Last updated on June 22, 2026

Captain America, First Avenger - Illustration by Ryan Pancoast

Captain America, First Avenger | Illustration by Ryan Pancoast

Universes Beyond has introduced many creature types, but one of the broadest is heroes. Marvel crossovers have really brought the heroes, but Marvel Super Heroes in particular supports heroes very well.

Whether you want iconic characters to lead your deck or just need to fill out your Captain America, Team Leader deck, these are Magic’s mightiest… wait, I can’t say that? Copyright nonsense? Okay, whatever. These are Magic’s best heroes!

What Are Hero Cards in MTG?

Wolverine, Best There Is - Illustration by Victor Adame Minguez

Wolverine, Best There Is | Illustration by Victor Adame Minguez

Hero is a creature type in MTG that can appear on creatures of all other types and colors—though black has the fewest by a wide margin. Some hero support came from Final Fantasy, though the vast majority came from the Marvel crossover sets, including Marvel’s Spider-Man and Marvel Super Heroes.

History of Heroes in Magic

Hero was a creature class in early Magic, as early as Alpha’s Benalish Hero. A few others came along, and eventually Magic printed a creature that cared about your other heroes, but wasn’t a hero itself: Aysen Crusader. In 2007 during the Grand Creature Type Update, almost all heroes were converted into soldiers, and Aysen Crusader started to care about soldiers and warriors.

As a creature type, “hero” returned to Magic with Marvel Universes Beyond products. The first batch of these was introduced in 2024’s Secret Lair Drop Series: Marvel Superdrop, which included such iconic Marvel heroes as Iron Man, Captain America, Black Panther, Storm, and Wolverine. The Marvel’s Deadpool drop appeared in early 2025.

“Hero” has also been used in Magic slang to refer to a cycle of flip cards from the original Kamigawa blockthat flip from nonlegendary creatures into legendary creatures. Audiences love a hero’s journey.

Honorable Mention: Fraction Jackson

Fraction Jackson

It wouldn’t feel right to talk about hero cards without giving a nod to Fraction Jackson from Unhinged. This quirky green creature leans into silver-border humor, bringing back any card with a ½ on it from your graveyard. At 1/1½ power and toughness, it’s both a math joke and a flavorful use of Un-sets’ love of breaking rules.

#34. Sun-Spider, Nimble Webber

Sun-Spider, Nimble Webber

During your turn, Sun-Spider, Nimble Webber takes to the skies, making it an evasive attacker. When it enters, you tutor up an equipment or aura, putting the perfect piece right into your hand. Whether it’s Sword of Fire and Ice for value or All That Glitters for raw damage, Sun-Spider ensures your strategy always has the right gear lined up.

#33. Scarlet Spider, Ben Reilly

Scarlet Spider, Ben Reilly

Scarlet Spider, Ben Reilly makes the most of its web-slinging cost. Bouncing a tapped creature makes Ben cheaper and stacks +1/+1 counters equal to that creature’s mana value. This means replaying high-cost threats turns Ben Reilly into a massive beater, perfect for aggressive strategies that want to close out games fast.

#32. Black Panther, Wakandan King

Black Panther, Wakandan King

It’s very Selesnya () to be messing around with in +1/+1 counters space, and I can see a few different ways to build around Black Panther, Wakandan King. Putting counters on lands means you can use cards that animate lands, while Black Panther itself lets you move counters around and gain life. I also like the idea of using it in support of the many Selesnya and Naya decks () that go wide with tokens, especially with all the token doublers we have these days.

#31. Iron Man, Titan of Innovation

Iron Man, Titan of Innovation

Iron Man, Titan of Innovation is a Treasure generator, and it lets you sacrifice noncreature artifacts to tutor other artifacts onto the battlefield, like a Birthing Pod effect.

Treasure and Clue generators and a Mechanized Production alternate win condition make up more obvious paths to victory, but you can also use Iron Man as an artifact pod commander and aim to win with more impactful artifacts.

#30. Symbiote Spider-Man

Symbiote Spider-Man

Whenever Symbiote Spider-Man connects in combat, you dig into your deck and sculpt the perfect hand, tossing extras into the graveyard for future plays. Later, it even passes on its powers by exiling itself to buff another creature. This blends smoothly with graveyard-focused cards like Tasigur, the Golden Fang or recursion spells for real value.

#29. Anti-Venom, Horrifying Healer

Anti-Venom, Horrifying Healer

Anti-Venom, Horrifying Healer makes a huge impact when cast, reanimating a creature from your graveyard. On top of that, all damage dealt to it is prevented and turned into +1/+1 counters, making it stronger the more it’s targeted. You basically have to play mono-white to cast it, but it's a huge brick wall against any sort of aggro deck.

#28. Superior Spider-Man

Superior Spider-Man

Superior Spider-Man comes with a nasty twist—when it enters, you can copy any creature card in a graveyard while keeping the spider identity intact. That means stealing the best tool from the yard and still swinging as a 4/4. It helped define a Standard reanimator deck in which it often entered as a copy of Bringer of the Last Gift.

#27. Spider-Woman, Stunning Savior

Spider-Woman, Stunning Savior

Spider-Woman, Stunning Savior is all about control. With flying, it dodges blockers while its Venom Blast ability forces every artifact and creature your opponents play to enter tapped. That delay buys you time to swing or stabilize, making it especially nasty against token swarms.

#26. Spider-Man 2099

Spider-Man 2099

Spider-Man 2099 brings a futuristic punch with double strike and vigilance, though you can’t cast it in the opening turns. Once on the field, it rewards you for sneaky plays by burning any target if you’ve cast a spell or played a land from outside your hand. It pairs beautifully with Escape to the Wilds or foretell cards for repeatable damage.

#25. Silk, Web Weaver

Silk, Web Weaver

Silk, Web Weaver rewards you for casting creatures by spitting out Human Citizen tokens, perfect for going wide. Later, it can pump your whole team with +2/+2 and vigilance, making those tokens deadly. Web-slinging gives it some great flexibility and even picks up a creature to trigger its ability, and it shines with Cathars' Crusade or Overrun-style finishers.

#24. Araña, Heart of the Spider

Araña, Heart of the Spider

Every attack with Araña, Heart of the Spider spreads +1/+1 counters and tacks on additional card draw. Modified creatures bring extra value by letting you exile and play cards off the top of your deck. That synergy makes equipment or cheap auras excellent partners, ensuring you never run out of fuel.

#23. Mister Fantastic, Reed Richards

Mister Fantastic, Reed Richards

I don’t know why blue got the power crept Bennie Bracks, Zoologist… or maybe it got power crept because it’s blue? Either way, Mister Fantastic, Reed Richards… it’s in the name. Card draw whenever you create a token without restrictions like once a turn or creature tokens is incredible. Imagine pairing this with a Smothering Tithe.

#22. King T’Challa / Black Panther, Hope Enduring

Faerie Mastermind has proven itself a powerful card, so King T'Challa—a legendary variant that costs 1 more mana but triggers when you draw a second card—has great potential, especially as a commander. A cheap draw engine that flips into a nasty threat like Black Panther, Hope Enduring sounds pretty strong.

#21. Gwen Stacy / Ghost-Spider

When Gwen Stacy enters, you grab a card you can cast from exile as long as Gwen sticks around. Transforming into Ghost-Spider gives you flying, vigilance, and haste, along with steady counter growth whenever you play from exile. Pair it with Light Up the Stage or Laelia, the Blade Reforged to keep the engine rolling.

#20. Gwenom, Remorseless

Gwenom, Remorseless mixes lifelink and deathtouch with a wild top-deck casting ability. By paying life instead of mana, you can cheat out big spells straight from the library. It synergizes best with and haste enablers to make sure you get that attack in quickly, and other sources of lifegain to ensure you rattle off a bunch of spells when you do.

#19. Eddie Brock / Venom, Lethal Protector

Eddie Brock reanimates a small creature, setting up early value. Once transformed into or cast as Venom, Lethal Protector, the card becomes a menace-fueled finisher. Sacrificing a creature draws cards and drops permanents straight onto the battlefield, keeping your board presence at parity, if not improving it.

#18. Agent Venom

Agent Venom

With flash and menace, Agent Venom plays like a surprise weapon. Every time another nontoken creature you control dies, it draws you a card at the cost of 1 life, keeping the engine running. Pair it with sacrifice outlets like Viscera Seer or fodder like Bloodghast to make sure your hand stays full and your threats keep coming.

#17. Spectacular Spider-Man

Spectacular Spider-Man

Reactive and protective, Spectacular Spider-Man comes with flash and can gain flying on demand. Sacrificing it shields your entire board with hexproof and indestructible for the turn, making it a lifesaver against sweepers. It’s an ideal inclusion in aggressive decks, especially when backed by recursion spells like Unearth to keep the shield online.

#16. Peter Parker / Amazing Spider-Man

Early on, Peter Parker makes a 2/1 spider with reach, giving you defense. Once transformed into Amazing Spider-Man, your non-colorless legendary spells gain web-slinging, letting you cheat them out for less by bouncing a tapped creature. It pairs perfectly with legends like Niv-Mizzet Reborn or Jin-Gitaxias, Progress Tyrant for explosive tempo.

#15. Arachne, Psionic Weaver

Arachne, Psionic Weaver

Arachne, Psionic Weaver excels at locking down strategies. Its web-slinging cost makes it cheap to cast, and on entry you get a peek at an opponent’s hand before taxing one type of noncreature spell. Choosing wisely can stall out control decks. Pair it with Thalia, Guardian of Thraben for stacked disruption that slows the game to your pace.

#14. Sensational Spider-Man

Sensational Spider-Man

Maybe I’ve been looking at Magic cards too long, but I’m not that surprised that Sensational Spider-Man is an Azorius card (). When you think about Spider-Man’s combat style, it’s about zipping around the battlefield, using webs to slow down opponents, and applying a flurry of smaller, well-placed blows to stun them or knock them out. Red and blue costume and Spidey-branding aside, that sounds like a monk to me.

#13. Tony Stark / The Invincible Iron Man

The card for Tony Stark and his not-so-secret identity The Invincible Iron Man is a powerhouse artifact commander, mostly because Iron Man cheats big artifacts into play. It doesn’t even cast the artifact, so you can get a cheap Portal to Phyrexia or Kaldra Compleat without giving your opponents much of a window to respond.

#12. Spider-Man, Miles Morales

Spider-Man, Miles Morales

With vigilance and trample, Spider-Man, Miles Morales is already hard to stop. Every time it enters or attacks, all your other creatures gain counters and trample for the turn. That turns even small tokens into real threats.

#11. The Scarlet Witch

The Scarlet Witch

The Scarlet Witch is one of many great spellslinger heroes introduced in MSH. If you play this on turn 3, turn 4 can see you play two 4-mana spells. Toss in pump spells like Wild Ride that become Dark Ritual and you can have turns that make Ral, Monsoon Mage jealous.

#10. Spider-Man 2099, Miguel O’Hara

Spider-Man 2099, Miguel O'Hara

When Spider-Man 2099, Miguel O'Hara hits the field, it can bounce a creature to clear the way or reset your own ETB effects. From then on, it rewards you for dealing combat damage by drawing you cards, keeping your hand full. A bounce creature and a mass saboteur draw enabler in one card is quite the recipe.

#9. Cosmic Spider-Man

Cosmic Spider-Man

Cosmic Spider-Man is a powerhouse that brings the full package—flying, first strike, trample, lifelink, and haste. Better yet, at the start of combat it shares those abilities with all your other spiders, turning your board into an unstoppable swarm. Combine it with token-makers like Arachnogenesis or Spider Spawning for a game-ending aerial assault.

#8. Spider-Punk

Spider-Punk

Nothing says rebellion like Spider-Punk. It brings riot, giving each spider haste or an extra counter. On top of that, it makes sure spells can’t be countered and damage can’t be prevented. That means it laughs at control decks. This hero makes every card stick, even your opponents'.

#7. The Unbeatable Squirrel Girl

The Unbeatable Squirrel Girl

The Unbeatable Squirrel Girl churns out squirrels like few other creatures. It’s a marquee commander for Marvel Super Heroes thanks to its flexibility; this can be a casual time or a powerhouse if you lean into the infinite combos the activated ability enables.

#6. Miles Morales / Ultimate Spider-Man

Starting small, Miles Morales distributes counters when it enters, but once transformed into Ultimate Spider-Man, the card doubles all counters on spiders and legends every attack. It also protects itself with hexproof tricks. The snowball potential is real, and the front side is already a great rate on a 2-drop if you get both counters.

#5. Deadpool, Trading Card

Deadpool, Trading Card

The merc with the mouth gets a mercenary creature card. Very fitting. I just hate that I read that flavor text in Ryan Reynolds’s voice.

Deadpool, Trading Card has a text-changing ability that you’d normally see on an Un-set card, but there’s no acorn or silver border on this fella. It brings a whole new layer to legal chaos cards, which is both powerful enough to earn points and annoying enough to dock points. You can build a deck around Deadpool that relies on clones, usually abilities that create token copies. Doesn’t matter if they don’t cheat on the legend rule; the Deadpool clones will exchange text boxes as they enter, before they get legend ruled away.

#4. Wolverine, Best There Is

Wolverine, Best There Is

Nice flavor here, especially with the regenerate ability.

Wolverine, Best There Is plays well with +1/+1 counter doublers, as well as a full suite of bite and punch spells. Deathtouch and double strike aren’t a bad idea, and you can use red damage doublers and extra combats to seal the deal.

#3. Bruce Banner / The Incredible Hulk

Bruce Banner was one of the first MSH cards previewed, and it caught a ton of hype because The Incredible Hulk goes infinite with Caltrops. A Gruul powerhouse backed by blue’s countermagic and card draw sounds like a terrifying threat. Even just a Stubborn Denial to keep the Hulk safe gives the deck lots of power.

#2. Storm, Force of Nature

Storm, Force of Nature

Spellslinging and spell copying in Temur colors () is the whole game here. You’re in good colors for enablers and payoffs, including magecraft cards.

Storm, Force of Nature’s flying is good since it wants to deal combat damage, but you can use combat tricks to increase your storm count.

#1. Captain America, First Avenger

Captain America, First Avenger

Tossing and catching equipment is exactly what you’d expect from our first Captain America card. Captain America, First Avenger benefits from artifact cost reducers, artifact tutors, and extra combats alike, and it’s a 3-mana 4/4 with all this value. No combat keywords, but come on, you’re equipping Cap all game long.

Do Non-Universes Beyond Cards Use the Hero Creature Type?

There are currently no hero creatures outside of Universes Beyond sets, with the exception of Fraction Jackson from an Un-set. There's no reason they can't print hero creatures in multiverse sets, but they've yet to do so.

Through the Omenpaths cards were technically “in-universe” heroes, but they were just digital reskins of Marvel's Spider-Man cards, so they maintained the creature types from the original cards.

What Are the Hero’s Path Cards?

Hero’s Path cards are supplemental cards that use hero as a card type rather than a creature type. Hero’s Path was part of the Theros block promotional events. Players who attended Theros, Born of the Gods, and Journey into Nyx prereleases got to “choose their path”, receiving a prerelease pack of their chosen color with a hero card and a prerelease promo card. Additional hero cards were earned by solving visual puzzles at Friday Night Magic events during release weekend. During each set’s Game Day, you could play against a special Challenger Deck, using your hero cards as support. Beating the Game Day’s Challenger Deck earned you another hero card.

Hero cards from Hero’s Path aren’t used in any current Magic format, but you could use them if you manage to find those Challenger decks. You could probably also use them in some kind of custom Archenemy format, but that’s getting deep into homebrew territory.

Best Hero Support Cards

Current hero support focuses on being aggressive. Agent Phil Coulson, Captain America, Team Leader, and Avengers Assemble! all make your heroes bigger and more aggressive.

Captain America cards also protect your creatures, including key examples like Captain America, Unbowed and Captain America, Super-Soldier. Hyperion, Supreme Hero also works here.

There’s also a little card advantage for heroes: Director Nick Fury and Daredevil, Man Without Fear keep up the aggressive theme while Jarvis, Earth's Mightiest Butler keeps it simple by making heroes cantrip.

Bonus: Best Cards with Hero in the Name

Not every card with Hero in the name is a hero—in fact, many aren’t. Here are some highlights.

Heroic Intervention and Plaza of Heroes are powerful protection spells, and the former is one of the most played protection spells for Commander.

Minsc & Boo, Timeless Heroes and Teferi, Hero of Dominaria are monstrously powerful planeswalkers, though M&B is a few steps ahead of Teferi.

If you want a commander with Hero in the name, you can’t go wrong with Heroes in a Half Shell, Syr Gwyn, Hero of Ashvale, or Aragorn, Hornburg Hero.

Wrap Up

Storm, Force of Nature - Illustration by Magali Villeneuve

Storm, Force of Nature | Illustration by Magali Villeneuve

Though heroes cover a wide swath of colors and abilities, MSH did a good job giving them a fairly aggressive identity, which meshes well with characters proactively fighting crime and villains. I look forward to seeing how the archetype develops in the future.

Which heroes are your favorite? Do you run any of these? Let me know in the comments below or on the Draftsim Discord! If you want more MSH coverage, check out Draftsim’s newsletter and YouTube channel, both called The Daily Upkeep! Stay safe, and thanks for reading!

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