Last updated on December 9, 2025

Korvold, Fae-Cursed King | Illustration by Wisnu Tan
If you're into Jund (), you know it’s all about raw power and nasty surprises. Whether you’re smashing faces with big creatures or using devious spells to mess with your opponent’s plans, Jund has some of the best cards around to make your deck truly terrifying.
Today, I dive into the cream of the crop, from creatures that can take over the game with their sheer might to spells that can turn the tide of battle in an instant. Whether you’re building a new deck or just looking to see what makes Jund so awesome, stick around to check out some of the most potent and game-changing cards this Magic shard has to offer.
Intrigued? Let’s dive right into it!
What Are Jund Cards in MTG?

Soul of Windgrace | Illustration by Liiga Smilshkalne
Jund cards have a color identity of black, red, and green (). These colors can appear in the card's mana cost or its rules text. As a result, Jund cards are only legal in Commander decks that include all three of these colors in their identity.
The name “Jund” comes from the Shards of Alara MTG set, which features 3-color combinations with a primary color (red), supported by its allied colors (black and green). While it may also be linked to other themes in different sets, such as the Riveteers from Streets of New Capenna, this color shard is universally known as Jund.
While some cards are clear must-haves in many Jund decks across Magic formats—such as Thoughtseize, Ragavan, Nimble Pilferer, or Bloodbraid Elf—I’ll focus only on Jund cards with the exact the 3-color identity.
We also have a comprehensive breakdown of all Jund lands in Magic, if you're working on your mana base.
#33. Darigaaz, the Igniter
Invasion featured dragons representing the Alara shard colors, and Darigaaz, the Igniter was the Jund dragon. It deals damage to opponents based on the cards they have in hand. By today’s standards, this may be a situational and overcosted ability, but it’s fun to brew around.
#32. Jund Charm
In Alara's Standard, Jund Charm was commonly included in players' decks due to its versatility, making it an ideal sideboard card against certain decks and a solid main deck inclusion.
#31. Riveteers Charm
Similar to Jund Charm, Riveteers Charm is a versatile Jund instant with different modes. Its first mode is especially notable as it forces your opponents to sacrifice the creature with the highest mana value they control. The other two modes can be used for card advantage in the late game or as dedicated hate against graveyard strategies.
#30. Sprouting Thrinax
Another staple for Standard Jund decks of its time, Sprouting Thrinax leaves behind tokens that can be used in various ways or continue to pressure your opponents even after board wipes.
#29. Lavalanche
Lavalanche is an excellent Jund board wipe that can deal damage to your opponents or their planeswalkers. Although a bit expensive, if you draw this in Cube, you won’t regret adding it to your deck. It's also a good addition for Commander.
#28. Violent Ultimatum
Like other Ultimatums representing their Shard, the Jund one is all about destruction. It’s a bit expensive, but if you can recur this sorcery, you can leave an opponent without lands, if that’s your strategy.
#27. Flesh // Blood

Flesh // Blood consists of two separate cards: Golgari (Flesh) and Gruul (Blood). When fused, you pay the combined mana cost to exile a creature from the graveyard, put +1/+1 counters on another, and bite a target creature or player.
#26. Unleash the Inferno
Unleash the Inferno is a instant that deals 7 direct damage to a target creature or planeswalker. If you deal more damage than needed to destroy your target, you can also destroy an artifact or remove an enchantment an opponent controls with a mana value equal to or less than the extra damage. It’s a great removal spell that can eliminate two threats in one shot.
#25. Ziatora's Envoy
If you’re looking for creatures with strong “deal damage” abilities, Ziatora's Envoy is a powerful option. This Jund lizard warrior lets you play cards from the top of your library based on the amount of damage it deals. At worst, you get to draw a card, which is neat, and its blitz ability is something you shouldn’t overlook.
#24. Kresh the Bloodbraided
Kresh the Bloodbraided is a Jund commander that excels in sacrifice strategies or combat-heavy decks. As creatures die, Kresh quickly builds up power. It’s also part of an infinite combo with Ashnod's Altar and Animation Module, allowing you to add infinite +1/+1 counters to Kresh, generate infinite colorless mana, and create infinite death triggers.
#23. Soul of Windgrace
Whenever Soul of Windgrace enters the battlefield or attacks, you can return a land from any graveyard to the battlefield tapped under your control. It has useful activated abilities for different mana costs, making it a versatile, land-centric commander that helps you ramp, draw cards, and stay alive!
#22. Lord Windgrace
While Lord Windgrace is an excellent graveyard and landfall commander, offering both value and destruction, it's worth noting that its abilities are useful in any deck. It’s also the only Jund planeswalker printed to date.
#21. Broodmate Dragon
In the Alara Standard metagame, Broodmate Dragon was a game-breaking finisher for Jund decks. While you might manage to kill one dragon, killing the second one was a feat often only achievable with Baneslayer Angel at that time.
#20. Ziatora, the Incinerator
Jund loves sacrificing things and gaining value, and Ziatora, the Incinerator fits this theme perfectly. You sacrifice a creature and deal damage equal to its power to any target, while also gaining three Treasure tokens at the beginning of your end step. This pseudo-Fling ability is excellent for a Jund Commander deck, providing consistent damage, resource generation, and synergy with aristocrat-style effects.
#19. Karrthus, Tyrant of Jund
Jund colors boast the most dragons, and if you’re looking to build a Commander typal deck around them, Karrthus, Tyrant of Jund is a great choice for a dragon commander. Another way to leverage its static ability is to deal lethal damage in one swing if you’re planning on a Dragonstorm / Dragon's Approach build.
#18. Ognis, the Dragon's Lash
Ognis, the Dragon's Lash offers haste and Treasure token generation, making it a strong fit in decks that favor quick attacks and resource acceleration. Especially in decks with many creatures with haste, its first ability can help you play more significant threats ahead of schedule. It can also be a powerful inclusion in decks that rely on Treasure for ramping and combo plays, and its hybrid mana cost makes it very flexible to cast.
#17. Wasitora, Nekoru Queen
Wasitora, Nekoru Queen is a formidable flying threat that forces your opponents to sacrifice creatures whenever it deals combat damage to them. If they can’t, you get the bonus of creating another flying creature to keep the pressure on. Besides its gameplay impact, Wasitora generates really cute tokens!
#16. Shattergang Brothers
Shattergang Brothers is another Jund sacrifice commander that excels in sacrificing permanents and forcing opponents to do the same. It’s also a great choice for a goblin deck if you’re willing to include some green cards.
#15. Disa the Restless
Lhurgoyfs grow based on the card types in graveyards, with different abilities depending on their colors. Disa the Restless is ideal for a lhurgoyf typal deck, allowing you to create Tarmogoyf tokens whenever creatures deal combat damage to your opponents. This quickly fills your board with powerful threats that get stronger as the game progresses.
#14. Broodmate Tyrant
While Broodmate Tyrant costs just 1 more mana than Broodmate Dragon, its encore ability makes it even more potent. Encore allows you to exile this card from your graveyard to create a copy of it for each opponent you control. This means you can attack for up to 15 damage and then have another 15 power ready to attack on the next turn. If you can give them haste, the value just increases.
#13. Szarel, Genesis Shepherd
I see Szarel, Genesis Shepherd as one part Crucible of Worlds and one fifth of an Ouroboroid in the command zone. It's a bit expensive for those two cards, but the trade off of having the power to replay lands from the graveyard in the command zone is a huge benefit that is great to exploit.
#12. Coram, the Undertaker
Coram, the Undertaker increases in power based on the strongest creature in any graveyard, making it a significant threat. Whenever Coram attacks, each player mills a card, further fueling graveyards. On your turn, you can play a land and cast a spell from the cards milled that turn, allowing you to utilize resources from any graveyard. This makes Coram shine in graveyard-focused decks, growing stronger and providing access to extra spells and lands.
#11. Madrush Cyclops
Madrush Cyclops is a simple yet effective way to give your creatures haste for just 4 mana.
#10. The Beamtown Bullies
The Beamtown Bullies has a unique ability that lets you tap it to target an opponent, forcing them to reanimate a non-legendary creature from your graveyard under their control with haste. That creature is goaded, making it attack other players, and it’s exiled at the end of their turn. This ability is perfect for reviving dangerous creatures and turning them against your opponents, creating chaos while keeping you safe.
#9. Hearthhull, the Worldseed
Hearthhull, the Worldseed is very easy to station and overall easy to work with. The low-cost activated ability makes drawing cards inexpensive and the triggered ability upon 8+ stationing is a passive and casual win condition with the land sacrificing engines Hearthhull promotes.
#8. Henzie “Toolbox” Torre

This devil rogue costing gives all your creatures with a mana value of 4 or more the blitz ability equal to their regular mana cost. Blitz provides haste, and when those creatures die, you draw a card—though they’ll be sacrificed at the end of the turn. Additionally, the more times you’ve cast your commander from the command zone, the cheaper your blitz abilities become, reducing those costs by for each cast. Because of this, Henzie “Toolbox” Torre adds speed and card draw to big-creature strategies, making your heavy-hitters even more efficient.
#7. Sek'Kuar, Deathkeeper
There are several ways to maximize Sek'Kuar, Deathkeeper‘s death-triggered ability. For example, the Pauper combo shell of Mogwarts (First Day of Class / Putrid Goblin / Skirk Prospector) can create infinite mana and a hasty army. This Jund orc shaman also works well with Prossh, Skyraider of Kher, complementing its synergy.
#6. Korvold, Gleeful Glutton
Korvold, Gleeful Glutton is a fierce dragon noble with flying, trample, and haste. Its cost decreases for each type of permanent you sacrifice. When it hits a player, Korvold grows with +1/+1 counters and draws you cards based on the types of permanents in your graveyard. While I personally prefer the original Korvold, this version is also an excellent Jund commander to build around.
#5. Eddie Brock / Venom, Lethal Protector
Eddie Brock may be the non-superhero form, but free reanimation is nothing to sneeze at. But let's face it, the juicy stuff is with Venom, Lethal Protector. The attack and sacrifice triggers often are fine at their lowest power level with say a 1/1 token, but the power gets jacked way up when you have cards with more power than their mana value like Anticausal Vestige. Then you continue to churn out powerful threat after threat because each one can easily replace itself.
#4. Indoraptor, the Perfect Hybrid
Indoraptor, the Perfect Hybrid is a versatile and aggressive 3/1 dinosaur mutant that costs . It has bloodthirst X, meaning it enters the battlefield with +1/+1 counters equal to the damage dealt to your opponents this turn, making it stronger as you pressure your foes. With menace, it’s difficult to block, and its enrage ability word triggers whenever it’s dealt damage, forcing a random opponent to either take damage equal to Indoraptor’s power or sacrifice a nontoken creature. This card has thrived in Duel Commander due to its aggressive nature.
#3. Prossh, Skyraider of Kher
If there’s a canonical duo resembling the Splinter Twin + Deceiver Exarch combo, it’s Prossh, Skyraider of Kher + Food Chain. Even without the latter, Prossh pairs well with cards that benefit from sacrificing creatures, like Blood Artist, or ETB effects like Purphoros, God of the Forge. Prossh enables explosive plays and some of Jund's best combos by building a wide board and sacrificing it for significant damage.
#2. Slimefoot and Squee
Slimefoot and Squee is by far my favorite commander in both Brawl and Duel Commander. It fits easily into a graveyard-midrange strategy, putting pressure on your opponents from the start. What I like about this Jund creature is that it's difficult to kill it entirely, as it can easily return from the graveyard thanks to its activated ability, along with a few partners in crime.
#1. Korvold, Fae-Cursed King
Korvold, Fae-Cursed King quickly grows into a massive threat while keeping your hand full. It thrives in decks built around sacrificing tokens or other permanents, making it a powerhouse in any sacrifice-heavy strategy, such as Jund Sac in Pioneer.
Best Jund Payoffs
Jund is well-known for its focus on sacrifice and reanimation. Cards like Blood Artist, Mayhem Devil, and Sephiroth, Fabled SOLDIER / Sephiroth, Fabled SOLDIER are excellent, cheap win conditions that can be paired with sacrifice enablers like Viscera Seer. Sothera, the Supervoid is two payoffs in one with the forced exile after you ate up some fodder, then once they're out of creatures you reanimate one. Valgavoth, Terror Eater feasts on sacrificed permanents and is a great reanimator target that just takes over games.
Other good payoffs for this strategy include Liliana, Dreadhorde General for incidental card draw, Moldervine Reclamation for lifegain, and Grave Pact for board-wide punishment. Jund excels at what it does, being resilient and punishing.
What Is Jund Good At in MTG?
Jund is known for its strong midrange strategies, controlling the board while applying pressure with powerful creatures and efficient removal spells.
It excels at hand disruption through discard effects like Thoughtseize, creature combat with large, efficient threats like Tarmogoyf, and cheap removal spells like Lightning Bolt to manage creatures or finish off opponents. Jund has the tools to outlast aggro decks with superior card advantage and overpower control decks with threats that must be answered quickly, making it one of the most solid color combinations in Magic.
Wrap Up

Violent Ultimatum | Illustration by Raymond Swanland
Without a doubt, Jund is one of the most potent color combinations I enjoy playing with regardless of the format, thanks to how powerful removal and value spells combine.
What do you think of when you hear “Jund 'em out”? Did you enjoy the list, or was there a missing card you hoped to have on it? Let us know in the comments!
If you’re itching to dive deeper into the Magic world, share your deck ideas, or just chat about all things Jund, come join us on social media and our Discord community! We’d love to see what you’re brewing and hear about your epic games.
Take care, and see you next time!
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