Prepare in MTG: Rules, History, and Best Cards
Prepare debuted in Secrets of Strixhaven and quickly came back in Reality Fracture, solidifying itself as one of Magic’s sweetest two-cards-in-one mechanics.
Read morePrepare debuted in Secrets of Strixhaven and quickly came back in Reality Fracture, solidifying itself as one of Magic’s sweetest two-cards-in-one mechanics.
Read moreWeb-slinging is Spider-Man’s signature move. So of course, Magic’s adaptation of your friendly neighborhood spider must come with some web-slinging.
Read moreDiscard first, then break stuff: Thatโs the promise behind mayhem, the villain-flavored twist on graveyard casting from the MTG Spider-Man crossover.
Read moreMagic can be a difficult game. Sometimes you look at your opponentโs defenses and see that thereโs no way in. If only you had a card that said, โyou win the game.โ What if I told you that those cards actually exist?
Read moreYou have a lot of different ways to play MTG (especially Commander) but this time youโre gonna learn about something a bit different: drafting. It shouldnโt be a surprise that the team loves drafting here at Draftsim. Iโll go a bit deeper today...
Read moreA spell with split second almost always gets the final word, but not always. There’s a reason you rarely see this mechanic outside its debut block.
Read moreOne turn theyโre here, and then poof theyโre gone! Magicโs vanishing mechanic puts a time limit on your permanents and forces you to use time as a resource.
Read moreOn Thunder Junction, not only can you commit crimes, but you can go on a crime spree. In some ways, itโs yet another kicker variant, but thereโs a bit more to the spree mechanic than just that.
Read moreBoons are one of the few Alchemy mechanics that could make it into paper, though they’re just problematic enough that it’s probably best they stay on MTG Arena.
Read moreDouble Team was MTG Arena’s answer to myriad, which didn’t make sense to port over to MTGA when Baldur’s Gate arrived. Instead, we got this fairly intuitive and fun digital-only mechanic.
Read morePaying for your own spells is one of Magicโs more fundamental responsibilities. But what if another player wants to give you a hand, perhaps to team up against the biggest threat? That’s when assist comes in!
Read moreA planeswalker as a commander fundamentally changes the way you and your opponents have to engage with a typical game of Commander.
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