The Ultimate Guide to Brawl on MTG Arena and Best Decks
Brawl is MTG Arena’s answer to paper Commander, and shares many of the similarities, while also being its own format with a unique approach to deckbuilding.
Read moreBrawl is MTG Arena’s answer to paper Commander, and shares many of the similarities, while also being its own format with a unique approach to deckbuilding.
Read moreWe could say a mana ability is simply an ability that produces mana, but thatโs not exactly the full truth of the matter. It gets a little more complicated than that once you dig into the rules a bit more.
Read moreLegendary cards are everywhere in Magic, but legendary instants and sorceries are a much rarer breed. In fact, Magic went decades without either one, and only a tiny handful have ever been printed.
Read moreEncore is a powerful mechanic that can spice up your Commander games, and some of these cards even see play in other formats. Today, we take a look at the encore mechanic, its rules, and some small tidbits on how it interacts with other...
Read moreEverything’s kicker, right? Let’s explore the mechanic, and see exactly why most MTG abilities get compared to kicker.
Read morePicture if you will, a mad scientist or wizard brewing up a solution, tweaking this and that, adding pinches of bits and turning down the heat. What concoction is coming from this laboratory? Who will test it you ask? Let’s stop there and...
Read moreVintage is an Eternal format with a massive card pool. This means there are plenty of different ways to break the game. While there are many ways you can build your deck, it also means trying to come up with your own builds can be intimidating...
Read moreWelcome to the world of Commander! Whether youโve been playing Magic for years or youโre completely new here, youโve probably heard of Commander. But what even is Commander, and how do you play it? Letโs get into the rules and details of Magicโs...
Read moreCharge counters are the default counter for artifacts, enchantments, and lands. Whenever an artifact needs some generic counters to keep track of some mechanic, the usual default are charge counters.
Read moreLands are a foundational part of Magic: The Gathering. Mechanically, lands are the primary way players generate mana to cast spells. Flavorfully, they represent locations planeswalkers have bonded with from across the multiverse.
Read moreVoid triggers as battlefields get emptier, or whenever a spell is warped away at lightspeed. Just how does void work? And with which previous mechanics does it share some similarities?
Read moreI love Magic mechanics that are โcontroversialโ among fans. Today I want to talk about Commanderโs very own exclusive and controversial mechanic: eminence.
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