Last updated on August 27, 2025

Sheoldred, the Apocalypse - Illustration by Chris Rahn

Sheoldred, the Apocalypse | Illustration by Chris Rahn

Hello, planeswalkers! Step up and step into the Arena. MTG Arena, that is. The online platform is a great way to play Magic anytime and develop your playing and deckbuilding skills. They're not a requirement for a good deck, but mythic rares can be the bombs and strategy-accelerating cards you need.

MTG Arena is a free-to-play online MTG platform, with the option of in-game purchases. If you’re the kind of person who wants to enjoy Magic without emptying your wallet, then let’s optimize the few resources we get on the platform. On MTG Arena, there are wildcards of different rarity levels you can cash in for cards of the same rarity.

Let’s take a look at a list of the best ways to spend your mythic wildcards and develop solid decks.

Table of Contents show

What Are Mythics on MTGA?

Elspeth, Storm Slayer - Illustration by Ekaterina Burmak

Elspeth, Storm Slayer | Illustration by Ekaterina Burmak

Mythics on Magic Arena are the hardest rare cards to get. Mythic rares are indicated by a set symbol that’s an orange-red color. They’re a rarity level higher than rare and they appear on average once in every 7-8 Arena booster packs. Because of their extra rarity, it’s necessary to plan your mythic wildcard crafts appropriately to maximize your decks.

These are my opinions about the mythic cards on which you should use wildcards and how each card ranks in importance.

Since I love high power, there’s a slight preference toward Timeless, followed by Arena’s Brawl, and of course, Standard-legal cards.

Quick note, I won't include any mythics that also have a lower-rarity version on Arena. Approach of the Second Sun, for example, exists as a mythic in the Strixhaven Mythical Archive, but it's also a normal rare in Amonkhet Remastered. Same with Smothering Tithe, which was mythic in the Enchanting Tales bonus sheet but rare in its original Ravnica Allegiance printing. Unless you have a strong art preference, it's best to save your mythic wildcards for cards that don't have a lower-rarity version.

#45. Lumra, Bellow of the Woods

Lumra, Bellow of the Woods

Green and lands go way farther back than the start of Arena, and going forward there's certainly more green cards with amazing landfall abilities, and more than enough ramp to make 6-mana value creatures like Lumra, Bellow of the Woods feel easy to cast. The ability to replay lands from the graveyard in huge chunks has serious connotations, especially in Timeless with fetches.

#44. Archangel of Thune

WotC continues to release powerful life-gaining cards, and the more often you gain life the more powerful Archangel of Thune gets. Now all your creatures get the power of Ajani's Pridemate or Hallowed Priest. You might run into one of Arena's infinite combos with Basking Broodscale and one of the soul sisters.

#43. Kroxa, Titan of Death’s Hunger

Kroxa, Titan of Death's Hunger

Escape is a wonderful way to use your graveyard and the flow of the game as an advantage. Kroxa, Titan of Death's Hunger can apply pressure on your opponent every time you play it or attack. I might have also included in this ranking the elder giant Uro, Titan of Nature's Wrath, but it has been banned in Historic.

#42. Snapcaster Mage

Snapcaster Mage

The best of the Magic Invitational Cards, Snapcaster Mage is a superb addition to the skilled player’s toolbox. At instant speed, you can give one of your most important spells flashback until end of turn. If speed isn’t such a worry, you can flashback one of your bomb sorcery spells. However you plan it, Snapcaster Mage can maximize your important spells at an efficient cost and speed. Unfortunately, this card is only legal in Historic, Brawl, and Timeless on MTGA.

#41. Screaming Nemesis

The ever-present lifegain decks can be a bit much. No card stops lifegain like Screaming Nemesis. If your opponent is reluctant to engage in combat, and they should be, look into enrage and pingers to ensure you give your opponent at least 1 point of direct damage.

Remember, anything that deals less than 3 damage to this is asking for at least one Lightning Bolt and then another later on. Lots of aggressive decks enjoy a Boros Reckoner, and Nemesis goes harder and absolutely shuts down the incidental lifegain and its payoffs that many decks want.

#40. Stoneforge Mystic

Stoneforge Mystic was first printed with some mean equipment, and while Batterskull is unlikely to ever be added to Arena, the For Mirrodin! and job select mechanics are solid and fair ways to maximize the Mystic's abilities. Give the artificer a Sylvok Battle-Chair, Machinist's Arsenal, or Dragonwing Glider and dominate.

#39. Chandra, Hope’s Beacon

Chandra, Hope's Beacon

I could have easily included Chandra, Dressed to Kill in these rankings for its speed and burn-ramp for aggressive decks. However, I want to suggest Chandra, Hope's Beacon for your mythic wildcard. It’s more expensive than many other planeswalkers, but the static ability for spell copying combined with its loyalty abilities make this card a bomb of a planeswalker.

#38. Simulacrum Synthesizer

Simulacrum Synthesizer

The mana cost on Simulacrum Synthesizer is so approachable, and the power on this goes up with every artifact creature printed, especially given the recent influx of vehicles and spacecraft. Once you play a few other qualifying artifacts, the little artifacts like treasure and food add ridiculous firepower.

#37. Bloodletter of Aclazotz

Bloodletter of Aclazotz

One of Magic's best demons, Bloodletter of Aclazotz is an interesting card in the mono-black metagame of most formats. It has a great static ability of doubling the damage you can do to an opponent during your turns. The 3 black mana () in its mana cost may keep it out of many decks, but if you can get this card on the battlefield it should raise some worry for your opponents. Unsurprisingly, this card also pairs well with Aclazotz, Deepest Betrayal if you have a ton of mythic wildcards lying around.

#36. Atraxa, Grand Unifier

Atraxa, Grand Unifier

Atraxa, Grand Unifier, among the strongest ETB creatures in the game, is a multi-color deck delight. This card can quickly spiral the game out of control for your opponent. With some mana ramp like Invasion of Zendikar and removal to keep you alive like Beyond the Quiet, you should be able to crush your opponent with Atraxa.

#35. Liliana of the Veil

As with many of the best mythic planeswalkers for Arena, Liliana has many solid mythical cards to choose from. Liliana, Dreadhorde General has a wonderful static and loyalty ability combo and Liliana, Death's Majesty has great graveyard synergies, but I want to focus on Liliana of the Veil.

This black planeswalker is an early-turn play that can often alter your opponent’s aggressive strategy quickly. It's not longer part of Standard, but still has a place in older formats.

#34. Jodah, the Unifier

Jodah, the Unifier

If you love legendary creatures or multi-colored decks, Jodah, the Unifier is your staple. If you can get this card and your board rolling, it becomes quite hard to stop. You get a massive pump for your legendary creatures and may even sneak one or two onto the battlefield. It's quite the powerhouse for Brawl specifically.

#33. Nissa, Ascended Animist

Nissa, Ascended Animist

Nissa is an incredibly powerful planeswalker, even the desparked form Nissa, Resurgent Animist. Nissa, Ascended Animist is my choice for a mythic wildcard because it can generate huge creatures or be a massive game-winning mass pump. This excellent green planeswalker gives you several ways to win a game and that value should not go unappreciated.

#32. Bitterblossom

Who could forget about the fan favorite, Bitterblossom? The creation of a token creature each turn is so versatile that this card can be found far and wide. Join the party and build your flying faerie army or create tokens to sacrifice for even more mischief.

#31. Riptide Gearhulk

Riptide Gearhulk

Riptide Gearhulk is a fantastic tempo card that gets around reanimator decks and packs a punch when it swings in. Did I mention it's in great colors for flickering?

#30. Time Warp + Temporal Manipulation

Time Warp and Temporal Manipulation are two peas in the same time-bending pod. Both give you an extra turn for 5 mana, which means another attack, land drop, and draw step all rolled into one. In decks with recursion, these spells can loop into back-to-back turns and lock opponents out of the game. When you pair them with cards like Eternal Witness or Mystic Sanctuary, they become engines for complete control.

#29. Overlord of the Balemurk

Overlord of the Balemurk

Reanimator decks have a huge itch to get cards in the graveyard quickly, and Overlord of the Balemurk provides efficient self-mill with great late game power. You don't need four of this Overlord for it to be effective.

#28. Ugin, Eye of the Storms

Ugin, Eye of the Storms

Ugin, Eye of the Storms starts off with its best trait, powerful removal tacked onto your colorless cards. Fill in the other slots around this colorless planeswalker with lifegain, ramp, and card draw and you get a bomb late game play that excels in Brawl or some niche Pioneer decks.

#27. Kaito, Bane of Nightmares

Kaito, Bane of Nightmares

Kaito, Bane of Nightmares is surprisingly difficult to deal with thanks to hexproof. Amazing if you can ninjutsu it into play but not necessary. Kaito does card advantage beautifully and controls the game in a nifty fashion between stun counters and the +1 for an emblem!

#26. Vivi Ornitier

Vivi Ornitier

Vivi Ornitier is the wizard you want from Final Fantasy. Find a few ways to boost Vivi's power and start slinging spells. If you had half of the triggered effect, or could only create one color of mana with the activated ability this card would still be great. This is what the best of Universes Beyond feels like.

#25. Ketramose, the New Dawn

Ketramose, the New Dawn

Esper Midrange decks love the card draw from Ketramose, the New Dawn, and this god in turn loves Psychic Frog for the ability to exile cards from your graveyard. Flicker effects that return a permanent to play at the end of turn rather than immediately work nicely here since you sometimes gain a window to attack with your indestructible, menacing lifelinker.

#24. Elspeth, Storm Slayer

Elspeth, Storm Slayer

Imagine a token doubler that's hard to get rid of, makes tokens on its own, offers an anthem and evasion, and provides good removal. Chances are anything the -3 doesn't nab can be handled by an army of soldiers. Yes, I'm talking about the legendary planeswalker Elspeth, Storm Slayer. Shall I anoint this Slayer as the best white planeswalker in Magic?

#23. Virtue of Persistence + Virtue of Loyalty

I found it hard to rank Virtue of Persistence and Virtue of Loyalty over each other. In the current Standard rotation, they both rock in their respective decks. Virtue of Persistence is great early removal that turns into a beast of a reanimator effect. Virtue of Loyalty can give you a token at instant speed and then a massive boost to all your creatures later.

#22. Cavern of Souls

This ranking wouldn’t be complete without at least one mythic land to use your wildcards on. I get it, it hurts to use your wildcards on lands, but Cavern of Souls is worth it. This land will be key to typal decks on Arena moving forward. If you have a shared creature type in your deck, or even just one singular threat you really must resolve, you need to be rostering four Cavern of Souls ASAP.

#21. Elesh Norn, Mother of Machines

Elesh Norn, Mother of Machines

We have to highlight the big baddie from the latest Praetor cycle, Elesh Norn, Mother of Machines. This card is legal in nearly every Arena format and creates a big advantage divide between you and your opponent. You can double up abilities triggered on your ETBs while silencing your opponent's.

#20. The Wandering Emperor

The Wandering Emperor

During its time in Standard, if your opponent had 4 mana available and two of them could produce white (), you could be sure they’d play The Wandering Emperor when you attack. It was so common and so effective that this card became a must-roster in decks that at least splash white. It's no longer Standard-playable, but watch out for it in other formats, too.

#19. Portal to Phyrexia

Portal to Phyrexia

If cheating in a massive bomb is your strategy, then Portal to Phyrexia is your card. This is a very powerful colorless ETB card and the kind of mythic rare that can completely alter a game. Remove your opponent’s creatures and constantly bring a creature back from the graveyard each turn. Devastating!

#18. The Great Henge + The Skullspore Nexus

The Skullspore Nexus and The Great Henge are hugely powerful legendary artifacts that deserve your mythic wildcards. They’re both expensive artifacts that have a cost reduction based on the greatest power among creatures you control. Once you get these artifacts on the battlefield, they start to boost all your next moves, from creating huge tokens and doubling power to ramping and giving counters. You can’t go wrong with either, but The Great Henge is generally the better of the two, and it's one of the best creaturefall cards if you plan on playing creature-heavy green decks.

#17. Crucible of Worlds

Crucible of Worlds is the kind of card that new or inexperienced players read as not very good. However, the amount of value you can get from all your lands is something most players don’t take advantage of. Land search cards like Evolving Wilds help you to get the mana you need while also churning through your deck faster. There are a ton of amazing possibilities with Crucible of Worlds if you learn how to build around it.

#16. Sephiroth, Fabled SOLDIER / Sephiroth, One-Winged Angel

Sephiroth, Fabled SOLDIER rewards you for sacrifice and death triggers. On entry or attack, you can sacrifice another creature to draw a card, and every time another creature dies, you drain a point a life. After the fourth trigger in a turn, Sephiroth transforms into Sephiroth, One-Winged Angel, an even deadlier version that amplifies the card draw ability. Pair this with token makers or death loops for absurd value.

#15. Sheoldred, the Apocalypse

Sheoldred, the Apocalypse

What’s not to love about Sheoldred, the Apocalypse? This card is so curve-friendly and drastically alters the game. You can build around it to draw cards and skyrocket your life total or build defensively and slowly destroy your opponent with every one of their draws. Don't count this card out just because it's not Standard-legal anymore; you can totally catch people off-guard by using Dark Ritual to power it out in Timeless.

#14. Saint Elenda

Saint Elenda

Saint Elenda blends lifegain, token creation, and card advantage into one powerful package. If you cheat it onto the battlefield with Sorin, Imperious Bloodlord, you can skip its hefty 7-mana cost and get straight to the good stuff: conjuring a card from its spellbook to cast for free that turn. If you’ve gained life, Elenda then creates an avatar token with power and toughness equal to the life gained, which makes it devastating alongside lifegain engines.

#13. Recruiter of the Guard

Recruiter of the Guard is one of those cards that quietly wins games by finding exactly what you need. When it enters, it tutors for any creature with toughness 2 or less; it can grab utility pieces like Thalia, Guardian of Thraben, combo parts, or value engines. The flexibility here is huge in formats where assembling the right board presence quickly is the difference between winning and losing.

#12. Yuna, Hope of Spira

Yuna, Hope of Spira

Turning enchantment creatures into unstoppable forces is what Yuna, Hope of Spira does best. During your turn, Yuna grants them trample, lifelink, and ward , which makes attacks harder to block and your board tougher to remove. At your end step, Yuna can recur an enchantment from your graveyard with a finality counter, which ensures steady value. In Standard, this is a powerhouse for cheating out threats like Overlord of the Boilerbilges or recurring saga creatures like Summon: Fenrir to create huge value swings turn after turn.

#11. Mardu Thunderkite

Mardu Thunderkite

Versatility is the name of the game with Mardu Thunderkite. Flying and mobilize 2 let it pump your team, and when it enters, every creature you control permanently gains menace, lifelink, or haste—your choice. That flexibility makes it perfect for adapting to the board state: lifelink to recover, menace to punch through blockers, or haste for a sudden lethal push. it’s a staple in Alchemy Mardu builds () that value aggression backed by staying power.

#10. Chrome Mox

Starting the game with extra mana is a huge advantage, and Chrome Mox delivers by turning an exiled nonartifact, nonland card into a permanent mana source. It’s perfect to skip straight to your key plays on turn 1, whether you’re in a fast combo deck or an aggressive strategy. In Timeless, it’s a common sight in combo shells.

#9. The One Ring

The One Ring

The One Ring is a powerhouse artifact that offers both protection and card advantage. When you cast it, you gain protection from everything until your next turn—a lifesaver against lethal damage. Each tap adds a burden counter and draws you cards equal to the number of counters, though you’ll lose life each upkeep for those counters. It’s best in decks that can gain life or remove the Ring temporarily to reset the burden.

#8. Ancient Tomb

Two life for 2 colorless mana is a deal many decks are happy to make, especially those that aim to power out big plays ahead of schedule. Ancient Tomb shines in artifact-heavy or colorless strategies, where it can fuel early game engines or ramp into massive threats. In Timeless, it’s a staple for Eldrazi decks looking to drop huge creatures early and Red Prison builds that want to lock down the board before opponents can react.

#7. Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer has become a red staple for good reason. Every time it hits an opponent, you get a Treasure token and can cast the top card of their library that turn. It’s fast, disruptive, and snowballs quickly. The dash ability makes it great for hit-and-run tactics, since it keeps Ragavan safe from removal while you still trigger its on-hit ability.

#6. Tamiyo, Inquisitive Student / Tamiyo, Seasoned Scholar

Starting as a modest 0/3, Tamiyo, Inquisitive Student creates Clue tokens when it attacks and transforms once you’ve drawn your third card in a turn. On its planeswalker side, it can weaken attackers, recur instants and sorceries, and even draw half your deck while it removes your hand size limit. In Timeless control builds, its synergy with cheap cantrips and steady draw makes flipping it quick and lets it dominate games with relentless card advantage.

#5. Phlage, Titan of Fire’s Fury

Phlage, Titan of Fire's Fury

Phlage, Titan of Fire's Fury brings big stats and immediate impact. When it enters or attacks, it deals 3 damage to any target and you gain 3 life. It sacrifices itself on entry, but you can cast it from the graveyard via escape to turn it into a recurring threat. It’s a perfect fit for decks that can fill the graveyard quickly and want repeatable burn plus lifegain.

#4. Elemental Incarnations

The Modern Horizons 2 cycle of elemental incarnationsSolitude, Grief, Fury, Subtlety, and Endurance—are some of the most flexible and impactful creatures in modern Magic. Each has flash or an immediate effect on entry: You can exile a creature (Solitude), strip a key card from an opponent’s hand (Grief), clear the board (Fury), disrupt spells (Subtlety), or wipe a graveyard (Endurance). Their real edge comes from evoke (you can exile a card of the same color from your hand to cast them for free) which makes them perfect tempo tools that can swing a game before your opponent even untaps.

#3. Show and Tell

Show and Tell is the ultimate gamble. For just 3 mana, everyone can drop a big permanent—artifact, creature, enchantment, or land—right onto the battlefield from their hand. The trick is to make sure your cheat-in target like Omniscience or Atraxa, Grand Unifier is far more impactful than what your opponents can play. When used right, it can end games instantly.

#2. Ajani, Nacatl Pariah / Ajani, Nacatl Avenger

Ajani, Nacatl Pariah is just the most premium 2-drop you can play if you're playing any sort of aggressive strategy. Whether you're trying to beat down in Timeless or trying to farm easy wins in Brawl, it's very hard for players to keep up with the raw power of a transformed Ajani, Nacatl Avenger.

#1. Strip Mine

When you want to keep opponents from ever stabilizing their mana, Strip Mine is one of the nastiest tools available. It taps for colorless mana, but you can sacrifice it to destroy a land, an ability that becomes truly oppressive when you pair it with Crucible of Worlds or Icetill Explorer. With that loop in place, you can replay Strip Mine every turn to gradually dismantle an opponent’s mana base until casting spells is no longer an option.

Resources to Help With Your Mythic Crafting Decisions

Everything above is just my humble opinion, but I'll also offer you some of the resources I used to make my decisions. This way you can make up your mind and make the best wildcard crafting decisions for yourself!

Arena Tutor Metagame tab

Draftsim’s own Arena Tutor is a great asset. Its Metagame tab shows you the best decks in any meta, and you can use it to find which decks you can build with the mythics you already have. Download the app and get AI-powered insights into deckbuilding, drafting, and statistical tracking, and check out other players' decks and the mythics they use most frequently! I checked the Meta Deck Analysis on Arena Tutor every day while researching.

I also always use a few resources when researching a topic. If you don’t already know about them, check out Scryfall and how to use EDHREC and find all the cards, descriptions, and deck ideas you could ever want.

Wrap Up

Tamiyo, Inquisitive Student - Illustration by Magali Villeneuve

Tamiyo, Inquisitive Student | Illustration by Magali Villeneuve

Thank you for journeying through the multiverse to find the mythic heroes, legends, and spells to dominate your matches. Whether you try to build an ultra-competitive deck, or just want to know if a mythic card is worth drafting on Arena, I hope you enjoyed my findings.

If you appreciated this article, make sure to take advantage of all of the information given by Draftsim. Check out all the wonderful articles, the Arena Tutor app, follow Draftsim on X, and join the Draftsim Discord.

Stay safe, and use those wildcards wisely!

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