Last updated on October 7, 2025

Derevi, Empyrial Tactician | Illustration by Nathaniel Himawan
You know, it seems like everyone has a favorite color pair in Magic. I know a guy with a Simic Combine tattoo; wonder which colors he likes to play. But I donโt really associate myself with any particular guild; I like them all and adjust to their different philosophies and play styles.
But 3-color combinations? Oh, Iโm a Bant () baby all the way! Itโs the colors of value, and the Limited player in me knows thatโs where my heart truly lies.
Letโs explore this shard and everything it has to offer a value-oriented player such as myself!
What Are Bant Cards in MTG?

Galea, Kindler of Hope | Illustration by Johannes Voss
Bant cards are those with an exact color identity of green, white, and blue (). Those three colors can be represented in the mana cost of the card or might have colored pips in their rules text that add to their color identity. In other words, these cards can only go into a Commander deck with at least in its color identity.
The term โBantโ refers to one of the โShardsโ of Alara, which are 3-color combinations consisting of a base color (white) and its two ally colors (blue and green). This color combination was also used for the Brokers family from Streets of New Capenna, but no one calls it โBrokersโ unless theyโre trying to start a fight.
We also have a comprehensive breakdown of all Bant lands in Magic, if you're working on your mana base.
#45. The Phelddagrifs
I have to mention Phelddagrif and Questing Phelddagrif as cards people enjoy but ones I find kind of annoying. Iโm not big on meme decks, and the old โpurple hippoโ strat involved helping people out and settling for second place. Not my cup of hippo tea. These cards do have random synergistic homes, but Iโll leave them to the meme players.
#44. Jenara, Asura of War
Whatโs that? A Bant commander without an inherent form of ramp and card advantage? You laugh, until someone makes their Jenara, Asura of War gigantic and double strikes you out of the game. I only wish it had some inherent form of ramp or card advantageโฆ.
#43. Amareth, the Lustrous
Itโs wild that Amareth, the Lustrous was released in the same Magic set that gave us Kodama of the East Tree. Youโd think the 3-color dragon would be the better card, but itโs not even close. This Bant cardโs still got some luster though; if youโre looking for card advantage in a 5-color dragon deck, you could do worse than a 6/6 flier that draws extra cards.
#42. Estrid, the Masked
Seems like planeswalker commanders have fallen out of favor. Cool gimmick, but itโs so easy to remove a planeswalker these days. Estrid, the Masked is a sweet Bant enchantment commander with strong ramp potential. But anyone whoโs trying to optimize towards the more efficient Commander metas of 2024 is probably asking: โWhy not just play Sythis, Harvest's Hand instead?โ
#41. Soul of Emancipation
Iโm not really a Terastodon believer anymore, but if youโre still a Nasty Terasty truther, might I interest you in Soul of Emancipation? Itโs the less mean, Bantified version that canโt blow up lands, but makes 3/3 flying Angels instead of Elephant tokens. That makes it a pretty nice incentive for targeting your own stuff, though itโs still solid at removing things your opponents control.
#40. Galea, Kindler of Hope
Galea, Kindler of Hope gets a shout as a rock-solid aura commander or equipment commander, but it slots in low for being so specific. Itโs a legendary creature you build decks around, not one you typically slot into the 99 of other decks, which makes it an effective Bant commander, but a narrow Bant card.
#39. Tocasia, Dig Site Mentor
Weโre definitely in niche build-around commander territory, with Tocasia, Dig Site Mentor being a highly specific graveyard/artifact commander. Itโs a cool one though, and youโd be surprised how effective vigilance and bonus surveils are, not even factoring in the mass artifact reanimation on the activated ability.
#38. Shanna, Purifying Blade
Shanna, Purifying Blade can draw a ton of cards, a hallmark of a true Bant commander. Everything beyond thatโs up to your imagination with this lifelinker. Itโs a dilemma youโll run into a lot with these legends: You can get all the card draw in the world, but how do you actually win?
#37. Tuvasa the Sunlit
I feel like Tuvasa the Sunlit was the hottest commander for a minute, but how often do you really see it these days? Sythis, Harvest's Hand really has a chokehold on enchantress decks, huh? Tuvasa still has one thing going for it: Itโs the only Bant merfolk commander in the game, for people who really want to add the white Lorwyn merfolk to the usual Simic () brigade.
#36. Angus Mackenzie
Iโve heard rumors that Angus Mackenzie is one of the โmost annoying commandersโ in the game, but I donโt know if Iโve ever seen one of these. Are people really running Fog as their commander? Is that even an effective strategy in a world where everyone gets to play The One Ring? Itโs definitely a tedious ability, ร la Spore Frog loops, but weโre talking Gray Ogre with a 3-mana activated ability.
This cardโs also like a smooth $200 for a crumpled version with a spit-stain on it, so you can thank the Reserved List for that.
#35. Kros, Defense Contractor
Canโt say Iโve ever played against Kros, Defense Contractor, but I like the design. Itโs a goad commander thinly disguised as a group hug commander, though it doesnโt really affect you directly. Itโs more about keeping big creatures off your back, though Iโm not sure what you do once itโs down to just you vs. the person you gave a bunch of shield counters to. Maybe you revert to stun counters at that point?
#34. Tamiyo, Field Researcher
Once my personal favorite planeswalker, it pains me to say Tamiyo, Field Researcher ainโt all that special. The first two abilities just arenโt great in Commander, but the emblem is scary enough that people have to attack this Bant card down anyway. You canโt just let someone have Omniscience plus an Ancestral Recall.
That makes Tamiyo optimal in decks that are trying to cheat the ultimate with counter-doubling effects, but if thatโs what youโre doing the planeswalkers you play are pretty much all interchangeable.
#33. Shaun & Rebecca, Agents

A โsecret commanderโ is the idea that your actual commander is a front for a much more important legend in the 99 of your deck. Thatโs whatโs going on with Shaun & Rebecca, Agents. Theyโre in the command zone, but The Animus holds your real game plan.
The overall package here is sweet. Shaun & Rebecca, Agents tutors up your key card, fills your graveyard while ramping, and even provides the legendary you need for The Animus. I love the internal synergy! My only gripe is that thereโs no way this ragtag team of desk junkies is a 4/4. Cโmon now, be realistic.
#32. Peter Parker / Amazing Spider-Man or Surris, Spidersilk Innovator / Surris, Silk-Tech Vanguard
The Amazing Spider-Man, now there's a 4/4. Peter Parker is an optional step to give you two early permanents. On to the web-slinging, the global alternative cost for legends becomes super when used as a reduction on the cost of Absolute Virtue, Ghalta, Stampede Tyrant, or Zetalpa, Primal Dawn.
#31. Finest Hour
Finest Hour has been deemed โtoo slowโ by the masses. Theyโre not wrong, but theyโre also doing themselves a disservice by forgetting about this Bant card altogether. Any self-respecting Voltron deck can find a place for this enchantment, and thereโs been an uptick in saboteur effects lately, too.
#30. Morska, Undersea Sleuth
Iโm not going to pretend like Morska, Undersea Sleuth is that powerful, but I like it. And mom says Iโm allowed to like things, so let me have this.
What I find interesting is how open-ended this Bant commander is. You can build around tokens, artifacts, draw-two payoffs, fish detectives, payoffs for Clue tokens, or even go the Voltron commander route if you so desire. Iโm a sucker for flexible commanders.
#29. Katilda and Lier
Katilda and Lier is such a janky team-up card, it almost feels like itโs trying too hard. Yes, I get it, Katildaโs doing human stuff and Lierโs here for flashback, but is that really a deck mash-up anyone was excited for? Iโm sure itโs strong with extra turns and such, but Iโm not sure what the endgame is here; maybe you can send a decklist my way and help me out.
#28. Katara, the Fearless
The simple power behind Katara, the Fearless at this stage of waterbending mastery is amazing. If only it were not restricted to allies, but thanks to Constructed, I can go outside of the Avatar: The Last Airbender set and slot in some choice cards in Turntimber Ranger, Angel of Renewal, or Halimar Excavator.
#27. Perrie, the Pulverizer
I kinda like what Perrie, the Pulverizerโs putting down. Itโs always fun to see what kind of ridiculous counters they come up with (Azor's Elocutors), so Iโm intrigued by anything that incentivizes you to diversify your counter types. And the payoffโs kind of massive, right? Agent's Toolkit into Perrieโs already +4/+4 and trample on attacks, and thatโs without factoring in nonsense like time counters, -1/-1 counters, etc.
#26. Ellie and Alan, Paleontologists
The Jurassic World crossover brought us some pretty inspired cards. And also Jeff Goldblum. Ellie and Alan, Paleontologists is exactly what I like to see in a commander: a high ceiling, but a legend that doesnโt just do everything on its own. This is a 5-mana play with an activated ability that requires setup and isnโt guaranteed to be all that effective. I know that sounds like I donโt care for it much, but I like when players arenโt spoon-fed hyper-efficiency.
#25. Charms
There was a time when on-color charms would be the first cards I slotted into a multicolor deck, but there are too many cards now for them to retain true staple status. Still, itโs hard to go wrong with a versatile charm effect, and all three of the Bant-aligned charms have their uses. Iโm personally fond of Bant Charm because of the removal/counterspell dynamic. Treva's Charm is almost completely overshadowed by Brokers Charm.
#24. Ms. Bumbleflower
People seem to have really latched onto Bloomburrowโs Ms. Bumbleflower, but I think that has less to do with the card being amazing and more to do with it being a legendary bunny named Ms. Bumbleflower. And sure, thereโs some sweet Voltron/group hug hybrid action going on here, but as with Kros, Defense Contractor, this Bant cardโs game plan goes south once you narrow the game down to just two players.
#23. Rigo, Streetwise Mentor
Rigo, Streetwise Mentor is one cool cat. Iโm not sure what the plan is beyond just drawing a bunch of cards, but maybe thereโs some deck full of Flying Men and Slither Blade types that pull it all together.
#22. Brokers Confluence
Confluences are basically just mega-charms, and Brokers Confluence is one of the lesser-known ones. These are good modes across the board, especially since Stifle effects tend to play out beautifully in Commander. Proliferate and phasing are also both conditionally powerful. The problem is crafting a deck that really wants all these modes, especially at this cost. Tripling down is always fine, but it feels like youโre leaving something on the table.
#21. Galadriel, Light of Valinor
Super Gala Greeters in the command zone! Assuming youโve built your deck to trigger all three alliance modes each turn, thatโs a lot of value, which is certainly the Bant way.
However, Galadriel, Light of Valinor is a 5-mana 3/3 that requires you play other creatures to get anything at all, which usually means trying to fade removal for a full turn cycle. At that point, you might as well just run Chulane, Teller of Tales and go for an even better effect.
#20. Wargate
Wargate is a flexible tutor, but one you donโt see very often due to color restrictions. Sure, itโs less efficient than Green Sun's Zenith, but you can fetch any permanent. That means you can toss this X-spell out there for X=0 to find your Maze's End or Field of the Dead, if need be.
#19. Sophia, Dogged Detective
Iโd believe you if you told me this was a RoboRosewater card. The backup to Murders at Karlov Manorโs Deep Clue Sea Commander precon, Sophia, Dogged Detective is a thinly veiled Scooby-Doo reference that actually makes for a strong Bant card. How much you want to lean into dogs, artifacts, both, or neither is completely up to you, but Iโm gonna guess Tiny ainโt staying so tiny for long.
#18. Choco, Seeker of Paradise
Choco, Seeker of Paradise benefits from the well-established bird creature type. So birds attacking has a chance to get of card advantage and ramp. This beloved Final Fantasy character can get out of hand in a hurry.
#17. Lagrella, the Magpie
โReading the card explains the card.โ Lol, okay!
Let me break it down: When Lagrella, the Magpie enters, you can exile a creature each player controls (yourself included). Those creatures come back into play when Lagrella leaves, but yours enters with two +1/+1 counters on it. Thatโs good old-fashioned value, folks, kind of like a 3-mana Lumbering Battlement that yoinks opponentsโ creatures, too.
#16. Falco Spara, Pactweaver
Imagine being the crime boss of the Brokers family and people still call you a Bant card. Falco Spara, Pactweaver was designed to play with the Brokersโ signature shield counters, but its Future Sight effect is more open-ended. Maybe too open-ended, since it opens the door for infinite combos with Devoted Druid. But to be honest, what doesnโt?
#15. Brokers Ascendancy
Perhaps the most broken rare in Streets of New Capenna Limited, Brokers Ascendancy is a bit tamer in Commander. Just a bit, mind you; a sweeping +1/+1 counter on all your creatures adds up fast, and you can even slot this into superfriends decks for extra loyalty counters.
#14. Kellan Joins Up
Another 3-mana enchantment that spreads around counters, eh? This oneโs a little more restrictive than Brokers Ascendancy, but it has a much higher ceiling since it can trigger multiple times per turn. It even โrefundsโ the mana you spent on it if youโre able to plot another 3-drop from your hand.
#13. Alistair, the Brigadier
Alistair, the Brigadier is one of many cool legends to come out of Doctor Who. Iโve seen it in a few different varieties, from Bant soldiers to legends-matter. Either way, it amasses an army (without amassing an army, of course), then pumps them all to high heaven. Itโs effective in a longer game, but Hill Giant stats arenโt winning it any awards.
#12. Endless Detour
If youโre a Bant deck, you should be playing Endless Detour. It has such a useful range of abilities, the problem being that it only fits in these specific 3-color decks. I especially like the versatility of the graveyard mode, since it can snipe a card from an opponentโs graveyard but also do a good Noxious Revival impression.
#11. Mr. Foxglove
โHeโs the one they call Mr. Foxglove, heโs the one who make ya feel all right.โ Mรถtley Crรผe, anyone?
Iโm not convinced Mr. Foxglove is all that impressive, but I applaud folks for trying. I just donโt have a lot of faith in a 5-drop commander that advertises either drawing tons of cards or putting a huge creature into play for free, especially since it needs to survive a turn to do anything relevant.
Whatโs that?
Lightning Greaves exists?
Wait a minute, this cardโs awesome and no wonder its sly hat puts it at mythic rarity!
#10. Arcades, the Strategist
Arcades, the Strategist is still in the Top 20 most popular commanders according to EDHREC, which is a testament to the fact that some people really like big butts, and they cannot lie. My only gripe with Arcades is that all these big-toughness defender decks look and play exactly the same. Theyโre effective, though, and thatโs what counts.
#9. Kellan, the Kid
Big dumb value Bant commander, a tale as old as time. Kellan, the Kid is one of many โcast-from-somewhere-other-than-your-handโ commanders (what I like to call paradox commanders), and the payoff here is casting more stuff for free. It has that classic Simic () buyout of just freerolling lands into play, too.
#8. Rafiq of the Many
Rafiq of the Many was an OG Voltron commander, and itโs still capable of one-shotting someone with the right build. People are down on commanders like this these days, ones that donโt provide immediate value and need to survive to do anything. But let me ask you this: If I ramp out Rafiq on turn 3 and your turn-3 play is Helga, Skittish Seer, who do you thinkโs going to win that game?
#7. Brenard, Ginger Sculptor
Brenard, Ginger Sculptor wears many hats: golem typal lord, Food payoff, token-maker. Itโs the perfect home for all those dorky Splicer creatures, and it just kind of works as a great value engine even if youโre not doing anything thematic with it. It does ask one very important question of you though: Do you know the Muffin Man?
#6. Tidus, Yuna's Guardian
I get a little bummed that Tidus, Yuna's Guardian is stuck working with only creatures, but the ability to move counters and proliferate is very good. Ouroboroid, Fathom Mage and good old Luminous Broodmoth really put those counters to work and make Tidus an incredible team player.
#5. Noble Hierarch
Noble Hierarch this high up on the list isnโt only a breath of fresh air given its relative simplicity, but also a statement about just how good 1-drop mana dorks are. This is better than Birds of Paradise in exactly Bant decks, and thatโs largely thanks to exalted. Is Noble Hierarch the strongest Bant card on this list? No, but it goes in every Bant deck you make.
#4. Chulane, Teller of Tales
I think the world just kind of tired itself out with Chulane, Teller of Tales. This card-draw commander was everywhere for years, and itโs just as obnoxious as itโs ever been. Maybe itโs too generic, and thatโs why people have gravitated towards more interesting commanders. Still, the ramp + draw + bounce package is incredible, even on a 5-mana 2/4.
#3. Yuna, Grand Summoner
I'm incorrect to think of Yuna, Grand Summoner as a creature version of The Great Henge but I can't get past the comparison. Both provide mana and pump creatures up with +1/+1 counters, then rather than gaining life and drawing cards, Yuna turns any counters into chunky pumps for my team. Ever had your creature dropped by -1/-1 counters, a Simic Ascendancy get blown up at 19 counters, or a saga reach its last chapter? Each of these cases give you an evolved form of modular and powers up a creature in response.
#2. Helga, Skittish Seer
Is Helga, Skittish Seer the second coming of Chulane? Serious inquiry: I havenโt played against this yet at the time of writing. Thereโs obviously a mana value restriction on what works here, but Chulane doesnโt tap for mana and costs 5 itself, so maybe they meet in the middle somewhere? Helga makes mana and draws cards, which is usually an indication that youโre looking at a powerful commander.
#1. Derevi, Empyrial Tactician
Iโm starting a petition to errata Derevi, Empyrial Tactician with the pest creature type. Because thatโs what this bird wizard is. Besides being one of the strongest stax commanders, of course. Whoever thought itโd be fine to design a commander that swoops in from the command zone free of commander tax: Ya done goofed. And thatโs before you get into the tap/untap Winter Orb shenanigans.
Best Bant Payoffs
Bantโs original Shard of Alara keyword was exalted, which gave the color trio a distinct aggressive nature. It hasnโt really maintained that core identity through more recent printings, but it means the cards are there for Voltron builds if you seek them out.
Rafiq of the Many, Perrie, the Pulverizer, and Galea, Kindler of Hope all feel like they play into this space, with cards like Finest Hour and Noble Hierarch as great additions to the archetype.
Aragorn, the Uniter incorporates all of Bantโs colors, so you might consider one of these 3-color cards in your 4-color Aragorn deck.
There are also a decent number of artifact- and enchantment-based commanders in these colors, so affinity/enchantress support always has a home in Bant. Tocasia, Dig Site Mentor, Kestia, the Cultivator, Brenard, Ginger Sculptor, and Tuvasa the Sunlit all fit in here. One more card that is more of an enabler, but squarely in Bant is Urban Retreat.
What Is Bant Good at in MTG?
Annoying the crap out of people.
Seriously, modern-day Bant is probably most closely associated with value piles that draw out games without having definitive wincons. โIโm going to outvalue my opponentsโ is the wincon, and sometimes it works.
Bantโs closely associated with blink themes. You obviously have dedicated blink commanders like Roon of the Hidden Realm and Lagrella, the Magpie, but you also get to absorb all the usual Azorius-aligned blink payoffs, with a touch of green ramp added in. Bant is one of the best homes for Panharmonicon trigger-doubling effects.
Streets of New Capenna gave Brokers Bant more of a counters identity, and Tidus solidified it. The 3-color family uses shield counters as their signature mechanic and produces generically strong counter-based commanders like Falco Spara, Pactweaver and Perrie, the Pulverizer. Tidus, Yuna's Guardian and its Final Fantasy Commander deck took ownership of moving counters and are very impactful with great planeswalkers, sagas, and a host of other cards beyond +1/+1 counters.
And honestly, Bantโs just a great color for brewers. There are tons of open-ended commanders that donโt point you in a specific direction, letting you slot them into different strategies as you see fit.
Morska, Undersea Sleuth, Galadriel, Light of Valinor, Chulane, Teller of Tales, and Derevi, Empyrial Tactician are all excellent โplug-and-playโ commanders that donโt hold your hand during deckbuilding. The Arena-only Vv'viza, Orbital Overseer is a hard to pronounce Brawl commander and super versatile since it gets you a free planet on ETB and an attack trigger that produces two useful artifact tokens. There are so many directions you can go with these, it really fuels my creativity.
Commanding Conclusion

Kellan Joins Up | Illustration by Wylie Beckert
I could sit here and gush about Bant cards all day long, but Iโve got to get out to my LGS and make people watch me cycle through value loops for 30 minutes on end. Iโve loved Bant since the day I bought the Derevi, Empyrial Tactician precon, and Wizards continues to pump out interesting and unique commanders in this color trio. Sure, some of them fall into the โvalue soupโ category, but for each one of those you also get an Arcades, the Strategist or Brenard, Ginger Sculptor to open up completely new archetype space.
Bant not your thing? Well, thatโs a shame, but you can check out our rankings in the other color trios here: Abzan cards, Esper cards, Grixis cards, Jeskai cards, Jund cards, Mardu cards, Naya cards, Sultai cards, and Temur cards.
Did I miss any of your favorite Bant cards? Do you call it Brokers, and if so, who are you trying to upset? Let me know in the comments or over in the Draftsim Discord.
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