Sublime Epiphany
Into the Story
Dig Through Time
Sorcery (10)
Exsanguinate
Cut a Deal
Lingering Souls
Vindicate
Circle of Power
Rite of Replication
Syphon Mind
Cleansing Nova
Crux of Fate
Final Judgment
Enchantment (6)
Authority of the Consuls
Champions from Beyond
Bastion of Remembrance
Eye of Nidhogg
Propaganda
Observed Stasis
Artifact (16)
Sol Ring
Arcane Signet
Astrologian's Planisphere
Sage's Nouliths
Talisman of Dominance
Talisman of Hierarchy
Talisman of Progress
Thought Vessel
Tome of Legends
Archaeomancer's Map
Blue Mage's Cane
Reaper's Scythe
Relic of Legends
Dancer's Chakrams
White Auracite
Coveted Jewel
Land (37)
Arcane Sanctum
Ash Barrens
Choked Estuary
Command Tower
Contaminated Aquifer
Darkwater Catacombs
Demolition Field
Desolate Mire
Drowned Catacomb
Evolving Wilds
Exotic Orchard
Fetid Heath
Glacial Fortress
Idyllic Beachfront
Island x3
Isolated Chapel
Path of Ancestry
Plains x4
Port Town
Prairie Stream
Scavenger Grounds
Shineshadow Snarl
Skycloud Expanse
Sunken Hollow
Sunken Ruins
Sunlit Marsh
Swamp x4
Temple of the False God
Underground River
Commander, Theme, and Strategy
Final Fantasy XIV has always eluded me, so I apologize for not being quite as hyped up about this one on a personal level.
Scions & Spellcraft is an Esper () spellslinger deck, which is already a cool selling point, since it moves this archetype out of the usual Izzet () shell. It’s very much a control deck looking to answer opposing threats while bleeding away at opponents with the commander, Y'shtola, Night's Blessed. It cares about more expensive spells rather than just cantrips and cheap interaction, so it plays a little differently than typical spellslinger decks.
Y’shtola’s a wincon on its own, though G'raha Tia, Scion Reborn offers an alternative route to victory with a more familiar token-generating reward for casting spells. There’s a tokens package here too, with a lot of Young Pyromancer-style effects, though a card like Bastion of Remembrance still looks incredibly out of place. Either way, the strategy is simple: Get some spells payoffs on board and then, you know, cast spells! Look, an apple’s still an apple even if the skin changes colors.
Notable Cards: Reprints and $$
Scions & Spellcraft has five cards in the $2-5 range, three in the $5-10 range, and two notable money cards above $10. One of those is Sunken Ruins at $20+, with Snuff Out just above $10. There are some solid reprints here, and plenty of staples like Propaganda and a full set of Talismans, but it’s pretty scarce on value reprints overall.
How about the new cards though? I can’t pronounce half of the names in this deck, but some sweet ones stood out anyway:
- Tataru Taru: The world’s fairest Smothering Tithe. I’m always intrigued by consistent Treasure generation, even when it’s capped in this way.
- Alisaie Leveilleur and Alphinaud Leveilleur: The only “partner with” pairing in the Commander set, and they come together to create a nice double-spell package.
- Champions from Beyond: Big Beastmaster Ascension vibes, and this can cost as little as to get into play. I’d also revisit this card after the Spider-Man set drops in September to see if the hero creature type received any big payoffs.
- Astrologian's Planisphere: This is actually from the mainline Final Fantasy set, but it has potential in Constructed formats as a spells payoff, so there’s a chance it’ll spike in price at some point.
- Summon: Good King Mog XII: Love seeing more spell payoffs in white, and this summon blends in a populate ability for a few turns. Reminds me of a bigger, moogle-ier Three Blind Mice.
The Verdict
Again, I have no relationship with the source material here, but I like what this deck is doing. Spellslinger as a theme is quite tiresome and overdone, though that’s most commanders for spellslinger decks seem to promote the same gameplay. Shifting that strategy into a different color combination gives it new life, and there’s a lot of aggression packed into this Esper take on the classic archetype.
The reprint value is flimsy, and this is probably the most dissonant deck for people who already aren’t into Universes Beyond to begin with. But there’s a tight, thematic precon here with tons of pieces for other decks should you wish to disassemble it. One thumb up from me, though I imagine fans of the MMO will get more out of it.
- FINAL FANTASY XIV-THEMED DECK—Battle your friends with FINAL FANTASY XIV’s iconic heroes, villains, and spells with the strategic gameplay of the Magic: The Gathering collectible card game
- ALWAYS SEEK OUT NEW KNOWLEDGE—Be a master caster and gain control with card advantage as you band together with Y’shtola, Night’s Blessed to aid Eorzea in its time of need
- 25 NEW CARDS plus ALL NEW ART—All 100 cards in this ready-to-play deck feature new FINAL FANTASY-themed art, including 25 Commander cards entirely new to Magic: The Gathering
- 2 FOIL LEGENDARY CARDS—Each deck includes 2 Legendary Creature cards with a shiny Traditional Foil treatment that can be played as your commander
- COLLECT SPECIAL ALT-BORDER CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border cards of rarity Rare or higher
The Best Final Fantasy Deck
For Value
Limit Break absolutely nailed the value category, with four big-money reprints and a ton of other valuable staples scattered throughout. Ironically, it probably has the least exciting new cards for Commander as a whole, given the specific focus on equipment.
- FINAL FANTASY VII-THEMED DECK—Battle your friends with FINAL FANTASY VII’s iconic heroes, villains, and spells with the strategic gameplay of the Magic: The Gathering collectible card game
- LET’S MOSEY—Get into gear with Cloud, Ex-SOLDIER and fight for the planet’s future as you equip weapons and raise your creature stats to 7 power or higher to break past your limit
- 25 NEW CARDS plus ALL NEW ART—All 100 cards in this ready-to-play deck feature new FINAL FANTASY-themed art, including 25 Commander cards entirely new to Magic: The Gathering
- 2 FOIL LEGENDARY CARDS—Each deck includes 2 Legendary Creature cards with a shiny Traditional Foil treatment that can be played as your commander
- COLLECT SPECIAL ALT-BORDER CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border cards of rarity Rare or higher
For Competitive EDH
Y'shtola, Night's Blessed strikes me as the type of card that screams cEDH, so we’ll give it to Scions & Spellcraft. As always, Commander precons aren’t really equipped to compete at a competitive level (Bracket 2 is literally defined as the precon Bracket), so none of the decks are truly competitive. Scions & Spellcraft just has the best base for the start of something strong.
Small nod to Counter Blitz for having a literal 3-card infinite damage combo in the deck.
- FINAL FANTASY XIV-THEMED DECK—Battle your friends with FINAL FANTASY XIV’s iconic heroes, villains, and spells with the strategic gameplay of the Magic: The Gathering collectible card game
- ALWAYS SEEK OUT NEW KNOWLEDGE—Be a master caster and gain control with card advantage as you band together with Y’shtola, Night’s Blessed to aid Eorzea in its time of need
- 25 NEW CARDS plus ALL NEW ART—All 100 cards in this ready-to-play deck feature new FINAL FANTASY-themed art, including 25 Commander cards entirely new to Magic: The Gathering
- 2 FOIL LEGENDARY CARDS—Each deck includes 2 Legendary Creature cards with a shiny Traditional Foil treatment that can be played as your commander
- COLLECT SPECIAL ALT-BORDER CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border cards of rarity Rare or higher
For Fun
I really love this line-up of decks, but I’ve got to go with Counter Blitz for maximum fun factor. For anyone who hasn’t tried something like this, counter manipulation is tons of fun, and it leaves a lot of room for customization and card exploration once you’re done with the precon experience. Messing around with summons and shield counters and stun counters just sounds enjoyable, even if it comes off as a bit complicated for a Commander precon.
- FINAL FANTASY X-THEMED DECK—Battle your friends with FINAL FANTASY X’s iconic heroes, villains, and spells with the strategic gameplay of the Magic: The Gathering collectible card game
- WHEN YOU GOT THE BALL, YOU GOTTA SCORE.—Embark on a journey to Zanarkand alongside Tidus, Yuna’s Guardian as you buff your creatures with counters and pass them around to boost team spirit
- 25 NEW CARDS plus ALL NEW ART—All 100 cards in this ready-to-play deck feature new FINAL FANTASY-themed art, including 25 Commander cards entirely new to Magic: The Gathering
- 2 FOIL LEGENDARY CARDS—Each deck includes 2 Legendary Creature cards with a shiny Traditional Foil treatment that can be played as your commander
- COLLECT SPECIAL ALT-BORDER CARDS—Each deck also comes with a 2-card Collector Booster Sample Pack containing 2 alternate-border cards of rarity Rare or higher
Commanding Conclusion

Tifa, Martial Artist | Illustration by Yumi Yaoshida
So that’s the finality of this Final Fantasy review. These Commander decks look awesome on so many levels. They’re all exploring themes that have been done before (reanimator, +1/+1 counters, equipment, spellslinger), but each one puts a spin on their archetype that results in something new, which is exactly what I ask for from new precons. I don’t expect every precon to be groundbreaking, just that they distinguish themselves in some way. This product line-up succeeds at that.
And they absolutely deliver on the source material! I’m fully entrenched in Final Fantasy VII & X, but know a lot less about VI and XIV. Still, it’s cool to see how a franchise many people love was handled in MTG form, and it gives me hope that future sets like Avatar: The Last Airbender might actually hold my attention (no Commander decks for Spider-Man!).
Are you a fan of any of the Final Fantasy games these decks were based on? Did a different entry deserve its own deck? And if you’re in it purely for Commander, which deck catches your interest the most? Let me know in the comments below, or on the Draftsim Discord/Twitter!
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